CN211798795U - Twenty-four-point mathematical calculation toy assembly - Google Patents

Twenty-four-point mathematical calculation toy assembly Download PDF

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Publication number
CN211798795U
CN211798795U CN201922232324.9U CN201922232324U CN211798795U CN 211798795 U CN211798795 U CN 211798795U CN 201922232324 U CN201922232324 U CN 201922232324U CN 211798795 U CN211798795 U CN 211798795U
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China
Prior art keywords
hexahedron
card
standing groove
twenty
box body
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CN201922232324.9U
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Chinese (zh)
Inventor
周光远
陈伟明
邱伟杰
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Zhejiang xinni Toys Co.,Ltd.
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Yunhe County Kexin Toys Co ltd
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Abstract

The utility model relates to a twenty-four point mathematical computation toy component, which comprises a packing box, a hexahedron, a button bell and a card; the number of the hexahedrons is multiple, and each face of the hexahedron is printed with a number; the card has a plurality of cards, and each card is printed with the requirements of the children who fail the game; the packing carton includes box body and box body inside lining, is equipped with on the box body inside lining to press bell standing groove, card standing groove and with the hexahedron standing groove that the hexahedron one-to-one set up. When playing, one person throws each hexahedron to obtain a plurality of numbers, the numbers are connected into an arithmetic expression by addition, subtraction, multiplication and division, the arithmetic result is the number required by the game, the first calculated pressing ring is followed by drawing a card, and other persons which are not calculated execute the card requirements, such as 'true words', 'lucky cards' and the like. Compared with the prior art, the mathematical computation toy with novel structure and innovative playing method is provided.

Description

Twenty-four-point mathematical calculation toy assembly
Technical Field
The utility model belongs to the toy field especially relates to a twenty-four points mathematical computation toy subassembly.
Background
At present, the types of toys on the market are many, the number of simple toys is less and less, most toys are developed towards a certain direction, the mathematical toy is one of the toys, and the current mathematical calculation toy is provided with a calculation rack, a mathematical learning tool box, a decomposition calculation operation board and the like.
SUMMERY OF THE UTILITY MODEL
An object of the utility model is to provide a twenty-four points mathematical computation toy subassembly novel structure, playing method innovation.
In order to achieve the purpose, the twenty-four point mathematical computation toy component of the utility model adopts the following technical proposal: the twenty-four point mathematical calculation toy component comprises a packing box, a hexahedron, a button bell and a card; the number of the hexahedrons is multiple, and each face of the hexahedron is printed with a number; the card has a plurality of cards, and each card is printed with the requirements of the children who fail the game; the packing carton includes box body and box body inside lining, is equipped with on the box body inside lining to press bell standing groove, card standing groove and with the hexahedron standing groove that the hexahedron one-to-one set up.
Has the advantages that: when the game is played, two or three persons play together, firstly, one person rolls out all hexahedrons, when four dices stop, the number corresponding to one face is the result corresponding to the dices, after the number is determined, three persons start mental calculation, the obtained four numbers are combined by a method of addition, subtraction, multiplication and division, and finally a set result is obtained, for example, 24, who calculates out in advance presses down a ring, then the calculation formula thought by the person says out, the other two persons verify, if the calculation result is correct, the person who presses the ring takes out a stack of cards, the cards are washed uniformly, and then one card is randomly drawn out from the stack of cards, or two cards are sequentially drawn out corresponding to the other two persons.
The card is written with instructions, such as lucky cards, big adventure in true mood, and the like, the lucky cards are skipped without punishment when being drawn out, if the big adventure in true mood is drawn out, the other two losers are punished according to prompts on the card surface, such as two minutes of laughing, which part of favorite cartoon is, and the like, and the two losers execute corresponding requirements according to the requirements of the card surface; if the remaining two persons verify that the formula of the ringer is wrong, the ringer is the loser, the remaining two persons are the winners, and the winners can randomly draw cards for the loser according to the same method and require the loser to execute the corresponding requirements.
Compared with the prior art, the children's reaction ability, mental calculation ability, mathematical calculation ability, operation ability, expression ability and the like can be exercised, multiple skills of the children can be exercised in entertainment, and the children's entertainment device is simple in structure, low in cost and strong in market competitiveness.
Further, there are four hexahedrons, and the six faces of each hexahedron are printed with numbers 1 to 6, respectively.
Furthermore, the hexahedron placing groove is a rectangular groove with a round-corner rectangular cross section, and the size of the cross section of the rectangular groove is larger than that of the hexahedron.
Further, the cross section of card standing groove is fillet rectangle, and two long limit departments of card standing groove are equipped with the catching groove that extends to the groove outward in order to conveniently take out the card from the card standing groove.
Further, the cross section of the ring placing groove is circular, and the diameter of the circle is larger than the outer diameter of the ring.
Further, box body inside lining and box body are the cuboid structure, and the hexahedron standing groove sets up side by side along the length direction of box body, presses bell standing groove and card standing groove to set up side by side in the rear side of hexahedron standing groove.
Furthermore, the twenty-four point mathematical computation toy component also comprises a problem solving book, wherein all arithmetic formulas with the operation result of 24 are printed on the problem solving book, and the problem solving book is horizontally placed in the box body.
Furthermore, the material of box body inside lining for integrative casting fashioned working of plastics, the hexahedron be wooden material.
Drawings
FIG. 1 is a schematic diagram of the construction of a case and a case liner in an embodiment of a twenty-four point mathematical computation toy assembly;
FIG. 2 is a schematic view of a hexahedron;
FIG. 3 is a schematic diagram of a ring;
FIG. 4 is a schematic view of a card stack;
in the figure: 100-box, 110-box liner, 111-hexahedron placement groove, 112-ring placement groove, 113-card placement groove, 1131-buckle groove, 200-hexahedron, 300-ring, 400-card.
Detailed Description
The technical solution of the present invention will be described clearly and completely with reference to the accompanying drawings, and obviously, the described embodiments are only a part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments in the present invention, all other embodiments obtained by a person skilled in the art without creative work belong to the protection scope of the present invention.
The specific embodiment of the twenty-four point mathematical calculation toy assembly of the present invention, as shown in fig. 1-4, the twenty-four point mathematical calculation toy assembly comprises a packing box, a hexahedron 200, a bell 300 and a card 400; the hexahedron 200 is provided in plurality, and numbers are printed on each surface of the hexahedron 200; the card 400 has a plurality of cards, and each card 400 is printed with a requirement for a child who fails the game; the packing box includes a box body 100 and a box body liner 110, and the box body liner 110 is provided with a bell-pressing placing groove 112, a card placing groove 113 and a hexahedron placing groove 111 which is provided in one-to-one correspondence with the hexahedron 200.
The hexahedron 200 has four, and the six faces of each hexahedron 200 are printed with numerals 1 to 6, respectively. The hexahedron placement groove 111 is a rectangular groove with a cross section in a rounded rectangle, and the size of the rectangular groove is larger than that of the hexahedron 200 so as to facilitate taking and placing of the hexahedron 200. The cross section of the card placing groove 113 is a rounded rectangle, and two long edges of the card placing groove 113 are provided with fastening grooves 1131 extending outward from the groove so as to conveniently take out the card 400 from the card placing groove 113. The ring placement groove 112 has a circular cross-section with a diameter greater than the outer diameter of the ring 300.
The box body liner 110 and the box body 100 are of a rectangular body structure, the hexahedral placing groove 111 is arranged in parallel along the length direction of the box body 100, and the bell placing groove 112 and the card placing groove 113 are arranged in parallel at the rear side of the hexahedral placing groove 111. The hexahedron 200 is made of wood. The twenty-four point mathematics calculation toy assembly further comprises a problem solving book, wherein all the arithmetic expressions with the operation results of 24 are printed on the problem solving book, and the problem solving book is horizontally placed in the box body 100. The material of the box liner 110 is plastic.
When the card is used, at least two people preferably play together, for example, three people play together, one person rolls four dices together on a table top, when the four dices stop, the corresponding number facing one side is the result corresponding to the dices, after the number is determined, the three people start mental calculation, the obtained four numbers are combined by a method of addition, subtraction, multiplication and division, the result is finally 24, one person calculates out first and presses the ring 300 in advance, then the calculation formula thought by the person is stated, the other two people verify, if the calculation result is 24 indeed, the ring 300 takes out a stack of cards 400, the cards 400 are washed uniformly, and then one card 400 is randomly drawn out from the stack, or two cards 400 are sequentially drawn out corresponding to the other two people.
The card 400 comprises a lucky card and a real-heart large adventure card, the lucky card is skipped without punishment when being drawn out, if the real-heart large adventure card is drawn out, the rest two losers are punished according to the prompt on the card surface, for example, the prompt is 'smiling two minutes', 'which part the favorite cartoon is', and the like, and the two losers execute corresponding requirements according to the card surface requirement; if the remaining two persons verify that the formula of the ring 300 is incorrect, the ring 300 is the loser and the remaining two persons are the winners, and the winners can randomly draw the card 400 for the loser according to the same method as described above and ask the loser to execute the corresponding requirements.
The utility model has simple structure and various playing methods, can be played by two or more children together, and the rules can be flexibly adjusted; the toy relates to dice rolling, digital addition, subtraction, multiplication, division, answering, random cards 400, real-heart speech hazard and the like, the playing method comprises a plurality of contents, and can exercise the reaction capacity, mental calculation capacity, mathematical calculation capacity, practical capacity, expression capacity and the like of children, and a plurality of skills of the children are exercised in entertainment; low cost and suitability for popularization.
In other embodiments: the number of the hexahedrons can be replaced by three or five, and the hexahedron and the box body can be arranged in other structural forms.
The above description is only for the specific embodiments of the present invention, but the protection scope of the present invention is not limited thereto, and any changes or substitutions that can be easily conceived by those skilled in the art within the technical scope of the present invention should be covered by the protection scope of the present invention.

Claims (8)

1. Twenty-four points mathematics calculation toy subassembly, its characterized in that: comprises a packing box, a hexahedron, a button bell and a card; the number of the hexahedrons is multiple, and each face of the hexahedron is printed with a number; the card has a plurality of cards, and each card is printed with the requirements of the children who fail the game; the packing carton includes box body and box body inside lining, is equipped with on the box body inside lining to press bell standing groove, card standing groove and with the hexahedron standing groove that the hexahedron one-to-one set up.
2. The twenty-four point mathematical computation toy assembly of claim 1, wherein: the hexahedron has four, and the six faces of each hexahedron are respectively printed with numbers 1-6.
3. The twenty-four point mathematical computation toy assembly of claim 1, wherein: the hexahedron standing groove is the rectangular channel of cross section personally submitting rounded rectangle, and the size of the cross section of rectangular channel is greater than the size of the cross section of hexahedron.
4. The twenty-four point mathematical computation toy assembly of claim 1, wherein: the cross section of card standing groove is the fillet rectangle, and two long limit departments of card standing groove are equipped with the catching groove that extends to the groove outside in order to conveniently take out the card from the card standing groove.
5. The twenty-four point mathematical computation toy assembly of claim 1, wherein: the cross section of the ring holding groove is circular, and the diameter of the circle is larger than the outer diameter of the ring.
6. The twenty-four point mathematical computation toy assembly according to any of claims 1-5, wherein: the box body inside lining and box body are the cuboid structure, and the hexahedron standing groove sets up side by side along the length direction of box body, presses bell standing groove and card standing groove to set up side by side in the rear side of hexahedron standing groove.
7. The twenty-four point mathematical computation toy assembly according to any of claims 1-5, wherein: the twenty-four points mathematics calculation toy component also includes a problem solving book, on the problem solving book all the arithmetic formulas with operation result of 24 are printed, and the problem solving book is flatly placed in the box body.
8. The twenty-four point mathematical computation toy assembly according to any of claims 1-5, wherein: the material of box body inside lining pour fashioned working of plastics for an organic whole, the hexahedron be wooden material.
CN201922232324.9U 2019-12-13 2019-12-13 Twenty-four-point mathematical calculation toy assembly Active CN211798795U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201922232324.9U CN211798795U (en) 2019-12-13 2019-12-13 Twenty-four-point mathematical calculation toy assembly

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201922232324.9U CN211798795U (en) 2019-12-13 2019-12-13 Twenty-four-point mathematical calculation toy assembly

Publications (1)

Publication Number Publication Date
CN211798795U true CN211798795U (en) 2020-10-30

Family

ID=73140999

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201922232324.9U Active CN211798795U (en) 2019-12-13 2019-12-13 Twenty-four-point mathematical calculation toy assembly

Country Status (1)

Country Link
CN (1) CN211798795U (en)

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Effective date of registration: 20220218

Address after: 323600 5th floor, building 5, No. 1, Xiangyun Road, Bailongshan street, Yunhe County, Lishui City, Zhejiang Province

Patentee after: Zhejiang xinni Toys Co.,Ltd.

Address before: 323600 86 Zhongshan West Road, Fenghuangshan street, Yunhe County, Lishui City, Zhejiang Province

Patentee before: Yunhe County Kexin Toys Co.,Ltd.

TR01 Transfer of patent right