CN215818409U - Human interactive 3D video projection lamp - Google Patents

Human interactive 3D video projection lamp Download PDF

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Publication number
CN215818409U
CN215818409U CN202122227581.0U CN202122227581U CN215818409U CN 215818409 U CN215818409 U CN 215818409U CN 202122227581 U CN202122227581 U CN 202122227581U CN 215818409 U CN215818409 U CN 215818409U
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video
projection lamp
camera
board
video playing
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CN202122227581.0U
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Chinese (zh)
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谢煜
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Dongguan Lieadshow Opto Electronic Technology Co ltd
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Dongguan Lieadshow Opto Electronic Technology Co ltd
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Abstract

The utility model discloses a human body interaction 3D video projection lamp, which comprises a shell, wherein an optical machine is arranged in the shell, and the optical machine is connected with an optical machine drive plate; the shell is also provided with a video playing board, a camera and a storage docking mechanism, and the camera is connected with the video playing board to form a structure for capturing the motion of the human body; the storage butt-joint mechanism is connected with the video playing board, and the video playing board is connected with the optical machine driving board. The projector light machine projects patterns or video pictures, so that a better dynamic effect can be obtained; the utility model stores the picture or video content in the memory card or the U disk, and plays the picture or video projection through the video playing board, so that the content is richer; the built-in camera captures the limb action change of a person and generates a corresponding pattern or dynamic video effect, so that the man-machine interaction effect is realized; the utility model can also form a local area network through a switch and the like, and realize that a plurality of machines are spliced and fused into an integral picture.

Description

Human interactive 3D video projection lamp
Technical Field
The utility model relates to the technical field of lamps, in particular to a projection lamp mainly used in occasions such as landscape, decoration and the like.
Background
In recent years, with the rise and development of the night trip industry, more and more light products are widely applied to the travel projects. The LED projection lamp is a lamp which is widely applied, patterns with different effects are designed in each scenic spot according to the characteristics of local historical cultural relics, the projection lamps are installed in areas such as squares, footpaths and the like of the scenic spots, and the light is lightened at night to project a group of patterns with different effects, so that a bright night scene is added to the night of the scenic spots.
However, the conventional pattern projection lamp can only switch patterns and control pattern rotation, and even if the effects of prism, atomization and the like are increased, the conventional pattern projection lamp still cannot be applied to occasions with higher requirements. This is mainly because, firstly, there are too few patterns, generally only 8 patterns, which are easy to be aesthetically fatigued and have no fresh feeling; secondly, the expressed primary color effect is single, one color disc only has 8 color pieces, and only 8 different pattern colors can be projected; third, the projected pattern lacks dynamic effects and cannot project 3D dynamic pattern effects.
SUMMERY OF THE UTILITY MODEL
The utility model aims to solve the technical problem of the prior art and provides a human body interaction 3D video projection lamp which can project a large number of different colors and patterns, can realize human-computer interaction, and can project both the patterns and videos.
In order to solve the technical problems, the utility model adopts the following technical scheme: the utility model provides a human interactive 3D video projection lamp, is provided with the ray apparatus including the casing in the casing, and the ray apparatus is connected with ray apparatus drive plate, its characterized in that: the shell is also provided with a video playing board, a camera and a storage docking mechanism, and the camera is connected with the video playing board to form a structure for capturing the motion of the human body; the storage butt-joint mechanism is connected with the video playing board, and the video playing board is connected with the optical machine driving board.
Furthermore, the video playing board comprises a processor MCU, the camera is an infrared camera, and the infrared camera is connected with the processor MCU of the video playing board through a signal processing circuit.
Further, the storage docking mechanism includes a memory card interface and a USB interface, which are respectively connected with the processor MCU of the video playing board, the USB interface is disposed on the back of the casing and used for plugging a USB disk, and the memory card interface is used for plugging a memory card, such as an SD card.
Furthermore, the infrared receiving head is also included, and the infrared receiving head, the optical machine and the camera are arranged towards the front of the shell together; the infrared receiving head is connected with the processor MCU of the optical machine driving board through the signal processing circuit.
Furthermore, a light outlet window and a signal capture window are arranged on the front side of the casing, the optical machine and the infrared receiving head are aligned to the light outlet window together, and the camera is aligned to the signal capture window. The action of the pedestrian is captured through the camera, and the action signal is transmitted to the MCU of the video playing board for processing. The infrared receiving head is used for matching with the remote controller to realize remote control operation.
Furthermore, the system also comprises an RJ45 network interface for connecting an external network cable, and at least two projection lamps are connected and networked through the network cable and network switching equipment to form a projection lamp local area network, so that a plurality of machines can be spliced and integrated into a whole picture.
Furthermore, the network interface is arranged on the back of the shell, and a power supply interface and an exhaust valve are also arranged on the back of the shell.
Furthermore, the video playing board is connected with the optical machine driving board through an HDMI signal line, one end of the HDMI signal line is connected with an HDMI signal output interface on the video playing board, and the other end of the HDMI signal line is connected with an HDMI signal input interface on the optical machine driving board; the HDMI signal output interface is connected with the processor MCU of the video playing board, and the HDMI signal input interface is connected with the processor MCU of the optical machine driving board.
Furthermore, the optical machine driving board, the video playing board and the camera are respectively arranged on an installation board, and the installation board is arranged inside the casing; the other side of the mounting plate is provided with a radiator, the upper side and the lower side of the mounting plate are respectively provided with a waterproof fan, and the upper waterproof fan and the lower waterproof fan are respectively aligned with the optical machine and the radiator.
Furthermore, a lifting handle is arranged on the machine shell so as to be convenient for lifting the whole projection lamp.
Compared with the prior projection lamp, the utility model has the following advantages: 1. the pattern projection mode is better, the traditional LED projection lamp projects corresponding pattern effect by the imaging of the pattern sheet through the optical lens by the light entering the pattern sheet on the pattern disc; the pattern projection mode of the utility model uses a projector light machine to project patterns or video pictures, thereby obtaining better dynamic effect;
2. the projection pattern and quantity are more, the pattern piece of the traditional projection lamp is formed by carving pattern surfaces on glass, only 8 pattern discs are arranged on one pattern disc, the pattern of the utility model is picture or video content, the picture or video projection is stored in a memory card or a U disc, the picture or video projection is played through a video playing board, and the video content and the pattern can be massively stored by the memory card and the U disc, so that the projection content is richer;
3. the built-in camera is used for capturing whether a person passes through the projection range of the lamp and whether the limb movement of the person changes, so that a corresponding pattern or dynamic video effect is generated, and the scene atmosphere can be increased, the ornamental value and the novelty are improved by the interaction of the limb and the content of a projection picture;
4. the utility model can also form a local area network through a switch and the like, and realize that a plurality of machines are spliced and fused into an integral picture.
Drawings
FIG. 1 is an overall structural view of the present invention;
FIG. 2 is a rear end view of the present invention;
FIG. 3 is an internal structural view of the present invention;
FIG. 4 is a block diagram of the architecture module of the present invention;
fig. 5 is a schematic diagram of the networking usage state of the present invention.
In the figure, 1 is a casing, 2 is a light-emitting window, 3 is a signal capturing window, 4 is an optical engine, 5 is an optical engine drive board, 6 is a video playing board, 7 is a radiator, 8 is a camera, 9 is an infrared receiving head, 10 is a waterproof fan, 11 is a mounting board, 12 is a handle, 13 is a power interface, 14 is a network interface, 15 is a USB interface, and 16 is an exhaust valve.
Detailed Description
In this embodiment, referring to fig. 1 to 5, the human body interactive 3D video projection lamp includes a housing 1, an optical machine 4 is disposed in the housing 1, and the optical machine 4 is connected to an optical machine drive board 5; the shell 1 is also provided with a video playing board 6, a camera 8 and a storage docking mechanism, wherein the camera 8 is connected with the video playing board 6 to form a structure for capturing human body actions; the storage docking mechanism is connected with a video playing board 6, and the video playing board 6 is connected with an optical machine driving board 5.
The video playing board 6 comprises a processor MCU1, the camera 8 is an infrared camera, and the infrared camera is connected with the processor MCU1 of the video playing board 6 through a signal processing circuit.
The storage docking mechanism includes a memory card interface and a USB interface 15, which are respectively connected to the MCU1 of the video playback board 6, the USB interface 15 is disposed on the back of the casing 1 and is used for plugging a USB disk, and the memory card interface is used for plugging a memory card, such as an SD card.
The infrared receiving head 9 is also included, and the infrared receiving head 9, the optical machine 4 and the camera 8 are arranged towards the front of the machine shell 1; the infrared receiving head 9 is connected with the processor MCU2 of the optical machine driving board 5 through a signal processing circuit.
The front surface of the machine shell 1 is provided with a light outlet window 2 and a signal capturing window 3, the optical machine 4 and the infrared receiving head 9 are aligned to the light outlet window 2 together, and the camera 8 is aligned to the signal capturing window 3. The motion of the pedestrian is captured by the camera 8 and the motion signal is transmitted to the processor MCU1 of the video playing board 6 for processing. The infrared receiving head 9 is used for matching with a remote controller to realize remote control operation.
The system also comprises an RJ45 network interface 14 for external network cables, and at least two projection lamps are connected and networked through the network cables and network switching equipment (such as an exchanger) to form a projection lamp local area network, so that a plurality of machines can be spliced and integrated into a whole picture.
The network interface 14 is arranged on the back of the casing 1, and the power interface 13 and the exhaust valve 16 are also arranged on the back of the casing 1.
The video playing board 6 is connected with the optical machine driving board 5 through an HDMI signal line, one end of the HDMI signal line is connected with an HDMI signal output interface on the video playing board 6, and the other end of the HDMI signal line is connected with an HDMI signal input interface on the optical machine driving board 5; the HDMI signal output interface is connected to the processor MCU1 of the video player board 6, and the HDMI signal input interface is connected to the processor MCU2 of the optical driver board 5.
The optical machine 4, the optical machine drive board 5, the video playing board 6 and the camera 8 are respectively arranged on an installation board 11, and the installation board 11 is arranged inside the machine shell 1; the other surface of the mounting plate 11 is provided with a radiator 7, the upper surface and the lower surface of the mounting plate 11 are respectively provided with a waterproof fan 10, and the upper waterproof fan 10 and the lower waterproof fan 10 are respectively aligned with the optical machine 4 and the radiator 7.
A handle 12 is also provided on the cabinet 1 to facilitate lifting the entire projection lamp.
The functions of the optical machine and the video playing module are as follows:
3D video content or pattern projection display function: the display component mainly comprises an optical machine 4 and an optical machine drive board 5, wherein the optical machine 4 is the core of the 3D video lamp, integrates a light source, an optical lens, a focusing motor and trapezoidal correction, and forms a display mechanism together with the optical machine drive board 5 to realize the projection function of video contents and pattern pictures.
Playback of 3D video content or pattern projection: the 3D video content can be stored in a memory card or a U disk in advance, the video or picture content is processed by a processor MCU1 of the video playing board 6 and converted into an electric signal, the electric signal is output to an optical machine driving board 5 through an HDMI line, and the video content or projection pattern picture played by the optical machine 4 is projected.
The working process is as follows:
1. copying the 3D video content or the picture content to a memory card, and then inserting the memory card into the card slot; the video content or the picture content can also be copied to a USB flash disk and then inserted into the USB interface 15, and the 3D video projection lamp is started by switching on the power supply.
2. The waterproof fan 10 of DC 12V starts work, will detect the signal feedback of fan normal operating and give the treater MCU2 on the ray apparatus drive plate 5, MCU2 sends the instruction, and the light source is bright, and the ray apparatus 4 starts.
3. The video content or the picture file on the memory card or the U disk is read and processed by the MCU1 of the video playing board 6, the signal is output to the optical engine driving board 5, and the optical engine 4 projects and plays the video content or the projection pattern picture.
4. Aligning the remote controller to the infrared receiving head, and adjusting the definition of patterns and pictures; meanwhile, the contrast and the chromaticity can be adjusted; video, pattern pictures can also be corrected.
5. And finishing the starting work of the 3D video projection lamp.
The principle of the man-machine interaction function is as follows:
1. firstly copying the designed projection video content and picture materials into a memory card, connecting a camera, and then hanging a video projection lamp, wherein the projection direction faces to the ground or the wall.
2. And starting the 3D video projection lamp, projecting interactive video content or picture content in the memory card to the ground or a wall by the video projection lamp, and capturing scene change conditions in a projection area in real time by the camera.
3. When a visitor enters the projection area or the visitor has limb changes in the projection area, such as the visitor steps on the projection picture by feet, waves arms and the like, the camera sends the collected and recorded images of the human body changes to the MCU1 of the video playing board 6 for processing.
4. The processor MCU1 analyzes the data collected in real time, and then combines the generated data with the projected video picture to project the changed interactive video content to the ground, the change of the human body action brings the change of the projected video or picture, and the human-computer interaction effect is achieved.
The human-computer interaction function is to interact with the image through the body action of the audience, can generate various special effect images, and enables people to enter a wonderful world with fusion of reality and reality, thereby generating infinite fun and bringing a brand-new interaction experience to the audience. The technology is also applied to places such as large commercial centers, leisure squares, exhibition halls and the like.
The multi-lamp networking splicing fusion function:
as shown in fig. 5, the 3D video projection lamp can upgrade and change the video playing board into an android system playing board, arrange a set of projection lamps into different combinations such as one row, two rows, and the like, form a local area network by an external switch, perform edge overlapping on the pictures projected by the 3D video projection lamp, and process the displayed pictures at the overlapping position by a fusion technology so that no gap exists. Therefore, a whole picture which is brighter, oversized and high-resolution can be formed, the picture is like a picture projected by one projection lamp, and the multi-machine splicing and fusion function of the 3D projection lamp is realized.
The present invention has been described in detail, and it should be understood that the detailed description and specific examples, while indicating the preferred embodiment of the utility model, are intended for purposes of illustration only and are not intended to limit the scope of the utility model.

Claims (10)

1. The utility model provides a human interactive 3D video projection lamp, is provided with the ray apparatus including the casing in the casing, and the ray apparatus is connected with ray apparatus drive plate, its characterized in that: the shell is also provided with a video playing board, a camera and a storage docking mechanism, and the camera is connected with the video playing board to form a structure for capturing the motion of the human body; the storage butt-joint mechanism is connected with the video playing board, and the video playing board is connected with the optical machine driving board.
2. The human-body interactive 3D video projection lamp of claim 1, wherein: the video playing board comprises a processor MCU, the camera is an infrared camera, and the camera is connected with the processor MCU of the video playing board through a signal processing circuit.
3. The human-body interactive 3D video projection lamp of claim 2, wherein: the storage docking mechanism comprises a memory card interface and a USB interface, the memory card interface and the USB interface are respectively connected with the MCU of the video playing board, and the USB interface is arranged on the back of the casing.
4. The human-body interactive 3D video projection lamp of claim 1, wherein: the infrared receiving head, the optical machine and the camera are arranged towards the front of the shell together; the infrared receiving head is connected with the processor MCU of the optical machine driving board through the signal processing circuit.
5. The human-body-interactive 3D video projection lamp of claim 4, wherein: the front side of the shell is provided with a light outlet window and a signal capture window, the optical machine and the infrared receiving head are aligned to the light outlet window together, and the camera is aligned to the signal capture window.
6. The human-body interactive 3D video projection lamp of claim 1, wherein: the projector also comprises an RJ45 network interface for connecting an external network cable, and at least two projection lamps are connected and networked through the network cable and network switching equipment to form a projection lamp local area network.
7. The human-body interactive 3D video projection lamp of claim 6, wherein: the network interface is arranged on the back of the shell, and a power supply interface and an exhaust valve are also arranged on the back of the shell.
8. The human-body interactive 3D video projection lamp of claim 1, wherein: the video playing board is connected with the optical machine driving board through an HDMI signal line.
9. The human-body interactive 3D video projection lamp of claim 1, wherein: the optical machine, the optical machine driving board, the video playing board and the camera are respectively arranged on an installation board, and the installation board is arranged inside the shell; the other side of the mounting plate is provided with a radiator, the upper side and the lower side of the mounting plate are respectively provided with a waterproof fan, and the upper waterproof fan and the lower waterproof fan are respectively aligned with the optical machine and the radiator.
10. The human-body interactive 3D video projection lamp of claim 1, wherein: a handle is also arranged on the casing.
CN202122227581.0U 2021-09-14 2021-09-14 Human interactive 3D video projection lamp Active CN215818409U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202122227581.0U CN215818409U (en) 2021-09-14 2021-09-14 Human interactive 3D video projection lamp

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202122227581.0U CN215818409U (en) 2021-09-14 2021-09-14 Human interactive 3D video projection lamp

Publications (1)

Publication Number Publication Date
CN215818409U true CN215818409U (en) 2022-02-11

Family

ID=80161036

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202122227581.0U Active CN215818409U (en) 2021-09-14 2021-09-14 Human interactive 3D video projection lamp

Country Status (1)

Country Link
CN (1) CN215818409U (en)

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