CN220189112U - Shu' er square toy - Google Patents

Shu' er square toy Download PDF

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Publication number
CN220189112U
CN220189112U CN202321921805.0U CN202321921805U CN220189112U CN 220189112 U CN220189112 U CN 220189112U CN 202321921805 U CN202321921805 U CN 202321921805U CN 220189112 U CN220189112 U CN 220189112U
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China
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key
host
square
card
slot
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CN202321921805.0U
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金锦棉
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Zhejiang Aoguang Toys Co ltd
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Zhejiang Aoguang Toys Co ltd
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Priority to CN202321921805.0U priority Critical patent/CN220189112U/en
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Abstract

The utility model relates to the field of training toys, in particular to a Shurt square lattice toy, which comprises a host, wherein a key set distributed in a matrix is constructed on the end face of the host, a control unit and a storage unit are arranged in the host, a Shurt square lattice question bank is stored in the storage unit, and the control unit is connected with the storage unit and the key set; the method is characterized in that: the system also comprises a question card which is used for being inserted on the host, wherein a Shulter square lattice pattern which is uniquely corresponding to the questions in the storage unit and an identification code which is used for representing the storage position of the corresponding questions in the storage unit are printed on the question card; the host is provided with a slot, and an identification unit positioned in the slot; when the question card is inserted into the slot, the Shu' er square pattern on the question card corresponds to the key set distributed in matrix on the host computer, and the identification code is positioned on the identification end of the identification unit. The Shu' er square toy has the advantages of lower cost, simple use, capability of automatically jumping to the electronic function corresponding to the playing method, no need of manual setting, no need of setting display components such as a screen, an LED nixie tube and the like, and excellent durability.

Description

Shu' er square toy
Technical Field
The utility model relates to the field of training toys, in particular to a Shulter square lattice toy.
Background
The Shulter table is a square table formed by splicing square small squares with the same size, when the Shulter table is used, arabic numerals are sequentially filled into the square small squares, the Arabic numerals can be positioned at any position, and all the square small squares are required to be filled before training. During training, the user is required to find out all the numbers in turn and record the completion time, and the shorter the time is, the stronger the user's ability is. The sulter table is a recognized simplest and effective attention training method, and the specific effects are as follows: exercise attention distribution, focusing, etc. control capabilities; the visual amplitude is expanded, and the sight frequency, the visual stability and the directional searching capability are improved. Along with training and pushing, the visual ability of the eyeball tip is continuously improved, so that the test time of a user is shortened, the visual amplitude of the user can be effectively expanded, and the reading level of the user is improved.
In the past, sulter's watches have been used on printed cards or on homework papers, with the timing being aided by a timer, and as a result, parental assistance in assessment is required. This type is the main type of market today. The disadvantage of this type of product is that a new paper schulter square product needs to be purchased for other play categories and cannot be reused. Timing depends on a timer, and the result is correct and requires parents to participate in judgment.
On the basis, the Chinese patent with the bulletin number of CN217787920U relates to a mechanical key Shu Er grid training device, which comprises a shell, wherein a plurality of mechanical keys for training and corresponding LED digital display tubes are arranged on the shell, an LED digital tube timing device, a loudspeaker and a reset key are also arranged on the shell, a start key, a time or mode setting key and a time adding 5 seconds and subtracting 5 seconds key are also arranged on the shell; a main control chip is arranged in the bottom box body. The utility model realizes the Shulter square lattice training device with 25 numbers on the premise of not using an electronic screen. Adopt ya keli board and switch button, be difficult to by scraping flowers, the physical button uses faster, more accurate, and every dabs the button switch and is in two LED red charactrons under. The time domain is increased or reduced through the selection of the mechanical keys, the game starts, the LED nixie tube starts corresponding timing/timing functions, meanwhile, the keys are successfully pressed, the loudspeaker can provide real-time feedback, and the USB interface on the side surface of the top of the shell can be connected with a computer for debugging.
According to the technical scheme, the digital display tube is used for displaying the Shulter square grid numbers, and different Shulter square grid titles can be displayed. However, the training device has the defects that the equipment cost is greatly increased due to the fact that the LED digital display tubes are adopted for display, the training device cannot be used continuously due to the fact that any LED lamp tube in the LED digital display tubes is damaged, and the damage rate is objectively higher.
Disclosure of Invention
In order to solve the above problems, the present utility model aims to provide a sulter square toy, which has low cost, and does not need to provide display components such as a screen, an LED nixie tube, etc., so that the damage rate is correspondingly reduced.
In order to achieve the above purpose, the present utility model adopts the following technical scheme:
a Shu's lattice toy, including the host computer, have key sets that the matrix distributes on the said host computer terminal surface, there are control units and memory cells in the host computer, the memory cell stores the Shu's lattice question bank in the interior, the control unit connects memory cell and key set; the method is characterized in that: the system also comprises a question card which is used for being inserted on the host, wherein a Shulter square lattice pattern which is uniquely corresponding to the questions in the storage unit and an identification code which is used for representing the storage position of the corresponding questions in the storage unit are printed on the question card; the host is provided with a slot, and an identification unit positioned in the slot; when the question card is inserted into the slot, the Shu' er square pattern on the question card corresponds to the key set distributed in matrix on the host computer, and the identification code is positioned on the identification end of the identification unit.
The technical scheme is that the Shu' er square toy comprises a host and a question card, wherein a control unit on the host is connected with a storage unit and a key set, and the key set is used as an instruction input module and used for user operation input; the storage unit is used for storing the Shulter square question bank and can be expanded through external ports and the like.
Compared with the prior art, the technical scheme is characterized in that the Shu's square titles are not presented on the host computer in a mode such as a screen, an LED nixie tube and the like, but are printed on the title card, and the identification code is arranged on the title card and used for identifying an identification unit on the host computer, so that the Shu's square titles running on the host computer are consistent with the titles printed on the loaded titles. On the basis, when the question card is inserted into the slot of the host, the Shu' er square pattern on the question card can be corresponding to the key set distributed in matrix on the host. And the user carries out key-press problem solving according to the problems on the problem card, so as to realize the Shurote training method.
Compared with the scheme recorded in the background art, the scheme has the advantages that:
1, the cost is lower, display components such as a screen and an LED nixie tube are not required to be arranged, and the damage rate is correspondingly reduced.
And 2, presenting the questions through the question card printing, wherein the questions are not easy to identify errors compared with the presentation mode of the LED nixie tube.
In addition, the scheme has richer playing types (without being limited by screen and nixie tube display technology), and not only numbers, but also colors, patterns and the like.
In a further aspect, the host forms a window over the key set and is implemented in two ways:
the first scheme is that a slot for embedding the question card is constructed above the window, namely the question card is inserted above the window;
in the second scheme, the slot is constructed between the key set and the window, and a socket communicated with the slot is constructed on the side wall of the host.
When the scheme is implemented, the problem card is required to be covered above the key set after being installed and is displayed outwards through the window. Therefore, when a user operates, the user can directly press the number on the question card, and the finger pressure can be conducted to the key below, so that a corresponding instruction is input to the host. The scheme not only directly presents the problem card to the user, but also enables the user to press the position on the problem card to uniquely correspond to the key, thereby being convenient for the user to accurately react. In contrast, in the previous scheme with the bulletin number of CN217787920U, the LED display nixie tube and the mechanical key are dislocated up and down, which is easy to cause the user to press wrong.
In a further scheme, in order to facilitate the insertion and extraction of the question card, the scheme is characterized in that a handheld part is arranged on the question card, and when the question card is inserted into the socket, the handheld part extends out of the slot.
The key group in the above-described scheme may be constructed as a touch keyboard, a point-touch keyboard, or a mechanical keyboard. In a preferred scheme, the key set comprises a mechanical key arranged on the circuit board, and a key area corresponding to the mechanical key is arranged in a Shulter square pattern of the question card. The mechanical keys are used for providing operation feedback, so that a user can successfully press the mechanical keys or not. In a specific scheme, a support plate is arranged in a host above the circuit board, and key holes corresponding to the mechanical keys are formed in the support plate; the key set also comprises an elastic button component which is arranged above the mechanical key and penetrates through the key hole; the key areas in the Shurt checkers pattern of the subject card substantially correspond to the contours of the elastic button assembly. In this scheme, set up the elasticity button subassembly in the top of mechanical button, on the one hand elasticity button subassembly can in time reset after external force is removed, on the other hand is that the button district on the title card highly coincide to let the user can accurately press corresponding button when pressing the number through intuitiveness.
Preferably, the host is further provided with a feedback module, and the feedback module is used for externally feeding back whether the problem solving process is correct or not. The feedback module in the scheme can be implemented by one or more of sound, light, display and the like. In a specific embodiment, each key of the key set is provided with a feedback module corresponding to the key set, and the feedback module comprises RGB (red, green and blue) light beads (the RGB light beads can realize more color changes) or at least two light beads with different colors, which are arranged at the edges of the key.
When the RGB lamp beads or the lamp beads (41) are positioned outside the key set (11), the title card (2) is at least constructed to be a light transmission area above the RGB lamp beads or the lamp beads (41) of the feedback module; in the scheme, an RGB lamp bead or two lamp beads with different colors are arranged on each key edge, so that the lamp light with different colors is fed back when the keys are correct or wrong, and the lamp light can be observed through the question card.
Or RGB lamp beads or lamp beads (41) are arranged in the elastic button assembly (16) of the key set (11), and the elastic button assembly (16) and the area of the question card (2) covered on the elastic button assembly are constructed as light-transmitting areas. The elastic button assembly (16) in this embodiment is made of a light-transmitting material, such as a translucent material; the light of the feedback module can illuminate the card through the key, and the lights with different colors are respectively fed back when the key is correct or incorrect.
In the technical scheme, the device also comprises a timing module and a starting key, wherein the timing module comprises a plurality of display units capable of independently displaying digital symbols; the control unit is connected with the timing module and the start key. When training and playing, the starting key can be pressed after the training and playing are finished, and the timing module counts time until the running questions are correctly operated.
In a further embodiment, the system further comprises a score display module, and the control unit is connected with the score display module; the control unit scores the questions according to the accuracy rate and the question solving time in the question solving process and displays the questions through the score display module. In this scenario, the control unit may score the process of solving the current problem, including but not limited to whether there is an error, the time it takes to solve the problem, and so on. In a specific scheme, the achievement display module comprises a plurality of lamp beads which are distributed according to a certain rule, a through hole which corresponds to each lamp bead of the achievement display module is arranged on the host, and the lamp beads are arranged in the through hole or embedded in the through hole. The transmitted through holes of the lamp beads in the scheme are displayed, and finally, the star-grade characterization scores with different numbers are displayed.
Preferably, the identification code on the question card is constructed as a black-and-white bar code, a color tag or an NFC tag, and the identification unit is constructed as a bar code identifier, a color identifier or an NFC identifier adapted to the identification code.
Drawings
Fig. 1 is a perspective view of a sulter square toy.
Fig. 2 is a front view of the sulter square toy.
Fig. 3 is an exploded view of the sulter square toy.
FIG. 4 is a schematic surface view of the subject card.
Description of the embodiments
Embodiments of the present utility model are described in detail below, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to like or similar elements or elements having like or similar functions throughout. The embodiments described below by referring to the drawings are illustrative and intended to explain the present utility model and should not be construed as limiting the utility model.
In the description of the present utility model, it should be understood that the terms "center", "longitudinal", "lateral", "length", "width", "thickness", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "clockwise", "counterclockwise", etc. indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings are merely for convenience in describing the present utility model and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present utility model.
Furthermore, the terms "first," "second," and the like, are used for descriptive purposes only and are not to be construed as indicating or implying a relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include one or more such feature. In the description of the present utility model, unless otherwise specified, the meaning of "a plurality" is two or more, unless otherwise clearly defined.
In the present utility model, unless explicitly specified and limited otherwise, the terms "mounted," "connected," "secured," and the like are to be construed broadly and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present utility model can be understood by those of ordinary skill in the art according to the specific circumstances.
In the present utility model, unless expressly stated or limited otherwise, a first feature "above" or "below" a second feature may include both the first and second features being in direct contact, as well as the first and second features not being in direct contact but being in contact with each other through additional features therebetween. Moreover, a first feature being "above," "over" and "on" a second feature includes the first feature being directly above and obliquely above the second feature, or simply indicating that the first feature is higher in level than the second feature. The first feature being "under", "below" and "beneath" the second feature includes the first feature being directly under and obliquely below the second feature, or simply means that the first feature is less level than the second feature.
As shown in fig. 1 to 4, the present embodiment relates to a sulter square toy, which includes a host 1 and a question card 2 for being inserted into the host 1. The key group 11 distributed in matrix is constructed on the end face of the host 1, a control unit and a storage unit are arranged in the host 1, a Shu-Tex question bank is stored in the storage unit, and the control unit is connected with the storage unit and the key group 11. The Shulter square lattice toy comprises a host 1 and a question card 2, wherein a control unit on the host 1 is connected with a storage unit and a key set 11, wherein the key set 11 is used as an instruction input module for user operation input. The storage unit is used for storing the Shulter square question bank and can be expanded through external ports and the like.
The instruction input and control unit of the key set 11 retrieves the questions from the storage unit, and the accuracy judgment is already implemented in the prior art documents cited in the background art, and the reference is only needed to follow the prior art.
Unlike the prior art, the scheme does not present the Shurt grid questions on the host 1 in a mode such as a screen, an LED nixie tube and the like, but prints the Shurt grid questions on the question card 2, and sets the identification code 21 on the question card 2 for the identification unit 10 on the host 1 to identify, so that the Shurt grid questions running on the host 1 are consistent with the questions printed on the loaded questions. Specifically, the question card 2 is printed with a sulter square pattern 22 uniquely corresponding to the question in the memory cell, and an identification code 21 for characterizing the memory location of the corresponding question in the memory cell. The host 1 is provided with a slot 12 and an identification unit 10 in the slot 12. When the card 2 is inserted into the slot 12, the sulter square pattern 22 on the card 2 corresponds to the key group 11 distributed in matrix on the host 1, and the identification code 21 is located on the identification end of the identification unit 10. In a specific embodiment, the identification code 21 on the subject card 2 is configured as a black-and-white bar code, a color tag or an NFC tag, and the identification unit 10 is configured as a bar code identifier, a color identifier or an NFC identifier that is adapted to the identification code.
When the card 2 is inserted into the slot 12 of the host 1, the Shu' er square pattern 22 on the card 2 can be corresponding to the key set 11 distributed in matrix on the host 1. The user carries out key-press problem solving according to the problems on the problem card 2, and the Shulter training method is realized.
Compared with the scheme recorded in the background art, the scheme has the advantages that:
1, the cost is lower, display components such as a screen and an LED nixie tube are not required to be arranged, and the damage rate is correspondingly reduced.
And 2, the questions are printed and presented through the question card 2, so that the questions are not easy to identify errors compared with the presentation mode of the LED nixie tube.
In addition, the scheme has richer playing types (without being limited by screen and nixie tube display technology), and not only numbers, but also colors, patterns and the like.
In a further embodiment, the host 1 is formed with a window 13 above the key set 11 and is implemented in two ways:
in the first scheme, a slot 12 for embedding the question card 2 is formed above the window 13, namely the question card 2 is inserted above the window 13.
In a second scheme (as shown in fig. 1 and 2), the slot 12 is constructed between the key set 11 and the window 13, and a socket 14 communicating with the slot 12 is constructed on the side wall of the host 1.
When the above scheme is implemented, the question card 2 is required to be covered above the key set 11 after being installed and is presented to the outside through the window 13. Thus, when the user operates, he can directly press the number on the question card 2, and the finger pressure can be transmitted to the key below, so as to input a corresponding instruction to the host 1. The scheme is not only presented to the user directly through the question card 2, but also the position of the user pressing the question card 2 corresponds to the key uniquely, and the user can conveniently and accurately react. In contrast, in the previous scheme with the bulletin number of CN217787920U, the LED display nixie tube and the mechanical key are dislocated up and down, which is easy to cause the user to press wrong. In a further aspect, in order to facilitate the insertion and extraction of the subject card 2, the subject card 2 is provided with a holding portion 23, and when inserted into the socket 14, the holding portion 23 extends out of the slot 12.
The key group 11 in the above-described scheme may be constructed as a touch keyboard, a point-touch keyboard, or a mechanical keyboard. In a preferred embodiment, the key set 11 includes a mechanical key 31 disposed on the circuit board 3, and a key area corresponding to the mechanical key 31 is disposed in the sulter square grid pattern 22 of the question card 2. With the mechanical key 31 having an operational feedback, the user can be allowed or not to have pressed successfully. In a specific scheme, a support plate 15 is disposed inside the host 1 above the circuit board 3, and key holes 151 corresponding to the mechanical keys 31 are formed in the support plate 15. The key set 11 further includes an elastic button assembly 16 disposed above the mechanical key 31 and disposed through the key hole 151. The key areas 220 in the schulde checkers pattern 22 of the subject card 2 substantially correspond to the contours of the elastomeric button assembly 16. In this scheme, the elastic button assembly 16 is disposed above the mechanical key 31, so that, on one hand, the elastic button assembly 16 can be reset in time after the external force is removed, and on the other hand, the key areas 220 on the question card 2 are highly matched, so that the user can accurately press the corresponding key when intuitively pressing the number.
Preferably, the host 1 is further provided with a feedback module, a timing module, a score display module, a start key 17, a switch key 18 and a mode key 19. The switch key 18 is used to turn the host on or off and the mode key 19 is used to switch to other play on the host, not described herein.
The feedback module is used for externally feeding back whether the problem solving process is correct or not. The feedback module in the scheme can be implemented by one or more of sound, light, display and the like. In a specific embodiment, each key of the key set 11 is equipped with a feedback module corresponding to the key set, and the feedback module includes RGB (red, green, blue) beads (RGB beads can realize more color changes) or at least two beads with different colors, which are arranged at the edges of the key.
When the RGB lamp beads or the lamp beads 41 are positioned outside the key set 11, the title card 2 is at least constructed as a light transmission area above the RGB lamp beads or the lamp beads 41 of the feedback module; in the scheme, an RGB lamp bead or two lamp beads with different colors are arranged on each key edge, so that the lamp light with different colors is fed back when the keys are correct or wrong, and the lamp light can be observed through the question card.
Alternatively, the RGB light beads or the light beads 41 are arranged in the elastic button assembly 16 of the key set 11, and the elastic button assembly 16 and the area of the question card 2 covered thereon are constructed as a light-transmitting area. The elastic button assembly 16 in this embodiment is made of a transparent material, such as a translucent material; the light of the feedback module can illuminate the card through the key, and the lights with different colors are respectively fed back when the key is correct or incorrect.
The timing module 42 includes a plurality of display units capable of independently displaying digital symbols. The control unit connects the timing module 42 and the start key 17. When training and playing, the start key 17 can be pressed after the training and playing, and the timing module 42 counts time until the running questions are correctly operated. The control unit is connected to a performance display module 43. The control unit scores the questions by the accuracy rate and the time of questions solving, and presents the questions by the score display module 43. In this scenario, the control unit may score the process of solving the current problem, including but not limited to whether there is an error, the time it takes to solve the problem, and so on. In a specific scheme, the score display module 43 includes a plurality of beads 41 arranged according to a certain rule, the host 1 is provided with a through hole 431 corresponding to each bead 41 of the score display module 43 independently, and the beads 41 are disposed inside the through hole 431 or are embedded in the through hole 431. The light beads 41 in this scheme emit through the through holes 431 and eventually represent scores by presenting different numbers of star stages.
In summary, the sulter square toy comprises a host 1 and a question card 2 for being inserted into the host 1. The training method has the main effects of providing a convenient and effective training method for training the concentration of children, and the Shurote playing method is recorded as follows:
after the single click of the start key 1 starts, the system automatically enters a sulter mode, a sulter question card 2 (the question card 2 is classified by content, 3X3,4X4,5X5,5X5 odd-even, 5X5 disordered and 5X5 challenge cards are shared) is inserted, the question card 2 is provided with a black-and-white bar code 7, an identification unit 10 on the host 1 identifies the question card 2, and after identification is completed, prompt voice corresponding to the question card 2 is broadcasted, and a corresponding electronic function playing method is called.
After the user has finished preparing to press the start key 17, the timer module 42 starts to count time and is displayed by the screen timer area. The user clicks the numbers of the question card 2 in sequence from small to large according to the numbers on the question card 2, and triggers the mechanical key 31 below the numbers of the question card 2 (the key group 11 coincides with the number position after the insertion of the question card 2). When the key is pressed, the LED at the bottom of the key is lightened, and a prompt tone is accompanied. The machine body judges the operation of the user through the triggering positions and sequences of the keys, and sends out red light and sound prompts through the feedback modules of all the keys after finding errors. And stopping the screen time counting zone until all the operations prompted by the task question card 2 are completed, and displaying the current completion time. And the green light and the prompt sound are emitted through all keys to make feedback. After the challenge is completed, the control unit scores the questions according to the accuracy and the question solving time in the question solving process, and finally, the light is correspondingly lightened according to the completed achievement screen checkpoint area.
In the description of the present specification, a description referring to terms "one embodiment," "some embodiments," "examples," "specific examples," or "some examples," etc., means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the present utility model. In this specification, schematic representations of the above terms do not necessarily refer to the same embodiments or examples. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
Although embodiments of the present utility model have been shown and described above, it will be understood that the above embodiments are illustrative and not to be construed as limiting the utility model, and that variations, modifications, alternatives, and variations may be made in the above embodiments by those skilled in the art without departing from the spirit and principles of the utility model.

Claims (10)

1. The Shu-Ten square lattice toy comprises a host (1), wherein a key set (11) distributed in a matrix is constructed on the end face of the host (1), a control unit and a storage unit are arranged in the host (1), a Shu-Ten square lattice question bank is stored in the storage unit, and the control unit is connected with the storage unit and the key set (11); the method is characterized in that: the system also comprises a question card (2) which is inserted on the host (1), wherein a Shulter square lattice pattern (22) which is uniquely corresponding to the questions in the storage unit and an identification code (21) which is used for representing the storage position of the corresponding questions in the storage unit are printed on the question card (2);
the host (1) is provided with a slot (12) and an identification unit (10) positioned in the slot (12); when the question card (2) is inserted into the slot (12), the Shu's checkered pattern (22) on the question card (2) corresponds to the key group (11) distributed in a matrix on the host (1), and the identification code (21) is positioned on the identification end of the identification unit (10).
2. A sulter square toy according to claim 1, wherein: the host (1) is provided with a window (13) above the key group (11), and a slot (12) for embedding the question card (2) is constructed above the window (13); or the slot (12) is constructed between the key group (11) and the window (13), and a socket (14) communicated with the slot (12) is constructed on the side wall of the host (1).
3. A sulter square toy according to claim 2, wherein: the problem card (2) is provided with a handheld part (23), and when the problem card is inserted into the socket (14), the handheld part (23) extends out of the slot (12).
4. A sulter square toy according to claim 1, wherein: the key set (11) comprises mechanical keys (31) arranged on the circuit board (3), and a key area (220) corresponding to the mechanical keys (31) is arranged in a Shulter square grid pattern (22) of the question card (2).
5. A sulter square toy according to claim 4, wherein: a support plate (15) is arranged in the host (1) above the circuit board (3), and key holes (151) corresponding to the mechanical keys (31) are formed in the support plate (15); the key group (11) further comprises an elastic button assembly (16) which is arranged above the mechanical key (31) and penetrates through the key hole (151); the key areas (220) in the schulde checkers pattern (22) of the title card (2) substantially correspond to the contours of the elastic button assembly (16).
6. A sulter square toy according to claim 2, wherein: and the host (1) is also provided with a feedback module which is used for externally feeding back whether the problem solving process is correct or not.
7. A sulter square toy according to claim 6, wherein: each key of the key group (11) is provided with a feedback module corresponding to the key, and the feedback module comprises RGB (red, green and blue) lamp beads or at least two lamp beads (41) with different colors which are arranged at the edges of the key;
the RGB lamp beads or lamp beads (41) are arranged on the outer side of the key set (11), and the title card (2) is at least constructed to be a light transmission area above the RGB lamp beads or lamp beads (41) of the feedback module;
or RGB lamp beads or lamp beads (41) are arranged in the elastic button assembly (16) of the key set (11), and the elastic button assembly (16) and the area of the question card (2) covered on the elastic button assembly are constructed as light-transmitting areas.
8. A sulter square toy according to claim 1, wherein: the device also comprises a timing module (42) and a start key (17), wherein the timing module (42) comprises a plurality of display units capable of independently displaying digital symbols; the control unit is connected with the timing module (42) and the start key (17).
9. A sulter square toy according to claim 1, wherein: the system also comprises a score display module (43), and the control unit is connected with the score display module (43); the control unit scores through the accuracy and the solving time in the solving process and displays the result through the score display module (43), the score display module (43) comprises a plurality of lamp beads (41) which are distributed according to a certain rule, a through hole (431) which corresponds to each lamp bead (41) of the score display module (43) independently is formed in the host (1), and the lamp beads (41) are arranged inside the through hole (431) or are embedded in the through hole (431).
10. A sulter square toy according to claim 1, wherein: the identification code (21) on the question card (2) is constructed as a black-and-white bar code, a color tag or an NFC tag, and the identification unit (10) is constructed as a bar code identifier, a color identifier or an NFC identifier which is matched with the identification code.
CN202321921805.0U 2023-07-20 2023-07-20 Shu' er square toy Active CN220189112U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202321921805.0U CN220189112U (en) 2023-07-20 2023-07-20 Shu' er square toy

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202321921805.0U CN220189112U (en) 2023-07-20 2023-07-20 Shu' er square toy

Publications (1)

Publication Number Publication Date
CN220189112U true CN220189112U (en) 2023-12-15

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Application Number Title Priority Date Filing Date
CN202321921805.0U Active CN220189112U (en) 2023-07-20 2023-07-20 Shu' er square toy

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CN (1) CN220189112U (en)

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