CN209723713U - A kind of VR experience display platform - Google Patents
A kind of VR experience display platform Download PDFInfo
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- CN209723713U CN209723713U CN201822187959.7U CN201822187959U CN209723713U CN 209723713 U CN209723713 U CN 209723713U CN 201822187959 U CN201822187959 U CN 201822187959U CN 209723713 U CN209723713 U CN 209723713U
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Abstract
The utility model relates to a kind of VR to experience display platform, its main structure includes virtual environment room and static experience room, first display large-size screen monitors, the second display large-size screen monitors and outer playback are installed to ring on virtual environment chamber outer wall, static state experience indoor location has display smaller screen and packet aural headphone;Sound insulation Soft Roll is posted inside the wallboard and ceiling of virtual environment room and static experience room, heat-insulating shield is posted outside wallboard and ceiling, air-flow through-hole is equipped between virtual environment room and static experience room, virtual environment chamber interior is nearby equipped with Independent air conditioning and air humidifier in air-flow through-hole, and static state experience room is equipped with the room door of periphery installation sealant.This VR experience display platform improve experiencer's experience sense by the basis of, screening type classification experience can also be carried out to client, it is enhanced simultaneously to the effect for draining dynamic traveller's participation experience, substantially increases the efficiency and success rate of client's screening, interaction, device resource maximally utilizes.
Description
Technical field
The utility model relates to a kind of VR to experience display platform.
Background technique
Although existing VR displaying equipment has been launched to market, builds and be provided in the biggish market of the volume of the flow of passengers and supermarket is comprehensive
Zoarium tests area, but equipment itself also rests on stage of experiencer's impression one by one and still can not even with exhibition booth or outer screen
It carries out experience sense to intention client to be classified, to gradually enhance the desire to buy of client, not only client is handed over for marketing angle
It flows low efficiency and device resource utilization rate is poor.
Utility model content
The technical problems to be solved in the utility model is how to overcome the drawbacks described above of the prior art, provides a kind of VR body
Test display platform.
In order to solve the above technical problems, this VR experience display platform main structure includes virtual environment room and is arranged described
Several static experience rooms outside virtual environment room, wherein the first display large-size screen monitors, second are equipped on the virtual environment chamber outer wall
Show that large-size screen monitors and outer playback are rung, the static experience indoor location has display smaller screen and packet aural headphone;The virtual environment room
And sound insulation Soft Roll is posted inside the wallboard and ceiling of static experience room, heat-insulating shield, virtual environment room are posted outside wallboard and ceiling
It is equipped with air-flow through-hole between static state experience room, virtual environment chamber interior is nearby equipped with Independent air conditioning and sky in the air-flow through-hole
Gas humidifier, static state experience room are equipped with the room door of periphery installation sealant.The virtual environment room and static experience room will be outer
The isolation of portion's environment, customer under the external attraction rung by the first and second large-size screen monitors and outer playback, it is interested come consulting intention visitor
Family can enter static experience room and pass through earphone and the small screen in the static state performance of the further feeling of passivity product of virtual environment, and have
The customer for enough buying desire can then enter virtual environment room, and dynamic experience virtual product, experience of the process will in person in best visual environment
It is illustrated in the first and second large-size screen monitors and outer playback sound, continues to attract periphery customer.
Host computer, VR harness, interior playback sound and interior photography/videography head are equipped with as optimization, in the virtual environment room, it is empty
Near-ring border is equipped with supplying electricity and power distribution case outside room.The VR harness shows the VR stereo scene of host computer storage, the host computer
Internal reservoir has VR stereo scene for display, and receives the human body reality action message of VR harness feedback, then will be corresponding
VR stereo scene is sent in VR harness.The interior playback rings offer isolation outside and disagrees noise with shown VR stereo scene
Pure scene environment audio, improve on the spot in person feeling of the experiencer in displaying experience of the process, increase experience client to VR
The desire to buy of Related product.First large-size screen monitors provide the subjective visual angle in experiencer VR harness and show, the interior photography/videography head
User is shown on the second large-size screen monitors in the indoor experience situation real scene shooting of virtual environment, outer playback acoustic system provides and internal sound equipment
Synchronous ambient sound effect is shown, so that this marketing system has the desire for attracting flowing traveller to participate in experience.
As optimization, the VR harness includes the VR helmet and infrared induction handle.The VR helmet shows host computer storage
The VR stereo scene deposited, the infrared induction handle are used to incude the movement of experiencer.
As optimization, the VR harness, first display large-size screen monitors, outer playback sound, display smaller screen and packet aural headphone with it is described
Host computer is connected by data line with DVI adapter, and the second display large-size screen monitors and interior photography/videography head pass through BNC patchcord
It is connected.
As optimization, the supplying electricity and power distribution case be host computer, first display large-size screen monitors, second display large-size screen monitors, outer playback sound,
Interior playback rings power supply, and the VR harness takes electricity from host computer, and the interior photography/videography head takes electricity from the second display large-size screen monitors.
A kind of VR experience display platform of the utility model is compared to traditional VR exhibition room or exhibition booth, and improving, experiencer is on the scene
While feeling on the spot in person, increase in scape experience of the process experience desire to buy of the client to VR Related product, additionally it is possible to right
Client carries out screening type classification experience, while enhancing to the effect moved traveller and participate in experience is drained, and substantially increases client's sieve
The efficiency and success rate of choosing, interaction, device resource maximally utilize.
Detailed description of the invention
VR experience display platform a kind of to the utility model is described further with reference to the accompanying drawing:
Fig. 1 is the schematic perspective view of this VR experience display platform;
Fig. 2 is the main view planar structure schematic diagram of this VR experience display platform;
Fig. 3 is the side view planar structure schematic diagram of this VR experience display platform;
Fig. 4 is the A-A of Fig. 3 to schematic cross-sectional view.
In figure:
1- virtual environment room, 11- first show that large-size screen monitors, 12- second show that the outer playback sound of large-size screen monitors, 13-, 14- sound insulation are soft
Packet, 15- heat-insulating shield, 16- Independent air conditioning 16,17- air humidifier 17,102- air-flow through-hole, 2- static state experience room, 21- are shown
Smaller screen, 22- packet aural headphone, the room 23- door, 3- host computer, 4-VR harness, playback sound in 5-, photography/videography head, 7- are supplied in 6-
Electric distribution box.
Specific embodiment
As shown in Figures 1 to 4, it includes virtual environment room 1 and setting described virtual that this VR, which experiences display platform main structure,
Several static experience rooms 2 outside environmental chamber 1, wherein the first display large-size screen monitors 11, the are equipped on 1 outer wall of virtual environment room
Two display large-size screen monitors 12 and outer playback ring 13, are equipped with display smaller screen 21 and packet aural headphone 22 in the static experience room 2;Institute
It states and posts sound insulation Soft Roll 14 inside the wallboard and ceiling of virtual environment room 1 and static experience room 2, posted outside wallboard and ceiling absolutely
Hot plate 15, virtual environment room 1 and static experience are equipped with air-flow through-hole 102 between room 2, in the air-flow inside virtual environment room 1
Through-hole 102 is nearby equipped with Independent air conditioning 16 and air humidifier 17, and static state experience room 2 is equipped with the room door of periphery installation sealant
23.By external environs, customer passes through the first and second large-size screen monitors and outer playback in outside for the virtual environment room and static experience room
Under loud attraction, it is interested come consulting intention client can enter static experience room by earphone and the small screen in virtual environment
The static performance of further feeling of passivity product, and virtual environment room can be entered in best visual environment by having the customer for enough buying desire then
In dynamic experience virtual product in person, during experience of the process will be illustrated in the first and second large-size screen monitors and outer playback rings, continue to attract periphery
Customer.
Host computer 3, VR harness 4, interior playback sound 5 and interior photography/videography head 6, virtual ring are equipped in the virtual environment room 1
Border room 1 is externally provided with supplying electricity and power distribution case 7.The VR harness shows the VR stereo scene of host computer storage, in the host computer
Portion stores VR stereo scene for display, and receives the human body reality action message of VR harness feedback, then by corresponding VR
Stereo scene is sent in VR harness.The interior playback rings offer isolation outside and disagrees noise with shown VR stereo scene
Pure scene environment audio improves on the spot in person feeling of the experiencer in displaying experience of the process, increases experience client to VR phase
Close the desire to buy of product.First large-size screen monitors provide the subjective visual angle in experiencer VR harness and show, the interior photography/videography head will
User is shown on the second large-size screen monitors in the indoor experience situation real scene shooting of virtual environment, and outer playback acoustic system provides same with internal sound equipment
The ambient sound effect of step is shown, so that this marketing system has the desire for attracting flowing traveller to participate in experience.
The VR harness 4 includes the VR helmet and infrared induction handle.The VR helmet shows that the VR of host computer storage is vertical
Body scene, the infrared induction handle are used to incude the movement of experiencer.
The VR harness 4, first show large-size screen monitors 11, outer playback ring 13, display smaller screen 21 and packet aural headphone 22 with it is described
Host computer 3 is connected by data line with DVI adapter, and the second display large-size screen monitors 12 and interior photography/videography head 6 are turned by BNC
Wiring is connected.
The supplying electricity and power distribution case 7 be host computer 3, first show large-size screen monitors 11, second show large-size screen monitors 12, outer playback ring 13,
Interior playback rings 5 power supplies, and the VR harness 4 takes electricity from host computer 3, and the interior photography/videography head 6 takes electricity from the second display large-size screen monitors 12.
This VR experience display platform is compared to traditional VR exhibition room or exhibition booth, is improving experiencer in displaying experience of the process
In feeling on the spot in person, while increase experience client to the desire to buy of VR Related product, additionally it is possible to client is screened
Formula classification experience, while enhancing to the effect for draining dynamic traveller's participation experience, substantially increase the efficiency of client's screening, interaction
And success rate, device resource maximally utilize.
Above embodiment is intended to illustrate the utility model and can realize or use for professional and technical personnel in the field, right
Above embodiment, which is modified, will be readily apparent to those skilled in the art, therefore the utility model includes
But it is not limited to above embodiment, it is any to meet the claims or specification description, meet and principles disclosed herein
With novelty, the method for inventive features, technique, product, each fall within the protection scope of the utility model.
Claims (5)
1. a kind of VR experiences display platform, it is characterized in that: the main platform body structure includes virtual environment room (1) and is arranged described
Several static experience room (2) of virtual environment room (1) outside, wherein
First display large-size screen monitors (11), the second display large-size screen monitors (12) and outer playback are installed to ring on virtual environment room (1) outer wall
(13), display smaller screen (21) and packet aural headphone (22) are installed in static experience room (2);The virtual environment room (1)
And posted sound insulation Soft Roll (14) inside the wallboard and ceiling of static experience room (2), heat-insulating shield (15) are posted outside wallboard and ceiling,
Air-flow through-hole (102) are equipped between virtual environment room (1) and static experience room (2), virtual environment room (1) is internal in the air-flow
Through-hole (102) is nearby equipped with Independent air conditioning (16) and air humidifier (17), and static state experience room (2) is equipped with periphery installation sealing
The room door (23) of glue.
2. VR according to claim 1 experiences display platform, it is characterized in that: being equipped with computer in the virtual environment room (1)
Host (3), VR harness (4), interior playback rings (5) and interior photography/videography head (6), virtual environment room (1) are externally provided with supplying electricity and power distribution case
(7)。
3. VR according to claim 2 experiences display platform, it is characterized in that: the VR harness (4) includes the VR helmet and red
Outer induction handle.
4. VR according to claim 3 experiences display platform, it is characterized in that: the VR harness (4), the first display large-size screen monitors
(11), outer playback rings (13), display smaller screen (21) and packet aural headphone (22) and the host computer (3) pass through data line and
DVI adapter is connected, and second display large-size screen monitors (12) is connected with interior photography/videography head (6) by BNC patchcord.
5. VR according to claim 4 experiences display platform, it is characterized in that: the supplying electricity and power distribution case (7) is host computer
(3), the first display large-size screen monitors (11), the second display large-size screen monitors (12), outer playback ring (13), interior playback sound (5) power supply, the VR harness
(4) electricity is taken from host computer (3), the interior photography/videography head (6) takes electricity from the second display large-size screen monitors (12).
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201822187959.7U CN209723713U (en) | 2018-12-25 | 2018-12-25 | A kind of VR experience display platform |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201822187959.7U CN209723713U (en) | 2018-12-25 | 2018-12-25 | A kind of VR experience display platform |
Publications (1)
Publication Number | Publication Date |
---|---|
CN209723713U true CN209723713U (en) | 2019-12-03 |
Family
ID=68677782
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201822187959.7U Active CN209723713U (en) | 2018-12-25 | 2018-12-25 | A kind of VR experience display platform |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN209723713U (en) |
-
2018
- 2018-12-25 CN CN201822187959.7U patent/CN209723713U/en active Active
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GR01 | Patent grant | ||
CP01 | Change in the name or title of a patent holder | ||
CP01 | Change in the name or title of a patent holder |
Address after: Unit 03, 10th floor, t-park, 2001 Binhe Avenue, Nanyuan street, Futian District, Shenzhen, Guangdong 518048 Patentee after: Shenzhen Mengyun holographic technology Co.,Ltd. Address before: Unit 03, 10th floor, t-park, 2001 Binhe Avenue, Nanyuan street, Futian District, Shenzhen, Guangdong 518048 Patentee before: SHENZHEN MCLOUD HOLOGRAPHIC CULTURE Co.,Ltd. |