CN220273740U - Interactive system is experienced in immersive formula of long-range 3D outdoor scene of wearable - Google Patents
Interactive system is experienced in immersive formula of long-range 3D outdoor scene of wearable Download PDFInfo
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- CN220273740U CN220273740U CN202321414887.XU CN202321414887U CN220273740U CN 220273740 U CN220273740 U CN 220273740U CN 202321414887 U CN202321414887 U CN 202321414887U CN 220273740 U CN220273740 U CN 220273740U
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- 230000002452 interceptive effect Effects 0.000 title claims description 10
- 239000011521 glass Substances 0.000 claims abstract description 29
- 230000003993 interaction Effects 0.000 claims abstract description 9
- 238000005192 partition Methods 0.000 claims description 9
- 238000000034 method Methods 0.000 claims 1
- 230000000694 effects Effects 0.000 abstract description 3
- 238000007654 immersion Methods 0.000 abstract description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 239000013013 elastic material Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- 238000006467 substitution reaction Methods 0.000 description 1
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Abstract
The utility model discloses a wearable remote 3D live-action immersive experience interaction system, which comprises VR glasses and a video component arranged at one end of the VR glasses; one side of each VR glasses is provided with a binding belt; the bottom of the video component is provided with a camera module, the camera module comprises a left camera and a right camera which are arranged in parallel, and a left image and a right image are respectively acquired through the left camera and the right camera to form a 3D image; a display screen is arranged on one side of the video component, which is close to the VR glasses; and the left camera and the right camera are used for shooting at the same time, and picture video processing is performed in the later stage, so that a real 3D scene is formed, a 3D video stream is formed, and the immersion experience effect of a user is improved.
Description
Technical Field
The utility model relates to the field of immersive experience interaction, in particular to a wearable remote 3D live-action immersive experience interaction system.
Background
At present, 3D videos on the market are shot simultaneously through two cameras, and picture video processing is carried out in the later stage, so that a real 3D scene is formed, most of the current 3D live-action videos are stored locally, a platform does not exist, remote transmission is impossible, timely sharing is impossible, instantaneity is difficult to guarantee, the first visual angle is difficult to realize for shooting in the current 3D videos, and the consistency of the shooting angle and the angle seen by human eyes is difficult to guarantee.
Disclosure of Invention
In order to solve at least one technical problem, the utility model provides a wearable remote 3D live-action immersive experience interaction system.
The first aspect of the utility model provides a wearable remote 3D live-action immersive experience interaction system, comprising: VR glasses and a video component arranged at one end of the VR glasses;
one side of each VR glasses is provided with a binding belt;
the camera module comprises a left camera and a right camera which are arranged in parallel, and a left image and a right image are respectively acquired through the left camera and the right camera to form a 3D image;
and a display screen is arranged on one side of the video component, which is close to the VR glasses.
In a preferred embodiment of the present utility model, the VR glasses are detachably connected to the video component.
In a preferred embodiment of the present utility model, the video module is detachably connected to the camera module, and the camera module is disposed at the top or bottom of the video module.
In a preferred embodiment of the utility model, the video component comprises a housing, the display screen is arranged in the housing, a clamping plate is arranged on the outer side of the display screen, a window cover is arranged at one end, far away from the VR glasses, of the video component, and a plurality of circular through holes are formed in the window cover.
In a preferred embodiment of the present utility model, a display control board is disposed on one side of the display screen.
In a preferred embodiment of the present utility model, a battery module is disposed in the housing, a core motherboard is disposed on one side of the battery module, a power driving board is disposed on one side of the core motherboard, and the battery module is electrically connected with the core motherboard and the power driving board.
In a preferred embodiment of the present utility model, the core main board is connected to the power driving board through a fixing mechanism, the fixing mechanism includes 4 fixing columns, and the 4 fixing columns penetrate through four corners of the core main board and four corners of the power driving board respectively.
In a preferred embodiment of the present utility model, the bottom of the housing is connected to a bracket in a plugging manner, and the camera module is fixedly installed at one side of the bracket.
In a preferred embodiment of the present utility model, a partition board is disposed inside the housing, the fixing mechanism is fixedly installed on one side of the partition board, and the battery module, the power driving board and the core main board are located on the same side of the partition board; the display screen and the display control panel are positioned on the other side of the partition board, and the core main board is electrically connected with the display control panel.
In a preferred embodiment of the present utility model, a plurality of control buttons are disposed at the top or bottom of the display screen, the control buttons are located in the housing, and operation holes are disposed at positions corresponding to the control buttons on one side of the housing, and the operation holes are in one-to-one correspondence with the control buttons.
Compared with the prior art, the technical scheme of the utility model has the following advantages:
shooting simultaneously through left camera and right camera, later stage carries out picture video processing, constitutes true 3D scene to form 3D video stream, improve user's immersion experience effect, in addition, be connected VR glasses and video subassembly through detachable mode, can carry out an organic whole with VR glasses and use, also can exclusive use, use the scene nimble various.
Drawings
In order to more clearly illustrate the embodiments of the present utility model or the technical solutions in the prior art, the following description will briefly explain the drawings used in the embodiments or the description of the prior art, and it is obvious that some drawings in the following description are some embodiments of the present utility model, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic diagram of a three-dimensional structure of a wearable remote 3D live-action immersive experience interaction system according to an embodiment of the utility model;
FIG. 2 is a schematic view of one side of the inside of the outer shell according to an embodiment of the present utility model;
FIG. 3 is a schematic view of the other side of the interior of the housing according to an embodiment of the present utility model;
fig. 4 is a schematic view showing the position of the control panel according to the embodiment of the present utility model.
In the figure, 1, band, 2, VR glasses, 3, video subassembly, 4, window lid, 5, the module of making a video recording, 6, battery module, 7, right camera, 8, left camera, 9, power drive board, 10, fixed establishment, 11, core mainboard, 12, cardboard, 13, display screen, 14, control button, 15, display control panel, 16, support, 17, baffle.
Detailed Description
In order that the above-recited objects, features and advantages of the utility model will be more clearly understood, a more particular description of the utility model will be rendered by reference to specific embodiments thereof. It should be noted that, in the case of no conflict, the embodiments of the present application and the features in the embodiments may be combined with each other.
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present utility model, however, the present utility model may be practiced in other ways than those described herein, and therefore the scope of the present utility model is not limited to the specific embodiments disclosed below.
Example 1
Referring to fig. 1-4, the utility model provides a wearable remote 3D live-action immersive experience interaction system, comprising: VR glasses 2 and a video component 3 provided at one end of VR glasses 2;
one side of the VR glasses 2 is provided with a binding belt 1;
a camera module 5 is arranged on one side of the video component 3, the camera module 5 comprises a left camera 8 and a right camera 7 which are arranged in parallel, and a left image and a right image are respectively acquired through the left camera 8 and the right camera 7 to form a 3D image;
the video component 3 is provided with a display 13 on the side close to the VR glasses 2.
It should be noted that, the strap 1 has a certain elasticity, the VR glasses 2 can be fixed on the head through the strap 1, and the elastic material has a certain elasticity, so that the strap 1 is not too tight to affect the wearing experience.
According to an embodiment of the present utility model, VR glasses 2 are detachably connected to video unit 3.
It should be noted that the detachable connection includes a snap-in connection or a plug-in connection, the connection is not limited to the two types, and a person skilled in the art can reasonably select other connection modes according to the specific structures of the VR glasses 2 and the video component 3, so long as the detachable function can be realized.
According to the embodiment of the utility model, the video component 3 and the camera module 5 are detachably connected.
It should be noted that, the camera module 5 may be disposed at the top of the video module 3, or may be disposed at the bottom of the video module 3.
According to the embodiment of the utility model, the video component 3 comprises a shell, the display screen 13 is arranged in the shell, the clamping plate 12 is arranged on the outer side of the display screen 13, the window cover 4 is arranged at one end, far away from the VR glasses 2, of the video component 3, and a plurality of circular through holes are formed in the window cover 4.
According to an embodiment of the present utility model, a display control board 15 is provided at one side of the display 13.
The display panel 15 is used to control the display brightness, display color, display area, and the like of the display 13.
According to the embodiment of the utility model, the battery module 6 is arranged in the shell, the core main board 11 is arranged on one side of the battery module 6, the power driving board 9 is arranged on one side of the core main board 11, and the battery module 6 is electrically connected with the core main board 11 and the power driving board 9.
According to the embodiment of the utility model, the core main board 11 is connected with the power driving board 9 through the fixing mechanism 10, the fixing mechanism 10 is 4 fixing columns, and the 4 fixing columns respectively penetrate through four corners of the core main board 11 and the power driving board 9.
According to the embodiment of the utility model, the outer side of the shell is connected with a bracket 16 in a plug-in mode, and the camera module 5 is fixedly arranged on one side of the bracket 16.
According to the embodiment of the utility model, the baffle 17 is arranged in the shell, the fixing mechanism 10 is fixedly arranged on one side of the baffle 17, and the battery module 6, the power driving plate 9 and the core main board 11 are positioned on the same side of the baffle 17; the display screen 13 and the display control board 15 are positioned on the other side of the partition 17, and the core main board 11 is electrically connected with the display control board 15.
According to the embodiment of the utility model, the control button 14 can be arranged above the display screen or below the display screen, the control button 14 is positioned in the shell, and the operation holes are arranged at one side of the shell and correspond to the control button, and the operation holes correspond to the positions of the control button 14 one by one.
It should be noted that, the control button 14 can be hidden by setting the operation hole, the control button 14 leaks out of the operation hole, and the control button is operated directly by hand, so that the use is convenient, and the control button 14 is protected to a certain extent.
To sum up, shoot simultaneously through left camera 8 and right camera 7, later stage carries out picture video processing, constitutes true 3D scene to form 3D video stream, improve the user and immerse experience effect, in addition, be connected VR glasses 2 and video subassembly 3 through detachable mode, can carry out an organic whole with VR glasses 2 and use, also can use alone, use the scene nimble various.
The technical features of the above embodiments may be arbitrarily combined, and all possible combinations of the technical features in the above embodiments are not described for brevity of description, however, as long as there is no contradiction between the combinations of the technical features, they should be considered as the scope of the description.
The previous description of the disclosed embodiments is provided to enable any person skilled in the art to make or use the present utility model. Various modifications to the embodiments described above will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the utility model. Thus, the present utility model is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.
The foregoing is merely illustrative of the present utility model, and the present utility model is not limited thereto, and any person skilled in the art will readily recognize that variations or substitutions are within the scope of the present utility model. Therefore, the protection scope of the present utility model shall be subject to the protection scope of the claims.
Claims (10)
1. A wearable remote 3D live-action immersive experience interaction system comprising: VR glasses and a video component arranged at one end of the VR glasses; it is characterized in that the method comprises the steps of,
one side of each VR glasses is provided with a binding belt;
the camera module comprises a left camera and a right camera which are arranged in parallel, and a left image and a right image are respectively acquired through the left camera and the right camera to form a 3D image;
and a display screen is arranged on one side of the video component, which is close to the VR glasses.
2. The wearable remote 3D live-action immersive experience interactive system of claim 1, wherein the VR glasses are detachably connected with the video component.
3. The wearable remote 3D live-action immersive experience interactive system of claim 2, wherein the video assembly is detachably connected to the camera module, and the camera module is disposed at a top or bottom of the video assembly.
4. The interactive system of claim 3, wherein the video assembly comprises a housing, the display screen is disposed inside the housing, a clamping plate is disposed outside the display screen, a window cover is disposed at one end of the video assembly away from the VR glasses, and a plurality of circular through holes are disposed on the window cover.
5. The wearable remote 3D live-action immersive experience interactive system of claim 4, wherein a display control panel is provided on one side of the display screen.
6. The wearable remote 3D live-action immersive experience interactive system of claim 5, wherein a battery module is arranged inside the shell, a core main board is arranged on one side of the battery module, a power driving board is arranged on one side of the core main board, and the battery module is electrically connected with the core main board and the power driving board.
7. The wearable remote 3D live-action immersive experience interaction system of claim 6, wherein the core main board is connected with the power driving board through a fixing mechanism, the fixing mechanism comprises 4 fixing columns, and the 4 fixing columns penetrate through four corners of the core main board and the power driving board respectively.
8. The wearable remote 3D live-action immersive experience interactive system of claim 7, wherein a support is connected to the outer side of the housing in a plug-in manner, and the camera module is fixedly mounted on one side of the support.
9. The wearable remote 3D live-action immersive experience interactive system of claim 8, wherein a partition is arranged inside the housing, the fixing mechanism is fixedly arranged on one side of the partition, and the battery module, the power driving board and the core main board are positioned on the same side of the partition; the display screen and the display control panel are positioned on the other side of the partition board, and the core main board is electrically connected with the display control panel.
10. The wearable remote 3D live-action immersive experience interactive system of claim 9, wherein a plurality of control buttons are arranged at the top or bottom of the display screen, the control buttons are located in the shell, one side of the shell and corresponding to the control buttons are provided with operation holes, and the operation holes are in one-to-one correspondence with the control buttons.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN202321414887.XU CN220273740U (en) | 2023-06-05 | 2023-06-05 | Interactive system is experienced in immersive formula of long-range 3D outdoor scene of wearable |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN202321414887.XU CN220273740U (en) | 2023-06-05 | 2023-06-05 | Interactive system is experienced in immersive formula of long-range 3D outdoor scene of wearable |
Publications (1)
Publication Number | Publication Date |
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CN220273740U true CN220273740U (en) | 2023-12-29 |
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Family Applications (1)
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CN202321414887.XU Active CN220273740U (en) | 2023-06-05 | 2023-06-05 | Interactive system is experienced in immersive formula of long-range 3D outdoor scene of wearable |
Country Status (1)
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CN (1) | CN220273740U (en) |
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2023
- 2023-06-05 CN CN202321414887.XU patent/CN220273740U/en active Active
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