CN214151659U - Mouse for gunfight game - Google Patents
Mouse for gunfight game Download PDFInfo
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- CN214151659U CN214151659U CN202120477804.6U CN202120477804U CN214151659U CN 214151659 U CN214151659 U CN 214151659U CN 202120477804 U CN202120477804 U CN 202120477804U CN 214151659 U CN214151659 U CN 214151659U
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- reciprocating piston
- motion mechanism
- piston type
- type motion
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Abstract
A gun battle game mouse comprises a mouse body and a recoil generation assembly, wherein the mouse body comprises an upper mouse cover and a mouse base, the upper mouse cover is provided with a left key and a right key, and microswitches are correspondingly arranged below the left key and the right key; the recoil generation assembly comprises a reciprocating piston type motion mechanism, a power supply and a press switch, the reciprocating piston type motion mechanism is connected with the power supply through the press switch, the reciprocating piston type motion mechanism is arranged in a mouse sample body, and the press switch is arranged between a left key of the mouse body and the micro switch and is on the same vertical plane with the micro switch. The utility model discloses a reciprocating piston formula motion follows the action of mouse button and can obtain the recoil sensation, and reinforcing player's actual recreation experience feels.
Description
Technical Field
The utility model relates to a recreation mouse field especially relates to a mouse is used in rifle battle recreation.
Background
The mouse has long been used as an input device and is an irreplaceable operating tool in games.
The existing vibrating mouse is internally provided with a vibrating motor to experience the vibrating effect when a player shoots, but the experience sense of recoil generated in the shooting game cannot be completely simulated, so that the mouse for the gun battle game is designed to bring the feeling of recoil to the player and be used for enhancing the real physical examination of the player.
SUMMERY OF THE UTILITY MODEL
The utility model aims to overcome the defects of the prior art and provide a gun battle game mouse. The utility model discloses utilize reciprocating piston motion, can produce the recoil that is similar when shooing along with pressing of mouse, strengthened game player's experience and felt.
The utility model discloses an adopt following technical solution to realize above-mentioned purpose: a gun battle game mouse comprises a mouse body and a recoil generation assembly, wherein the mouse body comprises an upper mouse cover and a mouse base, the upper mouse cover is provided with a left key and a right key, and microswitches are correspondingly arranged below the left key and the right key; the recoil generation assembly comprises a reciprocating piston type motion mechanism, a power supply and a press switch, the reciprocating piston type motion mechanism is connected with the power supply through the press switch, the reciprocating piston type motion mechanism is arranged in a mouse sample body, and the press switch is arranged between a left key of the mouse body and the micro switch and is on the same vertical plane with the micro switch. The motion direction of the reciprocating piston type motion mechanism is parallel to the long axis of the mouse body. The mouse body and the common game mouse all adopt a left key clicking mode, so when a left key is pressed down to click to open the gun, the press switch is also pressed down to electrify the reciprocating piston type motion mechanism, the front and back reciprocating motion is generated, the palm part is impacted instead of the up and down vibration of the vibration motor, and the recoil after the gun is opened is better simulated.
The reciprocating piston type motion mechanism is a push-pull electromagnet.
The recoil generation assembly further comprises an electromagnetic pulse generator and a controller, the press switch is connected with the controller, the controller is connected with the electromagnetic pulse generator, and the electromagnetic pulse generator is connected with the push-pull type electromagnet. The controller controls the electromagnetic pulse generator according to the pressing frequency of the press switch, so that the sliding frequency of the sliding rod of the push-pull type electromagnet can be controlled.
The controller is stm32 singlechip.
The electromagnetic pulse generator is connected with the controller through the adapter.
The electromagnetic pulse generator, the controller and the power supply are arranged separately from the mouse body.
The push switch is connected with a power plug through a power line, and the power plug is connected with a power supply. The power source may be a battery or mains electricity.
The reciprocating piston type motion mechanism is fixedly arranged on the mouse base.
The utility model adopts the beneficial effect that above-mentioned technical solution can reach is:
1. through the reciprocating piston type motion mechanism, the feeling of recoil can be obtained by following the action of the mouse button, and the actual game experience of the player is enhanced.
2. Through the electromagnetic pulse generator and the controller, the sliding frequency of the sliding rod of the push-pull type electromagnet can be adjusted according to the pressing frequency so as to match the simulation effect of a game scene.
Drawings
Fig. 1 is a schematic structural view of a gun game mouse according to the present invention;
fig. 2 is a schematic structural view of the recoil generating assembly of the present invention;
fig. 3 is a schematic structural view of a gun game mouse according to embodiment 2 of the present invention;
fig. 4 is a schematic structural diagram of a push-pull electromagnet in the present invention;
fig. 5 is another schematic view (with frame) of the push-pull electromagnet of the clock of the present invention.
Wherein: 1-upper cover of mouse; 2-mouse base; 3-a circuit board; 4-a microswitch; 5-reciprocating piston type motion mechanism; 6-a power supply; 7-pressing a switch; 8-stm32 single chip microcomputer; 9-an electromagnetic pulse generator; 10-an adaptor; 11-left key; 12-right key; 13-sliding bar
Detailed Description
The present invention will be described in further detail below by way of examples with reference to the accompanying drawings.
Example 1
As shown in fig. 1-2, a gun battle game mouse comprises a mouse body and a recoil generation assembly, wherein the mouse body comprises an upper mouse cover 1, a mouse base 2 and a circuit board 3 arranged on the mouse base 2, the upper mouse cover 1 is provided with a left button 11 and a right button 12, a microswitch 4 is correspondingly arranged below the left button 11 and the right button 12, and the microswitch 4 is arranged on the circuit board 3. The structure and operation principle of the mouse body are prior art and therefore will not be described in detail. The utility model discloses a mouse is used in rifle battle recreation still includes that recoil produces the subassembly, and recoil produces the subassembly as shown in figure 2, including reciprocating piston motion 5, power 6 and press the switch 7. The reciprocating piston type motion mechanism 5 is connected with a power supply 6 through a push switch 7. As shown in fig. 1, the push switch 7 is disposed below the left button 11 of the upper mouse cover 1, and assembled with the micro switch 4 on the same vertical plane, and the reciprocating piston type motion mechanism 5 is disposed in the mouse sample body, fixed at the rear side of the mouse base 2, and can be fixed through a clamping groove. The power source 6 may be a battery or mains. The push switch 7 can be connected with a power plug through a power line, the power plug is connected with a battery or a mains supply, and the structure and the connection mode of the power plug are also the prior art. According to the use habit of the mouse, when the left key 11 is pressed down, the press switch 4 is arranged at the position below the left key of the upper mouse cover 1, the microswitch 4 is welded on the circuit board 3 of the mouse base 2, the microswitch 4 and the press switch 3 are on the same vertical surface, the closing of the press switch 3 can synchronously control the closing of the microswitch 4, the microswitch 4 is pressed down to click the mouse to open the gun, meanwhile, the press switch 7 is also pressed down to electrify the reciprocating piston type motion mechanism 5 to generate the front and back reciprocating motion, the reciprocating piston type motion mechanism is arranged at the rear side of the mouse, impact is generated on the palm part, and the recoil of the gun is simulated.
Example 2
As shown in fig. 3, 4 and 5, the reciprocating piston type motion mechanism 5 adopts a push-pull electromagnet, and the specific structure of the push-pull electromagnet is shown in fig. 4 and 5. Fig. 4 is a structure with a frame removed, and fig. 5 is a structure with a frame schematically showing that the slide rod 13 slides back and forth according to the power-on condition.
Meanwhile, the mouse for the gunfight game in the embodiment further comprises an electromagnetic pulse generator 9, an adapter 10 and an stm32 single chip microcomputer 8, wherein the stm32 single chip microcomputer 8 is a controller, the push switch 7 is connected with the stm32 single chip microcomputer 8, the stm32 single chip microcomputer 8 is connected with the electromagnetic pulse generator 9, the electromagnetic pulse generator 9 is connected with the push-pull type electromagnet, and the specific connection indication can be shown in fig. 3. The electromagnetic pulse generator 9, the adapter 10 and the stm32 singlechip 8 can be assembled into a whole and are arranged separately from the mouse body.
The stm32 single chip microcomputer 8 provides input signals through the push switch 7, and outputs instructions to the electromagnetic pulse generator 9 to be changed correspondingly according to different frequencies of the push switch 7, so that the purpose of controlling the stretching frequency of the push-pull type electromagnet is achieved, and the power supply 6 is connected with the adapter 7 through a circuit and respectively supplies power to the electromagnetic pulse generator 9, the stm32 single chip microcomputer 8 and the push-pull type electromagnet. The power supply 6 shown in fig. 3 is a battery, but the power supply 6 may also be mains electricity. The push switch 7 can be connected to a power plug via a power cord, the power plug being connected to a battery or to mains electricity. The connection mode of the switch and the power supply is the prior art, and the connection of the power supply plug and the switch is not shown any more.
The present invention is not limited to the above embodiments, and various modifications and changes can be made by those skilled in the art without departing from the spirit of the present invention.
Claims (8)
1. A gun battle game mouse is characterized by comprising a mouse body and a recoil generation assembly, wherein the mouse body comprises an upper mouse cover and a mouse base, the upper mouse cover is provided with a left key and a right key, and microswitches are correspondingly arranged below the left key and the right key; the recoil generation assembly comprises a reciprocating piston type motion mechanism, a power supply and a press switch, the reciprocating piston type motion mechanism is connected with the power supply through the press switch, the reciprocating piston type motion mechanism is fixedly arranged in the mouse body, and the press switch is arranged between the left key of the mouse body and the microswitch and is on the same vertical plane with the microswitch.
2. The gunfight game mouse as recited in claim 1 wherein the reciprocating piston type motion mechanism is a push-pull electromagnet.
3. The gunfight game mouse as recited in claim 2 wherein the recoil generating assembly further comprises an electromagnetic pulse generator and a controller, the push switch is connected to the controller, the controller is connected to the electromagnetic pulse generator, and the electromagnetic pulse generator is connected to the push-pull electromagnet.
4. The gun warfare game mouse according to claim 3, wherein said controller is a stm32 single chip microcomputer.
5. The gunplay mouse as recited in claim 3, wherein the electromagnetic pulse generator is connected to the controller via an adapter.
6. The gun game mouse according to claim 3, wherein the electromagnetic pulse generator, the controller, and the power source are provided separately from the mouse body.
7. The gunfight game mouse as recited in claim 1, wherein the push switch is connected to a power plug through a power cord, and the power plug is connected to a power source.
8. The gunfight game mouse as recited in claim 1 wherein the reciprocating piston type motion mechanism is fixedly mounted on the mouse base.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202120477804.6U CN214151659U (en) | 2021-03-05 | 2021-03-05 | Mouse for gunfight game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202120477804.6U CN214151659U (en) | 2021-03-05 | 2021-03-05 | Mouse for gunfight game |
Publications (1)
Publication Number | Publication Date |
---|---|
CN214151659U true CN214151659U (en) | 2021-09-07 |
Family
ID=77553947
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202120477804.6U Active CN214151659U (en) | 2021-03-05 | 2021-03-05 | Mouse for gunfight game |
Country Status (1)
Country | Link |
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CN (1) | CN214151659U (en) |
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2021
- 2021-03-05 CN CN202120477804.6U patent/CN214151659U/en active Active
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