CN206584119U - Virtual reality helmet - Google Patents

Virtual reality helmet Download PDF

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Publication number
CN206584119U
CN206584119U CN201720183144.4U CN201720183144U CN206584119U CN 206584119 U CN206584119 U CN 206584119U CN 201720183144 U CN201720183144 U CN 201720183144U CN 206584119 U CN206584119 U CN 206584119U
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China
Prior art keywords
video camera
user
convex lens
camera
apparatus body
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Active
Application number
CN201720183144.4U
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Chinese (zh)
Inventor
吴军
尹欢密
张鸿
曾晓东
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Advanced New Technologies Co Ltd
Advantageous New Technologies Co Ltd
Original Assignee
Alibaba Group Holding Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by Alibaba Group Holding Ltd filed Critical Alibaba Group Holding Ltd
Priority to CN201720183144.4U priority Critical patent/CN206584119U/en
Application granted granted Critical
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Abstract

The application provides a kind of virtual reality helmet, including:Be equipped with convex lens and video camera in apparatus body, the apparatus body, the position for video camera in the convex lens close to the side of user, and the video camera camera lens towards the eye of the user, the eyeprint feature for gathering the user.By above-mentioned technical proposal, quick, accurate identification can be carried out to the user for wearing virtual reality helmet and operated by gathering the eyeprint feature of user.

Description

Virtual reality helmet
Technical field
The application is related to technical field of virtual reality, more particularly to a kind of virtual reality helmet.
Background technology
VR (Virtual Reality, virtual reality) technology, is a kind of comprehensive utilization computer graphics system and various controls Interface processed, generates the three-dimension interaction environment that can be interacted on computers, and user oriented provides the technology of feeling of immersion.In correlation technique In, user can be by wearing virtual reality helmet, such as the VR equipment such as VR glasses, the VR helmets, to obtain corresponding void Intend experience of reality.
However, due to the particularity under VR scenes so that the technical side used on the electronic equipment such as traditional mobile phone, PC Case, is often not particularly suited for VR scenes.For example, when it is desirable that carrying out identification to user, it is defeated based on password in correlation technique Enter, the processing mode of gesture identification etc., identification procedure will be caused sufficiently complex, very long, or even can not smoothly realize identity Identification.
Utility model content
In view of this, the application provides a kind of virtual reality helmet, can be right by gathering the eyeprint feature of user The user for wearing virtual reality helmet carries out quick, accurate identification operation.
To achieve the above object, the application offer technical scheme is as follows:
According to the first aspect of the application, it is proposed that a kind of virtual reality helmet, including:Apparatus body, it is described to set It is equipped with convex lens and video camera in standby body, the position for video camera close to the side of user, and described is taken the photograph in the convex lens The camera lens of camera is towards the eye of the user, the eyeprint feature for gathering the user.
Optionally, the position for video camera is in the lower section of the convex lens, and the video camera rotates the first preset angle upward Degree, makes the camera lens of the video camera towards the eye of the user.
Optionally, the position for video camera is in the top of the convex lens, and the video camera turns downward the second preset angle Degree, makes the camera lens of the video camera towards the eye of the user.
Optionally, a camera is equipped with the apparatus body, it is built-in that the camera is located at the apparatus body At any convex lens in two convex lens matched somebody with somebody, the eyeprint for gathering the corresponding user's eye of any convex lens is special Levy.
Optionally, two cameras are equipped with the apparatus body, two in the apparatus body are convex respectively At lens, the eyeprint feature for gathering the corresponding user's eye of each convex lens respectively.
Optionally, the video camera is assemblied in outside visual range of the convex lens relative to the user.
Optionally, the rigging position of the video camera is close to corresponding convex lens.
Optionally, the video camera includes RGB video camera or RGB-IR video cameras.
Optionally, in addition to:
The equipment interface on the apparatus body is assemblied in, the equipment interface can be with being attached in the apparatus body Electronic equipment is electrically connected, and the electronic equipment is used to play virtual reality display content;
The video camera is connected to the equipment interface by data wire, and the video camera can be set receiving the electronics During for the switching control instruction spread out of by the equipment interface and the data wire, perform in response to the switching control instruction On off state handover operation;And, the eyeprint feature collected is also passed through the equipment interface and described by the camera Data line transfer is to the electronic equipment.
Optionally, in addition to:
Adjusting part, the adjusting part can carry out angular adjustment to the video camera, so that the camera lens of the video camera Retain towards the eye of the user.
From above technical scheme, the application is imaged by being assembled in the apparatus body of virtual reality helmet Machine, and cause the camera lens of the video camera towards the eye of user, user can not influenceed to watch virtual reality display content In the case of, by the eyeprint feature of camera acquisition user, so as to be recognized by the contrast to eyeprint feature, efficiently, fast Ground confirms the identity information of the user, lifts the safety in utilization of virtual reality helmet.
Brief description of the drawings
Fig. 1 is a kind of side sectional view for VR helmets that one of exemplary embodiment of the application one is provided.
Fig. 2 is a kind of side sectional view of the two VR helmets provided of the exemplary embodiment of the application one.
Fig. 3 is a kind of structural representation of the VR helmets of the exemplary embodiment of the application one offer on wearer direction.
Fig. 4 is a kind of side sectional view of the three VR helmets provided of the exemplary embodiment of the application one.
Fig. 5 is a kind of side sectional view of the four VR helmets provided of the exemplary embodiment of the application one.
Embodiment
For the application is further described, below there is provided the following example by taking the VR helmets as an example, to introduce the application Virtual reality helmet dependency structure:
Fig. 1 is a kind of side sectional view for VR helmets that the exemplary embodiment of the application one is provided.As shown in figure 1, in VR In the equipment body 1 of the helmet, convex lens 2 and VR player modules 3 are equipped with.Wherein, positioned at user, (Fig. 1 shows this to convex lens 2 The eye 4 of user) and the apparatus body 1 in VR player modules 3 between so that VR player modules 3 play VR display contents Can the form based on visible ray S1, penetrate convex lens 2 and propagate to the eye 4 of user, this is received from the eye 4 of user Light S1 and realize VR display contents are checked.
Further, video camera 5 can be equipped with apparatus body 1, the video camera 5 is located at the convex lens 2 close to user Side (left side i.e. in embodiment illustrated in fig. 1), and the video camera 5 camera lens towards the user eye 4, for gathering this The eyeprint feature of user, and further the user for wearing the VR helmets is entered by the way that the eyeprint feature is contrasted and matched Row identification.Compared to the identification scheme based on modes such as Password Input, gesture identifications in correlation technique, the application is only By installing video camera 5 in the VR helmets, you can the eyeprint feature to user is acquired and recognized, need not both increase complexity Structure and equipment, it is not required that user performs independent, extra operation, so as to contribute to lifting identification efficiency, simplification User operates.Wherein, video camera 6 can be IR (Infrared Radiation, infrared) video camera, or RGB (Red- Green-Blue, RGB)-IR integrated cameras, the application do not limited this.
In the above-described embodiments, in order to avoid causing to block to the VR display contents that VR player modules 3 are played, that is, resistance is avoided Keep off visible ray S1 propagation, visual range (such as visual model that video camera 5 must be away from convex lens 2 relative to user's eye 4 Enclose can be as shown in Figure 1 coboundary T1, lower boundary T2 indicated) so that video camera 5 can be assemblied in apparatus body 1 Bottom, i.e. video camera 5 are located at the lower section of the convex lens 2, and the video camera 5 rotates the first predetermined angle upward, makes the video camera 5 Camera lens towards the user eye 4.
Wherein, because user is during using the VR helmets, eye 4 keeps the direct-view state shown in Fig. 1 substantially so that The light S2 of the formation of eye 4 is basic along horizontal transmission, then video camera 5 is inevitable and light S2 is in an angle α.So, in order to keep away Exempt from angle α excessive and cause the eyeprint feature serious deformation that collects, the video camera 5 can be close to (including horizontal range and hang down At least one of straight distance) edges of the convex lens 2 sets, i.e., as much as possible increase video camera 5 and eye 4 distance (including At least one of horizontal range and vertical range), so as to reduce the angle α as much as possible under the same conditions.
Further, as shown in Fig. 2 the VR helmets can include adjusting part 6, the adjusting part 6 is electrically connected to video camera 5, even if so that when different user uses the identical VR helmets, still angle can be carried out by 6 pairs of video cameras 5 of the adjusting part Degree regulation, to ensure the camera lens of video camera 5 towards the eye 4 of user, to avoid the eyeprint feature distortion that collects or excessively become Shape.
In the above-described embodiments, as shown in Figure 1, although in vertical direction, in order to avoid causing to block to visible ray S1, So that video camera 5 has to be located at outside above-mentioned visual range, can not be located at sustained height with eye 4, but in the horizontal direction On, the camera lens of video camera 5 direction and the horizontal sextant angle between light S2 can be reduced or eliminated as much as possible, such as due to user Eye 4 be usually located at the middle positions of convex lens 2 in the horizontal direction, thus as shown in figure 3, video camera 5 is in level side The middle position of convex lens 2 can be located at upwards, be deformed upon or distortion so as to reduce the eyeprint feature that video camera 5 collects Probability, or reduce deformation or distortion that eyeprint feature is produced.
In the above-described embodiments, although the VR helmets include two convex lens 2 corresponding to user's eyes, such as Fig. 3 shows Go out right side convex lens 21, the left side convex lens 22 corresponding to user's left eye corresponding to user's right eye, but can be according to reality Border situation selection sets single or multiple video cameras 5.For example shown in Fig. 3, video camera can be set only at right side convex lens 21 5, to gather the eyeprint feature of user's right eye;Similarly, video camera 5 can also be set only at left side convex lens 22, to gather The eyeprint feature of user's left eye.It is of course also possible to video camera 5 is set respectively at right side convex lens 21, left side convex lens 22, with User's right eye, the eyeprint feature of user's left eye are gathered at the same time or separately.
Certainly, although in the embodiment shown in Fig. 1-3, video camera 5 is respectively positioned on the bottom of apparatus body 1, convex lens 2 Lower section, but video camera 5 can also be located at other positions, and the application is not limited this.For example shown in Fig. 4, it will can take the photograph Camera 5 is arranged at the top of apparatus body 1, the top of convex lens 2 so that the video camera 5 turns downward the second predetermined angle, makes The camera lens of the video camera 5 towards the user eye 4, to realize the collection of eyeprint feature.So, with embodiment illustrated in fig. 2 phase Similar, the video camera 5 in embodiment illustrated in fig. 4 equally can be electrically connected to adjusting part 6, to realize to the video camera 5 Angular adjustment;And it is similar with embodiment illustrated in fig. 3, the video camera 5 in embodiment illustrated in fig. 4 equally can be in the horizontal direction On be arranged at the centre positions of corresponding convex lens 2, the eyeprint feature collected with reducing video camera 5 deform upon or distortion it is general Rate, or reduce deformation or distortion that eyeprint feature is produced, here is omitted.
Fig. 5 is a kind of side sectional view for VR helmets that the exemplary embodiment of the application one is provided.As shown in figure 5, VR heads Helmet can be split type VR helmets, can be equipped with equipment interface 7 in the apparatus body 1 of the VR helmets so that the equipment Interface 7 can be electrically connected with the electronic equipment such as the mobile phone, the flat board that are attached in the apparatus body 1;Wherein, the electronic equipment can Shown with rendering processing by the realization such as processor, display card chip, content being carried out by screen assembly, to be used as apparatus body VR player modules 3 in 1.
Further, the video camera 5 in apparatus body 1 can be connected to the equipment interface 7 by data wire 8 so that set When the electronic equipment that standby interface 7 is connected sends switching control instruction, the video camera 5 can pass through the equipment interface 7 and the data wire 8 The switching control instruction is received, so as to perform the on off state handover operation in response to the switching control instruction.In other words, base In manipulation of the user to above-mentioned electronic equipment, or the control based on the application program run on electronic equipment so that the electronics Equipment can send switching control instruction to video camera 5, and control video camera 5 carries out the collection of eyeprint feature to eye 4, improved Gather the controllability of eyeprint feature.
In addition, after video camera 5 completes the collection of eyeprint feature, can be with if VR inner helmets are provided with processing module The eyeprint feature collected is transmitted to the processing module and handled;Or, video camera 5 can be by the eyeprint feature collected Transmitted by equipment interface 7 and data wire 8 to above-mentioned electronic equipment, to be handled by the electronic equipment.
Certainly, the VR helmets of the application are except that can be the split type VR helmets being engaged with the electronic equipment such as mobile phone Outside, the VR helmets of other forms can also be included.For example, for split type VR helmets, the VR helmets can be with PC main frames, game host or other external devices are engaged, then above-mentioned VR player modules 3 can be to be built in the VR helmets Display module etc., and above-mentioned external device is used for realization and renders processing etc. to VR display contents.For another example the VR helmets can be with Be integrated Formula V R helmets, i.e., when the VR helmets can independently realize VR playing functions without the help of external equipment, then on The VR player modules 3 stated are built in the VR helmets in advance, and the VR player modules 3 can be realized to be rendered to VR display contents The playing functions such as processing, display.
It should be noted that term " comprising ", "comprising" or its any other variant are intended to the bag of nonexcludability Contain, so that process, method, commodity or equipment including a series of key elements are not only including those key elements, but also including Other key elements being not expressly set out, or also include for this process, method, commodity or the intrinsic key element of equipment. In the absence of more restrictions, the key element limited by sentence "including a ...", it is not excluded that including the key element Process, method, commodity or equipment in also there is other identical element.
Here exemplary embodiment will be illustrated in detail, its example is illustrated in the accompanying drawings.Following description is related to During accompanying drawing, unless otherwise indicated, the same numbers in different accompanying drawings represent same or analogous key element.Following exemplary embodiment Described in embodiment do not represent all embodiments consistent with the application.On the contrary, they be only with it is such as appended The example of the consistent apparatus and method of some aspects be described in detail in claims, the application.
It is the purpose only merely for description specific embodiment in term used in this application, and is not intended to be limiting the application. " one kind ", " described " and "the" of singulative used in the application and appended claims are also intended to including majority Form, unless context clearly shows that other implications.It is also understood that term "and/or" used herein refers to and wrapped It may be combined containing one or more associated any or all of project listed.
It will be appreciated that though various information, but this may be described using term first, second, third, etc. in the application A little information should not necessarily be limited by these terms.These terms are only used for same type of information being distinguished from each other out.For example, not departing from In the case of the application scope, the first information can also be referred to as the second information, similarly, and the second information can also be referred to as One information.Depending on linguistic context, word as used in this " if " can be construed to " ... when " or " when ... When " or " in response to determining ".
The preferred embodiment of the application is the foregoing is only, not to limit the application, all essences in the application God is with principle, and any modification, equivalent substitution and improvements done etc. should be included within the scope of the application protection.

Claims (10)

1. a kind of virtual reality helmet, it is characterised in that including:Convex lens is equipped with apparatus body, the apparatus body Mirror and video camera, the position for video camera in the convex lens close to the side of user, and the video camera camera lens towards described The eye of user, the eyeprint feature for gathering the user.
2. equipment according to claim 1, it is characterised in that the position for video camera is in the lower section of the convex lens, and institute State video camera and rotate the first predetermined angle upward, make the camera lens of the video camera towards the eye of the user.
3. equipment according to claim 1, it is characterised in that the position for video camera is in the top of the convex lens, and institute State video camera and turn downward the second predetermined angle, make the camera lens of the video camera towards the eye of the user.
4. equipment according to claim 1 a, it is characterised in that camera is equipped with the apparatus body, described Camera is located at any convex lens in the apparatus body in two convex lens of assembling, for gathering any convex lens The eyeprint feature of the corresponding user's eye of mirror.
5. equipment according to claim 1, it is characterised in that two cameras are equipped with the apparatus body, respectively At two convex lens in the apparatus body, the eyeprint for gathering the corresponding user's eye of each convex lens respectively is special Levy.
6. equipment according to claim 1, it is characterised in that the video camera is assemblied in the convex lens relative to described Outside the visual range of user.
7. equipment according to claim 1, it is characterised in that the rigging position of the video camera is close to corresponding convex lens Mirror.
8. equipment according to claim 1, it is characterised in that the video camera includes RGB video camera or RGB-IR is imaged Machine.
9. equipment according to claim 1, it is characterised in that also include:
It is assemblied in the equipment interface on the apparatus body, the equipment interface can be with the electronics that is attached in the apparatus body Equipment is electrically connected, and the electronic equipment is used to play virtual reality display content;
The video camera is connected to the equipment interface by data wire, and the video camera can lead to receiving the electronic equipment When crossing the switching control instruction that the equipment interface and the data wire are spread out of, opening in response to the switching control instruction is performed Off status handover operation;And, the eyeprint feature collected is also passed through the equipment interface and the data by the camera Line is transmitted to the electronic equipment.
10. equipment according to claim 1, it is characterised in that also include:
Adjusting part, the adjusting part can carry out angular adjustment to the video camera, so that the camera lens of the video camera is kept Towards the eye of the user.
CN201720183144.4U 2017-02-27 2017-02-27 Virtual reality helmet Active CN206584119U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201720183144.4U CN206584119U (en) 2017-02-27 2017-02-27 Virtual reality helmet

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Application Number Priority Date Filing Date Title
CN201720183144.4U CN206584119U (en) 2017-02-27 2017-02-27 Virtual reality helmet

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106873159A (en) * 2017-02-27 2017-06-20 阿里巴巴集团控股有限公司 Virtual reality helmet

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106873159A (en) * 2017-02-27 2017-06-20 阿里巴巴集团控股有限公司 Virtual reality helmet
WO2018153367A1 (en) * 2017-02-27 2018-08-30 阿里巴巴集团控股有限公司 Virtual reality head-mounted apparatus
US11523039B2 (en) 2017-02-27 2022-12-06 Advanced New Technologies Co., Ltd. Virtual reality head-mounted apparatus

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TR01 Transfer of patent right

Effective date of registration: 20200923

Address after: Cayman Enterprise Centre, 27 Hospital Road, George Town, Grand Cayman Islands

Patentee after: Innovative advanced technology Co.,Ltd.

Address before: Cayman Enterprise Centre, 27 Hospital Road, George Town, Grand Cayman Islands

Patentee before: Advanced innovation technology Co.,Ltd.

Effective date of registration: 20200923

Address after: Cayman Enterprise Centre, 27 Hospital Road, George Town, Grand Cayman Islands

Patentee after: Advanced innovation technology Co.,Ltd.

Address before: A four-storey 847 mailbox in Grand Cayman Capital Building, British Cayman Islands

Patentee before: Alibaba Group Holding Ltd.

TR01 Transfer of patent right