CN220047058U - Game paddle - Google Patents

Game paddle Download PDF

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Publication number
CN220047058U
CN220047058U CN202320981265.9U CN202320981265U CN220047058U CN 220047058 U CN220047058 U CN 220047058U CN 202320981265 U CN202320981265 U CN 202320981265U CN 220047058 U CN220047058 U CN 220047058U
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China
Prior art keywords
keys
key
elastic
trigger
oblique
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Active
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CN202320981265.9U
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Chinese (zh)
Inventor
修鑫磊
范欣
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Weifang Goertek Electronics Co Ltd
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Weifang Goertek Electronics Co Ltd
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Priority to CN202320981265.9U priority Critical patent/CN220047058U/en
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Abstract

The utility model provides a game handle, which can solve the problems that in the prior art, when a game handle direction key is used for performing oblique pressing control, the operation is inconvenient, the pressing is delayed in triggering, and the user experience is affected. The game handle comprises a circuit board and direction keys, wherein the operation keys of the direction keys comprise an operation main body, four positive direction keys and four oblique direction keys, the elastic triggering keys are in one-to-one correspondence with the positive direction keys, and each elastic triggering key is connected with two cantilevers; when any one of the oblique direction keys is pressed, the oblique direction key presses down the two cantilevers positioned below the oblique direction key. The utility model not only can respectively realize four forward direction movement control functions, but also can realize four oblique direction movement functions, and can realize oblique direction control without simultaneously pressing two adjacent forward direction keys, and only needs to press the corresponding oblique direction key positions, thereby having convenient operation, strong synchronism and high accuracy of controlling the movement of the game roles and improving user experience.

Description

Game paddle
Technical Field
The utility model relates to a game handle, in particular to a game handle with a key convenient to press in an oblique direction.
Background
With the development of technology, the number of game groups is increasing, and the number of game handle users is increasing at present, and the control of simulated characters and the like on electronic equipment such as mobile phones, computers and the like is realized by controlling keys, rockers and the like of the game handle, so that the purpose of game is achieved.
Currently, game pads commonly used in the market generally comprise two rockers, a direction key and a group of function keys, and the direction can be controlled by operating the direction key. In the partial use scene, the direction button is required to face the slant direction, and current game paddle is mostly only four unidirectional button functions of upper, lower, left and right, need press simultaneously adjacent two directional buttons when the slant direction presses, and the operation is inconvenient, and two buttons can't guarantee to press absolutely simultaneously, and unavoidable there is the problem of trigger delay, influences the accuracy of diagonal color control to influence user experience degree.
Disclosure of Invention
The utility model provides a game handle, which can solve the problems that in the prior art, when a game handle direction key is used for performing oblique pressing control, the operation is inconvenient, the pressing is delayed in triggering, and the user experience is affected.
In order to achieve the purpose of solving the technical problems, the utility model is realized by adopting the following technical scheme: a gamepad, comprising:
a circuit board;
the direction keys comprise an operation key and four elastic triggering keys; the operation keys comprise an operation main body, four positive direction keys and four oblique direction keys, wherein the four positive direction keys and the four oblique direction keys are arranged on the operation main body in a staggered mode; the elastic trigger keys are arranged on the circuit board and are arranged in one-to-one correspondence with the positive direction keys, and each elastic trigger key is connected with two cantilevers which extend to the lower parts of two adjacent oblique direction keys respectively; when any one of the oblique keys is pressed, the oblique key presses the two cantilevers positioned below the oblique key.
The two cantilevers between the two adjacent elastic triggering keys are symmetrical, a gap exists between the two cantilevers, and the oblique direction keys above the two cantilevers are opposite to the gap.
Each diagonal key is positioned at the middle position of two adjacent positive keys, and the positive keys are aligned with the elastic triggering keys one by one.
And elastic parts are correspondingly arranged below the cantilevers and are used for providing elastic restoring force for the cantilevers.
The elastic component is vertical to be set up, be formed with vertical guide portion on the cantilever, vertical guide portion with elastic component direction cooperation.
The direction key also comprises a supporting plate, and each elastic part is fixedly arranged on the supporting plate.
The supporting plate is fixedly arranged above the circuit board, and a through part which is used for avoiding the elastic trigger key to extend upwards is formed in the supporting plate.
The elastic trigger key comprises a trigger key body and a trigger part arranged on the bottom surface of the trigger key body, the cantilever is connected to the trigger key body, and the trigger part is used for contacting with the circuit board to trigger corresponding functions.
The cantilever and the trigger key body are of an integrated structure.
The operation keys are of an integrated structure.
Compared with the prior art, the utility model has the following advantages and positive effects:
the operation keys of the direction keys of the game handle comprise not only four positive direction keys but also four oblique direction keys, the positive direction keys and the oblique direction keys are arranged in a staggered way, the positive direction keys and the elastic triggering keys are in one-to-one correspondence, and each elastic triggering key is connected with two cantilevers which extend downwards to the two adjacent oblique direction keys respectively; when any one of the oblique direction keys is pressed, the oblique direction keys press two cantilevers positioned below the oblique direction keys; when the four positive direction keys are pressed, the positive direction keys are directly pressed on the elastic trigger keys and trigger the corresponding direction functions of the circuit board, so that the four positive direction movement control of the game handle is realized; when the device is required to be applied to oblique movement control, the corresponding oblique key positions are pressed, at the moment, the oblique keys downwards press two cantilevers positioned below the oblique keys, so that two adjacent elastic trigger keys can be simultaneously pressed to trigger two adjacent forward movement functions, and the combined movement of the two forward movements is oblique movement; the utility model not only can respectively realize four forward direction movement control functions, but also can realize four oblique direction movement functions, and can realize oblique direction control without simultaneously pressing two adjacent forward direction keys, and only the corresponding oblique direction key positions are needed to be pressed, thereby having convenient operation and strong synchronism, effectively avoiding triggering delay, having high accuracy for controlling the movement of the game roles and improving user experience.
Drawings
FIG. 1 is a schematic perspective view of a game handle according to an embodiment of the present utility model;
FIG. 2 is a schematic diagram illustrating an assembly structure of a direction key and a circuit board according to an embodiment of the present utility model;
FIG. 3 is an exploded view of FIG. 2;
FIG. 4 is a schematic diagram of a direction key structure according to an embodiment of the present utility model;
FIG. 5 is a schematic diagram of an operation key structure according to an embodiment of the present utility model;
fig. 6 is a schematic diagram of the overall structure of four elastic triggering keys in an embodiment of the present utility model.
Reference numerals:
100. a handle housing; 200. a direction key; 210. operating the key; 211. an operation body; 212. a positive direction key; 213. an oblique direction key; 220. elastically triggering a key; 221. triggering the key body; 222. a trigger part; 230. a cantilever; 231. a vertical guide part; 240. a gap; 250. an elastic member; 260. a support plate; 261. a through part; 300. a rocker; 400. a function key; 500. a circuit board.
Description of the embodiments
The technical scheme of the utility model is further described in detail below with reference to the attached drawings and the detailed description.
Referring to fig. 1 to 6, a game handle according to some embodiments of the present utility model includes a handle housing 100, a direction key 200 provided on the handle housing 100, two rockers 300, and a set of function keys 400, wherein a circuit board 500 is fixedly provided in the handle housing 100, and when the rockers 300, the direction keys 200, or the function keys 400 are operated, they correspondingly contact the circuit board 500 to trigger corresponding functions.
The direction key 200 includes an operation key 210 and four elastic trigger keys 220.
As shown in fig. 5, the operation key 210 includes an operation body 211, four forward direction keys 212 and four diagonal direction keys 213 provided on the operation body 211, the operation body 211 is plate-shaped and exposed to the outside of the handle housing 100, so that the user touches and presses the hand, and the forward direction keys 212 and the diagonal direction keys 213 are disposed on the bottom surface of the operation body 211. The four positive direction keys 212 correspond to four positive directions, namely, up, down, left and right directions, the four diagonal direction keys 213 correspond to four diagonal directions, namely, up and right, right and down, down and left, left and up, the four positive direction keys 212 and the four diagonal direction keys 213 are arranged in a staggered manner, namely, one diagonal direction key 213 is arranged between two adjacent positive direction keys 212, and one positive direction key 212 is arranged between two adjacent diagonal direction keys 213. The operation key 210 may be an integrally formed structure, such as an integrally injection molded structure.
The elastic triggering keys 220 are located inside the handle housing 100, are disposed on the circuit board 500 and are disposed in one-to-one correspondence with the forward direction keys 212, and each elastic triggering key 220 is adjacent to two diagonal direction keys 213 due to the staggered arrangement of the forward direction keys 212 and the diagonal direction keys 213. Each elastic trigger key 220 is connected with two cantilevers 230 which extend below two adjacent oblique keys 213 respectively, one end of each cantilever 230 is connected with the elastic trigger key 220, and the other end of each cantilever is suspended; when any one of the diagonal buttons 213 is pressed, the diagonal button 213 presses down two cantilevers 230 located thereunder.
When the four positive direction keys 212 are pressed, the positive direction keys 212 are directly pressed on the corresponding elastic trigger keys 220 and trigger the corresponding direction functions of the circuit board 500, so that the four positive direction motion control of the game handle is realized; when the diagonal movement control needs to be applied, the corresponding diagonal key 213 is pressed, and at this time, the diagonal key 213 presses down the two cantilevers 230 located below the diagonal key 213, so that two adjacent elastic trigger keys 220 can be simultaneously pressed down to trigger two adjacent forward movement control functions, and the combined movement of the two forward movements is the diagonal movement; the game handle can realize four forward direction movement control functions and four oblique direction movement functions respectively, and can realize oblique direction control without simultaneously pressing two adjacent forward direction keys 212 and only pressing the corresponding oblique direction keys 213, thereby having convenient operation, strong synchronism and high accuracy of controlling the movement of the game characters and improving user experience.
In some embodiments of the present utility model, two cantilevers 230 between two adjacent elastic triggering buttons 220 are symmetrical to each other, and a gap 240 exists between the two cantilevers, and the gap 240 is located between the suspended ends of the two cantilevers 230, so as to avoid interference when the two cantilevers 230 are simultaneously pressed down, and the diagonal buttons 213 above the two cantilevers 230 face the gap 240. The cross-sectional area of the diagonal keys 213 is larger than the width of the gap 240, thereby ensuring that the diagonal keys 213 can effectively contact and depress the lower two cantilevers 230 when pressed.
Further, each diagonal direction key 213 is located at the middle position of two adjacent positive direction keys 212, and the positive direction keys 212 are aligned with the elastic triggering keys 220 one by one, so as to improve the accuracy of direction control. In addition, to avoid the existence of a pressing idle stroke, the forward direction key 212 is always in contact with the elastic trigger key 220 when pressed or not pressed, and the oblique direction key 213 is also always in contact with the cantilever 230, and the contact surface is a plane, so as to improve the pressing trigger reliability.
Since each elastic trigger key 220 is connected with two cantilevers 230, the overall weight of the direction key 200 is large, and when the direction key 200 is released, the direction key 200 may be reset by the elastic restoring force of the elastic trigger key 220 alone, which may cause a problem of insufficient resetting force. To solve this problem, in some embodiments of the present utility model, an elastic member 250 is disposed below each cantilever 230, for providing an elastic restoring force to the cantilever 230. By providing the elastic member 250 under the cantilever 230 as a supporting and bouncing structure of the cantilever 230, a key pressing feeling and a quick return function can be ensured.
Further, the elastic member 250 is vertically disposed, and the cantilever 230 is formed with a vertical guide 231, and the vertical guide 231 is in guide-fit with the elastic member 250.
Specifically, the elastic member 250 may be an elastic rubber block or a straight spring, the vertical guide 231 is a vertical sleeve with a closed top end and an open bottom end, the bottom end of the elastic member 250 is fixed, and the top end is inserted into the vertical sleeve. When the operation key 210 is pressed or reset, the vertical guide 231 is guided in cooperation with the elastic member 250.
In some embodiments of the present utility model, the direction key 200 further includes a support plate 260, the support plate 260 is fixed in the handle housing 100, and in particular, may be fixedly connected to the circuit board 500 or fixedly connected to the handle housing 100, and each elastic member 250 is fixed on the support plate 260 to form a whole for easy installation.
Further, as shown in fig. 2 to 4, the supporting plate 260 is fixed above the circuit board 500, and a through portion 261 for avoiding the upward extension of the elastic triggering key 220 is formed on the supporting plate 260, so that the direction key 200 triggers the circuit board 500 smoothly, and further triggers the corresponding direction control function.
To facilitate connection of the cantilever 230 to the elastic trigger key 220, as shown in fig. 3 and 6, the elastic trigger key 220 includes a trigger key body 221 and a trigger portion 222 provided on a bottom surface of the trigger key body 221, and the trigger key body 221 and the trigger portion 222 are integrally connected. The trigger key body 221 is made of plastic material, the cantilever 230 is connected to the trigger key body 221, the trigger key body 221 is of a columnar structure, the cross-sectional area is large, and a space is provided for connecting the cantilever 230; the triggering portion 222 may be a silicone button or a Dome button with elasticity, which is used for contacting the circuit board 500 to trigger a corresponding function.
Further, the cantilever 230 and the trigger button body 221 are integrally formed, such as by injection molding.
The above embodiments are only for illustrating the technical solution of the present utility model, and are not limiting; although the utility model has been described in detail with reference to the foregoing embodiments, it will be apparent to one skilled in the art that modifications may be made to the technical solutions described in the foregoing embodiments, or equivalents may be substituted for some of the technical features thereof; such modifications and substitutions do not depart from the spirit and scope of the corresponding technical solutions.

Claims (10)

1. A gamepad, comprising:
a circuit board;
the direction keys comprise an operation key and four elastic triggering keys; the operation keys comprise an operation main body, four positive direction keys and four oblique direction keys, wherein the four positive direction keys and the four oblique direction keys are arranged on the operation main body in a staggered mode; the elastic trigger keys are arranged on the circuit board and are arranged in one-to-one correspondence with the positive direction keys, and each elastic trigger key is connected with two cantilevers which extend to the lower parts of two adjacent oblique direction keys respectively; when any one of the oblique keys is pressed, the oblique key presses the two cantilevers positioned below the oblique key.
2. The gamepad of claim 1 wherein,
the two cantilevers between the two adjacent elastic triggering keys are symmetrical, a gap exists between the two cantilevers, and the oblique direction keys above the two cantilevers are opposite to the gap.
3. The gamepad of claim 2, wherein,
each diagonal key is positioned at the middle position of two adjacent positive keys, and the positive keys are aligned with the elastic triggering keys one by one.
4. The gamepad of claim 1 wherein,
and elastic parts are correspondingly arranged below the cantilevers and are used for providing elastic restoring force for the cantilevers.
5. The gamepad of claim 4 wherein,
the elastic component is vertical to be set up, be formed with vertical guide portion on the cantilever, vertical guide portion with elastic component direction cooperation.
6. The gamepad of claim 4 wherein,
the direction key also comprises a supporting plate, and each elastic part is fixedly arranged on the supporting plate.
7. The gamepad of claim 6 wherein,
the supporting plate is fixedly arranged above the circuit board, and a through part which is used for avoiding the elastic trigger key to extend upwards is formed in the supporting plate.
8. The gamepad of claim 1 wherein,
the elastic trigger key comprises a trigger key body and a trigger part arranged on the bottom surface of the trigger key body, the cantilever is connected to the trigger key body, and the trigger part is used for contacting with the circuit board to trigger corresponding functions.
9. The gamepad of claim 8 wherein,
the cantilever and the trigger key body are of an integrated structure.
10. The gamepad of claim 1 wherein,
the operation keys are of an integrated structure.
CN202320981265.9U 2023-04-23 2023-04-23 Game paddle Active CN220047058U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202320981265.9U CN220047058U (en) 2023-04-23 2023-04-23 Game paddle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202320981265.9U CN220047058U (en) 2023-04-23 2023-04-23 Game paddle

Publications (1)

Publication Number Publication Date
CN220047058U true CN220047058U (en) 2023-11-21

Family

ID=88766227

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202320981265.9U Active CN220047058U (en) 2023-04-23 2023-04-23 Game paddle

Country Status (1)

Country Link
CN (1) CN220047058U (en)

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