CN209845212U - Game sound box - Google Patents

Game sound box Download PDF

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Publication number
CN209845212U
CN209845212U CN201920585287.7U CN201920585287U CN209845212U CN 209845212 U CN209845212 U CN 209845212U CN 201920585287 U CN201920585287 U CN 201920585287U CN 209845212 U CN209845212 U CN 209845212U
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pins
sound box
switch
circuit
mcu
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CN201920585287.7U
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Chinese (zh)
Inventor
梅超
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Shenzhen Star World Electronics Co.,Ltd.
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Shenzhen Meizhu Technology Co Ltd
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Abstract

The utility model provides a game sound box, including speaker (1), LED function key (2), output change over switch button (3), volume control unit (4), USB input interface (5), microphone interface (6), earphone interface (7), supporting legs (8), shell (9), emitting diode (241). The internal circuit comprises an MCU (21), a microphone interface circuit (22), a USB input interface circuit (23), an LED circuit (24), an earphone interface circuit (25) and a PAM (26). The LED function key (2) is used for switching three modes of single-color lighting, sequential lighting and breathing lighting. Therefore, in game entertainment, players can obtain different lighting effects in different game scenes, and more gorgeous lighting experience is obtained. In addition, the player can freely switch three play modes of the sound box, the game earphone and the common earphone through the sound source output switch.

Description

Game sound box
Technical Field
The utility model relates to a audio amplifier product technology field especially relates to a recreation audio amplifier.
Technical Field
The sound box is an important computer peripheral. In a game scenario, players often have multiple audio output requirements, such as headphones, speakers. In the face of various output modes, the sound source output of the sound box in the prior art cannot be switched conveniently and quickly. Moreover, the existing sound box has single function, and can only sound, adjust the volume and the like. Therefore, it is desirable to provide a multifunctional sound box with easy switching of the output modes of the sound box.
SUMMERY OF THE UTILITY MODEL
In order to achieve the above purpose, the technical solutions provided in the embodiments of the present application are as follows:
a game sound box is characterized in that: the device comprises a loudspeaker 1, an LED function key 2, an output change-over switch button 3, a volume control unit 4, a USB input interface 5, a microphone interface 6, an earphone interface 7, supporting legs 8, a shell 9, a loudspeaker panel 11 and a light-emitting diode 241; the loudspeaker 1, the LED function key 2, the output switch button 3, the volume control unit 4, the USB input interface 5, the microphone interface 6 and the earphone interface 7 are positioned on the front panel of the sound box; the supporting feet 8 are positioned on the bottom surface of the sound box, and the light emitting diode 241 is positioned on the inner edge of the sound box; the back of the sound box also comprises an input line opening 10 arranged on the back of the sound box shell; the LED function key 2 is used for switching three modes of single-color lighting, sequential lighting and breathing lighting.
The internal circuit includes the MCU21, the microphone interface circuit 22, the USB input interface circuit 23, the LED circuit 24, the headphone interface circuit 25, and the PAM26, and the pin 3 of the microphone interface 6 is connected to the microphone interface circuit 22.
The USB input interface circuit 23 includes a SW1 switch 231 and a SP5 connection seat 232; an output switching switch button 3 on the front panel of the sound box is connected with the SW1 switch 231; the SP5 connection base 232 is connected to the computer through the USB cable in the two-in-one circuit on the back of the sound box.
When the output switch button 3 is pressed, pins 4 and 1 and pins 8 and 7 of the SW1 switch 231 are communicated; when the output switch button 3 is released, pins 4 and 2 and pins 8 and 6 of the SW1 switch 231 are connected.
The MCU adopts a chip AC 3906; the USB power supply circuit 221 is respectively connected with pins DACVDD and P07 of the MCU; pin P10 of the MCU is connected to pin MUTE of PAM26, pins VDDIO, LDO5V, VSSIO are connected to ground, and pins USBDM, USBDP of the MCU are connected to pins 2, 6 of SW1 switch 231 of USB input interface circuit 23, respectively; the microphone interface circuit 22 is connected to pins DACVDD and P23 of the MCU, and pin 1 of the SP5 connection block 232 of the USB input interface circuit 23 is connected to pin 8 of the SW2 switch 243.
PAM26 adopts chip PAM 8403; PAM26 includes SP6 connection socket 261, SP6 connection socket 261 connects to cabinet speaker 1; pins VDD and PAVDD of the PAM26 are connected to the power supply, pins GND, NC and PGND of the PAM26 are connected to ground, and pins + OUT _ L, -OUT _ R and + OUT _ R of the PAM26 are connected to pins 1, 2, 3 and 4 of the SP6 connection block 261, respectively.
The LED circuit 24 includes a light emitting diode 241, an amplifier 242, an SW2 switch 243; an output LED function key 2 on the front panel of the sound box is connected with a SW2 switch 243, an LED circuit 24 is respectively connected with pins P34, P33 and P32 of the MCU, a pin 1 of the SW2 switch 243 is connected with a light-emitting diode 241, and the light-emitting diode 241 is connected to an amplifier 242 through a resistor; a plurality of light emitting diodes 241 are arranged in parallel to be connected to the circuit of the amplifier 242 through a resistor.
When the output LED function key 2 is pressed, pins 4 and 1 of the SW2 switch 243 are connected and pins 8 and 7 are connected, and when the LED function key 2 is released, pins 4 and 2 of the SW2 switch 243 are connected and pins 8 and 6 are connected.
Pins 2, 3 of the headphone interface 7 are connected to pins DACR, DACL of the MCU, pins 1, 4 of the headphone interface 7 are connected to pins INL, INR of the PAM26, and pin 5 of the headphone interface 7 is connected to ground.
Compared with the prior art, the utility model discloses following beneficial effect has: the output switch button 3 can switch three playing modes of a loudspeaker box, an earphone and a computer by one key. The volume control unit 4 can adjust the volume of three music players at the same time. The 7.1 sound channels can be supported through the USB input interface 5, and the latest game earphone is also considered. A row of 17 Light Emitting Diodes (LEDs) with RGB functions are added inside the loudspeaker position of the sound box, the color of red, orange, yellow, green, blue and indigo can be directly written in through programming, the color can also be customized through actual use, and the light color can be switched into three modes of single-color lighting, sequential lighting and breathing lighting through 2 keys of the LED function keys. Therefore, the player can obtain a more gorgeous light experience in the game entertainment. Different games can be played to obtain different lighting effects in different game scenes.
Drawings
Fig. 1 is a front perspective view of the present invention;
fig. 2 is a back view of the present invention;
fig. 3 is a front view of the present invention;
fig. 4 is an internal circuit diagram of the present invention;
FIG. 5 is a schematic diagram of the circuit connection between the MCU and the microphone interface of the present invention;
fig. 6 is a schematic diagram of the PAM and headphone interface connection of the present invention;
fig. 7 is a schematic diagram of the connection between the LED circuit 24 and the USB input interface circuit according to the present invention.
Detailed Description
The technical solution of the present invention will be described in detail with reference to the accompanying drawings and the detailed description.
As shown in fig. 1-3, the utility model discloses a game sound box includes speaker 1, LED function key 2, output change over switch button 3, volume control unit 4, USB input interface 5, microphone interface 6, earphone interface 7, supporting legs 8, shell 9, speaker panel 11, emitting diode 241. The loudspeaker 1, the LED function key 2, the output switch button 3, the volume control unit 4, the USB input interface 5, the microphone interface 6 and the earphone interface 7 are positioned on the front panel of the sound box. The supporting foot 8 is located on the bottom surface of the sound box, and the light emitting diode 241 is located on the inner edge of the sound box. The back of the enclosure also includes an input cord opening 10 disposed in the back of the enclosure. The speaker panel 11 is provided on the front surface of the housing 9 as an exterior trim of the speaker 1 and the light emitting diode 241.
The power input line and the audio signal line input are integrated into one (i.e. two-in-one line), and are connected to the circuit inside the sound box through the input line opening 10. The audio is decoded directly using the computer sound card. The output switch button 3 can switch three playing modes of a loudspeaker box, an earphone and a computer by one key. The volume control unit 4 can adjust the volume of three music players at the same time. The 7.1 sound channels can be supported through the USB input interface 5, and the latest game earphone is also considered. A row of 17 light emitting diodes with RGB functions are added inside the loudspeaker position of the sound box, the color of red, orange, yellow, green, blue and indigo can be directly written in through programming, the color can also be customized through actual use, and the light color can be switched into three modes of single-color lighting, sequential lighting and breathing lighting through 2 keys of the LED function keys.
As shown in fig. 4, the internal circuit of the present invention includes MCU21, microphone interface circuit 22, USB input interface circuit 23, LED circuit 24, earphone interface circuit 25, and PAM 26. The internal circuitry is located inside the housing 9.
Pin 3 of microphone interface 6 is connected to microphone interface circuitry 22. The microphone interface circuit 22 includes a USB power supply circuit 221.
The USB input interface circuit 23 includes the SW1 switch 231 and the SP5 connection block 232. The output changeover switch button 3 on the front panel of the sound box is connected with the SW1 switch 231. When the output switch button 3 is pressed, pins 4 and 1 and pins 8 and 7 of the SW1 switch 231 are connected. When the output switch button 3 is released, pins 4 and 2 and pins 8 and 6 of the SW1 switch 231 are connected. The SP5 connection base 232 is connected to the computer through the USB cable in the two-in-one circuit on the back of the sound box. The output switch button 3 can switch three playing modes of a loudspeaker box, an earphone and a computer by one key.
As shown in fig. 5, the MCU employs a chip AC 3906. The USB power supply circuit 221 is connected to pins DACVDD and P07 of the MCU, respectively. Pin P10 of the MCU is connected to pin MUTE of PAM 26. Pins VDDIO, LDO5V, VSSIO are connected to ground. Pins USBDM, USBDP of the MCU are connected to pins 2, 6 of SW1 switch 231 of USB input interface circuit 23, respectively. The microphone interface circuit 22 is connected to the MCU pins DACVDD, P23. Pin 1 of SP5 connection block 232 of USB input interface circuit 23 is connected to pin 8 of SW2 switch 243.
As shown in fig. 6, PAM26 used was chip PAM 8403. PAM26 included SP6 attachment base 261. SP6 connection socket 261 is connected to cabinet speaker 1. Pins VDD, PAVDD of PAM26 are connected to the power supply. Pins GND, NC, PGND of PAM26 are connected to ground. Pins + OUT _ L, -OUT _ R, and + OUT _ R of PAM26 are connected to pins 1, 2, 3, and 4 of SP6 connection block 261, respectively.
As shown in fig. 7, the LED circuit 24 includes a light emitting diode 241, an amplifier 242, and an SW2 switch 243. The output LED function key 2 on the front panel of the sound box is connected with the SW2 switch 243. When output LED function key 2 is pressed, pins 4 and 1 and pins 8 and 7 of SW2 switch 243 are connected. When the LED function key 2 is released, pins 4 and 2 and pins 8 and 6 of the SW2 switch 243 are connected. The LED circuit 24 is connected to pins P34, P33, and P32 of the MCU, respectively. Pin 1 of the SW2 switch 243 is connected to the led 241. The light emitting diode 241 is connected to the amplifier 242 through a resistor. A plurality of light emitting diodes 241 may be provided in parallel as necessary to be connected to the circuit of the amplifier 242 through a resistance. Pins 2, 3 of the headset interface 7 are connected to pins DACR, DACL of the MCU. Pins 1, 4 of the headset interface 7 are connected to pins INL, INR of PAM 26. Pin 5 of the headset interface 7 is connected to ground.
It will be understood that, as used herein, directional terms such as "upper", "lower", "front", "back", etc., are defined with respect to the orientation of the game enclosure in FIG. 1, and that these directional terms are relative terms, which are used for descriptive and clarity purposes, and which may vary accordingly with respect to changes in the orientation in which the game enclosure is placed.
It will be understood that when an element is referred to as being "connected" to another element, it can be directly connected to the other element or intervening elements may be present. Parts of the invention not described in detail belong to the common general knowledge of a person skilled in the art.
The above examples mainly illustrate preferred embodiments of the present invention. Although only a few embodiments of the present invention have been described, those skilled in the art will appreciate that the present invention may be embodied in many other forms without departing from the spirit or scope thereof. Accordingly, the present examples and embodiments are to be considered as illustrative and not restrictive, and various modifications and substitutions may be made thereto without departing from the spirit and scope of the invention as defined by the appended claims.

Claims (9)

1. A game sound box is characterized in that: the device comprises a loudspeaker (1), LED function keys (2), an output switch button (3), a volume control unit (4), a USB input interface (5), a microphone interface (6), an earphone interface (7), supporting legs (8), a shell (9), a loudspeaker panel (11) and a light-emitting diode (241); the loudspeaker (1), the LED function key (2), the output switch button (3), the volume control unit (4), the USB input interface (5), the microphone interface (6) and the earphone interface (7) are positioned on a front panel of the sound box; the supporting legs (8) are positioned on the bottom surface of the sound box, and the light emitting diodes (241) are positioned on the inner edge of the sound box; the back of the sound box also comprises an input line opening (10) arranged on the back of the sound box shell; the 7.1 sound channel can be supported through the USB input interface (5); the output switch button (3) can switch three playing modes of a loudspeaker box, a loudspeaker and a computer by one key; the LED function key (2) is used for switching three modes of single-color lighting, sequential lighting and breathing lighting.
2. The game sound box of claim 1, wherein: the internal circuit comprises an MCU (21), a microphone interface circuit (22), a USB input interface circuit (23), an LED circuit (24), an earphone interface circuit (25) and a PAM (26), and a pin (3) of a microphone interface (6) is connected to the microphone interface circuit (22).
3. The game sound box of claim 2, wherein: the USB input interface circuit (23) comprises an SW1 switch (231) and an SP5 connecting seat (232); an output switching switch button (3) on the front panel of the sound box is connected with the SW1 switch (231); the SP5 connecting seat (232) is connected with a computer through a USB wire in a two-in-one circuit on the back of the sound box.
4. The game sound box of claim 3, wherein: when the output switch button (3) is pressed, pins 4 and 1 and pins 8 and 7 of the SW1 switch (231) are communicated; when the output switch button (3) is released, pins 4 and 2 and pins 8 and 6 of the SW1 switch (231) are connected.
5. The game sound box of claim 2, wherein: the MCU adopts a chip AC 3906; the USB power supply circuit (221) is respectively connected with pins DACVDD and P07 of the MCU; a pin P10 of the MCU is connected to a pin MUTE of the PAM (26), pins VDDIO, LDO5V and VSSIO are connected to the ground, and pins USBDM and USBDP of the MCU are respectively connected with pins 2 and 6 of a SW1 switch (231) of the USB input interface circuit (23); the microphone interface circuit (22) is connected to pins DACVDD, P23 of the MCU, and pin 1 of the SP5 connection socket (232) of the USB input interface circuit (23) is connected to pin 8 of the SW2 switch (243).
6. The game sound box of claim 2, wherein: PAM (26) adopts chip PAM (8403); the PAM (26) comprises an SP6 connecting seat (261), and an SP6 connecting seat (261) is connected to the loudspeaker (1) of the sound box; pins VDD and PAVDD of the PAM (26) are connected to a power supply, pins GND, NC and PGND of the PAM (26) are connected to the ground, and pins + OUT _ L, -OUT _ R and + OUT _ R of the PAM (26) are respectively connected with pins 1, 2, 3 and 4 of a SP6 connection seat (261).
7. The game sound box of claim 2, wherein: the LED circuit (24) comprises a light emitting diode (241), an amplifier (242), and an SW2 switch (243); an output LED function key (2) on the front panel of the sound box is connected with a SW2 switch (243), an LED circuit (24) is respectively connected with pins P34, P33 and P32 of the MCU, a pin 1 of the SW2 switch (243) is connected with a light-emitting diode (241), and the light-emitting diode (241) is connected to an amplifier (242) through a resistor; a plurality of light emitting diodes (241) are arranged in parallel and connected to the circuit of the amplifier (242) through resistors.
8. The game sound box of claim 7, wherein: when the output LED function key (2) is pressed, pins 4 and 1 of the SW2 switch (243) are communicated, and pins 8 and 7 are communicated, and when the LED function key (2) is released, pins 4 and 2 of the SW2 switch (243) are communicated, and pins 8 and 6 are communicated.
9. The game sound box of claim 2, wherein: pins 2, 3 of the earphone interface (7) are connected to pins DACR, DACL of the MCU, pins 1, 4 of the earphone interface (7) are connected to pins INL, INR of the PAM (26), and pin 5 of the earphone interface (7) is connected to ground.
CN201920585287.7U 2019-04-26 2019-04-26 Game sound box Active CN209845212U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201920585287.7U CN209845212U (en) 2019-04-26 2019-04-26 Game sound box

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201920585287.7U CN209845212U (en) 2019-04-26 2019-04-26 Game sound box

Publications (1)

Publication Number Publication Date
CN209845212U true CN209845212U (en) 2019-12-24

Family

ID=68914023

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201920585287.7U Active CN209845212U (en) 2019-04-26 2019-04-26 Game sound box

Country Status (1)

Country Link
CN (1) CN209845212U (en)

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GR01 Patent grant
GR01 Patent grant
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TR01 Transfer of patent right

Effective date of registration: 20240703

Address after: Room 1110, Building 1, Baoxing Zhihui City, No. 650 Zhoushi Road, Zhongwu Community, Hangcheng Street, Bao'an District, Shenzhen City, Guangdong Province 518100

Patentee after: Shenzhen Star World Electronics Co.,Ltd.

Country or region after: China

Address before: 518000 floor 7, building 17, No. 132, Gangzi street, Xinqiao community, Xinqiao street, Bao'an District, Shenzhen, Guangdong

Patentee before: SHENZHEN MEILLEURE TECHNOLOGY CO.,LTD.

Country or region before: China