CN211752343U - Ball game simulation training device - Google Patents

Ball game simulation training device Download PDF

Info

Publication number
CN211752343U
CN211752343U CN202020089906.6U CN202020089906U CN211752343U CN 211752343 U CN211752343 U CN 211752343U CN 202020089906 U CN202020089906 U CN 202020089906U CN 211752343 U CN211752343 U CN 211752343U
Authority
CN
China
Prior art keywords
ball
rope
ball game
game simulation
simulation training
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202020089906.6U
Other languages
Chinese (zh)
Inventor
王勇
杨志泉
张健
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hefei University of Technology
Original Assignee
Hefei University of Technology
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hefei University of Technology filed Critical Hefei University of Technology
Priority to CN202020089906.6U priority Critical patent/CN211752343U/en
Application granted granted Critical
Publication of CN211752343U publication Critical patent/CN211752343U/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Rehabilitation Tools (AREA)

Abstract

The utility model discloses a ball game simulation trainer, ball game simulation trainer includes supporting mechanism, rotary mechanism, rope mechanism and keeps off ball mechanism. The supporting mechanism is provided with a rotating mechanism, one end of the rope mechanism is fixed on the rotating mechanism, and the other end of the rope mechanism is connected with the ball body. The utility model discloses can carry out rehabilitation training and human function response training to the neck.

Description

Ball game simulation training device
Technical Field
The utility model relates to a recovered body-building technical field especially relates to a ball motion simulation trainer.
Background
With the start of scientific and technological life and the substitution treatment of various intelligent machines, many people can feel that the body reaction function of the people is inferior to the prior one, some medical equipment can carry out the rehabilitation and fitness training of the body reaction capacity at present, but small practical sports equipment capable of training the body function reaction is still lacked in the real life, and the small practical sports equipment can add the personal interest and can exercise the body function.
The heat tide of the sports of the whole people is opened, the ball sports can be seen on each sports place, wherein tennis, badminton and the like are deeply loved by vast sportsmen, and the tennis and the badminton are also very suitable for body building, and the training action of the head and the neck and the exercise of the human body reaction when catching the ball can often appear during the ball playing sports, and after people get used to the opponent action during the ball playing, the human body reaction function can be relaxed, and no further exercise can be obtained. The prior art lacks facilities for neck rehabilitation training and human body functional response training.
SUMMERY OF THE UTILITY MODEL
In view of the above shortcomings of the prior art, an object of the present invention is to provide a training device for simulating ball games, which is used to solve the problem of the prior art that lacks facilities for neck rehabilitation training and human body function reaction training.
In order to achieve the above objects and other related objects, the present invention provides a ball game simulation training device, which comprises:
the supporting mechanism is provided with a rotating mechanism; and
and one end of the rope mechanism is fixed on the rotating mechanism, and the other end of the rope mechanism is connected with the ball body.
In an embodiment of the present invention, the rotating mechanism includes:
the rotating body is arranged on the supporting mechanism and is fixedly connected with the motor;
one end of the rope mechanism is fixed on the rotating body, and the other end of the rope mechanism is connected with the ball body.
In an embodiment of the present invention, the supporting mechanism includes:
one end of the bottom plate is connected with the rotating body, and the other end of the bottom plate is connected with the rack or the wall;
and a control mechanism mounted on the base plate.
In an embodiment of the present invention, the ball game simulation training device further includes:
the rope clamping block is fixed on the rotating body, and the other end of the rope mechanism penetrates through the rope clamping block to be connected with the ball body;
and the ball hitting identifier is arranged on the rope clamping block.
The utility model discloses an in the embodiment, hit the ball recognizer and include first controller, first sensor and data transmission ware, first controller, first sensor and data transmission ware set up in on the card rope piece.
In an embodiment of the present invention, the control mechanism includes:
the signal output end of the second controller is connected with the signal input end of the motor;
and the signal output end of the second sensor is connected with the signal input end of the second controller.
In an embodiment of the present invention, the rotating mechanism further includes an anti-winding member, and the anti-winding member is fixed to the rotating body.
In an embodiment of the present invention, the anti-winding member is a roller.
In an embodiment of the present invention, the ball game simulation training device further includes: and the ball blocking mechanism is arranged on the bottom plate.
In an embodiment of the present invention, the ball game simulation training device further includes a power supply circuit, and the power supply circuit is connected to the first controller and the second controller.
As above, the utility model discloses a ball game simulation trainer has following beneficial effect:
the utility model discloses a ball motion simulation training device includes supporting mechanism, rotary mechanism, rope mechanism and keeps off ball mechanism, the utility model discloses can carry out rehabilitation training and human function reaction training to the neck, the utility model discloses a rotary mechanism can set up different slew velocity when using to train user's reaction ability, also can change ball speed according to the regularity in addition, in order to reach the effect of training repeatedly.
The utility model discloses a supporting mechanism includes bottom plate and control mechanism, the bottom plate can be installed on frame or wall to realize the installation of different inclination, sphere during the rotation can become a face of inclining, can realize the not high batting of different positions for the neck training reaches different effects.
The utility model discloses be equipped with and hit the ball recognizer, consequently can come relevant training intensity and training effect of aassessment according to the measured data when transmitting the batting.
Drawings
Fig. 1 is a schematic overall structure diagram of a ball game simulation training device according to an embodiment of the present application.
Fig. 2 is a schematic overall structural diagram of a ball game simulation training device with an anti-wind part removed according to an embodiment of the present application.
Fig. 3 is an enlarged schematic structural view of a supporting mechanism and a rotating mechanism of the ball game simulation training device provided in the embodiment of the present application.
Fig. 4 is a schematic view of a fixing plate of a training simulation device for ball games according to an embodiment of the present disclosure.
Fig. 5 is a block diagram of a ball hitting recognizer of the ball game simulation training apparatus according to the embodiment of the present application.
Fig. 6 is a block diagram of a control mechanism of a ball game simulation training device according to an embodiment of the present application.
Description of the element reference numerals
1 Tie rope block
2 rope
3 rotating body
4 roller
5 ball-blocking net
6 support rod
7 seat pipe clamp
8 sphere
9 Battery box
10 flange
11 triangular support
12 ball rope
13 threaded rod
31 electric machine
101 rope clamping block
102 hit ball recognizer
103 backplane
104 mounting box
105 control mechanism
106 damping block
107 pin shaft
201 fixed plate
1021 first controller
1022 first sensor
1023 data transmitter
1024 intelligent terminal
1051 second controller
1052 second sensor
1053 push button
Detailed Description
The following description of the embodiments of the present invention is provided for illustrative purposes, and other advantages and effects of the present invention will be readily apparent to those skilled in the art from the disclosure herein. The present invention can also be implemented or applied through other different specific embodiments, and various details in the present specification can be modified or changed based on different viewpoints and applications without departing from the spirit of the present invention. It is to be noted that the features in the following embodiments and examples may be combined with each other without conflict.
It should be noted that the drawings provided in the following embodiments are only for illustrating the basic idea of the present invention, and the drawings only show the components related to the present invention rather than being drawn according to the number, shape and size of the components in actual implementation, and the form, amount and ratio of the components in actual implementation may be changed arbitrarily, and the layout of the components may be more complicated.
Referring to fig. 1, fig. 2, fig. 3, and fig. 4, fig. 1 is a schematic overall structure diagram of a ball game simulation training device according to an embodiment of the present application. Fig. 2 is a schematic overall structural diagram of a ball game simulation training device with an anti-wind part removed according to an embodiment of the present application. Fig. 3 is an enlarged schematic structural view of a supporting mechanism and a rotating mechanism of the ball game simulation training device provided in the embodiment of the present application. Fig. 4 is a schematic view of a fixing plate of a training simulation device for ball games according to an embodiment of the present disclosure. The utility model provides a ball game simulation trainer, ball game simulation trainer includes but not limited to supporting mechanism, rotary mechanism, rope mechanism and keeps off ball mechanism. Specifically, the supporting mechanism includes a bottom plate 103 and a control mechanism 105, one end of the bottom plate 103 is connected to the rotating body 3, the other end of the bottom plate 103 is connected to a rack or a wall, the rack may include, but is not limited to, a triangular bracket 11, a supporting rod 6 and a seat pipe clamp 7, and the control mechanism 105 is mounted on the bottom plate 103. The support rod 6 is a height-adjustable support, the support rod 6 comprises a first vertical rod and a second vertical rod, the bottom of the first vertical rod is telescopically placed inside the second vertical rod, and the first vertical rod and the second vertical rod are fixed through a seat pipe clamp 7. One end of the support rod 6 is fixed on the triangular bracket 11, and the other end of the support rod 6 is fixed on the bottom plate 103. Specifically, the supporting stick 6 may also be replaced by a fixing board 201, the fixing board 201 is installed on a wall or other fixed objects, the angle of the bottom plate 103 is adjusted by adjusting the installation angle between the fixing board 201 and the bottom plate 103, the supporting stick 6 may also be replaced by a supporting structure with a fixing body, and a ball blocking mechanism is arranged on the supporting structure, the ball blocking mechanism may be, but not limited to, a ball blocking net 5, when the direction of the user playing the ball is deviated to one side, the ball 8 and the ball rope 12 may also deflect, the ball blocking net 5 may prevent the ball rope 12 from winding around the supporting stick 6, and the ball blocking net 5 may also buffer the impact of the ball 8. The rotating mechanism is installed on the bottom plate 103, the rotating body 3 is installed on the supporting mechanism, and the rotating body 3 is fixedly connected with the motor 31, so that the rotating body 3 is driven by the motor 31, and a rotating shaft of the motor 31 is coaxially arranged with or parallel to the rotating body 3. One end of the rope mechanism is fixed on the rotating mechanism, the other end of the rope mechanism is connected with the ball body 8, specifically, the rope mechanism comprises a rope 2 and a ball rope 12, one end of the rope 2 is fixedly connected with the tether block 1, the other end of the rope 2 penetrates through the tether block 101 and is clamped and fixed on the tether block 101, the other end of the rope 2 is connected with the ball body 8 through the ball rope 12, and the rope 2 can be made of, but is not limited to, a micro-elastic rope. The ball stopping mechanism is mounted on the supporting mechanism, the ball stopping mechanism can be but not limited to be mounted on the bottom plate 103, specifically, the supporting rod 6 and the bottom plate 103 can be but not limited to be connected through a shock absorption block 106, the shock absorption block 106 can play a shock absorption role, a threaded rod 13 is mounted on the bottom plate 103, then the ball stopping net 5 is mounted through the threaded rod 13, the ball game simulation training device can further comprise a battery box 9, a hook is arranged on the battery box 9, the hook can be detached and mounted at different positions, specifically, a power supply circuit is arranged in the battery box 9, and the battery box 9 can also be arranged on the bottom plate 103. Including but not limited to the rotator 3, the catch block 101, and the ball impact identifier 102. The rotating body 3 is installed on the bottom plate 103, the rope clamping block 101 is fixed on the rotating body 3, the rope clamping block 101 can rotate by taking a pin 107 as a rotating shaft, and the rotating axis between the rope clamping block 101 and the pin 107 is parallel to the rotating axis of the rotating body 3. The ball striking identifier 102 is attached to the tether block 101, and the control mechanism 105 is attached to the base plate 103. The rotating mechanism further comprises an anti-winding component, the anti-winding component is fixed on the rotating body 3, specifically, the anti-winding component can be but is not limited to a roller 4, and the roller 4 and the rotating body 3 rotate concentrically to prevent the spherical body 8 from winding and the like during rotation. After the ball game simulation training device is powered on, the ball body 8 rotates along with the rotating body 3.
Referring to fig. 5 and 6, fig. 5 is a block diagram of a ball hitting recognizer of a ball game simulation training device according to an embodiment of the present disclosure. Fig. 6 is a block diagram of a control mechanism of a ball game simulation training device according to an embodiment of the present application. The ball hitting identifier 102 includes, but is not limited to, a first controller 1021, a first sensor 1022, and a data transmitter 1023, wherein the first controller 1021, the first sensor 1022, and the data transmitter 1023 are disposed on the rope block 101, specifically, a signal output terminal of the first sensor 1022 is connected to a signal input terminal of the first controller 1021, a signal output terminal of the first controller 1021 is connected to a signal input terminal of the data transmitter 1023, a signal output terminal of the data transmitter 1023 is connected to a signal input terminal of a smart terminal 1024, the power supply circuit is configured to supply power to the ball hitting identifier 102, the smart terminal 1024 may be, but is not limited to, a mobile phone, a desktop computer, a notebook computer, etc., the first sensor 1022 may be, but is not limited to, an inertial sensor or a tension sensor, and the inertial sensor may be a one-axis angular velocity sensor or a three-axis angular velocity sensor, the tension sensor may be a load cell. The control mechanism 105 includes, but is not limited to, a second controller 1051 and a second sensor 1052, specifically, a signal output terminal of the second controller 1051 is connected to a signal input terminal of the motor 31, a signal output terminal of the second sensor 1052 is connected to a signal input terminal of the second controller 1051, a signal input terminal of the second controller 1051 is connected to a signal output terminal of a button 1053, the power supply circuit is configured to supply power to the control mechanism 105, the second sensor 1052 may be, but is not limited to, a tilt sensor, and the tilt sensor prevents the motor 31 from rotating after the ball game simulation training apparatus is turned over, so as to avoid injuring a user to obtain a protective measure, and also prevent the motor from idling and causing motor damage.
Referring to fig. 1 to 5, the structure relationship of the ball game simulation training device of the present invention is as follows: the outer end one side of the rotator 3 in the rotating mechanism is connected with the bottom plate 103 and fixedly connected through a bolt, the roller 4 and the rope tying block 1 are installed on the rotator 3 through a screw, the rope clamping block 101 is connected on the rotator 3 through a pin shaft 107, the rope 2 is connected on the rope tying block 1, the ball hitting identifier 102 is installed at the near end of the rope 2, the tail end of the rope 2 is connected with the ball 8, the bottom plate 103 is horizontally placed, the installation box 104 is installed on the bottom plate 103 and connected through a bolt, the support rod 6 is arranged at the joint of the bottom plate 103 and the triangular bracket 11, one end of the support rod 6 is connected with the bottom plate 103 through a damping block 106, the other end of the support rod 6 is clamped with the triangular bracket 11 through a seat pipe clamp 7, the threaded rod 13 is installed on the bottom plate 103, and the ball blocking net 5 is installed on the threaded, the battery compartment 9 can be mounted in different positions by means of hooks. The rope tying block 1 can adjust the length of the rope 2, and the rope clamping block 101 clamps the rope 2 to prevent the root of the rope 2 from turning around and keep the root of the rope 2 in an initial state all the time so as to facilitate the measurement of data by a sensor. A threaded hole may be formed in a side edge of the bottom of the mounting box 104, and the threaded hole is fixed to the bottom of the bottom plate 103 by a screw, and the battery box 9 may be a power supply battery or a rechargeable battery. The damping block 106 may be but not limited to a rubber cushion, the number of the rubber cushion may be but not limited to four, and the number of the rubber cushion may also be two, each of which is a cylindrical threaded rod structure. The utility model discloses a ball game simulation trainer is before using, and the installation order of each part is as follows: firstly, fixing the supporting mechanism through a seat pipe clamp 7, standing on the ground, mounting four damping blocks at the upper end of the support, then fixedly mounting a bottom plate on the damping blocks, then mounting a rotating device on the upper side through a bolt, then buckling a mounting box on the mounting bottom plate through a screw, then fixing a roller and a rope block on the rotating device through a screw, fixing the rope block on the rotating device through a pin shaft, and finally fixing a threaded rod and a ball blocking net on the mounting bottom plate; after all the parts are installed, the inclination angle sensor in the controller is horizontally placed, and the height of the support is adjusted and clamped and fixed by using the seat pipe clamp 7 according to the height of a user so as to conveniently hit balls.
Referring to fig. 1 to 5, in order to further understand the technical solution of the ball game simulation training device of the present invention, the following is a further description of the working process of the present invention, the working process of the ball game simulation training device does not belong to the protection scope of the present invention, and the working process of the ball game simulation training device is as follows: the utility model discloses a ball motion simulation training device is before using, the user stands in rotary mechanism's side, according to the needs of rehabilitation training, holds corresponding spheroid 8 in user's the hand, opens supply circuit and circular telegram, rope 2 takes spheroid 8 to carry out the circular rotation, and the user can carry out the batting action when spheroid 8 circular motion reaches optional position, when spheroid 8 is hit the back, batting data that batting recognizer 102 output on the rope 2 changes, then counts once, and the user also can be when spheroid 8 rotates highest or lowest position point and just hit the batting action, highest or lowest position is the extreme point position, and when the extreme point position just hits spheroid 8, rope 2 has the state that the instantaneous centripetal force becomes zero, through first controller 1021 and second controller 1051 identify, exercise the coordination ability of neck muscles and the operation training of the reaction ability of the human body. An angular velocity sensor or a tension sensor can be arranged in the ball hitting recognizer 102, the angular velocity sensor can acquire an angular velocity variable of the end of the rope 2, the tension sensor can acquire tension of the end of the rope 2, relevant ball hitting data can be acquired through circular motion related operation, the ball hitting data comprises ball hitting speed and ball hitting times, the ball hitting data is transmitted to the intelligent terminal 1024, and a chip of the intelligent terminal 1024 records and stores the data so as to evaluate the training effect. The working process of the ball game simulation training device comprises the following steps: the power supply circuit is activated and the button 1053 is adjusted to drive the motor 31. When the ball 8 rotates, the ball hitting recognizer 102 recognizes whether the ball 8 is hit, if the ball 8 is not hit, the ball hitting recognizer 102 does not process the ball, and if the ball 8 is hit, the angular velocity sensor in the ball hitting recognizer 102 acquires the angular velocity change of the rope 2, and the ball hitting recognizer 102 counts once and outputs an analog signal. The hitting recognizer 102 performs the circular motion correlation operation on the ball 8 according to the angular velocity change, so as to obtain hitting data when hitting a ball. The intelligent terminal 1024 receives the hitting data to record and store the hitting data, and the hitting training condition of the user is obtained according to the hitting data. The second sensor 1052 collects the inclination data of the ball game simulation training device in real time, sends the inclination data to the second controller 1051, judges whether the ball game simulation training device has a dumping phenomenon through the second controller 1051, and controls the motor 31 to stop rotating if the ball game simulation training device has the dumping phenomenon. The above operation is repeatedly performed. The user can do a cyclic training to achieve the training effect desired by the user.
To sum up, the utility model discloses a ball game simulation training device includes supporting mechanism, rotary mechanism, rope mechanism and keeps off ball mechanism. The supporting mechanism is provided with a rotating mechanism, one end of the rope mechanism is fixed on the rotating mechanism, and the other end of the rope mechanism is connected with the ball body 8. The utility model discloses can carry out rehabilitation training and human function response training to the neck, the utility model discloses a rotary mechanism can set up different slew velocity when using to training user's reaction ability also can change ball speed according to the regularity in addition, in order to reach the effect of training repeatedly.
The above embodiments are merely illustrative of the principles and effects of the present invention, and are not to be construed as limiting the invention. Modifications and variations can be made to the above-described embodiments by those skilled in the art without departing from the spirit and scope of the present invention. Accordingly, it is intended that all equivalent modifications or changes which may be made by those skilled in the art without departing from the spirit and technical spirit of the present invention be covered by the claims of the present invention.

Claims (10)

1. A ball game simulation training device, comprising:
the supporting mechanism is provided with a rotating mechanism; and
and one end of the rope mechanism is fixed on the rotating mechanism, and the other end of the rope mechanism is connected with the ball body.
2. A ball game simulation training apparatus according to claim 1, wherein the rotation mechanism comprises:
the rotating body is arranged on the supporting mechanism and is fixedly connected with the motor;
one end of the rope mechanism is fixed on the rotating body, and the other end of the rope mechanism is connected with the ball body.
3. A ball game simulation training apparatus according to claim 2, wherein the support mechanism comprises:
one end of the bottom plate is connected with the rotating body, and the other end of the bottom plate is connected with the rack or the wall;
and a control mechanism mounted on the base plate.
4. A ball game simulation training apparatus according to claim 3, further comprising:
the rope clamping block is fixed on the rotating body, and the other end of the rope mechanism penetrates through the rope clamping block to be connected with the ball body;
and the ball hitting identifier is arranged on the rope clamping block.
5. A ball game simulation training device according to claim 4, wherein the stroke identifier comprises a first controller, a first sensor and a data transmitter, and the first controller, the first sensor and the data transmitter are arranged on the rope clamping block.
6. A ball game simulation training apparatus according to claim 5, wherein the control mechanism comprises:
the signal output end of the second controller is connected with the signal input end of the motor;
and the signal output end of the second sensor is connected with the signal input end of the second controller.
7. A ball game simulation training apparatus according to claim 2, wherein: the rotating mechanism further comprises an anti-winding component, and the anti-winding component is fixed on the rotating body.
8. A ball game simulation training apparatus according to claim 7, wherein: the anti-winding component is a roller.
9. A ball game simulation training apparatus according to claim 3, further comprising: and the ball blocking mechanism is arranged on the bottom plate.
10. A ball game simulation training apparatus according to claim 6, wherein: the ball game simulation training device further comprises a power supply circuit, and the power supply circuit is connected with the first controller and the second controller.
CN202020089906.6U 2020-01-16 2020-01-16 Ball game simulation training device Active CN211752343U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202020089906.6U CN211752343U (en) 2020-01-16 2020-01-16 Ball game simulation training device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202020089906.6U CN211752343U (en) 2020-01-16 2020-01-16 Ball game simulation training device

Publications (1)

Publication Number Publication Date
CN211752343U true CN211752343U (en) 2020-10-27

Family

ID=72892565

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202020089906.6U Active CN211752343U (en) 2020-01-16 2020-01-16 Ball game simulation training device

Country Status (1)

Country Link
CN (1) CN211752343U (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111111133A (en) * 2020-01-16 2020-05-08 合肥工业大学 Ball game simulation training device
CN112619090A (en) * 2020-12-03 2021-04-09 吉林师范大学 Badminton high and long distance ball action exerciser

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111111133A (en) * 2020-01-16 2020-05-08 合肥工业大学 Ball game simulation training device
CN112619090A (en) * 2020-12-03 2021-04-09 吉林师范大学 Badminton high and long distance ball action exerciser

Similar Documents

Publication Publication Date Title
US6592474B1 (en) Power swing training bat
CN211752343U (en) Ball game simulation training device
US8936536B2 (en) Exercise apparatus
US20040033848A1 (en) Training device
US6572497B1 (en) Power swing training bat
CN208176883U (en) A kind of racket is swung the bat exercising machine
AU743605B2 (en) Golf practice and exercise device
RU2767500C1 (en) Tennis simulator designed to improve the first and second serves when playing lawn tennis
CN111111133A (en) Ball game simulation training device
CN202844515U (en) Table tennis ball hitting training device
CN201939983U (en) Ping-pong, tennis ball or racket ball batting power training device
CN110755828B (en) Ball-hitting trainer
CN203989786U (en) Wall-hanging tennis-exercising device
CN207253693U (en) Practice stroke fitness equipment
CN112245882A (en) Multifunctional free combat trainer
CN110694250A (en) Kick and beat and fall and take sand bag
CN202666341U (en) Table tennis training device
CN218280483U (en) Sports equipment is used in training
CN101862523B (en) Handheld simulating auxiliary table tennis training apparatus
CN218961721U (en) Ball training frame
CN220824454U (en) Tennis swing training device
CN217745655U (en) Martial arts free combat training frame
CN220193938U (en) Golf swing exerciser
CN210933695U (en) Body-building hitting ball
CN220918078U (en) Basketball shooting aid

Legal Events

Date Code Title Description
GR01 Patent grant
GR01 Patent grant