CN2735427Y - Intelligent palm game machine capable of inducing palm movements - Google Patents

Intelligent palm game machine capable of inducing palm movements Download PDF

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Publication number
CN2735427Y
CN2735427Y CNU2004200845601U CN200420084560U CN2735427Y CN 2735427 Y CN2735427 Y CN 2735427Y CN U2004200845601 U CNU2004200845601 U CN U2004200845601U CN 200420084560 U CN200420084560 U CN 200420084560U CN 2735427 Y CN2735427 Y CN 2735427Y
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CN
China
Prior art keywords
utility
model
game machine
module
palm
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
CNU2004200845601U
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Chinese (zh)
Inventor
王晓浩
唐飞
于杨春
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Tsinghua University
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Tsinghua University
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Publication date
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Priority to CNU2004200845601U priority Critical patent/CN2735427Y/en
Application granted granted Critical
Publication of CN2735427Y publication Critical patent/CN2735427Y/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Abstract

The utility model discloses an intelligent palm game machine capable of inducing palm movements, which belongs to the scope of a video game machine. The utility model has the structure that corresponding terminal pins around a microprocessor are connected with a signal detection module, a data store module, an LCD module, a power management module, a serial port communication module, an operation keyboard and an acoustical generator. An accelerometer and a magnetometer are connected with the signal detection module, and then the serial port communication module is connected with a PC. The PC is arranged in a game machine box to form the utility model. The utility model inducts the attitude and motion of the game machine by using various sensors; the utility model simulates actual conditions; the utility model emulates the relative motion of an object in the LCD and finishes various games according to a corresponding program. The utility model is used for child's hands movement training, rehabilitation train, etc. as well as recreation. The transmission of information of the utility model and the PC is realized through arranged serial port communication circuit, and the share of the stored information of a same game on the PC and the utility model is finally realized.

Description

Palm intelligent game computer that can inducing palm action
Technical field
The utility model belongs to the electronic game machine scope, particularly a kind of palm intelligent game computer that can inducing palm action.
Background technology
In today that commercial prosperity, life are had much to do, people always want to seek a leisurely enjoyment outside busy, with the nervous mood of releiving, so various palm electronic game machine at modern's the corresponding appearance of demand, and just has been subjected to consumers in general's favor at the beginning of the invention.
The palm electronic game machine that is sold on the market is of a great variety now, but is to need the intelligence of service orientation key or craftsmenship recreation mostly, and the operation armrest refers to finish, and is irrelevant with self attitude and the motion of game machine.Also not having in the market can be according to game machine self attitude and the game machine that moves and operate, and there is the bigger market space in the utility model.
Summary of the invention
The purpose of this utility model provides a kind of the horizontal attitude or the direction that need to change game machine, does not need to use operation push-button just can control the palm intelligent game computer of the energy inducing palm action of the controlled object motion in the recreation.
The purpose of this utility model is achieved by the following technical solution: this palm intelligent game computer be connect around microprocessor that signal detection module, data memory module, LCD MODULE, power management mould are fast on the respective lead pin, serial communication modular and operation keyboard, accelerometer and magnetometer are connected in parallel on the input end of signal detection module, and and acoustical generator be contained in together in the game machine box, serial communication modular is connected with PC again.
As the signal that accelerometer and magnetometer measured of sensor through the signal detection module signal deteching circuit to detection signal amplify respectively, Filtering Processing, through being input to microprocessor after the A/D conversion, microprocessor goes out the residing attitude of game machine according to the information that sensor provides by computed in software at last.Come simulating actual conditions, the relative motion of emulation object on LCD screen.Liquid Crystal Module shows game process, and EEPROM is used to store game data, and serial communication modular is used for realizing the information transmission between microprocessor and the PC.
The beneficial effects of the utility model are to utilize various sensors to come the attitude and the motion of induction game machine itself, come simulating actual conditions according to the information that sensor provides, the relative motion of emulation object on LCD screen designs corresponding program, finishes recreation such as labyrinth.But except FYA, can also be used for hand exercise training, rehabilitation training of juvenile etc.By on handheld device, designing serial communication circuit, realize the information transmission of game machine and individual PC, realize that finally the canned data of recreation of the same race on game machine and the computing machine is shared.
Description of drawings
Fig. 1 is the structured flowchart of game machine.
Fig. 2 is the circuit theory diagrams of game machine.
Embodiment
The utility model provides a kind of horizontal attitude or direction that needs to change game machine, does not need to use operation push-button just can control the palm intelligent game computer of the energy inducing palm action of the controlled object motion in the recreation.This palm intelligent game computer be connect around microprocessor that signal detection module, data memory module, LCD MODULE, power management mould are fast on the respective lead pin, serial communication modular and operation keyboard, accelerometer and magnetometer are connected in parallel on the input end of signal detection module, serial communication modular is connected with PC again, and acoustical generator (not drawing among the figure) is contained in the game machine box (as shown in Figure 1);
As the signal that three axis accelerometer and three axis magnetometer measured of sensor through the signal detection module signal deteching circuit to detection signal amplify respectively, Filtering Processing, through being input to microprocessor after the A/D conversion, microprocessor goes out the residing attitude of game machine according to the information that sensor provides by computed in software at last.Come simulating actual conditions, the relative motion of emulation object on LCD screen.Liquid Crystal Module shows game process, and EEPROM is used to store game data, and serial communication modular is used for realizing the information transmission between microprocessor and the PC.
The utility model has adopted the design of three buttons, the main control key that button is a game machine, and long button can be realized the open and close machine of instrument.Other two keys are as adjusting key.By these two adjusting keys, the operator can select game type, finishes the function setting of recreation and cooperate the master control key to finish other recreation that need button etc.
Introduce each module of the present utility model in detail below in conjunction with the structured flowchart of game machine shown in Figure 1 and the circuit theory diagrams of game machine shown in Figure 2:
1. microprocessor module
Microprocessor mainly is responsible for a series of processes such as the collection, computing, processing of signal, and it is the core of entire machine control.Microprocessor of the present utility model is selected the AD μ C812 chip of ANALOG DEVICES company for use, it has the flash/electricity that has 8KB in 8 road high-precision 12 A/D converters, three timers, the sheet and wipes the flash/electric obliterated data storer of (Flash/EE) program storage, 640B and the SRAM of 256B, it also have multipotency connect 64MB external data memory, inner energy saver mode, have the kernel with 8051 compatibilities, its order set is also compatible with 51 series.Crystal oscillator is selected 12MHz for use, be connected to pin 32,33 ends of microprocessor, sheet choosing end CS, write signal end WR that the I/O port P2.5 of microprocessor, P2.6, P2.7 are connected respectively to LCD MODULE, data-signal end DATA links to each other, the P2.0 of microprocessor, P2.1, P2.2, P2.3 link to each other with CS, SCLK, DI, the DO of EEPROM respectively (1 district's scope that physical circuit is seen Fig. 2).
2. signal detection module
The major function of signal detection module is the measured voltage signal of detecting sensor.Accelerometer adopts two diaxon acceleration analysis chip IC 301 (physical circuit is seen 3 district's scopes of Fig. 2), and three axis magnetometer is formed (2 district's scopes that physical circuit is seen Fig. 2) by HMC1001 and HMC1002.After the amplification that six road voltage signals that recorded by sensor constitute via MAX4194, filtering circuit amplification, the filtering, ACH0 ~ the ACH5 that is sent to microprocessor carries out analog to digital conversion (A/D conversion) simulating signal is become digital signal, uses for processing, control and the liquid crystal display of microprocessor.
3. power management module
The power management module circuit is made of start latching circuit and mu balanced circuit two parts.
What use on the game machine is touch switch, and the effect of start latching circuit is to make circuit can keep power supply after the start button finishes.And can be by the software power supply of cutting off the electricity supply, to reach the purpose of economize on electricity.As Fig. 2, during shutdown, triode Q 2Base stage be high level, Q 2End.After pressing the game machine master switch, Q 2Base stage become electronegative potential, Q 2Conducting, voltage stabilizing chip operate as normal then, VCC is 3.3V.The P3.7 of microprocessor connects the input end of not gate 74HC04, and output connects Q by resistance R 21 2Base stage.This moment, P3.7 was a noble potential, then made Q by not gate 2Base stage be low level always, this has just guaranteed after master switch disconnects, Q 2Conducting still.Realized the start self-locking of game machine.When needs cut off the game machine power supply, only need put the P3.7 electronegative potential and get final product.
Mu balanced circuit mainly is made of voltage stabilizing core MAX866 and peripheral circuit thereof, and fundamental purpose is for game machine provides stable voltage, and when guaranteeing that supplying cell voltage drops in the certain limit, instrument can operate as normal.Can improve the serviceable life (physical circuit is seen 4 district's scopes of Fig. 2) of battery like this.
4. serial communication module
Communication interface modules mainly is made up of the MAX232 chip, and 11 pin of MAX232 link to each other with the P3.1 of microprocessor, and 12 pin link to each other with P3.O; In addition, 13,14 pin of MAX232 chip are connected to PC by socket J4, thereby for realizing that microprocessor provides convenience (physical circuit is seen the 5th district of Fig. 2) to the data transmission of PC.Realize the level conversion between TTL and the RS232, thereby realize the function of the serial communication between game machine and the individual PC.
5. data memory module
The 93LC86 of instrument selection Microchip company is as the storage chip of instrument.93LC86 is 2048 * 8 or 1024 * 16 bit serial CMOS EEPROM, has online data and rewrites and the power down hold function, repeats erasable number of times and can reach 1,000,000 times, and data retention period is more than 200 years; When employing+5V single supply is worked, input and output level and TTL compatible; Timing generator is arranged in the sheet, wipe with write operation all thus timing circuit control automatically; Have whole program enable and prohibiting function, strengthened Data Protection ability (physical circuit is seen the 6th district of Fig. 2).When recreation begins to carry out, accelerometer and the magnetometer output voltage signal of surveying.Signal deteching circuit to detection signal amplify respectively, Filtering Processing, at last through A/D sampling input microprocessor, after microprocessor receives sampled voltage, through calculating desired data.The function of Liquid Crystal Module is to show game process, and EEPROM is used to store game data, and serial communication modular is used for realizing the information transmission between microprocessor and the PC.
Circuit in the present embodiment can be done the part change to this specific embodiment in the design philosophy category of this patent.

Claims (1)

1. the palm intelligent game computer of an energy inducing palm action, it is characterized in that: this palm intelligent game computer be connect around microprocessor that signal detection module, data memory module, LCD MODULE, power management mould are fast on the respective lead pin, serial communication modular and operation keyboard, accelerometer and magnetometer are connected in parallel on the input end of signal detection module, and and acoustical generator be contained in together in the game machine box, serial communication modular is connected with PC again.
CNU2004200845601U 2004-07-30 2004-07-30 Intelligent palm game machine capable of inducing palm movements Expired - Lifetime CN2735427Y (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CNU2004200845601U CN2735427Y (en) 2004-07-30 2004-07-30 Intelligent palm game machine capable of inducing palm movements

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CNU2004200845601U CN2735427Y (en) 2004-07-30 2004-07-30 Intelligent palm game machine capable of inducing palm movements

Publications (1)

Publication Number Publication Date
CN2735427Y true CN2735427Y (en) 2005-10-19

Family

ID=35265299

Family Applications (1)

Application Number Title Priority Date Filing Date
CNU2004200845601U Expired - Lifetime CN2735427Y (en) 2004-07-30 2004-07-30 Intelligent palm game machine capable of inducing palm movements

Country Status (1)

Country Link
CN (1) CN2735427Y (en)

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C14 Grant of patent or utility model
GR01 Patent grant
C17 Cessation of patent right
CX01 Expiry of patent term

Expiration termination date: 20140730

Granted publication date: 20051019