CN217163167U - Game machine handle - Google Patents

Game machine handle Download PDF

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Publication number
CN217163167U
CN217163167U CN202120665870.6U CN202120665870U CN217163167U CN 217163167 U CN217163167 U CN 217163167U CN 202120665870 U CN202120665870 U CN 202120665870U CN 217163167 U CN217163167 U CN 217163167U
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China
Prior art keywords
key
skill
gamepad
module
skill key
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CN202120665870.6U
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Chinese (zh)
Inventor
李震宁
杨衍东
于洋
谢宗祥
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Beijing Yuxun Network Technology Co ltd
Tencent Technology Shenzhen Co Ltd
Original Assignee
Beijing Yuxun Network Technology Co ltd
Tencent Technology Shenzhen Co Ltd
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Application filed by Beijing Yuxun Network Technology Co ltd, Tencent Technology Shenzhen Co Ltd filed Critical Beijing Yuxun Network Technology Co ltd
Priority to CN202120665870.6U priority Critical patent/CN217163167U/en
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Publication of CN217163167U publication Critical patent/CN217163167U/en
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Abstract

The application discloses a gamepad, which comprises a gamepad main body, a capacitive touch screen and a key module; the handle main body is provided with an accommodating groove, the capacitive touch screen and the key module are positioned in the accommodating groove, and the key module is positioned on one side of the capacitive touch screen close to the opening of the accommodating groove; the key module has module body and skill key, and the skill key runs through the module body on the thickness direction of module body, and the top and the bottom electrically conductive connection of skill key, the skill key is configured to bottom and capacitive touch screen contact when receiving to press. The gamepad disclosed by the application can realize smooth and accurate control similar to a mobile phone screen.

Description

Game machine handle
Technical Field
The application relates to the technical field of electronic game equipment, in particular to a gamepad.
Background
With the development of science and technology, the functions of mobile phones have become increasingly powerful and diverse, and mobile phones have penetrated into various fields of daily life. Among them, the mobile game depending on the mobile phone has become an important part of people's entertainment life because of its strong entertainment. However, the size of the mobile phone screen is usually small, and if the sight focus of the user is focused on the mobile phone screen for a long time, fatigue is easily generated, so that the operation and control of the mobile phone game in a large-screen application scene becomes a better choice.
When the picture of the mobile phone game is projected on a large screen display such as a television in a projection manner, because the user still controls the game picture based on the mobile phone screen, and the mobile phone screen is a smooth plane, the user still needs to pay attention to the position of an operation button displayed on the mobile phone screen, and cannot focus the sight on the large screen all the time.
If the game handle is used for carrying out cloud game on the large-screen display, although blind operation can be achieved, compared with the mode that the game handle is directly operated on a mobile phone screen, the existing game handle is poor in linearity and not smooth enough in operation.
SUMMERY OF THE UTILITY MODEL
In view of this, the present application provides a joystick, which can realize smooth and precise control similar to a mobile phone screen.
The following technical scheme is specifically adopted in the application:
a gamepad comprises a gamepad main body, a capacitive touch screen and a key module;
the handle main body is provided with a containing groove, the capacitive touch screen and the key module are positioned in the containing groove, and the key module is positioned on one side of the capacitive touch screen, which is far away from the bottom of the containing groove;
the key module is provided with a module body and a skill key, wherein the skill key penetrates through the module body in the thickness direction of the module body, the top of the skill key is in conductive connection with the bottom of the skill key, and the bottom of the skill key is in contact with the capacitive touch screen when the skill key is pressed.
Optionally, the handle main body is provided with a first clamping structure, the key module is provided with a second clamping structure, and the second clamping structure is matched with the first clamping structure, so that the key module can be detachably connected to the handle main body.
Optionally, the handle body is provided with a first magnet, the key module is provided with a second magnet, and the second magnet is adsorbed to the first magnet, so that the key module is detachably connected to the handle body.
Optionally, the gamepad further comprises a processor disposed inside the gamepad body;
the panel of the key module is provided with a touch pad, and the touch pad is electrically connected with the processor.
Optionally, the handle body has a first electrical connector, the first electrical connector is located in the accommodating groove, and the first electrical connector is connected to the processor;
the key module is provided with a second electric connector which is connected with the touch pad;
when the handle main body is connected with the key module, the first electric connector is connected with the second electric connector.
Optionally, the first electrical connector and the second electrical connector are both magnetic, and the first electrical connector and the second electrical connector are attracted by magnetism when connected.
Optionally, the gamepad comprises at least two key modules, the arrangement of the skill keys of the at least two key modules being different from each other.
Optionally, the module body has an assembly through hole opened in a thickness direction, and at least a part of the skill key is located in the assembly through hole;
the skill key comprises at least one of a fixed skill key and a displacement skill key;
the corresponding assembly through hole of the fixing skill key is configured to limit the radial deviation of the fixing skill key;
the corresponding fitting through-hole of the displacement skill key is configured to allow the displacement skill key to be offset in a radial direction.
Optionally, the fixed skill key comprises a first skill key body and a shrapnel,
the first skill key body is connected with the elastic sheet above the elastic sheet;
the elastic sheet is connected to the module body and is configured to be in contact with the capacitive touch screen when the first skill key body is pressed.
Optionally, the displacement skill key comprises a second skill key body, a spring and a contact piece,
the second skill key body is connected with the contact piece, and the spring is positioned between the second skill key body and the contact piece;
one end of the spring is connected with the inner wall of the assembling through hole, and the other end of the spring is connected with the contact piece;
the contact piece is configured to be in contact with the capacitive touch screen when the second skill key body is pressed.
Optionally, when the second skill key body of the displacement skill key is not pressed, the center of the contact piece is located on the axis of the assembling through hole where the contact piece is located.
Optionally, the gamepad further comprises a sensor assembly, a motor assembly and a power assembly, the sensor assembly, the motor assembly and the power assembly all being arranged inside the gamepad body.
Optionally, the gamepad further has at least one of a 2.4G wireless module, a bluetooth module, and a USB interface.
The beneficial effects of the embodiment of the application at least lie in:
in the game paddle that this application embodiment provided, be provided with capacitive touch screen in the one side that the button module is close to the storage tank bottom, when the user uses game paddle to operate, if user's finger presses the skill key, the bottom of skill key can contact with capacitive touch screen so to positional information and the removal orbit information of skill key can be gathered to capacitive touch screen, make game paddle can realize the control to recreation content. The skill key is based on operation control realized by the capacitive touch screen, so that the linearity is good, the operation is more accurate and smooth, and the operation feeling is similar to that of touch operation on a mobile phone screen. And, because the entity key is set, the user can focus the implementation on the display screen for a long time without staring at the game pad.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is an exploded view of a gamepad according to an embodiment of the present application;
FIG. 2 is an axial view of a gamepad provided by an embodiment of the present application;
FIG. 3 is an axial view of another gamepad provided by embodiments of the present application;
fig. 4 is a schematic structural diagram of a key module according to an embodiment of the present disclosure;
FIG. 5 is an exploded view of another gamepad provided by an embodiment of the present application;
fig. 6 is a schematic structural diagram of two key modules provided in the embodiment of the present application;
fig. 7 is a schematic view of a panel structure of a key module according to an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of a skill fixing key provided in an embodiment of the present application;
fig. 9 is a schematic structural diagram of a displacement skill key provided in an embodiment of the present application;
fig. 10 is a schematic view of a back plate structure of a key module according to an embodiment of the present disclosure;
fig. 11 is a hardware layer block diagram of a game pad provided in an embodiment of the present application.
Reference numerals:
1. a handle body; 11. a containing groove; 12. a first clamping structure; 13. a first magnet; 131. a first electrical connector; 14. a quick release button;
2. a capacitive touch screen;
3. a key module; 31. a module body; 311. assembling the through hole; 32. a skill key; 321. fixing a skill key; 3211. a first skill key body; 3212. a spring plate; 322. a displacement skill key; 3221. a second skill key body; 3222. a spring; 3223. a contact piece; 33. a second clamping structure; 34. a second magnet; 341. a second electrical connector; 35. a touch pad.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, some terms referred to in the embodiments of the present application will be briefly described:
a Capacitive touch screen (Capacitive touch screen) is a composite glass screen with a surface coated with a special metal conductive substance, and four electrodes are led out of four corners of the composite glass screen. When a finger touches the metal layer, a coupling capacitor is formed between the human body and the surface of the capacitive touch screen due to the existence of an electric field of the human body, and for high-frequency current, the capacitor is a direct conductor, so that the finger can suck a very small current from a contact point. The currents respectively flow out of the electrodes on the four corners of the touch screen, the currents flowing through the four electrodes are in direct proportion to the distances from the fingers to the four corners, and the controller can obtain the position of a touch point through accurate calculation of the proportion of the four currents.
A touch pad (TouchPad) is an input device that can move a cursor by a sliding operation of a finger on a smooth surface. When the finger of the user approaches the touch pad, the capacitance changes, and the control IC of the touch pad detects the capacitance change and converts the capacitance change into coordinates. The touch screen is an absolute positioning device which is usually referred to by a display screen and gives data which are absolute coordinate data; but the touch pad is a relative positioning device not referenced to the display screen, giving data as relative coordinate data.
The dome sheet (dome) is a component of the key. The snap dome comprises a metal elastic sheet. When the pressure is pressed and the pressing pressure is larger than the pressure threshold value, the shape of the metal elastic sheet changes suddenly, and the center point protrudes downwards. When the pressing is cancelled and the pressing pressure is smaller than the pressure threshold value, the shape of the metal elastic sheet is recovered. The metal dome is generally a single metal dome, and sometimes the metal dome can also be formed by overlapping a plurality of metal domes.
The gamepad provided by the embodiment of the application can be suitable for expanding a mobile game to an application scene of a large screen in a cloud game running mode. In the application scene, the game picture of the mobile phone game is displayed on the large screen, and the user can operate the keys on the game handle through two hands while watching the large screen, so that the game content can be controlled.
Fig. 1 shows a structure diagram of a game pad provided in an embodiment of the present application, where the game pad includes a pad main body 1, a capacitive touch screen 2, and a key module 3.
The handle body 1 is provided with a containing groove 11, the containing groove 11 is used for containing the capacitive touch screen 2 and the key module 3, and the capacitive touch screen 2 and the key module 3 are located in the containing groove 11. For example, the capacitive touch screen 2 and the key module 3 in the accommodating groove 11 may be stacked together, and the capacitive touch screen 2 is adjacent to or in contact with the bottom of the key module 3, at this time, the capacitive touch screen 2 is located between the bottom of the accommodating groove and the key module 3.
The key module 3 is located on one side of the capacitive touch screen 2 away from the bottom of the accommodating groove 11, and a panel of the key module 3 can be exposed out of the accommodating groove 11, so that the finger of a user can be controlled. The key module 3 has a module body 31 and a skill key 32. The shape and size of the module body 31 are respectively matched with those of the accommodating groove 11, and when the key module 3 is located in the accommodating groove 11, the outer side wall of the module body 31 can be better matched or attached with the inner side wall of the accommodating groove 11. The skill key 32 is fitted on the module body 31 and penetrates the module body 31 in the thickness direction of the module body 31. The top of the skill key 32 is conductively connected to the bottom, and the bottom of the skill key 32 is configured to contact the capacitive touch screen 2 when pressed. The top of the skill key 32 refers to the part of the skill key 32 exposed out of the panel of the module body 31, and the top of the skill key 32 is usually contacted with fingers directly or indirectly and bears the pressure of the fingers; the bottom of the skill key 32 is opposite the top. The top and the bottom of the skill key 32 are conductively connected, which means that electrons at the top of the skill key 32 can migrate to the bottom of the skill key 32 under the action of an electric field, so that when the bottom of the skill key 32 is in contact with the capacitive touch screen 2, a human body current can be conducted to the capacitive touch screen 2.
The skill key 32 is generally a key for implementing manipulation and control of game content, and a user can directly touch and press the skill key 32 to implement manipulation of game content during the process of playing a game using a gamepad.
With reference to the above-mentioned structure of the game pad, the principle of the game pad provided by the embodiment of the present application is detailed as follows:
the user holds the gamepad with both hands to play a game, wherein the fingers of the user can directly press the top of the skill key 32 to control the skill key to move downwards or obliquely, the top of the skill key 32 is electrically connected with the bottom of the skill key, and when the skill key 32 is pressed, the bottom of the skill key is in contact with the capacitive touch screen 2, so that current is transmitted between a human body and the capacitive touch screen 2, and the capacitance of the corresponding position of the capacitive touch screen 2 is changed. The capacitive touch screen 2 detects the position information contacted by the skill key 32 and further the movement track information, and sends the information to the gamepad for processing, so that the game content is controlled, and the game content displayed on the display correspondingly connected with the gamepad is changed immediately.
To sum up, among the game paddle that this application embodiment provided, be provided with the capacitive touch screen in one side that the button module is close to the storage tank bottom, when the user uses game paddle to operate, if user's finger presses the skill key, then the bottom of skill key can contact with the capacitive touch screen to the positional information and the removal orbit information of skill key can be gathered to the capacitive touch screen, make game paddle can realize controlling game content. The skill key is based on operation control realized by the capacitive touch screen, so that the linearity is good, the operation is more accurate and smooth, and the operation feeling is similar to that of touch operation on a mobile phone screen. And, because the entity key is set, the user can focus the implementation on the display screen for a long time without staring at the game pad.
In order to make the technical solution and advantages of the present application more clear, the main structure of the game pad provided by the embodiment of the present application, and the assembly manner between the main structures will be described and explained in more detail with reference to fig. 1-6.
As shown in fig. 6, in some implementations of embodiments of the present application, the gamepad may include at least two key modules 3, the arrangement of the skill keys 32 of the at least two key modules 3 being different from each other. The user can select to customize assorted key module 3 for different kinds of game content, and when using the game paddle to play, the user can select the key module 3 assorted with the current game content to install it in the storage tank 11 of the main body 1 of the game paddle, thereby the game paddle can adapt and support more game content, and has better openness.
The key module 3 located above in fig. 6 is a standard key module, and the configured keys correspond to the standard game keys of the conventional handle, including a left rocker, a right rocker, a direction key and an a/B/X/Y key, but in the embodiment of the present application, the standard key module may also be configured with a touch pad; the lower key module 3 in fig. 6 is a key module customized according to the content of the XXX game, and the arrangement of the keys is different from that of the standard key module.
In order to realize the replacement of the key module 3, in the embodiment of the present application, the key module 3 needs to be detachably fitted in the receiving groove 11 of the handle body 1. The capacitive touch screen 2 is a physical medium adapted to different key modules 3, and the skill keys 32 can conduct human body current to the glass capacitive touch screen 2 from fingers, so that touch interactive operation based on the capacitive touch screen 2 is realized. The capacitive touch screen 2 is detachably or non-detachably mounted in the receiving groove 11 of the handle body 1.
The detachable connection between the key module 3 and the handle body 1 can be realized through the following two implementation modes.
In a first implementation manner, as shown in fig. 2, the handle body 1 has a first clamping structure 12, the key module 3 has a second clamping structure 33, and the second clamping structure 33 is matched with the first clamping structure 12, so as to detachably connect the key module 3 to the handle body 1.
Referring to fig. 2, the first clamping structure 12 may be a groove, and the groove may be disposed on an inner wall of the accommodating groove 11; the second latch structure 33 may be a protrusion, and the protrusion may be disposed on a sidewall of the key module 3. The protrusion has elasticity, and when a force towards the side wall of the key module 3 where the protrusion is located is applied to the protrusion, the protrusion can deform and be close to the side wall of the key module 3 until the protrusion is flush with the side wall of the key module 3.
After the key module 3 is assembled in the accommodating groove 11, the protrusion enters the groove, and the protrusion abuts against the side wall of the groove in the opening direction of the accommodating groove 11, so that the key module 3 cannot fall from the accommodating groove 11, and the connection between the key module 3 and the handle body 1 is realized.
The handle body 1 is provided with a quick release button 14, a first end of the quick release button 14 is exposed out of the surface of the handle body 1, and a second end is positioned in the groove. When the quick release button 14 is pressed down, the second end of the quick release button 14 applies a force towards the side wall of the key module 3 where the protrusion is located to the protrusion also located in the groove, so that the protrusion deforms and is close to the side wall of the key module 3, the protrusion does not abut against the side wall of the groove at the moment, the key module 3 can be separated from the accommodating groove 11, and the key module 3 and the handle body 1 can be detached. To clearly indicate to the user the role of the quick release button 14, "Press" may be identified at the first end of the quick release button 14.
In other embodiments of the present application, the first latch structure 12 may be a protrusion having elasticity, and the second latch structure 33 may be a groove corresponding to the protrusion. The quick release button 14 can be mounted on the module body 31 of the key module 3.
In a second implementation, as shown in fig. 3, the handle body 1 has a first magnet 13, and the key module 3 has a second magnet 34, and the second magnet 34 is attracted to the first magnet 13, so that the key module 3 is detachably attached to the handle body 1.
Referring to fig. 3, in some embodiments, the first magnet 13 may be disposed at the bottom of the accommodating groove 11, and the first magnet 13 may be located at a side of the capacitive touch screen 2 close to the opening of the accommodating groove 11; the second magnet 34 may be disposed on a bottom wall of the key module 3, where the bottom wall of the key module 3 is a wall corresponding to the capacitive touch screen 2. In other embodiments, the first magnet 13 may be disposed on an inner wall of one side of the receiving groove 11, and the second magnet 34 may be disposed on an outer wall of the key module 3, the outer wall corresponding to the inner wall of one side on which the first magnet 13 is disposed.
Wherein, in order to facilitate the magnetic attraction of the connected key module 3 to detach from the handle body 1, in some embodiments, the key module 3 can be provided with a pulling structure for holding, and the user can grasp the pulling structure to pull the key module 3 out of the accommodating groove 11 to detach the same.
Therefore, the key module 3 can be connected to the handle body through any one of the above two implementation modes, or the two implementation modes are used simultaneously, so as to enhance the connection firmness between the key module 3 and the handle body 1.
In the embodiment of the application, the position information and the movement track information input by the capacitive touch screen can be processed by the processor.
As shown in fig. 4, in some implementations of embodiments of the present application, the gamepad further comprises a processor, which is disposed inside the pad body 1. The processor is used for processing click operation, displacement operation and gesture operation input by a user, the processor sends processed information to the game server to realize control over game content, and the display can display the controlled game content.
The capacitive touch screen 2 can be connected with the processor, so that the collected position information contacted with the skill key 32 and the movement track information of the skill key 32 are sent to the processor for data processing.
In some embodiments of the present disclosure, the panel of the key module 3 further has a touch pad 35, and the touch pad 35 is electrically connected to the processor. The fingers of the user can directly slide on the touch pad 35, so that gesture operation, such as accurate mouse operation, is performed, and an interface operation function needing to be clicked in the cloud game content is realized; or specific gesture operation, such as moving up or down of the interface, zooming the interface, etc., so that the operation is more convenient and efficient. The number of the touch pads 35 is at least one, and each touch pad 35 is individually connected to the processor.
As shown in fig. 5, in some implementations of the embodiments of the present application, the handle body 1 has a first electrical connector 131, the first electrical connector 131 is located in the accommodating groove 11, and the first electrical connector 131 is connected to the processor; the key module 3 has a second electrical connector 341, and the second electrical connector 341 is connected to the touch pad 35. When the handle body 1 is connected to the key module 3, the first electrical connector 131 is connected to the second electrical connector 341.
For example, the first electrical connector 131 may be located on a side of the capacitive touch screen 2 close to the opening of the receiving groove 11, and the second electrical connector 341 may be located on a bottom wall of the key module 3; alternatively, the first electrical connector 131 may be disposed on an inner wall of one side of the receiving groove 11, and the second electrical connector 341 may be disposed on an outer wall of the key module 3, the outer wall corresponding to the inner wall of one side on which the first electrical connector 131 is disposed.
As shown in fig. 5, in some implementations of the embodiments of the present application, the first electrical connector 131 and the second electrical connector 341 have magnetism, and the first electrical connector 131 and the second electrical connector 341 are attracted by the magnetism when they are connected, so that the connection between the two electrical connectors is tighter, and the information transmission based on the electrical connectors is more stable.
In some embodiments of the present application, as shown in fig. 3, the first magnet 13 and the first electrical connector 131 may be integrated, and the second magnet 34 and the second electrical connector 341 may be integrated, so that the occupation of the structural space of the module body 31 and the receiving groove 11 may be reduced, while achieving structural connection and electrical connection. Of course, in other embodiments of the present application, the first magnet 13 and the second magnet 34 may also be magnets independent of the two electrical connectors, i.e. the two magnets make a structural connection outside the two electrical connectors.
The specific structure of the key module 3 of the game pad provided in the embodiment of the present application will be further described in detail with reference to fig. 7 to 10.
In the embodiment of the present application, the structure of the key module 3 can be as shown in fig. 7. The module body 31 has a through hole 311 opened in the thickness direction, and at least a part of the skill key 32 is located in the through hole 311. Usually, the top of the skill key 32 protrudes from the panel of the module body 31 for the user to press.
The skill key 32 includes at least one of a fixed skill key 321 and a displacement skill key 322, and the fitting through hole 311 corresponding to the fixed skill key 321 is configured to limit the radial displacement of the fixed skill key 321; the fitting through-hole 311 corresponding to the displacement skill key 322 is configured to allow the displacement skill key 322 to be offset in the radial direction. In one embodiment, the aperture of the assembly through hole 311 corresponding to the fixing skill key 321 is equal to the maximum size of the part of the fixing skill key 321 located in the assembly through hole 311; the hole diameter of the fitting through hole 311 corresponding to the displacement skill key 322 is larger than the maximum size of the portion of the displacement skill key 322 located in the fitting through hole 311.
Taking the key module shown in fig. 7 as an example, "f 1", "fn", and the like are all fixed skill keys, and "X", "Y", "Z", and the like are all displacement skill keys. In one possible game scenario, when a fixed skill key 321 is pressed, it means that the corresponding skill of the fixed skill key 321 is released; when the displacement skill key 322 is pressed and manipulated to deflect in a certain direction, it means that the skill corresponding to the displacement skill key 322 is released in that direction.
Figure 8 shows an alternative arrangement for fixing the skill key. Referring to fig. 8, the fixed skill key 321 includes a first skill key body 3211 and a spring piece 3212, and the first skill key body 3211 is connected to the spring piece 3212 above the spring piece 3212; the elastic piece 3212 is connected to the module body 31, and the elastic piece 3212 is configured to contact the capacitive touch screen 2 when the first skill key body 3211 is pressed.
The first skill key body 3211 and the spring piece 3212 are both made of a conductive material. In some embodiments, to improve the tactile feel of the fixed skill key 321, the dome 3212 may be a snap dome. The circumferential edge of the snap dome is connected to the module body 31, for example, may be connected to the inner wall of the fitting through hole 311; the bottom of the first skill key body 3211 is connected to the middle position of the snap dome. When the first skill key body 3211 is pressed, the middle position of the snap dome protrudes downward and contacts the capacitive touch screen 2, so that a human body current is conducted to the capacitive touch screen 2.
Figure 9 shows the structure of one possible displacement skill key. Referring to fig. 9, the displacement skill key 322 includes a second skill key body 3221, a spring 3222, and a pad 3223. The second skill key body 3221 is connected to the contact piece 3223, and the spring 3222 is located between the second skill key body 3221 and the contact piece 3223. One end of the spring 3222 is connected to the inner wall of the fitting through hole 311, and the other end is connected to the contact piece 3223. The pad 3223 is configured to contact the capacitive touch screen 2 when the second skill key body 3221 is pressed.
In some embodiments, the pads 3223 may be conductive pads. When the user presses the second skill key body 3221, due to the elasticity of the spring 3222, the conductive pad may be driven to move towards the capacitive touch screen 2 together until the bottom of the conductive pad contacts the capacitive touch screen 2, so as to conduct the human body current to the capacitive touch screen 2. The fingers of the user can operate the second skill key body 3221 to move radially, so that the conductive gasket also moves on the electrofusion touch screen, and movement track information is generated. When the user stops pressing, the second skill key body 3221 and the conductive pad return to the original positions due to the elasticity of the spring 3222.
As shown in fig. 10, in the embodiment of the present application, when the second skill key body 3221 of the displacement skill key 322 is not pressed, the center of the contact piece 3223 is located on the axis of the fitting through hole 311 where the contact piece 3223 is located. Therefore, when the user presses the displacement skill key 322 each time, the operation corresponding to the displacement skill key 322 starts from the stroke center, so that the accuracy of each interactive operation can even exceed the finger touch operation of the mobile phone screen.
As shown in fig. 11, the game pad provided by the embodiment of the present application further includes a sensor assembly, a motor assembly, and a power supply assembly, which are all disposed inside the pad body 1.
Illustratively, the sensor assembly may include, for example, at least one of a sound sensor and a motion sensor. The sound sensor is used for receiving sound waves, is equivalent to a microphone, can be matched with an audio processing module, and adopts an intelligent voice noise reduction technology to realize a voice interaction function in the game process and a voice character input function based on an intelligent voice recognition technology, so that the communication and communication modes of users in the game process are enriched. The motion sensor can comprise an acceleration sensor and a gyroscope, and realizes a game control mode based on the action gesture of the user.
The motor component can be used for realizing a vibration feedback function, and when a user executes certain operation or game content needs a special effect, the vibration of the motor component can drive the gamepad to shake, so that good tactile feedback and mechanical stimulation are brought to the user.
The power supply assembly can be used for realizing a rechargeable lithium battery power supply mode, so that the gamepad has stronger cruising ability, and meanwhile, the gamepad can be separated from a wired connection mode, and the gamepad has better flexibility.
To facilitate use of the gamepad, the gamepad also has at least one of a 2.4G wireless module, a Bluetooth (BLE) module, and a USB interface, as shown in fig. 11. The user can realize the connection between the gamepad and the display device or the terminal device through any one of the three connection modes to realize the control of the game content.
To sum up, the gamepad provided by the embodiment of the application can realize the complete game control logic of the mobile game in a large-screen display scene, and achieves the blind operation effect in the game process. The game handle also integrates all technical means of game interaction of the mobile phone, including a skill key, an accurate touch mouse interface operation (a first touch pad), a sensing touch gesture operation (a second touch pad), a user action gesture interactive operation based on a motion sensing technology, voice interaction, intelligent voice and text interaction and the like, so that the mobile phone game can be conveniently expanded to an application scene of a large screen through a cloud game running mode, and the cross-screen application with consistent experience of a small screen of the mobile phone and a large view screen is achieved.
In the present application, it is to be understood that the terms "first", "second", "third", etc. are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implying any number of technical features indicated.
The above description is only for facilitating the understanding of the technical solutions of the present application by those skilled in the art, and is not intended to limit the present application. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (13)

1. The gamepad is characterized by comprising a gamepad main body (1), a capacitive touch screen (2) and a key module (3);
the handle main body (1) is provided with a containing groove (11), the capacitive touch screen (2) and the key module (3) are positioned in the containing groove (11), and the key module (3) is positioned on one side of the capacitive touch screen (2) far away from the bottom of the containing groove (11);
the key module (3) is provided with a module body (31) and a skill key (32), the skill key (32) penetrates through the module body (31) in the thickness direction of the module body (31), the top of the skill key (32) is in conductive connection with the bottom, and the bottom of the skill key (32) is in contact with the capacitive touch screen (2) when pressed.
2. Gamepad according to claim 1, characterised in that the gamepad body (1) has a first snap-in structure (12), and that the key module (3) has a second snap-in structure (33), the second snap-in structure (33) cooperating with the first snap-in structure (12) so as to detachably connect the key module (3) to the gamepad body (1).
3. Gamepad according to claim 1, characterised in that the gamepad body (1) has a first magnet (13) and the key module (3) has a second magnet (34), the second magnet (34) being attracted to the first magnet (13) so as to removably attach the key module (3) to the gamepad body (1).
4. Gamepad according to claim 1, characterised in that it further comprises a processor, which is arranged inside the gamepad body (1);
the panel of the key module (3) is provided with a touch pad (35), and the touch pad (35) is electrically connected with the processor.
5. Gamepad according to claim 4, characterised in that the gamepad body (1) has a first electrical connector (131), the first electrical connector (131) being located in the receptacle (11), the first electrical connector (131) being connected to the processor;
the key module (3) is provided with a second electric connector (341), and the second electric connector (341) is connected with the touch pad (35);
when the handle main body (1) is connected with the key module (3), the first electric connector (131) is connected with the second electric connector (341).
6. Gamepad according to claim 5, characterised in that the first electrical connector (131) and the second electrical connector (341) are magnetic and that the first electrical connector (131) and the second electrical connector (341) are magnetically attracted when connected.
7. Gamepad according to any of the claims 1-6, characterised in that the gamepad comprises at least two key modules (3), the arrangement of the skill keys (32) of which (3) differs from each other.
8. The gamepad according to claim 1, characterised in that the module body (31) has a fitting through hole (311) made in the thickness direction, at least a part of the skill key (32) being located in the fitting through hole (311);
the skill key (32) comprises at least one of a fixed skill key (321) and a displacement skill key (322);
the assembly through hole (311) corresponding to the fixing skill key (321) is configured to limit the radial offset of the fixing skill key (321);
the corresponding fitting through hole (311) of the displacement skill key (322) is configured to allow the displacement skill key (322) to be offset in the radial direction.
9. The gamepad according to claim 8, characterised in that the fixed skill key (321) comprises a first skill key body (3211) and a spring tab (3212),
the first skill key body (3211) is connected with the spring piece (3212) above the spring piece (3212);
the elastic sheet (3212) is connected to the module body (31), and the elastic sheet (3212) is configured to contact the capacitive touch screen (2) when the first skill key body (3211) is pressed.
10. Gamepad according to claim 8 or 9, characterised in that the displacement skill key (322) comprises a second skill key body (3221), a spring (3222) and a contact piece (3223),
the second skill key body (3221) is connected with the contact piece (3223), and the spring (3222) is located between the second skill key body (3221) and the contact piece (3223);
one end of the spring (3222) is connected with the inner wall of the assembling through hole (311), and the other end of the spring is connected with the contact piece (3223);
the contact piece (3223) is configured to be in contact with the capacitive touch screen (2) when the second skill key body (3221) is pressed.
11. The gamepad according to claim 10, characterised in that the center of the contact piece (3223) is located on the axis of the fitting through hole (311) where the contact piece (3223) is located, when the second skill key body (3221) of the displacement skill key (322) is not pressed.
12. Gamepad according to claim 1, characterised in that the gamepad further comprises a sensor component, a motor component and a power supply component, which are all arranged inside the gamepad body (1).
13. The gamepad of claim 1, further comprising at least one of a 2.4G wireless module, a bluetooth module, and a USB interface.
CN202120665870.6U 2021-03-31 2021-03-31 Game machine handle Active CN217163167U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202120665870.6U CN217163167U (en) 2021-03-31 2021-03-31 Game machine handle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202120665870.6U CN217163167U (en) 2021-03-31 2021-03-31 Game machine handle

Publications (1)

Publication Number Publication Date
CN217163167U true CN217163167U (en) 2022-08-12

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202120665870.6U Active CN217163167U (en) 2021-03-31 2021-03-31 Game machine handle

Country Status (1)

Country Link
CN (1) CN217163167U (en)

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