CN212369529U - Limb function assessment and rehabilitation training system for cerebral apoplexy - Google Patents
Limb function assessment and rehabilitation training system for cerebral apoplexy Download PDFInfo
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Abstract
The utility model discloses a limb function evaluation and rehabilitation training system for cerebral apoplexy, which belongs to the technical field of medical rehabilitation, and comprises a VR head display, wherein a microphone and a loudspeaker are fixedly arranged on the VR head display, and are connected with VR head display data; action capture device and infrared camera, the laminating that the action capture device can separate covers on each joint activity point of patient, the action capture device carries out data connection with infrared camera, can long-rangely do not have the region restriction to carry out limbs function aassessment and rehabilitation training to each different patient to can observe patient's actual motion state in real time, make the doctor have an audio-visual judgement, and can let the doctor interact with the patient in real time, correct wrong posture, improve the degree of accuracy of training action, improve the training effect.
Description
Technical Field
The utility model relates to a medical treatment rehabilitation technical field especially relates to a limbs function aassessment and rehabilitation training system of cerebral apoplexy.
Background
Stroke (cerebral stroke) is also known as stroke. Is an acute cerebrovascular disease, which is a group of diseases causing brain tissue damage due to sudden rupture of cerebral vessels or failure of blood flow into the brain due to vessel occlusion, including ischemic and hemorrhagic stroke. The incidence rate of ischemic stroke is higher than hemorrhagic stroke, and accounts for 60-70% of the total stroke. The occlusion and stenosis of internal carotid and vertebral arteries can cause ischemic stroke, the age is more than 40 years old, more men than women, severe people can cause death, and the death rate of hemorrhagic stroke is higher. The stroke has a plurality of sequelae, the rehabilitation is difficult, and the optimal rehabilitation time is a period of time just after the stroke, so the limb function evaluation and the rehabilitation training are needed, the recovery can be better realized, and the influence degree of the sequelae is reduced.
The sequelae of stroke are characterized by:
1. hemorrhagic stroke sequelae include limb dysfunction mainly manifested by hemiplegic lateral sensation and motor dysfunction; cerebral hemorrhage with a greater range of cognitive and mental or multiple relapses, can be left with mental and cognitive disorders: such as personality change, negative pessimism, depression and depression of the body, listlessness, easy excitement, etc.; speech dysfunction; swallowing dysfunction; other symptoms such as headache, vertigo, nausea, insomnia, dreaminess, inattention, tinnitus, dim eyesight, hyperhidrosis, palpitation, unstable gait, soreness and fatigue of neck, weakness, anorexia, hypomnesis, dementia, depression, etc.
2. Cerebral ischemic stroke sequelae, including hemiplegia, are the most common cerebral thrombosis sequelae. The muscle strength of one limb is reduced, the limb is not active or can not be active at all. Often accompanied by sensory disturbances of the ipsilateral limb such as cold and heat, pain, etc. Sometimes with ipsilateral visual field defects; aphasia and exercise aphasia are expressed in that a patient can understand the words of others but cannot express his/her own meaning. Sensory aphasia is characterized by no language expression disorder, no understanding of others and their own utterances, and manifesting as "self-uttering" when they are answered. The named aphasia shows that one article can be seen, the purpose of the article can be spoken, but the name of the article cannot be called; a wide range or multiple relapses are also symptoms of cerebral thrombosis sequelae which can leave mental and intellectual disabilities: personality changes, negative pessimism, depression and depression of the body, listlessness, easy excitement, etc.; other symptoms are headache, dizziness, nausea, insomnia, dreaminess, inattention, tinnitus, dim eyesight, hyperhidrosis, palpitation, unstable gait, soreness and fatigue of the neck, weakness, loss of appetite, memory impairment, intolerance of noise, etc.
The most obvious performance is limb dysfunction, which affects later activities of patients, if rehabilitation training is timely and appropriate, more parts of limb functions can be recovered, if doctor-guided rehabilitation training is not timely performed, the limb functions before stroke happens, once the time exceeds half a year after the stroke happens, the actions and functions of the non-recovered limbs hardly recover later, and therefore timely limb assessment and rehabilitation training are needed.
For example, the stroke rehabilitation training system based on virtual reality and inertial motion capture is disclosed as 2018, 11 and 23, and Chinese patent application No. CN201810748613.1, and comprises motion capture equipment, virtual reality human-computer interaction equipment and feedback equipment; the motion capture device is in communication connection with the virtual reality human-computer interaction device, and the virtual reality human-computer interaction device is in communication connection with the feedback device.
Although the stroke rehabilitation training system based on virtual reality and inertial motion capture is based on a virtual reality technology and a motion capture technology, a novel treatment and rehabilitation system is explored. The technique replaces the position of the traditional doctor, and a great deal of manpower is saved. Utilize the virtual reality technique to play the treatment process recreation, make the treatment process no longer boring, in addition, the addition of novel technique has saved a large amount of treatment costs, but can not in time guide according to patient's action, also can not let the doctor judge according to patient's condition, the doctor does not have the audio-visual recovered training condition of looking over the patient of way, because finally make diagnosis and evaluation report still the doctor, make the doctor lack the understanding to the patient like this, and wrong action posture when can not in time effectual correction patient training, probably cause wrong action.
Based on this, the utility model designs a limbs function aassessment and rehabilitation training system of cerebral apoplexy to solve above-mentioned problem.
Disclosure of Invention
An object of the utility model is to provide a limbs function aassessment and rehabilitation training system of cerebral apoplexy, can long-rangely not have the region restriction to carry out limbs function aassessment and rehabilitation training to each different patient, and can observe patient's actual action state in real time, make the doctor have an audio-visual judgement, and can let the doctor interact with the patient in real time, correct the wrong posture, improve the degree of accuracy of training action, improve the training effect, and let the doctor can audio-visual judgement patient whether can further deepen and strengthen the training degree, and can be with the whole records of patient's action on the case, can observe repeatedly and carry out more accurate judgement, do accurate preliminary plan for rehabilitation training on next step.
The utility model discloses a realize like this: a limb function assessment and rehabilitation training system for stroke comprises a VR head display, wherein a microphone and a loudspeaker are fixedly mounted on the VR head display and are connected with data of the VR head display;
the motion capture device is detachably attached to and covers each joint moving point of a patient, the motion capture device is in data connection with the infrared camera, and the motion capture device is arranged in the shooting range of the infrared camera;
the infrared camera is in data connection with the processor through the VR head display;
and the remote controller is in data connection with the processor.
Furthermore, the VR head is provided with a plurality of sets, and each set of VR head is connected with the processor through a wireless network.
Furthermore, the processor is a computer terminal, the processor is also connected with a signal receiver, and the processor is in data connection with the remote controller through the signal receiver.
Furthermore, each set of motion capture device comprises two motion capture gloves and a set of joint motion capture points, the motion capture gloves are elastic gloves for fixing the finger joint motion capture points, the joint motion capture points cover motion capture recording patch points of the movable points at the joints of the limbs of the human body, and each joint motion capture point is independently connected with the infrared camera.
Furthermore, each set of VR head display is in data connection with the processor through a wireless network.
Further, the remote controller is spaced from the processor by a distance of no more than ten meters.
The utility model has the advantages that: the utility model can control the network connection capacity of the VR head display and the processor, so that doctors and patients are not limited to the same place, patients in different positions can be networked, and video signals can be transmitted in real time, doctors and patients can interact in real time, doctors can change the training scene displayed in the VR head display at any time according to the actual situation of the patients, thus, a huge training space is not needed, only a single activity space is needed, doctors can evaluate the limb function and perform rehabilitation training for the patients at home in the space, and can invite a plurality of doctors to assist, and perform rehabilitation training for a plurality of patients at the same time, thereby increasing the interactivity and the interestingness, no longer being limited to places and space places, the environment can be adjusted at any time, no longer being the original VR game, but being an interactive game, being more interesting, and through the real-time VR game, a doctor can more visually observe the limb functions of a patient, carry out the next training arrangement, check and correct the training actions of the patient, avoid the influence of wrong actions on the rehabilitation of the patient, the system is more timely and effective, is more vivid and interesting than the general movement only according to programs, can change scenes and play arrangement in real time according to the preference and the body state of the patient, can mutually communicate with the patient through a VR head display, can mutually encourage and communicate the rehabilitation experience, and is more interesting than the personal training, and the system can record all the actions of the patient in the computer of the doctor, is convenient for the action reply observation of the patient afterwards, carries out more fine checking and judgment, is beneficial to the next training plan arrangement, and can improve the rehabilitation training efficiency of the key rehabilitation period of the cerebral apoplexy, the device can lead doctors to make the reasons, so that the patients do not need to use hospitals to obtain the training guidance of the intuitive arrangement of the doctors, the rehabilitation effect is more diversified, and the guidance is more accurate.
Drawings
The invention will be further described with reference to the following examples with reference to the accompanying drawings.
FIG. 1 is a schematic view of the overall structure of the present invention;
FIG. 2 is a schematic view of the VR head display structure of the present invention;
FIG. 3 is a schematic view of the structure of the motion capture device of the present invention;
FIG. 4 is an enlarged view of the foot of the motion capture device of the present invention;
fig. 5 is the overall scene layout diagram of the present invention.
In the drawings, the components represented by the respective reference numerals are listed below:
1-processor, 11-signal receiver, 2-VR head display, 21-microphone, 22-speaker, 3-remote control, 4-motion capture device, 41-motion capture glove, 42-joint motion capture point, 5-infrared camera.
Detailed Description
Referring to fig. 1 to 5, the present invention provides a technical solution: a limb function assessment and rehabilitation training system for stroke comprises a VR head display 2, wherein a microphone 21 and a loudspeaker 22 are fixedly mounted on the VR head display 2, and the microphone 21 and the loudspeaker 22 are in data connection with the VR head display 2;
the motion capture device 4 and the infrared camera 5, the motion capture device 4 can be separately attached to cover each joint moving point of the patient, the motion capture device 4 is in data connection with the infrared camera 5, and the motion capture device 4 is arranged in the shooting range of the infrared camera 5;
the infrared camera 5 is in data connection with the processor 1 through the VR head display 2;
The VR head display 2 is provided with a plurality of sets, each set of VR head display 2 is connected with the processor 1 through a wireless network, a plurality of sets of equipment are connected through the VR head display 2, and a doctor wearing the VR head display 2 and a patient are in the same virtual space to interact;
the processor 1 is a computer terminal, the processor 1 is also connected with a signal receiver 11, the processor 1 is in data connection with a remote controller 3 through the signal receiver 11, and sends an instruction to the processor 1 through the remote controller 3, so that the virtual environment displayed in the VR head display 2 can be operated, and a doctor can conveniently control the setting of the virtual environment when interacting with a patient, evaluating and instructing the patient to train;
each set of motion capture device 4 comprises two motion capture gloves 41 and a set of joint motion capture points 42, the motion capture gloves 41 are elastic gloves for fixing the finger joint motion capture points, the set of joint motion capture points 42 cover motion capture recording patch points of the movable points of the joints of the limbs of the human body, each joint motion capture point 42 is independently connected with the infrared camera 5, the angle of the motion of the human body is not interfered, the wearing is almost sensorless, the motion of the human body can be accurately and timely displayed, and the motion can be displayed for all people wearing the VR head display 2, so that people participating in virtual training can interact;
each set of VR head display 2 is in data connection with the processor 1 through a wireless network, so that connection is convenient to establish, and movement is not influenced;
the distance between the remote controller 3 and the processor 1 is not more than ten meters, the remote controller 3 is used as a host to facilitate the remote control of the processor 1 to change the setting of the virtual environment, and a doctor operates to buffer the virtual environment to participate in roles.
The embodiment of the utility model provides a through providing a limbs function aassessment and rehabilitation training system of cerebral apoplexy, the utility model provides a technical problem who solves is: 1. before, a doctor and a patient need to face each other in the same room for training and guidance, but after a stroke patient is ill, the stroke patient has limb obstacles with different degrees, so that much inconvenience is brought to the patient to go to a hospital, but the patient cannot go to the hospital and has no way to perform rehabilitation training, and no equipment is used for performing action recording; 2. some devices can perform self-rehabilitation training, but the training is standardized and can not be different from person to person, but sequelae of cerebral apoplexy are various and different for every person, the key rehabilitation period is only half a year, the optimal time is only three months, the rehabilitation effect of a patient is deteriorated by wasting a little time, the limb function which is not rehabilitated later can not be recovered, and customized action training is needed; 3. the guidance of one person for rehabilitation training is too dull, no communication and mutual comfort encouragement exist, only the two doctors and the patients are in relatively unequal communication, the patients can feel inferior and are not beneficial to rehabilitation training, but when the training is carried out in the environment of the scene, the required space is too large, the occupied area is relatively wide, so that a plurality of patients need to queue for appointment training time, the training is very troublesome, 4, the rehabilitation training in hospitals, the field environment is single, only the white wall in hospitals can be realized, the interestingness is not high, and the patients need to go to the hospitals every time, so that the training is very inconvenient and uncomfortable;
the realized technical effects are as follows: 1. different doctors and patients in the north, south and south can be connected together through the VR head display 2, for example, a certain doctor can take the hands for rehabilitation training of language disorders, the doctor can intensively train the language disorder patients in different cities, and other doctors can learn through the VR head display, so that more patients can be helped, more doctors can learn and more patients can be benefited; 2. patients can do rehabilitation training and function evaluation at home, and the patient can feel more comfortable without running to a hospital and can lie on a home sofa or a bed, so that the environment is more relaxed, and some patients can relieve incontinence and can do training at home, even if the patients do not feel embarrassed; 3. a plurality of patients can be trained together through the VR head display 2, experience communication among the patients can be increased, resonance of the patients can be facilitated, the patients can encourage each other, communication can be performed under supervision of doctors, and wrong experience transmission is avoided; 4. a doctor can visually see the action of a patient through the VR head display 2, and can calibrate the wrong action in time, so that the training effect is improved, and the error is avoided; 5. the processor 1 can bring different scene environments to the patient through the VR head display 2, so that the body and mind of the patient are more comfortable and pleasant, the training environment is more diversified and is not easy to wither; 6. the action of the patient can be completely recorded on the computer serving as the processor 1, so that the doctor can carefully check and observe the fine action in the later stage, and make more accurate function assessment and carry out the next rehabilitation training arrangement.
The embodiment of the utility model provides an in technical scheme for solving above-mentioned problem, the general thinking is as follows:
for better understanding of the above technical solutions, the following detailed descriptions will be provided in conjunction with the drawings and the detailed description of the embodiments.
The utility model can be manufactured and used in the market through the fact that VR technology and motion capture technology are mature technologies when being installed, the motion capture device 4 and the infrared camera 5 are installed in the rehabilitation training rooms of patients and hospitals together, no large space is needed, 1-2 individuals can move widely, then ensuring that a plurality of infrared cameras 5 can fully cover all the motion angles of the motion capture device 4, installing a signal receiver 11 on the processor 1, and the motion capture glove 41 is woven by elastic ropes and is internally provided with motion capture points, the joint motion capture points 42 are required to be attached to all key activities of the human body, the infrared camera 5 can capture the motion of a person, and passes the data and signals through the VR headset 2 over a wireless network to the connected processor 1.
In one particular embodiment: an action-guiding doctor and a field-control doctor for controlling environment and scene need to perform limb function assessment and rehabilitation training on three patients who can stand reluctantly and a bedridden patient, and all the doctors and patients are not in the same place.
step 6, the doctor sees the action completed by the patient through the worn VR head display 2, carries out evaluation and training according to the action completion condition, and instructs the patient to carry out the next action, and the doctor helps the patient to complete evaluation and training;
step 7, during the operation of the processor 1, the processor 1 records the action tracks of the action capture devices 4 sent by all the VR head displays 2 which are connected, and judges the next action grade and selects the game action difficulty, the processor 1 judges the effect of the rehabilitation training, the technology of the processor 1 for automatically judging the action difficulty and the rehabilitation state of the patient can refer to the part of functions of a stroke rehabilitation training system based on virtual reality and inertial movement, the application number of which is CN201810748613.1 and the publication date of which is 11 and 23 in 2018, the method of the system is mainly based on doctor judgment, because the doctor remotely and finely observes the motion form and the action completion state of the patient in real time, the limb function evaluation and the rehabilitation training can be more intuitively carried out, the requirements of the patient can be judged more humanizedly, and the system can directly interact with the patient, and (4) knowing the real-time physical condition of the patient in the process of limb function evaluation and rehabilitation training.
It should be noted that all the VR head displays 2 of the present device are wirelessly connected, and can be located in the same room in reality, or in different spaces in different places in reality, and are not limited by places and environments, but in the virtual environment displayed by the VR head displays 2, all the connected VR head displays 2 are located in the same environment, and can see the actions of other people establishing the connection and the body actions of themselves through the VR head displays 2, so that the patient can distinguish the actions of himself from the other actions, which is a mature technology in VR games, belongs to the environment and program setting of VR internal games, and such game setting does not belong to the protection object of the present system, and the present system only uses such games and scene setting.
For the description of motion capture devices, from a technical point of view, the essence of motion capture is to measure, track and record the motion trajectory of an object in three-dimensional space, and a typical motion capture device generally consists of the following parts:
1. the sensors, i.e. sensors fixed to specific parts of the moving object, provide the Motion capture system with position information of the moving object, and generally determine the number of trackers according to the capturing fineness.
2. Signal capturing devices, which are distinguished by the type of Motion capture system, are responsible for the capturing of position signals. For mechanical systems, it is a circuit board that captures electrical signals, and for optical Motion capture systems, it is a high resolution infrared camera.
3. Data transfer devices, Motion capture systems, and particularly Motion capture systems that require real-time effects, require the rapid and accurate transfer of large amounts of Motion data from a signal capture device to a computer system for processing, and data transfer devices are used to accomplish this task.
4. Data processing equipment, data captured by a Motion capture system need to be corrected and processed, and then three-dimensional models need to be combined to complete the work of computer animation production, so that data processing software or hardware is needed to complete the work. The software and the hardware are all used for processing data by means of the high-speed computing capability of a computer, so that the three-dimensional model can be really and naturally moved
At present, motion capture and processing equipment is a relatively mature technology, the technology is already in a more field use and popularization stage at present, and the equipment tends to be simple in motion capture, low in cost and simpler and more convenient to operate.
Although specific embodiments of the present invention have been described, it will be understood by those skilled in the art that the specific embodiments described are illustrative only and are not limiting upon the scope of the invention, and that equivalent modifications and variations can be made by those skilled in the art without departing from the spirit of the invention, which is to be limited only by the claims appended hereto.
Claims (6)
1. A limb function assessment and rehabilitation training system for cerebral apoplexy is characterized in that: comprises that
The VR head display (2), a microphone (21) and a loudspeaker (22) are fixedly arranged on the VR head display (2), and the microphone (21) and the loudspeaker (22) are in data connection with the VR head display (2);
the motion capture device (4) and the infrared camera (5), the motion capture device (4) can be separately attached to cover each joint moving point of a patient, the motion capture device (4) is in data connection with the infrared camera (5), and the motion capture device (4) is arranged in the shooting range of the infrared camera (5);
the infrared camera (5) is in data connection with the processor (1) through the VR head display (2);
the remote controller (3), the remote controller (3) and treater (1) data connection.
2. The system of claim 1, wherein the system comprises: the VR head display (2) is provided with a plurality of sets, and each set of VR head display (2) is connected with the processor (1) through a wireless network.
3. The system of claim 1, wherein the system comprises: the processor (1) is a computer terminal, the processor (1) is also connected with a signal receiver (11), and the processor (1) is in data connection with the remote controller (3) through the signal receiver (11).
4. The system of claim 1, wherein the system comprises: each set of motion capture device (4) comprises two motion capture gloves (41) and a set of joint motion capture points (42), the motion capture gloves (41) are elastic gloves for fixing the finger joint motion capture points, the joint motion capture points (42) cover motion capture recording patch points of the joint position of the limbs of the human body, and each joint motion capture point (42) is independently connected with the infrared camera (5).
5. The system of claim 1, wherein the system comprises: each set of VR head display (2) is in data connection with the processor (1) through a wireless network.
6. The system of claim 1, wherein the system comprises: the distance between the remote controller (3) and the processor (1) is not more than ten meters.
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CN111450511A (en) * | 2020-04-01 | 2020-07-28 | 福建医科大学附属第一医院 | System and method for limb function assessment and rehabilitation training of cerebral apoplexy |
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