CN214158518U - Game handle - Google Patents
Game handle Download PDFInfo
- Publication number
- CN214158518U CN214158518U CN202022832428.6U CN202022832428U CN214158518U CN 214158518 U CN214158518 U CN 214158518U CN 202022832428 U CN202022832428 U CN 202022832428U CN 214158518 U CN214158518 U CN 214158518U
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- Prior art keywords
- ball cake
- ball
- cake
- striking plate
- arc
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Abstract
The utility model provides a game paddle is applied to game device technical field, and wherein this utility model includes: the striking plate comprises at least one arc-shaped concave surface, and the arc-shaped concave surface is used for forming a plurality of stressed contact points with the ball cake when the ball cake is struck. Therefore, when a game user uses the striking plate to strike the ball cake, the arc concave surface of the striking plate and the ball cake can form a plurality of stress points, and compared with the prior art which only can bear force by a single point, the force of a game player can be saved; in addition, because the ball cake is stressed at multiple points, the rebounding direction of the ball cake after being stressed can be controlled, the ball cake can rebound along the route assumed by a game player, and the rebounding route after the ball cake is stressed is controlled.
Description
Technical Field
The utility model relates to a game device technical field particularly, relates to a game paddle.
Background
The traditional air cushion ball handle is circular, the ball cake is also circular, the ball cake and the handle are opposite to each other and collide with points in the hitting process, the ball cake flies to different directions due to different hitting angles with the air cushion ball handle in the hitting process, and a player is difficult to control according to own will, so that the existing game handle has the problem that the player is difficult to control the hitting direction; in addition, the handle and the ball handle in the prior art are stressed at a single point, and the stress is concentrated at one point, because the ball cake is only stressed by one force from hitting the handle, and the situation is relatively strenuous for the player. Therefore, it is a problem to provide a handle which is labor-saving and has a controllable striking movement direction.
SUMMERY OF THE UTILITY MODEL
The utility model provides a game handle for the realization game handle hits the direction of playing bounce-back behind the ball cake controllable, and in addition, the multiple spot atress can increase the atress of ball cake, saves game player's hard. The technical scheme adopted by the application is as follows:
in a first aspect, there is provided a gamepad comprising:
the striking plate comprises at least one arc-shaped concave surface, and the arc-shaped concave surface is used for forming a plurality of stressed contact points with the ball cake when the ball cake is struck.
Optionally, a gripping part is arranged in the vertical direction of the striking plate.
Optionally, one surface of the striking plate provided with the holding part is a concave surface.
Optionally, the striking plate is triangular in shape.
Optionally, the striking plate comprises three arcuate concave surfaces.
Optionally, the grip portion is cylindrical, spherical, or a combination of both.
Optionally, the ball cake is square or round.
Optionally, the ball cake is circular, the diameter of the ball cake is 72 mm-80 mm, and the diameter of the arc concave surface is 70 mm.
The application provides a gamepad, which comprises: the striking plate comprises at least one arc-shaped concave surface, and the arc-shaped concave surface is used for forming a plurality of stressed contact points with the ball cake when the ball cake is struck. Therefore, when a game user uses the striking plate to strike the ball cake, the arc concave surface of the striking plate and the ball cake can form a plurality of stress points, and compared with the prior art which only can bear force by a single point, the force of a game player can be saved; in addition, because the ball cake is stressed at multiple points, the rebounding direction of the ball cake after being stressed can be controlled, the ball cake can rebound along the route assumed by a game player, and the rebounding route after the ball cake is stressed is controlled.
Additional aspects and advantages of the invention will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the invention.
Drawings
The above and/or additional aspects and advantages of the present invention will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
FIG. 1 is a perspective view of a game pad of the present invention;
fig. 2 is a top view of the utility model of a game handle striking ball cake.
The notation in the figure is:
1: striking a disc; 2: an arc-shaped concave surface; 3, a holding part; 4: a recessed surface; 5: and (7) making a ball cake.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention will be described in detail with reference to the accompanying drawings. It should be understood that the description is intended to be illustrative only and is not intended to limit the scope of the present invention. Moreover, in the following description, descriptions of well-known structures and techniques are omitted so as to not unnecessarily obscure the concepts of the present invention.
Embodiments of the present invention are described in detail below with reference to the accompanying drawings:
fig. 1 shows a structural example of a game pad, fig. 2 is a top view example of a ball cake 5 hit by the game pad shown in fig. 1, and the game pad includes, as shown in fig. 1 and 2:
the striking plate 1 comprises at least one arc-shaped concave surface 2, and the arc-shaped concave surface 2 is used for forming a plurality of stressed contact points with a ball cake when the ball cake is struck, as shown in figure 2.
The application provides a gamepad, which comprises: the striking plate comprises at least one arc-shaped concave surface, and the arc-shaped concave surface is used for forming a plurality of stressed contact points with the ball cake when the ball cake is struck. Therefore, when a game user uses the striking plate to strike the ball cake, the arc concave surface of the striking plate and the ball cake can form a plurality of stress points, and compared with the prior art which only can bear force by a single point, the force of a game player can be saved; in addition, because the ball cake is stressed at multiple points, the rebounding direction of the ball cake after being stressed can be controlled, the ball cake can rebound along the route assumed by a game player, and the rebounding route after the ball cake is stressed is controlled.
Optionally, a grip portion 3 is provided in the vertical direction of the striking plate. Specifically, the grip portion is cylindrical, spherical, or a combination of both.
Optionally, the surface of the striking plate provided with the holding part is a concave surface 4. Therefore, when a game player uses the game handle to hit the ball cake, the design of the concave surface prevents the hand of the game player from contacting the ball cake, and therefore the protection of the game player can be realized.
Optionally, the striking plate is triangular in shape, e.g. a triangular shape.
Optionally, the ball cake is square or round.
Preferably, the ball cake is circular, the diameter of the ball cake is 72-80 mm, and the diameter of the arc concave surface is 70 mm.
The embodiment of the application provides another kind of possible implementation, hit and to play dish 1 and be triangle-shaped, hit the dish and include three arc concave 2, triangle-shaped's each face has an arc concave promptly, thereby when a plurality of ball cakes slided from the direction of difference, the game player can use different hitting face (arc concave) to hit, compare with only one hitting face, the game player only does the adjustment slightly to game paddle and can confirms that corresponding hitting face forms effective hitting to the ball cake, avoid only having one hitting face, when hitting the ball cake of current direction, to the ball cake that other directions were come, need carry out great adjustment to game paddle and just can aim at the ball cake with the arc concave, and then form effective hitting.
It should be noted that the above-mentioned embodiments are exemplary, and that various modifications and variations can be made by those skilled in the art based on the above-mentioned embodiments without departing from the scope of the invention. It will be understood by those skilled in the art that the foregoing detailed description is for the purpose of illustration only and is not intended to limit the invention.
Claims (8)
1. A gamepad, comprising:
the striking plate comprises at least one arc-shaped concave surface, and the arc-shaped concave surface is used for forming a plurality of stressed contact points with the ball cake when the ball cake is struck.
2. The gamepad according to claim 1, characterised in that the striking plate is provided with a grip in the vertical direction.
3. The gamepad according to claim 1, wherein the side of the striking plate provided with the gripping portion is a concave side.
4. The gamepad of claim 1, wherein the striking plate is triangular in shape.
5. The gamepad of any of claims 1 to 4, wherein the striking plate comprises three curved concave surfaces.
6. The gamepad of claim 2, wherein the grip is cylindrical, spherical, or a combination of both.
7. The gamepad of claim 6, wherein the ball cake is square or round.
8. The gamepad of claim 1, wherein the ball cake is circular, the diameter of the ball cake is 72-80 mm, and the diameter of the arc-shaped concave surface is 70 mm.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202022832428.6U CN214158518U (en) | 2020-12-01 | 2020-12-01 | Game handle |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202022832428.6U CN214158518U (en) | 2020-12-01 | 2020-12-01 | Game handle |
Publications (1)
Publication Number | Publication Date |
---|---|
CN214158518U true CN214158518U (en) | 2021-09-10 |
Family
ID=77603117
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202022832428.6U Active CN214158518U (en) | 2020-12-01 | 2020-12-01 | Game handle |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN214158518U (en) |
-
2020
- 2020-12-01 CN CN202022832428.6U patent/CN214158518U/en active Active
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