CN215876241U - Intelligent seesaw type rope skipping game machine - Google Patents
Intelligent seesaw type rope skipping game machine Download PDFInfo
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- CN215876241U CN215876241U CN202120668791.0U CN202120668791U CN215876241U CN 215876241 U CN215876241 U CN 215876241U CN 202120668791 U CN202120668791 U CN 202120668791U CN 215876241 U CN215876241 U CN 215876241U
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Abstract
The utility model discloses an intelligent seesaw type rope skipping game machine which comprises a case and a ball body, wherein a rope skipping driving mechanism, a seesaw mechanism A and a seesaw mechanism B are arranged in the case, and supporting pipe frames for supporting skipping ropes are symmetrically arranged at the upper end of the case; the rope skipping driving mechanism works, one end of the seesaw mechanism A jacks up to trigger the ball to bounce upwards to start rope skipping, and the ball presses one end of the seesaw mechanism B to drive the counting switch to send a signal to count when falling and returning. The whole game machine structure utilizes the seesaw principle to realize the coordination and cooperation between each structure, simulates the rope skipping action of a person with a ball body, can count intelligently, and cooperates with the lamp and the music, so that the whole product is interesting and strong, the operation harmony of training operators is good in use experience.
Description
Technical Field
The utility model relates to the technical field of toys, in particular to an intelligent seesaw type skipping rope game machine.
Background
The intelligent toy is a novel toy integrating IT technology and traditional toys, not only can play the functions of accompanying and playing the traditional toys, but also can bring elementary education and intelligence development for children. With the development of science and technology, the children toy industry has also been developed rapidly, and nowadays various children toys with different styles and different functions not only bring great fun to the life of children, but also have great significance to the early thinking development of children.
For adults, the ages are growing, the times of fun of the childhood times are the more, the playing methods are wanted to enable children to experience the playing methods, the skipping rope is a good movement, so that the playing method for skipping rope movement is shown in a toy mode, the interestingness of the toy is increased, the interesting experience of the toy is enabled to enable the children to experience the playing methods better, and therefore the toy is the direction in which many developers want to develop and research, the existing products are few in the market, the interestingness is very poor, and the use requirements are difficult to meet. Therefore, an intelligent seesaw type skipping rope game machine is provided.
SUMMERY OF THE UTILITY MODEL
The utility model mainly aims to provide an intelligent seesaw type rope skipping game machine, which realizes the simulation of rope skipping actions by a ball body through skillfully utilizing a seesaw mechanism to pry the ball body and the cooperation of a rope skipping driving mechanism, has strong interestingness and training coordination of the whole game machine, and can effectively solve the problems in the background technology.
In order to achieve the purpose, the utility model adopts the technical scheme that:
an intelligent seesaw type rope skipping game machine comprises a case and a ball body, wherein a rope skipping driving mechanism, a seesaw mechanism A and a seesaw mechanism B are arranged in the case, and supporting pipe frames for supporting a jumper rod are symmetrically arranged at the upper end of the case;
the rope skipping driving mechanism works, one end of the seesaw mechanism A jacks up to trigger the ball to bounce upwards to start rope skipping, and the ball presses one end of the seesaw mechanism B to drive the counting switch to send a signal to count when falling and returning.
Furthermore, the rope skipping driving mechanism comprises a driving motor, the motor drives a first gear to rotate, the first gear is meshed with a second gear, the second gear is meshed with a third gear, the third gear is meshed with a first square shaft, a fourth gear is arranged at the end part of the first square shaft and is meshed with a fifth crown gear, the fifth crown gear is connected to one end of the second square shaft, the other end of the second square shaft is connected with a sixth crown gear, the sixth crown gear is meshed with a seventh crown gear, the seventh crown gear is connected with a rope skipping connecting piece A, the rope skipping connecting piece A is connected with one end of a skipping rod, and the other end of the skipping rod is connected with a rope skipping connecting piece B.
Further, a small belt pulley is arranged on the motor output shaft and connected with the large belt pulley through a belt, and the first gear is integrally connected with the large belt pulley.
Furthermore, rope skipping connecting piece A includes the rolling disc, be equipped with bump A and bump B on the rolling disc, bump A and bump B vertically staggered distribution, the rolling disc normally rotates the in-process, makes bump A correspond earlier and promotes push rod A and contact with blade switch A, makes bump B correspond and promotes push rod B and contact with the blade switch B of control motor later, and blade switch A one side signal connection has the count stop switch.
Further, push rod A and push rod B set up in one of them support pipe support, and push rod A and push rod B well lower part all overlap and are equipped with spring A, and the spring A top is fixed in push rod A and push rod B structure, and the spring A lower extreme is fixed in the support pipe support that corresponds the support.
Furthermore, a key and a spring B are respectively arranged above and below one end of the seesaw mechanism A, and a top block is arranged above the other end of the seesaw mechanism A.
Further, the initial state of spheroid is arranged in the fluted disc, and fluted disc bottom links up with the kicking block, the fluted disc is circular disc and arranges in between two support pipe supports. Furthermore, one end of the seesaw mechanism B is arranged below the groove plate, weight is applied to the end when the ball falls down, and the other end of the seesaw mechanism B is arranged below the counting switch.
Further, the counting switch is electrically connected with the counter.
Further, support pipe support one side, quick-witted case upper end still are equipped with the display pipe support, counter and luminescent light are all arranged in the display pipe support from quick-witted incasement signal connection, be equipped with corresponding display area on the display pipe support.
Compared with the prior art, the utility model has the following beneficial effects:
firstly, rope skipping action is realized through a rope skipping driving mechanism, and a normal gear, a square shaft and a crown gear are matched to form a transmission mechanism, so that rope skipping is enabled to rotate;
secondly, through the matching of a spring at one end of the seesaw mechanism A and a key, the key is pressed down, a top block at the other end of the seesaw mechanism A impacts a ball body to bounce the ball body, and at the moment, rope skipping is completed through matching with a jumper bar, so that the whole game machine is strong in interestingness;
thirdly, one end of the seesaw mechanism B is arranged below the groove plate, weight is applied to the end when the ball body falls down, the other end of the seesaw mechanism B is arranged below the counting switch,
therefore, in the falling process of the ball body, force is applied to one end of the seesaw due to gravity, the other end of the seesaw is in contact with the counting switch, the counter counts, human behaviors are simulated vividly, and the pleasure of a user in the playing process is increased;
the skipping rope connecting piece A comprises a rotating disc, wherein a convex point A and a convex point B are arranged on the rotating disc, the convex point A and the convex point B are longitudinally distributed in a staggered mode, in the normal rotating process of the rotating disc, the convex point A is firstly enabled to correspondingly push the push rod A to be in contact with the blade switch A, then the convex point B is enabled to correspondingly push the push rod B to be in contact with the blade switch B of the control motor, one side of the blade switch A is in signal connection with a counting stop switch, and the whole game machine is high in intelligent degree and strong in interestingness due to the coordination among the structures, can be stopped in time, and avoids irreversible damage of the game machine;
in conclusion, the whole game machine structure utilizes the seesaw principle to realize the coordination and cooperation among the structures, simulates rope skipping actions of a person through a ball body, can count intelligently, and is matched with lamps and music, so that the whole product is high in interestingness, operation coordination of operators is trained, and the use experience is good.
Drawings
FIG. 1 is a schematic structural view of a skipping rope driving mechanism of an intelligent seesaw type skipping rope game machine according to the present invention;
FIG. 2 is a schematic view of the overall structure of an intelligent seesaw type jump rope game machine according to the present invention;
FIG. 3 is a schematic structural diagram of a seesaw mechanism A and a seesaw mechanism B of the intelligent seesaw type jump rope game machine according to the present invention;
FIG. 4 is a schematic view of the internal structure of the intelligent seesaw type jump rope game machine case of the present invention;
FIG. 5 is a diagram showing the positional relationship between a push rod A and a push rod B of the intelligent seesaw type jump rope game machine according to the present invention;
fig. 6 and 7 are partial enlarged views of the structure of the intelligent seesaw type skipping rope game machine.
In the figure: 1. a motor; 2. a first gear; 3. a second gear; 4. a third gear; 5. a first square shaft; 6. a fourth gear; 7. a fifth crown gear; 8. a second square shaft; 9. a sixth crown gear; 10. a seventh crown gear; 11. a skipping rope connecting piece A; 12. a jumper bar; 13. a skipping rope connecting piece B; 14. a chassis; 15. a sphere; 16. a seesaw mechanism A; 17. a seesaw mechanism B; 18. supporting the pipe frame; 19. a grooved disc; 20. a counter; 21. a light emitting lamp; 22. a salient point A; 23. a salient point B; 24. a push rod A; 25. a push rod B; 26. a spring A; 27. displaying the pipe frame; 28. a master switch; 161. pressing a key; 162. a spring B; 163. a top block; 111. and (6) rotating the disc.
Detailed Description
In order to make the technical means, the creation characteristics, the achievement purposes and the effects of the utility model easy to understand, the utility model is further described with the specific embodiments.
The following embodiment further comprises a control unit, a power supply unit and a music unit, wherein a chip adopted by the control unit is a machine core of which the model is M2823 and which is produced by Shangda actual corporation, the power supply unit comprises a storage battery, the music unit comprises a horn mouth, and the connection mode among all components adopts the existing electric signal connection mode.
As shown in figures 1-7, an intelligent seesaw type rope skipping game machine comprises a machine case 14 and a ball body 15, a rope skipping driving mechanism, a seesaw mechanism A16 and a seesaw mechanism B17 are arranged in the machine case 14, the rope skipping driving mechanism comprises a driving motor 1, the motor 1 drives a first gear 2 to rotate, a small belt pulley is arranged on an output shaft of the motor 1 and is connected with a large belt pulley through a belt, the first gear 2 is integrally connected with the large belt pulley, the first gear 2 is meshed with a second gear 3, the second gear 3 is meshed with a third gear 4, the third gear 4 is meshed with a first square shaft 5, a fourth gear 6 is arranged at the end part of the first square shaft 5, the fourth gear 6 is meshed with a fifth crown gear 7, the fifth crown gear 7 is connected at one end of a second square shaft 8, the other end of the second square shaft 8 is connected with a sixth crown gear 9, the sixth crown gear 9 is meshed with a seventh crown gear 10, the seventh crown gear 10 is connected with a rope skipping connecting piece A11, the skipping rope connecting piece A11 comprises a fixed rod A with a rotatable clamping cap and a rotating disc 111, the rotating disc 111 is connected with the seventh crown gear 10 in a clamping mode, the clamping cap is connected with one end of a skipping rod 12, the other end of the skipping rod 12 is connected with a skipping rope connecting piece B13, and the skipping rope connecting piece B13 is a fixed rod B and a clamping cap capable of rotating around the fixed rod B;
the upper end of the case 14 is symmetrically provided with a supporting pipe frame 18 for supporting the jumper 12, and a fifth crown gear 7, a second square shaft 8, a sixth crown gear 9 and a seventh crown gear 10 of the skipping rope driving mechanism are arranged in any one supporting pipe frame 18;
the upper surface and the lower surface of one end of the seesaw mechanism A16 are respectively provided with a key 161 and a spring B162, the upper surface of the other end of the seesaw mechanism A16 is provided with a top block 163, and the seesaw mechanism A16 comprises a rotating plate A, a supporting seat arranged in the middle of the rotating plate A and a middle shaft to form a complete seesaw structure;
one end of the seesaw mechanism B17 is arranged below the groove plate 19 and weight is applied to the end when the ball body 15 falls, the other end of the seesaw mechanism B17 is arranged below the counting switch,
the seesaw mechanism B17 comprises a rotating plate B, a supporting seat in the middle and a middle shaft, wherein three supporting columns are arranged at one end of the rotating plate B, the tops of the supporting columns imitate the side structure of a sphere 15, and the side surface of the sphere 15 is pressed onto the supporting columns when falling so as to press the rotating plate B, so that a complete seesaw structure is formed;
when the machine box 14 is arranged, the skipping rope driving mechanism is arranged on one side of the top block 163 of the seesaw mechanism A16, and the seesaw mechanism B17 is arranged on the other side of the top block 163 of the seesaw mechanism A16;
the initial state of the sphere 15 is that the sphere is placed in the groove disc 19, the bottom of the groove disc 19 is connected with the top block 163, and the groove disc 19 is in a circular disc shape and is placed between the two support pipe frames 18;
the motor 1 of the rope skipping driving mechanism works, one end of the seesaw mechanism A16 jacks up to trigger the ball 15 to bounce upwards to start rope skipping, the ball 15 presses one end of the seesaw mechanism B17 to drive the counting switch to send out signals to count when falling and returning, and the counting switch is in electrical signal connection with the counter 20;
the rotating disc 111 is provided with a salient point A22 and a salient point B23, the salient points A22 and B23 are longitudinally distributed in a staggered manner, in the normal rotating process of the rotating disc 111, the salient point A22 correspondingly pushes a push rod A24 to be in contact with a blade switch A, then the salient point B23 correspondingly pushes a push rod B25 to be in contact with a blade switch B of the control motor 1, one side of the blade switch A is in signal connection with a counting stop switch, the push rod A24 and a push rod B25 are arranged in one of the support pipe frames 18, springs A26 are sleeved at the middle lower parts of the push rod A24 and the push rod B25, the top ends of the springs A26 are fixed in the structures of the push rod A24 and the push rod B25, and the lower ends of the spring A26 pipe frames are fixed in the support pipes 18 which are correspondingly supported;
wherein, support pipe support 18 one side, quick-witted case 14 upper end still are equipped with display pipe support 27, and counter 20 and luminescent light 21 are all placed on display pipe support 27 from quick-witted case 14 internal electric signal connection, are equipped with corresponding display area on the display pipe support 27.
It should be noted that the seesaw type take-off counting mechanism of the utility model has the working principle that:
when the game machine is in an initial state, the jumper 12 is in a throwing state, and the salient point B23 is abutted against the push rod B25;
the operation of the jumper 12 is as follows:
firstly, the main switch 28 is shifted to 1 gear, the motor 1 rotates forwards, the gear set drives the main switch to work, and the skipping rod 12 is connected with a skipping rope connecting piece A11 and a skipping rope connecting piece B13, so that the skipping rod is driven to move forwards;
secondly, the main switch 28 is shifted to 2 grades, the motor 1 rotates reversely, the gear set drives the main switch to work, and the skipping rod is fixed with a skipping rope connecting piece A11 and a skipping rope connecting piece B13, so that the skipping rod is driven to move in the opposite direction;
thirdly, the main switch 28 is shifted to 3 grades, the motor 1 randomly and irregularly rotates in a positive and negative direction, the gear set works in a transmission way, and the skipping rod is connected with a skipping rope connecting piece A11 and a skipping rope connecting piece B13, so that the skipping rod is driven to randomly and irregularly move in the positive and negative directions; the three actions are all completed by the rope skipping driving mechanism, the motor 1 rotates to drive the first gear 2 to rotate, the first gear 2 drives the third gear 3 to rotate, the third gear 3 drives the fourth gear 4 to rotate, because the fourth gear 6 is driven to rotate by the meshing action of the first square shaft 5, the fourth gear 6 drives the fifth crown gear 7 to rotate, and because of the meshing action of the second square shaft 8, thereby driving the sixth crown gear 9 and the seventh crown gear 10 to rotate, the seventh crown gear 10 rotates to drive the rotating disc 111 of the skipping rope connecting piece A11 to rotate (the salient point B23 of the rotating disc 111 in the initial state abuts against the push rod B25, at the moment, the push rod B25 presses the blade switch B), the salient point A22 on the rotating disc 111 pushes the push rod A24 to be contacted with the blade switch A and then continuously rotates in the rotating process, the salient point A22 is separated from the push rod A24 in the rotating process, and the push rod A24 returns to the position due to the rebounding effect of the spring A26 of the push rod A24; the rope skipping rope continues to rotate until the salient point B23 is pressed on the push rod B25, the push rod B25 presses the leaf switch B, the rotation continues, the push rod B25 returns to the original position, and then the pressing-loosening-pressing-loosening motion process is repeated to realize rope skipping; regardless of the action direction of the jumper 12, the ball 15 is placed in the groove disc 19 in advance, the button 161 is patted at a correct time, the top block 163 at the other end bounces to hit the ball 15 to throw the ball 15 over the rope, the ball 15 falls down through self gravity and successfully returns to the starting position, the ball 15 touches the support column on the seesaw structure B17 while falling down, so that one end of the seesaw is pressed down, the other end of the seesaw is tilted up, the counting switch is pushed, the electronic function is triggered, the chip (M2823) program can give out a signal to enable the display screen of the counter 20 to count +1, the electronic function can be triggered as long as the jumper 12 can be continuously rotated as long as the jumper 12 can be successfully returned to the starting position each time, and the counts of the display screens can be sequentially superposed;
when the ball 15 does not normally fall into the slot disc 19 or is blocked by the jumper 12, the other end of the seesaw structure B17 corresponding to the counting switch does not receive a signal, the counting stop switch receives the signal to stop counting, when the chip does not receive the signal of any one of the switches, the chip sends out a command to stop the motor 1, the salient point B23 on the rotating disc 111 abuts against the push rod B25, and the jumper 12 returns to the initial throwing state.
The foregoing shows and describes the general principles and broad features of the present invention and advantages thereof. It will be understood by those skilled in the art that the present invention is not limited to the embodiments described above, which are described in the specification and illustrated only to illustrate the principle of the present invention, but that various changes and modifications may be made therein without departing from the spirit and scope of the present invention, which fall within the scope of the utility model as claimed. The scope of the utility model is defined by the appended claims and equivalents thereof.
Claims (10)
1. The utility model provides an intelligence seesaw formula rope skipping game machine which characterized in that: the jumping pole support device comprises a case (14) and a ball body (15), wherein a rope skipping driving mechanism, a seesaw mechanism A (16) and a seesaw mechanism B (17) are arranged in the case (14), and support pipe frames (18) for supporting the jumping pole (12) are symmetrically arranged at the upper end of the case (14);
the rope skipping driving mechanism works, one end of the seesaw mechanism A (16) jacks up to trigger the ball body (15) to bounce upwards to start rope skipping, and the ball body (15) presses one end of the seesaw mechanism B (17) to drive the counting switch to send out signals to count when falling and returning.
2. The intelligent seesaw-type jump-rope game machine according to claim 1, wherein: the rope skipping driving mechanism comprises a driving motor (1), the motor (1) drives a first gear (2) to rotate, the first gear (2) is meshed with a second gear (3), the second gear (3) is meshed with a third gear (4), the third gear (4) is meshed with a first square shaft (5), a fourth gear (6) is arranged at the end part of the first square shaft (5), the fourth gear (6) is meshed with a fifth crown gear (7), the fifth crown gear (7) is connected to one end of a second square shaft (8), the other end of the second square shaft (8) is connected with a sixth crown gear (9), the sixth crown gear (9) is meshed with a seventh crown gear (10), the seventh crown gear (10) is connected with a rope skipping connecting piece A (11), the rope skipping connecting piece A (11) is connected with one end of a skipping rod (12), and the other end of the skipping rod (12) is connected with a rope connecting piece B (13).
3. The intelligent seesaw-type jump-rope game machine according to claim 2, characterized in that: the motor is characterized in that a small belt pulley is arranged on an output shaft of the motor (1), the small belt pulley is connected with a large belt pulley through a belt, and the first gear (2) is integrally connected with the large belt pulley.
4. The intelligent seesaw-type jump-rope game machine according to claim 3, wherein: rope skipping connecting piece A (11) include rolling disc (111), be equipped with bump A (22) and bump B (23) on rolling disc (111), bump A (22) and bump B (23) vertical dislocation distribution, rolling disc (111) normally rotate the in-process, make bump A (22) correspond promotion push rod A (24) and blade switch A contact earlier, make bump B (23) correspond the blade switch B contact that promotes push rod B (25) and control motor (1) afterwards, blade switch A one side signal connection has the count stop switch.
5. The intelligent seesaw-type jump-rope game machine according to claim 4, wherein: push rod A (24) and push rod B (25) set up in one of them support pipe support (18), and push rod A (24) and push rod B (25) middle and lower part all overlap and are equipped with spring A (26), and spring A (26) top is fixed in push rod A (24) and push rod B (25) structure, and spring A (26) lower extreme is fixed in the support pipe support (18) that corresponds the support.
6. The intelligent seesaw-type jump-rope game machine according to claim 5, wherein: the upper surface and the lower surface of one end of the seesaw mechanism A (16) are respectively provided with a key (161) and a spring B (162), and the upper surface of the other end of the seesaw mechanism A (16) is provided with a top block (163).
7. The intelligent seesaw-type jump-rope game machine according to claim 6, wherein: the initial state of spheroid (15) is arranged in frid (19), frid (19) bottom and kicking block (163) link up, frid (19) are circular disc and arrange in between two support pipe support (18).
8. The intelligent seesaw-type jump-rope game machine according to claim 7, wherein: one end of the seesaw mechanism B (17) is arranged below the groove disc (19), weight is applied to the end when the ball body (15) falls down, and the other end of the seesaw mechanism B (17) is arranged below the counting switch.
9. The intelligent seesaw-type jump-rope game machine according to claim 8, wherein: the counting switch is connected with the electric signal of the counter (20).
10. The intelligent seesaw-type jump rope game machine according to claim 9, wherein: support pipe support (18) one side, quick-witted case (14) upper end still to be equipped with display pipe support (27), counter (20) and luminescent lamp (21) are all placed in display pipe support (27) from the interior signal of telecommunication connection of quick-witted case (14) on, be equipped with corresponding display area on display pipe support (27).
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CN202120668791.0U CN215876241U (en) | 2021-04-01 | 2021-04-01 | Intelligent seesaw type rope skipping game machine |
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CN202120668791.0U CN215876241U (en) | 2021-04-01 | 2021-04-01 | Intelligent seesaw type rope skipping game machine |
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CN215876241U true CN215876241U (en) | 2022-02-22 |
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2021
- 2021-04-01 CN CN202120668791.0U patent/CN215876241U/en active Active
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