CN214209420U - Hand-eye coordination training game machine - Google Patents

Hand-eye coordination training game machine Download PDF

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Publication number
CN214209420U
CN214209420U CN202120271971.5U CN202120271971U CN214209420U CN 214209420 U CN214209420 U CN 214209420U CN 202120271971 U CN202120271971 U CN 202120271971U CN 214209420 U CN214209420 U CN 214209420U
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China
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limiting
hand
game machine
eye coordination
coordination training
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Expired - Fee Related
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CN202120271971.5U
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Chinese (zh)
Inventor
蔡旭裕
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Individual
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Individual
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Priority to CN202120271971.5U priority Critical patent/CN214209420U/en
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Abstract

The utility model provides a hand-eye coordination training game machine, which comprises a control mechanism and a game stick, wherein the control mechanism comprises a control chip, a plurality of coils and a plurality of limiting parts, the control chip is electrically connected with the coils and outputs and controls the power-on or power-off of any coil; each coil is correspondingly arranged adjacent to one game stick; each limiting piece is rotatably connected between one game rod and one coil, one end of each limiting piece is connected with the game rod in a butting mode, the other end of each limiting piece is elastically connected into the machine body, a permanent magnet is embedded into the end of each limiting piece, and the permanent magnet is located on the side, opposite to the coil, of each limiting piece; the end part of each game stick is provided with a limiting handle which protrudes outwards, and the limiting handle and the limiting piece can be connected in a butting mode. The hand-eye coordination training game machine provided by the utility model has the characteristics of lower production cost and better economic effect.

Description

Hand-eye coordination training game machine
Technical Field
The utility model relates to a relate to in game machine technical field, especially relate to a hand eye coordination training game machine.
Background
There are various types of electric game machines, and for example, a training game machine can achieve the purpose of training the hand-eye coordination ability of a player by allowing the player to catch a stick that falls randomly. The existing training game machine usually adopts a relay arranged at the suction point of the training game machine, an electromagnet is arranged on the stick, and a control circuit controls the on-off of the current in the relay so as to realize the adsorption or separation of the electromagnet, thereby achieving the purpose of randomly controlling the stick to fall. However, the training game machine adopting the relay has the problems of high production cost, easy damage and the like, so that the economic requirements of consumers are difficult to meet, and the popularization and the application of the training game machine are not facilitated.
SUMMERY OF THE UTILITY MODEL
The utility model provides a hand eye coordination training game machine solves the current shortcoming that training game machine manufacturing cost is higher, economic benefits is relatively poor, realizes reduction in production cost's purpose in the function of guaranteeing the training.
In order to achieve the above objects, the present invention provides a hand-eye coordination training game machine, which comprises a machine body, a control mechanism connected to the inside of the machine body, and a plurality of game sticks detachably connected to the machine body, wherein,
the game machine is characterized in that the machine body is provided with a plurality of connecting positions, each connecting position is provided with a through hole, and the through holes are detachably connected with one game stick;
the control mechanism comprises a control chip, a plurality of coils and a plurality of limiting parts, wherein the control chip is electrically connected with the coils and outputs and controls the energization or the outage of any one coil; each coil is correspondingly arranged adjacent to one through hole; each limiting piece is rotatably connected between one through hole and one coil, one end of each limiting piece is connected with the game rod in a butting mode, the other end of each limiting piece is elastically connected into the machine body, a permanent magnet is embedded into the end of each limiting piece, and the permanent magnet is located on the side, opposite to the coil, of each limiting piece;
the end part of each game stick is provided with a limiting handle which protrudes outwards, and the limiting handle is movably connected in the through hole and connected with the limiting piece in an abutting mode.
Preferably, each limiting member comprises a rotating shaft, and a limiting rod and a connecting rod which respectively extend outwards along the rotating shaft, wherein the rotating shaft is rotatably connected in the machine body; the limiting rod and the limiting handle can be connected in a butting mode; the connecting rod includes spliced pole and fixed slot, the spliced pole through an elastic component with the organism is connected, fixedly connected with in the fixed slot the permanent magnet.
Preferably, an arc surface is arranged at the end of the limiting rod and faces one side of the limiting handle.
Preferably, the machine body comprises a base, a vertical rod and a cross arm, the base and the control mechanism are respectively detachably connected to two ends of the vertical rod, the cross arm is detachably connected to the control mechanism, and the cross arm is provided with a plurality of connecting positions at intervals.
Preferably, each of the connecting positions is further provided with a connecting slot and a connecting platform, wherein the connecting slot is located outside the cross arm and is internally matched and connected with part of the game sticks, the connecting platform is arranged in the cross arm corresponding to the through hole, the connecting platform is provided with a positioning hole, and the positioning hole and part of the game sticks can be connected in a concave-convex matching manner.
Preferably, each limiting handle is provided with a protrusion which protrudes outwards along the axis direction of the limiting handle, and the protrusion and the positioning hole can be connected in a concave-convex matching manner.
Preferably, the machine body further comprises a decoration body, and the decoration body is detachably connected to the control mechanism.
Preferably, the control mechanism further comprises a switch, a display, a light emitting diode and a speaker electrically connected to the control chip respectively.
Preferably, the hand-eye coordination training game machine is arranged in a cartoon animal shape, a cartoon character shape or a real object shape.
Therefore, according to the technical means of the present invention, the utility model discloses the effect that can obtain is briefly explained as follows: the utility model provides a hand eye coordination training game machine makes through being provided with a coil and a restriction piece the coil is under its control chip's control, and the circular telegram produces the magnetic field in order to adsorb or repel the mode of the permanent magnet in the restriction piece, control restriction piece swing in order to connect fixed game stick, or with the game stick separation. For current training game machine through relay control magnet connection or disconnection, the utility model provides a hand eye coordination training game machine is when guaranteeing its recreation training function, and the manufacturing cost of its each subassembly is lower, and economic effect is better, more can satisfy consumers in general's economic demand.
Drawings
Fig. 1 is a schematic perspective view of a hand-eye coordination training game machine according to an embodiment of the present invention.
Fig. 2 is a schematic perspective exploded view of the hand-eye coordination training game machine in fig. 1.
Fig. 3 is a schematic view of the internal connection structure of the cross arm and the game stick in fig. 2.
Fig. 4 is an enlarged view of a portion a in fig. 3.
Fig. 5 is a perspective view of the restricting member of fig. 4.
In the figure: 1-hand-eye coordination training game machine; 10-body; 11-a base; 12-erecting a rod; 13-a crossbar; 13 a-a mounting location; 131-a through hole; 132-a connecting trough; 133-a connecting station; 1331-positioning holes; 14-a decorative body; 20-a control mechanism; 21-a control chip; 22-a coil; 23-a limiting member; 23 a-a shaft; 23 b-a restraining bar; 231-arc surface; 23 c-a connecting rod; 232-connecting column; 233-fixed slot; 230-a permanent magnet; 30-a play bar; 31-a limit handle; 311-bump.
Detailed Description
The technical solutions in the embodiments of the present invention will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments in the present invention, all other embodiments obtained by a person skilled in the art without creative work belong to the protection scope of the present invention. It is to be understood that the drawings are provided solely for the purposes of reference and illustration and are not intended as a definition of the limits of the invention. The connections shown in the drawings are for clarity of description only and are not limiting as to the manner of connection.
It is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "top", "bottom", "inner", "outer", and the like are used for describing the illustrated orientation or positional relationship of the present invention based on the drawings, and are used merely for convenience of description and for simplicity of description, and do not indicate that the device or element referred to must have a particular orientation or positional relationship, and therefore, should not be construed as limiting the present invention. It will be understood that when an element is referred to as being "coupled" to another element, it can be directly coupled to the other element or intervening elements may also be present. Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The terminology used in the description of the invention herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention.
Referring to fig. 1 to 5, the present embodiment provides a hand-eye coordination training game machine 1, which includes a machine body 10, a control mechanism 20 connected in the machine body 10, and a plurality of game sticks 30 detachably connected to the machine body 10. It is understood that, in the present embodiment, the hand-eye coordination training game machine 1 is arranged to follow the shape of a cartoon dog, and the game bar 30 is arranged to follow the image of a bone, so as to increase the interest and attract the attention of children. In other embodiments of the present invention, the hand-eye coordination training game machine 1 is not limited to the shape setting of the cartoon puppy, and the hand-eye coordination training game machine 1 can also simulate other cartoon animals such as cartoon puppies and ponies, and the game stick 30 can correspondingly simulate the shape setting of the small fish and the grass stick, or the hand-eye coordination training game machine 1 can also simulate the setting of cartoon characters or other physical models (such as big tree).
In this embodiment, the machine body 10 includes a base 11, a vertical rod 12, a cross arm 13, and a decoration 14. The base 11 is used for enabling the hand-eye coordination training game machine 1 to be stably placed on a plane. The two ends of the upright 12 are detachably connected with the base 11 and the control mechanism 20 respectively, so as to provide a radial height for the hand-eye coordination training game machine 1. The cross arms 13 are arranged in a manner similar to the forelimbs of the cartoon puppy, the number of the cross arms 13 is two, and each cross arm 13 is detachably connected to the control mechanism 20. The decorative body 14 is arranged to imitate the head of the cartoon dog, and the decorative body 14 is detachably connected to the control mechanism 20. In this embodiment, the machine body 10 is not limited to the embodiment including the garnish 14, and the machine body 10 may not be provided with the garnish 14.
It should be noted that the base 11 and the upright rod 12 can be connected through an adjusting cylinder, the setting of the adjusting cylinder can enable a player to correspondingly adjust the overall height of the hand-eye coordination training game machine 1 by increasing or decreasing the number of the adjusting cylinders (any two adjusting cylinders can be detachably connected through a concave-convex matching mode), which is beneficial to widening the use population of the hand-eye coordination training game machine 1 and achieving the purpose of being applicable to all ages.
Each cross arm 13 is provided with a plurality of connecting positions 13a at intervals for detachably connecting the game sticks 30. It will be appreciated that each connection site 13a includes a through hole 131 opened in the cross arm 13, a connection slot 132 corresponding to the through hole 131 protruding out of the cross arm 13, and a connection pad 133 corresponding to the through hole 131 provided in the cross arm 13. Wherein the through hole 131 is adapted to allow a portion of the play bar 30 to pass through the through hole 131 and detachably connect with a portion of the control assembly 20 in the cross arm 13. The attachment slot 132 is cooperatively engaged with a portion of the play bar 30. The connecting platform 133 is further provided with a positioning hole 1331 at a side corresponding to the through hole 131, and the positioning hole 1331 is connected with a part of the game stick 30 in a concave-convex matching manner.
The control mechanism 20 is used to control the game sticks 30 connected to the machine body 10 to fall in any order at any time. The control mechanism 20 includes a control chip 21, a plurality of coils 22, and a plurality of restricting members 23. It is understood that in the present embodiment, the control mechanism 20 further includes a housing detachably connected to the upright 12, the cross arm 13 and the decoration 14, and a power supply, a switch, a display, a light emitting diode and a speaker electrically connected to the control chip 21. Since the structure of the housing and the like is not the focus of the present invention, it will not be described in detail herein. In other embodiments of the present invention, the control mechanism 20 may not be provided with the display and/or the light emitting diode and/or the speaker.
The control chip 21 is electrically connected to a plurality of coils 22, and is configured to output a control signal to power on or off any one of the coils 22 after a random time period. Each coil 22 is disposed adjacent to a through hole 131. Each restricting member 23 is rotatably connected between a through hole 131 and a coil 22, and each restricting member 23 includes a rotating shaft 23a, and a restricting rod 23b and a connecting rod 23c extending outwardly along the rotating shaft 23a, respectively. Wherein the rotating shaft 23a is rotatably connected in the cross arm 13; the restricting lever 23b is connected with part of the play bar 30 in an interference-contact manner; the connecting rod 23c is elastically connected in the cross arm 13 and the end part thereof is embedded with a permanent magnet 230, and the permanent magnet 230 is positioned at the side of the connecting rod 23c opposite to the coil 22.
It is understood that, in the present embodiment, the end of the restricting lever 23b is provided with a curved surface 231, and the curved surface 231 is disposed toward one side of the game stick 30, so as to enable the part of the game stick 30 to push the restricting lever 23b to move when the part of the game stick 30 enters the cross arm 13 through the connecting groove 132 and the through hole 131 in sequence. The connection rod 23c includes a connection post 232 and a fixing groove 233, the connection post 232 is elastically connected in the cross arm 13 by an elastic member (not shown), and the fixing groove 233 is opened toward the coil 22 for fixing the permanent magnet 230. In other embodiments of the present invention, the limiting rod 23b is not limited to the arc surface 231 provided in this embodiment, and the limiting rod 23b may not be provided with the arc surface 231.
The coils 22 and the stoppers 23 are provided so that the play sticks 30 can be attached to the cross arm 13 or detached from the cross arm 13. The operation of the two embodiments is described as an example, that is, after the control mechanism 20 is started, the control chip 21 controls all the coils 22 to be electrified by default, and at this time, the coils 22 are electrified to generate a magnetic field, and the magnetic field is opposite to and opposite to the polarity of the permanent magnet 230. Namely, the limiting piece 23 rotates to make the limiting rod 23b move towards the direction of the through hole and the connecting rod 23c move towards the direction of the coil, at the moment, the limiting rod 23b is in interference connection with the game rod 30 to be fixedly connected to the cross arm 13, and the connecting column 232 rotates to pull the elastic piece to store energy. With the continuous work of the control mechanism 20, the control chip 21 controls any coil 22 to be powered off after a random time period, the coil 22 loses magnetism due to the power off, and at the moment, the permanent magnet 230 is not stressed, so that the elastic part can be reset to drive the limiting part 23 to rotate reversely. In this process, the restricting lever 23b is then rotated to be separated from the play bar 30, so that the play bar 30 falls under the influence of gravity. Until all the coils 22 are powered off, the control chip 21 controls all the coils 22 to be powered on repeatedly, so that the hand-eye coordination training game machine 1 can be used repeatedly.
In other embodiments of the present invention, the operation modes of the coil 22 and the limiting member 23 are not limited to the description provided in this embodiment, and the coil 22 and the limiting member 23 may also be matched by other operation modes to control the connection or dropping of the game stick 30. For example, the control chip 21 may control all the coils 22 to be powered off by default, and the initial position of the restricting member 23 may be the position shown in fig. 4, that is, the restricting rod 23b is located at the through hole 131 to be in interference connection with the play bar 30. Subsequently, the control chip 21 controls the energization of any one of the coils 22 after a random period of time, and the coil 22 generates a magnetic field due to the energization, the magnetic field having the same polarity as that of the permanent magnet 230 and being repulsive. Namely, the limiting piece 23 rotates to make the limiting rod 23b move in the direction away from the through hole 131, the connecting rod 23c moves in the direction away from the coil 22, at this time, the limiting rod 23b is separated from the game rod 30, and the connecting column 232 rotates to pull the elastic piece to accumulate energy. Until all the coils 22 are powered on, the control chip 21 controls all the coils 22 to be powered off repeatedly, and at the moment, the permanent magnet 230 is not stressed, so that the elastic piece can reset to drive the limiting piece 23 to reset, and the hand-eye coordination training game machine 1 can be used repeatedly.
Each of the game sticks 30 has a stopper handle 31 projecting outward from the end thereof, the stopper handle 31 is allowed to enter the horizontal arm 13 through the connecting groove 132 and the through hole 131 in this order, and the stopper handle 31 is connected to the restricting lever 23b in an abutting manner, so that the game stick 30 can be fixedly attached to the horizontal arm 13 or can be dropped from the horizontal arm 13. It can be understood that the limiting handle 31 is protruded with a protrusion 311 along the axial direction, and the protrusion 311 is connected with the positioning hole 1331 in a concave-convex fit manner.
The utility model provides a hand eye coordination training game machine makes through being provided with a coil and a restriction piece the coil is under its control chip's control, and the circular telegram produces the magnetic field in order to adsorb or repel the mode of the permanent magnet in the restriction piece, control restriction piece swing in order to connect fixed game stick, or with the game stick separation. For current training game machine through relay control magnet connection or disconnection, the utility model provides a hand eye coordination training game machine is when guaranteeing its recreation training function, and the manufacturing cost of its each subassembly is lower, and economic effect is better, more can satisfy consumers in general's economic demand.
In the description and claims of this application, the words "comprise/comprises" and the words "have/include" and variations thereof are used to specify the presence of stated features, numerical steps or components but does not preclude the presence or addition of one or more other features, values, steps, components or groups thereof.
Certain features of the invention, which are, for clarity, described in the context of separate embodiments, may also be provided in combination in a single embodiment. Furthermore, various features of the invention which are, for brevity, described in the context of a single embodiment, may also be provided separately or in any suitable subcombination.
The above description is only exemplary of the present invention and should not be taken as limiting the scope of the present invention, as any modifications, equivalents, improvements and the like made within the spirit and principles of the present invention are intended to be included within the scope of the present invention.

Claims (9)

1. A hand-eye coordination training game machine is characterized by comprising a machine body, a control mechanism connected in the machine body and a plurality of game sticks detachably connected on the machine body, wherein,
the game machine is characterized in that the machine body is provided with a plurality of connecting positions, each connecting position is provided with a through hole, and the through holes are detachably connected with one game stick;
the control mechanism comprises a control chip, a plurality of coils and a plurality of limiting parts, wherein the control chip is electrically connected with the coils and outputs and controls the energization or the outage of any one coil; each coil is correspondingly arranged adjacent to one through hole; each limiting piece is rotatably connected between one through hole and one coil, one end of each limiting piece is connected with the game rod in a butting mode, the other end of each limiting piece is elastically connected into the machine body, a permanent magnet is embedded into the end of each limiting piece, and the permanent magnet is located on the side, opposite to the coil, of each limiting piece;
the end part of each game stick is provided with a limiting handle which protrudes outwards, and the limiting handle is movably connected in the through hole and connected with the limiting piece in an abutting mode.
2. The hand-eye coordination training game machine according to claim 1, wherein each of the restricting members comprises a rotating shaft, and a restricting rod and a connecting rod respectively extending outwardly along the rotating shaft, wherein the rotating shaft is rotatably connected in the machine body; the limiting rod and the limiting handle can be connected in a butting mode; the connecting rod includes spliced pole and fixed slot, the spliced pole through an elastic component with the organism is connected, fixedly connected with in the fixed slot the permanent magnet.
3. The hand-eye coordination training game machine as claimed in claim 2, wherein an arc surface is provided at an end of the limiting rod, and the arc surface is provided toward one side of the limiting handle.
4. The machine body according to any one of claims 1 to 3, wherein the machine body comprises a base, a vertical rod and a cross arm, the base and the control mechanism are detachably connected to two ends of the vertical rod respectively, the cross arm is detachably connected to the control mechanism, and a plurality of connecting positions are arranged on the cross arm at intervals.
5. The hand-eye coordination training game machine according to claim 4, wherein each of said connecting positions is further provided with a connecting slot and a connecting platform, wherein said connecting slot is located outside said cross arm and is internally matched and connected with a part of said game bar, said connecting platform is arranged in said cross arm corresponding to said through hole, and said connecting platform is provided with a positioning hole, and said positioning hole is connected with a part of said game bar in a concave-convex matching manner.
6. The hand-eye coordination training game machine as claimed in claim 5, wherein each of the limiting handles is provided with a protrusion protruding outwards along the axial direction thereof, and the protrusion is in concave-convex fit connection with the positioning hole.
7. The hand-eye coordination training game machine according to claim 4, wherein said machine body further comprises a decoration body, and said decoration body is detachably connected to said control mechanism.
8. The hand-eye coordination training game machine according to claim 1, wherein said control mechanism further comprises a switch, a display, a light emitting diode and a speaker electrically connected to said control chip, respectively.
9. The hand-eye coordination training game machine of claim 1, wherein the hand-eye coordination training game machine is configured as a cartoon animal, a cartoon character, or a physical model.
CN202120271971.5U 2021-02-01 2021-02-01 Hand-eye coordination training game machine Expired - Fee Related CN214209420U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202120271971.5U CN214209420U (en) 2021-02-01 2021-02-01 Hand-eye coordination training game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202120271971.5U CN214209420U (en) 2021-02-01 2021-02-01 Hand-eye coordination training game machine

Publications (1)

Publication Number Publication Date
CN214209420U true CN214209420U (en) 2021-09-17

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Application Number Title Priority Date Filing Date
CN202120271971.5U Expired - Fee Related CN214209420U (en) 2021-02-01 2021-02-01 Hand-eye coordination training game machine

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114146368A (en) * 2021-11-24 2022-03-08 河北医科大学第二医院 Limb coordination rehabilitation training device for children with low intelligence

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114146368A (en) * 2021-11-24 2022-03-08 河北医科大学第二医院 Limb coordination rehabilitation training device for children with low intelligence

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Granted publication date: 20210917