CN211742056U - Virtual reality simulation gesture interaction capturing device - Google Patents

Virtual reality simulation gesture interaction capturing device Download PDF

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Publication number
CN211742056U
CN211742056U CN202020690638.3U CN202020690638U CN211742056U CN 211742056 U CN211742056 U CN 211742056U CN 202020690638 U CN202020690638 U CN 202020690638U CN 211742056 U CN211742056 U CN 211742056U
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CN
China
Prior art keywords
baffle
virtual reality
plate
gesture interaction
bottom plate
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Expired - Fee Related
Application number
CN202020690638.3U
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Chinese (zh)
Inventor
陈兴
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Hefei Manyu Technology Co ltd
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Hefei Manyu Technology Co ltd
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Priority to CN202020690638.3U priority Critical patent/CN211742056U/en
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Publication of CN211742056U publication Critical patent/CN211742056U/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Abstract

The utility model discloses a virtual reality emulation gesture interaction capture device, in particular to gesture action capture field, including bottom plate and first baffle and second baffle fixed in the edge of bottom plate both sides, first baffle and second baffle all are perpendicular to the bottom plate, all install the seizure board on the inside wall of first baffle and second baffle, be provided with a plurality of range finding sensors on the seizure board, install control panel on the lateral wall of first baffle, the control panel is inside to be provided with the MCU module, the MCU module is connected with GPU computational unit; the edges of the first baffle and the second baffle are fixedly connected with a connecting plate. The utility model discloses for traditional camera capture image, carry out the mode of discernment motion state after the graphics processing to the image, great reduction to the performance demand of virtual reality gesture interaction equipment for equipment is simpler, has reduced the use cost of gesture interaction equipment simultaneously.

Description

Virtual reality simulation gesture interaction capturing device
Technical Field
The utility model relates to a gesture motion capture field, more specifically say, the utility model relates to a mutual capture equipment of virtual reality emulation gesture.
Background
Among various interaction modes in the field of human-computer interaction, interaction through gestures is undoubtedly one of the most important interaction modes. Compared with other interaction modes, the gesture action is more convenient and direct. With the rapid development of computer technology, gesture interaction application scenes are more and more, various motion capture technologies appear, and at present, most motion capture applications adopt images of different angles shot by cameras of different angles, and then perform image processing, so that a motion state is recognized. However, the gesture interaction equipment adopting the mode has higher cost and high requirement on graphic processing, so that the manufacturing cost and the use cost of the gesture interaction equipment are high.
SUMMERY OF THE UTILITY MODEL
In order to solve the technical problem, the utility model provides a following technical scheme: a virtual reality simulation gesture interaction capturing device comprises a bottom plate, and a first baffle and a second baffle which are fixed at the edges of two sides of the bottom plate, wherein the first baffle and the second baffle are both perpendicular to the bottom plate, capturing plates are mounted on the inner side walls of the first baffle and the second baffle, a plurality of ranging sensors are arranged on the capturing plates, a control panel is mounted on the outer side wall of the first baffle, an MCU module is arranged in the control panel, and the MCU module is connected with a GPU (graphics processing unit);
the edge fixedly connected with connecting plate of first baffle and second baffle, the middle part of connecting plate is provided with the limbs contact board, limbs access hole is seted up at limbs contact board middle part, fixed mounting has the connecting pipe on the lateral wall that the limbs contact board is close to the bottom plate top, the pot head that the limbs contact board was kept away from to the connecting pipe is equipped with the elasticity sleeve pipe.
In a preferred embodiment, a/D conversion is provided at the output end of the plurality of distance measuring sensors, the signals detected by the distance measuring sensors are converted into digital quantity signals through the a/D conversion for processing by the MCU module, and the MCU module is further connected to an upper computer.
In a preferred embodiment, the elastic sleeve is wrapped with a fixing bandage outside the end of the connecting pipe, and the elastic sleeve is detachably connected with the connecting pipe through the fixing bandage.
In a preferred embodiment, a support rod is fixedly connected to the bottom of the bottom plate, and a support seat is fixed to the bottom end of the support rod.
In a preferred embodiment, the resilient sleeve is made of a rubber material.
The utility model discloses a technological effect and advantage:
1. compared with the traditional mode that the camera captures the image, the motion state is recognized after the image is subjected to image processing, the performance requirement on the virtual reality gesture interaction equipment is greatly reduced, the equipment is simpler, and the use cost of the gesture interaction equipment is reduced;
2. the limb contact plate and the connecting plate part can be used for lifting the height of the patient body through the sliding grooves and the sliding groove plates, so that the arm movement range is widened, and the patient body can be suitable for people with different heights.
Drawings
Fig. 1 is a schematic view of the overall structure of the present invention.
Fig. 2 is a schematic top view of the present invention.
Fig. 3 is a schematic diagram of the connection of the distance measuring sensor parts of the present invention.
The reference signs are: the device comprises a base plate 1, a first baffle plate 2, a second baffle plate 3, a capture plate 4, a ranging sensor 5, a control panel 6, an MCU module 7, a connecting plate 8, a limb contact plate 9, a limb access hole 10, a connecting pipe 11, an elastic sleeve 12, a sliding chute 13, a sliding block 14, a supporting rod 15, a supporting seat 16 and a GPU computing unit 17.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and specific embodiments. The embodiments of the present invention have been presented for purposes of illustration and description, and are not intended to be exhaustive or limited to the invention in the form disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art. The embodiment was chosen and described in order to best explain the principles of the invention and the practical application, and to enable others of ordinary skill in the art to understand the invention for various embodiments with various modifications as are suited to the particular use contemplated.
1-3, the virtual reality simulation gesture interaction capturing device comprises a bottom plate 1, and a first baffle 2 and a second baffle 3 fixed at the edges of two sides of the bottom plate 1, wherein the first baffle 2 and the second baffle 3 are both perpendicular to the bottom plate 1, the inner side walls of the first baffle 2 and the second baffle 3 are both provided with a capturing plate 4, the capturing plate 4 is provided with a plurality of distance measuring sensors 5, the edges of the first baffle 2 and the second baffle 3 are fixedly connected with a connecting plate 8, the middle part of the connecting plate 8 is provided with a limb contact plate 9, the middle part of the limb contact plate 9 is provided with a limb access hole 10, one side wall of the limb contact plate 9, which is close to the upper part of the bottom plate 1, is fixedly provided with a connecting pipe 11, and one end of the connecting pipe 11, which is;
on the basis, when gesture capture is carried out, all the distance measuring sensors 5 on the capture plate 4 are simultaneously opened, the user inserts arms into the elastic sleeve 12, the elastic sleeve 12 is supported, the shoulders are attached to the outer part of the limb contact plate 9, the arms are controlled to move, the arms drive the elastic sleeve 12 to move, and the elastic sleeve 12 and the first baffle 2 and the second baffle 3 move between each other;
the outer side wall of the first baffle plate 2 is provided with a control panel 6, an MCU module 7 is arranged in the control panel 6, the MCU module 7 is connected with a GPU computing unit 17, the output ends of the ranging sensors 5 are provided with A/D conversion, signals detected by the ranging sensors 5 are converted into digital quantity signals through the A/D conversion to be processed by the MCU module 7, and the MCU module 7 is also connected with an upper computer;
when an arm is between the first baffle plate 2 and the second baffle plate 3, the numerical value detected by the distance measuring sensors 5 on the capturing plates 4 on the two sides is changed, the distance numerical value detected by the distance measuring sensors 5 is converted into a digital quantity signal through A/D conversion and is transmitted to the MCU module 7, the MCU module 7 calls the graphic processing capacity of the GPU computing unit 17, a three-dimensional coordinate system is established according to the distance data detected by the distance measuring sensors 5, the acquired numerical value is displayed in the three-dimensional coordinate system, and the data detected by the distance measuring sensors 5 is changed by the arm, so that points constructed in the three-dimensional coordinate system are presented in a structure diagram similar to the static state of the arm of a user;
further, when the user arm makes a gesture, the data of the ranging sensor 5 is further changed, at this time, the points in the three-dimensional coordinate system are also changed, and the changed tracks of the points are the captured user interaction gestures;
the interaction gestures of the user are captured through the ranging sensor 5 and the GPU computing unit 17, and compared with the traditional mode that images are captured by a camera and the motion state is recognized after the images are subjected to image processing, the method has the advantages that the requirements on the image processing performance of virtual reality gesture interaction equipment are greatly reduced, the equipment is simpler, and the use cost of the gesture interaction equipment is reduced;
the connecting parts of the first baffle plate 2, the second baffle plate 3 and the connecting plate 8 are respectively provided with a sliding groove 13 from top to bottom, a sliding block 14 is movably connected in the sliding groove 13, the outer wall of the sliding block 14 is attached to the inner wall of the sliding groove 13, the sliding block 14 is fixedly connected with the connecting plate 8, and the connecting plate 8 and the limb contact plate 9 can move up and down between the first baffle plate 2 and the second baffle plate 3 by utilizing the movably connected sliding block 14, so that the arm movement range is enlarged, and the limb contact plate can be suitable for people with different heights to use;
the elastic sleeve 12 is made of rubber materials, a fixing ribbon is wound outside one end, sleeved on the connecting pipe 11, of the elastic sleeve 12, the elastic sleeve 12 is detachably connected with the connecting pipe 11 through the fixing ribbon, the elastic sleeve 12 can be detached, and the practicability is improved;
the bottom of the bottom plate 1 is fixedly connected with a support rod 15, the bottom end of the support rod 15 is fixedly provided with a support seat 16, and the support seat 16 and the support rod 15 provide stable structural support.
It is obvious that the described embodiments are only some of the embodiments of the present invention, and not all of them. Based on the embodiments in the present disclosure, all other embodiments obtained by a person of ordinary skill in the art and related fields without creative efforts shall fall within the protection scope of the present disclosure. The structures, devices, and methods of operation of the present invention, not specifically described and illustrated, are generally practiced by those of ordinary skill in the art without specific recitation or limitation.

Claims (6)

1. The utility model provides an interactive equipment of catching of virtual reality emulation gesture, includes the bottom plate and is fixed in first baffle and the second baffle of bottom plate both sides edge, the equal perpendicular to bottom plate of first baffle and second baffle, its characterized in that: the inner side walls of the first baffle and the second baffle are both provided with a capture plate, the capture plate is provided with a plurality of ranging sensors, the outer side wall of the first baffle is provided with a control panel, the interior of the control panel is provided with an MCU module, the MCU module is connected with a GPU computing unit,
the edge fixedly connected with connecting plate of first baffle and second baffle, the middle part of connecting plate is provided with the limbs contact board, limbs access hole is seted up at limbs contact board middle part, fixed mounting has the connecting pipe on the lateral wall that the limbs contact board is close to the bottom plate top, the pot head that the limbs contact board was kept away from to the connecting pipe is equipped with the elasticity sleeve pipe.
2. The virtual reality simulated gesture interaction capture device of claim 1, wherein: the connecting part of the first baffle, the second baffle and the connecting plate is provided with a sliding groove from top to bottom, a sliding block is movably connected in the sliding groove, the outer wall of the sliding block is attached to the inner wall of the sliding groove, and the sliding block is fixedly connected with the connecting plate.
3. The virtual reality simulated gesture interaction capture device of claim 1, wherein: the output end of the distance measuring sensor is provided with A/D conversion, signals detected by the distance measuring sensor are converted into digital quantity signals through the A/D conversion to be processed by the MCU module, and the MCU module is further connected with an upper computer.
4. The virtual reality simulated gesture interaction capture device of claim 1, wherein: the connecting pipe is sleeved on the elastic sleeve, a fixing ribbon is wound outside one end of the connecting pipe, and the elastic sleeve is detachably connected with the connecting pipe through the fixing ribbon.
5. The virtual reality simulated gesture interaction capture device of claim 1, wherein: the bottom plate bottom fixedly connected with bracing piece, the bracing piece bottom mounting has the supporting seat.
6. The virtual reality simulated gesture interaction capture device of claim 1, wherein: the elastic sleeve is made of rubber materials.
CN202020690638.3U 2020-04-29 2020-04-29 Virtual reality simulation gesture interaction capturing device Expired - Fee Related CN211742056U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202020690638.3U CN211742056U (en) 2020-04-29 2020-04-29 Virtual reality simulation gesture interaction capturing device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202020690638.3U CN211742056U (en) 2020-04-29 2020-04-29 Virtual reality simulation gesture interaction capturing device

Publications (1)

Publication Number Publication Date
CN211742056U true CN211742056U (en) 2020-10-23

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202020690638.3U Expired - Fee Related CN211742056U (en) 2020-04-29 2020-04-29 Virtual reality simulation gesture interaction capturing device

Country Status (1)

Country Link
CN (1) CN211742056U (en)

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GR01 Patent grant
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CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20201023

Termination date: 20210429

CF01 Termination of patent right due to non-payment of annual fee