CN211798784U - Fighting toy - Google Patents
Fighting toy Download PDFInfo
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- CN211798784U CN211798784U CN201922157138.3U CN201922157138U CN211798784U CN 211798784 U CN211798784 U CN 211798784U CN 201922157138 U CN201922157138 U CN 201922157138U CN 211798784 U CN211798784 U CN 211798784U
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Abstract
The utility model discloses a fighting toy, wherein the fighting toy comprises a toy body, a protective device and a shell ejection device, the protective device is arranged on the toy body, the shell ejection device is arranged on the toy body, and the shell ejection device is used for ejecting shells; when the protection device is hit by an object, the protection device is changed from the first state to the second state, and the toy body is exposed. The toy body is provided with the protective device, and the protective device can be shielded in front of the toy body to protect the toy body. When the protector is hit by an object, the protector changes the state to expose the toy body, thereby realizing the fight of two or more players, enhancing the playability of the fighting toy provided in the embodiment and effectively improving the entertainment of the toy.
Description
Technical Field
The utility model relates to a toy technical field especially relates to a fight toy.
Background
Among the existing toys, the toy car has become one of indispensable toys of childhood times, and the existing toy car has more and more shapes, styles and functions, and the shapes of the existing toy car are a single-sided car, a double-sided car, a dump truck, a rail car and the like; the styles include cars, trucks, buses, trains, and the like; the functions of the walking device include hand-pushing walking, mechanical energy storage walking, electric walking and the like.
In addition, some toy vehicles are provided with structures such as shields, and players can manually open or retract the shields in the entertainment process, so that the toy vehicles have the deformation capacity. However, the shield structure has a small functionality, and can only deform the player's vehicle under the operation of the player, and cannot play a role in protecting the toy or enhancing the entertainment of the toy vehicle.
Some toy vehicles are provided with ejection devices, and players can use the ejection devices on the toy vehicles to eject bullets to strike other players or toys of other players so as to increase the entertainment of the toy vehicles.
However, when the ejection bullet strikes an opponent, the shooting of the bullet can be judged by the personal judgment ability of the player, the shooting method of the toy vehicle is also relatively single, the toy vehicle only can eject the bullet, the interactivity and the standing performance are weak, the battle performance is weak, a plurality of players are not used for playing together, the interactivity among the players is poor, the requirement of multiple interests of the users cannot be met, and the entertainment is lacked.
SUMMERY OF THE UTILITY MODEL
The embodiment of the utility model provides an aim at: a combat toy is provided that is capable of ejecting projectiles and, after being fired, ejecting accessories.
In order to achieve the purpose, the utility model adopts the following technical proposal:
on one hand, the battle toy comprises a toy body, a protective device and a shell ejection device, wherein the protective device is detachably arranged on the toy body, the shell ejection device is arranged on the toy body, and the shell ejection device is used for ejecting shells;
when the protection device is hit by an object, the protection device is changed from the first state to the second state, and the toy body is exposed.
As a preferred technical solution of the present invention, the protection device includes a protection body, a shield and a locking mechanism, the protection body is detachably or fixedly disposed on the toy body, the shield is detachably disposed on the protection body, the locking mechanism is disposed on the protection body, and the locking mechanism selectively locks the shield;
when the shield is hit, the shield is disengaged from the locking mechanism, and the protection device is changed from the first state to the second state.
As a preferred technical solution of the present invention, when the protection body is detachably mounted on the toy body, the protection device can be detached to be used as a shooting target of the shell ejection device;
as an optimized technical proposal of the utility model, the protection body and the toy body are of an integrated structure.
As a preferred technical scheme of the utility model, the shield pin joint in on the protection body, when the shield is hit, the shield can be followed first direction of rotation and deflected first angle, so that protector by first state changes into the second state.
As a preferred technical scheme of the utility model, shield alternative joint in on the protection body, work as when the shield is hit, shield alternative drops, so that protector by first state changes into the second state.
As an optimized technical scheme of the utility model, the fixed joint spare that is provided with on the shield, the joint spare is in through the pivot pin joint on the protection body, locking mechanism slides and sets up in the pivot, and can with joint spare joint.
As a preferred technical scheme of the utility model, the constant head tank has been seted up on the joint spare, locking mechanism includes the retaining member, the retaining member slides and sets up in the pivot, the retaining member orientation one side of joint spare is fixed and is provided with the arch, the arch can with the constant head tank joint, in order to lock the shield.
As a preferred technical scheme of the utility model, the toy further comprises an accessory ejection device, wherein the accessory ejection device is arranged on the toy body, a trigger mechanism is arranged on the toy body corresponding to the accessory ejection device, and the protection device is arranged corresponding to the trigger mechanism;
when the guard is in the first state, the trigger mechanism is shielded by the guard;
the trigger mechanism is exposed by the guard when the guard is in the second state.
As an optimal technical scheme of the utility model, accessory jettison device includes locking means, launches base and elastic mechanism, locking means set up in toy body's inside, just locking means with launch base alternative closure or break away from, launch the base mobile set up in on the toy body, elastic mechanism set up in toy body with launch between the base.
As an optimized technical solution of the present invention, the triggering mechanism is movably disposed on the toy body, and the triggering mechanism has an initial position and a triggering position, when the triggering mechanism is located at the initial position, the locking mechanism and the ejection base can be selectively locked.
The utility model has the advantages that: the shell ejection device is arranged on the toy body, so that the function of ejecting the shell by the toy can be realized. Through set up protector on the toy body, protector can shelter from in the place ahead of toy body, protects the toy body. When the protection device is hit by an object, the protection device is transformed to expose the toy body. In the entertainment process, the player can use the shell ejection device to eject the shell to strike the toys of other players, and the protection device is converted into a second state to be invalid after being attacked by the shells emitted by the toys of other players, so that the battle of two or more players is realized, the playability of the battle toy provided by the embodiment is enhanced, and the entertainment of the toy is effectively improved.
Drawings
The present invention will be described in further detail with reference to the accompanying drawings and examples.
Fig. 1 is a schematic perspective view of a battle toy according to an embodiment of the present invention.
Fig. 2 is a schematic perspective view of another perspective view of the fighting toy according to the embodiment of the present invention.
Fig. 3 is an exploded view of the fighting toy according to the embodiment of the present invention.
Fig. 4 is an enlarged view of a portion a in fig. 2.
Fig. 5 is an enlarged view at B in fig. 3.
Fig. 6 is an enlarged view at C in fig. 3.
Fig. 7 is a schematic view of the loading state of the cannonball of the battle toy according to the embodiment of the utility model.
Fig. 8 is a schematic diagram of the projectile ejection state of the battle toy according to the embodiment of the present invention.
Fig. 9 is a schematic structural view of a battle toy according to another embodiment of the present invention.
Fig. 10 is a schematic structural view of a protection device according to an embodiment of the present invention.
Fig. 11 is a schematic structural view of a protection device according to another embodiment of the present invention.
Fig. 12 is a schematic structural view of a protection device according to another embodiment of the present invention.
Fig. 13 is a schematic structural view of a protection device according to another embodiment of the present invention.
In the figure:
1. a toy body; 11. a shell placing position; 12. a shield; 121. a clamping piece; 122. a locking mechanism; 1221. a locking member; 1222. a protrusion; 1223. a first inclined plane; 123. rotating the torsion spring; 124. a rotating shaft; 125. a protective body; 13. a shooting barrel; 21. a pushing mechanism; 22. an ejection mechanism; 221. a first pressing block; 222. a second pressing block; 223. a first pressure spring; 224. a second pressure spring; 23. a control handle; 231. a deflector rod; 31. a locking mechanism; 311. a latch hook; 312. a return torsion spring; 313. a limiting rod; 32. ejecting the base; 321. locking; 33. an elastic mechanism; 34. a trigger mechanism; 341. a control lever; 342. a trigger lever; 3421. a first step; 3422. a second step; 4. a shell; 5. an accessory; 6. a connecting member.
Detailed Description
In order to make the technical problems, technical solutions and technical effects achieved by the present invention more clear, the embodiments of the present invention will be described in further detail with reference to the accompanying drawings, and obviously, the described embodiments are only some embodiments, not all embodiments of the present invention. Based on the embodiments in the present invention, all other embodiments obtained by those skilled in the art without creative efforts belong to the protection scope of the present invention.
In the description of the present invention, unless expressly stated or limited otherwise, the terms "connected," "connected," and "fixed" are to be construed broadly, e.g., as meaning permanently connected, detachably connected, or integral to one another; can be mechanically or electrically connected; either directly or indirectly through intervening media, either internally or in any other relationship. The specific meaning of the above terms in the present invention can be understood in specific cases to those skilled in the art.
In the present disclosure, unless expressly stated or limited otherwise, the first feature "on" or "under" the second feature may comprise direct contact between the first and second features, or may comprise contact between the first and second features not directly. Also, the first feature being "on," "above" and "over" the second feature includes the first feature being directly on and obliquely above the second feature, or merely indicating that the first feature is at a higher level than the second feature. A first feature being "under," "below," and "beneath" a second feature includes the first feature being directly under and obliquely below the second feature, or simply meaning that the first feature is at a lesser elevation than the second feature.
As shown in fig. 1 to 13, in the present embodiment, the present invention is described by taking a toy car in the form of a tank as an example.
The utility model relates to a battle toy, which comprises a toy body 1, a protective device and a shell ejection device, wherein the protective device can be detachably arranged on the toy body 1, the shell ejection device is arranged on the toy body 1, and the shell ejection device is used for ejecting a shell 4; when the protection device is hit by an object, the protection device is changed from the first state to the second state, and the toy body 1 is exposed.
As shown in fig. 9 to 13, in the embodiment of the present invention, the first state of the protection device is that the protection device is shielded in front of the toy body 1 to protect the toy body 1; the second state of the guard is that the guard is moved to the position where the toy body 1 is exposed after the guard is hit by an object. The position may be that the protector is turned to the side of the toy body 1, up, down, or dropped to the ground, and no particular position limitation is made here as long as the toy body 1 can be exposed.
In an optional embodiment, the combat toy 1 is further provided with an accessory ejection device, the toy body 1 is provided with a trigger mechanism 34 corresponding to the accessory ejection device, and the protection device is arranged corresponding to the trigger mechanism 34; when the guard is in the first state, the trigger mechanism 34 is shielded by the guard; when the guard is in the second state, the trigger mechanism 34 is exposed by the guard.
Specifically, as shown in fig. 1 to 3, the projectile ejecting device includes a pushing mechanism 21 and an ejecting mechanism 22, the pushing mechanism 21 and the ejecting mechanism 22 are respectively disposed on the toy body 1, and the pushing mechanism 21 is disposed opposite to the ejecting mechanism 22, and the pushing mechanism 21 can push the projectile 4 to move to the ejecting mechanism 22, so as to drive the ejecting mechanism 22 to extrude and eject the projectile 4; the accessory ejection device comprises a locking mechanism 31, an ejection base 32 and an elastic mechanism 33, wherein the locking mechanism 31 is arranged inside the toy body 1, the locking mechanism 31 is locked with or separated from the ejection base 32, the ejection base 32 is movably arranged on the toy body 1, and the elastic mechanism 33 is arranged between the toy body 1 and the ejection base 32.
When the ejector base 32 is disengaged from the locking mechanism 31, the elastic mechanism 33 pushes the ejector base 32 away from the locking mechanism 31, so that the accessory 5 on the ejector base 32 is pushed out of the ejector base 32.
The shell ejection device is arranged on the toy body 1, so that the function of ejecting the shell 4 from the toy can be realized; the accessory ejection device is arranged on the toy body 1, so that the accessories 5 (drivers, dolls or other ornaments) on the toy can be ejected out of the toy body 1. In the entertainment process, the effect that the cannonball 4 is ejected by the cannonball ejection device to strike the toys of other players can be achieved, the accessory 5 is ejected after the trigger mechanism 34 is attacked by the cannonball 4 sent by the toys of other players, so that the players are hit, the battle of two or more players is achieved, the playability of the battle toys provided by the embodiment is enhanced, and the entertainment of the toys is effectively improved.
As shown in fig. 9 to 13, in the embodiment of the present invention, the protection device can be detachably installed on the toy body 1, and when the player uses the fighting toy provided by the present invention, the player can select by himself whether to install the protection device on the toy body 1, so as to decide the player to use the specific playing method when the fighting toy is entertained. The method specifically comprises the following playing methods:
a first playing method comprises the following steps: the guard is mounted to the toy body 1. At this moment, can realize that many players adopt interactive play method to use the utility model provides a fight toy, player use shell jettison device to launch the fight toy that shell 4 struck other players, the protector of the fight toy that is struck receives the striking back of the shell 4 that launches, and protector changes the second state into by first state, exposes the toy body 1 of fight toy, and at this moment, can judge that this toy is eliminated.
Further, as the fight toy that several players used does the utility model discloses a be provided with accessory jettison device's fight toy, at this moment, can change into the second state by the first state at protector, continue fighting after exposing the toy body 1 of fight toy, hit by shell 4 until wherein the trigger mechanism 34 of the accessory jettison device of the fight toy in the player's hand for accessory jettison device is triggered, and pops out toy body 1 with accessory 5. The judgment of the game success or failure is made by ejecting the accessories 5 out of the toy body 1, that is, when the accessories 5 of the battle toy in the player's hand are ejected out of the toy body 1, the player is judged to be the negative party in the game.
And (2) playing a second method: when only one player exists, the protection device arranged on the toy body 1 can be detached from the battle toy, and the protection device is placed on the ground or a table surface, at the moment, the player can operate the toy body 1 to launch the cannonball 4 to strike the protection device, and when the player uses the cannonball 4 to strike the protection device accurately, the protection device changes the first state into the second state. Through the playing method, the toy can be used alone to realize entertainment by the fighting toy provided by the embodiment of the utility model, or the accuracy of the shell ejection device for ejecting the shell 4 is exercised, and the toy is used as an exercise means.
In a specific embodiment, the protection device is detachably arranged on the toy body 1 in a plugging manner. The protective device or the toy body 1 is provided with a connecting piece 6, and the toy body 1 or the protective device is correspondingly provided with a bayonet or a clamping groove.
In other embodiments, can also realize being connected dismantling of protector and toy body 1 through other connection structure, do not do the exhaustion here the utility model provides an in the fight toy, as long as can realize the structure of being connected dismantled of protector and toy body 1 all can.
When the player uses the toy provided in the above embodiment to play, the protection device can be detached and replaced by other protection devices with different structures, so that the entertainment experience of the player is further improved.
In other embodiments, the protection device can be fixed on the toy body 1, or even the protection device and the toy body 1 are integrally formed into a whole.
As shown in fig. 2 to 4, in the embodiment of the present invention, the protection device includes a protection body 126, a shield 12 and a locking mechanism 122, the protection body 126 is disposed on the toy body 1, the shield 12 is detachably disposed on the protection body 126, the locking mechanism 122 is disposed on the protection body 126, and the locking mechanism 122 can selectively lock the shield 12; when the guard is in the first state, the locking mechanism 122 locks the shield 12; when the shield 12 is hit, the shield 12 disengages from the locking mechanism 122 and the shielding device is transferred from the first state to the second state.
In one embodiment, the shield 12 is pivotally connected to the shield body 126, the locking mechanism 122 is disposed on the toy body, the locking mechanism 122 selectively locks the shield 12, when the shield 12 is hit, the shield 12 is disengaged from the locking mechanism 122, and the shield 12 is deflected by a certain angle in the first rotational direction to expose the triggering mechanism 34. The first rotating direction may be a rotation in a horizontal direction or a rotation in a vertical direction, and the first rotating direction is not further limited herein and may be selected according to actual needs.
As shown in fig. 9 to 10, further, the number of the shields 12 may be one, two, or more.
When the shield 12 is one, the shield 12 can be rotatably disposed on the left side, the right side, the upper side or the lower side of the protection body 126, the shield 12 is shielded in front of the protection body 126 by rotation, so as to shield the protection body 126, and the shield 12 is rotated to the side or the upper side or the lower side of the protection body 126, so as to expose the protection body 126.
When there are two shields 12, the shields 12 may be symmetrically disposed on the left and right sides or on the upper and lower sides of the shield body 126. The shield 12 is shifted from the front of the shield body 126 by symmetrical rotation to expose the shield body 126, and the shield body 126 is shielded by rotating the shield 12 to the front of the shield body 126.
When the number of the shields 12 is two or more, the shields 12 can be disposed at different positions according to actual needs, for example, the shields are arranged in the front of the shield body 126 in an array to shield different positions, or the shields 12 are disposed in a multi-layer structure.
In other embodiments, the guard may also be disposed in a non-frontal orientation of the guard body 126, or in multiple orientations.
Through the arrangement, the protection device can deflect after being hit by the cannonball 4, the toy body 1 or the trigger mechanism 34 is exposed, at the moment, the trigger mechanism 34 can be hit by the cannonball 4 of the opposite party, when the trigger mechanism 34 on the toy body 1 is hit, the accessory ejection device is triggered to eject the accessory 5 out of the toy body 1, so that the cannonball 4 is ejected by the cannonball ejection device to hit the toys of other players in the entertainment process, after the protection device and the trigger mechanism 34 are successively attacked by the cannonball 4 sent by the toys of other players, the accessory 5 is ejected finally to show that the player is hit, the fighting of two or more players is realized, the playability of the fighting toy provided by the embodiment is enhanced, and the entertainment of the toy is effectively improved.
Further, a clamping member 121 is fixedly arranged on the shield 12, the clamping member 121 is pivoted on the toy body 1 through a rotating shaft 124, and a locking mechanism 122 is slidably arranged on the rotating shaft 124 and can be clamped with the clamping member 121, so that the shield 12 is clamped. Specifically, in the present embodiment, the locking member 121 has a positioning groove, and the locking mechanism 122 locks the shield 12 by locking with the positioning groove.
Further, in the present embodiment, the locking mechanism 122 includes a locking member 1221, the locking member 1221 is slidably disposed on the rotating shaft 124, a protrusion 1222 is fixedly disposed on a side of the locking member 1221 facing the clamping member 121, and the protrusion 1222 can be clamped with the positioning groove, so as to lock the shield 12. Of course, in other embodiments, the side of the clamping member 121 facing the locking member 1221 may be provided with a protrusion 1222 structure, and the locking member 1221 is provided with a positioning groove structure, so that the shield 12 is clamped by the protrusion 1222 structure matching with the positioning groove structure.
Further, in order to facilitate the shield 12 to rotate after being impacted by the cannonball 4, a rotary torsion spring 123 is disposed at a position where the shield 12 is pivotally connected to the toy body 1, and when the shield 12 is impacted by the cannonball 4, the rotary torsion spring 123 can drive the shield 12 to deflect by a certain angle along the first rotation direction. Through setting up the rotation torsional spring 123, when joint spare 121 joint shield 12, rotate torsional spring 123 and be in and hold power state, receive shell 4 striking back when shield 12, joint spare 121 breaks away from retaining member 1221, rotates certain angle under the drive of rotation torsional spring 123. To ensure that the rotational torsion spring 123 has sufficient torsional force, the rotational torsion spring 123 is optionally made of spring steel.
Furthermore, the locking member 1221 is provided with a positioning hole which is matched with the rotating shaft 124, the positioning hole is of a flat hole structure, the rotating shaft 124 is of a flat shaft structure, and the positioning hole is matched with the rotating shaft 124 so that the locking mechanism 122 can only move along the axial direction of the rotating shaft 124 and cannot rotate. Of course, a limiting convex portion or a limiting groove may be convexly or concavely disposed on the hole wall of the positioning hole, a groove matched with the limiting convex portion is disposed on the rotating shaft 124 along the length direction of the rotating shaft 124, or a protrusion 1222 structure matched with the limiting groove is disposed on the rotating shaft 124, so that the locking mechanism 122 can only be limited to move along the length direction of the rotating shaft 124 but cannot rotate.
In order to facilitate the shield 12 to rapidly disengage from the locking mechanism 122 after being impacted by the projectile 4, optionally, one of the sides of the protrusion 1222, which is engaged with the positioning groove, is a first inclined surface 1223, and the side of the positioning groove facing the first inclined surface 1223 is a second inclined surface which is engaged with the first inclined surface 1223, when the shield 12 is impacted by the projectile 4, the shield 12 is first rotated in a second rotation direction opposite to the first rotation direction, and at this time, the first inclined surface 1223 slides upwards along the second inclined surface, so that the positioning groove is disengaged from the protrusion 1222, the locking member 121 is disengaged from the locking member 1221, and the shield 12 is deflected by a certain angle in the first rotation direction under the action of the rotating torsion spring 123.
Further, in order to reduce the weight of the shield 12 and ensure that the shield 12 has a certain strength and can bear the impact of a certain projectile 4, the shield 12 is made of engineering plastics which are plastics with excellent strength, impact resistance, heat resistance, hardness and aging resistance, and the use requirements of the shield 12 can be well met.
As shown in fig. 9 to 13, in other embodiments of the present invention, the protection device can also be disposed on the toy body 1 in other connection forms, for example, the shield 12 of the protection device is clamped on the protection body 126, the protection device is integrally located in front of the toy body 1, when the shield 12 is hit by an object, the shield 12 falls down to expose the toy body 1 behind the shield 12. Alternatively, the shield 12 of the shield device is vertically placed, the shield device is entirely located in front of the toy body 1, and when the shield 12 is hit by an object, the shield 12 falls down or drops to expose the toy body 1 behind the shield 12.
As shown in fig. 3, 5 and 6, in the embodiment of the present invention, the locking mechanism 31 of the accessory ejection device includes a latch hook 311 and a latch 321, the latch hook 311 is rotatably disposed on the toy body 1, and the latch 321 is fixedly disposed on the ejection base 32 corresponding to the latch hook 311.
Specifically, the latch hook 311 is rotatably fixed to the toy body 1 via a rotating shaft. The locking and the disengagement of the locking hook 311 and the locking catch 321 can be realized through the rotation of the locking hook 311, so that the locking and the disengagement between the ejection base 32 and the locking hook 311 in the accessory ejection device are realized.
When the player is in the preparation stage, the player can place the accessory 5 on the ejection base 32, and then press the ejection base 32 downward to bring the ejection base 32 into the locking position, at which time the locking hook 311 rotates to cooperate with the locking catch 321 on the ejection base 32, so as to lock the ejection base 32. And during the pressing down of the ejection base 32, the ejection base 32 will cause the elastic mechanism 33 between the ejection base 32 and the toy body 1 to be compressed, so that the elastic mechanism 33 possesses initial kinetic energy. After the latch hook 311 releases the latch of the latch 321, the initial kinetic energy of the elastic mechanism 33 is released, which drives the ejection base 32 to rapidly ascend and drives the accessory 5 on the ejection base 32 to ascend, so that the accessory 5 has the kinetic energy to be ejected. When the ejection base 32 is raised to the proper position, the ejection base 32 is restricted from further raising, and the accessory 5 is ejected off the ejection base 32. That is, the player who has ejected the accessories 5 in the game play is the loser.
In one particular embodiment, as shown in fig. 3, the ejection base 32 is an ejection bucket in which the fitting 5 may be placed. A cylindrical groove can be formed in the toy body 1 corresponding to the ejection barrel body, the ejection barrel body can move up and down in the cylindrical groove, and when the ejection barrel body is located at the bottom of the cylindrical groove, the lock catch 321 on the ejection barrel body (i.e., the ejection base 32) can be smoothly locked with or separated from the lock hook 311. The top of the cylindrical groove is correspondingly provided with a limiting part for limiting the ejection barrel body from being separated from the cylindrical groove, and the ejection barrel body is ejected when the ejection accessory 5 is placed.
In the above embodiment, the elastic means 33 may be a compression spring disposed between the ejecting base 32 and the toy body 1. When the latch 321 on the ejection base 32 is latched with the latch hook 311 of the toy body 1, the compression spring is compressed; when the latch hook 311 is released from the latch 321, the compression spring is released, thereby pushing the ejection base 32 to drive the accessory 5 to rapidly rise, and ejecting the accessory 5, which marks the player's failure in the game.
In a preferred embodiment, the latch hook 311 is further provided with a guide for guiding the movement of the latch 321 during the process of pressing down and locking the ejection base 32 with the latch hook 311, so that the latch 321 can smoothly reach the locking position with the latch hook 311.
As shown in fig. 3 and 5, the guiding element is a guiding plate disposed on the locking hook 311, and an inclined surface inclined toward the hook body of the locking hook 311 is disposed on an end of the guiding plate close to the lock catch 321. During the process of pressing the ejection base 32, the latch 321 contacts the inclined surface, so that the latch 321 slides to the locking position with the latch hook 311 under the guiding action of the inclined surface.
As shown in fig. 3 and 5, in the embodiment of the present invention, the accessory ejection device further includes a trigger mechanism 34, the trigger mechanism 34 is movably disposed on the toy body 1, and the trigger mechanism 34 has an initial position and a trigger position, and when the trigger mechanism 34 is in the initial position, the latch hook 311 locks the latch 321. That is, the trigger mechanism 34 is slidably disposed on the toy body 1, and the position of the trigger mechanism 34 is changed to drive the latch hook 311 to disengage from the latch 321, so that the accessory 5 is ejected, thereby indicating that the player has failed in the game.
Specifically, as shown in fig. 4, the triggering mechanism 34 includes a control rod 341 and a triggering rod 342, the control rod 341 is fixedly connected with the locking hook 311, the control rod 341 is staggered with the rotating shaft of the locking hook 311, the triggering rod 342 is slidably disposed on the toy body 1, the triggering rod 342 has a first end and a second end along the length direction thereof, the first end is movably connected with the control rod 341, and the second end extends out of the toy body 1; when the trigger rod 342 moves toward the control rod 341, the trigger rod 342 drives the control rod 341 to control the latch hook 311 to move to the disengaged state from the latch 321.
In the initial state, the trigger lever 342 is located at the initial position, and the latch hook 311 is latched with the latch 321, and the first end of the trigger lever 342 is in contact with the lever 341. When the second end of the trigger rod 342 located outside the toy body 1 is hit by the projectile 4 ejected from the projectile ejection device of another toy, the trigger rod 342 will slide toward the inside of the toy body 1 to the disengaged position by the projectile 4. That is, the first end of the triggering rod 342 pushes the control rod 341 to move, and then drives the latch hook 311 to rotate, so that the latch hook 311 contacts the latch of the latch 321, and the elastic mechanism 33 under the ejection base 32 is triggered to release kinetic energy, so that the ejection base 32 is pushed and ejects the accessory 5.
In one specific embodiment, as shown in fig. 4, the trigger lever 342 is configured as follows: a first step 3421 and a second step 3422 which are connected with each other are concavely arranged on one side of the trigger lever 342 far away from the control lever 341 corresponding to the control lever 341, the depth of the first step 3421 is greater than that of the second step 3422, and the first step 3421 is positioned on one side of the second end; correspondingly, the control rod 341 is located on the side of the rotating shaft of the locking hook 311 away from the trigger rod 342, the locking mechanism 31 further includes a reset torsion spring 312, and the reset torsion spring 312 is disposed between the locking hook 311 and the toy body 1, so that the locking hook 311 always has a tendency of moving to a state of being disengaged from the latch 321.
When the trigger lever 342 is located at the initial position, the control rod 341 is located on the second step 3422 of the trigger lever 342, and the locking mechanism 31 is locked with the ejection base 32; when the trigger rod 342 is in the trigger position, i.e., the trigger rod 342 slides toward the inside of the toy body 1 until the control rod 341 is located at the first step 3421, the locking mechanism 31 is disengaged from the ejection base 32.
In other embodiments, the structure of the trigger rod 342 may be other structures, as long as the trigger rod 342 is hit to drive the control rod 341 to move in the process of sliding toward the inside of the toy body 1, so that the locking state between the latch hook 311 and the latch 321 is released. For example, the control rod 341 is located on a side of the rotation shaft of the latch hook 311 away from the trigger rod 342, and the first end of the trigger rod 342 is set to a slope structure, and the control rod 341 abuts against the first end of the trigger rod 342. When the trigger rod 342 is pushed, the control rod 341 slides on the slope structure at the first end, so that the position of the control rod 341 is lifted, and the latch hook 311 is driven to rotate, thereby contacting with the latch of the latch 321.
Further, a return spring is provided between the trigger lever 342 and the toy body 1, so that the trigger lever 342 always has a tendency to return to the initial position.
In an alternative embodiment, a shield 12 is provided on the toy body 1 at the second end corresponding to the trigger rod 342, the shield 12 being adapted to be unlatched after impact by the projectile 4. At this time, the second end of the trigger rod 342 is directly exposed from the toy body 1 and can be hit by the projectile 4 of the other party, thereby triggering the ejection of the accessory 5.
As shown in fig. 6 to 8, in the embodiment of the present invention, the toy body 1 is provided with a shell placing position 11, and the shell placing position 11 is correspondingly arranged between the ejection mechanism 22 and the pushing mechanism 21.
Optionally, a shooting barrel 13 for adding the shell 4 is arranged on the toy body 1 corresponding to the shell placing position 11.
In a specific embodiment, as shown in fig. 3 and 4, the locking mechanism 31 further comprises a limit rod 313, the limit rod 313 is fixedly arranged at one side of the latch hook 311 close to the projectile placement position 11, and the limit rod 313 can selectively enter the projectile placement position 11 to limit the projectile 4 from entering the projectile placement position 11. By providing the limit rod 313 which can be selectively inserted into the projectile placement position 11, when the accessory ejection device is triggered and the accessory 5 is ejected, the limit rod 313 is inserted into the projectile placement position 11, so that the projectile 4 is restricted from being inserted into the projectile placement position 11, i.e., the projectile 4 cannot be ejected by the pushing mechanism 21 to the ejection mechanism 22. When the ejection base 32 is pressed down to lock the latch hook 311 and the latch 321, the limit rod 313 is driven to release the limit of the shell placing position 11, and the shell 4 can normally enter the shell placing position 11 and is pushed to the ejection mechanism 22 by the pushing mechanism 21 to be ejected. During the game, when the trigger rod 342 on the toy body 1 is hit by the projectile 4 of the other party, the trigger rod 342 triggers to release the locking state of the latch hook 311 and the latch 321, and the accessory 5 is ejected. At this time, the limit rod 313 enters the shell placing position 11, and the player is further restricted from operating the shell ejection device to eject the shell 4.
As shown in fig. 1 to 3, in the embodiment of the present invention, the projectile ejecting apparatus further includes a control handle 23, a shift lever 231 is disposed on the control handle 23 corresponding to the pushing mechanism 21, and the shift lever 231 can push the pushing mechanism 21 to drive the projectile 4 to move to the ejecting mechanism 22.
Optionally, the control handle 23 is rotatably disposed on the toy body 1, and when the control handle 23 is in a state perpendicular to the toy body 1, the shift lever 231 is separated from the pushing mechanism 21, and at this time, the operation of the shift lever 231 cannot drive the pushing mechanism 21 to drive the projectile 4 to move to the ejection mechanism 22. When the control handle 23 is in a state of being horizontal to the toy body 1, the shifting rod 231 is buckled with the pushing mechanism 21, and at the moment, the operation on the shifting rod 231 can drive the pushing mechanism 21 to drive the cannonball 4 to move to the ejection mechanism 22, so that the ejection of the cannonball 4 is completed.
As shown in fig. 3, in a specific embodiment, the pushing mechanism 21 includes a pushing block, a return spring and a sliding block, the pushing block is disposed corresponding to the projectile placing position 11, a sliding groove is disposed on the toy body 1 corresponding to the moving path of the pushing block, the sliding block is slidably disposed inside the sliding groove, the pushing block is fixedly disposed on the sliding block, and the return spring is disposed between the toy body 1 and the sliding block, so that the sliding block can be always restored to the initial position, and the projectile 4 can smoothly drop into the projectile placing position 11.
Furthermore, a push rod is arranged on the push block or the slide block corresponding to the control handle 23, when the control handle 23 is in a horizontal state with the toy body 1, the shift lever 231 is buckled with the push rod, and the shift lever 231 is operated to drive the push rod to push the push block and drive the cannonball 4 to move to the ejection mechanism 22, so that the ejection of the cannonball 4 is completed.
As shown in fig. 6 to 8, in the embodiment of the present invention, the ejection mechanism 22 includes a first pressing piece 221 and a second pressing piece 222, the first pressing piece 221 and the second pressing piece 222 are disposed opposite to each other, and the distance between the first pressing piece 221 and the second pressing piece 222 is smaller than the diameter of the shell 4; a first compression spring 223 is arranged on one side of the first pressing block 221, which is far away from the second pressing block 222, and a second compression spring 224 is arranged on one side of the second pressing block 222, which is far away from the first pressing block 221.
When the cannonball 4 is pushed to the middle of the first pressing block 221 and the second pressing block 222, the cannonball 4 simultaneously presses the first pressing block 221 and the second pressing block 222, so that the first pressing block 221 and the second pressing block 222 are far away from each other, and at the moment, the first pressing spring 223 and the second pressing spring 224 are both compressed to store energy. When the cannonball 4 is pushed to a certain position, the decomposition direction of the first pressing block 221 and the second pressing block 222 to the extrusion force direction of the cannonball 4 points to the ejection direction of the cannonball 4, at the moment, the cannonball 4 is driven by the kinetic energy released when the first pressing spring 223 and the second pressing spring 224 are restored to the uncompressed state, so that the cannonball 4 has certain kinetic energy, the cannonball 4 is ejected by the extrusion of the first pressing block 221 and the second pressing block 222, and the ejection of the cannonball 4 is completed.
Optionally, an ejection channel is formed on the toy body 1 corresponding to the ejection path of the cannonball 4.
Preferably, an arc-shaped structure is arranged between the first pressing block 221 and the second pressing block 222 on one side close to the cannonball 4. When the pushing mechanism 21 pushes the cannonball 4 to extrude the first pressing block 221 and the second pressing block 222, the first pressing block 221 and the second pressing block 222 which are arranged into the arc-shaped structures can avoid the shell empty phenomenon of the cannonball 4 caused by the first pressing block 221 and the second pressing block 222, and ensure that the cannonball 4 can push the first pressing block 221 and the second pressing block 222 away smoothly.
Further, the opposite surfaces of the first pressing piece 221 and the second pressing piece 222 are arranged in a wedge-shaped structure, so that the contact between the first pressing piece 221 and the second pressing piece 222 and the cannonball 4 in the process of pushing the cannonball 4 is reduced, and the kinetic energy loss of the cannonball 4 is reduced.
In an embodiment of the present invention, there is provided a game method of the battle toy, comprising: two players control a battle toy respectively, and a cannonball 4 and an accessory 5 are mounted on the respective battle toys. Then, the two players control the shooting shells 4 of the fighting toys respectively, so that the shot shells 4 hit the fighting toys in the hands of the opposite parties, and when the shells 4 shot by the fighting toys in the hands of the players hit the trigger mechanisms 34 of the fighting toys in the hands of the opposite parties, the accessory shooting devices of the fighting toys in the hands of the opposite parties can be triggered, the accessories 5 in the fighting toys are shot, and the failure of the opposite parties in the local fighting is marked. Two or more players respectively control the fighting toy to launch the cannonball 4 to strike the other party, the fittings 5 are launched out as failure to serve as a judgment standard, the failure serves as a rule to develop games, the diversified playing methods of the fighting toy can be realized, and the entertainment and the fighting interest are enhanced.
The embodiment of the utility model provides an in, still provide the shell ejection method of above-mentioned fight toy: firstly, the above-mentioned fighting toy is provided, then the shell 4 of the toy is placed on the shell ejection device of the fighting toy, the pushing mechanism 21 of the shell ejection device is started to push the shell 4 to the ejection mechanism 22 position of the shell ejection device, and the ejection mechanism 22 ejects the shell 4. That is, before the shell 4 is ejected, the shell 4 is placed on the corresponding position of the shell ejection device of the fighting toy, and then the pushing mechanism 21 of the shell ejection device is started to push the shell 4 to the position of the ejection mechanism 22, so that the shell 4 enters the ejection position and is ejected out by the ejection mechanism 22 in a squeezing way, thereby completing the ejection of the shell 4.
Specifically, as shown in fig. 1 to 7, in combination with the combat toy with the specific structure in the above embodiment, the ejection method of the cannonball specifically comprises the following steps: first, the shell 4 is set from the shooting pot 13 so that the shell 4 falls into the shell setting place 11 of the fighting toy through free fall movement (at this time, the pushing mechanism 21 and the stopper rod 313 are both in the initial position and do not prevent the shell 4 from normally falling into the shell setting place 11). Then, the pushing mechanism 21 is started to extrude the cannonball to the ejection mechanism 22, at this time, the cannonball 4 extrudes the first pressing block 221 and the second pressing block 222 of the ejection mechanism 22 at the same time, so that the first pressing block 221 and the second pressing block 222 are far away from each other, and at this time, the first compression spring 223 and the second compression spring 224 are compressed to store energy. Further, when the shell 4 is pushed to a certain position (when the shell 4 is pushed to a position exceeding half of the contact position of the first pressing block 221 and the second pressing block 222 with the shell 4), the decomposition direction of the extrusion force direction of the shell 4 by the first pressing block 221 and the second pressing block 222 points to the ejection direction of the shell 4, at this time, the shell 4 drives the extrusion under the action of the kinetic energy released when the first pressing spring 223 and the second pressing spring 224 recover the uncompressed state, so that the shell 4 has certain kinetic energy, and the shell 4 is ejected by the extrusion of the first pressing block 221 and the second pressing block 222, thereby completing the ejection of the shell 4.
Further, the shell ejection device is controlled by a control handle 23 on the fighting toy, and by starting the control handle 23 of the shell ejection device, a shift lever 231 on the control handle 23 is driven to push the pushing mechanism 21, so that the shell 4 is driven to enter the ejection mechanism 22 to eject the shell 4.
In an embodiment of the present invention, there is provided an accessory ejection method for the battle toy, comprising: firstly, the fighting toy is provided, the accessory 5 is placed on the accessory ejection device of the fighting toy, when the toy body 1 of the fighting toy is hit, the locking mechanism 31 of the fighting toy is selectively separated from the ejection base 32 of the fighting toy, and the elastic mechanism 33 of the fighting toy is triggered to eject the accessory 5 out of the toy body 1.
Specifically, as shown in fig. 1 to 4, a player places an accessory 5 on an ejection base 32 of the accessory ejector, and then presses the ejection base 32 downward to bring the ejection base 32 into a locking position, at which time, the locking hook 311 rotates to cooperate with a locking catch 321 on the ejection base 32, so as to lock the ejection base 32. And during the pressing down of the ejection base 32, the ejection base 32 will cause the elastic mechanism 33 between the ejection base 32 and the toy body 1 to be compressed, so that the elastic mechanism 33 possesses initial kinetic energy. After the latch hook 311 releases the latch of the latch 321, the initial kinetic energy of the elastic mechanism 33 is released, which drives the ejection base 32 to rapidly ascend and drives the accessory 5 on the ejection base 32 to ascend, so that the accessory 5 has the kinetic energy to be ejected. When the ejection base 32 is raised to the proper position, the ejection base 32 is restricted from further raising, and the accessory 5 is ejected off the ejection base 32.
Further, the accessory ejection device further comprises a trigger mechanism 34, the trigger mechanism 34 is movably disposed on the toy body 1, the trigger mechanism 34 has an initial position and a trigger position, and when the trigger mechanism 34 is in the initial position, the latch hook 311 locks the latch 321. That is, the trigger mechanism 34 is slidably disposed on the toy body 1, and the position of the trigger mechanism 34 is changed to drive the latch hook 311 to disengage from the latch 321, so that the accessory 5 is ejected.
Further, when the accessory 5 is placed on the ejection base 32 of the accessory ejector, the trigger lever 342 is located at the initial position, and the latch hook 311 is latched with the latch 321, and the first end of the trigger lever 342 is in contact with the control lever 341. When the second end of the trigger rod 342 located outside the toy body 1 is hit by the projectile 4 ejected from the projectile ejection device of another toy, the trigger rod 342 will slide toward the inside of the toy body 1 to the disengaged position by the projectile 4. That is, the first end of the triggering rod 342 pushes the control rod 341 to move, and then drives the latch hook 311 to rotate, so that the latch hook 311 contacts the latch of the latch 321, and the elastic mechanism 33 under the ejection base 32 is triggered to release kinetic energy, so that the ejection base 32 is pushed and ejects the accessory 5.
The utility model also provides a using method of the fighting toy, firstly providing the toy with a protective device, wherein the protective device has a first state of shielding the front of the toy and a second state of exposing the toy; when the protection device is in the first state and is impacted, the protection device is changed from the first state to the second state; when the guard is in the second state and the toy is impacted, the toy enters a third state. The third state may be that the toy is hit and then acts, or that the player to which the toy belongs is judged to be negatively judged in the game.
Specifically, the method of using the battle toy can use the battle toy described in the above embodiments, or other toys meeting the requirements. The requirements are as follows: the toy is provided with a protective device, and the protective device can perform corresponding actions when being impacted, namely, the toy is converted from the first state to the second state, and the toy behind the protective device is exposed.
When there is only one player, the specific method of use may be: a toy meeting the above requirements is placed on a table or on the ground and the player throws an object (e.g., stone, cannonball 4, etc.) towards the toy. At this time, when an object directly strikes the guard, the guard is transformed from the first state to the second state by the object striking the guard, and the toy body 1 behind the guard is exposed. The player can then continue to throw the object towards the toy, and when the object is accurately thrown against the toy body 1, the game ends.
In a preferred embodiment, the toy is provided with a trigger mechanism 34, and a linkage device is provided on or in the toy to link with the trigger mechanism 34. At this time, the third state is a state in which the linkage is triggered after the trigger mechanism 34 is hit, that is, the linkage is triggered to the third state.
Specifically, the guard on the toy will be positioned to correspond to the trigger mechanism 34, and when the guard is in the first state, the trigger mechanism 34 will be blocked behind the guard, and at this point, the object being thrown by the player will not be able to directly throw the trigger mechanism 34, thereby disabling the linkage from being triggered. When the object thrown by the player hits the protection device, the protection device is changed from the first state to the second state. At this point, the trigger will be exposed by the guard and objects thrown by the player may hit the trigger mechanism 34 of the linkage directly. After the player throws the object and hits the exposed trigger mechanism 34, the trigger mechanism 34 will trigger the linkage, and the linkage will make the corresponding action, i.e. the toy enters the third state.
In another embodiment, when there are two or more players, the specific method of use may be: a plurality of players each hold a toy meeting the above requirements and stand at different positions, and then place the toys on the table or the ground, respectively, at which time the players can throw objects (such as stones, shells 4, etc.) to the toys of other players.
When the object thrown by the player directly hits the protection device of the toy of other players, the protection device is changed from the initial first state to the second state due to the hit of the protection device by the object, and the toy body 1 behind the protection device is exposed. Then, the other players can continue to throw the object to the player's toy, and when the object is accurately thrown to the player's toy body 1, the game is ended. The player is determined to be the winning player. In this process, the player can select the object thrown by the object by himself.
In a preferred embodiment, the toy is provided with a trigger mechanism 34, and a linkage device is provided on or in the toy to link with the trigger mechanism 34. At this time, the third state is a state in which the linkage is triggered after the trigger mechanism 34 is hit, that is, the linkage is triggered to the third state.
Specifically, the guard on the toy will be positioned to correspond to the trigger mechanism 34, and when the guard is in the first state, the trigger mechanism 34 will be blocked behind the guard, and at this point, the object being thrown by the player will not be able to directly throw the trigger mechanism 34, thereby disabling the linkage from being triggered. When the object thrown by the player hits the protection device, the protection device is changed from the first state to the second state. At this point, the trigger will be exposed by the guard and objects thrown by the player may hit the trigger mechanism 34 of the linkage directly. After the player throws the object and hits the exposed trigger mechanism 34, the trigger mechanism 34 will trigger the linkage, and the linkage will make the corresponding action, i.e. the toy enters the third state.
In a preferred embodiment, the toy is capable of ejecting projectiles 4, the object being thrown being the projectile 4 ejected from the toy in the hands of the individual player. That is, the player strikes the toy in the hand of the other person by ejecting the shell 4 with the player in the hand, and thus striking of the toy in the hand of the other player is completed. The game experience of the fighting toy is effectively improved, and the entertainment is improved.
In the above embodiment, the linkage device may be an ejection device of the accessory 5 disposed on the toy body 1 or some other sound and light device, for example, a buzzer or a colored light may be disposed on the toy, and when the trigger mechanism 34 is hit, the circuit is connected, and the buzzer or the colored light works to emit a corresponding sound and light signal.
In the description herein, references to the description of "an embodiment," "an example" or the like are intended to mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example.
Furthermore, it should be understood that although the present description refers to embodiments, not every embodiment may contain only a single embodiment, and such description is for clarity only, and those skilled in the art should integrate the description, and the embodiments may be appropriately combined to form other embodiments as will be appreciated by those skilled in the art.
The technical principle of the present invention is described above with reference to specific embodiments. The description is made for the purpose of illustrating the principles of the invention and should not be construed in any way as limiting the scope of the invention. Based on the explanations herein, those skilled in the art will be able to conceive of other embodiments of the present invention without any inventive effort, which would fall within the scope of the present invention.
Claims (11)
1. A battle toy is characterized by comprising a toy body, a protective device and a shell ejection device, wherein the protective device is arranged on the toy body, the shell ejection device is arranged on the toy body, and the shell ejection device is used for ejecting shells;
when the protection device is hit by an object, the protection device is changed from the first state to the second state, and the toy body is exposed.
2. The fighting toy of claim 1, wherein the protection device includes a protection body detachably or fixedly provided on the toy body, a shield provided on the protection body, and a locking mechanism provided on the protection body, the locking mechanism selectively locking the shield;
when the shield is in the first state, the locking mechanism locks the shield;
when the shield is hit, the shield is disengaged from the locking mechanism, and the protection device is changed from the first state to the second state.
3. The combat toy of claim 2, wherein the shield is removable for use as a firing target for the projectile ejection device when the shield body is removably disposed on the toy body.
4. The fighting toy of claim 2, wherein the protection body is fixedly arranged on the toy body, or the protection body and the toy body are of an integrally formed structure.
5. The play toy of claim 2, wherein the shield is pivotally connected to the shield body, and the shield is deflectable in a first rotational direction by a first angle when the shield is struck to transition the shield device from the first state to the second state.
6. The fighting toy of claim 2, wherein the shield is selectively engageable with the shield body and selectively disengageable when the shield is struck, so that the shield is movable from the first state to the second state.
7. The fighting toy of claim 5, wherein the shield is fixedly provided with a clamping member, the clamping member is pivoted on the protective body through a rotating shaft, and the locking mechanism is slidably arranged on the rotating shaft and can be clamped with the clamping member.
8. The fighting toy of claim 7, wherein the joint member has a positioning groove formed thereon, the locking mechanism includes a locking member slidably disposed on the rotating shaft, the locking member is fixedly provided with a protrusion toward one side of the joint member, and the protrusion can be engaged with the positioning groove to lock the shield.
9. The fighting toy of claim 1, further comprising an accessory ejection device disposed on said toy body, wherein a trigger mechanism is disposed on said toy body corresponding to said accessory ejection device, and wherein said guard device is disposed corresponding to said trigger mechanism;
when the guard is in the first state, the trigger mechanism is shielded by the guard;
the trigger mechanism is exposed by the guard when the guard is in the second state.
10. The fighting toy of claim 9, wherein said accessory ejection device comprises a locking mechanism, an ejection base and a resilient mechanism, said locking mechanism is disposed inside said toy body and selectively lockable and disengageable with said ejection base, said ejection base is movably disposed on said toy body, and said resilient mechanism is disposed between said toy body and said ejection base.
11. The play toy of claim 10, wherein the trigger mechanism is movably disposed on the toy body, and the trigger mechanism has an initial position and a trigger position, and the latch mechanism is selectively lockable with the ejection base when the trigger mechanism is in the initial position.
Priority Applications (1)
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CN201922157138.3U CN211798784U (en) | 2019-12-05 | 2019-12-05 | Fighting toy |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201922157138.3U CN211798784U (en) | 2019-12-05 | 2019-12-05 | Fighting toy |
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CN211798784U true CN211798784U (en) | 2020-10-30 |
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CN201922157138.3U Active CN211798784U (en) | 2019-12-05 | 2019-12-05 | Fighting toy |
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2019
- 2019-12-05 CN CN201922157138.3U patent/CN211798784U/en active Active
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