CN205068297U - Wear virtual reality device - Google Patents
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- CN205068297U CN205068297U CN201520865411.7U CN201520865411U CN205068297U CN 205068297 U CN205068297 U CN 205068297U CN 201520865411 U CN201520865411 U CN 201520865411U CN 205068297 U CN205068297 U CN 205068297U
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Abstract
本实用新型属于虚拟现实设备技术领域,尤其涉及一种头戴虚拟现实装置,包括头戴、与头戴固定连接且位于使用者眼睛前部的虚拟现实设备,头戴为刚性环状结构,在虚拟现实设备的两侧分别设有与头戴固定连接的刚性连接臂,两刚性连接臂相对设置;使用头戴虚拟现实装置时,将头戴套在使用者的头顶部处,使虚拟现实设备位于眼睛前部、两刚性连接臂分别位于两侧的侧面部处,头戴和刚性连接臂为刚性结构,通过头戴与头顶部接触、刚性连接臂与侧面部接触实现定位和固定,虚拟现实设备与头戴固定连接支撑在眼睛前部并且不与前面部接触,解决了现有虚拟现实设备与面部接触造成的挤压及划伤的问题。
The utility model belongs to the technical field of virtual reality equipment, and in particular relates to a head-mounted virtual reality device, which includes a head-mounted virtual reality device fixedly connected with the head-mounted device and located in front of the user's eyes. The head-mounted device is a rigid ring structure. The two sides of the virtual reality device are respectively provided with rigid connecting arms fixedly connected with the headset, and the two rigid connecting arms are set opposite to each other; It is located in front of the eyes, and the two rigid connecting arms are located on the sides of the two sides. The headgear and the rigid connecting arms are rigid structures. The positioning and fixing are realized through the contact between the headgear and the top of the head, and the contact between the rigid connecting arm and the side face. Virtual reality The fixed connection between the device and the headset is supported on the front of the eyes and does not contact the front, which solves the problems of extrusion and scratches caused by the contact between the existing virtual reality device and the face.
Description
技术领域technical field
本实用新型属于虚拟现实设备技术领域,尤其涉及一种头戴虚拟现实装置。The utility model belongs to the technical field of virtual reality equipment, in particular to a head-mounted virtual reality device.
背景技术Background technique
随着科技的发展和消费者需求的提高,头戴虚拟现实装置越来越多出现在日常生活之中,头戴虚拟现实装置包括头戴、与头戴连接在一起的虚拟现实设备,通常将设备的壳体部分做成面部形状与人的面部贴合,通过头戴与头部的配合、壳体与面部的接触实现虚拟现实设备的固定,这样会对面部产生挤压,使用者会感觉到非常的不舒服,而且会造成面部划伤。With the development of technology and the improvement of consumer demand, more and more head-mounted virtual reality devices appear in daily life. Head-mounted virtual reality devices include head-mounted and virtual reality devices connected with head-mounted devices. The shell part of the device is made into a face shape to fit the human face. The virtual reality device is fixed through the cooperation between the headwear and the head, and the contact between the shell and the face. This will squeeze the face and the user will feel It is very uncomfortable and can cause facial scratches.
实用新型内容Utility model content
本实用新型的目的在于提供一种头戴虚拟现实装置,旨在解决现有虚拟现实设备与面部接触造成的挤压及划伤的问题。The purpose of the utility model is to provide a head-mounted virtual reality device, which aims to solve the problems of extrusion and scratches caused by the contact between the existing virtual reality equipment and the face.
本实用新型是这样实现的,一种头戴虚拟现实装置,所述头戴虚拟现实装置包括头戴、与所述头戴固定连接且位于使用者眼睛前部的虚拟现实设备,所述头戴为刚性环状结构,在所述虚拟现实设备的两侧分别设有与所述头戴固定连接的刚性连接臂,两所述刚性连接臂相对设置。The utility model is achieved in this way, a head-mounted virtual reality device, the head-mounted virtual reality device includes a head-mounted virtual reality device fixedly connected with the head-mounted and positioned at the front of the user's eyes, the head-mounted virtual reality device It is a rigid ring structure. Rigid connecting arms fixedly connected to the headset are respectively provided on both sides of the virtual reality device, and the two rigid connecting arms are arranged opposite to each other.
作为一种改进,所述头戴包括第一半环、与所述第一半环位于不同平面上的第二半环、在所述第一半环与所述第二半环相对的端部之间连接有过渡部。As an improvement, the headgear includes a first half-ring, a second half-ring on a different plane from the first half-ring, and A transition part is connected between them.
作为一种改进,所述第一半环、所述过渡部及所述第二半环一体设置。As an improvement, the first half-ring, the transition portion and the second half-ring are integrated.
作为一种改进,在所述头戴上设有缺口,所述虚拟现实设备设置在与所述缺口相对的所述头戴的侧壁处。As an improvement, a notch is provided on the headset, and the virtual reality device is arranged at a side wall of the headset opposite to the notch.
作为一种改进,所述头戴的侧壁与所述头戴的下侧边缘所在面之间设有锐角夹角α。As an improvement, an acute included angle α is set between the side wall of the headgear and the surface where the lower edge of the headgear is located.
作为一种改进,45°≤夹角α<90°。As an improvement, 45°≤angle α<90°.
作为一种改进,在两所述刚性连接臂的相对侧上分别设有耳机。As an improvement, earphones are respectively provided on opposite sides of the two rigid connecting arms.
作为一种改进,所述头戴、所述刚性连接臂为塑胶件。As an improvement, the headgear and the rigid connecting arm are plastic parts.
由于采用了上述技术方案,本实用新型提供的头戴虚拟现实装置包括头戴、与头戴固定连接且位于使用者眼睛前部的虚拟现实设备,头戴为刚性环状结构,在虚拟现实设备的两侧分别设有与头戴固定连接的刚性连接臂,两刚性连接臂相对设置;使用头戴虚拟现实装置时,将头戴套在使用者的头顶部处,使虚拟现实设备位于眼睛前部、两刚性连接臂分别位于两侧的侧面部处,头戴和刚性连接臂为刚性结构,通过头戴与头顶部接触、刚性连接臂与侧面部接触实现定位和固定,虚拟现实设备与头戴固定连接支撑在眼睛前部并且不与前面部接触,解决了现有虚拟现实设备与面部接触造成的挤压及划伤的问题。Due to the adoption of the above technical scheme, the head-mounted virtual reality device provided by the utility model includes a head-mounted virtual reality device fixedly connected with the head-mounted and positioned at the front of the user's eyes. The head-mounted virtual reality device is a rigid ring structure. Rigid connecting arms fixedly connected with the headgear are respectively provided on both sides of the headgear, and the two rigid connecting arms are set opposite to each other; when using the headgear virtual reality device, the headgear is placed on the top of the user's head so that the virtual reality device is located in front of the eyes The head and the two rigid connecting arms are respectively located at the side faces on both sides. The headgear and the rigid connecting arms are rigid structures. The positioning and fixing are realized through the contact between the headgear and the top of the head, and the contact between the rigid connecting arm and the side. The virtual reality device and the head Wearing a fixed connection is supported on the front of the eyes and does not contact the front, which solves the problems of extrusion and scratches caused by the contact between the existing virtual reality equipment and the face.
头戴侧壁与头戴边缘所在面之间设有锐角夹角α,整个头戴呈锥台状,增大了与使用者头顶部的接触面积,使佩戴者感觉到更加的舒服。An acute included angle α is set between the side wall of the headwear and the surface where the edge of the headwear is located, and the entire headwear is in the shape of a cone, which increases the contact area with the top of the user's head and makes the wearer feel more comfortable.
头戴、刚性连接臂为塑胶件,便于加工制作而且可以降低重量。The head-mounted and rigid connecting arms are plastic parts, which are convenient for processing and can reduce weight.
综上所述,本实用新型的头戴虚拟现实装置解决了现有虚拟现实设备与面部接触造成的挤压及划伤的问题。To sum up, the head-mounted virtual reality device of the present invention solves the problems of extrusion and scratches caused by contact between the existing virtual reality equipment and the face.
附图说明Description of drawings
图1是本实用新型第一实施例的头戴虚拟现实装置的主视结构示意图;FIG. 1 is a schematic diagram of the front view structure of a head-mounted virtual reality device according to the first embodiment of the present invention;
图2是本实用新型第一实施例的头戴虚拟现实装置的俯视结构示意图;Fig. 2 is a top structural schematic diagram of a head-mounted virtual reality device according to the first embodiment of the present invention;
图3是本实用新型第二实施例的头戴虚拟现实装置的主视结构示意图;Fig. 3 is a schematic diagram of the main structure of the head-mounted virtual reality device according to the second embodiment of the present invention;
图4是本实用新型第二实施例的头戴虚拟现实装置的俯视结构示意图;Fig. 4 is a top structural schematic diagram of a head-mounted virtual reality device according to a second embodiment of the present invention;
图5是本实用新型第二实施例的头戴虚拟现实装置佩戴时的结构示意图;Fig. 5 is a structural schematic diagram of the head-mounted virtual reality device of the second embodiment of the present invention when worn;
图6是本实用新型第三实施例的头戴虚拟现实装置的俯视结构示意图;Fig. 6 is a top structural schematic diagram of a head-mounted virtual reality device according to a third embodiment of the present invention;
其中,10、头戴,101、第一半环,102、第二半环,103、连接部,11、虚拟现实设备,12、刚性连接臂,13、耳机,14、缺口。Wherein, 10, headwear, 101, first half ring, 102, second half ring, 103, connection part, 11, virtual reality device, 12, rigid connecting arm, 13, earphone, 14, notch.
具体实施方式detailed description
为了使本实用新型的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本实用新型进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本实用新型,并不用于限定本实用新型。In order to make the purpose, technical solution and advantages of the utility model clearer, the utility model will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the utility model, and are not intended to limit the utility model.
第一实施例first embodiment
由图1和图2可知,该头戴虚拟现实装置包括头戴10、与头戴10固定连接且位于使用者眼睛前部的虚拟现实设备11,头戴10为刚性环状结构,在虚拟现实设备11的两侧分别设有与头戴10固定连接的刚性连接臂12,两刚性连接臂12相对设置。As can be seen from Figures 1 and 2, the head-mounted virtual reality device includes a head-mounted virtual reality device 10, a virtual reality device 11 fixedly connected to the head-mounted 10 and located in front of the user's eyes. Both sides of the device 11 are respectively provided with rigid connecting arms 12 fixedly connected with the headgear 10, and the two rigid connecting arms 12 are arranged opposite to each other.
使用头戴虚拟现实装置时,将头戴10套在使用者的头顶部处,使虚拟现实设备11位于眼睛前部、两刚性连接臂12分别位于两侧的侧面部处,头戴10和刚性连接臂12为刚性结构,通过头戴10与头顶部接触、刚性连接臂12与侧面部接触实现定位和固定,虚拟现实设备11与头戴10固定连接支撑在眼睛前部并且不与前面部接触,解决了现有虚拟现实设备与面部接触造成的挤压及划伤的问题。When using a head-mounted virtual reality device, the head-mounted 10 is placed on the top of the user's head, so that the virtual reality device 11 is located at the front of the eyes, and the two rigid connecting arms 12 are respectively located at the side faces of the two sides. The head-mounted 10 and the rigid The connecting arm 12 is a rigid structure, which is positioned and fixed by contacting the headwear 10 with the top of the head and the rigid connecting arm 12 with the side face. The virtual reality device 11 and the headwear 10 are fixedly connected and supported at the front of the eyes without contacting the front face , which solves the problems of extrusion and scratches caused by the contact between the existing virtual reality equipment and the face.
定义头戴10水平方向放置时,位于头戴10的下部的方向为下,位于头戴10的上部的方向为上。When the headgear 10 is placed in a horizontal direction, the direction of the lower part of the headgear 10 is down, and the direction of the upper part of the headgear 10 is up.
在本实施例中,在两刚性连接臂12相对侧上分别设有耳机13,耳机13靠近刚性连接臂12下端部设置,使用时,将两耳机13分别放置到耳部处,耳机13与耳部处接触,刚性连接臂12就不会与侧面部接触过于紧密,避免对面部产生过渡挤压。In this embodiment, earphones 13 are respectively arranged on the opposite sides of the two rigid connecting arms 12, and the earphones 13 are arranged near the lower end of the rigid connecting arms 12. contact at the side, the rigid connecting arm 12 will not be too closely in contact with the side face, so as to avoid excessive extrusion on the face.
在本实施例中,头戴10的侧壁与头戴10的下侧边缘所在面之间设有锐角夹角α,整个头戴10呈锥台状,增大了与使用者头顶部的接触面积,使佩戴者感觉到更加的舒服。In this embodiment, an acute included angle α is set between the side wall of the headwear 10 and the surface where the lower edge of the headwear 10 is located, and the entire headwear 10 is in the shape of a frustum of a cone, which increases the contact with the top of the user's head The area makes the wearer feel more comfortable.
在本实施例中,45°≤夹角α<90°。In this embodiment, 45°≤included angle α<90°.
在本实施例中,头戴10、刚性连接臂12为塑胶件,便于加工制作而且可以降低重量。In this embodiment, the headgear 10 and the rigid connecting arm 12 are plastic parts, which are convenient for processing and can reduce weight.
第二实施例second embodiment
由图3、图4和图5可知,该实施例与第一实施例基本相同,其不同之处在于:As can be seen from Fig. 3, Fig. 4 and Fig. 5, this embodiment is basically the same as the first embodiment, the differences are:
头戴10包括第一半环101、与第一半环101位于不同平面上的第二半环102,在第一半环101与第二半环102相对的端部之间连接有过渡部103,这样可以增强整个结构的适应性能,而且可以避免与头部接触过于紧密。The headgear 10 includes a first half ring 101, a second half ring 102 located on a different plane from the first half ring 101, a transition part 103 is connected between the opposite ends of the first half ring 101 and the second half ring 102 , which can enhance the adaptability of the whole structure and avoid too close contact with the head.
第一半环101、过渡部103及第二半环102一体设置,这样便于加工制作,能够提高生产效率。The first half-ring 101 , the transition portion 103 and the second half-ring 102 are integrally arranged, which is convenient for manufacturing and can improve production efficiency.
第三实施例third embodiment
由图6可知,该实施例与第一实施例基本相同,其不同之处在于:As can be seen from Figure 6, this embodiment is basically the same as the first embodiment, the difference being:
在头戴10上设有缺口14,虚拟现实设备11设置在与缺口14相对的头戴10的侧壁处。这样可以增强头戴10对头顶部处的适应性,佩戴起来更加的舒适。A notch 14 is provided on the headgear 10 , and the virtual reality device 11 is arranged at a side wall of the headgear 10 opposite to the notch 14 . In this way, the adaptability of the headwear 10 to the top of the head can be enhanced, making it more comfortable to wear.
本实用新型提供的头戴虚拟现实装置包括头戴、与头戴固定连接且位于使用者眼睛前部的虚拟现实设备,头戴为刚性环状结构,在虚拟现实设备的两侧分别设有与头戴固定连接的刚性连接臂,两刚性连接臂相对设置;使用头戴虚拟现实装置时,将头戴套在使用者的头顶部处,使虚拟现实设备位于眼睛前部、两刚性连接臂分别位于两侧的侧面部处,头戴和刚性连接臂为刚性结构,通过头戴与头顶部接触、刚性连接臂与侧面部接触实现定位和固定,虚拟现实设备与头戴固定连接支撑在眼睛前部并且不与前面部接触,解决了现有虚拟现实设备与面部接触造成的挤压及划伤的问题。The head-mounted virtual reality device provided by the utility model includes a head-mounted virtual reality device fixedly connected with the head-mounted device and located at the front of the user's eyes. The rigid connecting arms fixedly connected to the head wear, and the two rigid connecting arms are set opposite to each other; when using the head-mounted virtual reality device, the head is placed on the top of the user's head so that the virtual reality device is located in front of the eyes, and the two rigid connecting arms are respectively Located at the sides on both sides, the headgear and the rigid connecting arm are rigid structures, positioning and fixing are achieved through the contact between the headgear and the top of the head, and the contact between the rigid connecting arm and the side face, and the virtual reality device and the headgear are fixedly connected and supported in front of the eyes The face is not in contact with the front face, which solves the problems of extrusion and scratches caused by the contact between the existing virtual reality equipment and the face.
以上所述仅为本实用新型的较佳实施例而已,并不用以限制本实用新型,凡在本实用新型的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本实用新型的保护范围之内。The above descriptions are only preferred embodiments of the present utility model, and are not intended to limit the present utility model. Any modifications, equivalent replacements and improvements made within the spirit and principles of the present utility model shall be included in this utility model. within the scope of protection of utility models.
Claims (8)
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| CN105939473A (en) * | 2016-06-22 | 2016-09-14 | 苏州昆亭机电科技有限公司 | Head-mounted virtual reality device |
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| CN105939473A (en) * | 2016-06-22 | 2016-09-14 | 苏州昆亭机电科技有限公司 | Head-mounted virtual reality device |
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Address after: 261031 Dongfang Road, Weifang high tech Industrial Development Zone, Shandong, China, No. 268 Patentee after: Goertek Inc. Address before: 261031 Dongfang Road, Weifang high tech Industrial Development Zone, Shandong, China, No. 268 Patentee before: Goertek Inc. |
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Effective date of registration: 20201023 Address after: 261031 north of Yuqing street, east of Dongming Road, high tech Zone, Weifang City, Shandong Province (Room 502, Geer electronic office building) Patentee after: GoerTek Optical Technology Co.,Ltd. Address before: 261031 Dongfang Road, Weifang high tech Industrial Development Zone, Shandong, China, No. 268 Patentee before: GOERTEK Inc. |
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Granted publication date: 20160302 |