CN211752396U - Electronic entity chess - Google Patents

Electronic entity chess Download PDF

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Publication number
CN211752396U
CN211752396U CN202020077909.8U CN202020077909U CN211752396U CN 211752396 U CN211752396 U CN 211752396U CN 202020077909 U CN202020077909 U CN 202020077909U CN 211752396 U CN211752396 U CN 211752396U
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China
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chess
conductive contact
pieces
resistance detection
chessboard
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CN202020077909.8U
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Chinese (zh)
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闫瑾
杨欢
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Beijing Dacheng Entertainment Culture Co ltd
CAPITAL UNIVERSITY OF ECONOMICS AND BUSINESS
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Beijing Dacheng Entertainment Culture Co ltd
CAPITAL UNIVERSITY OF ECONOMICS AND BUSINESS
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Abstract

The embodiment of the utility model relates to an electronic entity chess, which comprises a plurality of chesses and a chessboard; the chess pieces are divided into m types, and m is an integer larger than 1; the resistance values of the chess pieces belonging to the same class are the same, and the resistance values of the chess pieces belonging to different classes are different; the chessboard comprises a plurality of first chess positions and a plurality of first resistance detection circuits; the first resistance detection circuits are arranged in one-to-one correspondence with the first chess positions; when the chessmen are positioned at the first chess position, the first resistance detection circuit is used for detecting the resistance value of the chessmen positioned at the corresponding first chess position, and the problem that the two types of existing chessmen cannot meet the requirements of users is solved.

Description

Electronic entity chess
Technical Field
The embodiment of the utility model provides an electronic game chess technical field, concretely relates to electron entity chess that contain entity chess board and piece.
Background
The chess players play chess. The player playing chess also can play chess. The game is an important part of oriental cultural life and even world cultural life, is different from a common recreation game, can influence and pottery the moral concept, behavior criterion, aesthetic interest and thinking mode of people, and can enrich the knowledge plane of people.
At present, chesses are mainly divided into two types, one type is entity chess, the material of the entity chess is usually plastic or wood, electronic equipment is not contained in a chessboard and chesses, and automatic timing, automatic scoring, reward and punishment, history information recording and displaying and the like cannot be intelligently performed according to the current chess game. The other type is electronic chess which needs to be installed on a mobile phone, a PC or a game machine, and the chess is not suitable for playing a table game which is face-to-face with people because the chess does not comprise a physical chessboard and chessmen, and simultaneously lacks the touch feeling of the physical chessboard and chessmen. Therefore, neither of the above two types of chess can satisfy the user's needs.
SUMMERY OF THE UTILITY MODEL
At least one embodiment of the utility model provides an electron entity chess has solved the problem that current two kinds of chess can not satisfy the user's needs.
The embodiment of the utility model provides an electronic entity chess, which comprises a plurality of chess pieces and a chessboard;
the chess pieces are divided into m types, and m is an integer larger than 1; the resistance values of the chess pieces belonging to the same class are the same, and the resistance values of the chess pieces belonging to different classes are different;
the chessboard comprises a plurality of first chess positions and a plurality of first resistance detection circuits; the first resistance detection circuits are arranged in one-to-one correspondence with the first chess positions; when the chessmen are positioned at the first chess position, the first resistance detection circuit is used for detecting the resistance value of the chessmen positioned at the first chess position corresponding to the first resistance detection circuit.
Further, the first resistance detection circuit comprises a first conductive probe and a second conductive probe, and the first conductive probe and the second conductive probe are both used as resistance access ends of the first resistance detection circuit;
the shape of the vertical projection of the chess pieces on the chessboard is square; the chess piece comprises a first resistor, a first conductive contact, a second conductive contact, a third conductive contact and a fourth conductive contact; the first conductive contact is electrically connected with the second conductive contact, the second conductive contact is electrically connected with the first end of the first resistor, the second end of the first resistor is electrically connected with the third conductive contact, and the third conductive contact is electrically connected with the fourth conductive contact;
the first conductive contact, the second conductive contact, the third conductive contact and the fourth conductive contact are respectively positioned at four vertexes of a square, the first conductive contact and the second conductive contact are positioned in the same row, and the third conductive contact and the fourth conductive contact are positioned in the same row; the first conductive contact and the third conductive contact are located in the same column; the second conductive contact and the fourth conductive contact are located in the same column;
when the chess piece is positioned at the first chess position, the first conductive probe and the second conductive probe are respectively in electric contact with two conductive contacts of the square, which are positioned on the same diagonal line.
Furthermore, the chessboard also comprises chess piece adsorption pieces;
when the chessmen are positioned at the first chess position, the chessman adsorption piece adsorbs the chessmen positioned at the first chess position corresponding to the chessman adsorption piece.
Furthermore, the chessboard comprises a substrate, an adsorption layer, a circuit layer and a limiting layer which are sequentially stacked;
the adsorption layer is reused as the adsorption part;
each first resistance detection circuit is positioned on the circuit layer;
the limiting layer is provided with a plurality of limiting grooves, the limiting grooves correspond to the first chess positions one by one, and the limiting grooves are used for containing the chess pieces when the chess pieces are located at the first chess positions.
Further, a first magnetic material is dispersed in the adsorption layer;
second magnetic materials are dispersed in the chess pieces;
the first magnetic material and the second magnetic material are opposite in magnetism.
Further, the chessboard also comprises a plurality of light-emitting components; the light-emitting assemblies are arranged in one-to-one correspondence with the first chess positions;
the chess pieces are made of transparent materials.
Further, the chess pieces comprise accommodating grooves;
when the chess pieces are positioned at the first chess position, at least part of the light-emitting components are embedded into the accommodating grooves.
The chess piece tray is connected with the chessboard, and at least one second chess position and at least one second resistance detection circuit are arranged on the chess piece tray; the second resistance detection circuits are arranged in one-to-one correspondence with the second chess positions; when the chessmen are positioned at the second chess position, the second resistance detection circuit is used for detecting the resistance value of the chessmen positioned at the second chess position corresponding to the second resistance detection circuit.
Further, the pawn tray further comprises at least one of a speaker, a display and a keyboard.
The embodiment of the utility model provides an electronic entity chess, is divided into m types through a plurality of chess pieces, and m is an integer greater than 1; the resistance values of the chess pieces belonging to the same class are the same, and the resistance values of the chess pieces belonging to different classes are different; the chessboard comprises a plurality of first chess positions and a plurality of first resistance detection circuits; the first resistance detection circuits are arranged in one-to-one correspondence with the first chess positions; when the chess pieces are positioned at the first chess position, the first resistance detection circuit is used for detecting the resistance values of the chess pieces positioned at the first chess position corresponding to the chess pieces, so that the problems that the existing entity chess cannot intelligently perform automatic timing, automatic scoring, reward and punishment, record and display of historical information and the like according to the current chess game are solved; the existing electronic chess is not suitable for carrying out the face-to-face table game, and simultaneously, the problem of the touch sense of the entity chessboard and the entity chess pieces is also lacked, so that the aims of automatically timing, automatically calculating scores, scoring, punishing awards and recording and displaying historical information and the like are achieved, the touch sense of the entity chessboard and the entity chess pieces is also achieved, and the electronic chess is suitable for carrying out the face-to-face table game so as to meet the purpose of diversified user needs.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed for describing the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings according to the drawings.
Fig. 1 is a schematic view of a three-dimensional structure of a chessman of an electronic entity chess provided by an embodiment of the present invention;
fig. 2 is a schematic perspective view of a chessboard of an electronic solid chess according to an embodiment of the present invention;
fig. 3 is a schematic top view of another chessboard according to the embodiment of the present invention;
4-7 are four examples of word spelling given in the embodiments of the present invention;
fig. 8 is a schematic structural view of another piece and a first chess position according to an embodiment of the present invention;
FIG. 9 is a diagram showing the positional relationship between the chess pieces and the first position after the direction of the chess pieces in FIG. 8 is rotated;
fig. 10 is a circuit diagram of a first resistance detection circuit according to an embodiment of the present invention;
fig. 11 is a schematic cross-sectional view of another chessboard according to the embodiment of the invention;
fig. 12 is a schematic structural diagram of another first chess position according to the embodiment of the present invention;
fig. 13 is a schematic structural view of another chess piece according to an embodiment of the present invention;
FIG. 14 is a schematic diagram of a configuration of placing the playing piece of FIG. 13 at the first playing position of FIG. 12;
fig. 15 is a schematic structural diagram of another electronic entity chess according to an embodiment of the present invention;
fig. 16 is a schematic structural view of another chess piece tray provided by an embodiment of the present invention;
fig. 17 is a block diagram of a chessboard and a chessboard of an electronic entity according to an embodiment of the present invention;
fig. 18 is a flowchart of a chess piece recognition method according to an embodiment of the present invention.
Detailed Description
In order to make the above objects, features and advantages of the present invention more clearly understood, the present invention will be further described in detail with reference to the accompanying drawings and examples. It is to be understood that the embodiments described are some, but not all embodiments of the invention. The specific embodiments described herein are merely illustrative of the invention and are not intended to be limiting. All other embodiments, which can be derived from the description of the embodiments of the present invention by a person skilled in the art, are within the scope of the present invention.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions.
As background art, at present, chess is mainly divided into two types, one type is entity chess, the material of which is usually plastic or wood, no electronic device is contained in the chessboard and the chessmen, and automatic timing, automatic scoring, reward and punishment, historical information storage and display and the like cannot be intelligently performed according to the current chess game. The other type is electronic chess which needs to be installed on a mobile phone, a PC or a game machine, and the chess is not suitable for playing a table game which is face-to-face with people because the chess does not comprise a physical chessboard and chessmen, and simultaneously lacks the touch feeling of the physical chessboard and chessmen. Therefore, neither of the above two types of chess can satisfy the user's needs.
After the inventor fully researches the existing entity chess, the inventor finds that the entity chess can not meet the requirements of users, and can not intelligently carry out automatic timing, automatic scoring, reward and punishment, storage and display of historical information and the like according to the current chess game, and the root cause is that the entity chess can not autonomously identify the chessmen in the current chessboard and the positions of the chessmen.
In view of the above, an embodiment of the present invention provides an electronic entity chess. The electronic entity chess provided by the utility model can be used for Chinese chess, go, military chess, Chinese checkers, word spelling chess, etc.
Fig. 1 is a schematic view of a three-dimensional structure of a chessman of an electronic entity chess provided by an embodiment of the present invention. Fig. 2 is a schematic perspective view of a chessboard of an electronic entity chess according to an embodiment of the present invention. The electronic entity chess comprises a plurality of chess pieces 1 (for example, only 1 chess piece 1 is shown in figure 1) and a chessboard 2; the chess pieces 1 are divided into m types, and m is an integer larger than 1; the resistance values of the chess pieces 1 belonging to the same class are the same, and the resistance values of the chess pieces 1 belonging to different classes are different; the chessboard 2 includes a plurality of first chess positions 21 and a plurality of first resistance detection circuits (not shown in FIGS. 1 and 2); the first resistance detection circuits are arranged in one-to-one correspondence with the first chess positions 21; when the chess pieces are positioned at the first chess position 21, the first resistance detection circuit is used for detecting the resistance value of the chess pieces 1 positioned at the corresponding first chess position 21. Therefore, the positions of the chess pieces 1 and the chess pieces 1 placed on the current chessboard 2 can be identified through the electric signals fed back by the first resistance detection circuits, so that automatic timing, automatic score calculation, reward and punishment, storage, historical record display and the like can be performed according to the positions of the chess pieces 1 and the chess pieces 1 subsequently. This electron entity chess not only can autotime like this, calculate the branch automatically, score, reward punishment and save and show historical record etc. still has the sense of touch of the chess board of entity and piece, is applicable to and carries out the face-to-face desktop game of people, can satisfy diversified user's needs.
The beneficial effects of the technical scheme of the application are further explained by taking the word spelling chess as an example.
Referring to fig. 1, the pawn 1 is printed with english letters and corresponding scores on the front (i.e. top) thereof, and the number of each letter and the score determine the principle of the letter occurrence frequency in all words or in a given dictionary. Illustratively, in the standard Scrabble english version including 9 a, 2B, 2C, 4D, 12E, 2F, 3G, 2H, 9I, 1J, 1K, 4L, 2M, 6N, 8O, 2P, 1Q, 6R, 4S, 6T, 4U, 2V, 2W, 1X, 2Y, 1Z, and 2 blank blocks, the scores of the respective letters are determined as follows according to the given distribution: a is 1 minute, B is 3 minutes, C is 3 minutes, D is 2 minutes, E is 1 minute, F is 4 minutes, G is 2 minutes, H is 4 minutes, I is 1 minute, J is 8 minutes, K is 5 minutes, L is 1 minute, M is 3 minutes, N is 1 minute, O is 1 minute, P is 3 minutes, Q is 10 minutes, R is 1 minute, S is 1 minute, T is 1 minute, U is 1 minute, V is 4 minutes, W is 4 minutes, X is 8 minutes, Y is 4 minutes, Z is 10 minutes, and blank blocks are 0 minutes. Wherein any blank block may replace any letter in a game, the letter to be replaced being determined by the player using the blank block, and the letter to be replaced remains unchanged until the game or game is over after the blank block is placed on the board to form the word.
Based on this, all the chess pieces can be divided into 27 classes, and each class corresponds to an English letter. I.e. all pawns marked a are of the first type, all pawns marked B are of the second type, … …, and so on.
In the chessboard, the number and arrangement mode of the first chess positions can be various. Which may be based on game rules. Illustratively, the plurality of first chess places are arranged in a 15 × 15 array structure, or the plurality of first chess places are arranged in a 17 × 17 array structure, or the plurality of first chess places are arranged in a 19 × 19 array structure.
Fig. 3 is a schematic top view of another chessboard according to an embodiment of the present invention. Referring to fig. 3, in the chessboard, a plurality of first chess positions are arranged in a 15 x 15 array structure.
With continued reference to FIG. 3, in practice, the rules of the game for the word spelling chess are generally: the central position of the board is specified as the four-star position, where a certain letter of the first spelled word needs to be located. The first chess position on the chessboard comprises the following chess positions: general position, letter score × 2 position (DL), letter score × 3 position (TL), word score × 2 position (DW), word score × 3 position (TW).
The word scoring rule is that each letter is scored according to the score and position of the letter. Specifically, a letter located at a general position is scored as the score of the letter. The letter located at the letter score x 2 position is scored as the score x 2 of the letter. The letter located at the letter score x 3 position is scored as the score x 3 of the letter. All letter scores are added to form the basic score of the spelled word. If a letter in the spelled word falls at the word score x 2 position or the word score x 3 position, the score of the word is x 2 or x 3 on the base, and the x 2 or x 3 scoring process is cumulative, i.e. if one letter in the spelled word is at the word score x 2 position and another letter is at the word score x 3 position, the score of the word is x 2 x 3 on the base x 6, and so on.
The spelling game adopts a round system, according to different rules, each player has a fixed total time (usually 25 minutes, which can also be set by oneself) in each game or match, the time duration (usually calculated in seconds) from the end of the spelling of the last player to the completion of the spelling of the player is recorded as the spelling time of the player, the time is deducted from the total time duration of the player, and when the total time is used up, an additional match time is obtained by deducting 10 minutes (for example, an additional time of one minute can be set by oneself). In another rule, the maximum time (e.g., 3 minutes, which can be set by the player) that can be used by the player in each round is specified, and the game is played by using a deduction overtime (the point value is set by the player) or by using a mode of ending the round after the overtime.
After the game starts, the first player first spells a word on the board, requiring that the word be a word belonging to a given dictionary and its variant, and any letter in the word is located at the center of the board, and if the first player fails to spell the word within a given time, he abandons the round of spelling, and the next player performs the above operations.
All players spell words that (1) are placed on the board in a straight line that is only vertical or horizontal, and (2) any one of the k letters is adjacent to any other one or two of the k letters, and (3) there is at least one of the k letters that is adjacent to at least one of any existing pieces on the board (i.e., pieces spelled in a previous round).
Fig. 4-7 are four word spelling examples given in the embodiments of the present invention. In fig. 4-7, the pieces with shading are letters spelled in the player's current turn, and the pieces without shading are letters spelled in the previous turn and already exist on the board. The player may spell one or more legitimate words in each turn, the legitimately spelled words including one or more of (1) a word consisting of k letters and other letters already present on the board, the word lying on the one longitudinal or transverse line, such as LENGTH in fig. 4, DOSES in fig. 5, and SOLID in fig. 6, (2) a word consisting of one of the k letters and other letters already present on the board, such as lesens and PARENTS in fig. 5, and APPLES in fig. 6, in a direction perpendicular to the one longitudinal or transverse line. In FIG. 7, R0ADS and DO are spelled out, but since SC does not constitute a word, the spelling operation in FIG. 7 is an illegal operation.
If the word spelled by the player is illegal, the letters spelled by the player need to be completely retrieved according to the game rules, the spelling chance of the turn is lost, and corresponding punishment processing or no punishment is needed according to the rules, wherein the punishment processing is usually penalty (the penalty rules and the score can be set by the player).
As is apparent from the above game rules, it is necessary to recognize the placed pieces and recognize the positions where the pieces are placed, regardless of whether the validity or the invalidity of the spelled word is determined or whether the score is calculated based on the validity or the non-validity of the spelled word. The electronic entity chess can detect the electric signals output by the first resistance detection circuits; and determining the placement position of the chess pieces and the category of the placed chess pieces based on the electric signals output by the first resistance detection circuits. This is because the resistance values of the chessmen belonging to different categories are different, and when the chessmen belonging to different categories are connected to the first resistance detection circuit, the voltage division functions of the chessmen are different, so that the first resistance detection circuit outputs different electrical signals. Moreover, since the first resistance detection circuits are arranged in one-to-one correspondence with the first chess positions, each first resistance detection circuit can uniquely represent one first chess position. In view of the above, can confirm the position of placing of piece according to the sign of the first resistance detection circuitry of the signal of telecommunication that feeds back, consequently, based on this, it can realize judging the word exactness, the flow of control recreation round, carry out the word suggestion to realize functions such as timing, score reward punishment.
In the above technical solution, the design manners of the chessman, the first resistance detection circuit and the first chessman position are various, and the application does not limit the same. Fig. 8 is a schematic structural diagram of another chess piece and a first chess position according to an embodiment of the present invention. Continuing to refer to fig. 8, the shape of the vertical projection of the chess pieces 1 on the chessboard is square; pawn 1 comprises a first resistance R1 and a first 11, a second 12, a third 13 and a fourth 14 conductive contact; the first conductive contact 11 is electrically connected to the second conductive contact 12, the second conductive contact 12 is electrically connected to a first end of the first resistor R1, a second end of the first resistor R1 is electrically connected to the third conductive contact 13, and the third conductive contact 13 is electrically connected to the fourth conductive contact 14.
The first conductive contact 11, the second conductive contact 12, the third conductive contact 13 and the fourth conductive contact 14 are respectively positioned at four vertexes of a square, the first conductive contact 11 and the second conductive contact 12 are positioned in the same row, and the third conductive contact 13 and the fourth conductive contact 14 are positioned in the same row; the first conductive contact 11 and the third conductive contact 13 are located in the same column; the second conductive contact 12 and the fourth conductive contact 14 are located in the same column.
The first resistance detection circuit comprises a first conductive probe 211 and a second conductive probe 212, and the first conductive probe 211 and the second conductive probe 212 are used as resistance access ends of the first resistance detection circuit; when the pawn 1 is positioned at the first playing place 21, the first conductive probe 211 and the second conductive probe 212 are in electrical contact with two conductive contacts of the square, which are positioned on the same diagonal line, respectively.
FIG. 9 is a diagram showing the position relationship between the chess pieces and the first position after the direction of the chess pieces in FIG. 8 is rotated. It can be found by observing fig. 9 that, according to the above technical scheme, when the chess pieces are placed in the first chess positions in different directions, the first conductive probe and the second conductive probe of the first resistance detection circuit can both contact with the conductive contact, and the first resistance of the chess pieces is connected into the first resistance detection circuit, so that the electronic detection circuit on the chessboard can measure the resistance of the chess pieces, and then the category of the chess pieces is determined based on the resistance. The letters and the scores represented by the chess pieces can be obtained according to the corresponding relation between the categories of the chess pieces and the letters and the scores represented by the chess pieces.
Fig. 10 is a circuit diagram of a first resistance detection circuit according to an embodiment of the present invention. Referring to fig. 10, the first resistance detection circuit further includes a first bias signal input 221, a second bias signal input 222, and a second resistance R2. The first end of the second resistor R2 is used as the first bias signal input terminal 221, and the second end of the second resistor R2 is electrically connected to the first conductive probe 211. Second bias signal access 222 is electrically connected to second conductive probe 212. In use, the bias signal U is switched in through the first bias signal access 221 and the second bias signal access 2220The resistance value of the chess piece positioned at the first chess position corresponding to the first resistance detection circuit is determined by detecting the current value of the point a, the current value of the point b or the voltage value between the point a and the point b, and then the category of the chess piece, the letter represented by the chess piece and the score are determined based on the resistance value.
On the basis of the technical scheme, optionally, the chessboard further comprises a chess piece adsorption piece; when the chessman is positioned at the first chessman position, the chessman adsorption piece adsorbs the chessman positioned at the corresponding first chessman position, so that the first conductive probe 211 and the second conductive probe 212 are respectively and reliably electrically contacted with two conductive contacts of the square positioned on the same diagonal. The chess piece adsorption piece is arranged on the base, and the base is provided with a plurality of adsorption pieces. Illustratively, it may be a vacuum chuck, or it may be a chuck made using the principle of magnetic attraction, or the like. Optionally, the chess piece adsorption pieces and the first chess positions can be arranged in a one-to-one correspondence mode, and the chess piece adsorption pieces can also be arranged in a planar mode to cover the whole chessboard.
Fig. 11 is a schematic cross-sectional view of another chessboard according to an embodiment of the present invention. Referring to fig. 11, the chessboard comprises a substrate 201, an adsorption layer 202, a circuit layer 203 and a limiting layer 204 which are sequentially stacked; the adsorption layer 202 is reused as an adsorption member; each first resistance detection circuit (exemplarily, only the first conductive probe 211 and the second conductive probe 212 of the first resistance detection circuit are shown in fig. 11) is located at the circuit layer 203; be provided with a plurality of spacing recesses 2041 on spacing layer 204, spacing recess 2041 and first chess position one-to-one, spacing recess 2041 is used for when the piece is located first chess position 21, holds the piece, can make the piece place in first chess position 21 department back, avoids at the in-process of recreation, because of the collision, the position of piece takes place to remove for the unable harmful phenomena who continues of chess game appears.
Optionally, a first magnetic material is dispersed in the adsorption layer 202; second magnetic materials are dispersed in the chessmen; the first magnetic material and the second magnetic material are opposite in magnetism. The arrangement is low in cost and easy to realize.
Fig. 12 is a schematic structural diagram of another first chess position according to an embodiment of the present invention. Referring to fig. 12, the board further comprises a plurality of light emitting assemblies 23; the light-emitting components 23 are arranged corresponding to the first chess positions 21 one by one; the material of the pawn (not shown in figure 12) is a transparent material to ensure that the light emitted by the light emitting assembly 23 is able to penetrate the pawn when placed on the board. Thus, during game, the player can observe the visual information such as the light color and the flashing state displayed by the light-emitting component 23 through the chess pieces. The color or blinking state of the light emitted by light emitting assembly 23 can be used to identify the status of a word (e.g., to indicate whether a word is misspelled). The color or blinking state of the light emitted by the light emitting assembly 23 can also be used to distinguish the player who spells the word. In the first game space 21 where no game pieces are placed, the light-emitting component 23 can also display different colors or flash to indicate some useful information in the game or match of the player, such as a special position on the game board, a position information for word spelling indication, etc. In addition, the light emitting assembly 23 can also be used to display a specific pattern or animation, such as LOGO in a dot matrix form.
Optionally, the light emitting assembly 23 includes a full-color LED lamp bead, etc.
Fig. 13 is a schematic structural diagram of another chess piece according to an embodiment of the present invention. Fig. 14 is a schematic diagram of a structure of placing the chess piece provided in fig. 13 at the first chess position provided in fig. 12. Referring to fig. 13-14, pawn 1 comprises a receiving recess 15; when the pawn 1 is positioned at the first playing position 21, at least part of the light emitting component 23 is embedded in the accommodating groove 15. This is essential in that the part of the pawn 1 corresponding to the light emitting assembly 23 is thinned, which facilitates the light emitted by the light emitting assembly 23 to pass through the pawn 1. In addition, the receiving groove 15 may protect the light emitting assembly 23 from being damaged.
Fig. 15 is a schematic structural diagram of another electronic entity chess according to an embodiment of the present invention. Referring to fig. 15, in the above technical solution, optionally, the electronic entity chess further includes at least one chess piece tray 3. The chess piece tray 3 is connected with the chessboard 2, and at least one second chess position 31 and at least one second resistance detection circuit (not shown in the figure) are arranged on the chess piece tray 3; the second resistance detection circuits are arranged in one-to-one correspondence with the second chess positions 31; when the chessman is located at the second chess position 31, the second resistance detection circuit is used for detecting the resistance value of the chessman placed at the corresponding second chess position 31. This arrangement may identify a pawn placed at the second playing position 31. The electronic entity chess can adapt to higher-order playing methods, so that the game is more interesting.
Illustratively, each player participating in a game or tournament uses 1 pawn tray. Before the game or competition starts, the chess pieces are all put in the chess piece cloth bag 4. In the process of competition, each player randomly picks n chessmen from the chessman cloth bag 4 and places the n chessmen on the chessman tray 3, wherein n is less than or equal to the total number of the second chess positions 31 on the chessman tray 3. In each round, after the players use the chessmen on the chessman tray 3 to spell out words on the chessboard 2, a certain number of chessmen are randomly picked from the chessman cloth bag 4, so that the total number of the chessmen on the chessman tray 3 is kept to be n until the chessmen in the chessman cloth bag 4 are empty, and n is a fixed value in each game. Wherein, the total number of the second chess positions 31 on the chess piece tray 3 and the value of n can be determined according to the game rules. This is not limited by the present application. Illustratively, the total number of second playing positions 31 on pawn tray 3 is 10, where n is 7, and 3 spare positions remain on pawn tray 3.
Further, the second position 31 can be arranged in various ways, and for example, the second position can be arranged by referring to the first position mentioned above, and will not be described in detail here.
On the basis of the above technical solution, optionally, the pawn tray further comprises at least one of a speaker, a display and a keyboard. Fig. 16 is a schematic structural view of another chess piece tray according to an embodiment of the present invention. Referring to fig. 16, the pawn tray comprises a speaker 32, a display 33 and a keyboard 34. Therefore, the chess piece tray has a man-machine interaction function, and the user experience is improved.
The speaker 32 on the chessman tray is used for sending out prompt tones (time prompt tone, prompt tone for obtaining high score, illegal spelling prompt tone, etc.) to users, playing word pronunciation, etc. The display 33 on the pawn tray is used for displaying operation prompt information to the players (1), (2) words spelled out on the chessboard, (3) the correctness of the words, (4) the scores of the players and the time and remaining time of the players, (5) player information and other game or competition information, and (6) system and setting information.
The keys 34 on the pawn tray are used for confirming words, switching the content displayed by the display 33, confirming instructions on the display 33, and performing pre-game parameter settings (network settings, data sharing settings, user settings, dictionary selections, rule settings, etc.), which include: the number and distribution of letters used in the current round, whether the spelled word has the shortest or longest word limit and the corresponding specific limit condition, the setting of the match duration, the timing mode and rule, whether overtime penalty is given and the corresponding penalty rule, whether illegal spelled words are subjected to penalty and the corresponding penalty rule, whether the letter replacement function and the corresponding deduction rule are allowed to be used, whether the word prompt function and the corresponding deduction rule are used, whether the delay check mode and the reward or deduction rule are used, whether the order of the round is changed after the questioning operation, and the like. The timing mode and rule refers to timing according to rounds (each round has the longest spelling time, such as 3 minutes), or counting the total time of one game (such as 25 minutes as the total time of each player), or adopting the two at the same time, and whether the overtime is penalized and the corresponding penalty rule refers to deducting the overtime of each round, or deducting the total time only after the overtime is exceeded, or deducting the total time at the same time, or adopting the mode that the player chooses to obtain extra time to deduct the points.
Fig. 17 is a block diagram of a chessboard and a chess tray of an electronic entity chess provided by an embodiment of the present invention. Referring to fig. 17, devices such as a lithium battery, a main processor, a memory, and a Wi-Fi chip are built in the chessboard. The main processor is used for detecting the chess piece information on the chessboard, controlling the light-emitting components on the first chess positions, controlling and switching rounds, timing and timing, checking word correctness, calculating word scores, executing awards or punishment of scores and other awards or punishment operations, calculating player scores or executing other operations. The board is connected to the pawn trays via a wired I2C interface, and the main processor on the board is able to control the display on each pawn tray via an I2C interface. The memory is used for storing control programs of the main processor and the auxiliary processor, dictionaries of English or other languages, player information, game statistical information, information of historical games and the like. The Wi-Fi chip is used for connecting a local area network and the Internet and realizes functions including firmware (control programs or rules and the like) upgrading, dictionary updating, player information or competition information and other data sharing. The data sharing is used for sharing specific information to the mobile phone end, the specific information can be checked through the APP on the mobile phone, and parameter setting can also be carried out on the chessboard through the APP on the mobile phone. Data sharing can also share data to a remote Web server, so that ranking of players around the world is realized.
Each chessman tray is provided with an independent auxiliary processor which is used for detecting the key operation on the chessman tray, detecting and reading the chessman information on the chessman tray and sending the information to the main processor through an I2C interface, controlling a light-emitting component in the chessman identification device on the chessman tray, driving a loudspeaker, simultaneously reading data in a memory through an I2C interface, particularly pronunciation data of words, and driving the loudspeaker on the chessman tray to play pronunciation of the words.
Because the technical scheme can identify the chessmen placed at the second chess position, the chess piece recognition device can also have a word prompting function, when a certain player can not spell words in a given time without wishing to give up the current round of spelling, or the player actively selects the word prompting function at any time, at the moment, the main processor on the chessboard gives an optimal or better spelling scheme according to the letter distribution on the chessboard and the letters on the chessman tray of the player, and the player can choose to adopt the scheme or not to adopt the scheme. It can be stated that, when the primary word prompting function is used, a certain score of the player needs to be deducted, and the deduction principle can adopt a deduction scheme of adopting the spelling or a deduction scheme whether the spelling is adopted or not, and can also adopt a deduction mode such as a deduction according to times (using the primary word prompting function to deduct a certain score) or a deduction according to proportions (using the primary word prompting function to deduct a fixed proportion of the scores in the current round) and the like.
The electronic entity chess can also have a letter replacement function, when a certain player cannot spell out a word or actively selects the letter replacement function at any time, the player can put any letters in hands back into the chess piece cloth bags, and simultaneously extract the same number of chess pieces from the chess piece cloth bags. After the letter permutation is completed, the player ends the current round. The letter replacement can be done in different ways, such as putting the pieces back into the bag and then taking them out of the bag, (which way the put pieces may be taken out again), or by putting the pieces back into the bag with the pieces facing downwards, (which way ensures that the pieces taken out are different from the pieces put back), and then taking the pieces out of the bag and then putting the pieces in the bag, (which way ensures that the taken pieces are agreed by the players. The method is characterized in that a certain score of a player needs to be deducted by using the letter replacement function once, the score can be deducted according to the letter replacement number (each time the replacement function is used, a fixed score is deducted by replacing one letter each time according to the number of the replaced letters, but the replacement is required to be completed once and cannot be replaced by one letter one by one), and the score can be deducted by using the number of the replaced letters (only one fixed score is deducted by using the replacement function once).
The electronic physical chess may also have a delayed checking mode, i.e. after a certain player spells a word, the main processor in the board does not immediately perform an automatic word correctness check. In this mode, after a player spells a word, other players confirm that the word spelled by the player is correct (legal) or ask a question about the word spelled by the player, usually a default duration is given (e.g., 15 seconds, which can be set by themselves), and after the default duration is exceeded, the word spelled by the player is determined to be legal (even if the word spelled is considered illegal after the main processor checks). The delayed check mode helps improve the ability of a player to effectively recognize the spelling accuracy of a word, enhances the accuracy with which the player remembers words, and increases the interactivity and entertainment of the game (e.g., spelling an ambiguous word in an attempt to obtain a corresponding score, essentially gambling with other players who are willing to ask for a challenge, and possibly being awarded if the error is made). In the delayed check mode, any one player may question the correctness of the word spelled by the player in the round within a default length of time, rather than only players in the next round immediately following the current round.
There are various penalties and reward schemes in the deferred inspection mode that score the challenge. The various penalty and award schemes are set prior to the start of the game, i.e., to set which scheme is used in the game or contest, and to set the value of the penalty or award which does not change during a contest or game. The various schemes fall into three broad categories, as follows: firstly, accurately spelling (check mark) and questioning (x); secondly, mismatching (x), and questioning (x); and thirdly, mismatching (x) without question (v). In the three cases, the first √ or x indicates the actual correctness of the spelled word, i.e., the correctness determined by the host processor, and the second √ or x indicates the correctness of the spelled word recognized by the other player, as follows:
one, correct alignment (check square), questionable (x). If a word spelled by a certain player is correct (checked by the main processor) and other players propose a challenge, the player who proposes the challenge is (1) deducted points, or the points of the player who proposes the challenge are deducted according to a certain proportion of the word scores, or (2) the player who spells the word is awarded points, or the player who spells the word is awarded according to a certain proportion of the word scores, or (3) the operations of the above (1) and (2) are executed simultaneously, or (4) no punishment or award is executed.
And II, misspelling (x) with question (x). If a player spells a word (checked by the host processor) incorrectly, which may be either an unintended (inaccurate word memory) or intended (spells an ambiguous word, if other players cannot determine the correctness of the word without being questioned or fear that errors are deducted without being questioned, the player that spelled the word may score), if any player raises a question within a default time period, the misspelled word player retrieves all letters spelled, the word does not score, while (1) awarding a certain score to the player that raised the question, or awarding the player that raised the question in a proportion of the score for the word, or (2) penalizing a certain score to the player that wrongly spelled the word, or awarding a certain proportion of the score for the word, or (3) both (1) and (2), or (4) not executing any of the operations or awards in any score, or (5) forbid the player of misspelled words from spelling the chance in the next round. (5) May be used in combination with the aforementioned (1) to (4). After the bonus or penalty, the spelling game may be continued by (1) the next player (set in rules before the start of the game, in clockwise or counterclockwise order), or (2) the next round of spelling by the player who presented the challenge, skipping the other players.
And thirdly, mismatching (x) without question (v). If a player spells a word (checked by the main process) incorrectly, but no other players call into question within a default time period, then (1) the player is awarded a fixed score for the spelled word, or awarded a score in proportion to the score of the word, (2) no penalty or award is performed, (3) the player is deducted a score for the spelled word, or deducted a score in proportion to the score of the word. Here 3 schemes, the bonus or deduction of the score is not performed immediately after the word is spelled, but after a default duration.
In some cases, the player may be encouraged to spell a ambiguous word to confuse other players, e.g., the word is not misspelled, and other players are questioned, and the score of the player who is questioned is deducted, so that other players may not be expected to ask for a question for the ambiguous word, so as to avoid being deducted if the word is correct. For another example, if a misspelled word is presented but no or no player is expected to present a challenge, then the player awarding the misspelled word is given a certain number of points, which is also equivalent to encouraging the player to misspell the wrong word to obtain more awarded points, although the player is also at risk of being presented with a challenge by other players and being credited themselves.
The electronic entity chess can also carry out man-machine battle, and particularly, main processing on a chessboard is used as an intelligent agent (at the moment, another player needs to take the chess piece instead of a processor for word spelling according to prompt information given by a main processor), and man-machine battle is carried out with the player.
Based on the same inventive concept, the embodiment of the invention also provides a chess piece identification method. The chessman identification method is suitable for any electronic entity chess provided by the embodiment of the invention. Fig. 18 is a flowchart of a chess piece recognition method according to an embodiment of the present invention. Referring to fig. 18, the piece identification method comprises:
s110, acquiring electric signals output by each first resistance detection circuit;
and S120, determining the placement position of the chess pieces and the types of the placed chess pieces based on the electric signals output by the first resistance detection circuits.
The chessman identification method provided by the embodiment of the invention is suitable for any electronic entity chess provided by the embodiment of the invention, has the same or corresponding beneficial effects as the electronic entity chess suitable for the chessman identification method, and is not repeated here.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
It will be appreciated by those of skill in the art that although some embodiments described herein include some but not other features included in other embodiments, combinations of features of different embodiments are meant to be within the scope of the invention and form different embodiments.
Although the embodiments of the present invention have been described in conjunction with the accompanying drawings, those skilled in the art may make various modifications and variations without departing from the spirit and scope of the invention, and such modifications and variations fall within the scope defined by the appended claims.

Claims (9)

1. An electronic entity chess is characterized by comprising a plurality of chess pieces and a chessboard;
the chess pieces are divided into m types, and m is an integer larger than 1; the resistance values of the chess pieces belonging to the same class are the same, and the resistance values of the chess pieces belonging to different classes are different;
the chessboard comprises a plurality of first chess positions and a plurality of first resistance detection circuits; the first resistance detection circuits are arranged in one-to-one correspondence with the first chess positions; when the chessmen are positioned at the first chess position, the first resistance detection circuit is used for detecting the resistance value of the chessmen positioned at the first chess position corresponding to the first resistance detection circuit.
2. The electronic entity chess according to claim 1, wherein said first resistance detection circuit comprises a first conductive probe and a second conductive probe, both of said first conductive probe and said second conductive probe being used as resistance access terminals of said first resistance detection circuit;
the shape of the vertical projection of the chess pieces on the chessboard is square; the chess piece comprises a first resistor, a first conductive contact, a second conductive contact, a third conductive contact and a fourth conductive contact; the first conductive contact is electrically connected with the second conductive contact, the second conductive contact is electrically connected with the first end of the first resistor, the second end of the first resistor is electrically connected with the third conductive contact, and the third conductive contact is electrically connected with the fourth conductive contact;
the first conductive contact, the second conductive contact, the third conductive contact and the fourth conductive contact are respectively positioned at four vertexes of a square, the first conductive contact and the second conductive contact are positioned in the same row, and the third conductive contact and the fourth conductive contact are positioned in the same row; the first conductive contact and the third conductive contact are located in the same column; the second conductive contact and the fourth conductive contact are located in the same column;
when the chess piece is positioned at the first chess position, the first conductive probe and the second conductive probe are respectively in electric contact with two conductive contacts of the square, which are positioned on the same diagonal line.
3. The electronic entity chess according to claim 2, wherein said chessboard further comprises a chess piece adsorption piece;
when the chessmen are positioned at the first chess position, the chessman adsorption piece adsorbs the chessmen positioned at the first chess position corresponding to the chessman adsorption piece.
4. The electronic entity chess according to claim 3, wherein said chessboard comprises a substrate, an adsorption layer, a circuit layer and a position-limiting layer, which are sequentially stacked;
the adsorption layer is reused as the adsorption part;
each first resistance detection circuit is positioned on the circuit layer;
the limiting layer is provided with a plurality of limiting grooves, the limiting grooves correspond to the first chess positions one by one, and the limiting grooves are used for containing the chess pieces when the chess pieces are located at the first chess positions.
5. The electronic entity chess according to claim 4, wherein a first magnetic material is dispersed in said adsorption layer;
second magnetic materials are dispersed in the chess pieces;
the first magnetic material and the second magnetic material are opposite in magnetism.
6. The electronic entity chess according to claim 1, wherein said chessboard further comprises a plurality of light emitting components; the light-emitting assemblies are arranged in one-to-one correspondence with the first chess positions;
the chess pieces are made of transparent materials.
7. The electronic entity chess according to claim 6, wherein said chess pieces comprise receiving recesses;
when the chess pieces are positioned at the first chess position, at least part of the light-emitting components are embedded into the accommodating grooves.
8. The electronic entity chess according to claim 1, further comprising at least one chess piece tray, wherein said chess piece tray is connected to said chessboard, and wherein said chess piece tray is provided with at least one second chess position and at least one second resistance detection circuit; the second resistance detection circuits are arranged in one-to-one correspondence with the second chess positions; when the chessmen are positioned at the second chess position, the second resistance detection circuit is used for detecting the resistance value of the chessmen positioned at the second chess position corresponding to the second resistance detection circuit.
9. The electronic entity chess of claim 8, wherein the chess piece tray further comprises at least one of a speaker, a display, and a keyboard.
CN202020077909.8U 2020-01-14 2020-01-14 Electronic entity chess Active CN211752396U (en)

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