CN203750164U - Self electricity generation wireless gamepad based on piezoelectric effects - Google Patents

Self electricity generation wireless gamepad based on piezoelectric effects Download PDF

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Publication number
CN203750164U
CN203750164U CN201420164779.6U CN201420164779U CN203750164U CN 203750164 U CN203750164 U CN 203750164U CN 201420164779 U CN201420164779 U CN 201420164779U CN 203750164 U CN203750164 U CN 203750164U
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CN
China
Prior art keywords
rechargeable battery
diode
electricity generation
capacitor
gamepad
Prior art date
Application number
CN201420164779.6U
Other languages
Chinese (zh)
Inventor
徐靖雯
张超炜
常欢
肖坤玉
侯增起
黄成杰
林荧
Original Assignee
华北电力大学(保定)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 华北电力大学(保定) filed Critical 华北电力大学(保定)
Priority to CN201420164779.6U priority Critical patent/CN203750164U/en
Application granted granted Critical
Publication of CN203750164U publication Critical patent/CN203750164U/en

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Abstract

The utility model discloses a self electricity generation wireless gamepad based on piezoelectric effects. The self electricity generation wireless gamepad based on the piezoelectric effects comprises a gamepad with press keys, and an electricity supply device and a wireless transmission circuit which are located in the gamepad, wherein the electricity supply device comprises an electricity generation device, a rectifying circuit, an electrical condenser, a rechargeable battery and a diode, the electricity generation device is arranged below the press keys in tight attaching mode, the output end of the electricity generation device is connected with the input end of the rectifying circuit, the output end of the rectifying circuit is connected with the electrical condenser, two ends of the electrical condenser are connected with the rechargeable battery in parallel, the rechargeable battery is connected with a power source end of the wireless transmission circuit through a switch, the diode is connected between the electrical condenser and the positive pole of the rechargeable battery in series, the positive pole of the diode is connected with the electrical condenser, and the negative pole of the diode is connected with the positive pole of the rechargeable battery. The self electricity generation wireless gamepad based on the piezoelectric effects can enable a player to store electric energy during the playing process, and meets the requirement that the player can play games for a long time without need of replacing the battery.

Description

Self-generating wireless game paddle based on piezo-electric effect
Technical field
The utility model relates to a kind of game paddle, particularly a kind of wireless game pads.
Background technology
Game paddle is a kind of common electronic game machine parts, realizes the control to game simulation role in computer or TV by operating its button.Be divided into according to product type: wired game paddle, wireless game pads and bluetooth game paddle, wherein wireless game pads is due to the line having saved between computer or TV, therefore for player, the position of game is from then on unrestricted, and little by little wireless game pads also just becomes the Main Trends of The Development of game paddle.
Although wireless game pads has function easy to use, in game process, the amount of expending of battery is also comparatively surprising, if battery power exhausts, just can not play, the people who prepares to play games just can feel more disappointing, therefore needs often to change battery.In addition, in traditional wireless game pads, to account for the proportion of game paddle weight larger for the weight of battery, and user can not easily be swung in game process, used of a specified duration and can make shoulder produce the sense of aching.
Summary of the invention
The utility model technical issues that need to address are to provide one and use spry and light wireless game pads easily, make player can carry out the storage of electric energy in game process, meet the requirement that can play for a long time without changing battery.
For solving the problems of the technologies described above, technical solution adopted in the utility model is as follows.
Self-generating wireless game paddle based on piezo-electric effect, comprise the game paddle with button and be positioned at electric supply installation and the radio transmitter of game paddle, described electric supply installation comprises TRT, rectification circuit, capacitor, rechargeable battery and diode, described TRT is close to button below and is arranged, the output of TRT connects the input of rectification circuit, the output of rectification circuit connects capacitor, the two ends charged in parallel battery of capacitor, rechargeable battery connects the power end of radio transmitter through switch; Described diode is connected in series between capacitor and the positive pole of rechargeable battery, and the positive pole of diode connects capacitor, and the negative pole of diode connects the positive pole of rechargeable battery.
The concrete structure of TRT described in the utility model is: described TRT comprises the some pvdf piezoelectric membranes that are connected in series by scale copper, and the both ends of the surface of pvdf piezoelectric membrane are respectively provided with one deck aluminium foil; The aluminium foil that is positioned at first floor pvdf piezoelectric membrane upper surface draws respectively with the aluminium foil that is positioned at layer pvdf piezoelectric membrane lower surface, end the wire being connected with rectification circuit input end.
Owing to having adopted above technical scheme, the obtained technological progress of the utility model is as follows.
The utility model is pressed generation technology by employing, the energy of pressing producing while pressing during by game uses, be converted into electric energy, for wireless game pads, break away from the device to environment such as battery, reduce the use price of wireless game pads, light and fast more when use; Because being utilizes the energy of pressing in when game to generate electricity, so have advantages of whenever and wherever possible and use.
Brief description of the drawings
Fig. 1 is electrical schematic diagram of the present utility model.
Fig. 2 is the schematic diagram of TRT described in the utility model.
Wherein: 1. TRT, 11. aluminium foils, 12. pvdf piezoelectric membranes, 13. scale coppers, 14. wires, 2. rectification circuit, 3. capacitor, 4. rechargeable battery, 5. radio transmitter, 6. diode, K. switch.
Detailed description of the invention
Below in conjunction with the drawings and specific embodiments, the utility model is further elaborated.
A self-generating wireless game paddle based on piezo-electric effect, comprises button, electric supply installation and radio transmitter 5, and button is positioned at the upper surface of game paddle, and electric supply installation and radio transmitter are positioned at game paddle.
Described electric supply installation comprises TRT 1, rectification circuit 2, capacitor 3, rechargeable battery 4 and diode 6, described TRT 1 is close to button below and is arranged, the output of TRT 1 connects the input of rectification circuit 2, the output of rectification circuit 2 connects capacitor 3, the two ends charged in parallel battery 4 of capacitor 3, rechargeable battery 4 connects the power end of radio transmitter through K switch; Described diode 6 is connected in series between capacitor 3 and the positive pole of rechargeable battery 4, and the positive pole of diode connects capacitor, and the negative pole of diode connects the positive pole of rechargeable battery.Electrical schematic diagram between the each electric elements of the utility model as shown in Figure 1.
Described TRT 1 structure as shown in Figure 2, comprise the some pvdf piezoelectric membranes 12 that are connected in series, the both ends of the surface of pvdf piezoelectric membrane 12 are respectively provided with one deck aluminium foil 11, between aluminium foil and pvdf piezoelectric membrane, paste very firm, also very pliable and tough, can bear very high stress and do significantly bending strain, also can under the condition of high pressure, use, can not puncture.On pvdf piezoelectric membrane under cutting out, use acetone and alcohol as corrosive agent, the edge of pvdf piezoelectric membrane is done to non-metallic processing, and be stained with one deck insulating tape in the edge of piezoelectric membrane, prevent that the wire of drawing from touching pvdf piezoelectric membrane other end electrode.Between two adjacent pvdf piezoelectric membranes, connect by scale copper 13, the one end that is scale copper is connected on the aluminium foil of pvdf piezoelectric membrane lower surface, upper strata, the other end of scale copper is connected on the aluminium foil of lower floor's pvdf piezoelectric membrane upper surface, scale copper not only contact area is large, and bonding more firm, very soft.
In the utility model, all pvdf piezoelectric membranes are all close to the setting of button below, and the energy producing while making pressing keys is farthest utilized, and are converted into electric energy output.
The aluminium foil that is positioned at first floor pvdf piezoelectric membrane upper surface is drawn respectively wire 14 with the aluminium foil that is positioned at layer pvdf piezoelectric membrane lower surface, end, connects the input of rectification circuit.
The utility model in use, is opened K switch, and rechargeable battery is powered to radio transmitter.In game process, button can be pressed by high-frequency, by pressing keys, pvdf piezoelectric membrane is pressed, can be on the aluminium foil layer of the upper and lower both ends of the surface of pvdf piezoelectric membrane contrary, the equal-sized electric charge of polarization; After multistage pvdf piezoelectric membrane is connected in series, can produce the voltage with larger potential difference, be capacitor charging.In the time that the voltage at capacitor two ends is less than charging voltage, due to the reverse cutoff function of diode, rechargeable battery can not charge to capacitor; In the time that the voltage at capacitor two ends is greater than the voltage of rechargeable battery, diode current flow, capacitor charges to rechargeable battery, thus make to produce in game process press power conversion for electric energy is rechargeable battery powered, meet the long-time game of user and without the demand of changing battery.

Claims (2)

1. the self-generating wireless game paddle based on piezo-electric effect, comprise the game paddle with button and be positioned at electric supply installation and the radio transmitter (5) of game paddle, it is characterized in that: described electric supply installation comprises TRT (1), rectification circuit (2), capacitor (3), rechargeable battery (4) and diode (6), described TRT (1) is close to button below and is arranged, the output of TRT (1) connects the input of rectification circuit (2), the output of rectification circuit (2) connects capacitor (3), the two ends charged in parallel batteries (4) of capacitor (3), rechargeable battery (4) connects the power end of radio transmitter through switch (K), described diode (6) is connected in series between capacitor (3) and the positive pole of rechargeable battery (4), and the positive pole of diode connects capacitor, and the negative pole of diode connects the positive pole of rechargeable battery.
2. the self-generating wireless game paddle based on piezo-electric effect according to claim 1, it is characterized in that: described TRT (1) comprises the some pvdf piezoelectric membranes (12) that are connected in series by scale copper (13), and the both ends of the surface of pvdf piezoelectric membrane (12) are respectively provided with one deck aluminium foil (11); The aluminium foil that is positioned at first floor pvdf piezoelectric membrane upper surface draws respectively with the aluminium foil that is positioned at layer pvdf piezoelectric membrane lower surface, end the wire (14) being connected with rectification circuit input end.
CN201420164779.6U 2014-04-08 2014-04-08 Self electricity generation wireless gamepad based on piezoelectric effects CN203750164U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201420164779.6U CN203750164U (en) 2014-04-08 2014-04-08 Self electricity generation wireless gamepad based on piezoelectric effects

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201420164779.6U CN203750164U (en) 2014-04-08 2014-04-08 Self electricity generation wireless gamepad based on piezoelectric effects

Publications (1)

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CN203750164U true CN203750164U (en) 2014-08-06

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CN201420164779.6U CN203750164U (en) 2014-04-08 2014-04-08 Self electricity generation wireless gamepad based on piezoelectric effects

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106178497A (en) * 2016-07-12 2016-12-07 青岛歌尔声学科技有限公司 The self charger of a kind of wireless game pads and a kind of wireless game pads

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106178497A (en) * 2016-07-12 2016-12-07 青岛歌尔声学科技有限公司 The self charger of a kind of wireless game pads and a kind of wireless game pads

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Granted publication date: 20140806

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