CN215232063U - Game paddle and game machine - Google Patents

Game paddle and game machine Download PDF

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Publication number
CN215232063U
CN215232063U CN202120650405.5U CN202120650405U CN215232063U CN 215232063 U CN215232063 U CN 215232063U CN 202120650405 U CN202120650405 U CN 202120650405U CN 215232063 U CN215232063 U CN 215232063U
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China
Prior art keywords
circuit board
cavity
shell
hand
sensor
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CN202120650405.5U
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Chinese (zh)
Inventor
翁志彬
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Hangzhou Pimax Intelligent Technology Co ltd
Shanghai Xiaopai Virtual Reality Information Technology Co ltd
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Hangzhou Xiaopai Intelligent Technology Co ltd
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Priority to CN202120650405.5U priority Critical patent/CN215232063U/en
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Abstract

The utility model relates to a game paddle and game machine, game paddle includes: the shell is in a hand shape and is provided with an opening and a cavity communicated with the opening, and a hand passes through the opening and is placed in the cavity; the circuit board is embedded in the shell and provided with a sensor, wherein the sensor obtains signals of hand gesture changes, and the circuit board calculates the signals and transmits the signals to the upper computer. The technical scheme of the utility model be the combined action of the casing of hand type and sensor, the sensor can respond to a plurality of positions of user's staff for the signal that the multiple action of people's hand changed can both be by better discernment, and the circuit board is operated the signal and is transmitted to the host computer, has richened the action control to virtual role, and is the hand type with the casing setting, and is equipped with opening and the cavity that is used for setting up the staff on the casing, accords with ergonomic, is favorable to dressing.

Description

Game paddle and game machine
Technical Field
The utility model relates to an electronic equipment technical field especially relates to a game paddle and game machine.
Background
The game paddle is a component of a common electronic game machine, in the related technology, the game paddle is in a hand-held type, a user controls a game virtual character by operating a button and the like on the game paddle, however, the user cannot release his hand during the use process, so that the recognition of the motion change of various hands of the user is difficult to meet, namely, the motion control of the virtual character is single.
SUMMERY OF THE UTILITY MODEL
An object of the utility model is to provide a game paddle, game paddle can discern multiple staff action and change, and is abundanter to virtual role's action control, and dresses the facility, has better suitability.
In order to achieve the above purpose, the utility model adopts the following technical scheme:
a gamepad comprising: the shell is in a hand shape and is provided with an opening and a cavity communicated with the opening, and a hand passes through the opening and is placed in the cavity; the circuit board is embedded in the shell and is provided with a sensor, wherein the sensor obtains signals of hand motion changes, and the circuit board calculates and transmits the signals to the upper computer.
Preferably, the casing includes two shell portions, the shell portion edge is mutual rigid coupling, two the shell portion encloses to be established and is formed with the cavity, the circuit board set up in the cavity.
Preferably, the game paddle still including set up in cover body spare in the cavity, cover body spare edge rigid coupling in arbitrary on the shell, cover body spare with correspond the shell is formed with the cavity, the circuit board set up in the cavity.
Preferably, the cover body member has a cross-sectional dimension in its thickness direction that is approximately equal to a cross-sectional dimension of the circuit board in its thickness direction.
Preferably, the circuit board is adhered to any one of the shell parts.
Preferably, the circuit boards are arranged at intervals, each circuit board is provided with at least one sensor, the cover body part is provided with a plurality of cover bodies, each cover body part and the corresponding shell part form the cavity, and the circuit boards are arranged in the cavities in a one-to-one correspondence manner; and/or each circuit board is correspondingly adhered to any shell part.
Preferably, each circuit board is provided with a plurality of sensors, each sensor comprises a positioning sensor, and the positioning sensor is arranged at a part of the shell facing the palm; and/or the sensor comprises a gesture sensor, and the gesture sensor is arranged at the part of the shell facing to the human fingers.
Preferably, one of the shell parts is a soft rubber, the soft rubber is arranged on the outer side, the other shell part is a cotton fabric, and the cotton fabric is arranged on the inner side.
Preferably, the gamepad further comprises a plurality of batteries disposed within the cavity.
The utility model also provides a game machine, include game paddle.
Compared with the prior art, the beneficial effects of the utility model reside in that:
the utility model provides a game paddle among the above-mentioned technical scheme, be through the casing that is the hand type setting, the casing is formed with opening and cavity, and inlay the circuit board of locating in the casing, the circuit board has the sensor, thereby based on the combined action of the casing that is the hand type and sensor, the sensor can respond to a plurality of positions of user's staff, make the signal that the multiple action of people's hand changed can both be by better discernment, the circuit board calculates the signal and transmits to the host computer, the action control to virtual role has been richened, and be the hand type with the casing setting, and be equipped with opening and the cavity that is used for setting up the staff on the casing, accord with ergonomic, be favorable to wearing, better suitability has.
Drawings
Fig. 1 is a schematic structural diagram of a game pad according to an embodiment of the present invention.
Fig. 2 is a schematic cross-sectional view of fig. 1.
Fig. 3 is an enlarged schematic view of a point a shown in fig. 2.
Description of the symbols of the drawings:
1. a housing; 11. an opening; 12. a cavity; 13. a shell portion; 131. a cavity; 2. a circuit board; 3. a battery.
Detailed Description
The present invention will now be described in more detail with reference to the accompanying drawings, and it is to be understood that the following description of the present invention is made only by way of illustration and not by way of limitation with reference to the accompanying drawings. The various embodiments may be combined with each other to form other embodiments not shown in the following description.
Referring to fig. 1-3, an embodiment of the present invention provides a game handle, including: a housing 1, a circuit board 2, a cover member, and a battery 3.
The shell 1 is in a hand shape and is provided with an opening 11 and a cavity 12 communicated with the opening 11, and a hand of a user passes through the opening 11 and is placed in the cavity 12; the circuit board 2 is embedded in the shell 1 and is provided with a sensor, wherein the sensor obtains signals of hand motion changes, and the circuit board 2 calculates and transmits the signals to an upper computer.
The circuit board 2 can be flexible circuit board and/or ordinary circuit board, for example the PCB board 1 can use ordinary circuit board towards the position that the people's hand is difficult to be crooked 1 casing 1 can use flexible circuit board towards the position that the people's hand is easy to buckle, when setting up simultaneously during flexible circuit board and ordinary circuit board, flexible circuit board can with ordinary circuit board is the interval setting, flexible circuit board also can with ordinary circuit board is an organic whole and sets up.
In a specific embodiment, in a boxing game, when needing to throw a fist, a hand of a user directly makes a fist and makes a fist throwing action, namely, a sensor arranged in a shell 1 can obtain a corresponding fist making signal and a fist throwing signal, the circuit board 2 calculates the fist making signal and the fist throwing signal and transmits the fist making signal to an upper computer, the calculated fist making signal and the fist throwing signal are transmitted to a virtual role by the upper computer, so that the control of the fist making and the fist throwing actions of the virtual role is realized, after the fist throwing is finished, the hand of the user can be opened by oneself, the operation is direct and simple in the game process, the operation is suitable for the conventional actions of a human body, keys and the like which need the user to memorize corresponding operations are effectively avoided, the game handle is not required to be gripped constantly, the game playing time of the game is prolonged, because the shell 1 in a hand shape can be contacted with various parts of the hand, and various parts of the hand have action changes, and can be obtained corresponding signals by the sensor on the circuit board 2, make the signal that the multiple action of people's hand changed can both be by better discernment, richened the action control to virtual role, and be the hand type with casing 1 setting to be equipped with opening 11 and cavity 12 that are used for setting up the staff on casing 1, accord with ergonomic, be favorable to wearing.
The casing 1 includes two casing portions 13, the edges of the casing portions 13 are fixedly connected to each other, two casing portions 13 are surrounded to form a cavity 131, the circuit board 2 is disposed in the cavity 131, it can be understood that, as shown in fig. 2-3, the circuit board 2 is mounted in the cavity 131 to protect the circuit board 2, when the action of a human hand changes, the casing 1 can be correspondingly bent, and the size of the space of the cavity 131 changes along with the bending change of the casing 1, so that a sensor on the circuit board 2 can timely obtain a signal of the corresponding action change of the human hand.
In one embodiment, the cover member is disposed in the cavity 131, an edge of the cover member is fixed to any one of the shells 13, a cavity is formed between the cover member and the shell 13, and the circuit board 2 is disposed in the cavity.
It can be understood that the circuit board 2 is arranged in the cavity, so that the circuit board 2 is installed, the circuit board 2 is prevented from sliding in the cavity 131 to a large extent, and accurate induction on each part of the hands of a user is influenced, and the normal game is influenced.
As a preferred embodiment, the sectional dimension of the cover member along the thickness direction thereof is approximately equal to the sectional dimension of the circuit board 2 along the thickness direction thereof, so that the circuit board 2 is more stably arranged in the cavity, the circuit board 2 is prevented from sliding in the cavity in a small range, and the normal playing of the game is further well ensured.
In another embodiment, the present embodiment is different from the previous embodiment in that the circuit board 2 is adhered to any one of the shell portions 13, so that the circuit board 2 is fixed on the shell portion 13, and the arrangement of the circuit board 2 is more stable.
In addition, the circuit boards 2 are arranged at intervals, each circuit board 2 is provided with at least one sensor, the cover body part is provided with a plurality of cover bodies, the cover body part and the shell part 13 corresponding to each cover body part form the cavities, and the circuit boards 2 are arranged in the cavities in a one-to-one correspondence manner; and/or each circuit board 2 is correspondingly adhered to any shell part 13.
It can be understood that, when a plurality of circuit boards 2 are provided, each circuit board 2 may be disposed in the cavity formed by the enclosure member and the housing 1, each circuit board 2 may be directly bonded to the corresponding housing portion 13, a partial number of circuit boards 2 may be disposed in each cavity, a partial number of circuit boards 2 may be directly bonded to the corresponding housing portion 13, and the plurality of circuit boards 2 are disposed to meet the sensing requirements of multiple parts of the human hand, thereby implementing the control of multiple action changes of the virtual character.
A plurality of sensors are arranged on each circuit board 2, and each sensor comprises a positioning sensor which is arranged at a part of the shell 1 facing to the palm; and/or the sensor comprises a gesture sensor, and the gesture sensor is arranged at the part of the shell 1 facing to the fingers of the human body. In other embodiments, a hall sensor, a pressure sensor, or the like may also be provided, as desired.
It can be understood that, during the game, when the motion of the hand of the user changes, the virtual character in the game changes accordingly, for example, a punch in a boxing game, and therefore, the positioning sensor is arranged at the part of the housing 1 facing the palm; the gesture sensor is used for obtaining a signal of the change of the motion of the human finger, such as a punch in a boxing game, and therefore, the gesture sensor is arranged at the part of the shell 1 facing the human finger.
When the circuit board 2 is provided with a gesture sensor and a positioning sensor, for example, in a boxing game, the action control of the user for making a fist and swinging a fist of a virtual character can be realized at the same time, and the circuit board 2 needs to extend along the part of the shell 1 facing the fingers to the part facing the palm; when only the gesture sensor is arranged on the circuit board 2, the user controls the fist making action of the virtual character in the boxing game; when only the positioning sensor is arranged on the circuit board 2, the action of the user swinging a fist to the virtual character is controlled in the boxing game.
Wherein, one of them shell 13 is the flexible glue, the flexible glue sets up in the outside, and another shell 13 is cotton fabric, cotton fabric sets up in the inboard, can understand, the flexible glue with the cotton fabric realizes the rigid coupling through modes such as sewing up or bonding, the cotton fabric improves the comfort level, the flexible glue is right circuit board 2 plays the guard action. In other embodiments, both of the shell portions 13 may be soft or cotton fabric, and the shell portions 13 may also be made of other flame retardant materials.
In addition, a plurality of batteries 3 are arranged in the cavity 131, and it can be understood that the batteries 3 are used for supplying power to the gamepad, and different quantities can be set according to requirements, so that higher capacity of the batteries 3 is realized, and the product can have high endurance.
The utility model also provides a game machine, include game paddle, game paddle please continue to refer to fig. 1-fig. 3, set up game paddle makes game machine has richened the action control to virtual character, is the casing 1 of hand type simultaneously, and the wearing of using this game machine for the user brings the facility.
The above embodiments are only preferred embodiments of the present invention, and the protection scope of the present invention cannot be limited thereby, and any insubstantial changes and substitutions made by those skilled in the art based on the present invention are all within the protection scope of the present invention.

Claims (10)

1. A gamepad, comprising:
the hand-shaped hand-held device comprises a shell (1) in a hand shape, wherein an opening (11) and a cavity (12) communicated with the opening (11) are formed, and a hand of a user passes through the opening (11) and is placed in the cavity (12);
the circuit board (2) is embedded in the shell (1) and is provided with a sensor, wherein the sensor obtains signals of hand motion changes, and the circuit board (2) calculates and transmits the signals to an upper computer.
2. The gamepad according to claim 1, wherein the housing (1) comprises two shells (13), the edges of the shells (13) are fixedly connected to each other, a cavity (131) is defined by the two shells (13), and the circuit board (2) is disposed in the cavity (131).
3. The gamepad according to claim 2, characterised in that it further comprises a cover element arranged in the cavity (131), the edge of which is solidly connected to any of the shells (13), the cover element forming with the corresponding shell (13) a cavity in which the circuit board (2) is arranged.
4. Gamepad according to claim 3, wherein the cross-sectional dimension of the cover piece in its thickness direction is approximately equal to the cross-sectional dimension of the circuit board (2) in its thickness direction.
5. Gamepad according to claim 3, characterised in that the circuit board (2) is glued to either of the shell parts (13).
6. The gamepad according to claim 5, wherein the circuit boards (2) are provided in a plurality and spaced apart, each circuit board (2) having at least one of the sensors, the cover member being provided in a plurality, each cover member forming the cavity with the corresponding housing portion (13), each circuit board (2) being provided in a one-to-one correspondence in each cavity; and/or each circuit board (2) is correspondingly adhered to any shell part (13).
7. Gamepad according to claim 6, characterised in that each circuit board (2) has a plurality of said sensors, which sensors comprise positioning sensors, which are arranged on the housing (1) in the part facing the palm of the hand; and/or the sensor comprises a gesture sensor, and the gesture sensor is arranged at the part of the shell (1) facing to the fingers of the human body.
8. The gamepad according to claim 2, wherein one of the shell parts (13) is a soft gel, which is arranged on the outside, and the other shell part (13) is a cotton fabric, which is arranged on the inside.
9. Gamepad according to claim 2, characterised in that the gamepad further comprises a number of batteries (3) arranged in the cavity (131).
10. A gaming machine comprising the gamepad of any one of claims 1-9.
CN202120650405.5U 2021-03-30 2021-03-30 Game paddle and game machine Active CN215232063U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202120650405.5U CN215232063U (en) 2021-03-30 2021-03-30 Game paddle and game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202120650405.5U CN215232063U (en) 2021-03-30 2021-03-30 Game paddle and game machine

Publications (1)

Publication Number Publication Date
CN215232063U true CN215232063U (en) 2021-12-21

Family

ID=79506692

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202120650405.5U Active CN215232063U (en) 2021-03-30 2021-03-30 Game paddle and game machine

Country Status (1)

Country Link
CN (1) CN215232063U (en)

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Address after: 310000 room 208, building 1, 1818-1, Wenyi West Road, Yuhang street, Yuhang District, Hangzhou City, Zhejiang Province

Patentee after: Hangzhou Pimax Intelligent Technology Co.,Ltd.

Address before: 310000 room 208, building 1, 1818-1, Wenyi West Road, Yuhang street, Yuhang District, Hangzhou City, Zhejiang Province

Patentee before: Hangzhou Xiaopai Intelligent Technology Co.,Ltd.

TR01 Transfer of patent right
TR01 Transfer of patent right

Effective date of registration: 20231025

Address after: Room 406-A1, A2, A3, A4, A5, Building 1, Building A, No. 3000 Longdong Avenue, China (Shanghai) Pilot Free Trade Zone, Pudong New Area, Shanghai, 200137

Patentee after: Shanghai Xiaopai Virtual Reality Information Technology Co.,Ltd.

Address before: 310000 room 208, building 1, 1818-1, Wenyi West Road, Yuhang street, Yuhang District, Hangzhou City, Zhejiang Province

Patentee before: Hangzhou Pimax Intelligent Technology Co.,Ltd.