Utility model content
In view of this, the application provides a kind of virtual reality helmet, can be right by gathering the eyeprint feature of user
The user for wearing virtual reality helmet carries out quick, accurate identification operation.
To achieve the above object, the application offer technical scheme is as follows:
According to the first aspect of the application, it is proposed that a kind of virtual reality helmet, including:Apparatus body, it is described to set
It is equipped with convex lens and video camera in standby body, the position for video camera close to the side of user, and described is taken the photograph in the convex lens
The camera lens of camera is towards the eye of the user, the eyeprint feature for gathering the user.
Optionally, the position for video camera is in the lower section of the convex lens, and the video camera rotates the first preset angle upward
Degree, makes the camera lens of the video camera towards the eye of the user.
Optionally, the position for video camera is in the top of the convex lens, and the video camera turns downward the second preset angle
Degree, makes the camera lens of the video camera towards the eye of the user.
Optionally, a camera is equipped with the apparatus body, it is built-in that the camera is located at the apparatus body
At any convex lens in two convex lens matched somebody with somebody, the eyeprint for gathering the corresponding user's eye of any convex lens is special
Levy.
Optionally, two cameras are equipped with the apparatus body, two in the apparatus body are convex respectively
At lens, the eyeprint feature for gathering the corresponding user's eye of each convex lens respectively.
Optionally, the video camera is assemblied in outside visual range of the convex lens relative to the user.
Optionally, the rigging position of the video camera is close to corresponding convex lens.
Optionally, the video camera includes RGB video camera or RGB-IR video cameras.
Optionally, in addition to:
The equipment interface on the apparatus body is assemblied in, the equipment interface can be with being attached in the apparatus body
Electronic equipment is electrically connected, and the electronic equipment is used to play virtual reality display content;
The video camera is connected to the equipment interface by data wire, and the video camera can be set receiving the electronics
During for the switching control instruction spread out of by the equipment interface and the data wire, perform in response to the switching control instruction
On off state handover operation;And, the eyeprint feature collected is also passed through the equipment interface and described by the camera
Data line transfer is to the electronic equipment.
Optionally, in addition to:
Adjusting part, the adjusting part can carry out angular adjustment to the video camera, so that the camera lens of the video camera
Retain towards the eye of the user.
From above technical scheme, the application is imaged by being assembled in the apparatus body of virtual reality helmet
Machine, and cause the camera lens of the video camera towards the eye of user, user can not influenceed to watch virtual reality display content
In the case of, by the eyeprint feature of camera acquisition user, so as to be recognized by the contrast to eyeprint feature, efficiently, fast
Ground confirms the identity information of the user, lifts the safety in utilization of virtual reality helmet.
Embodiment
For the application is further described, below there is provided the following example by taking the VR helmets as an example, to introduce the application
Virtual reality helmet dependency structure:
Fig. 1 is a kind of side sectional view for VR helmets that the exemplary embodiment of the application one is provided.As shown in figure 1, in VR
In the equipment body 1 of the helmet, convex lens 2 and VR player modules 3 are equipped with.Wherein, positioned at user, (Fig. 1 shows this to convex lens 2
The eye 4 of user) and the apparatus body 1 in VR player modules 3 between so that VR player modules 3 play VR display contents
Can the form based on visible ray S1, penetrate convex lens 2 and propagate to the eye 4 of user, this is received from the eye 4 of user
Light S1 and realize VR display contents are checked.
Further, video camera 5 can be equipped with apparatus body 1, the video camera 5 is located at the convex lens 2 close to user
Side (left side i.e. in embodiment illustrated in fig. 1), and the video camera 5 camera lens towards the user eye 4, for gathering this
The eyeprint feature of user, and further the user for wearing the VR helmets is entered by the way that the eyeprint feature is contrasted and matched
Row identification.Compared to the identification scheme based on modes such as Password Input, gesture identifications in correlation technique, the application is only
By installing video camera 5 in the VR helmets, you can the eyeprint feature to user is acquired and recognized, need not both increase complexity
Structure and equipment, it is not required that user performs independent, extra operation, so as to contribute to lifting identification efficiency, simplification
User operates.Wherein, video camera 6 can be IR (Infrared Radiation, infrared) video camera, or RGB (Red-
Green-Blue, RGB)-IR integrated cameras, the application do not limited this.
In the above-described embodiments, in order to avoid causing to block to the VR display contents that VR player modules 3 are played, that is, resistance is avoided
Keep off visible ray S1 propagation, visual range (such as visual model that video camera 5 must be away from convex lens 2 relative to user's eye 4
Enclose can be as shown in Figure 1 coboundary T1, lower boundary T2 indicated) so that video camera 5 can be assemblied in apparatus body 1
Bottom, i.e. video camera 5 are located at the lower section of the convex lens 2, and the video camera 5 rotates the first predetermined angle upward, makes the video camera 5
Camera lens towards the user eye 4.
Wherein, because user is during using the VR helmets, eye 4 keeps the direct-view state shown in Fig. 1 substantially so that
The light S2 of the formation of eye 4 is basic along horizontal transmission, then video camera 5 is inevitable and light S2 is in an angle α.So, in order to keep away
Exempt from angle α excessive and cause the eyeprint feature serious deformation that collects, the video camera 5 can be close to (including horizontal range and hang down
At least one of straight distance) edges of the convex lens 2 sets, i.e., as much as possible increase video camera 5 and eye 4 distance (including
At least one of horizontal range and vertical range), so as to reduce the angle α as much as possible under the same conditions.
Further, as shown in Fig. 2 the VR helmets can include adjusting part 6, the adjusting part 6 is electrically connected to video camera
5, even if so that when different user uses the identical VR helmets, still angle can be carried out by 6 pairs of video cameras 5 of the adjusting part
Degree regulation, to ensure the camera lens of video camera 5 towards the eye 4 of user, to avoid the eyeprint feature distortion that collects or excessively become
Shape.
In the above-described embodiments, as shown in Figure 1, although in vertical direction, in order to avoid causing to block to visible ray S1,
So that video camera 5 has to be located at outside above-mentioned visual range, can not be located at sustained height with eye 4, but in the horizontal direction
On, the camera lens of video camera 5 direction and the horizontal sextant angle between light S2 can be reduced or eliminated as much as possible, such as due to user
Eye 4 be usually located at the middle positions of convex lens 2 in the horizontal direction, thus as shown in figure 3, video camera 5 is in level side
The middle position of convex lens 2 can be located at upwards, be deformed upon or distortion so as to reduce the eyeprint feature that video camera 5 collects
Probability, or reduce deformation or distortion that eyeprint feature is produced.
In the above-described embodiments, although the VR helmets include two convex lens 2 corresponding to user's eyes, such as Fig. 3 shows
Go out right side convex lens 21, the left side convex lens 22 corresponding to user's left eye corresponding to user's right eye, but can be according to reality
Border situation selection sets single or multiple video cameras 5.For example shown in Fig. 3, video camera can be set only at right side convex lens 21
5, to gather the eyeprint feature of user's right eye;Similarly, video camera 5 can also be set only at left side convex lens 22, to gather
The eyeprint feature of user's left eye.It is of course also possible to video camera 5 is set respectively at right side convex lens 21, left side convex lens 22, with
User's right eye, the eyeprint feature of user's left eye are gathered at the same time or separately.
Certainly, although in the embodiment shown in Fig. 1-3, video camera 5 is respectively positioned on the bottom of apparatus body 1, convex lens 2
Lower section, but video camera 5 can also be located at other positions, and the application is not limited this.For example shown in Fig. 4, it will can take the photograph
Camera 5 is arranged at the top of apparatus body 1, the top of convex lens 2 so that the video camera 5 turns downward the second predetermined angle, makes
The camera lens of the video camera 5 towards the user eye 4, to realize the collection of eyeprint feature.So, with embodiment illustrated in fig. 2 phase
Similar, the video camera 5 in embodiment illustrated in fig. 4 equally can be electrically connected to adjusting part 6, to realize to the video camera 5
Angular adjustment;And it is similar with embodiment illustrated in fig. 3, the video camera 5 in embodiment illustrated in fig. 4 equally can be in the horizontal direction
On be arranged at the centre positions of corresponding convex lens 2, the eyeprint feature collected with reducing video camera 5 deform upon or distortion it is general
Rate, or reduce deformation or distortion that eyeprint feature is produced, here is omitted.
Fig. 5 is a kind of side sectional view for VR helmets that the exemplary embodiment of the application one is provided.As shown in figure 5, VR heads
Helmet can be split type VR helmets, can be equipped with equipment interface 7 in the apparatus body 1 of the VR helmets so that the equipment
Interface 7 can be electrically connected with the electronic equipment such as the mobile phone, the flat board that are attached in the apparatus body 1;Wherein, the electronic equipment can
Shown with rendering processing by the realization such as processor, display card chip, content being carried out by screen assembly, to be used as apparatus body
VR player modules 3 in 1.
Further, the video camera 5 in apparatus body 1 can be connected to the equipment interface 7 by data wire 8 so that set
When the electronic equipment that standby interface 7 is connected sends switching control instruction, the video camera 5 can pass through the equipment interface 7 and the data wire 8
The switching control instruction is received, so as to perform the on off state handover operation in response to the switching control instruction.In other words, base
In manipulation of the user to above-mentioned electronic equipment, or the control based on the application program run on electronic equipment so that the electronics
Equipment can send switching control instruction to video camera 5, and control video camera 5 carries out the collection of eyeprint feature to eye 4, improved
Gather the controllability of eyeprint feature.
In addition, after video camera 5 completes the collection of eyeprint feature, can be with if VR inner helmets are provided with processing module
The eyeprint feature collected is transmitted to the processing module and handled;Or, video camera 5 can be by the eyeprint feature collected
Transmitted by equipment interface 7 and data wire 8 to above-mentioned electronic equipment, to be handled by the electronic equipment.
Certainly, the VR helmets of the application are except that can be the split type VR helmets being engaged with the electronic equipment such as mobile phone
Outside, the VR helmets of other forms can also be included.For example, for split type VR helmets, the VR helmets can be with
PC main frames, game host or other external devices are engaged, then above-mentioned VR player modules 3 can be to be built in the VR helmets
Display module etc., and above-mentioned external device is used for realization and renders processing etc. to VR display contents.For another example the VR helmets can be with
Be integrated Formula V R helmets, i.e., when the VR helmets can independently realize VR playing functions without the help of external equipment, then on
The VR player modules 3 stated are built in the VR helmets in advance, and the VR player modules 3 can be realized to be rendered to VR display contents
The playing functions such as processing, display.
It should be noted that term " comprising ", "comprising" or its any other variant are intended to the bag of nonexcludability
Contain, so that process, method, commodity or equipment including a series of key elements are not only including those key elements, but also including
Other key elements being not expressly set out, or also include for this process, method, commodity or the intrinsic key element of equipment.
In the absence of more restrictions, the key element limited by sentence "including a ...", it is not excluded that including the key element
Process, method, commodity or equipment in also there is other identical element.
Here exemplary embodiment will be illustrated in detail, its example is illustrated in the accompanying drawings.Following description is related to
During accompanying drawing, unless otherwise indicated, the same numbers in different accompanying drawings represent same or analogous key element.Following exemplary embodiment
Described in embodiment do not represent all embodiments consistent with the application.On the contrary, they be only with it is such as appended
The example of the consistent apparatus and method of some aspects be described in detail in claims, the application.
It is the purpose only merely for description specific embodiment in term used in this application, and is not intended to be limiting the application.
" one kind ", " described " and "the" of singulative used in the application and appended claims are also intended to including majority
Form, unless context clearly shows that other implications.It is also understood that term "and/or" used herein refers to and wrapped
It may be combined containing one or more associated any or all of project listed.
It will be appreciated that though various information, but this may be described using term first, second, third, etc. in the application
A little information should not necessarily be limited by these terms.These terms are only used for same type of information being distinguished from each other out.For example, not departing from
In the case of the application scope, the first information can also be referred to as the second information, similarly, and the second information can also be referred to as
One information.Depending on linguistic context, word as used in this " if " can be construed to " ... when " or " when ...
When " or " in response to determining ".
The preferred embodiment of the application is the foregoing is only, not to limit the application, all essences in the application
God is with principle, and any modification, equivalent substitution and improvements done etc. should be included within the scope of the application protection.