CN214705002U - Card key interactive learning machine - Google Patents

Card key interactive learning machine Download PDF

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Publication number
CN214705002U
CN214705002U CN202121299780.6U CN202121299780U CN214705002U CN 214705002 U CN214705002 U CN 214705002U CN 202121299780 U CN202121299780 U CN 202121299780U CN 214705002 U CN214705002 U CN 214705002U
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CN
China
Prior art keywords
card
sinking groove
learning machine
shell
loudspeaker
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Active
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CN202121299780.6U
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Chinese (zh)
Inventor
史秀萍
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Shenzhen Quanxinde Intelligent Technology Co ltd
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Shenzhen Quanxinde Intelligent Technology Co ltd
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Priority to CN202121299780.6U priority Critical patent/CN214705002U/en
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Publication of CN214705002U publication Critical patent/CN214705002U/en
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Abstract

The utility model provides a card key interaction learning machine, which comprises a shell and a card, wherein a control panel is accommodated in the shell; the card is embedded with a card identification area, and learning contents are arranged in the card identification area; the surface of the shell is provided with a sinking groove, the sinking groove is used for clamping a card, the side wall of the sinking groove is also provided with a clamping cavity, at least one side edge of the card is clamped in the clamping cavity, a photosensitive recognizer is arranged in the clamping cavity, and the photosensitive recognizer corresponds to the card identification area and is used for reading learning contents; the surface of the shell provided with the sink groove is also provided with a loudspeaker and a key, and the loudspeaker and the key are electrically connected with the control panel; the photosensitive recognizer is used for recognizing the two-dimensional code or the bar code of the card, the control panel is used for decoding the two-dimensional code or the bar code of the card, and the loudspeaker plays the pre-stored information of the card; make the information source abundanter to carry out the pronunciation broadcast with the help of loudspeaker, realized user's interaction through the button, convenient operation need not external power supply. The purpose of autonomous learning is achieved.

Description

Card key interactive learning machine
Technical Field
The utility model relates to a learning machine technical field especially relates to a card button interactive learning machine.
Background
Along with the popularization of mobile phones and computers, children have more chances to contact the mobile phones or the computers, and are easy to indulge in the mobile phones or the computers due to poor self-control ability of the children, so that the children are not good for growth and learning. Therefore, the learning machine is a kind of electronic teaching product, and focuses more on the application of learning resources and teaching strategies than other mobile terminals. The card learning machine is mainly designed for infants and children (0-6 years old), the attention of children in the age range is not strong, and the existing card learning machine is not strong in interestingness, so that the card learning machine is difficult to insist on learning; at present, some learning machines with liquid crystal display screens and additional functional keys exist in the market, and users can interact with screen display contents by pressing the keys. The liquid crystal display screen has high cost and cannot be popularized to a wider market; and after the card is inserted into the card paper learning machine, the learning machine can be operated and used only by sliding the bottom sliding block key by a user, so that the operation is complex and the reaction is slow. The content cannot be upgraded through an external memory card. On the basis of the information technology, the interaction between the learning machine and the user needs to be enhanced while the information technology is rich.
SUMMERY OF THE UTILITY MODEL
In order to solve the existing problem, the utility model discloses a sensitization recognizer corresponds with the card identification district, carries out reading of card content, encodes through the control panel, then plays through loudspeaker.
In order to achieve the above object, the utility model provides a card key interaction learning machine, which comprises a shell and a card, wherein a control panel is accommodated in the shell; the card is embedded with a card identification area, and learning contents are arranged in the card identification area; the surface of the shell is provided with a sinking groove, the sinking groove is used for clamping the card, the side wall of the sinking groove is also provided with a clamping cavity, at least one side edge of the card is clamped in the clamping cavity, a photosensitive recognizer is arranged in the clamping cavity, and the photosensitive recognizer corresponds to the card identification area and is used for reading learning contents; the casing is equipped with still be provided with loudspeaker and button on the surface of heavy groove, loudspeaker with the button with the control panel electricity is connected.
Preferably, the side wall of the sinking groove extends to the middle part of the sinking groove to form a blank holder, and the blank holder and the sinking groove are clamped with the card.
Preferably, the pressing edges are arranged on two side walls of the sinking groove, and the clamping cavity is arranged on one bottom edge adjacent to the pressing edges.
Preferably, one end of the sinking groove, which is far away from the clamping cavity, is provided with a slope surface, and the slope surface is used for being attached to the card to slide in.
Preferably, a rechargeable battery and an expansion interface are further arranged in the shell, and the control board is electrically connected with the expansion interface and the rechargeable battery.
Preferably, the expansion interface comprises a USB interface and a memory card interface.
Preferably, the card identification area is one of a two-dimensional code and a bar code.
The utility model has the advantages that: the utility model provides a card key interaction learning machine, which comprises a shell and a card, wherein a control panel is accommodated in the shell; the card is embedded with a card identification area, and learning contents are arranged in the card identification area; the surface of the shell is provided with a sinking groove, the sinking groove is used for clamping a card, the side wall of the sinking groove is also provided with a clamping cavity, at least one side edge of the card is clamped in the clamping cavity, a photosensitive recognizer is arranged in the clamping cavity, and the photosensitive recognizer corresponds to the card identification area and is used for reading learning contents; the surface of the shell provided with the sink groove is also provided with a loudspeaker and a key, and the loudspeaker and the key are electrically connected with the control panel; the photosensitive recognizer is used for recognizing the two-dimensional code or the bar code of the card, the control panel is used for decoding the two-dimensional code or the bar code of the card, and the loudspeaker plays the pre-stored information of the card; make the information source abundanter to carry out pronunciation broadcast with the help of loudspeaker, realized user's interaction through the button, utilize ordinary paper card just can realize paper card and pronunciation content interactive study, convenient operation need not external power supply. The aim of self-learning of people is achieved.
Drawings
Fig. 1 is a front view of the present invention;
FIG. 2 is a schematic view of the internal structure of the present invention;
FIG. 3 is a diagram illustrating the usage of the present invention;
fig. 4 is a system architecture diagram of the present invention.
The main element symbols are as follows:
1. a housing; 11. pressing a key; 12. expanding an interface; 13. a horn;
2. a card; 21. a card identification area;
3. sinking a groove; 31. a light sensing identifier; 32. pressing edges; 33. a clamping cavity;
4. a control panel; 41. an external memory card; 42. a rechargeable battery is provided.
Detailed Description
In order to make the present invention clearer, the present invention will be further described with reference to the accompanying drawings.
In the following description, general example details are given to provide a more thorough understanding of the present invention. It is to be understood that the described embodiments are merely exemplary of the invention, and not restrictive of the full scope of the invention. It should be understood that the detailed description and specific examples, while indicating the invention, are intended for purposes of illustration only and are not intended to limit the scope of the invention.
It will be understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, or groups thereof.
The utility model provides a card key interaction learning machine, please refer to fig. 1-4, comprising a shell 1 and a card 2, wherein a control panel 4 is accommodated in the shell; a card identification area 21 is embedded in the card 2, and learning contents are arranged in the card identification area 21; the surface of the shell 1 is provided with a sinking groove 3, the sinking groove 3 is used for clamping the card 2, the side wall of the sinking groove 3 is also provided with a clamping cavity 33, at least one side edge of the card 2 is clamped in the clamping cavity, wherein the clamping cavity 33 is internally provided with a photosensitive recognizer 31, and the photosensitive recognizer 31 corresponds to the card identification area 21 and is used for reading learning contents; the surface of the shell provided with the sinking groove is also provided with a loudspeaker 13 and a key 11, and the loudspeaker and the key are electrically connected with the control panel. The card paper identification area can be marked as a colored graph, a bar code with different intervals or a two-dimensional code which is suitable for being identified by the main board identifier; the photosensitive recognizer recognizes the graph of the card paper recognition area by using a photosensitive technology, and finds corresponding playing content through the mainboard controller. The recognizer communicates the signal corresponding to the paper jam to the controller through coding, and the controller decodes the signal and plays the loudspeaker which sends the corresponding content. And judging whether the answer is the correct answer of the loudspeaker playing content by using the key operation according to the loudspeaker playing content. If the answer is correct, the loudspeaker feeds back that the answer is correct. If the answer is wrong, the loudspeaker feeds back that the answer is wrong; the method is very convenient and easy to use for users with small ages, and has strong interactivity.
In this embodiment, the side wall of the sinking groove 3 extends to the middle of the sinking groove to form a blank holder 32, and the blank holder 32 is engaged with the sinking groove to form a card; the card can be better made to slide into the sinking groove.
In this embodiment, two side walls of the sinking groove 3 are provided with pressing edges 32, and one bottom edge adjacent to the pressing edges is provided with a clamping cavity. In this embodiment, the one end that the card chamber was kept away from to the heavy groove is provided with domatic, and domatic is used for laminating the card and slides in. The card is convenient to use.
In this embodiment, a rechargeable battery and an expansion interface 12 are also disposed in the housing 1, and the control board is electrically connected to the expansion interface and the rechargeable battery 42.
In the present embodiment, the expansion interface includes a USB interface and a memory card interface, and information can be read by using the external memory card 41.
In this embodiment, the card identification area is one of a two-dimensional code and a barcode.
The technical effects of the utility model are that:
clamping the card through the open type sinking groove, and simultaneously reading and identifying information of the two-dimensional code or the bar code of the card by using the photosensitive identifier; make the information source abundanter to carry out pronunciation broadcast with the help of loudspeaker, realized user's interaction through the button, utilize ordinary paper card just can realize paper card and pronunciation content interactive study, convenient operation need not external power supply. The aim of self-learning of people is achieved.
The above disclosure is only for the specific embodiments of the present invention, but the present invention is not limited thereto, and any changes that can be made by those skilled in the art should fall within the protection scope of the present invention.

Claims (7)

1. The card key interaction learning machine is characterized by comprising a shell and a card, wherein a control panel is accommodated in the shell; the card is embedded with a card identification area, and learning contents are arranged in the card identification area; the surface of the shell is provided with a sinking groove, the sinking groove is used for clamping the card, the side wall of the sinking groove is also provided with a clamping cavity, at least one side edge of the card is clamped in the clamping cavity, a photosensitive recognizer is arranged in the clamping cavity, and the photosensitive recognizer corresponds to the card identification area and is used for reading learning contents; the casing is equipped with still be provided with loudspeaker and button on the surface of heavy groove, loudspeaker with the button with the control panel electricity is connected.
2. The card key interaction learning machine of claim 1, wherein a pressing edge extends from the side wall of the sinking groove to the middle of the sinking groove, and the pressing edge and the sinking groove are used for clamping the card.
3. The card key interaction learning machine of claim 2, wherein the two side walls of the sink groove are provided with the pressing edges, and one of the bottom edges adjacent to the pressing edges is provided with the clamping cavity.
4. The card key interaction learning machine of claim 3, wherein a slope is arranged at an end of the sinking groove away from the clamping cavity, and the slope is used for being attached to the card to slide in.
5. The card key interaction learning machine of claim 1, wherein a rechargeable battery and an expansion interface are further disposed in the housing, and the control board is electrically connected to the expansion interface and the rechargeable battery.
6. The card key interaction learning machine of claim 5, wherein the expansion interface comprises a USB interface and a memory card interface.
7. The card key interaction learning machine of claim 1, wherein the card identification area is one of a two-dimensional code and a bar code.
CN202121299780.6U 2021-06-10 2021-06-10 Card key interactive learning machine Active CN214705002U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202121299780.6U CN214705002U (en) 2021-06-10 2021-06-10 Card key interactive learning machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202121299780.6U CN214705002U (en) 2021-06-10 2021-06-10 Card key interactive learning machine

Publications (1)

Publication Number Publication Date
CN214705002U true CN214705002U (en) 2021-11-12

Family

ID=78555557

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202121299780.6U Active CN214705002U (en) 2021-06-10 2021-06-10 Card key interactive learning machine

Country Status (1)

Country Link
CN (1) CN214705002U (en)

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