CN205910358U - A biconvex lens for VR glasses - Google Patents

A biconvex lens for VR glasses Download PDF

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CN205910358U
CN205910358U CN201620422091.2U CN201620422091U CN205910358U CN 205910358 U CN205910358 U CN 205910358U CN 201620422091 U CN201620422091 U CN 201620422091U CN 205910358 U CN205910358 U CN 205910358U
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glasses
lens
convex lens
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李婷
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Dongguan Deep Blue Optoelectronics Technology Co ltd
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Dongguan Deep Blue Optoelectronics Technology Co ltd
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Abstract

The utility model belongs to the technical field of the virtual reality glasses technique and specifically relates to indicate a VR is biconvex lens for glasses, including the convex lens body, this convex lens body is closed solid convex lens that forms, its characterized in that by first sphere and second sphere: the radius of the first spherical surface is 25 mm-28 mm, the radius of the second spherical surface is 76 mm-80 mm, and the diameter of the convex lens body is 36 mm-42 mm. In the practical application of VR glasses, the biconvex lens of the utility model is arranged on the support of the VR glasses as an eyepiece, and can be obviously obtained through practical experience, after the biconvex lens of the utility model is adopted, the image deformation is smaller, the definition of the edge image is not affected, and the three-dimensional scene is better, clear and vivid; by adopting the specific spherical biconvex lens, the problems of distortion and dispersion caused by the lens are effectively reduced, the vertigo brought to a user by frame rate reduction is reduced, and the user experience is greatly improved.

Description

一种VR眼镜用双凸透镜A biconvex lens for VR glasses

技术领域technical field

本实用新型涉及虚拟现实眼镜技术领域,尤其是指一种VR眼镜用双凸透镜。The utility model relates to the technical field of virtual reality glasses, in particular to a biconvex lens for VR glasses.

背景技术Background technique

虚拟现实技术(Virtual Reality,VR)技术是20世纪80年代提出的一种利用计算机生成的、可交互的、具有沉浸感的视觉虚拟环境,可以按照需要生成多种虚拟环境,广泛应用于城市规划,驾驶培训,室内设计等领域。近年来随着计算机计算能力与各类型传感器的发展,各类型的虚拟现实头盔已出现于市场上,其基本由显示屏或手机以及一对目镜组成,人眼通过目镜可以看到屏幕上放大的图像,传感器感应人头部的变化调整左右屏幕中的图像,使得人眼能看到立体的,具有交互性的视觉图像。Virtual Reality (VR) technology is a computer-generated, interactive and immersive visual virtual environment proposed in the 1980s. It can generate a variety of virtual environments as required and is widely used in urban planning. , driving training, interior design and other fields. In recent years, with the development of computer computing power and various types of sensors, various types of virtual reality helmets have appeared on the market, which are basically composed of a display screen or a mobile phone and a pair of eyepieces, through which the human eye can see the enlarged images on the screen. For images, the sensor senses the changes of the human head and adjusts the images on the left and right screens, so that the human eyes can see three-dimensional and interactive visual images.

目前市场上应用于虚拟现实头盔的目镜一般是塑料材质的凸透镜,焦距越短,则可视范围越大,且设备越紧凑,给用户带来的沉浸感越好,但由此也会带来边缘图像的模糊与色散程度加重,图像变形严重等问题,因此不能一味的减小焦距。At present, the eyepieces used in virtual reality helmets on the market are generally plastic convex lenses. The shorter the focal length, the larger the viewing range, and the more compact the equipment, the better the immersion it brings to the user. The blurring and dispersion of the edge image are aggravated, and the image is seriously deformed, so the focal length cannot be reduced blindly.

为了解决单镜片带来的畸变和色散的问题,一般的处理方法是将无畸变的图像进行软件预处理,再输入左右屏幕,用以补偿镜片所带来的像差。但这种方法并不能解决边缘图像模糊的问题,且会造成帧率的下降,给用户带来眩晕感。In order to solve the problems of distortion and dispersion caused by a single lens, the general processing method is to perform software preprocessing on the undistorted image, and then input it to the left and right screens to compensate for the aberration caused by the lens. However, this method cannot solve the problem of blurred edge images, and will cause a decrease in the frame rate and bring dizziness to the user.

实用新型内容Utility model content

本实用新型要解决的技术问题是提供一种在帧率不下降的前提下保证图像整体清晰的VR眼镜用双凸透镜,良好地解决了边缘图像模糊和眩晕感的问题。The technical problem to be solved by the utility model is to provide a lenticular lens for VR glasses that ensures overall clear images on the premise that the frame rate does not drop, and well solves the problems of edge image blur and dizziness.

为了解决上述技术问题,本实用新型采用如下技术方案:In order to solve the above technical problems, the utility model adopts the following technical solutions:

一种VR眼镜用双凸透镜,包括凸透镜本体,该凸透镜本体由第一球面和第二球面对合形成的实心凸透镜,所述第一球面的半径为25mm~28mm,所述第二球面的半径为76mm~80mm,所述凸透镜本体的直径为36mm~42mm。A biconvex lens for VR glasses, comprising a convex lens body, the convex lens body is a solid convex lens formed by combining a first spherical surface and a second spherical surface, the radius of the first spherical surface is 25 mm to 28 mm, and the radius of the second spherical surface is 76mm-80mm, and the diameter of the convex lens body is 36mm-42mm.

优选的,所述第一球面的半径为27mm~27.5mm,Preferably, the radius of the first spherical surface is 27 mm to 27.5 mm,

优选的,所述第二球面的半径为77mm~77.5mm。Preferably, the radius of the second spherical surface is 77mm-77.5mm.

优选的,所述第一球面的半径为27.25mm,所述第二球面的半径为77.3mm。Preferably, the radius of the first spherical surface is 27.25mm, and the radius of the second spherical surface is 77.3mm.

优选的,所述凸透镜本体的圆周围设有安装框架,该安装框架与所述凸透镜本体一体成型。Preferably, a mounting frame is provided around the circumference of the convex lens body, and the mounting frame is integrally formed with the convex lens body.

优选的,所述安装框架为圆环形,该安装框架的外沿为圆锥面。Preferably, the installation frame is circular, and the outer edge of the installation frame is a conical surface.

优选的,所述安装框架为矩形或正多边形。Preferably, the installation frame is a rectangle or a regular polygon.

优选的,所述安装框架的厚度为1.8mm~2.5mm。Preferably, the thickness of the installation frame is 1.8mm-2.5mm.

本实用新型的有益效果在于:The beneficial effects of the utility model are:

本实用新型提供了一种VR眼镜用双凸透镜,在VR眼镜的实际应用中,本实用新型的双凸透镜作为目镜装设于VR眼睛的镜体支架上,经过实际体验可以明显得出,采用本实用新型的双凸透镜之后,图像变形较小,边缘图像的清晰不受影响,三维场景的呈现更佳清晰逼真;采用特定的球面双凸透镜,有效降低了镜片带来的畸变和色散的问题,减小了帧率下降给用户带来的眩晕感,用户体验得到较大提升。The utility model provides a double-convex lens for VR glasses. In the practical application of VR glasses, the double-convex lens of the utility model is installed on the mirror body bracket of the VR eye as an eyepiece. It can be clearly obtained through actual experience that the use of this After the utility model of double-convex lens, the image distortion is small, and the clarity of the edge image is not affected, and the presentation of the three-dimensional scene is clearer and more realistic; the use of a specific spherical double-convex lens effectively reduces the distortion and dispersion caused by the lens. The dizziness caused by the frame rate drop is reduced, and the user experience is greatly improved.

附图说明Description of drawings

图1为本实用新型VR眼镜用双凸透镜的俯视图结构示意图。Fig. 1 is a top view structure schematic diagram of a biconvex lens for VR glasses of the present invention.

图2为本实用新型VR眼镜用双凸透镜的主视图结构示意图。Fig. 2 is a front view structural diagram of a biconvex lens for VR glasses of the present invention.

具体实施方式detailed description

为了便于本领域技术人员的理解,下面结合实施例与附图对本实用新型作进一步的说明,实施方式提及的内容并非对本实用新型的限定。In order to facilitate the understanding of those skilled in the art, the utility model will be further described below in conjunction with the embodiments and accompanying drawings, and the contents mentioned in the implementation modes are not limitations of the utility model.

如附图1和图2所示为本实用新型一种VR眼镜用双凸透镜的实施例一,包括凸透镜本体1,该凸透镜本体1由第一球面2和第二球面3对合形成的实心凸透镜,所述第一球面2的半径为27.3mm,所述第二球面3的半径77.3mm,所述凸透镜本体的直径为38mm,所述安装框架4的厚度为2mm。As shown in Figure 1 and Figure 2, Embodiment 1 of a biconvex lens for VR glasses of the present invention includes a convex lens body 1, and the convex lens body 1 is a solid convex lens formed by combining the first spherical surface 2 and the second spherical surface 3 , the radius of the first spherical surface 2 is 27.3mm, the radius of the second spherical surface 3 is 77.3mm, the diameter of the convex lens body is 38mm, and the thickness of the installation frame 4 is 2mm.

在VR眼镜的实际应用中,本实用新型的双凸透镜作为目镜装设于VR眼睛的镜体支架上,经过实际体验可以明显得出,采用本实用新型的双凸透镜之后,图像变形较小,边缘图像的清晰不受影响,三维场景的呈现更佳清晰逼真;采用特定的球面双凸透镜,有效降低了镜片带来的畸变和色散的问题,减小了帧率下降给用户带来的眩晕感,用户体验得到较大提升。In the practical application of VR glasses, the lenticular lens of the present utility model is installed on the mirror body support of the VR eye as an eyepiece. It can be clearly drawn through actual experience that after the lenticular lens of the present utility model is adopted, the image deformation is small and the edge The clarity of the image is not affected, and the presentation of the 3D scene is more clear and realistic; the use of a specific spherical double-convex lens effectively reduces the distortion and dispersion problems caused by the lens, and reduces the vertigo caused by the frame rate drop to the user. The user experience has been greatly improved.

本实施例中,所述凸透镜本体1的圆周围设有安装框架4,该安装框架4与所述凸透镜本体1一体注塑成型,在保证镜片结构精度的前提下降低了安装框架4和凸透镜本体1的制造成本,性价比较高。In this embodiment, a mounting frame 4 is provided around the circumference of the convex lens body 1, and the mounting frame 4 is integrally injection molded with the convex lens body 1, and the mounting frame 4 and the convex lens body 1 are lowered while ensuring the structural accuracy of the lens. The manufacturing cost is relatively high.

本实施例中,所述安装框架4为圆环形,该安装框架4的外沿为圆锥面,将双凸透镜安装于镜体支架时,只需要将安装框架4扣接于镜体支架的安装槽上即可,圆锥面的设置能有效降低扣接难度,扣接更紧固,实用性较强。In this embodiment, the installation frame 4 is circular, and the outer edge of the installation frame 4 is a conical surface. When the biconvex lens is installed on the mirror body bracket, it is only necessary to fasten the installation frame 4 to the installation of the mirror body bracket. Just above the groove, the setting of the conical surface can effectively reduce the difficulty of fastening, the fastening is tighter, and the practicability is stronger.

当然,所述安装框架4还可以为矩形或正多边形,也可以采用螺钉的方式将双凸透镜固定在镜体支架上,此处不再赘述。Of course, the installation frame 4 can also be rectangular or regular polygonal, and the biconvex lens can also be fixed on the mirror body bracket by means of screws, which will not be repeated here.

在VR眼镜用双凸透镜的实施例二中,与上述实施例一的不同之处在于:所述第一球面2的半径为27.5mm,所述第二球面3的半径77.5mm,所述凸透镜本体的直径为39mm,所述安装框架4的厚度为2.3mm。在VR眼镜的实际应用中,本实用新型的双凸透镜作为目镜装设于VR眼睛的镜体支架上,经过实际体验可以明显得出,采用本实用新型的双凸透镜之后,图像变形较小,与市面上常规VR眼镜相比,边缘图像更清晰,三维场景的呈现更佳清晰逼真;采用特定的球面双凸透镜,有效降低了镜片带来的畸变和色散的问题,大大减小了帧率下降给用户带来的眩晕感,用户体验得到进一步提升。In the second embodiment of the biconvex lens for VR glasses, the difference from the first embodiment is that the radius of the first spherical surface 2 is 27.5mm, the radius of the second spherical surface 3 is 77.5mm, and the convex lens body The diameter of the mounting frame 4 is 39mm, and the thickness of the mounting frame 4 is 2.3mm. In the practical application of VR glasses, the lenticular lens of the present utility model is installed on the mirror body support of the VR eye as an eyepiece, and it can be clearly obtained through actual experience that after the lenticular lens of the present utility model is adopted, the image deformation is small, which is similar to Compared with conventional VR glasses on the market, the edge image is clearer, and the presentation of the 3D scene is more clear and realistic; the use of a specific spherical double-convex lens effectively reduces the problems of distortion and dispersion caused by the lens, and greatly reduces the frame rate drop. The dizziness brought by the user, the user experience is further improved.

在VR眼镜用双凸透镜的实施例三中,与上述实施例一的不同之处在于:所述第一球面2的半径为25mm,所述第二球面3的半径77mm,所述凸透镜本体的直径为36mm,所述安装框架4的厚度为1.8mm。在VR眼镜的实际应用中,本实用新型的双凸透镜作为目镜装设于VR眼睛的镜体支架上,经过实际体验可以明显得出,采用本实用新型的双凸透镜之后,图像变形较小,与市面上常规VR眼镜相比,边缘图像更清晰,三维场景的呈现更佳清晰逼真;采用特定的球面双凸透镜,有效降低了镜片带来的畸变和色散的问题,大大减小了帧率下降给用户带来的眩晕感,,适用于头形比较小的使用者,用户体验得到进一步提升。In the third embodiment of the biconvex lens for VR glasses, the difference from the first embodiment is that the radius of the first spherical surface 2 is 25mm, the radius of the second spherical surface 3 is 77mm, and the diameter of the convex lens body is 36mm, and the thickness of the installation frame 4 is 1.8mm. In the practical application of VR glasses, the lenticular lens of the present utility model is installed on the mirror body support of the VR eye as an eyepiece, and it can be clearly obtained through actual experience that after the lenticular lens of the present utility model is adopted, the image deformation is small, which is similar to Compared with conventional VR glasses on the market, the edge image is clearer, and the presentation of the 3D scene is more clear and realistic; the use of a specific spherical double-convex lens effectively reduces the problems of distortion and dispersion caused by the lens, and greatly reduces the frame rate drop. The dizziness brought by users is suitable for users with relatively small head shapes, and the user experience is further improved.

在VR眼镜用双凸透镜的实施例四中,与上述实施例一的不同之处在于:所述第一球面2的半径为28mm,所述第二球面3的半径80mm,所述凸透镜本体的直径为42mm,所述安装框架4的厚度为2.5mm。在VR眼镜的实际应用中,本实用新型的双凸透镜作为目镜装设于VR眼睛的镜体支架上,经过实际体验可以明显得出,采用本实用新型的双凸透镜之后,图像变形较小,与市面上常规VR眼镜相比,边缘图像更清晰,三维场景的呈现更佳清晰逼真;采用特定的球面双凸透镜,有效降低了镜片带来的畸变和色散的问题,大大减小了帧率下降给用户带来的眩晕感,,适用于头形比较大的使用者,用户体验得到进一步提升。In the fourth embodiment of the biconvex lens for VR glasses, the difference from the first embodiment is that the radius of the first spherical surface 2 is 28mm, the radius of the second spherical surface 3 is 80mm, and the diameter of the convex lens body is 42mm, and the thickness of the mounting frame 4 is 2.5mm. In the practical application of VR glasses, the lenticular lens of the present utility model is installed on the mirror body support of the VR eye as an eyepiece, and it can be clearly obtained through actual experience that after the lenticular lens of the present utility model is adopted, the image deformation is small, which is similar to Compared with conventional VR glasses on the market, the edge image is clearer, and the presentation of the 3D scene is more clear and realistic; the use of a specific spherical double-convex lens effectively reduces the problems of distortion and dispersion caused by the lens, and greatly reduces the frame rate drop. The dizziness brought by the user is suitable for users with relatively large head shapes, and the user experience is further improved.

以上所述实施例仅表达了本实用新型的一种实施方式,其描述较为具体和详细,但并不能因此而理解为对本实用新型专利范围的限制。应当指出的是,对于本领域的普通技术人员来说,在不脱离本实用新型构思的前提下,还可以做出若干变形和改进,这些都属于本实用新型的保护范围。因此,本实用新型专利的保护范围应以所附权利要求为准。The above-mentioned embodiment only expresses one implementation mode of the utility model, and its description is relatively specific and detailed, but it should not be understood as a limitation to the patent scope of the utility model. It should be noted that those skilled in the art can make several modifications and improvements without departing from the concept of the present invention, and these all belong to the protection scope of the present invention. Therefore, the scope of protection of the utility model patent should be based on the appended claims.

Claims (8)

1.一种VR眼镜用双凸透镜,包括凸透镜本体(1),该凸透镜本体(1)由第一球面(2)和第二球面(3)对合形成的实心凸透镜,其特征在于:所述第一球面(2)的半径为25mm~28mm,所述第二球面(3)的半径为76mm~80mm,所述凸透镜本体(1)的直径为36mm~42mm。1. a biconvex lens for VR glasses, comprising a convex lens body (1), the solid convex lens formed by the combination of the first spherical surface (2) and the second spherical surface (3) of the convex lens body (1), characterized in that: The radius of the first spherical surface (2) is 25mm-28mm, the radius of the second spherical surface (3) is 76mm-80mm, and the diameter of the convex lens body (1) is 36mm-42mm. 2.根据权利要求1所述的VR眼镜用双凸透镜,其特征在于:所述第一球面(2)的半径为27mm~27.5mm。2. The lenticular lens for VR glasses according to claim 1, characterized in that: the radius of the first spherical surface (2) is 27mm-27.5mm. 3.根据权利要求1所述的VR眼镜用双凸透镜,其特征在于:所述第二球面(3)的半径为77mm~77.5mm。3. The lenticular lens for VR glasses according to claim 1, characterized in that: the radius of the second spherical surface (3) is 77mm-77.5mm. 4.根据权利要求1所述的VR眼镜用双凸透镜,其特征在于:所述第一球面(2)的半径为27.25mm,所述第二球面(3)的半径为77.3mm,所述凸透镜本体(1)的直径为38mm。4. The biconvex lens for VR glasses according to claim 1, characterized in that: the radius of the first spherical surface (2) is 27.25 mm, the radius of the second spherical surface (3) is 77.3 mm, and the convex lens The diameter of the body (1) is 38 mm. 5.根据权利要求1所述的VR眼镜用双凸透镜,其特征在于:所述凸透镜本体(1)的圆周围设有安装框架(4),该安装框架(4)与所述凸透镜本体(1)一体成型。5. The biconvex lens for VR glasses according to claim 1, characterized in that: a mounting frame (4) is arranged around the circumference of the convex lens body (1), and the mounting frame (4) is connected to the convex lens body (1) )One piece. 6.根据权利要求5所述的VR眼镜用双凸透镜,其特征在于:所述安装框架(4)为圆环形,该安装框架(4)的外沿为圆锥面。6 . The lenticular lens for VR glasses according to claim 5 , characterized in that: the installation frame ( 4 ) is circular, and the outer edge of the installation frame ( 4 ) is a conical surface. 7.根据权利要求5所述的VR眼镜用双凸透镜,其特征在于:所述安装框架(4)为矩形或正多边形。7. The lenticular lens for VR glasses according to claim 5, characterized in that: the installation frame (4) is a rectangle or a regular polygon. 8.根据权利要求5至7任意一项所述的VR眼镜用双凸透镜,其特征在于:所述安装框架(4)的厚度为1.8mm~2.5mm。8. The lenticular lens for VR glasses according to any one of claims 5-7, characterized in that: the thickness of the mounting frame (4) is 1.8mm-2.5mm.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105785487A (en) * 2016-05-11 2016-07-20 东莞市深蓝光电科技有限公司 Biconvex lens for VR glasses

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105785487A (en) * 2016-05-11 2016-07-20 东莞市深蓝光电科技有限公司 Biconvex lens for VR glasses
CN105785487B (en) * 2016-05-11 2018-05-18 东莞市深蓝光电科技有限公司 A kind of VR glasses biconvex lens

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