The online VR/AR/MR integration helmet of more people based on adaptive spectrum technology
Technical field
The utility model relates to wirelessly communicate, virtual reality, augmented reality and mixed reality technical field, be based particularly on
The online VR/AR/MR integration helmet of more people of adaptive spectrum technology.
Background technique
In order to which VR technology is become mainstream technology, numerous manufacturers such as Google have put into a large amount of manpower and material resources and fund branch
It holds, for example HTC is proposed Vive, Oculus is proposed CV1, and the happy mutually science and technology in the country, association, millet are proposed the respective helmet and produce
Product;
All big enterprises' investment is so big, but why user has much without actively buying VR equipment, reason.VR
The helmet be it is isolated, the thing that can be done is few.Many high-end helmets require connect to computer or game machine, when you explore
When Mars, you want to have forgotten VR, but the cable on back and shoulder can interfere you.
Although the research and development facing lots of obstruction of wireless helmet display, on pursuing wireless road, we are still seen
Many solutions having proposed or future can propose;
The mobile phone helmet occurred earliest is the wireless helmet display that we contact earliest.The mobile phone helmet is from Cardboard
Start, is innately done to the optimal GearVR of experience, then to the all-in-one machine of smuggled goods everywhere by means of the mobile of chip for cell phone
It has arrived wireless.Mobile phone helmet advantage be it is low in cost, disadvantage is a lack of that primary space orientation is supported and GPU performance is too low, can not
Carry out complex scene and high quality rendering.For the mobile phone helmet under the constraint of current mobile GPU performance, optimal use scene is panorama
Video is difficult to provide the stand-type above high quality immersion interactive experience;
The appearance of the series flow mobile phone helmet captures the virtual reality applications program video run on PC output result frame by frame
(Capture), capture result is transferred on the mobile phone helmet or all-in-one machine after coding compression by wifi, by the mobile phone helmet
Or all-in-one machine be decoded after be output to screen.The advantages of series flow mobile phone helmet is the intrepid video card resource that can be used on PC
The high quality rendering of complex scene is carried out, the disadvantage is that Video coding decodes fairly time consuming, superposition wifi transmission can bring very long
MotiontoPhoton delay, cause severe vertigo sense;And the picture after high quality rendering compresses meeting by Video coding
Significantly reduce image quality;
We can also see some other wireless helmet, such as existing Daydream View of Google, Samsung Gear VR
With HTC Vivo Foucs, their operational capability and display performance is not very by force, to be unable to complete the reality of complex scene and special efficacy
When draw, often will appear Caton phenomenon, this greatly affected the feeling of immersion of user.It is delay first, qualified VR experience
Transmission delay is required in 20ms, is easy for causing games personnel's dizziness more than this time;Followed by resolution ratio, at present VR
The aobvious mainstream resolution ratio of head is 2.5k (2560*1440), has obvious " screen window lower than this resolution ratio in the case where meeting visual requirement
Effect " destroys feeling of immersion;It is rendering capability again, the binocular rendering of VR can render the GPU of more consumption 70% or so, drop than monocular
Low rendering capability can almost reduce image quality at double;
Current WiGig 60Ghz communication maximum can support 7Gbps to communicate, this is but also the video figure that the end PC is rendered
It is possibly realized as being wirelessly transferred in a manner of raw data without compression.Lattice is global 60Ghz mould group maximum supplier,
The mould group of offer can carry out the wireless transmission of closely (about 20 meters) to the data of 1920*1080@60fps.If used
Nvenc hard coded and hard decoder, additional delay can also reach close to 20ms, this is disaster for VR experience;
So research and development can show VR/AR/MR, wireless receiving end, helmet power cabin, headset etc. combine support
The integrated helmet of multi-user is extremely urgent, and technology is realized and is implanted into firstly the need of by high-end visual experience and head-tracking technology
Wireless design is not necessarily to connecting cable when such user uses, more less, putting on the helmet can use obstacle when use;
By a large amount of experiment and research, it has been found that using the video signal wireless transmission after rendering is to realize wirelessly
Thus the most direct method of Helmet Mounted Display proposes that one kind compresses directly progress based on wireless communication technique, without carrying out coding
The solution of adaptive frequency dividing wireless transmission, the integrated helmet that will be developed with technique, including head show (VR/AR/
MR HMD), scenario simulation device, laser scanning location device (DBSLPD), radio transmitting device (MWTD) composition, new integration
The helmet, for multi-user, logging in the virtual reality used, augmented reality and mixed reality situation provides solution simultaneously.
Utility model content
For above situation, for the defect for overcoming the prior art, the utility model proposes one kind to be based on adaptive spectrum skill
The online VR/AR/MR integration helmet of more people of art, the helmet wireless transmission section be based on 60Ghz millimeter wave communication, do not have into
Row coding compression directly carries out point-to-point wireless transmission, by the wireless transmitting terminals developed, wireless receiving end, without the aobvious electricity of the end of a thread
The new integrated helmet, using polymer light material integrated injection molding, is made together with headset, the tactics helmet in source cabin, fits
Close virtual reality, the application demand of augmented reality and mixed reality.Realization gets rid of knapsack and wireline cable constraint, is promoted virtual existing
True feeling is by keeping virtual reality experience lighter, more natural, improve the substitution sense and feeling of immersion of game.
Specific technical solution is as follows:
The online VR/AR/MR integration helmet of more people based on adaptive spectrum technology, including tactics helmet main body,
It is characterized in that, the tactics helmet is fixedly arranged at the front end with that head is aobvious and head shows both lateral sides and is connected with plastic belt, on rear side of the tactics helmet
It being fixed at the top of power module and the tactics helmet and is fixed with wireless receiving end, head is aobvious, wireless receiving end is powered by power module,
The plastic belt other end is slidably connected in the semicircle slideway being fixed in the tactics helmet, before the tactics inner helmet
End is fixed with the head protective pad matched with the tactics helmet and head protective pad both lateral sides are fixedly connected with arc balata belt, arc
The shape balata belt other end is connected with the elasticity adjusting mechanism being set in the tactics helmet.
Preferably, tactics helmet front end, which close to head shows position and is fixed with the first lock and head, shows upper surface and the first lock
Button opposite position is fixed with the second lock, is equipped with fixed belt in first lock and the second lock, fixed belt is worn
The second lock both ends extend along tactics helmet inner wall and between head protective pad and tactics helmet inner walls out, are finally fixedly connected
In on the triangle plastic plate being set in the tactics helmet, triangle plastic plate lower end surface is fixedly connected on semicircle slideway, two modelings
Material belt, which is placed in one end in semicircle slideway and is connected with, to be arranged in semicircle slideway and matches with semicircle slideway inner wall
Elastic belt, the aobvious both lateral sides of head are fixed with the rectangle frame longitudinally extended and fixed belt slideway is matched in rectangle frame, rectangle
Frame is equipped with rectangular opening far from semicircle slideway one end and fixed belt is stretched out from rectangular opening, and fixed belt stretches out one from rectangular opening
End is sticked on rectangle frame through velcro.
Preferably, the elasticity adjusting mechanism includes the damper box being slidably matched with two arc balata belts, and damper box is horizontal
The through-hole matched with arc balata belt is offered to two sides and arc balata belt is placed in one end in damper box and is fixed with cross
To the rack gear of extension, damper box is interior and two rack gear overlapping parts are engaged with rotation connection jointly in being arranged at intervals at up and down for two rack gears
Gear on damper box side wall, gear is concentric to be rotatably connected to the first commutation bevel gear and the first commutation bevel gear is engaged with
The second commutation bevel gear being rotationally connected on damper box side wall, second commutates, and bevel gear is concentric to be rotatably connected to worm gear and snail
Wheel is engaged with the worm screw for being rotationally connected with damper box in head protective pad one side wall, and damper box is equipped with away from head protective pad side
The regulation handle rotated coaxially with worm screw, arc balata belt lower end surface are fixedly connected with L shape rubber block and L shape rubber block
The tactics helmet is fixed on through screw.
Preferably, tactics helmet rear portion is fixed with no the end of a thread and shows powerhouse dome and show powerhouse dome using small-sized without the end of a thread
Change, high-density wireless helmet power box group is distributed in outside integrated helmet back side of head position according to helmet spherical shape is in curved surface, nothing
The end of a thread, which is shown, to be fixed with power module in powerhouse dome and is sticked on the tactics helmet through velcro, and the wireless receiving end is through velcro
It is sticked at the top of the tactics helmet, both lateral sides offer symmetrically arranged multiple arcs hole and multiple arcuate sockets at the top of the tactics helmet
It is inside equipped with fixed rope wireless receiving end is shown into powerhouse dome with no the end of a thread and fixed again.
Preferably, the semicircle slideway both lateral sides are fixed with and the aobvious headset being electrically connected of head.
Preferably, the tactics helmet is VR, AR or MR helmet.
(1) helmet wireless transmission section is based on the communication of 60Ghz millimeter wave, without carrying out coding compression in the utility model
Point-to-point wireless transmission is directly carried out, transmitting terminal is shown what is developed without the end of a thread, receiving end is shown without the end of a thread, shows power supply without the end of a thread
, using polymer light material integrated injection molding, the new integrated helmet is made, significantly together with headset, the tactics helmet in cabin
It is convenient to use personnel;Furthermore VR/AR/MR aobvious to be connected with the elastic belt being arranged in semicircle slideway through plastic belt,
It can be adjusted accordingly according to the size on user head, fit closely, be moved through with human body head always so that head is aobvious
It will not be loosened in journey, to generate better effect, and the head protective pad of tactics helmet Inner Front End is set through arc
Balata belt is connected with elasticity adjusting mechanism, and user can make arc balata belt by adjusting the elasticity adjusting mechanism and use
Person head fits closely, so that the tactics helmet will not generate shaking.
(2) low delay wireless telecommunications are realized in the utility model, with shortest delay acquisition position and posture information, pendulum
De- knapsack and wireline cable constraint, improve virtual reality impression, improve the substitution sense and feeling of immersion of game, are suitble to virtual existing
Real, augmented reality and mixed reality application demand, keeps virtual reality experience lighter, more natural.
Detailed description of the invention
Fig. 1 is the utility model circuit diagram;
Fig. 2 is the utility model tactics helmet and wireless receiving end, shows the aobvious matching relationship signal of powerhouse dome, head without the end of a thread
Figure;
Fig. 3 is the utility model tactics helmet and wireless receiving end, shows the aobvious matching relationship vertical view of powerhouse dome, head without the end of a thread
Figure;
Fig. 4 is that the utility model leaves out the tactics helmet and wireless receiving end after fixed cotton rope, that powerhouse dome, head are shown without the end of a thread is aobvious
Matching relationship oblique view;
Fig. 5 is that the utility model leaves out internal structure relationship connection schematic diagram after the tactics helmet;
Fig. 6 is that internal structure relationship connects another visual angle schematic diagram after the utility model leaves out the tactics helmet;
Fig. 7 is elastic belt and plastic belt connection relationship diagram after the utility model semicircle slideway section view;
Fig. 8 is the utility model head protective pad and arc balata belt and damper box schematic diagram of internal structure;
Fig. 9 is the utility model tactics helmet elevational schematic view;
Figure 10 is that the utility model tactics helmet and head are aobvious, headset, shows powerhouse dome, semicircle slideway matching relationship without the end of a thread
Schematic diagram;
Figure 11 is aobvious the utility model head and plastic belt and semicircle slideway connection relationship diagram;
Figure 12 separates rear structural schematic diagram with rectangle frame close to rectangle frame one end for the utility model plastic belt;
Figure 13 is that the utility model fixes belt and is set to the second snap fit relation schematic diagram that head is shown;
Figure 14 is the utility model tactics helmet rear structure schematic diagram;
Figure 15 is the utility model locking band structure schematic diagram;
Figure 16 is commutation bevel gear set and worm and gear matching relationship schematic diagram in the utility model damper box;
Figure 17 is another embodiment circuit diagram of the utility model.
In figure: the tactics helmet 1, plastic belt 2, head aobvious 3, power module 4, wireless receiving end 5, semicircle slideway 6, head
Protection pad 7, arc balata belt 8, the first lock 9, the second lock 10, fixed belt 11, triangle plastic plate 12, elastic belt 13,
Rectangle frame 14, rectangular opening 15, damper box 16, through-hole 17, rack gear 18, gear 19, regulation handle 20, L shape rubber block 21, screw
22, arcuate socket 23, fixed rope 24, velcro 25, headset 26, no the end of a thread shows powerhouse dome 27, the first locking band 28, the second locking band
29, third locking band 30, fixed rope lock 31 wears ring 32, worm screw 33, worm gear 34, the first commutation bevel gear 35, the second commutation
Bevel gear 36.
Specific embodiment
Aforementioned and other technology contents, feature and effect in relation to the utility model refer to attached drawing 1-17 in following cooperation
To in the detailed description of embodiment, can clearly present.The structure content being previously mentioned in following embodiment is with specification
Attached drawing is reference.
Each exemplary embodiment of the utility model is described below with reference to accompanying drawings.
Embodiment 1, the online VR/AR/MR integration helmet of more people based on adaptive spectrum technology, including the tactics helmet
1 ontology, which is characterized in that the tactics helmet 1 is fixedly arranged at the front end with head aobvious 3 and head shows 3 both lateral sides and is connected with plastic belt 2,
It is fixed on rear side of the tactics helmet 1 at the top of power module 27 and the tactics helmet 1 and is fixed with wireless receiving end 5, head shows 3, wireless receiving
End 5 is powered by power module 27, and 2 other end of plastic belt is slidably connected to the semicircle being fixed in the tactics helmet 1
In slideway 6,1 interior forward end of the tactics helmet is fixed with the head protective pad 7 matched with the tactics helmet 1 and head protective pad 7 is horizontal
It is fixedly connected with arc balata belt 8 to two sides, 8 other end of arc balata belt is connected with the pine being set in the tactics helmet 1
Tight regulating mechanism.
When in use, we also provide a kind of online VR/ of more people based on adaptive spectrum technology to the embodiment
The AR/MR integration helmet, the tactics helmet 1 are fixedly arranged at the front end with that head is aobvious 3, rear end is fixed with power module 4, top is fixed with wirelessly
Receiving end 5, head show 3, wireless receiving end 5 and are powered by power module 4, and the head, which shows 3 both lateral sides and slides through plastic belt 2, to be connected
It being connected in the semicircle slideway 6 being arranged in the tactics helmet 1, we are further fixed on head protective pad 7 in 1 Inner Front End of the tactics helmet,
The preferable head protective pad 7 is made of more soft material, so that, the head more comfortable with user head contact
7 both lateral sides of protection pad are connected with tight regulating mechanism through arc balata belt 8, and user can adjust arc by the elasticity adjusting mechanism
Shape balata belt 8 it is elastic so that head of the arc balata belt 8 always with institute user fits closely, shaking will not be generated.
On the basis of embodiment 1,1 front end of the tactics helmet shows 3 positions close to head and is fixed with the first lock embodiment 2
9 and head show 3 upper surfaces and be fixed with the second lock 10 with the first 9 opposite positions of lock, first lock 9 latches 10 with second
It is inside equipped with fixed belt 11, fixed belt 11 is pierced by 10 both ends of the second lock and extends along 1 inner wall of the tactics helmet and be located at head
It between 1 inner wall of protection pad 7 and the tactics helmet, is finally fixedly connected on the triangle plastic plate being set in the tactics helmet 1, triangle modeling
Flitch lower end surface is fixedly connected on semicircle slideway 6, and two plastic belts 2 are placed in one end in semicircle slideway 6 and are connected with setting
The elastic belt 13 matched in semicircle slideway 6 and with semicircle 6 inner wall of slideway, head show 3 both lateral sides and are fixed with longitudinal direction
The rectangle frame 14 and fixation 11 slideway of belt of extension are matched in rectangle frame 14, and rectangle frame 14 is set far from 6 one end of semicircle slideway
There is rectangular opening 15 and fixed belt 11 is stretched out from rectangular opening 15, fixed belt 11 stretches out one end from rectangular opening 15 and glues through velcro
On rectangle frame 14.
The embodiment shows 3 be how to be fixedly connected on will do following on the tactics helmet 1 when in use, about head
Detailed description;Specifically, we, which show 3 positions close to head in 1 front end of the tactics helmet, is provided with the first lock 9, we show 3 in head
Upper end is equipped with the second lock 10 with the first 9 opposite positions of lock, we will fix 11 one end of belt across the first lock first
9, two free ends of fixed belt 11 are then disposed through the second lock 10 on head aobvious 3, specific connection type jointly again
It is referred to state shown in attached drawing 13,1 inner wall of the tactics helmet is close in two free ends after fixed belt 11 passes through the second lock 10
Extend and extend to 1 rear portion of the tactics helmet, be then fixedly connected on be set to 1 rear portion of the tactics helmet and with semicircle slideway
(it specifically can refer to state shown in attached drawing 5, wherein attached drawing 5 is after leaving out the tactics helmet 1 on the 6 triangle plastic plates being fixedly connected
Internal structure connected mode schematic diagram), fixed belt 11 is just pierced by part from the second lock 10 and is located at head protective pad 7 and tactics head
Between 1 inner wall of helmet, since head protective pad 7 is fixed on inside the tactics helmet 1, fixed belt 11 is located at head protective pad 7 and war
Part is pressed on 1 inner wall of the tactics helmet by head protective pad 7 between the art helmet 1, is equipped with inside semicircle slideway 6 sliding with semicircle
13 liang of free ends of elastic belt 13 and elastic belt that road 6 matches are connected separately with plastic belt 2,2 other end of plastic belt
It is sliding combined with the rectangle frame 14 for being fixed on aobvious 3 both lateral sides of head and plastic belt 2 is set in the rectangular opening on rectangle frame 14
15 are pierced by, and plastic belt 2 is pierced by one end and is sticked on 14 outer wall of rectangle frame through velcro 25, realize the positioning (tool to plastic belt 2
Body can refer to shown in attached drawing 12, separate rear structural schematic diagram with rectangle frame 14 for plastic belt 2) because different users make
With when its head sizes have difference certainly, it is preferable that head is shown 3 and is connected with through plastic belt 2 and is arranged in semicircle by us
Elastic belt 13 in slideway 6 can make user take the tactics when user uses by stretched plastic belt 2
Plastic belt 2 is fitted closely with user head always after the helmet 1, so that head aobvious 3 is firmly strapped in by elastic belt 13 always
User head will not generate shaking, so that user's experience effect is more preferably.
On the basis of embodiment 1, the elasticity adjusting mechanism includes matching with the sliding of two arc balata belts 8 to embodiment 3
The damper box 16 of conjunction, 16 both lateral sides of damper box offer the through-hole 17 matched with arc balata belt 8 and arc rubber skin
One end in damper box 16 is placed in 8 and is fixed with the rack gear 18 being laterally extended, and two rack gears 18 are arranged at intervals at damper box 16 in upper and lower
Interior and two rack gears, 18 overlapping part is engaged with the gear 19 being rotationally connected on 16 side wall of damper box jointly, and 19 concentric turns of gear
It is dynamic to be connected with the first commutation bevel gear 35 and the first commutation bevel gear 35 is engaged with the be rotationally connected on 16 side wall of damper box
Two commutation bevel gears 36, the second commutation bevel gear 36 is concentric to be rotatably connected to worm gear 34 and worm gear 34 is engaged with and is rotationally connected with
Worm screw 33 of the damper box 16 in 7 one side wall of head protective pad, damper box 16 are equipped with same with worm screw 33 away from 7 side of head protective pad
The regulation handle 20 of axis rotation, 8 lower end surface of arc balata belt is fixedly connected with L shape rubber block 21 and L shape rubber block 21
The tactics helmet 1 is fixed on through screw 22.
The embodiment is how to adjust the elastic of two arc balata belts 8 to incite somebody to action about damper box 16 when in use
It is described in detail following;Specifically, two arc balata belts 8 being fixedly connected with head protective pad 7 are set in damper box
The through-hole 17 of 16 both lateral sides is arranged in damper box 16, and the tune is made in the material that we select material lighter when setting
Box 16 is saved, arc balata belt 8 is placed in one end in damper box 16 and is fixedly connected with rack gear 18, and two rack gears 18 are between the upper and lower every setting
(referring to shown in attached drawing 8), two rack gears, 18 overlapping part is engaged with the gear 19 being rotationally connected on 16 side wall of damper box, tooth jointly
Wheel 19, which rotates coaxially, is connected with the first commutation bevel gear 35 and the first commutation bevel gear 35 is engaged with and is rotationally connected with damper box 16
The second commutation bevel gear 36 on side wall, the second commutation bevel gear 36, which rotates coaxially, is connected with worm gear 34 and worm gear 34 through worm screw 33
Driving, due to joined Worm Wheel System, so that only the rotation of gear 19 can be driven (herein by rotating 20 side of regulation handle
Worm and gear, which is utilized, in we can be realized self-locking principle), two arc rubber skin when not needing to be adjusted elastic
Band 8 is in by positioning states, we drive the rotation of worm screw 33 that worm gear 34 is driven to rotate by rotation regulation handle 20
It drives gear 19 that two rack gears 18 is driven to move along opposite or opposite direction by commutation bevel gear set, can be adjusted and protected with head
The two arc balata belts 8 that pad 7 connects it is elastic so that two arc balata belts 8 are fitted closely with user head, by
1 inner wall of the tactics helmet is fixed in head protective pad 7, that is to say, that so that the tactics helmet 1 is tightly attached to user head always, it will not
Generate shaking;Preferably, 8 lower end of arc balata belt is fixedly connected with L shape rubber block 21 and L shape rubber block 21 is solid through screw 22
It is scheduled on the tactics helmet 1, we select the biggish rubber material of elasticity to be made when L shape rubber block 21 are arranged, to be used to
Adapt to movement of the arc balata belt 8 in damper box 16.
On the basis of embodiment 1, tactics helmet rear portion is fixed with no the end of a thread and shows power supply 4 and without the end of a thread embodiment 4
After aobvious power supply 4 is distributed in the integrated helmet according to helmet spherical shape is in curved surface using miniaturization, high-density wireless helmet power box group
Outside brain spoon position, no the end of a thread, which is shown, to be fixed with power module 27 and is sticked on the tactics helmet 1 through velcro in power supply 4, described
Wireless receiving end 5 is sticked to 1 top of the tactics helmet through velcro, and 1 top both lateral sides of the tactics helmet offer symmetrically arranged more
It is equipped with fixed rope 24 in a arcuate socket 23 and multiple arcuate sockets 23, wireless receiving end 5 and no the end of a thread are shown into the progress of power supply 4 again
Secondary fixation.
The embodiment is how powerhouse dome 27 and wireless receiving end will to be shown without the end of a thread about fixed rope 24 when in use
5 are fixed on will be described in detail following specifically, we are fixed in 5 upper surface of wireless receiving end on the tactics helmet 1
First locking band 28 shows in no the end of a thread and is fixed with the second locking band 29 on powerhouse dome 27, powerhouse dome and wirelessly connects in wireless communication
Third locking band 30 is equipped between receiving end 5, we are fixed with showing below the second locking band 29 without the end of a thread on powerhouse dome 27
Determine cord lock button 31, the above locking band specific structure can refer to shown in attached drawing 15 and both ends are equipped with fixed rope and wear ring in locking band
32, the multiple arcs hole 23 that 1 upper end of the tactics helmet is arranged in is respectively set to a, b, c, d, e, f, g, h by us, first we
One end of fixed rope 24 is fixed on fixed rope lock 31, then the other end is from left side (the orientation reference of the second locking band 29
Shown in attached drawing 14) pass through that the second locking band 29 is underlying to be worn ring 32 and then wear from what the second locking band 29 was located above
If being pierced by the left of ring 32, be pierced by one end around third locking band 30 close to 4 one end of power module wear ring 32 after again return to
And be threaded through that the second locking band 29 is located above wears ring 32, then wears ring 32 from the second locking band 29 is underlying
Right side be pierced by (during describing above 24 canoe of fixed rope, reference azimuth referring to state shown in attached drawing 14 into
Row demonstration) fixed rope 24 that is pierced by from right side is directly strapped in the surface extension of power module 4 without fixed rope lock 31
Inside the tactics helmet 1, (during following orientation describes, specifically can refer to attached state shown in Fig. 3) and worn from the hole d
It out and is pierced by one end and close to 5 side of wireless receiving end wears ring 32 around third locking band 30, war is entered by the hole B again
It in the art helmet 1, is then pierced by by the hole c, is pierced by one end by the first wearing far from 4 side of power module of locking band 28 from the hole c
Entered in the tactics helmet 1 after ring 32 from the hole h, and after through the hole g be re-introduced into the first locking band 28 far from 4 side of power module
Wear ring 32, then entered inside the tactics helmet 1 through the hole f again, the fixed rope 24 for entering the hole f is again out from the hole e
The tactics helmet 1 then wears ring 32 close to 5 side of wireless receiving end around third locking band 30, and fixed rope 24 is pierced by one end
Third locking band 30 is re-introduced into after ring 32 close to wirelessly connecing close to wearing for 4 side of power module around the first locking band 28
5 side of receiving end wears ring 32, is then re-introduced into the tactics helmet 1 by the hole s, is finally pierced by, wears from 1 bottom of the tactics helmet
One end is strapped in 4 surface of power module and is finally secured to be arranged on the fixed rope lock 31 that no the end of a thread is shown on powerhouse dome 27 out
(state referring to shown in attached drawing 2), is finally completed the fixation that powerhouse dome 27, wireless receiving end 5 are shown to no the end of a thread, fixed rope 24 is matched
25 pairs of the velcro fixations for showing powerhouse dome 27 and wireless receiving end 5 without the end of a thread are closed, so that its fixation is more firm, are moved in user
During dynamic will not occurrence of equipment the case where falling off from the tactics helmet 1 so that the reliability of whole device is higher.
On the basis of embodiment 1, semicircle 6 both lateral sides of slideway are fixed with shows 3 electric connections with head to embodiment 5
Headset 26.
On the basis of embodiment 1, the tactics helmet 1 is VR, AR or MR helmet to embodiment 6.
Based on it is above we a kind of virtual implementing helmet is also provided, including head is aobvious, scenario simulation device, radio transmitting device;
Wherein, radio transmitting device by wireless transmitting terminals, wireless receiving end, wireless router, powerhouse dome, positioning device etc. are shown without the end of a thread
Composition.It is characterized in that, the wireless transmitting terminals and wireless router are connected on scenario simulation device, described no the end of a thread is aobvious
Powerhouse dome includes power supply and position and attitude transmitting terminal.
The vision signal that scenario simulation device renders is not had to data encoding compression and directly radioed to admittedly by wireless transmitting terminals
It is scheduled on the wireless receiving end at the top of the helmet, wireless receiving end exports video data to virtual implementing helmet;
Positioning device is aobvious through Laser scanner measuring head, to obtain position and direction information, the wireless receiving end will be empty
The position and direction information of the quasi- reality helmet passes to radio receiver or positioning device identification head is aobvious and by locality
Posture information passes to radio receiver;The radio receiver is wireless router, and the wireless router is by its position
It sets, direction and posture information pass to scenario simulation device.
Scenario simulation device is host computer or work station.
(1) head is aobvious
Helmet Mounted Display uses 32 photoelectric sensors and locator, and 360 ° omni-directional is mobile, and accurate band consumer enters
True virtual world;110 ° of big visual angles close to human eye, high definition 2160*1200 resolution ratio;It is 90Hz high screen refresh rate, adjustable
The distance of camera lens of section, adjustable interpupillary distance, sub- Millisecond precise positioning.
(2) positioning device
Different Helmet Mounted Display positioning device is different, about several below:
The Lighthouse indoor positioning technologies of 1.HTC Vive, principle is as shown in attached drawing 1;
HTC, big friend etc. use beacon laser positioning technology, avoid the high complexity of Camera location technology, and it is fixed to have
Position precision is high, and reaction speed is fast, can the advantages such as distributed treatment, can allow for user's carry out activity in certain space, it is right
It limits small for user, can be adapted to and need the game that moves up, really realize the vr positioning of Room Scale rank.
The Lighthouse indoor positioning technologies of HTC belong to laser scanning location technology, come by laser and photoelectric sensor
Determine the position of moving object.Two laser emitters, which are placed in, diagonally forms adjustable rectangular region.Laser beam
It is issued by the fixed LED light of two rows inside transmitter, 6 times per second.There are two scan modules in each laser emitter, exist respectively
Laser scanning located space both horizontally and vertically is emitted to located space in turn.
HTC Vive it is aobvious on have more than 70 photoelectric sensors.Sensor is calculated by calculating the time of reception laser
Accurate location of the position relative to laser emitter can detect lift one's head aobvious position and direction by multiple photoelectric sensors.
It needs exist for illustratively, the laser positioning technology that HTC Vive is used, the ID of photoelectric sensor can be with it in position fixing process
The data that receive while being transmitted to computing unit, that is to say, that computing unit is can directly to distinguish different photoelectric sensings
Device, so that finally building head is shown together for the position shown according to the be fixed on head of each photoelectric sensor and other information.
Locating module Lighthouse is made of two base stations: having an infrared LED array, two shafts in each base station
The Infrared laser emission device of mutually perpendicular rotation.Revolving speed is the circle of 10ms mono-.The working condition of base station is such that 20ms is one
A circulation, infrared LED glistens at the beginning of circulation, and the inswept entire space of rotary laser of X-axis, Y-axis do not shine in 10ms;
The inswept entire space of the rotary laser of Y-axis, X-axis do not shine in lower 10ms.Base station LED flash of light after will synchronization signal,
Then photoelectric sensor can measure X-axis laser and Y-axis laser arrives separately at the time of sensor.This time is just exactly
X-axis and Y-axis laser go to that this is specific, light the time of the angle of sensor, then sensor relative to base station X-axis and
Y-axis angle also just there is known;The position for being distributed in aobvious and on controller the photoelectric sensor of head is also known, and is then passed through each
The alternate position spike of a sensor, so that it may calculate the position for lifting one's head aobvious and motion profile;
Below from the principle that beacon positions explain why in the application of large space beacon laser positioning is one more preferable
Selection.
There are two base station in the beacon positioning system of HTC, there are two motor above each base station, one of motor is toward water
Square to strafing, another is strafed towards vertical direction.
Base station refresh frequency be 60 hertz, the motor 1 above a of base station is strafed in the horizontal direction first, 8.33 milliseconds it
Afterwards, second motor sweeps up (second 8.33 milliseconds) towards Vertical Square, and then base station a is closed, then base station b repetition and base
The a that stands the same work ...
As long as have enough sensor points in this way in 16ms while being swept to by the light beam on vertically and horizontally,
These sensor points are flat in projection relative to the sensor point that the angle of base station datum level can be computed, and be irradiated to
Coordinate on face can also obtain.
Meanwhile when static these point coordinates in space be it is existing, can be used as reference, this makes it possible to calculate
Out, rotation and translation of the point currently shone relative to datum mark further obtains the coordinate of these points, this is also one in fact
A PnP problem.
Further, then the posture obtained on IMU is merged, it will be able to the accurate posture for providing the helmet and position.
The position of the helmet calculated in previous step and posture information are transmitted to be connected with PC one by RF and connect
Receiving apparatus, the device pass through USB interface again, data are uploaded to driver the OpenVR runtime at the end PC, finally on
It passes in game engine and game application.
Laser positioning technology, first is that it is at low cost, positioning accuracy is high, can the advantages such as distributed treatment, relatively expensive is infrared
Motion capture camera, the cost for carrying out motion capture using laser light tower it is relatively low it is honest and clean it is enough, and almost without delay,
Be not afraid of and block, speed is slow, compared with the disadvantages such as influencing vulnerable to natural light while, realize high-precision, the indoor positioning of high reaction speed.
Second is that positioning accuracy is high, in the field VR, the positioning accuracy of superelevation means brilliant feeling of immersion.The precision of laser positioning scheme can
To reach a millimeter rank, the shock effect of virtual reality experience has also just been achieved.In addition, compared to other two products, HTC
Vive can allow for user's carry out activity in certain space, limit for user small, can be adapted to needs and walk about
The game come.But due to the Laser emission base station of HTC Vive is that laser scanning located space is controlled using Mechanical course,
And Mechanical course itself has that stability and durability are poor, therefore the stability and durability that cause HTC Vive are slightly
Difference.
The active optical location technology of 2.Oculus Rift, principle is as shown in attached drawing 17;
Oculus is using the locating scheme based on Camera, referred to as Constellation.In Oculus Rift
Infrared lamp (as mark point) has been covered with it on head is aobvious, has been flashed with the mode that some is fixed, these thermal cameras is exactly to take the photograph
Install infrared light filter plate outside camera additional, such video camera can only be shot shows upper infrared lamp to the end, the aobvious surrounding ring so that filtering is turned around
The visible light signal in border improves the signal-to-noise ratio for obtaining image, increases the robustness of system.
By special camera with fixed frequency (Oculus CV1 is a 60fps) shooting, one group of picture is obtained.
System is by these two-dimensional positions on picture and the threedimensional model of the known helmet, and anti-point of releasing is in three-dimensional space
In position.This process can further be subdivided into following step:
Firstly, in order to ensure accurately navigating to the LED on the helmet, the Oculus Camera software/driver at the end PC
Some order is sent by HID interface and lights LED, and the sufficient brightness by Camera to be captured, while these LED are special with some
Mode flicker.It is can ensure that in the case where blocking in this way, under a different angle, as long as there is enough LED to be clapped
It takes the photograph, entire tracking system can work normally, and will not be influenced by the noise signal of other in environment.
Followed by record the position and direction for the LED that each is caught in.
Certainly, in order to carry out positioning, Oculus camera itself does not need the color of LED, need to only record each point
Light and shade, so the image recorded in Oculus Camera firmware is 752 × 480 pixels, pixel format is Y8 ash
Rank, each width figure seem as follows:
Position of the LED on the helmet on two-dimension picture is taken, and has the threedimensional model of Sensor on the helmet, has anything to do
The problem of method is estimated that the three-dimensional position of these points, this is substantially a Pnp resolving (https: //
En.wikipedia.org/wiki/Perspective-n-Point): having the model of n 3D point (just as above-mentioned
3D distribution of the LED point on the helmet), the set for the n 2D point that camera is filmed, along with the inside of camera itself
Parameter, can extrapolate these point position coordinates (X, Y, Z) and posture (Yaw, Pitch, Roll).
Set of this point has much on earth, this is seek optimal solution the problem of, common way be n >=3, also
As long as being the LED for photographing three or more on picture, it will be able to calculate relevant posture and position.In view of blocking or shooting
Not clear etc. enough factors of photo, see in practice, at least to take 4-5 point, the posture of the entire helmet and position ability quilt
It correctly calculates, this is also to be covered with a major reason of many LED points why on the helmet of Oculus.
The data calculated have how error solves, after a common method is the data for obtaining 6DOF, with the number
According to the projection that tries again, new 2D image is generated, the image which starts with us for calculating is compared, obtains one
A error function is calibrated using the function.But this brings another question: when point is compared, you why
Know the point on 3d model, the matching relationship between the point on the two dimensional image taken, if done one-to-one complete
If matching primitives, calculation amount is too big.So the method that Oculus is used is to carry out Rapid matching 3d using different flash patterns
Point on point on model and the image taken.
Further, above the Attitude estimation the problem of, error is had by the posture that optics (camera picture) obtains, and
This error mostlys come from the difficulty of the point identification on the photo captured when object fast moves.In order to reduce this mistake
Difference needs to carry out the posture that a step calibration is resolved by PnP by IMU information, and here it is so-called Sensor data
Fusion.
From the description above it can be seen that coming, the optical locating techniques based on camera, installation configures fairly simple, cost
Also relatively low, but image processing techniques is complex, there is bigger difficulty in the position of identification object when object is mobile very fast,
It is easy the interference by natural light simultaneously.
Finally, the distance for the photo that Camera itself can be captured is closer, need multiple cameras that can just be applied to
Very big room location can only generally provide the VR positioning of desktop level.
In addition, Oculus Rift product is further provided with nine axle sensors, blocks or obscure in infrared optics positioning
When, the spatial positional information of equipment is calculated using nine axle sensors.The positioning of+nine axis of Oculus Rift active infra-red optics
System accuracy is higher, resists blocking property strong.Video camera as used in it has very high capture rate, and due to such system
Mark point can always be obtained in the absolute location coordinates of current spatial, so accumulated error is not present.But nine axis can exist
Apparent zero bias and drift, that can use its positioning letter obtained again when infrared optics positioning system can work normally again
Breath calibration nine axis information obtained, so that infrared optics positioning mutually makes up with nine axis.
But due to camera limited viewing angle, the usable range of the product is limited, can largely limitation make
The scope of application of user, thus be not available Oculus Rift and a wide range of movable reality-virtualizing game such as walk about to play needs.
Also therefore, although Oculus Rift can support multiple objects while position that object can not be excessive, do not surpass generally
Cross two.Certainly Oculus provides the scheme of three Camera recently, it is intended to position skill in room scale rank and beacon
Art is played a decisive match.
The visible light active optical location technology of 3.PlayStation VR
What PlayStation VR was used is also optical alignment, and different from Oculus Rift, it is using visible
Light active optical location technology.
The colorful light-emitting object tracking of PlayStation VR equipment PS Move using body-sensing camera and similar to before,
Go to the position of positioning head part and controller.LED light ball, the aobvious each assembly one of every head can be put on head is aobvious.These LED light balls
Can be with self-luminescence, and different photosphere issued light colors are different, it is photosphere and background environment, each in this way when camera is shot
It can be distinguished well between a photosphere.PS3 uses single camera originally, by calculate radius of the photosphere in picture come
It calculates position of the photosphere relative to camera, and finally determines the aobvious position of head.Therefore PS4 uses body-sensing camera, i.e., double
Mesh camera calculates the 3 d space coordinate of photosphere using the picture that two cameras take.Concrete principle: theoretically
It says, for a point in three-dimensional space, as long as this point can be simultaneously two video cameras findings, according to synchronization two
The image of shot by camera and corresponding parameter, can determine location information of this of this moment in three-dimensional space.
After body-sensing camera, positioning accuracy, the robustness of PS4 has large increase.
Three-dimensional coordinate, i.e. x, y, z three degree of freedom are determined, PS series calculates the other three freedom degree using nine axis,
And rotary freedom.
By above description it is recognised that PS can support multiple targets while position, and area is come with different colors
Point.But since anti-the blocking property of PS is poor, once more personal uses are blocked mutually, then positions and receive influence at once.And
And since the effective range of binocular camera is limited, so what the movable type of PS was limited, it can only live in camera usable range
It is dynamic, it is used before substantially can only being sitting in PC machine.It, can due to still using although PS4 uses binocular camera at present
Light-exposed positioning, so being highly susceptible to the influence of background color.In addition, being reflected according to user experience result, more quick acting
In the case of will appear the problem of capture of camera is not caught up with.
(3) radio transmitting device
Radio transmitting device by wireless transmitting terminals, wireless receiving end, wireless router, show without the end of a thread powerhouse dome, positioning fills
The composition such as set.
With the fast development of virtual reality technology, more people demand online simultaneously is more and more, and this requires no the end of a thread
Showing can accomplish that frequency is adaptive in wireless transmission frequency, and head shows radio transmitting device and allows for seeking optimal height automatically
Frequency communication frequency, the selection of frequency will not only consider propagational reliability, i.e. signal strength, it is also contemplated that the energy of noise and interference
And some other factor, and just communicated with this frequency after selecting, there is real-time monitoring assessment propagation condition to change, certainly
The functions such as frequency are changed in dynamic frequency-selecting, prevent co-channel interference and lead to not using.
Channel quality assessment is detected using the key technology frequency point of adaptive frequency control, frequency point substitutes, it is bad to be judged to
Frequency point detect and discharge again, and provide concrete implementation method for different situations, realization has adaptive frequency
Effect control.
Positioning device has the operation of intuition and genuine haptic sensation feedback designs and accurate SteamVR location technology perfection knot
Close, can freely explore and with dummy object, personage and environment interaction.Easily various external equipments can be added for positioning device
To your VR virtual world;
Vision signal work station or the end PC rendered using 60GHz 802.11ad high speed millimeter wave transmission technology is not
It is directly wirelessly transferred with data encoding compression, the data of 2160*1200@90fps is carried out within 20 meters of short distance to realize
Wireless transmission, it is reliable to meet wireless helmet display transmission delay low (lower than 2ms), transmission bandwidth high (5-7Gbps), transmission
The high basic demand of property.It is wirelessly transferred delay<2ms, whole delays time to control is within 20ms, transmission range>5m.Wireless external member tool
Have the aerial array and super large bandwidth of depth optimization, ensure that display experience with it is wired when it is completely the same, i.e., using wireless transmissions
Scheme also can guarantee that picture is no-delay;
The vision signal that work station or the end PC render is not had to data encoding and compresses directly wireless transmission by wireless transmitting terminals,
Helmet end inertial sensor information is received, position and attitude information is directly passed to scenario simulation device by positioning device;
The high-quality video data received is carried out approximate real time picture rendering output and shown to head by wireless receiving end, together
When sent in a wireless form with most short delay acquisition helmet inertial sensor information, mentioned for work station or the end PC Video Rendering
For inertial attitude data.The helmet calculates the panoramic picture of current visual angle output current visual angle according to inertial sensor, and user can be with
See and stablize no-delay portal image, just looks like that image is locally generated in the helmet.The encoded video stream on backstage is at this time with < 20ms
Delay the helmet is constantly filled by wifi, calculated with completing the position of relatively high delay;
Wireless router provides channel by transmitting terminal, receiving end and the networking of the end PC, for mutual high speed data transfer,
It receives and the feedback signal that powerhouse dome is sent back is shown by no the end of a thread;
It is that the helmet and radio receiver (wireless receiving end) provide electric power support that no the end of a thread, which shows powerhouse dome, due in the helmet
It is integrated with 60Ghz module and only carries out image conversion and output, so the battery consumption time is constant, cruise duration about 4 to 5
Hour, support more battery pack rotations to use.
(4) the tactics helmet
Using polymer light material integrated injection molding, the new integrated helmet, be suitble to virtual reality, augmented reality and
The application demand of mixed reality realizes that head is aobvious, hybrid integrated of helmet receiving end and wireless helmet power pack.Realization gets rid of knapsack
It is fettered with wireline cable, promotes virtual reality impression, keep virtual reality experience lighter, more natural, improve the substitution of game
Sense and feeling of immersion;
The flexible connection of Helmet Mounted Display Yu the tactics helmet is fully considered in structure, it is ensured that wear before and after back is showed off one's talent or competence and adjust
It is whole, being reliably connected and fixing after wearing is realized by built-in suspension system, combines the comfort of wearing.
The helmet wireless transmission section is based on the communication of 60Ghz millimeter wave, without carrying out coding compression directly in the utility model
The point-to-point wireless transmission of row is tapped into, transmitting terminal is shown what is developed without the end of a thread, receiving end is shown without the end of a thread, shows power supply without the end of a thread
Box, using polymer light material integrated injection molding, makes the new integrated helmet, significantly together with headset, the tactics helmet
It is convenient to use personnel;Furthermore VR/AR/MR aobvious to be connected with the elastic belt being arranged in semicircle slideway 6 through plastic belt 2
13, it can be adjusted accordingly according to the size on user head, and the head protective pad 7 of 1 Inner Front End of the tactics helmet is set
It is connected with elasticity adjusting mechanism through arc balata belt 8, user can make arc rubber skin by adjusting the elasticity adjusting mechanism
Band 8 is fitted closely with user head, so that the tactics helmet 1 will not generate shaking;
Low delay wireless telecommunications are realized in the utility model, with shortest delay acquisition position and posture information, are got rid of
Knapsack and wireline cable constraint, improve virtual reality impression, improve the substitution sense and feeling of immersion of game, suitable virtual reality,
The application demand of augmented reality and mixed reality keeps virtual reality experience lighter, more natural.
It is described above simply to illustrate that the utility model, it is understood that the utility model is not limited to the above implementation
Example, the various variants for meeting the utility model thought both are within the protection scope of the present invention.