CN212395828U - Game audio extracting and identifying device - Google Patents

Game audio extracting and identifying device Download PDF

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Publication number
CN212395828U
CN212395828U CN202022165313.6U CN202022165313U CN212395828U CN 212395828 U CN212395828 U CN 212395828U CN 202022165313 U CN202022165313 U CN 202022165313U CN 212395828 U CN212395828 U CN 212395828U
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audio
interface
game
extraction
analysis circuit
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蒋琴
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Shenzhen Hengjinsheng Technology Co ltd
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Shenzhen Hengjinsheng Technology Co ltd
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Abstract

The application relates to a game audio extraction and identification device, which is used for assisting a game and comprises a shell, a control panel and an audio acquisition interface, wherein the audio acquisition interface is used for acquiring an audio signal output by a game program from network equipment; the control panel is provided with an audio analysis circuit, the audio acquisition interface is connected to the audio analysis circuit, and the audio analysis circuit acquires audio signals from the audio acquisition interface and analyzes the audio signals to obtain first analog information of the audio element corresponding to the sound source. The output audio is analyzed to assist the user in playing games, the user does not recognize game data through subjective feeling any more, the quantification of game assistance is realized, and the game experience of the user is improved.

Description

Game audio extracting and identifying device
Technical Field
The application relates to the field of game periphery, in particular to a game audio extracting and identifying device.
Background
When shooting games are played, a plurality of virtual characters are simultaneously played on the same virtual map, and each virtual character is controlled by a player. In order to simulate the battlefield actual condition more vividly, the game program can simulate the footstep sound of the virtual character when the virtual character walks, and the footstep sound is consistent with the footstep sound in reality according to the difference of the distance and the direction, and the players with rich experience can listen to the sound and distinguish the position according to the footstep sound. However, to achieve audible recognition requires repeated accumulation of games, which results in poor game experience for the user.
SUMMERY OF THE UTILITY MODEL
Accordingly, it is necessary to provide a game audio extraction and recognition device for solving the problem that a user experiences a poor game experience due to the need to repeatedly accumulate games for listening to sound recognition in a game.
The application provides a game audio extraction and identification device, which is used for assisting games and comprises a shell, a control panel and an audio acquisition interface, wherein,
the audio acquisition interface is used for acquiring an audio signal output by the game program from the network equipment;
the control panel is provided with an audio analysis circuit, the audio acquisition interface is connected to the audio analysis circuit, and the audio analysis circuit acquires audio signals from the audio acquisition interface and analyzes the audio signals to obtain first analog information of the audio element corresponding to the sound source.
In one embodiment, the audio acquisition interface is a 3.5mm earphone interface or a Type-C interface, and the audio acquisition interface is connected to the housing through a cable.
In one embodiment, the audio acquisition interface is a wireless interface, the audio acquisition interface establishes a connection with a standard audio interface of the network device in a wireless manner, and an audio signal is transmitted to the game audio extraction and identification device through a wireless data transmission channel.
In one embodiment, the audio analysis circuit further comprises an input interface, wherein the input interface is connected to the audio analysis circuit and controls the switch of the audio analysis circuit.
In one embodiment, the input interface is a button, a through hole is formed in the housing, and at least a portion of the input interface passes through the through hole and is exposed out of the housing, so that the input interface is easy to touch.
In one embodiment, the audio analysis device further comprises a touch screen, the input interface is a virtual button on the touch screen, and the touch screen is connected to the audio analysis circuit so as to realize on-off control of the audio analysis circuit by touching the virtual button.
In one embodiment, the device further comprises an audio output component, the audio output component is connected to the audio analysis circuit, and a signal output by the audio analysis circuit is output through the audio output component.
In one embodiment, the control board is further provided with an audio decoding circuit, the audio acquisition interface and the audio output component are connected to the audio decoding circuit, and an audio signal is input to the audio decoding circuit from the audio acquisition interface, decoded and output from the audio output component.
In one embodiment, the audio decoding circuit and the audio analysis circuit do not operate at the same time.
In one embodiment, the audio output component is at least one of a sound module and a standard audio interface.
The game audio extraction and identification device acquires the audio signal output by the game program from the network equipment, and presents the result of the identification processing to the user after identifying the acquired audio signal, so that the game data analysis of the audio signal acquired from the network equipment is realized by applying the field of game staying, the user does not recognize the game data through supervisor experience any more, and the quantification of game assistance is realized.
Drawings
Fig. 1 is a schematic flowchart illustrating an audio element extracting and identifying method according to an embodiment of the present application;
fig. 2 is a schematic diagram of a system structure of a method for extracting and identifying audio elements according to an embodiment of the present application;
FIG. 3 is a block diagram of a game audio extraction and recognition device according to an embodiment of the present application;
FIG. 4 is a frame structure diagram of a game audio extraction and identification device according to another embodiment of the present application.
Detailed Description
To facilitate an understanding of the present application, the present application will now be described more fully with reference to the accompanying drawings. Preferred embodiments of the present application are given in the accompanying drawings. This application may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete.
It will be understood that when an element is referred to as being "secured to" another element, it can be directly on the other element or intervening elements may also be present. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or intervening elements may also be present. The terms "vertical," "horizontal," "left," "right," and the like as used herein are for illustrative purposes only and do not represent the only embodiments.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein in the description of the present application is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items.
Referring to fig. 1, fig. 1 is a schematic flowchart illustrating an audio element extracting and identifying method according to an embodiment of the present application, where the audio element extracting and identifying method is executed by a game audio extracting and identifying device and is used for extracting an audio element from an audio signal output by a game program and identifying simulation information of the audio element to implement game assistance. The analog information is presented in a visual or audible form by the terminal device.
The game audio extracting and identifying device can be network equipment or a peripheral connected to the network equipment, and the network equipment is provided with a game program and can run the game program to be presented in an interface form. When the game program runs, the audio signal is output through the audio module of the network equipment. Network devices include but are not limited to PCs, smartphones, tablets and the like, and in the following embodiments, for convenience of description, the network devices are sometimes specifically described as smartphones, and it is understood that processes/steps/methods executed on smartphones may also be implemented on PCs, tablets.
The terminal device may be any one of a game audio extraction and recognition device, an audio device (such as an earphone), and a display device.
As shown in FIG. 1, the audio element extraction method based on audio recognition may include steps S10-S40. These steps are described in detail below.
And S10, acquiring the audio signal output by the network equipment.
The game program installed on the network equipment runs under the operation of a user, and in the running process of the game program, the audio signal is output through a standard audio interface of the network equipment. The standard audio interface is for example a 3.5mm headphone interface, a Type-C interface or other wireless Type of interface. The game audio extracting and identifying device comprises an audio acquiring interface, the audio acquiring interface corresponds to the standard audio interface, and the audio acquiring interface acquires the audio signal output by the network equipment from the standard audio interface.
As an alternative embodiment, when the game audio extraction and identification device is the network device itself (for example, a component in a smart phone), the game program outputs the audio signal when running, and outputs the audio signal through a standard audio interface. The game audio extraction identification device may acquire the audio signal output by the game program from the standard audio interface, so that the audio signal output by the game program is input into the game audio extraction identification device through the standard audio interface. That is, the game audio extraction and identification means does not directly establish a direct data transmission channel with the game program, but acquires audio data from a standard audio interface of the network device.
When the network equipment runs the game program, the game audio extracting and identifying device automatically runs the audio element extracting and identifying instruction, obtains audio data from the standard audio interface, and then performs at least one analysis to obtain the simulation information of the audio element. It should be noted that, in the present embodiment, the operation of the audio element extraction identification instruction may be started synchronously with the operation of the game program, for example, when the network device is detected to enter the game mode, the audio element extraction identification instruction is operated; the audio element extraction and identification means may operate the audio element extraction and identification instruction as long as the network device outputs audio data through a standard audio interface, for example.
Referring to fig. 2, as another alternative embodiment, when the game audio extracting and recognizing device is an external device connected to the network device, the game audio extracting and recognizing device acquires the audio signal output by the game program from the network device by establishing a data transmission channel between the audio acquiring interface and a standard audio interface of the network device.
The game audio extracting and recognizing device may specifically include a standard audio interface of the network device, and the standard audio interface of the network device is connected to the audio acquiring interface, and the standard audio interface of the network device receives the audio signal output from the audio acquiring interface.
In one embodiment, the audio acquisition interface of the game audio extraction and identification device is plugged into the standard audio interface of the network equipment to establish connection. For example, when the standard audio interface is a 3.5mm headphone interface, the audio acquisition interface is a 3.5mm headphone plug, the headphone plug is plugged into the headphone interface, and when the audio signal is transmitted to the standard audio interface, the audio signal is transmitted to the game audio extraction and identification device through the audio acquisition interface.
In another embodiment, the audio acquisition interface of the game audio extraction and identification device is wirelessly connected with the standard audio interface of the network equipment. For example, when the network device is a smart phone, the smart phone and the game audio extracting and identifying device may be both provided with bluetooth modules, and a wireless data transmission channel is established through the bluetooth modules, and the audio signal is transmitted to the game audio extracting and identifying device through the wireless data transmission channel.
In one embodiment, the game audio extraction and identification device may automatically execute an audio element extraction and identification instruction after receiving the audio signal, where the audio element extraction and identification instruction is used to instruct the game audio extraction and identification device to extract the audio signal corresponding to the specific audio element from the received audio signal. For example, when the audio acquisition interface is connected to the standard audio interface of the smartphone, the audio signal is acquired from the smartphone, and the audio signal corresponding to the specific audio element is extracted and identified from the acquired signal.
In another embodiment, the game audio extraction identification device may execute the audio element extraction identification instruction in response to a user operation after receiving the audio signal. The game audio extracting and identifying device can be provided with an input interface, and a user inputs an instruction through the input interface to control the game audio extracting and identifying device to execute the audio element extracting and identifying instruction. For example, the input interface may be a button, a virtual touch key, or the like. For example, after the audio obtaining interface is connected with the standard audio interface of the smart phone, the game audio extracting and identifying device obtains the audio signal from the smart phone, but does not execute the audio element extracting and identifying instruction, and only after the user operates the input interface to perform specific interactive input, the game audio extracting and identifying device executes the audio element extracting and identifying instruction to extract and identify the audio signal corresponding to the audio element from the audio signal.
The game audio extraction and identification device can be provided with a sound module, when the game audio extraction and identification device does not operate the audio element extraction and identification instruction, the audio signal is output through the sound module, namely, the sound module receives the audio signal and analyzes the audio signal, and then the audio signal is converted into corresponding audio playing. In this case, the game audio extracting and recognizing device may be regarded as an external sound. When the playing game audio extraction and identification device operates the audio element extraction and identification instruction, the analysis result of the audio signal is output through the sound module.
The game audio extracting and recognizing device can also be provided with a standard audio interface, the standard audio interface can be a 3.5mm earphone interface, a Type-C interface, and also can be a wireless interface such as a Bluetooth module, and the like, and is used for connecting audio equipment such as earphones and the like. When the audio equipment is connected to the standard audio interface, if the game audio extracting and identifying device does not operate the audio element extracting and identifying instruction, the audio signal is output to the audio acquiring equipment through the standard audio interface; if the game audio extracting and identifying device runs the audio element extracting and identifying instruction, the analysis result of the audio signal is output to the audio acquiring equipment through the standard audio interface. In this case, the game audio extracting and recognizing means may be regarded as an extension device that extends a standard audio interface of the network device.
It can be understood that, when the sound module and the standard audio interface are provided at the same time, if the standard audio interface is connected with the audio acquisition device, the audio is firstly output through the standard audio interface.
The audio signal output by the network device may include a plurality of audio elements, each of which corresponds to a different audio signal. For example, when the network device is running a game, the audio elements may include, but are not limited to, background music, gunshot, footsteps, player voices, game character voices, sounds emitted by vehicle driving, and the like. In an embodiment of the present application, the footsteps of a virtual player character are extracted. As an optional implementation manner, after the audio signal output by the game program is acquired, the game audio extraction and recognition device may further acquire a first audio attribute of the audio signal, and pre-process the acquired audio signal according to a corresponding relationship between a preset audio element and the first audio attribute to obtain an audio signal in a specific waveband.
Wherein the first audio attribute comprises at least one of volume, audio frequency and timbre. For example, the first audio attribute may be audio, an audio interval corresponding to the footstep sound is determined according to a preset correspondence between the audio and the footstep sound, and then the audio signal is subjected to spectrum analysis and is screened to obtain the audio signal corresponding to the footstep sound.
The preprocessing the acquired audio signal according to the correspondence between the audio element and the first audio attribute to obtain the audio signal in the specific band may specifically include: and determining an attribute interval corresponding to the audio element according to the corresponding relation between the audio element and the first audio attribute, filtering the audio signal, and reserving the audio signal in the attribute interval. The attribute interval is used for indicating the audio attribute interval corresponding to the specific audio element.
And S20, analyzing the audio signal, and determining a signal segment corresponding to the audio element according to the first attribute of the audio signal.
The first attribute of the audio signal includes information indicating an effect of the audio element. In an embodiment of the application, the first property of the audio signal comprises one or more of volume, audio, timbre. For example, the gunshot sound and the footstep sound have different sound effects in human perception, and at least one of the sound volume, the audio frequency and the tone color is different at the output of the audio signal.
The determining, by the game audio extraction and recognition device, the audio element according to the first attribute of the audio signal may specifically include: and determining a signal segment corresponding to the audio element according to the corresponding relation between the first attribute and the audio element. For example, after the first attribute corresponding to the footstep sound is determined, the audio signal segment where the footstep sound is located can be extracted and analyzed separately.
The correspondence between the audio element and the first attribute may be obtained based on experimental data, and is used to indicate whether the corresponding audio element exists in the audio signal. The game audio extraction and identification device can be internally provided with a learning module which is continuously trained in the using process to learn the corresponding relation between the audio elements and the first attributes, so that the identification accuracy of the audio elements is improved in the using process. For example, before leaving the factory, the learning module may be trained by using a plurality of sets of first attribute data input in advance, so that the learning module can identify a specific audio element more accurately. In the using state, when the game audio extraction and identification device receives an audio signal, the audio signal is input into the learning module, and the learning module carries out first attribute identification on the audio signal to identify the audio signal corresponding to the footstep sound.
By analyzing the first property of the audio signal, audio signal segments containing only specific audio elements can be extracted. For example, the audio signals corresponding to other audio elements are filtered out by filtering.
And S30, determining first analog information of the audio element corresponding to the sound source according to the second attribute of the audio signal.
In an embodiment of the application, the second property of the audio signal comprises one or more of volume, audio, timbre.
The sound source corresponding to the audio element refers to the source of the audio corresponding to the audio element. For example, the sound source corresponding to the footstep sound is the character that utters the footstep sound. In the embodiment of the present application, the audio signal is derived from a game, and the sound source corresponding to the footstep sound is a virtual character in the game.
As an alternative embodiment, the first analog information of the audio source comprises information indicating a spatial property of the audio source. The spatial attribute includes at least one of orientation and distance. Determining the first analog information of the sound source corresponding to the audio element according to the second attribute of the audio signal may specifically include: and obtaining the first analog information of the sound source corresponding to the audio element according to the corresponding relation between the second attribute of the audio signal and the first analog information of the sound source.
The corresponding relation between the second attribute of the audio signal and the first simulation information can be obtained by a laboratory, and can also be obtained by further training in the using process on the basis of data obtained by the laboratory. The corresponding relation between the second attribute of the audio signal and the first analog information is used for indicating that when the second attribute of the audio signal is a preset value, a group of first analog information is corresponding to the sound source of the audio signal. For example, a set of second attributes of the audio signal corresponding to the footstep sound corresponds to a set of data representing the orientation, distance of the virtual character.
In one embodiment, the audio signal is game audio output by a game program. Obtaining the first analog information of the sound source corresponding to the audio signal according to the corresponding relationship between the second attribute of the audio signal and the first analog information of the sound source specifically includes: and obtaining the azimuth and the distance of the virtual game character which gives the footstep sound according to the corresponding relation between the second attribute of the audio signal and the first simulation information.
As an alternative embodiment, when determining the first analog information of the sound source, the first analog information of the sound source may be determined according to the same audio element corresponding to a plurality of audio signals located at different time points within one time period. For example, when the virtual character walks, walking is usually continuous, the footstep sounds of continuous walking reflect audio signals at different times, and the orientation and distance of the virtual character can be determined according to the audio signals corresponding to a plurality of continuous footstep sounds in a short time. The distance and the orientation of the virtual character are determined through a plurality of continuous footsteps, and the prediction accuracy of the distance and the orientation can be improved.
And S40, presenting the first analog information of the sound source.
After the game audio extraction and identification device obtains the first simulation information of the sound source corresponding to the specific audio element through analysis, the first simulation information can be presented to the user. For example, when the game audio extraction and identification device is provided with a sound device or a standard audio interface, the first analog information is broadcasted through the sound device or is output to the earphone through the standard audio interface.
For example, when the virtual character is located at the left front and the distance is 500 m by analyzing the audio signal, the game audio extraction and recognition device can directly broadcast the location and the distance, i.e., "500 m at the left front".
As an alternative embodiment, when presenting the first analog information of the sound source, the first analog information may be combined with a preset template. The first analog information of the sound source may be: determining a presentation template according to the corresponding relation between the first simulation information and the template, and inputting the first simulation information into the presentation template to obtain broadcast information; and presenting the broadcast information. For example, the direction and the distance correspond to one direction template, and after the direction and the distance are input into the direction template, the broadcast information is obtained as that "enemy is found 500 meters in front left", or "enemy is located 500 meters in front left".
According to the method and the device, the audio signals output by the game program are obtained from the network equipment, the obtained audio signals are identified, the audio elements (such as footstep sounds) are identified, the first simulation information (such as the direction and distance of virtual characters emitting the footstep sounds) of the sound source is obtained according to the second attributes of the audio elements, the game assistance is performed on the user through the analysis of the output audio, the user does not identify game data through subjective feeling any more, the quantification of the game assistance is realized, and the game experience of the user is improved.
Referring to fig. 2 and 3, the present application further provides a game audio extracting and recognizing device 100 for assisting a game. The game audio extracting and identifying device 100 comprises a casing 130, a control panel 120 and an audio acquiring interface 110, wherein the audio acquiring interface 110 is used for acquiring an audio signal output by a game program from a network device; the control board 120 is provided with an audio analysis circuit 121, the audio acquisition interface 110 is connected to the audio analysis circuit 121, and the audio analysis circuit 121 acquires an audio signal from the audio acquisition interface 110 and analyzes the audio signal to obtain first analog information of a sound source corresponding to an audio element. The first analog information of the sound source comprises information used for indicating the spatial attribute of the sound source, and the spatial attribute comprises at least one of azimuth and distance.
As an alternative embodiment, the audio acquisition interface 110 may be a 3.5mm headphone interface or a Type-C interface, and the audio acquisition interface 110 is connected to the housing 130 by a cable. The audio acquisition interface 110 interfaces with a standard audio interface of a network device to establish a connection to acquire audio signals from the network device.
As another alternative, the audio obtaining interface 110 is a wireless interface, and the wireless interface includes, but is not limited to, a bluetooth module and a wifi module. The audio acquisition interface 110 is wirelessly connected to a standard audio interface of a network device, and the audio signal is transmitted to the game audio extraction and recognition device 100 through a wireless data transmission channel.
Referring to fig. 3, in some embodiments, the audio analysis circuit further includes an input interface 131, and the input interface 131 is connected to the audio analysis circuit 121 and controls a switch of the audio analysis circuit 121. The user inputs an instruction through the input interface 131 to control whether the game audio extraction recognition device 100 executes the audio element extraction recognition instruction.
For example, the input interface 131 may be a button, a through hole may be disposed on the housing 130, and at least a portion of the input interface 131 passes through the through hole and is exposed out of the housing 130, so that the input interface 131 is easily touched.
For example, a touch screen is further included, the input interface 131 is a virtual button on the touch screen, and the touch screen is connected to the audio analysis circuit 121, so that a user can perform on-off control on the audio analysis circuit 121 by touching the virtual button.
In some embodiments, an audio output component 140 is further included, the audio output component 140 is connected to the audio analysis circuit 121, and a signal output by the audio analysis circuit 121 is output through the audio output component 140.
In some embodiments, the control board 120 is provided with an audio decoding circuit 123, the audio acquisition interface 110 and the audio output component 140 are connected to the audio decoding circuit 123, and the audio signal is input from the audio acquisition interface 110 to the audio decoding circuit 123, decoded and then output from the audio output component 140.
The audio decoding circuit 123 and the audio analyzing circuit 121 are not operated at the same time, that is, at the same time, if the audio decoding circuit 123 is operated, the audio analyzing circuit 121 is not operated. This may be achieved by a relay associated with the input interface 131.
The audio output component 140 may be at least one of a sound module, a standard audio interface. The standard audio interface is connected to the audio analysis circuit 121, and a signal output by the audio analysis circuit 121 is output through the audio module. The standard audio interface can be 3.5mm earphone interface, Type-C interface, also can be wireless interface such as bluetooth module for audio equipment such as connection earphone.
It can be understood that, when the sound module and the standard audio interface are provided at the same time, if the standard audio interface is connected with the audio acquisition device, the audio is firstly output through the standard audio interface.
The game audio extraction and identification device 100 acquires the audio signal output by the game program from the network equipment, and after the acquired audio signal is identified, presents the result of the identification to the user, applies the field of game playing, realizes the game data analysis of the audio signal acquired from the network equipment, and realizes the quantification of game assistance because the user does not recognize the game data through subjective feeling.
An embodiment of the present application further provides a machine-readable storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the method of any of the above embodiments.
The system/computer device integrated components/modules/units, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, all or part of the flow in the method of the embodiments described above can be realized by a computer program, which can be stored in a computer-readable storage medium, and when the computer program is executed by a processor, the steps of the method embodiments described above can be realized. Wherein the computer program comprises computer program code, which may be in the form of source code, object code, an executable file or some intermediate form, etc. The computer-readable storage medium may include: any entity or device capable of carrying the computer program code, recording medium, usb disk, removable hard disk, magnetic disk, optical disk, computer Memory, Read-only Memory (ROM), Random Access Memory (RAM), electrical carrier wave signals, telecommunications signals, software distribution medium, etc. It should be noted that the computer readable medium may contain content that is subject to appropriate increase or decrease as required by legislation and patent practice in jurisdictions, for example, in some jurisdictions, computer readable media does not include electrical carrier signals and telecommunications signals as is required by legislation and patent practice.
The present application further provides a computer device, comprising: a processor; a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of any of the above embodiments via execution of the executable instructions.
In the several embodiments provided in this application, it should be understood that the disclosed systems and methods may be implemented in other ways. For example, the system embodiments described above are merely illustrative, and for example, the division of the components is only one logical division, and other divisions may be realized in practice.
In addition, each functional module/component in the embodiments of the present application may be integrated into the same processing module/component, or each functional module/component may exist alone physically, or two or more functional modules/components may be integrated into the same processing module/component. The integrated modules/components can be implemented in the form of hardware, or can be implemented in the form of hardware plus software functional modules/components.
It will be evident to those skilled in the art that the embodiments of the present application are not limited to the details of the foregoing illustrative embodiments, and that the embodiments of the present application can be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the embodiments being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned. Furthermore, it is obvious that the word "comprising" does not exclude other elements or steps, and the singular does not exclude the plural. Several units, modules or means recited in the system, apparatus or terminal claims may also be implemented by one and the same unit, module or means in software or hardware. The terms first, second, etc. are used to denote names, but not any particular order.
The above-mentioned embodiments only express several embodiments of the present application, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the concept of the present application, which falls within the scope of protection of the present application. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. A game audio extraction and identification device is characterized in that the device is used for assisting games and comprises a shell, a control panel and an audio acquisition interface, wherein,
the audio acquisition interface is used for acquiring an audio signal output by the game program from the network equipment;
the control panel is provided with an audio analysis circuit, the audio acquisition interface is connected to the audio analysis circuit, and the audio analysis circuit acquires audio signals from the audio acquisition interface and analyzes the audio signals to obtain first analog information of the audio element corresponding to the sound source.
2. The game audio extraction recognition device of claim 1, wherein the audio acquisition interface is a 3.5mm earphone interface or a Type-C interface, and the audio acquisition interface is connected to the housing through a cable.
3. The game audio extracting and recognizing device according to claim 1, wherein the audio acquiring interface is a wireless interface, the audio acquiring interface is wirelessly connected to a standard audio interface of the network device, and an audio signal is transmitted to the game audio extracting and recognizing device through a wireless data transmission channel.
4. The game audio extraction recognition device of claim 1, further comprising an input interface, the input interface being connected to the audio analysis circuit and controlling a switch of the audio analysis circuit.
5. The game audio extraction and identification device of claim 4, wherein the input interface is a button, the housing is provided with a through hole, and the input interface at least partially passes through the through hole and is exposed out of the housing, so that the input interface is easy to touch.
6. The game audio extraction and recognition device of claim 4, further comprising a touch screen, wherein the input interface is a virtual button on the touch screen, and the touch screen is connected to the audio analysis circuit to realize on-off control of the audio analysis circuit by touching the virtual button.
7. The game audio extraction and identification device of claim 1, further comprising an audio output component, wherein the audio output component is connected to the audio analysis circuit, and a signal output by the audio analysis circuit is output through the audio output component.
8. The game audio extracting and recognizing device according to claim 7, wherein the control board is further provided with an audio decoding circuit, the audio acquiring interface and the audio output unit are connected to the audio decoding circuit, and an audio signal is input from the audio acquiring interface to the audio decoding circuit, decoded and output from the audio output unit.
9. The game audio extraction identification device of claim 8, wherein the audio decoding circuit and the audio analysis circuit do not operate at the same time.
10. The game audio extraction identification device of claim 7, wherein the audio output component is at least one of a sound module and a standard audio interface.
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