CN203643946U - Emotional interaction helmet - Google Patents

Emotional interaction helmet Download PDF

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Publication number
CN203643946U
CN203643946U CN201320653306.8U CN201320653306U CN203643946U CN 203643946 U CN203643946 U CN 203643946U CN 201320653306 U CN201320653306 U CN 201320653306U CN 203643946 U CN203643946 U CN 203643946U
Authority
CN
China
Prior art keywords
game
helmet
chip microcomputer
game player
interaction
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201320653306.8U
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Chinese (zh)
Inventor
熊娟
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Brightness Sky Wuhu Flourishing Age Network Technology Co Ltd
Original Assignee
Brightness Sky Wuhu Flourishing Age Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Brightness Sky Wuhu Flourishing Age Network Technology Co Ltd filed Critical Brightness Sky Wuhu Flourishing Age Network Technology Co Ltd
Priority to CN201320653306.8U priority Critical patent/CN203643946U/en
Application granted granted Critical
Publication of CN203643946U publication Critical patent/CN203643946U/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

The utility model relates to an emotional interaction helmet. The emotional interaction helmet comprises a helmet housing, wherein a single-chip microcomputer is fixed at the top of the helmet housing; an image detector is mounted at the front part of the helmet housing, and is used for detecting facial expressions of a game player; a power supply is mounted on the left side of the helmet housing and is used for supplying power to the single-chip microcomputer and each sensor; a miniature microphone is arranged at the left front part of the helmet housing; a microcomputer is connected with the single-chip microcomputer through an internal communication interface; the miniature microphone and the detector are connected with the single-chip microcomputer through data ports. According to the emotional interaction helmet, the authenticity and humanity of a somatosensory game are enhanced, the funniness of the game is improved, and the game interaction ways are increased; a game player can interact with a virtual character in the game without using double hands, even the expressions of the game player can be expressed by the face of the virtual character in the game, so that the level of interaction between the game player and the game is increased, and the game experience of the game player is enhanced.

Description

A kind of mood interaction helmet
Technical field
The utility model relates to a kind of somatic sensation television game interactive device, facilitates user and the virtual portrait in game to produce interactive, specifically a kind of mood interaction helmet.
Background technology
Along with the raising of people's living standard and the development of network technology, increasing people starts to contact somatic sensation television game, and game player is by actuation means control game character or game item.Somatic sensation television game major part is in the market by the stage property in body sense handle manipulation game.But along with the fast development of online game, the control model of simplification is more and more difficult to meet the game mode of diversified game game player and becoming increasingly complex, and is more difficult to provide for vast play group the interaction of more true and hommization.
Summary of the invention
In order to solve the problems of the technologies described above, the utility model provides a kind of mood interaction helmet.
The utility model solves its technical matters and realizes by the following technical solutions:
A kind of mood interaction helmet, comprise headpiece case, the top of described headpiece case is fixed with single-chip microcomputer, the front portion of headpiece case is provided with visual detector, and for detection of game player's facial expression, the left side of headpiece case is provided with power supply, for powering to single-chip microcomputer and each sensor, the left front portion of headpiece case is provided with a microtelephone, and described microcomputer is connected with single-chip microcomputer by internal communication interface, and described microtelephone is connected with single-chip microcomputer by FPDP with detecting device.
Single-chip microcomputer receives the signal from described microtelephone and visual detector, after processing, be transmitted to radio receiver by microcomputer with the form of wireless signal, radio receiver receives signal, then by signal wire, signal is passed to Gamecontrol system, and reflect, thereby realize the mood interaction of game player and virtual portrait on display.
The described mood interaction helmet adopts highstrenghtpiston, and to give the enough spaces of interior arrangement and protection, simultaneously in order to reduce the radiation of each components and parts to game player in the mood interaction helmet, inner helmet has also installed radiation protective layer additional.
The beneficial effects of the utility model are: the utility model has increased authenticity and the hommization of somatic sensation television game, improve the interest of game, increase the mode of game interactive, game player can do not make in bimanual situation with game in virtual portrait carry out interaction, even the expression of oneself can be expressed by the face of virtual portrait in game, strengthen the interactive level of game player and game, strengthened game player's game experiencing.
Accompanying drawing explanation
Below in conjunction with drawings and Examples, the utility model is further illustrated.
Fig. 1 is perspective view of the present utility model;
Fig. 2 is vertical view of the present utility model;
Fig. 3 is control principle schematic diagram of the present utility model;
Fig. 4 is use view of the present utility model.
Embodiment
For technological means, creation characteristic that the utility model is realized, reach object and effect is easy to understand, below in conjunction with concrete diagram, further set forth the utility model.
As shown in Figure 1, Figure 2, Figure 3 and Figure 4, a kind of mood interaction helmet, comprise headpiece case 1, the top of described headpiece case 1 is fixed with single-chip microcomputer 6, the front portion of headpiece case 1 is provided with visual detector 3, and the left side of headpiece case 1 is provided with power supply 4, and the left front portion of headpiece case 1 is provided with a microtelephone 5, described microcomputer 2 is connected with single-chip microcomputer 6 by internal communication interface, and described microtelephone 5 is connected with single-chip microcomputer 6 by FPDP with visual detector 3.
In the time that game player talks, microtelephone 5 receives voice signal, then signal is delivered in single-chip microcomputer 6 by circuit, pass to again microcomputer 2 through single-chip microcomputer 6 signal after treatment, microcomputer 2 is transmitted to radio receiver 7 with wireless form by signal, radio receiver 7 receives signal, then by signal wire, signal is passed to Gamecontrol system 8, and reflects with the form of voice.
In the time that game player's espressiove moves, visual detector 3 detects picture signal, then signal is delivered in single-chip microcomputer 6 by circuit, pass to again microcomputer 2 through single-chip microcomputer 6 signal after treatment, microcomputer 2 is transmitted to radio receiver 7 with wireless form by signal, radio receiver 7 receives signal and by signal wire, signal is passed to Gamecontrol system 8, and by display 9, game player's expression is coexisted in the expression of game character out, thereby realize the mood interaction of game player and virtual portrait.
The described mood interaction helmet adopts highstrenghtpiston, and to give the enough spaces of interior arrangement and protection, simultaneously in order to reduce the radiation of each components and parts to game player in the mood interaction helmet, inner helmet has also installed radiation protective layer additional.
More than show and described ultimate principle of the present utility model, principal character and advantage of the present utility model.The technician of the industry should understand; the utility model is not restricted to the described embodiments; that in above-described embodiment and instructions, describes just illustrates principle of the present utility model; do not departing under the prerequisite of the utility model spirit and scope; the utility model also has various changes and modifications, and these changes and improvements all fall within the scope of claimed the utility model.The claimed scope of the utility model is defined by appending claims and equivalent thereof.

Claims (2)

1. a mood interaction helmet, comprise headpiece case, it is characterized in that: the top of described headpiece case is fixed with single-chip microcomputer, the front portion of headpiece case is provided with visual detector, the left side of headpiece case is provided with power supply, and the left front portion of headpiece case is provided with a microtelephone.
2. a kind of mood interaction helmet according to claim 1, is characterized in that: described microcomputer is connected with single-chip microcomputer by internal communication interface; Described microtelephone is all connected with single-chip microcomputer by FPDP with detecting device.
CN201320653306.8U 2013-10-22 2013-10-22 Emotional interaction helmet Expired - Fee Related CN203643946U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201320653306.8U CN203643946U (en) 2013-10-22 2013-10-22 Emotional interaction helmet

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201320653306.8U CN203643946U (en) 2013-10-22 2013-10-22 Emotional interaction helmet

Publications (1)

Publication Number Publication Date
CN203643946U true CN203643946U (en) 2014-06-11

Family

ID=50875176

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201320653306.8U Expired - Fee Related CN203643946U (en) 2013-10-22 2013-10-22 Emotional interaction helmet

Country Status (1)

Country Link
CN (1) CN203643946U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113198171A (en) * 2021-05-10 2021-08-03 辽宁工程技术大学 Table game informatization helmet

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113198171A (en) * 2021-05-10 2021-08-03 辽宁工程技术大学 Table game informatization helmet

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Legal Events

Date Code Title Description
C14 Grant of patent or utility model
GR01 Patent grant
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20140611

Termination date: 20151022

EXPY Termination of patent right or utility model