CN210078244U - Intelligence wear-type VR eyesight improves training equipment - Google Patents

Intelligence wear-type VR eyesight improves training equipment Download PDF

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CN210078244U
CN210078244U CN201920326706.5U CN201920326706U CN210078244U CN 210078244 U CN210078244 U CN 210078244U CN 201920326706 U CN201920326706 U CN 201920326706U CN 210078244 U CN210078244 U CN 210078244U
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headband
head
processing center
gear
worn
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李庆武
马云鹏
周亚琴
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Changzhou Campus of Hohai University
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Changzhou Campus of Hohai University
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Abstract

The utility model discloses an intelligent head-wearing VR eyesight improvement training device, which comprises a glasses frame of the head, wherein the glasses frame is connected with a fixed head belt, two brain wave detection devices are arranged on the fixed head belt, and the brain wave detection devices are connected to a processing center; the near-eye optical display component is arranged at the near-eye end of the glasses frame and is connected with the processing center through the video decoder; be provided with two mesh cameras in spectacle-frame front shroud department, two mesh cameras include left mesh camera and right mesh camera, and left mesh camera and right mesh camera all are connected to processing center. The utility model discloses an intelligence wear-type VR eyesight improves training equipment wears lightly and stably, and is small, can not cause the oppression to the head, through the regulation of motor, the distance between two eyepieces of automatic change, the distance of eyepiece and user's eyes about also can automatic regulation, makes things convenient for more crowds' use.

Description

Intelligence wear-type VR eyesight improves training equipment
Technical Field
The utility model belongs to the technical field of intelligent wearing equipment and specifically relates to an intelligence wear-type VR eyesight improvement training equipment based on VR technique, binocular vision technique, vision significance technique and brain wave detection technique is related to.
Background
VR equipment, VR head-mounted display, virtual reality wear-type display device promptly. The VR equipment utilizes the head-mounted display equipment to respectively provide different images for the left eye screen and the right eye screen, and human eyes generate stereoscopic impression in the brain and sea after acquiring the information with the difference, so that a user is guided to generate a feeling of being in a virtual environment.
Both myopia and hyperopia are generally caused by overuse of the eye, resulting in loss of activity of the eye muscles and reduced accommodative performance of the eye. When an eye looks at an object for a long time, the ciliary body can press the crystalline lens for a long time, so that the shape of the crystalline lens is bent, and the crystalline lens is changed due to the long-time pressing. That is, the eye looks near to far, primarily by the ciliary muscle stretching or compressing the lens, i.e., changing the lens diopter. It is theorized that vision can be enhanced by training the lens and ciliary body to look at different distances.
At present, two methods are mainly adopted for improving eyesight: wearing glasses and laser surgery treatment. For the treatment scheme of the laser surgery, the scheme can radically cure myopia, but the laser surgery is risky and has the possibility of relapse; for the scheme of wearing the glasses, the problem cannot be solved fundamentally when ordinary myopia and hyperopia glasses are worn, and the myopia degree can be deepened for a long time. In addition, various myopia auxiliary therapeutic apparatuses exist in the market, but more myopia auxiliary therapeutic apparatuses are inconvenient to use or have unobvious effects, the myopia auxiliary therapeutic apparatuses are not designed according to different mental states and eye degrees of users, and the myopia auxiliary therapeutic apparatuses really have a limited function of training crystalline lenses.
In recent years, the rapid development of VR technology, binocular vision technology, visual saliency detection technology, brain wave detection technology and related hardware technology provides a technical basis for the acquisition and application of mental states of users, so that the display of objects with different distances can be realized according to the binocular vision technology and the saliency detection technology, and the aim of training the crystalline lens and ciliary body of the user to restore vision is fulfilled. However, there is currently no relevant application in the field of vision improvement devices.
SUMMERY OF THE UTILITY MODEL
The utility model discloses the technical problem that will solve is: to the vacancy in current VR eyesight improvement equipment field, provide a VR equipment of eyesight improvement function, can carry on hardware equipment, the monitoring element of optical component, image acquisition and processing, it is convenient to use, improves the comfort level.
In order to achieve the above object, the present invention provides the following technical solutions:
an intelligent head-wearing VR eyesight improvement training device comprises a glasses frame of a head, wherein the glasses frame is connected with a fixed head band, two brain wave detection devices are arranged on the fixed head band, and the brain wave detection devices are connected to a processing center;
the near-eye optical display component is arranged at the near-eye end of the glasses frame and is connected with the processing center through the video decoder;
be provided with two mesh cameras in spectacle-frame front shroud department, two mesh cameras include left mesh camera and right mesh camera, and left mesh camera and right mesh camera all are connected to processing center.
The utility model discloses the beneficial effect who reaches:
the utility model discloses an intelligence wear-type VR eyesight improves training equipment wears lightly and stably, and is small, can not cause the oppression to the head.
The utility model discloses an intelligence wear-type VR eyesight improves training equipment passes through the regulation of motor, and the distance between two eyepieces of automatic change, the distance of eyepiece and user's eyes about also can automatic regulation makes things convenient for more crowds' use.
Drawings
Fig. 1 is an overall architecture diagram of an intelligent head-mounted VR vision improvement training device;
fig. 2 is a right side view of the intelligent head-mounted VR vision improvement training device;
fig. 3 is a top view of an intelligent head-mounted VR vision improvement training device;
fig. 4 is a front view of an intelligent head-mounted VR vision improvement training device;
fig. 5 is a schematic structural diagram of a processing center of an intelligent head-mounted VR vision improvement training device;
FIG. 6 is a schematic diagram of an imaging principle of a near-to-eye optical display assembly of the intelligent head-mounted VR vision improvement training device;
FIG. 7 is a schematic diagram of a left-right adjustment structure of an eyepiece of an intelligent head-mounted VR vision improvement training device;
FIG. 8 is a schematic diagram of a front-back adjustment structure of a right eyepiece of the intelligent head-mounted VR vision improvement training device;
1, a spectacle frame; 2, a processing center; 3 a near-eye optical display assembly; 4, a right-eye camera; 5, a left-eye camera; 6, detecting equipment I of brain waves; 7, a second brain wave detection device; 8Type-C interface; 9 an earphone interface; 10 lithium waves; 11, a second head band; 12, a third head band; 13, a first head band; 14 an audio decoder; 15 a memory; 16 charge-discharge modules; 17 a video decoder; 18 a processor; 19 a stepping motor A; 20 a stepping motor B; 21 a stepping motor C; 22 a right eyepiece; 23 left ocular; 241, a straight tooth plate I; 242 a second spur plate; 251 a first sliding block; 252 a second slider; 26 gear one, 27 gear two, 28 gear four, 29 gear three, 30 gear five; 31, a straight tooth plate III; 32 soft leather pads I and 33 soft leather pads II; 34 sliding block three and 35 sliding block four.
Detailed Description
The following detailed description of the embodiments of the present invention will be made with reference to the accompanying drawings.
In the description of the present invention, it is to be understood that the terminology used is for the purpose of describing the invention only and is for the purpose of simplifying the description, and is not intended to be interpreted as limiting since it indicates or implies that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation.
As shown in fig. 1 to 4, the intelligent head-worn VR eyesight improvement training device provided by this embodiment includes a glasses frame 1 on the head, the glasses frame is connected with a fixed headband;
the fixed headband comprises a first headband 13 which is connected to two sides of the glasses frame and surrounds the head; one end of the headband is connected to the top of the glasses frame, the other end of the headband I is connected to the headband I, and the headband II is arranged along the front end and the rear end of the head; a head band III 12 with two ends connected with the head band I and arranged along the left and right direction of the head;
the near-eye optical display component 3 is arranged at the near-eye end of the glasses frame 1, and the near-eye optical display component 3 is connected with the processing center 2 through a video decoder and is used for playing 3D image data sent by the processing center to exercise ciliary bodies and crystalline lenses;
a binocular camera is arranged at a front cover plate of the glasses frame and comprises a left eye camera 5 and a right eye camera 4, and the left eye camera 5 and the right eye camera 4 are both connected to the processing center 2; the binocular camera is used for recording a current scene in real time and transmitting an image to the processing center, and the processing center calculates the significance information and the depth information of the left and right eye images in real time;
a first brain wave detection device 6 is arranged on the second headband 11, and the first brain wave detection device 6 is positioned at the right forehead of the second headband 11 after being worn and is used for detecting brain wave data;
the first headband 13 is provided with a second brain wave detection device 7, and the second brain wave detection device 7 is positioned at the right earlobe of the worn first headband 13 and is used for detecting brain wave data.
The first head band 13, the second head band 11 and the third head band 12 jointly fix the whole VR equipment, the total weight of the whole glasses frame and various glasses belts is about 300g, the glasses frame and the various glasses belts are light and firm to wear, and the head of a user is not stressed.
As shown in fig. 5, the processing center 2 is disposed at the lower end of the glasses frame 1, the processing center 2 includes a processor 18, and the memory 15, the audio decoder 14, and the video decoder 17 are respectively connected to the processor 18; the processing center is used for processing images shot by the binocular camera and read electroencephalogram data and providing 3D image data for playing; the charge-discharge module 16 is respectively connected with the Type-C interface 8 and the lithium battery 10, and is used for charging the lithium battery through the Type-C interface and supplying power to other modules.
The earphone interface 9 is connected with an audio decoder 14 of the processing center 2, and the specification of the earphone interface 9 is 3.5 mm.
As shown in fig. 6, the near-eye optical display assembly 3 includes a micro-display and optical assembly a, an optical assembly B and a micro-display to avoid the screen facing the human eye with virtual imaging technology; the position relation of human eyes and optical component B, optical component A is eye, optical component B, optical component A in proper order, and optical component A's side top is arranged in to the microdisplay to be located and keep away from optical component B one side, optical component A and optical component B are the free curved surface lens, and wherein optical component B is the eyepiece of pressing close to human eyes promptly, and optical component B is projected with the content of microdisplay through optical component A's reflection and refraction, and the image of microdisplay can be watched at C point to the through-hole of human eyes, and the image forms virtual 3D image before human eyes.
The two micro-displays are arranged on the same plane and respectively display images of left and right eyes, the resolution of a single display is 1440 x 720, the image width-to-height ratio is 18: 9, compared with a common 1280 x 720 screen, the visual range is larger, the size of a display screen pixel point is only 7 μm, the image quality is fine and smooth, the color is soft, and dizziness is not easily caused.
The micro-display is a silicon-based liquid crystal micro-display or a transmission type LCD micro-display with a backlight source.
As shown in fig. 7, a stepping motor a 19 and a stepping motor B20 are both connected to the processing center,
the output end of the stepping motor A19 is provided with a first gear 26, the first gear 26 is meshed with a second gear 27, the second gear 27 is meshed with a first straight-tooth plate 241, the bottom of the first straight-tooth plate 241 is fixedly connected with a left ocular lens 23, the bottom of the left ocular lens 23 is fixedly connected with a first sliding block 251, and the bottom of the first sliding block 251 is slidably connected with the bottom of the inner wall of the glasses frame 1;
the output end of the stepping motor B20 is provided with a gear III 29, the gear III 29 is meshed with a gear IV 28, the gear IV 28 is meshed with a straight-tooth plate II 242, the bottom of the straight-tooth plate II 242 is fixedly connected with a right ocular lens 22, the bottom of the right ocular lens 22 is fixedly connected with a sliding block II 252, and the bottom of the sliding block II 252 is slidably connected with the bottom of the inner wall of the glasses frame 1;
the stepping motor A19 and the stepping motor B20 drive the gear I26 and the gear III 29 to rotate, the gear I26 and the gear I29 are meshed with the transmission gear II 27 and the gear IV 28, the lower sides of the gear II 27 and the gear IV 28 are meshed with the straight-tooth plate I241 and the straight-tooth plate II 242, the bottoms of the two straight-tooth plates are fixedly connected with the left ocular piece 23 and the right ocular piece 22, the bottoms of the ocular pieces are fixedly connected with sliding blocks, and the bottoms of the sliding blocks are slidably connected with the bottom of the inner wall of the glasses frame 1, so that the distance L1 between the left ocular piece 23 and the right ocular piece 22.
As shown in fig. 8, the front-back movement structure of the right eyepiece 22 is schematically illustrated.
The stepping motor C21 is connected to the processing center, the output end of the stepping motor C21 is provided with a fifth gear 30, the fifth gear 30 is meshed with a third straight-tooth plate 31, and the right ocular lens 22 is fixedly arranged at the lower part of the third straight-tooth plate 31; the upper part and the lower part of the right ocular 22 are fixedly connected with a third sliding block 34 and a fourth sliding block 35 respectively; the third sliding block 34 and the fourth sliding block 35 slide on the inner wall of the spectacle frame 1; meanwhile, a soft leather pad I32 and a soft leather pad II 33 are connected between the right ocular lens 22 and the inner wall of the spectacle frame 1, and the right ocular lens 22 is protected.
In order to meet the requirement of the back and forth movement of the right ocular lens 22, the stepping motor C21 drives the gear five 30 to rotate according to the information of the processing center, the gear five 30 further drives the straight-tooth plate three 31 meshed with the lower side to move back and forth, the straight-tooth plate three 31 further drives the right ocular lens 22 to move, further the distance L2 between the ocular lens and the human eyes is adjusted, and meanwhile, the back and forth adjustment of the left ocular lens 23 on the other side is the same as the structure.
Before the in-service use, at first use the positive binocular camera of VR equipment to shoot the facial photo of oneself to binocular camera acquires the interpupillary distance of oneself, and then processing center passes through step motor adjustment eyepiece interval, at first selects the degree of the eye myopia or hypermetropia about oneself after wearing, and processing center continues through the automatic completion eyepiece of step motor, and the distance adjustment of people's eye, makes the person of wearing obtain the most clear 3D impression through above-mentioned measure. The eyepiece is referred to as optical assembly B.
When the binocular camera is used, images in front of VR equipment are obtained in real time through the binocular camera, the processing center obtains spatial information of the images through processing, meanwhile, the salient objects in the images are detected through a visual saliency detection technology, the depth information is given to the salient objects, firstly, the positions except the nearest salient objects in the images are blurred, then the salient objects slightly far away are gradually and clearly displayed, meanwhile, the obvious salient objects before blurring are clear, the aim that the attention of a user is alternated on different salient objects from near to far is further achieved, ciliary muscles and crystalline lenses of children with myopia or hyperopia can move loosely and relaxedly until the ciliary muscles and the crystalline lenses restore healthy elasticity, the original adjusting function is restored, and the effects of improving eyesight and preventing and treating myopia or hyperopia are achieved to a certain extent.
Meanwhile, the two brain wave detection devices at the back of the right ear and the front of the right forehead read various brain wave information of the wearer in real time and transmit the information to the processing center, the processing center analyzes the concentration degree and the relaxation degree of the user to further know the fatigue degree of the user, and the frequency of changing the clear target is determined according to the fatigue degree; when the fatigue of the user reaches a certain degree and is not suitable for further improving the eyesight, the system can automatically stop the eyesight training and play some common 3D images to achieve the purpose of relaxing the user.
Compared with the prior art, the utility model have following advantage:
1) use the utility model discloses an intelligence wear-type VR eyesight improves training equipment has step motor, aligns self with two mesh cameras when wearing for the first time, by the interpupillary distance of system automatic calculation user in order to reach the distance between two eyepieces of automatic change. Then the distance between the left and right eyepieces and the eyes of the user can be automatically adjusted according to the input degree of myopia or hyperopia, so that the use of more people is facilitated.
2) Common vision correction appearance in the market has fixed the time of using, does not have the mental state to everyone when using, the utility model discloses the innovative department of right forehead and right ear after installation brain wave check out test set, can be real-time the tired degree of every user of judgement, and then the transformation speed of adjustment scenery distance, be fit for different users.
3) The utility model discloses a spectacle-frame and many bandeau, mirror area, the total weight is about 300 grams, wears lightly and stably, and is small, can not cause the oppression to the head.
4) The utility model discloses a two real-time preceding images of VR equipment of acquireing of mesh camera, the spatial information of simultaneous processing center calculation image, simultaneously through vision saliency detection technique, detect the saliency target in the image, and give the saliency target with depth information, at first with in the image except nearest saliency target local fuzzy, then progressively with the display of the saliency target clarity a little far away and the saliency target that shows before blurring, and then reach and let user's attention by the near-to-far in the alternative effect on the saliency target of difference, can let myopia or farsighted child's ciliary muscle and the motion of the relaxation of crystalline lens.
5) The near-eye optical display assembly adopts two identical micro-displays, the resolution of a single display is 1440 × 720, the aspect ratio of the image is 18: 9, and compared with a common 1280 × 720 screen, the visual range is larger, the pixel point size of the display screen is only 7 μm, the image quality is fine and smooth, the color is soft, and dizziness is not easily caused.
6) VR equipment in the market all adopts optical lens at present, and the cell-phone is placed the back, and only has 7-8 cm's distance from eyes, and cell-phone screen light has very big injury to eyes. The adaptive micro-display device is novel, in order to avoid that human eyes directly face the micro-display device, the micro-display device is positioned above the side of a window, and a user is not directly faced with a screen and a light source by a virtual imaging technology, so that the eyes are protected from being stimulated by the light source.
The above embodiments are only used for illustrating the present invention, and it is obvious to those skilled in the art that various modifications and decorations can be made without departing from the basic principle of the present invention, and these modifications and decorations should be regarded as the protection scope of the present invention.

Claims (10)

1. The utility model provides an intelligence wear-type VR eyesight improves training equipment, includes spectacle frame (1) of head, its characterized in that: the glasses frame is connected with a fixed head belt, two brain wave detection devices are arranged on the fixed head belt, and the brain wave detection devices are connected to the processing center;
the near-eye optical display component is arranged at the near-eye end of the glasses frame and is connected with the processing center (2) through a video decoder;
be provided with two mesh cameras in spectacle-frame front shroud department, two mesh cameras include left mesh camera and right mesh camera, and left mesh camera and right mesh camera all are connected to processing center.
2. The intelligent head-worn VR vision improvement training device of claim 1, wherein: the fixed headband comprises a first headband (13) which is connected to two sides of the glasses frame and surrounds the head; one end of the headband is connected to the top of the glasses frame, the other end of the headband is connected to the first headband, and the second headband (11) runs along the front end and the rear end of the head; two ends of the headband are connected with the first headband and a third headband (12) arranged along the left and right direction of the head.
3. The intelligent head-worn VR vision improvement training device of claim 1, wherein: a first brain wave detection device (6) is arranged on the second headband (11), and the first brain wave detection device (6) is positioned at the right forehead of the second headband (11) after being worn;
a second brain wave detection device (7) is arranged on the first headband (13), and the second brain wave detection device (7) is positioned at the right earlobe after the first headband (13) is worn.
4. The intelligent head-worn VR vision improvement training device of claim 1, wherein: the processing center is arranged at the lower end of the glasses frame (1), the processing center (2) comprises a processor (18), and the memory (15), the audio decoder (14) and the video decoder (17) are respectively connected with the processor (18).
5. The intelligent head-worn VR vision improvement training device of claim 1, wherein: the charge-discharge module (16) is respectively connected with the Type-C interface connection (8) and the lithium battery (10).
6. The intelligent head-worn VR vision improvement training device of claim 1, wherein: the earphone interface (9) is connected with an audio decoder (14) of the processing center, and the specification of the earphone interface (9) is 3.5 mm.
7. The intelligent head-worn VR vision improvement training device of claim 1, wherein: the near-eye optical display component (3) comprises a micro-display, an optical component A, an optical component B and a micro-display; the human eye is in proper order for eye, optical assembly B, optical assembly A with optical assembly B, optical assembly A's positional relationship, and optical assembly A's side top is arranged in to the micro-display to be located and keep away from optical assembly B one side, optical assembly A and optical assembly B are the free-form surface lens, and wherein optical assembly B is the eyepiece of pressing close to the human eye promptly.
8. The intelligent head-worn VR vision improvement training device of claim 1, wherein: both the stepping motor A19 and the stepping motor B20 are connected to the processing center;
the output end of the stepping motor A19 is provided with a first gear (26), the first gear (26) is meshed with a second gear (27), the second gear (27) is meshed with a first straight-tooth plate (241), the bottom of the first straight-tooth plate (241) is fixedly connected with a left ocular lens (23), the bottom of the left ocular lens (23) is fixedly connected with a first sliding block (251), and the bottom of the first sliding block (251) is in sliding connection with the bottom of the inner wall of the glasses frame (1);
the output end of the stepping motor B20 is provided with a gear III (29), the gear III (29) is meshed with a gear IV (28), the gear IV (28) is meshed with a straight-tooth plate II (242), the bottom of the straight-tooth plate II (242) is fixedly connected with a right ocular lens (22), the bottom of the right ocular lens (22) is fixedly connected with a sliding block II (252), and the bottom of the sliding block II (252) is slidably connected with the bottom of the inner wall of the glasses frame (1).
9. The intelligent head-worn VR vision improvement training device of claim 1, wherein: the stepping motor C (21) is connected to the processing center, the output end of the stepping motor C (21) is provided with a fifth gear (30), the fifth gear (30) is meshed with a third straight-tooth plate (31), and the right ocular lens (22) is fixedly arranged at the lower part of the third straight-tooth plate (31).
10. The intelligent head-worn VR vision improvement training device of claim 9, wherein: the upper part and the lower part of the right ocular (22) are fixedly connected with a third sliding block (34) and a fourth sliding block (35) respectively; the third sliding block (34) and the fourth sliding block (35) slide on the inner wall of the spectacle frame (1).
CN201920326706.5U 2019-03-14 2019-03-14 Intelligence wear-type VR eyesight improves training equipment Active CN210078244U (en)

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CN201920326706.5U CN210078244U (en) 2019-03-14 2019-03-14 Intelligence wear-type VR eyesight improves training equipment

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Application Number Priority Date Filing Date Title
CN201920326706.5U CN210078244U (en) 2019-03-14 2019-03-14 Intelligence wear-type VR eyesight improves training equipment

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