CN213149382U - Virtual reality scene simulation device - Google Patents

Virtual reality scene simulation device Download PDF

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Publication number
CN213149382U
CN213149382U CN202022117728.6U CN202022117728U CN213149382U CN 213149382 U CN213149382 U CN 213149382U CN 202022117728 U CN202022117728 U CN 202022117728U CN 213149382 U CN213149382 U CN 213149382U
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CN
China
Prior art keywords
glasses
shell
virtual reality
helmet
reality scene
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Active
Application number
CN202022117728.6U
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Chinese (zh)
Inventor
于涵
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Shenyang Lujiao Technology Co ltd
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Shenyang Lujiao Technology Co ltd
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Priority to CN202022117728.6U priority Critical patent/CN213149382U/en
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Abstract

The utility model discloses a virtual reality scene simulation device, including helmet and shell, the below left and right sides fixedly connected with fixed band of helmet, and the inside swing joint of fixed band has the regulation band, the shell sets up in the below of regulation band, and the internally mounted of shell has the earphone, the below of earphone is provided with the vocal hole, and the right side movable mounting of vocal hole has the signal panel, the left side activity in vocal hole is provided with the radio reception sponge, and installs VR glasses in the left side of radio reception sponge. This virtual reality scene analogue means is provided with the helmet, through the helmet, the fixed band, the setting of regulation band and shell, make the user when the use device, can be according to the face size of self, the pulling shell for the shell passes through the regulation band and stretches out and draws back on the fixed band, and be provided with the pilot pin on the fixed band, can accomplish the back in the regulation, screw up the pilot pin, fix a position fixed band and regulation band, prevent that the user from during the use, the part appears becoming flexible in the device.

Description

Virtual reality scene simulation device
Technical Field
The utility model relates to a scene simulation device technical field specifically is a virtual reality scene simulation device.
Background
With the rapid development of economy and the progress of science and technology in various regions, virtual reality is a new generation information interaction technology, which is continuously developed and perfected in recent years, is rapidly and widely applied in various fields and industries, and has a good enhancement effect on the perception experience of people. In the aspect of VR technology, a virtual space created by combining multiple scientific technologies such as simulation, an intelligent sensor and graphic display is used for providing the experience of a user on a real scene, and the existing VR technology mainly depends on vision and hearing and is based on semi-interactive experience of head motion capture or gesture capture.
Virtual reality scene analogue means on market does not possess in the use and carries out the supplementary effect of demolising fast to the part that needs to maintain in the device, make the part in the device if break down, when unable normal operating, the trouble part can't be changed, influence the normal work efficiency of device, can't be according to every user's user demand, corresponding part in to the device carries out the free adjustment, make the unable adaptation of device and different user, reduce the use flexibility of device, for this reason, we provide a virtual reality scene analogue means.
SUMMERY OF THE UTILITY MODEL
An object of the utility model is to provide a virtual reality scene analogue means, in order to solve the virtual reality scene analogue means that provides among the above-mentioned background art and do not possess the part that needs to maintain in the device in the use and carry out the supplementary effect of demolising fast, make the part in the device if break down, when unable normal operation, the trouble part can't be changed, influence the normal work efficiency of device, can't be according to every user's user demand, carry out the free adjustment to corresponding part in the device, make the unable adaptation of device and different user, reduce the problem of the use flexibility of device.
In order to achieve the above object, the utility model provides a following technical scheme: a virtual reality scene simulation device comprises a helmet and a shell, wherein fixing belts are fixedly connected to the left side and the right side of the lower portion of the helmet, adjusting belts are movably connected inside the fixing belts, the shell is arranged below the adjusting belts, earphones are installed inside the shell, sound-raising holes are formed in the lower portion of the earphones, signal plates are movably installed on the right sides of the sound-raising holes, sound-receiving sponges are movably arranged on the left sides of the sound-raising holes, VR glasses are installed on the left sides of the sound-receiving sponges, light-blocking covers are movably arranged at the front ends of the VR glasses, signal transmission plates are installed inside the VR glasses, optical lenses are arranged at the front ends of the light-blocking covers, connecting pipes are installed below the helmet, sliding strips are arranged inside the connecting pipes, positioning rings are movably arranged on the inner walls of the sliding strips, telescopic belts are fixedly arranged at the tops of the VR glasses, and elastic belts are installed below the, and one end of the elastic belt is provided with a locking clip.
Preferably, the fixing bands are symmetrically arranged on the left side and the right side of the lower part of the helmet, and the fixing bands and the shell form a movable structure through the adjusting bands.
Preferably, the shell passes through the screw and constitutes detachable construction with the earphone, and the one end of radio reception sponge closely laminates with the other end of shell.
Preferably, the axis of VR glasses coincides with the axis of telescopic band mutually, and the VR glasses with be in the light the connected mode between the cover for bonding.
Preferably, be swing joint between signal transmission board and the VR glasses, and the axis of VR glasses coincides mutually with the axis of helmet.
Preferably, the optical lens is symmetrically arranged at the front end of the VR glasses, and the optical lens is connected with the VR glasses in a threaded manner.
Preferably, the optical lens is symmetrically arranged at the front end of the VR glasses, and the optical lens is connected with the VR glasses in a threaded manner.
Compared with the prior art, the beneficial effects of the utility model are that: the virtual reality scene simulation device is provided with a helmet, and through the arrangement of the helmet, a fixing band, an adjusting band and a shell, when a user uses the device, the shell can be pulled according to the size of the face of the user, so that the shell can stretch out and draw back on the fixing band through the adjusting band, and a positioning bolt is arranged on the fixing band, after the adjustment is completed, the positioning bolt can be screwed down to position the fixing band and the adjusting band, so that the situation that parts in the device are loosened during the use of the user and the use stability of the device is influenced is avoided;
through the arrangement of the VR glasses, the light blocking cover and the telescopic belt, the light blocking cover can prevent an internal light source from being emitted from the VR glasses during the use of the VR glasses, the reality of real scene simulation viewed by a user is improved, the use efficiency of the device is indirectly improved, the device is beneficial to long-term use, the light blocking cover and the VR glasses are bonded, the light blocking cover is dirty after long-term use, and the light blocking cover can be torn off from the VR glasses by the user for cleaning;
by arranging the signal transmission plate, the optical lens, the connecting pipe, the sliding strip and the positioning ring, when the device is used, the scene simulation software can transmit signal data into the signal transmission plate, the signal is transmitted to relevant parts inside the VR glasses through the signal transmission plate for real scene simulation, and the optical lens is connected with the VR glasses through the screw thread, so that the surface of the optical lens can absorb dirt after the optical lens is used, the watching effect of a user is influenced, the user can detach the optical lens from the VR glasses through the arrangement of the screw thread, the optical lens is cleaned, the watching effect of the device is ensured not to be reduced, when the device is used, a user can push the VR glasses, so that under the action of the inner through hole, the telescopic adjustment is carried out on the connecting pipe, and the convenience of use person freely adjusts the height of VR glasses according to the viewing habit of self, improves the device and uses the flexibility.
Drawings
FIG. 1 is a schematic perspective view of the present invention;
FIG. 2 is a schematic front sectional view of the present invention;
FIG. 3 is a schematic side view of the present invention;
fig. 4 is a schematic view of the front view structure of the present invention.
In the figure: 1. a helmet; 2. fixing belts; 3. an adjustment belt; 4. a housing; 5. a handset; 6. a sound-raising hole; 7. a signal plate; 8. a sound-receiving sponge; 9. VR glasses; 10. a light blocking cover; 11. a signal transmission plate; 12. an optical lens; 13. a connecting pipe; 14. a slide bar; 15. a positioning ring; 16. a stretchable band; 17. an elastic band; 18. a locking clip.
Detailed Description
The technical solutions in the embodiments of the present invention will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments in the present invention, all other embodiments obtained by a person skilled in the art without creative work belong to the protection scope of the present invention.
Referring to fig. 1-4, the present invention provides a technical solution: a virtual reality scene simulation device comprises a helmet 1 and a shell 4, wherein the left side and the right side of the lower part of the helmet 1 are fixedly connected with fixing bands 2, the inner part of each fixing band 2 is movably connected with an adjusting band 3, the shell 4 is arranged below the adjusting band 3, a receiver 5 is arranged inside the shell 4, a sound-raising hole 6 is arranged below the receiver 5, a signal plate 7 is movably arranged on the right side of the sound-raising hole 6, a sound-receiving sponge 8 is movably arranged on the left side of the sound-raising hole 6, VR glasses 9 are arranged on the left side of the sound-receiving sponge 8, a light-blocking cover 10 is movably arranged at the front end of the VR glasses 9, a signal transmission plate 11 is arranged inside the VR glasses 9, an optical lens 12 is arranged at the front end of the light-blocking cover 10, a connecting pipe 13 is arranged below the helmet 1, a slide bar 14 is arranged inside the connecting pipe 13, a positioning ring 15 is movably arranged on the inner, an elastic band 17 is installed below the connection pipe 13, and a locking clip 18 is provided at one end of the elastic band 17.
The utility model discloses in: the fixing belts 2 are symmetrically arranged at the left side and the right side below the helmet 1, and the fixing belts 2 and the shell 4 form a movable structure through the adjusting belts 3; through helmet 1, fixed band 2, adjustment band 3 and shell 4's setting, make the user when the use device, can be according to the face size of self, pulling shell 4, make shell 4 stretch out and draw back on fixed band 2 through adjustment band 3, and be provided with the gim peg on fixed band 2, can accomplish the back in the regulation, screw up the gim peg, fix a position fixed band 2 and adjustment band 3, prevent that the user from using the period, the part appears not hard uply in the device, influence device stability in use.
The utility model discloses in: the shell 4 and the receiver 5 form a detachable structure through screws, and one end of the sound receiving sponge 8 is tightly attached to the other end of the shell 4; when the earphone 5 is used, if the earphone fails, the earphone 5 can be detached from the shell 4 through the screws when the earphone cannot normally run, so that later-stage quick maintenance of parts in the device is facilitated.
The utility model discloses in: the central axis of the VR glasses 9 coincides with the central axis of the telescopic belt 16, and the VR glasses 9 and the light blocking cover 10 are connected in an adhesion mode; through VR glasses 9, the cover 10 that is in the light, the setting of telescopic band 16, make VR glasses 9 during the use, cover 10 that is in the light can prevent internal light source, give off in the follow VR glasses 9, the outdoor scene simulation authenticity that the user watched is improved, the indirect availability factor that has improved the device, do benefit to the long-term use of device, and for bonding between cover 10 and the VR glasses 9 in the light, make cover 10 that is in the light dirty appears after using for a long time, the user can tear cover 10 in the light from VR glasses 9, clean.
The utility model discloses in: the signal transmission plate 11 is movably connected with the VR glasses 9, and the central axis of the VR glasses 9 is coincident with the central axis of the helmet 1; through the arrangement of the signal transmission plate 11, the optical lens 12, the connecting pipe 13, the sliding strip 14 and the positioning ring 15, when the device is used, the scene simulation software can transmit signal data to the signal transmission plate 11, and transmit signals to relevant parts inside the VR glasses 9 through the signal transmission plate 11 to perform real scene simulation.
The utility model discloses in: the optical lens 12 is symmetrically arranged at the front end of the VR glasses 9, and the optical lens 12 is connected with the VR glasses 9 in a threaded manner; make optical lens 12 after using, the surface can adsorb dirty, influences the user and watches the effect, and the setting of user's accessible screw thread is demolishd optical lens 12 from VR glasses 9, clears up optical lens 12, guarantees that the effect of watching of device can not descend.
The utility model discloses in: the optical lens 12 is symmetrically arranged at the front end of the VR glasses 9, and the optical lens 12 is connected with the VR glasses 9 in a threaded manner; the device is using, and the user can promote VR glasses 9 for under the effect of VR glasses 9 through inside through-hole, flexible regulation on connecting pipe 13, convenient to use person is according to the custom of watching of self, highly freely adjusts VR glasses 9, improves the device and uses the flexibility.
The working principle is as follows: for the virtual reality scene simulation device, firstly, a user wears the helmet 1 on the head, pulls the shell 4, so that the adjusting belt 3 on the shell 4 stretches on the fixing belt 2, the height of the shell 4 is freely adjusted, after the adjustment is completed, the positioning bolt on the fixing belt 2 is rotated, the fixing belt 2 and the adjusting belt 3 are positioned, the situation that parts in the device are loosened and the use stability of the device is affected during the use of the user is prevented, so that the sound receiving sponge 8 on the shell 4 is attached to the ear of the user, after the electronic element on the signal plate 7 receives the signal, the signal is transmitted to the receiver 5, the receiver 5 is transmitted through the sound raising hole 6 and is transmitted to the ear of the user through the sound receiving sponge 8, meanwhile, after the signal transmission plate 11 receives an external signal source, the signal is transmitted to the VR glasses 9, and the user observes the picture displayed inside the VR glasses 9 through the optical, realize the scene simulation effect, and when VR glasses 9 used, the user can stimulate VR glasses 9, make VR glasses 9 through inside through-hole's effect under, flexible regulation on connecting pipe 13, and the user can insert holding ring 15 in the draw runner 14 on the connecting pipe 13, fix a position VR glasses 9, the device is when using, the user can insert elastic webbing 17 and hasp clamp 18, carry out spacing constraint to the whole and user's head of device, prevent that the device from droing from the user's head.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (7)

1. A virtual reality scene simulation device, includes helmet (1) and shell (4), its characterized in that: the left side and the right side of the lower portion of the helmet (1) are fixedly connected with fixing belts (2), the adjusting belts (3) are movably connected inside the fixing belts (2), the shell (4) is arranged below the adjusting belts (3), earphones (5) are installed inside the shell (4), sound-raising holes (6) are formed in the lower portion of the earphones (5), signal plates (7) are movably installed on the right sides of the sound-raising holes (6), sound-receiving sponges (8) are movably arranged on the left sides of the sound-raising holes (6), VR glasses (9) are installed on the left sides of the sound-receiving sponges (8), light-blocking covers (10) are movably arranged at the front ends of the VR glasses (9), signal transmission plates (11) are installed inside the VR glasses (9), optical lenses (12) are arranged at the front ends of the light-blocking covers (10), and connecting pipes (13) are installed below the helmet (1), and a sliding strip (14) is arranged inside the connecting pipe (13), a positioning ring (15) is movably arranged on the inner wall of the sliding strip (14), a telescopic belt (16) is fixedly arranged at the top of the VR glasses (9), an elastic belt (17) is arranged below the connecting pipe (13), and a locking clip (18) is arranged at one end of the elastic belt (17).
2. The virtual reality scene simulator of claim 1, wherein: the fixing bands (2) are symmetrically arranged on the left side and the right side of the lower part of the helmet (1), and the fixing bands (2) and the shell (4) form a movable structure through the adjusting bands (3).
3. The virtual reality scene simulator of claim 1, wherein: the shell (4) and the receiver (5) form a detachable structure through screws, and one end of the sound reception sponge (8) is tightly attached to the other end of the shell (4).
4. The virtual reality scene simulator of claim 1, wherein: the axis of VR glasses (9) coincides with the axis of telescopic band (16), and the connection mode between VR glasses (9) and the cover that is in the light (10) is bonding.
5. The virtual reality scene simulator of claim 1, wherein: signal transmission board (11) and VR glasses (9) are swing joint between, and the axis of VR glasses (9) coincides mutually with the axis of helmet (1).
6. The virtual reality scene simulator of claim 1, wherein: the optical lens (12) is symmetrically arranged at the front end of the VR glasses (9), and the optical lens (12) is in threaded connection with the VR glasses (9).
7. The virtual reality scene simulator of claim 1, wherein: the optical lens (12) is symmetrically arranged at the front end of the VR glasses (9), and the optical lens (12) is in threaded connection with the VR glasses (9).
CN202022117728.6U 2020-09-24 2020-09-24 Virtual reality scene simulation device Active CN213149382U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202022117728.6U CN213149382U (en) 2020-09-24 2020-09-24 Virtual reality scene simulation device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202022117728.6U CN213149382U (en) 2020-09-24 2020-09-24 Virtual reality scene simulation device

Publications (1)

Publication Number Publication Date
CN213149382U true CN213149382U (en) 2021-05-07

Family

ID=75718898

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202022117728.6U Active CN213149382U (en) 2020-09-24 2020-09-24 Virtual reality scene simulation device

Country Status (1)

Country Link
CN (1) CN213149382U (en)

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