CN220824462U - Game paddle - Google Patents

Game paddle Download PDF

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Publication number
CN220824462U
CN220824462U CN202322077815.7U CN202322077815U CN220824462U CN 220824462 U CN220824462 U CN 220824462U CN 202322077815 U CN202322077815 U CN 202322077815U CN 220824462 U CN220824462 U CN 220824462U
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CN
China
Prior art keywords
key
shoulder
keys
shell
touch switch
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Active
Application number
CN202322077815.7U
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Chinese (zh)
Inventor
曾俞
陈禹豪
刘伯德
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Guangzhou Pinzhong Electronic Technology Co ltd
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Guangzhou Pinzhong Electronic Technology Co ltd
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Priority to CN202322077815.7U priority Critical patent/CN220824462U/en
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Publication of CN220824462U publication Critical patent/CN220824462U/en
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Abstract

The utility model discloses a game handle, which comprises a shell, a control circuit board, shoulder keys and trigger keys, wherein the shoulder keys and the trigger keys are sequentially arranged on the shoulder parts of the shell along the thickness direction of the shell, the shoulder keys and the trigger keys are respectively and electrically connected with the control circuit board, the shoulder keys are nonlinear keys and are used for generating single-point analog signals when being pressed, and the trigger keys are linear keys and are used for generating continuous analog signals when being pressed. The utility model can use the linear trigger key and the nonlinear shoulder key at the same time, thereby improving the operability and fluency of play.

Description

Game paddle
Technical Field
The utility model relates to the field of game equipment, in particular to a game handle.
Background
Most of the current gamepads on the market are linear triggers, such as the Chinese patent CN112206506a, which discloses a trigger key and a gamepad. Such a configuration may allow for fine manipulation in racing games, but in some shooting games, there may be a scene where the trigger is frequently pressed, and the linear trigger has a certain physical pressing stroke, resulting in a delay in manipulation and tiring of the player's fingers, and the experience of the linear trigger is inferior to that of the non-linear trigger.
Disclosure of utility model
The utility model provides a game handle capable of simultaneously using a linear trigger key and a nonlinear shoulder key, which is realized by the following technical scheme:
The utility model provides a game paddle, includes casing and control circuit board, still includes shoulder key and trigger key, the shoulder key with the trigger key is followed the thickness direction of casing arrange in proper order and set up in the shoulder of casing, the shoulder key with the trigger key respectively with control circuit board electric connection, the shoulder key is nonlinear button for produce the analog signal of single point when being pressed, the trigger key is linear button for produce continuous analog signal when being pressed.
Further, the shoulder keys include at least a first shoulder key and a second shoulder key, which are sequentially arranged in a thickness direction of the housing.
Further, the first shoulder key comprises a first key, a first touch switch and a first silica gel sleeve, a first contact piece is arranged on the first key, the first silica gel sleeve is sleeved at the tail end of the first contact piece, the first touch switch is electrically connected with the control circuit board, the first contact piece is contacted with the first touch switch through the first silica gel sleeve, and the first key is movably arranged on the shell, so that the first contact piece can press the first touch switch.
Further, one side of the first key is rotatably connected with the housing.
Further, the second shoulder key comprises a second key, a second touch switch and a second silica gel sleeve, a second contact piece is arranged on the second key, the second silica gel sleeve is sleeved at the tail end of the second contact piece, the second touch switch is electrically connected with the control circuit board, the second contact piece is contacted with the second touch switch through the second silica gel sleeve, and the second key is movably arranged on the shell, so that the second contact piece can press the second touch switch.
Further, one side of the second key is rotatably connected with the housing.
Further, the trigger key comprises a third key, a pin shaft, a reset torsion spring and a Hall magnet, the pin shaft is fixedly arranged in the shell, the third key and the reset torsion spring are both sleeved on the pin shaft, a linear Hall sensor chip is arranged on the control circuit board, the third key can rotate around the pin shaft to enable the Hall magnet to be close to or far away from the linear Hall sensor chip, and reset torsion spring reset is used for resetting the third key.
Further, an extension piece is arranged on the third key, and the Hall magnet is arranged at the tail end of the extension piece.
Further, a base is arranged on the control circuit board, two ends of the pin shaft are fixedly arranged on the base, and two spring arms of the reset torsion spring are respectively abutted to the third key and the base.
Further, the shell comprises a surface shell and a bottom shell, and the surface shell and the bottom shell are buckled relatively.
The design has the following advantages: in the embodiment, the shoulder key is a nonlinear key, and is triggered only by pressing and not pressing two states, namely, the analog signal has only 1 value and 0 value; the trigger key is a linear key, and there is a continuous pressing change state, i.e. the analog signal can output different values, such as 0-225 and 256 values. Therefore, the player is allowed to use the linear trigger key and the nonlinear shoulder key simultaneously, corresponding keys can be selected for use according to different types of games, and operability and smoothness of play are effectively improved.
Drawings
FIG. 1 is a schematic view of the overall structure of an embodiment of a game pad of the present utility model;
FIG. 2 is a schematic cross-sectional view of the gamepad of FIG. 1;
FIG. 3 is a schematic cross-sectional structural view of another view of the gamepad of FIG. 1;
FIG. 4 is a schematic exploded view of the gamepad of FIG. 1;
Fig. 5 is an exploded view of the game pad of fig. 1 from another perspective.
The meaning of the reference numerals in the figures: 1. a housing; 11. a face shell; 12. a bottom case; 2. a circuit board; 21. a base; 3. a first shoulder key; 31. a first key; 311. a first contact; 32. a first tact switch; 33. a first silica gel sleeve; 4. a second shoulder key; 41. a second key; 411. a second contact; 42. a second light touch switch; 43. a second silica gel sleeve; 5. a trigger key; 51. a third key; 511. an extension member; 52. a pin shaft; 53. a reset torsion spring; 54. and a Hall magnet.
Detailed Description
The present utility model will be described in further detail with reference to the drawings and detailed description.
As shown in fig. 1 to 5, the game handle provided in this embodiment includes a housing 1 and a control circuit board 2, the housing 1 includes a surface shell 11 and a bottom shell 12, the surface shell 11 and the bottom shell 12 are buckled relatively, the control circuit board 2 is disposed in the housing 1, and further includes a shoulder key and a trigger key 5, the shoulder key and the trigger key 5 are sequentially arranged along a thickness direction of the housing 1 and are disposed on a shoulder portion of the housing 1, the shoulder key and the trigger key 5 are respectively electrically connected with the control circuit board 2, the shoulder key is a nonlinear key for generating a single-point analog signal when being pressed, and the trigger key 5 is a linear key for generating a continuous analog signal when being pressed.
In the embodiment, the shoulder key is a nonlinear key, and is triggered only by pressing and not pressing two states, namely, the analog signal has only 1 value and 0 value; the trigger key 5 is a linear key and has a continuously pressed change state, i.e. the analog signal can output different values, such as 0-225, 256 value changes. In this way, the player is allowed to use the linear trigger key 5 and the nonlinear shoulder key simultaneously, and the player can select corresponding keys for use according to different types of games, so that the operability and fluency of playing are effectively improved.
Further, the shoulder keys include at least a first shoulder key 3 and a second shoulder key 4, and the first shoulder key 3 and the second shoulder key 4 are sequentially arranged in the thickness direction of the housing 1. Through two shoulder keys, make the player can use two nonlinear keys simultaneously according to the demand, increase the maneuverability of playing.
Further, the first shoulder key 3 includes a first key 31, a first tact switch 32 and a first silica gel sleeve 33, a first contact piece 311 is disposed on the first key 31, the first silica gel sleeve 33 is sleeved at the tail end of the first contact piece 311, the first tact switch 32 is electrically connected with the control circuit board 2, the first contact piece 311 contacts with the first tact switch 32 through the first silica gel sleeve 33, and the first key 31 is movably disposed on the housing 1, so that the first contact piece 311 can press the first tact switch 32. One side of the first key 31 is rotatably connected to the housing 1.
The first shoulder key 3 of this embodiment is a silica gel key, and the stroke is short, press laborsaving, and the reaction is rapid, is fit for shooting class recreation and uses. The first touch switch 32 can be turned on by pressing the first key 31 to press the first silica gel on the first contact 311 to press the first touch switch 32. The first silica gel plays a role of buffering.
Further, the second shoulder key 4 includes a second key 41, a second touch switch 42 and a second silica gel sleeve 43, a second contact member 411 is disposed on the second key 41, the second silica gel sleeve 43 is sleeved at the end of the second contact member 411, the second touch switch 42 is electrically connected with the control circuit board 2, the second contact member 411 contacts with the second touch switch 42 through the second silica gel sleeve 43, and the second key 41 is movably disposed on the housing 1, so that the second contact member 411 can press the second touch switch 42. One side of the second key 41 is rotatably connected to the housing 1.
The second shoulder key 4 of the embodiment is a silica gel key, has short stroke, labor-saving pressing and rapid response, and is suitable for shooting games. The second touch switch 42 can be turned on by pressing the second key 41 to press the second silica gel on the second contact 411 to press the second touch switch 42. The second silica gel plays a role of buffering.
Further, the trigger key 5 includes a third key 51, a pin shaft 52, a reset torsion spring 53 and a hall magnet 54, the pin shaft 52 is fixedly disposed in the housing 1, the third key 51 and the reset torsion spring 53 are both sleeved on the pin shaft 52, an extension piece 511 is disposed on the third key 51, the hall magnet 54 is disposed at the tail end of the extension piece 511, a linear hall sensor chip is disposed on the control circuit board 2, the third key 51 can rotate around the pin shaft 52 to enable the hall magnet 54 to approach or depart from the linear hall sensor chip, and the reset torsion spring 53 resets to reset the third key 51.
In the embodiment, the trigger key 5 is a hall key, the travel is long, a plurality of continuous analog signals are conveniently output, the response is sensitive and accurate, and the device is suitable for racing games. By changing the position of the hall magnet 54 after the trigger key 5 is pressed, the hall magnet 54 is made to approach the linear hall sensor chip, resulting in a change in magnetic field, so that the control circuit board 2 can collect different values.
Further, a base 21 is disposed on the control circuit board 2, two ends of the pin 52 are fixedly disposed on the base 21, and two spring arms of the reset torsion spring 53 are respectively abutted to the third key 51 and the base 21. By providing the base 21 on the control circuit board 2, the mounting pin 52 and the return torsion spring 53 are facilitated.
The foregoing detailed description is directed to embodiments of the utility model, and is not intended to limit the scope of the utility model, but rather to cover all modifications and variations within the scope of the utility model.

Claims (10)

1. The utility model provides a game paddle, includes casing (1) and control circuit board (2), its characterized in that: the novel electronic device is characterized by further comprising shoulder keys and trigger keys (5), wherein the shoulder keys and the trigger keys (5) are sequentially arranged in the thickness direction of the shell (1) and are arranged on the shoulder portion of the shell (1), the shoulder keys and the trigger keys (5) are respectively and electrically connected with the control circuit board (2), the shoulder keys are nonlinear keys and are used for generating single-point analog signals when being pressed, and the trigger keys (5) are linear keys and are used for generating continuous analog signals when being pressed.
2. The game pad of claim 1, wherein: the shoulder keys at least comprise a first shoulder key (3) and a second shoulder key (4), and the first shoulder key (3) and the second shoulder key (4) are sequentially arranged along the thickness direction of the shell (1).
3. The game pad of claim 2, wherein: the first shoulder key (3) comprises a first key (31), a first touch switch (32) and a first silica gel sleeve (33), a first contact piece (311) is arranged on the first key (31), the first silica gel sleeve (33) is sleeved at the tail end of the first contact piece (311), the first touch switch (32) is electrically connected with the control circuit board (2), the first contact piece (311) is contacted with the first touch switch (32) through the first silica gel sleeve (33), and the first key (31) is movably arranged on the shell (1) so that the first contact piece (311) can press the first touch switch (32).
4. A gamepad as claimed in claim 3, wherein: one side of the first key (31) is rotatably connected with the shell (1).
5. The game pad of claim 2, wherein: the second shoulder key (4) comprises a second key (41), a second light touch switch (42) and a second silica gel sleeve (43), a second contact piece (411) is arranged on the second key (41), the second silica gel sleeve (43) is sleeved at the tail end of the second contact piece (411), the second light touch switch (42) is electrically connected with the control circuit board (2), the second contact piece (411) is contacted with the second light touch switch (42) through the second silica gel sleeve (43), and the second key (41) is movably arranged on the shell (1), so that the second contact piece (411) can press the second light touch switch (42).
6. The game piece of claim 5, wherein: one side of the second key (41) is rotatably connected with the shell (1).
7. The game piece of claim 6, wherein: trigger key (5) include third button (51), round pin axle (52), reset torsion spring (53) and hall magnet (54), round pin axle (52) fixed set up in casing (1), third button (51) with reset torsion spring (53) all cup joint in on round pin axle (52), be provided with linear hall sensor chip on control circuit board (2), third button (51) can rotate around round pin axle (52) make hall magnet (54) are close to or keep away from linear hall sensor chip, reset torsion spring (53) reset is used for making third button (51) reset.
8. The game piece of claim 7, wherein: an extension piece (511) is arranged on the third key (51), and the Hall magnet (54) is arranged at the tail end of the extension piece (511).
9. The game piece of claim 7, wherein: the control circuit board (2) is provided with a base (21), two ends of the pin shaft (52) are fixedly arranged on the base (21), and two spring arms of the reset torsion spring (53) are respectively abutted to the third key (51) and the base (21).
10. A gamepad as claimed in any one of claims 1 to 9, wherein: the shell (1) comprises a surface shell (11) and a bottom shell (12), and the surface shell (11) and the bottom shell (12) are buckled relatively.
CN202322077815.7U 2023-08-03 2023-08-03 Game paddle Active CN220824462U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202322077815.7U CN220824462U (en) 2023-08-03 2023-08-03 Game paddle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202322077815.7U CN220824462U (en) 2023-08-03 2023-08-03 Game paddle

Publications (1)

Publication Number Publication Date
CN220824462U true CN220824462U (en) 2024-04-23

Family

ID=90724864

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202322077815.7U Active CN220824462U (en) 2023-08-03 2023-08-03 Game paddle

Country Status (1)

Country Link
CN (1) CN220824462U (en)

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