CN211016109U - A mathematics teaching aid for thinking ability training - Google Patents

A mathematics teaching aid for thinking ability training Download PDF

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Publication number
CN211016109U
CN211016109U CN201922020239.6U CN201922020239U CN211016109U CN 211016109 U CN211016109 U CN 211016109U CN 201922020239 U CN201922020239 U CN 201922020239U CN 211016109 U CN211016109 U CN 211016109U
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China
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game
access point
point
row
column
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Expired - Fee Related
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CN201922020239.6U
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Chinese (zh)
Inventor
钟丹
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Beijing Hantoman Yizhi Technology Co ltd
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Beijing Shidai Play Eduation Technology Co ltd
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Abstract

The embodiment of the utility model relates to a mathematic teaching aid for thinking ability training, which is characterized in that the mathematic teaching aid comprises a game board, 9 game blocks and game cards; the game board comprises a game board body and a track indicating line; the upper surface of the game board body is square, and circular hollowed holes which are arranged in a three-row three-column matrix manner are formed in the upper surface; the track indicating lines comprise a first indicating line and a second indicating line; each second indication line is provided with an identifier of a site name; the game block comprises a cylindrical game block body and a path guide line on the game block body, and route task information is printed on the front surface of the game card; the route task information includes information of a site name and a route order of the route site.

Description

A mathematics teaching aid for thinking ability training
Technical Field
The utility model relates to a children's teaching aid field especially relates to a mathematics teaching aid for thinking ability training.
Background
Thinking training is a mental intelligence development and training technology which is born in the middle of the 20 th century. The core idea is to believe that "the human brain can be strengthened by acquired training like muscles".
After long-term exploration practice, the intelligence development technology of thinking training is not only applied to the field of enterprise training, but also introduced into the field of education, in particular to the aspects of early education of infants, improvement of thinking skills and quality of primary and secondary schools and the like.
The exploration and research of new thinking training modes, such as motivation for the children to learn and the like, are focused on the teaching and research of mathematics enlightenment at present by enjoying interesting things and enjoying the fact that games are the nature of the children and enabling the children to be placed on the exploration journey through the situational interactive teaching.
SUMMERY OF THE UTILITY MODEL
The utility model aims at providing a mathematics teaching aid for thinking ability training, its operating method is simple, interesting. This mathematics teaching aid through changeable structure and shape of design, attracts children's attention, and the design of rethread teaching aid operation process task link, children are through thinking processes such as observation, imagination, reasoning for children produce thick study and explore interest, thereby has tempered children's thinking ability, especially the viewing power, the reasoning analysis ability, and power-assisted cultivation children's hands-on operation ability makes it receive the enjoyment of thinking in the interdynamic.
In order to achieve the purpose, the utility model provides a math teaching aid for thinking ability training, which is characterized in that the math teaching aid comprises a game board, 9 game blocks and game cards;
the game board comprises a game board body and a track indicating line;
the upper surface of the game board body is square, and circular hollowed holes which are arranged in a three-row three-column matrix manner are formed in the upper surface; each hollowed-out hole is provided with a first outlet-inlet point and a third outlet-inlet point respectively at the position parallel to the long edge of the game board body, and is provided with a second outlet-inlet point and a fourth outlet-inlet point at the position parallel to the wide edge of the game board body; the first access point, the second access point, the third access point and the fourth access point are arranged in a clockwise direction;
the track indicating lines comprise a first indicating line and a second indicating line;
the first indication line is connected with a first out-in point and a third out-in point between two adjacent hollow holes, or connected with a second out-in point and a fourth out-in point between two adjacent hollow holes;
the second indication line is 5, wherein,
the first and second indication lines are connected with a second out-in point of the hollow holes in the first row and the first column and a second out-in point of the hollow holes in the first row and the third column;
the second indicating line is connected with a third exit point of the hollow holes in the first row and the third column and a third exit point of the hollow holes in the second row and the third column;
the third second indicating line is connected with a third exit point of the hollow holes in the third row and the third column and a fourth exit point of the hollow holes in the third row and the second column;
the fourth second indicating line is connected with a first out-and-in point of the hollow holes in the third row and the first column and a fourth out-and-in point of the hollow holes in the third row and the first column;
the fifth second indicating line is connected with a first out-in point of the hollow holes in the first row and the first column and a first out-in point of the hollow holes in the second row and the first column;
each second indication line is provided with an identifier of a site name;
the game block comprises a cylindrical game block body and a path direction conducting wire on the game block body, and the diameter of the upper surface of the game block body is matched with that of the hollow hole; the game pieces comprise 3 first game pieces, 2 second game pieces, 2 third game pieces, 1 fourth game piece and 1 fifth game piece; the upper surface of each game block is respectively provided with a first access point, a second access point, a third access point and a fourth access point, and the first access point, the second access point, the third access point and the fourth access point are arranged in a clockwise direction;
the path direction lead of the first game block is connected with the first access point, the second access point, the third access point and the fourth access point;
the path direction lead of the second game block is connected with the first access point and the second access point, and is connected with the first access point and the third access point;
the path direction lead of the third game block is connected with the first access point, the second access point and the fourth access point;
the path direction lead of the fourth game block is connected with the first access point, the second access point and the third access point;
the path phase lead of the fifth game block is connected with the first access point, the third access point, the second access point and the fourth access point;
the front surface of the game card is printed with route task information; the route task information includes information of a site name and a route order of a route site.
Preferably, the track indicating lines and the routing lines are printed lines.
Preferably, the track indicating line and the path guiding line are in a strip-shaped protruding structure and are adhered to the game board body and the game block body.
Further preferably, the height of the game pieces is greater than the thickness of the game board.
Preferably, the route task information further includes game piece position placing information in an initial state.
Preferably, task prompt answer information is printed on the back of the game card.
The embodiment of the utility model provides a mathematics teaching aid for thinking ability training, operating method is simple, interesting. Through the changeable structure and the shape of design, attract children's attention, the design of rethread teaching aid operation process task link, children are through thinking processes such as observation, imagination, reasoning for children produce thick study and exploration interest, thereby has tempered children's thinking ability, especially observation power, reasoning analysis ability, and power-assisted cultivation children's hands-on operation ability, makes it receive thinking's enjoyment in the interdynamic.
Drawings
Fig. 1 is a schematic diagram of a mathematical teaching aid for thinking ability training provided by an embodiment of the present invention;
fig. 2 is a schematic view of an operation method of a mathematical teaching aid for thinking ability training according to an embodiment of the present invention;
fig. 3 is a second schematic view of an operation method of the mathematical teaching aid for thinking ability training according to the embodiment of the present invention;
fig. 4 is a third schematic view of an operation method of the mathematical teaching aid for thinking ability training according to the embodiment of the present invention;
fig. 5 is a fourth schematic view of an operation method of the mathematical teaching aid for thinking ability training according to the embodiment of the present invention;
fig. 6 is a fifth schematic view of an operation method of the mathematical teaching aid for thinking ability training provided by the embodiment of the present invention.
Detailed Description
The technical solution of the present invention is further described in detail by the accompanying drawings and examples.
Fig. 1 is the schematic diagram of the mathematical teaching aid for thinking ability training provided by the embodiment of the utility model. As shown, the mathematics teaching aid comprises a game board 1, 9 game blocks 2 and a plurality of game cards 3;
the game board 1 comprises a game board body 11 and a track indicating line 12;
the upper surface of the game board body 11 is square, and circular hollowed holes 111 arranged in a three-row three-column matrix are formed in the upper surface; it should be noted that, the specific number of rows and columns herein is only for illustration and is not used to limit the protection scope of the present invention, and different numbers of rows and columns can be specifically set according to different requirements.
Each hollow hole 111 is provided with a first outlet and a third outlet at positions parallel to the long side of the game board body 11, and is provided with a second outlet and a fourth outlet at positions parallel to the wide side of the game board body 11; the first access point, the second access point, the third access point and the fourth access point are arranged in a clockwise direction;
the trajectory indicating line 12 includes a first indicating line 121 and a second indicating line 122;
the first indication line 121 connects a first exit point and a third exit point between two adjacent hollow holes 111, or connects a second exit point and a fourth exit point between two adjacent hollow holes 111;
the second indicator line 122 is 5, wherein,
the first and second indication lines are connected with a second out-in point of the hollow holes in the first row and the first column and a second out-in point of the hollow holes in the first row and the third column;
the second indicating line is connected with a third exit point of the hollow holes in the first row and the third column and a third exit point of the hollow holes in the second row and the third column;
the third second indicating line is connected with a third exit point of the hollow holes in the third row and the third column and a fourth exit point of the hollow holes in the third row and the second column;
the fourth second indicating line is connected with a first out-and-in point of the hollow holes in the third row and the first column and a fourth out-and-in point of the hollow holes in the third row and the first column;
the fifth second indicating line is connected with a first out-in point of the hollow holes in the first row and the first column and a first out-in point of the hollow holes in the second row and the first column;
each second indication line 122 is provided with an identifier 123 of a site name; in this example, the site names are in turn A, B, C, D, E.
The track indicator 12 may be a line printed on the game board body 11, or may be a strip-shaped protruding structure adhered on the game board body 11. The number of trajectory indicating lines 12 depends on the requirements of the game design.
The game block 2 comprises a cylindrical game block body 21 and a path direction lead 22 on the game block body 21, and the diameter of the upper surface of the game block body 21 is matched with that of the hollow hole 111; the number of playing pieces 2 depends on the requirements of the game.
In this example, playing piece 2 includes 3 first playing pieces 211, 2 second playing pieces 212, 2 third playing pieces 213, 1 fourth playing piece 214, and 1 fifth playing piece 215;
the upper surface of each game block 2 is respectively provided with a first access point, a second access point, a third access point and a fourth access point, and the first access point, the second access point, the third access point and the fourth access point are arranged in a clockwise direction;
the path of the first game block 211 is connected to the first in-out point and the second in-out point, and to the third in-out point and the fourth in-out point by the conducting wire 22;
the path of the second game piece 212 connects the first in-out point and the second in-out point to the conducting wire 22, and connects the first in-out point and the third in-out point;
the path of the third game block 213 is connected to the first in-out point and the second in-out point, and to the second in-out point and the fourth in-out point by the conducting wire 22;
the path of the fourth playing piece 214 is connected to the first entry and exit point and the second entry and exit point, as well as to the second entry and exit point and the third entry and exit point by the conductor 22;
the path of the fifth game piece 215 connects the first entry and exit point and the third entry and exit point to the conductor 22, and the second entry and exit point and the fourth entry and exit point;
the routing wires 22 may be lines printed on the game block body 21, or may be stripe-shaped protruding structures adhered to the game block body 21. However, in the actual operation process of the teaching aid, the teaching aid is consistent with the track indicating lines 12 on the game board 1, and the quantity and the composition are matched with the track indicating lines 12 so as to meet the actual requirements of the game.
If the path direction lead 22 is a line printed on the game block body 21, correspondingly, the height of the game block 2 is larger than the thickness of the game board 1, so that a player can conveniently take and rotate the game block 2 to complete the game task in the process of operating the teaching aid.
The game cards 3 are divided into two types, a task card 31 and a challenge card 32, and the game cards 3 each have a front surface and a back surface.
In a specific embodiment, the front surface of the task card 31 is printed with a route task information 311; the route task information 311 includes information of a site name of the route site, which coincides with the site name on the second indication line 122, and route order.
The back of the task card 31 is printed with a task prompt answer message (not shown).
In another specific embodiment, the front surface of the challenge card 32 is printed with 4 pieces of route task information 311, in order to ensure that the player can complete the task, the front surface also includes the game block 2 position placing information 321 in the initial state, and the player only needs to rotate the corresponding game block 2 on the basis of the route task information to complete the game operation.
The back of the challenge card 32 is printed with 4 pieces of corresponding task prompt answer information.
The embodiment of the utility model provides a mathematics teaching aid has multiple operation application method, mainly is applicable to 3-10 years old children, helps cultivateing children's hands-on ability and thinking ability.
Teaching aid operation rules:
1. the player can only go forward;
2. during the course of the travel, the player will perform the selection of the route and walk according to the schematic diagram shown in the left diagram of fig. 2. In fig. 2, the left diagram shows the correct direction of travel and the right diagram shows the wrong direction of travel;
3. the player cannot cross the unspecified station on the game card 3;
4. the first stop name of the route task information 311 printed on the front surface of the game card 3 is a departure stop from which the player can select either one of two available directions; in this example, there are A, B, C, D, E sites;
5. the player can pass through the same station in different directions more than once in the process of traveling, and the position and the angle of the game block 2 cannot be moved in the process of traveling.
6. The path can be completed using a minimum of game pieces 2, or a circular route can be made.
The operation process of the mathematical teaching aid when a player participates in the game will be described with reference to the operation method diagrams shown in fig. 1, fig. 3 and fig. 4.
In the present embodiment, a game board 1, a plurality of game pieces 2, and a plurality of task cards 31 are used.
First, a task card 31 is selected to be placed on the desk. The route task information 311 on the task card 31 is EDE, E as a departure point.
Second, the path is completed by selecting the fewest tiles 2, starting from the second indicator line 122 below E.
Since the player can select only one of the routing wires 22 when passing through the paths on the game blocks 211, 212, 213, 214, and can only go straight when passing through the path on the game block 215, and in this example, the A, B, C station cannot pass through, the minimum number of suitable game blocks 2 should be selected and placed in the hollowed-out hole 111 to ensure that the routing wires 22 on the game blocks 2 and the path indicating lines 12 on the game board 1 can be passed through by the player smoothly. After several attempts, the position and angle of the inserted game piece 2 are observed and adjusted, and finally 1 first game piece 211 and 1 third game piece 213 are selected and inserted into the hollow hole 111 according to the position and angle shown in fig. 3, and the path on the task card 31 is completed. FIG. 3 is a schematic diagram showing a routing scheme for completing the EDE path for selecting one of the minimum number of game pieces 2.
Of course, 1 second game piece 212 and 1 third game piece 213 can be selected to be placed in the hollow hole 111 to complete the path. Or a circular route may be made to complete the path on the task card 31.
The steps by which the player completes the EDE path on the task card 31 in a circular path are described in detail below.
Starting from the second indication line 122 below E, one or more of the game blocks 211, 212, 213, 214, 215 are selected to be placed in the hollow hole 111, after several attempts, the position and the angle of the placed game block 2 are observed and adjusted, and finally 2 first game blocks 211, 1 second game block 212, 2 third game blocks 213 and 1 game block 214 are selected to be placed in the hollow hole 111 according to the position and the angle shown in fig. 4 for the use of the teaching aid. FIG. 4 is a schematic diagram illustrating the state of one of the schemes for completing the EDE path for selection of a circular route.
When the player does not have any idea, the path planning can be completed according to the task prompt answer information on the back of the task card 31.
The utility model provides a mathematics teaching aid for thinking ability training can also have another kind of application method.
Teaching aid operation rules:
1. the player can only go forward;
2. during the course of the travel, the player will perform the selection of the route and walk according to the schematic diagram shown in the left diagram of fig. 2. In fig. 2, the left diagram shows the correct direction of travel and the right diagram shows the wrong direction of travel.
3. The player cannot cross the unspecified station on the game card 3;
4. the first stop name of the route task information 311 printed on the front surface of the game card 3 is a departure stop from which the player can select either one of two available directions;
5. the player can pass through the same station in different directions more than once in the process of traveling, and the position and the angle of the game block 2 cannot be moved in the process of traveling.
The operation process of the mathematical teaching aid when a player participates in the game will be described with reference to the operation method diagrams shown in fig. 1, 5 and 6.
In the present embodiment, a game board 1, a plurality of game pieces 2 and a plurality of challenge cards 32 are used.
First, a challenge card 32 is selected to be placed on the desk, and the route task information 311 of ACBCEA is selected.
Next, the game pieces 2 are placed in the corresponding holes 111 according to the initial game piece 2 position placing information 321 printed on the challenge card 32, as shown in fig. 5.
Then, the second indicator line 122 on the right side of the station a is selected to start the game, and the angle of the path to the conducting line 22 is changed by continuously rotating and adjusting the game block 2, so as to ensure that the path formed by the path on the game block 2 to the conducting line 22 and the track indicator line 12 on the game board 1 can be smoothly passed by the player. Fig. 6 is a schematic diagram of a route scheme for finally completing the ACBCEA path.
When the player has no idea, the path can be planned according to the task prompt answer information on the back of the task card 32.
The embodiment of the utility model provides a mathematics teaching aid for thinking ability training, operating method is simple, interesting. Through the changeable structure and the shape of design, attract children's attention, the design of rethread teaching aid operation process task link, children are through thinking processes such as observation, imagination, reasoning for children produce thick study and exploration interest, thereby has tempered children's thinking ability, especially observation power, reasoning analysis ability, and power-assisted cultivation children's hands-on operation ability, makes it receive thinking's enjoyment in the interdynamic.
The above-mentioned embodiments, further detailed description of the objects, technical solutions and advantages of the present invention, it should be understood that the above description is only the embodiments of the present invention, and is not intended to limit the scope of the present invention, and any modifications, equivalent substitutions, improvements, etc. made within the spirit and principle of the present invention should be included in the scope of the present invention.

Claims (6)

1. A mathematics teaching aid for thinking ability training is characterized in that the mathematics teaching aid comprises a game board, 9 game blocks and game cards;
the game board comprises a game board body and a track indicating line;
the upper surface of the game board body is square, and circular hollowed holes which are arranged in a three-row three-column matrix manner are formed in the upper surface; each hollowed-out hole is provided with a first outlet-inlet point and a third outlet-inlet point respectively at the position parallel to the long edge of the game board body, and is provided with a second outlet-inlet point and a fourth outlet-inlet point at the position parallel to the wide edge of the game board body; the first access point, the second access point, the third access point and the fourth access point are arranged in a clockwise direction;
the track indicating lines comprise a first indicating line and a second indicating line;
the first indication line is connected with a first out-in point and a third out-in point between two adjacent hollow holes, or connected with a second out-in point and a fourth out-in point between two adjacent hollow holes;
the second indication line is 5, wherein,
the first and second indication lines are connected with a second out-in point of the hollow holes in the first row and the first column and a second out-in point of the hollow holes in the first row and the third column;
the second indicating line is connected with a third exit point of the hollow holes in the first row and the third column and a third exit point of the hollow holes in the second row and the third column;
the third second indicating line is connected with a third exit point of the hollow holes in the third row and the third column and a fourth exit point of the hollow holes in the third row and the second column;
the fourth second indicating line is connected with a first out-and-in point of the hollow holes in the third row and the first column and a fourth out-and-in point of the hollow holes in the third row and the first column;
the fifth second indicating line is connected with a first out-in point of the hollow holes in the first row and the first column and a first out-in point of the hollow holes in the second row and the first column;
each second indication line is provided with an identifier of a site name;
the game block comprises a cylindrical game block body and a path direction conducting wire on the game block body, and the diameter of the upper surface of the game block body is matched with that of the hollow hole; the game pieces comprise 3 first game pieces, 2 second game pieces, 2 third game pieces, 1 fourth game piece and 1 fifth game piece; the upper surface of each game block is respectively provided with a first access point, a second access point, a third access point and a fourth access point, and the first access point, the second access point, the third access point and the fourth access point are arranged in a clockwise direction;
the path direction lead of the first game block is connected with the first access point, the second access point, the third access point and the fourth access point;
the path direction lead of the second game block is connected with the first access point and the second access point, and is connected with the first access point and the third access point;
the path direction lead of the third game block is connected with the first access point, the second access point and the fourth access point;
the path direction lead of the fourth game block is connected with the first access point, the second access point and the third access point;
the path direction lead of the fifth game block is connected with the first access point, the third access point, the second access point and the fourth access point;
the front surface of the game card is printed with route task information; the route task information includes information of a site name and a route order of a route site.
2. A math teaching aid as claimed in claim 1 wherein the trajectory indicating lines and routing wires are printed lines.
3. A math teaching aid as claimed in claim 1, wherein the track indicating lines and routing wires are raised strips adhered to the game board body and the game block body.
4. A math teaching aid as claimed in claim 2 wherein the height of the playing pieces is greater than the thickness of the playing board.
5. A math teaching aid as claimed in claim 1, wherein the route task information further comprises initial game piece position placement information.
6. A math teaching aid as claimed in claim 1 wherein task prompt answer information is printed on the back of the game card.
CN201922020239.6U 2019-11-19 2019-11-19 A mathematics teaching aid for thinking ability training Expired - Fee Related CN211016109U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201922020239.6U CN211016109U (en) 2019-11-19 2019-11-19 A mathematics teaching aid for thinking ability training

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201922020239.6U CN211016109U (en) 2019-11-19 2019-11-19 A mathematics teaching aid for thinking ability training

Publications (1)

Publication Number Publication Date
CN211016109U true CN211016109U (en) 2020-07-14

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Application Number Title Priority Date Filing Date
CN201922020239.6U Expired - Fee Related CN211016109U (en) 2019-11-19 2019-11-19 A mathematics teaching aid for thinking ability training

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Effective date of registration: 20210929

Address after: 11011, floor 9, building 1, No. 2, nanzhugan Hutong, Dongcheng District, Beijing 100010

Patentee after: Beijing hantoman Yizhi Technology Co.,Ltd.

Address before: Lot 3106, E19, No. 2, ganluyuan Zhongli, Chaoyang District, Beijing 100123

Patentee before: BEIJING SHIDAI PLAY EDUATION TECHNOLOGY Co.,Ltd.

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Granted publication date: 20200714

Termination date: 20211119