CN209803661U - Wearable computing equipment - Google Patents

Wearable computing equipment Download PDF

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Publication number
CN209803661U
CN209803661U CN201920564630.XU CN201920564630U CN209803661U CN 209803661 U CN209803661 U CN 209803661U CN 201920564630 U CN201920564630 U CN 201920564630U CN 209803661 U CN209803661 U CN 209803661U
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China
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wearable computing
server
computing device
head
mounted display
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CN201920564630.XU
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洪浛檩
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Wuji Science and Technology (Beijing) Co.,Ltd.
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洪浛檩
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Abstract

The utility model discloses a wearable computing device. The wearable computing device includes: the system comprises a support, a head-mounted display, an eyeball shooting camera, a touch key ring and a server; the head-mounted display with the server set up in on the support, eyeball shooting camera set up in on the head-mounted display, the server respectively with the head-mounted display the eyeball shooting camera is connected, the server with touch button ring wireless connection, the eyeball shooting camera is two. The utility model discloses make the user can more naturally, accurately interact with head mounted display, improved operating efficiency.

Description

Wearable computing equipment
Technical Field
The utility model relates to a human-computer interaction field especially relates to a wearable computing device.
Background
Traditional human-computer interaction input devices (mouse, keycap, and touchscreen) are designed primarily for desktop, notebook, and smartphone and are therefore not suitable for use with newborn wearable computing devices. Currently, the display portion of the wearable computing device is mainly a head-mounted display, including but not limited to AR, VR and MR glasses or head displays, and the man-machine interaction mode adopted includes:
1. And voice interaction, which is mainly to collect voice information of a person through a microphone and input the voice information as an operation instruction signal to the wearable computing equipment. The voice interaction has the advantages that hands of people are not needed to be relied on like a keyboard and a mouse and a touch screen, and the man-machine interaction can be realized by liberating two hands, but the defects are obvious. (1) The stability is low, the voice recognition rate is seriously reduced in a noisy environment, the recognition errors are more, and the user interaction experience is influenced; (2) some occasions (such as a conference) where speaking is not appropriate cannot use voice interaction; (3) too complex interactive information cannot be done by voice, such as drawing and form filling, long text entry, etc.
2. The limb interaction is mainly to capture limb actions of limbs, particularly arms of a person through a camera and input the limb actions as operation instruction signals to the wearable computing equipment. The limb interaction has the advantages of being suitable for complex information interaction such as chart interaction and long text input, but has the disadvantages that: (1) some serious occasions (e.g. in a meeting) are not suitable for waving in the air by hand; (2) only one or two hands of an occupant are needed to complete the interaction process, and the hands are not more liberated than the hands of a mobile phone.
3. And gesture interaction, which is mainly to capture the motion state of a single finger or multiple fingers through a sliding touch pad on the side of the head-mounted display and input the motion state as an operation instruction signal to the wearable computing equipment. The gesture interaction has the advantages that the gesture interaction is similar to the touch screen operation of a mobile phone, common people can adapt easily, and the defects are that: (1) the touch screen interaction is not intuitive enough, the touch screen interaction can be achieved immediately, and if the gesture interaction is to find the screen coordinates which the eyes are looking at, the touch screen interaction can be completed only by matching the eyes with the hands and feeling for a period of time; (2) likewise, gesture interaction is performed with one hand of the occupant.
4. Brain wave interaction, which is mainly to collect brain wave signals of a person through a brain wave sensor and input the brain wave signals as operation instruction signals to the wearable computing equipment. Brain wave interaction is still in a scientific research stage at present, has high error rate, low corresponding rate and poor stability, and is not suitable for engineering practice.
The above human-computer interaction modes, whether used alone or in combination, do not enable a person to naturally and accurately interact with the head-mounted display due to their respective defects, and therefore, the wearable computing device cannot be efficiently operated.
SUMMERY OF THE UTILITY MODEL
The utility model aims at providing a wearing formula computing equipment makes the user can be more natural, accurately interact with head-mounted display, has improved operating efficiency.
In order to achieve the above object, the utility model provides a following scheme:
a wearable computing device, the wearable computing device comprising: the system comprises a support, a head-mounted display, an eyeball shooting camera, a touch key ring and a server; the head-mounted display with the server set up in on the support, eyeball shooting camera set up in on the head-mounted display, the server respectively with the head-mounted display the eyeball shooting camera is connected, the server with touch button ring wireless connection, the eyeball shooting camera is two.
optionally, the touch key ring includes: the server comprises a microprocessor, a touch key, a sensor and a wireless communication module, wherein the microprocessor is connected with the server through the wireless communication module, and the microprocessor is connected with the touch key through the sensor.
Optionally, the wireless communication module is at least one of bluetooth, WiFi, 4G module and 5G module.
optionally, the head-mounted display is at least one of a VR box, a VR all-in-one machine, an AR projection head display, MR glasses, and a heads-up display into which the mobile phone is inserted.
Optionally, the wearable computing device further comprises: an audio input device connected with the server.
Optionally, the wearable computing device further comprises: an audio output device connected with the server.
Optionally, the audio input device is a microphone.
Optionally, the audio output device is at least one of a sound box and an earphone.
optionally, the server includes: the CPU is connected with the memory and comprises an arithmetic unit and a controller, and the memory comprises an internal memory and an external memory.
According to the utility model provides a concrete embodiment, the utility model discloses a following technological effect:
The utility model provides a pair of wearable computing equipment, through operation touch button ring, the people need not speak, wave four limbs and just can input multiple operating instruction to computing equipment, and the operating instruction quantity that can input is more than the quantity that voice interaction and limbs can provide mutually moreover far, and the user can be more natural, accurately interact with head-mounted display, has improved operating efficiency.
For the interactive mode of gesture, interactive mode can liberate both hands for the people need not lift the arm always and operate on the touch pad of wear-type display side.
For brain wave is mutual, mode error rate lower, corresponding speed is faster, stability is better, more be fit for being used for engineering practice.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings required to be used in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without inventive labor.
Fig. 1 is a first schematic structural diagram of the wearable computing device of the present invention;
Fig. 2 is a schematic structural diagram of the wearable computing device of the present invention;
Fig. 3 is a schematic diagram of a hardware structure of the server according to the present invention;
fig. 4 is a schematic diagram of the circuit structure of the touch key ring 4 of the present invention;
Fig. 5 is a general structural diagram of the wearable computing device of the present invention;
Fig. 6 is a flowchart of a man-machine interaction method according to the present invention.
Detailed Description
the technical solutions in the embodiments of the present invention will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments in the present invention, all other embodiments obtained by a person skilled in the art without creative work belong to the protection scope of the present invention.
The utility model aims at providing a wearable computing device, wearable computing device includes: the system comprises a support, a head-mounted display, an eyeball shooting camera, a touch key ring and a server; the head-mounted display with the server set up in on the support, eyeball shooting camera set up in on the head-mounted display, the server respectively with the head-mounted display the eyeball shooting camera is connected, the server with touch button ring wireless connection, the eyeball shooting camera is two. The utility model discloses make the user can more naturally, accurately interact with head mounted display, improved operating efficiency.
In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention is described in detail with reference to the accompanying drawings and the detailed description.
the utility model provides a wearable computing device, and FIG. 1 is a first schematic structural diagram of the wearable computing device of the utility model; fig. 2 is a schematic structural diagram of the wearable computing device of the present invention. As shown in fig. 1 and 2, the wearable computing device includes:
A support 1, a head-mounted display 2, an eye-shooting camera 3, a touch key ring 4 and a server (not shown in fig. 1 and 2); the number of the eyeball-shooting cameras 3 is two. Head-mounted display 2 and server set up on support 1, and eyeball shooting camera 3 sets up on head-mounted display 2, and the server is connected with head-mounted display 2, eyeball shooting camera 3 respectively, server and touch button ring 4 wireless connection.
Fig. 3 is a schematic diagram of a hardware structure of the server of the present invention, as shown in fig. 3, the server includes: the CPU is connected with the memory and comprises an arithmetic unit 9 and a controller 10, and the memory comprises an internal memory 7 and an external memory 8. In addition, the server also comprises a wireless communication module, a USB socket, a SIM card socket, an SD card socket, a battery, a power socket, a power supply line, a switch key, a restart key, a shell and other common computing equipment interfaces and accessories. These interfaces and accessories are primarily used to enhance the functionality of the device.
The main functions of the head-mounted display 2 are: the screen is presented in front of the eyes of a person. Including but not limited to a Virtual Reality (VR) box with a cell phone inserted therein, a VR all-in-one, an Augmented Reality (AR) projection head, Mixed Reality (MR) glasses, a heads-up display, and a head-mountable display device formed by combining these methods.
The main functions of the eyeball-shooting camera 3 are: the fixation point position of the human eye sight on the screen is extracted as a coordinate signal, similar to the position coordinate input to a computer by a mouse pointer. The working principle is as follows: the eyeball shooting camera aims at the parts of eyes of people, and sends real-time shot eyeball images to a server for image processing, and a chip of the server is a high-pass Cellcon 425 (64-bit four-core).
Be provided with touch key 5 and ring 6 on touch key ring 4, still include: the system comprises a microprocessor, a sensor and a wireless communication module, wherein the microprocessor is connected with the server through the wireless communication module, and the microprocessor is connected with a touch key 5 through the sensor. The sensor comprises a movement detection module and a key detection module.
Fig. 4 is the circuit structure schematic diagram of the touch key ring 4 of the present invention, as shown in fig. 4, the circuit structure of the touch key ring 4 includes: microprocessor 41, movement detection module 42, key detection module 43, wireless communication module 44 and battery 45. The microprocessor 41 is connected with the touch key 5 through the movement detection module 42 and the key detection module 43, and the microprocessor 41 is connected with the server through the wireless communication module 44. The wireless communication module 44 includes, but is not limited to, bluetooth, WiFi, 4G module, and 5G module. A battery 45 powers the microprocessor 41.
The main functions of the touch key ring 4 are as follows: by wearing the ring 6 on the finger, a person can control the touch key 5 with the finger to send an operation instruction signal to the wearable computing device, which is similar to the action of a left mouse button, a right mouse button and a roller. The working principle is as follows: the touch keys transmit real-time 'key-down' signals, 'key-up' signals and 'finger moving direction' signals to the microprocessor 41 and to the server through the wireless communication module 44.
Fig. 5 is a general structural diagram of the wearable computing device of the present invention. As shown in fig. 5, the wearable computing device further comprises: an audio input device connected with the server. The audio input device includes but is not limited to a microphone. The wearable computing device further comprises: an audio output device connected with the server. Including but not limited to, speakers and headphones.
Through the combined use of the display and input devices, a person can operate the wearable computing device like operating a computer through a mouse, and interaction is natural, accurate and efficient.
When the wearable computing device is operated by a person, the person can naturally see and watch the content or the icon presented by the interactive interface in the head-mounted display first, and then make a decision in the brain whether to watch the picture content or give an interactive instruction, so that if the person does not use the touch key ring, the wearable computing device does not need to obtain and execute any operation, and if the person uses the touch key ring, the wearable computing device can obtain a corresponding operation instruction input signal to complete the actions of opening, right clicking, dragging, page turning, turning and the like for the person. The utility model provides a pair of wearable computing equipment, through operation touch button ring, the people need not speak, wave four limbs and just can input multiple operating instruction to computing equipment, and the operating instruction quantity that can input is more than the quantity that voice interaction and limbs can provide mutually moreover far. For the interactive mode of gesture, interactive mode can liberate both hands for the people need not lift the arm always and operate on the touch pad of wear-type display side. And for brain wave interaction, mode error rate lower, corresponding speed is faster, stability is better, more be fit for being used for engineering practice.
Fig. 6 is a flowchart of a human-computer interaction method of the present invention, as shown in fig. 6, the human-computer interaction method includes:
step 601: eye pupil coordinates of the user are acquired.
Step 602: and determining an icon of an application program corresponding to the eye gaze point on the screen according to the eye pupil coordinates.
Step 603: and acquiring the operation of the user on the touch key.
Step 604: and acquiring the variation trend of the eye pupil coordinates of the user.
Step 605: and controlling the application program corresponding to the icon according to the operation and the change trend.
First, after the wearable computing device is turned on, the head-mounted display 2 may present a desktop image in front of human eyes. The icons of a plurality of applications and buttons are displayed on the desktop, at the moment, the server can analyze the coordinates of pupils of human eyes in real time according to the eyeball images shot by the eyeball shooting camera 3, analyze the sight angle, calculate the coordinates of the fixation points of the human eyes on the screen, and determine the icon which is required to be operated by the user. Then, according to the acquired operation signal of the touch key ring 4, the judgment of the operation intention of the user is completed, and the icon on the head-mounted display 2 is operated according to the judgment of the operation intention of the user.
Wherein, the operation signal of the touch key ring 4 mainly includes three kinds: and the server finishes the judgment of the operation intention of the user according to the three signals.
For example:
(1) If a person looks at an icon and clicks the touch key 5 once on the ring, a key press signal is sent out and then a key lift signal is sent out quickly, the application or the button can be activated like double clicking of a left mouse button.
(2) If a person looks at an icon and presses the touch key 5 on the ring for a long time, i.e. after sending a "key press" signal, a "key up" signal is sent after a certain time delay, then the application or additional menu of the button can be opened just like right click of a mouse.
(3) If a person watches an icon, presses the touch key 5 on the ring, and moves the watching point, that is, sends a key press signal and moves the watching coordinate, the desktop position of the icon can be rearranged like the dragging of the left mouse button.
(4) if a person slides up and down on the ring or rolls the touch key 5, a 'finger moving direction' signal is sent out, and the picture can be turned up and down like a mouse roller.
(5) If a person presses the touch key 5 on the ring and slides or rolls the touch key up, down, left or right, a key press signal is sent out, and a finger moving direction signal is sent out again, the 3D model in the screen can be turned over as if a mouse roller is pressed and the mouse is moved back, forth, left or right.
The principle and the implementation of the present invention are explained herein by using specific examples, and the above description of the embodiments is only used to help understand the method and the core idea of the present invention; meanwhile, for the general technical personnel in the field, according to the idea of the present invention, there are changes in the concrete implementation and the application scope. In summary, the content of the present specification should not be construed as a limitation of the present invention.

Claims (9)

1. A wearable computing device, the wearable computing device comprising: the system comprises a support, a head-mounted display, an eyeball shooting camera, a touch key ring and a server; the head-mounted display with the server set up in on the support, eyeball shooting camera set up in on the head-mounted display, the server respectively with the head-mounted display the eyeball shooting camera is connected, the server with touch button ring wireless connection, the eyeball shooting camera is two.
2. the wearable computing device of claim 1, wherein the touch key ring comprises: the server comprises a microprocessor, a touch key, a sensor and a wireless communication module, wherein the microprocessor is connected with the server through the wireless communication module, and the microprocessor is connected with the touch key through the sensor.
3. The wearable computing device of claim 2, wherein the wireless communication module is at least one of a bluetooth, WiFi, 4G module, and 5G module.
4. The wearable computing device of claim 1, wherein the head-mounted display is at least one of a VR box with a cell phone inserted, a VR all-in-one, an AR projection head display, MR glasses, and a heads-up display.
5. The wearable computing device of claim 1, further comprising: an audio input device connected with the server.
6. The wearable computing device of claim 1, further comprising: an audio output device connected with the server.
7. The wearable computing device of claim 5, wherein the audio input device is a microphone.
8. The wearable computing device of claim 6, wherein the audio output device is at least one of a stereo and a headset.
9. The wearable computing device of claim 1, wherein the server comprises: the CPU is connected with the memory and comprises an arithmetic unit and a controller, and the memory comprises an internal memory and an external memory.
CN201920564630.XU 2019-04-24 2019-04-24 Wearable computing equipment Active CN209803661U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110069101A (en) * 2019-04-24 2019-07-30 洪浛檩 A kind of wearable calculating equipment and a kind of man-machine interaction method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110069101A (en) * 2019-04-24 2019-07-30 洪浛檩 A kind of wearable calculating equipment and a kind of man-machine interaction method
CN110069101B (en) * 2019-04-24 2024-04-02 洪浛檩 Wearable computing device and man-machine interaction method

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Effective date of registration: 20200828

Address after: Room 1, No.1, No.1, Xiaoying Town, Beijing

Patentee after: Wuji Science and Technology (Beijing) Co.,Ltd.

Address before: 230000 Room 1607, No. 378 Linzhi Road, Baohe District, Hefei City, Anhui Province

Patentee before: Hong Ganlin