CN207822490U - Bore hole 3D interactive game making apparatus - Google Patents

Bore hole 3D interactive game making apparatus Download PDF

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Publication number
CN207822490U
CN207822490U CN201820150636.8U CN201820150636U CN207822490U CN 207822490 U CN207822490 U CN 207822490U CN 201820150636 U CN201820150636 U CN 201820150636U CN 207822490 U CN207822490 U CN 207822490U
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CN
China
Prior art keywords
bore hole
video camera
game
somatosensory
making apparatus
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201820150636.8U
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Chinese (zh)
Inventor
郑晓路
周风华
呼卫红
李江
李国敏
李占魁
周玉辉
王平
李军
赵云飞
苗志鹏
王泽超
李凯
申杜鹃
张乐
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
HENAN SANYANG PHOTONICS CO Ltd
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HENAN SANYANG PHOTONICS CO Ltd
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Priority to CN201820150636.8U priority Critical patent/CN207822490U/en
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Publication of CN207822490U publication Critical patent/CN207822490U/en
Expired - Fee Related legal-status Critical Current
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  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The utility model discloses a kind of bore hole 3D interactive game making apparatus, including are stored with the computer of two perspective games contents, the bore hole 3D display device and somatosensory device being correspondingly connected with the computer;The somatosensory device includes the photographic device for obtaining participant in game somatic data, and the photographic device includes the video camera of two same sizes, and the video camera is symmetrically disposed on its middle vertical plane both sides and its visual angle intersects at middle vertical plane certain point;The two perspective games content is to be made using picture pick-up device, and the picture pick-up device is with the photographic device with somatosensory device same specification.Advantage is:Using the somatosensory device and picture pick-up device of identical parameters, ensure that the game model of intake is consistent with scene of game, be blended in game picture so as to seamless, in conjunction with bore hole 3D display device, game experiencing more preferably, it is stronger to substitute into sense.

Description

Bore hole 3D interactive game making apparatus
Technical field
The utility model is related to somatic sensation television game technical fields, and in particular to a kind of bore hole 3D interactive game making apparatus.
Background technology
Bore hole 3D display technology is exactly to make one images of left and right eyes using a series of optical means to generate parallax to receive not Same picture, to form the technology of bore hole 3D stereoscopic effects.Bore hole 3D display technology, which does not need special equipment, can enjoy bore hole 3D viewing enjoyment.
Stereo is the basis of bore hole 3D display technology, and the picture of different angle is repeatedly obtained by separate unit viewing apparatus Or more viewing apparatus obtain the picture of different angle and synthesize on same picture so that images of left and right eyes generates parallax shape simultaneously It is reproduced at bore hole 3D scenes.Existing stereo is detached with bore hole 3D display technology, i.e., by professional, special set Standby to obtain stereo-picture, the later stage is reproduced by bore hole 3D display device plays with scene.
It is published the article in the 3rd phase of volume 51 in March, 2016《Journal of Shandong university(Edition)》It discloses a kind of based on two The improvement virtual visual point synthesizing method of viewpoint DIBR, this method is for handling two viewpoint videos to generate bore hole 3D display Device display signal.
Invention content
Problem to be solved in the utility model is to provide a kind of bore hole 3D interactive game making apparatus, for being joined according to game It is acted with person and makes corresponding avatar model participation bore hole 3D interactive games.
In order to solve the above technical problems, the utility model adopts the following technical solution:
A kind of bore hole 3D interactive game making apparatus is designed, including:It is stored with the computer of two perspective games contents, and The bore hole 3D display device and somatosensory device being correspondingly connected with the computer;The somatosensory device includes being participated in for obtaining game The photographic device of person's somatic data, the photographic device include two video camera/heads, and two video cameras/head is with a certain vertical plane The vertical plane both sides are set to for the plane of symmetry, and the intersection points B of its optical axis converges on the vertical plane, the somatosensory device is swum for obtaining The somatic data and/or exercise data of play participant, and produce left and right perspective games actor model;Two perspective games Content is to be made using picture pick-up device, which carries has identical optical axis included angle with somatosensory device two camera lenses of setting Photographic device, the optical axes crosspoint of two video cameras/head of the picture pick-up device is in point A;The computer is equipped with two turns of multiple views Board/module, the two turns of multiple views board/module handle the two perspective games content, and aobvious according to bore hole 3D Show the Imaging grating specification synthesis bore hole 3D rendering of device;The bore hole 3D display device receives the bore hole 3D rendering and is reduced to mutually Dynamic game.
Preferably, the video camera of the photographic device/head spacing is 55~70mm, and the optical axis of the video camera/head is formed Angle be 1.2~2.2 °.
Further, the somatosensory device further includes shell and driving mechanism, is set in the shell there are two pivoted hole, institute Video camera/head is stated to be articulated in the pivoted hole;The driving mechanism is for driving the video camera/head to rotate synchronously.
Further, the driving mechanism is driving system of stepping motor, is equipped on the drive-connecting shaft of the video camera The toothed disc of toothed disc, two video camera/heads intermeshes, and the driving mechanism is sequentially connected with one of toothed disc.
Preferably, the two perspective games content is the content that cuts that treated, remembers camera shootings of the point A away from the picture pick-up device The distance of device is L1, its regional extent of the two perspective games content is:Photographic device 0.7 away from the picture pick-up device × L1~1.62 × L1.
Further, at participant in game standpoint B;Make 0.7 × L1 of photographic device~L1's away from the picture pick-up device The bore hole 3D rendering in region corresponds to " going out screen " part of the bore hole 3D display device, the photographic device L1 away from the picture pick-up device The bore hole 3D rendering in the region of~1.62 × L1 corresponds to " entering screen " part of the bore hole 3D display device.
Preferably, the bore hole 3D image forming materials pitch of the bore hole 3D display device is 1 with thickness ratio is focused:6~1:10 it Between, single transient period is 35~40 degree.
Compared with prior art, the advantageous effect of above-mentioned bore hole 3D interactive game making apparatus is:
Using the somatosensory device and picture pick-up device of identical optical axis included angle, ensure the game model and scene of game one of intake It causes, is blended in game picture so as to seamless;In conjunction with bore hole 3D display device, game experiencing more preferably, it is stronger to substitute into sense.
Description of the drawings
Fig. 1 is a kind of structure chart of bore hole 3D interactive game making apparatus.
Fig. 2 is a kind of schematic diagram of the photographic device of bore hole 3D interactive game making apparatus.
In figure, 11 be right video camera, and 111 be right gear, and 12 be left video camera, and 121 be left gear, and 13 be depth camera Machine, 14 be switch, and 15 be driving mechanism, and 2 be babinet, and 21 be right pivoted hole, and 22 be left pivoted hole, and 3 be middle vertical plane, and 4 be game Participant, 5 be bore hole 3D display device, and 6 be computer, and ∠ C are the angle that camera optical axis is formed, and L4~L5 corresponds to bore hole 3D " going out screen " part of display, L5~L6 correspond to " entering screen " part of bore hole 3D display device.
Specific implementation mode
Illustrate specific embodiment of the present utility model with reference to the accompanying drawings and examples, but following embodiment only uses It is described in detail the utility model, does not limit the scope of the utility model in any way.
Involved module and parts are conventional commercial product unless otherwise instructed in the examples below;It is involved And method, step or program be unless otherwise instructed conventional method, step or program.
Embodiment 1:A kind of bore hole 3D interactive game making apparatus, referring to Fig. 1-2, including:It is stored in two perspective games The computer 6 of appearance, and the bore hole 3D display device 5 and somatosensory device that are correspondingly connected with computer 6;Somatosensory device includes for obtaining Take the photographic device, image pick-up card and the man-machine interface being correspondingly connected with image pick-up card of participant in game somatic data, people Machine interface is connect with computer 6, and photographic device includes two consistent video cameras of focus adjustable section(11,12), 11 He of video camera Video camera 12 is that the plane of symmetry is set to the vertical plane both sides, and the intersection points B of its optical axis converges at middle vertical plane 3 with the middle vertical plane 3 of its line On, i.e., at the position of participant in game 4, somatosensory device is used to obtain the somatic data and/or exercise data of participant in game, and Produce left and right perspective games actor model;Two perspective games contents are to be made using picture pick-up device, the picture pick-up device band There is the photographic device that identical optical axis included angle is provided with somatosensory device, the optical axes crosspoint of the video camera of picture pick-up device is in point A(Equally At the position of the participant in game 4 in Fig. 2);Computer 6 is equipped with two turns of multiple views boards(Model EV301S3), Two turns of two perspective games contents of multiple views board pair are handled, for example, with time interval t(T meets the persistence of vision mark of human eye Standard, i.e., and≤1/12s)The left and right perspective games scene and left and right perspective games actor model that acquisition arranges in order, and with Point B coincide with point A left view point avatar model is incorporated in left view point scene of game, right perspective games actor model merge In in right perspective games scene, left and right perspective games picture is obtained;Then two turns are carried out to the left and right perspective games picture Multiple views processing, and bore hole 3D rendering is synthesized according to the Imaging grating specification of bore hole 3D display device 5;Bore hole 3D display device 5 receives The bore hole 3D rendering is simultaneously reduced to interactive game.
In the present embodiment, somatosensory device is connect with computer 6 by RS232 buses and usb bus;Two turns of multiple views boards For existing product, 3D film makings depend on the product.
Referring to Fig. 1, the video camera of photographic device(11,12)Spacing is 60mm, video camera(11,12)Spacing be with image What the position at machine camera lens calculated, the angle ∠ C that the optical axis of video camera 11 and the optical axis of video camera 12 are formed are 1.2~2.2 °. Somatosensory device further includes the shell 21 being fixedly connected with babinet 2, the driving mechanism 15 that type selecting is driving system of stepping motor, shell Pivoted hole there are two inside setting(21,22), video camera(11,12)It is articulated in the pivoted hole(21,22)It is interior, in Fig. 2, video camera (11,12)Camera lens at its drive-connecting shaft on same vertical line, in rotation, remain to keep video camera constant gap 60mm; Video camera(11,12)Drive-connecting shaft on toothed disc is installed(111,121), the toothed disc of two video cameras(111,121)Mutually Engagement, driving mechanism 15 are sequentially connected with one of toothed disc, and in Fig. 2, driving mechanism 15 engages connection with toothed disc 121. The toothed disc of two video cameras(111,121)It intermeshes to realize that the driving mechanism turns for driving the video camera to synchronize It is dynamic.Due to video camera 11 and video camera(11,12)The angular range of line is between 88.9~89.4 °, i.e. video camera(11,12) Rotational angle be 0.5 °, therefore the gear diameter and toothed disc of driving mechanism 15 need to be controlled(111,121)Diameter ratio with reality Existing slowing effect.
In other embodiments, the spacing of video camera 11 and video camera 12 can also be 55~70mm.Limit video camera The optical axis included angle of spacing and video camera makes when video camera spacing is 55mm, and the intersection point of the optical axis of video camera is away from photographic device Distance is 1.43~2.63m, and when video camera spacing is 70mm, distance of the intersection point away from photographic device of the optical axis of video camera is 1.82~3.34m, the routine for meeting 3D somatosensory devices use distance.
In the present embodiment, two perspective games contents are the content that cuts that treated, remember camera shootings of the point A away from the picture pick-up device The distance of device is L1, its regional extent of the two perspective games content is:Photographic device 0.7 away from the picture pick-up device × L1~1.62 × L1.By Fig. 2 analogies, i.e. the region between L4~L6 in Fig. 2.
Referring to Fig. 2, at participant in game standpoint B;Make the area of 0.7 × L1 of photographic device~L1 away from the picture pick-up device Domain(That is the region between L4~L5)Bore hole 3D rendering correspond to " go out screen " part of the bore hole 3D display device, away from the camera shooting The region of photographic device L1~1.62 × L1 of equipment(That is the region between L5~L6)Bore hole 3D rendering correspond to the bore hole " entering screen " part of 3D display device.At point B, the picture effect for the left and right perspective games actor model that somatosensory device obtains is more It is excellent;It, can be in bore hole after participant in game makes action after scene of game, avatar model, the cooperation of bore hole 3D display device " going out screen ", " entering screen " effect, more shaking power are shown on the screen of 3D display device.
In the present embodiment, the bore hole 3D image forming materials pitch of bore hole 3D display device 5 is 1 with thickness ratio is focused:6~1:10 it Between, single transient period is 35~40 degree.The parameter of configured in this way bore hole 3D display device, effective model of the experience personnel in somatosensory device Be not in dizzy eye problem in enclosing.
The course of work of the above-mentioned image capture device for bore hole 3D interactive products is:Participant in game station is set in body-sensing At position in standby middle vertical plane, referring to Fig. 2, the camera lens optical axis of somatosensory device converges at participant in game, obtains game ginseng With the somatic data and/or exercise data of person, avatar model is made, the first interaction is wherein provided in avatar model Incude the point of impingement;It is provided with multiple objects in scene of game, the second interactive induction point of impingement is provided on object;Pass through two Turn multiple views board game model is incorporated in scene of game, in two turns of multiple views processing procedures, when the first interactive induction After the point of impingement and the collision of the second interactive induction point of impingement, avatar model generates mutual-action behavior with object(Mutual-action behavior packet Include arrest, the corresponding movement response of object etc.);Due to using consistent identical optical axis included angle, focal length, therefore by twin-lens body-sensing The game model that equipment obtains seamless can be blended in the same location in scene of game.Even if participant in game moves left and right, The corresponding position that can still be merged into scene of game of game model that somatosensory device obtains and will not generating on the whole regards Angle it is inconsistent.
In scene of game, the interactive induction collision value of multiple objects is different, when object corresponding first The interactive induction point of impingement is remoter from point A, then its interactive induction collision value is bigger.
Embodiment 2:As the improvement to embodiment 1, a kind of bore hole 3D interactive game making apparatus, video camera(11,12) Camera lens and its pivot have a certain distance, the spacing with video camera 11 and video camera 12 is 55mm, video camera 11 and video camera 11 and video camera 12 line at angle be 88.9 °, when video camera 11 and angle at the line of video camera 11 and video camera 12 are At 89.4 °, ensure that the spacing of video camera 11 and video camera 12 is 70mm, this relationship can accurately be determined by triangle theorem.
The utility model is described in detail above in conjunction with drawings and examples, still, the skill of technical field Art personnel, can also be to each specific in above-described embodiment it is understood that without departing from the purpose of the present invention Parameter changes, and forms multiple specific embodiments, is the common variation range of the utility model, no longer detailed one by one herein It states.

Claims (5)

1. a kind of bore hole 3D interactive game making apparatus, including it is stored with the computer of two perspective games contents, characterized in that also Include the bore hole 3D display device being correspondingly connected with the computer and somatosensory device;The somatosensory device includes for obtaining game The photographic device of participant's somatic data, the photographic device include two video camera/heads, and two video cameras/head is with a certain Vertical plane is that the plane of symmetry is set to the vertical plane both sides, and the intersection points B of its optical axis converges on the vertical plane, and the somatosensory device is for obtaining The somatic data and/or exercise data of participant in game are taken, and produces left and right perspective games actor model;Two viewpoint Game content is to be made using picture pick-up device, which carries has identical optical axis with two camera lenses that somatosensory device is arranged The photographic device of angle, the optical axes crosspoint of two video cameras/head of the picture pick-up device is in point A;The computer is equipped with two turns Multiple views board/module, the two turns of multiple views board/module is for handling the two perspective games content, and root Corresponding bore hole 3D rendering is synthesized according to the Imaging grating specification of bore hole 3D display device;The bore hole 3D display device receives the bore hole 3D rendering is simultaneously reduced to interactive game scene.
2. bore hole 3D interactive game making apparatus as described in claim 1, characterized in that the video camera of the photographic device/ Head spacing is 55~70mm, and the angle that the optical axis of the video camera/head is formed is 1.2~2.2 °.
3. bore hole 3D interactive game making apparatus as claimed in claim 2, characterized in that the somatosensory device further includes shell And driving mechanism, it sets in the shell there are two pivoted hole, the video camera is articulated in the pivoted hole;The driving mechanism For driving the video camera to rotate synchronously.
4. bore hole 3D interactive game making apparatus as claimed in claim 3, characterized in that the driving mechanism is stepper motor Drive system is equipped with toothed disc on the drive-connecting shaft of the video camera, and the toothed disc of two video camera/heads intermeshes, described Driving mechanism is sequentially connected with one of toothed disc.
5. bore hole 3D interactive game making apparatus as described in claim 1, characterized in that the bore hole of the bore hole 3D display device 3D image forming materials pitch is 1 with thickness ratio is focused:6~1:Between 10, single transient period is 35~40 degree.
CN201820150636.8U 2018-01-30 2018-01-30 Bore hole 3D interactive game making apparatus Expired - Fee Related CN207822490U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108144292A (en) * 2018-01-30 2018-06-12 河南三阳光电有限公司 Bore hole 3D interactive game making apparatus

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108144292A (en) * 2018-01-30 2018-06-12 河南三阳光电有限公司 Bore hole 3D interactive game making apparatus

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Granted publication date: 20180907