CN202751768U - Kabaddi timing and scoring system based on commercial sport competition - Google Patents

Kabaddi timing and scoring system based on commercial sport competition Download PDF

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Publication number
CN202751768U
CN202751768U CN 201220233302 CN201220233302U CN202751768U CN 202751768 U CN202751768 U CN 202751768U CN 201220233302 CN201220233302 CN 201220233302 CN 201220233302 U CN201220233302 U CN 201220233302U CN 202751768 U CN202751768 U CN 202751768U
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information
timing
scoring
control module
screen
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CN 201220233302
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Chinese (zh)
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曾锡山
范冰冰
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South China Normal University
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South China Normal University
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Abstract

The utility model discloses a Kabaddi timing and scoring system based on a commercial sport competition. The Kabaddi timing and scoring system comprises a competition control terminal and a plurality of input/output terminals, wherein the input/output terminals are interactively connected with the competition control terminal and used for man-machine interaction. The competition control terminal comprises a scoring system, a timing system and a control module, wherein the scoring system is connected with the control module and used for exchanging scoring information with the control module, the timing system is connected with the control module and used for timing and transmitting timing information to the control module in real time, and the control module is connected with the scoring system and the timing system and used for exchanging the scoring information and the timing information with the input/output terminals. Compared with the prior art, the Kabaddi timing and scoring system has the advantages that the scoring system has fine universality, and competition data are conveniently managed and published.

Description

Based on commercial sport match kabaddi Timing ﹠ Scoring
Technical field
The utility model relates to a kind of Timing ﹠ Scoring of sports tournament, specifically, is a kind of Timing ﹠ Scoring that is applied in the gyp sports tournament.
Background technology
The kabaddi match is a kind of motion of game, and the sportsman who takes part in game need to feel suffocated for a long time and chase.In play, attack one side must successively raise a cry " kabaddi ".Match is carried out outdoor, and the area in place is 40m * 25m, and every team has 7 team members to take part in game.Match is divided into first and second half, and each 20 minutes, intermission 5 minutes.The whole audience is divided into halves take center line as the boundary, and 1/2 place of each half-court is decorated with again one " interception line ".In play, in the chant of " kabaddi-kabaddi ", two troops come score by the team member who catches the other side, and the side that score is high wins.In play, the major way of score is exactly the place that the attacker invades the other side as much as possible, and is not captured.Defend a side to be called " opposition person ", be called " attacker " and offend a side.
In the existing kabaddi match, athletic achievement needs the judge to carry out artificial penalty, by manual score in the match is recorded and added up, often need to spend a large amount of time and efforts in post-games competition data is added up, the continuity that the impact match is viewed and admired.
Traditional timing and score keeping generally adopts the mode of manual record, artificial board turning to show, obviously is difficult to satisfy the requirement of current information.Along with the sport information system progressively towards systematization, information-based future development, have in the market and a kind ofly by the special messenger result of the match operated, and the mode of operating result by the computer screenshotss shown troublesome poeration by giant-screen.Also have some simple special-purpose scoreboards, as judge hand-held infrared ray marking equipment and supporting display board, although can realize input and the demonstration of mark, but can't to the match other information as: the information such as team's name of athletic name, team participating in the contest are showed, and, mark or the achievement of input are difficult to directly transmit or be integrated in the computer so that follow-up to mark processing and analyze relatively difficulty.Because the existing device category of scoring is various, general score display device and the special-purpose use software that adopts special use is respectively scored and can't be realized between the display device sharing; Corresponding display device is also various, shows that data do not have unified standard, can't show at various general display devices and media.
Summary of the invention
For the deficiencies in the prior art, the purpose of this utility model is to provide a kind of based on the match of commercial sport match kabaddi, can show at various general display devices the kabaddi Timing ﹠ Scoring of more race information.
For achieving the above object, the technical solution adopted in the utility model is as follows:
A kind of Timing ﹠ Scoring based on commercial sport match kabaddi comprises match control end and some I/O ends, and described I/O end is connected alternately with described match control end, is used for man-machine interaction; Described match control end comprises:
Score system is connected with control module, is used for and the mutual score information of control module;
Timekeeping system is connected with control module, is used for timing and this clocking information is sent to control module in real time;
Control module, with described score system and timekeeping system, and the connection of described I/O end, be used for and the mutual score information of described I/O end and clocking information.
Further, also comprise a Data Enter end, described Data Enter end comprises:
The typing operation layer, be connected with described I/O end, be used for and after the input message that described I/O termination is received is changed, deposit the typing persistent layer in or to return described I/O end according to the request of described I/O end in typing persistent layer lookup result and after with this results conversion; With
The typing persistent layer is connected with described typing operation layer, is used for storing the data that described typing operation layer transmits.
Preferably, described score system comprises:
The operation layer of scoring is connected with described I/O end, deposits the persistent layer of scoring in after being used for the score information of described I/O end input changed, and is sent to described I/O end after the data transaction of the persistent layer of perhaps will scoring and shows;
The persistent layer of scoring is connected with the described operation layer of scoring, and is used for storing the score information that the described operation layer of scoring transmits.
Concrete, described control module comprises:
The race information bank is used for depositing race information;
The indicating template storehouse is used for depositing the template that shows game content;
The Adapted information storehouse is for the concrete facility information of depositing the I/O end;
The display management end is connected with described race information bank, indicating template storehouse and Adapted information storehouse, be used for from race information bank, indicating template storehouse and Adapted information storehouse reading out data, and with the mutual score information of described I/O end and clocking information.
Further, also comprise a large screen display system, described large screen display system comprises giant-screen and the giant-screen control end that is connected with described giant-screen, and described giant-screen control end comprises:
The giant-screen operation layer is connected with described giant-screen, is used for from giant-screen persistent layer reading out data and is sent to described giant-screen presentation layer;
The giant-screen persistent layer is connected with score system with described timekeeping system, and the connection of described giant-screen operation layer, is used for receiving score information and clocking information, and score information and clocking information are sent to described giant-screen operation layer.
Concrete, described I/O end comprises a touch-screen, described giant-screen is one or more in PDP, LCD TV, the light-emitting diode display.
Further, also comprise a background server, described server is connected with described match controller, is used for the storage competition data.
Of the present utility model have following advantage and remarkable result based on commercial sport match kabaddi Timing ﹠ Scoring:
At first, the utility model is inputted the athletic scoring information in competition field in real time by the I/O end, and convenient judge scores;
Secondly, process by 11 pairs of demonstration information of control module and indicating template, can show at various show media with information for the game at the display device of appointment or according to showing needs, improved the universal performance of display device.The utility model can also be realized the in real time function of commercial breaks in the display device of system, realize higher commercial value.
Again, display controller customizes the style that shows, and is so that display interface is more flexible, more humane; At last, the utility model can realize existing various scoring devices and display device automatic adaptation and definition, the processing such as the various score data acquisitions in the convenient all kinds of matches, exchange, integrated and issue.Kabaddi Timing ﹠ Scoring described in the utility model is fit to be applied in the Android platform.
In order to understand fully the purpose of this utility model, feature and effect, be described further below with reference to accompanying drawing and the preferred embodiment technique effect to design of the present utility model, concrete structure and generation.
Description of drawings
Fig. 1 is the structural framing figure of the utility model Timing ﹠ Scoring.
Fig. 2 is the structural framing figure of score system of the present utility model;
Fig. 3 is the structural framing figure of Data Enter end of the present utility model;
Fig. 4 is the structural framing figure of control module of the present utility model;
Among the figure:
The 1-control end of competing; The 11-control module; 111-display management end; 1111-race information management module; The 1112-template management module; 1113-Adapted information administration module; 112-race information bank; 113-indicating template storehouse; 114-Adapted information storehouse; The 12-score system; The 121-business of scoring is held; The 122-persistent layer of scoring; The 13-timekeeping system; 2-I/O end; The 3-large screen display system; 31-giant-screen control end; The 32-giant-screen; 4-Data Enter end; 41-typing operation layer; 42-typing persistent layer.
The specific embodiment
Embodiment 1
As shown in Figures 1 to 4, kabaddi Timing ﹠ Scoring described in the utility model comprises match control end 1, I/O end 2 and large screen display system 3 and Data Enter end 4.
I/O end 2 is scored by the judge in the competition area and is moved or entry information, scoring information comprises that upper and lower half-court is poised for battle the information such as the score of competing teams, foul, and whole audience score and match bonus point sum or take turns decide the issue of the battle total score.In the present embodiment, I/O end 2 can be a touch-screen, can be used for simultaneously demonstration information and input message.
Match control end 1 comprises control module 11, score system 12 and timekeeping system 13.Control module 11 is connected with timekeeping system with score system 12 respectively and is connected.Score system 12 is used for record match score information, such as the score situation, and sportsman's foul situation etc.The record that timekeeping system 13 was used for the time.Score system 12 all is sent to control module 11 with the score information of record and the time of timekeeping system 13 records, shows on I/O end 2 by control module 11.
See also Fig. 2, Figure 2 shows that the structural framing figure of score system.Score system 12 is used to match marking, comprises score operation layer 121 and the persistent layer 122 of scoring.The operation layer 121 of scoring is connected with control module 11, the score information of I/O end 2 inputs is sent to the operation layer 121 of scoring through control module 11, the operation layer 121 of scoring deposits the persistent layer 122 of scoring in after changing into the data format that is fit to storage, and the data format that reads the data in the persistent layer 122 of scoring and this data transaction layer is suitable in the I/O end 2 show, make things convenient for I/O end 2 to show the match scores.The persistent layer 122 of scoring can be a database, is connected alternately with the described operation layer 121 of scoring.
Below by a concrete instance course of work of this score system 12 is described:
After the personnel that act as a referee input certain bonus point requests by I/O end 2, this I/O end 2 is sent to control module 11 with this request, control module 11 is with information such as the play code of match, troop poised for battle numbering, Competition Phases, be sent to the operation layer 121 of scoring, score operation layer 121 according to the play code of match, be poised for battle the information request bonus point such as troop's numbering, Competition Phase, and convert this bonus point information to a data format that is fit to store and send the persistent layer 122 of scoring to.The persistent layer 122 of scoring is stored these data.I/O end 2 is gone back Real time request control module 11 reads persistent layer 122 storage of scoring by the operation layer 121 of scoring data, after the operation layer 121 of scoring reads these data and changes accordingly, is sent to I/O end 2 through control module 11 and shows.
Timekeeping system 13 is used for the time is carried out record, comprises control and the prompting of the countdown of competing, such as countdown in 20 minutes and prompting, and countdown in 5 minutes and prompting etc.
See also Fig. 4, Figure 4 shows that the structural framing figure of control module 11.Control module 11 and score system 12, timekeeping system 13, and I/O end 2 connects are used for that scoring information and clocking information are sent to I/O end 2 and show.Demonstration information comprises the scoring information of current match, team participating in the contest's name etc.Control module 11 comprises display management end 111, and race information bank 112, indicating template storehouse 113 and Adapted information storehouse 114.Display management end 111 is used for from race information bank 112, indicating template storehouse 113 and Adapted information storehouse 114 reading out datas, realizes the environment description of I/O end 2 and the description management that represents template, satisfies the different pieces of information demonstration needs of different matches; And can realize score system 12 and timekeeping system 13 authority data that transmits and the merging that represents template.Representing form can be generated by user selection, customization or definition.Wherein, race information bank 112 is used for depositing race information, such as laws of the game, and the information such as team participating in the contest; Indicating template storehouse 113 is used for depositing the template that shows game content; Adapted information storehouse 114 is for the design parameter of depositing I/O end 2.
Below describe the process that shows of these control module 11 control inputs/output 2 in detail:
Step S1: I/O end 2 sends the end message that represents request and this I/O end 2 to display management end 111;
Step S2: display management end 111 receive I/O end 2 represent request after, from race information bank 112, search game content, and return the game content that finds.
Step S3: display management end 111 is searched the specifying information of this terminal device according to the end message that receives I/O end 2 from Adapted information storehouse 114, and returns the specifying information of this terminal device that finds;
Step S4: display management end 111 is searched from Adapted information storehouse 114 according to the specifying information of game content and this terminal device and is fit to the Template Information that this terminal device shows, and returns the template that finds;
Step S5: the clocking information that the scoring information that display management end 111 transmits according to the template that reads and score system 12 and timekeeping system 13 transmit synthesizes, and scoring information and clocking information are inserted among position corresponding to template.;
Step S7: I/O end 2 shows the data that obtain afterwards and refreshes the displaying contents of this display device 8.
Match control end 1 can also be sent to the internet with real-time scoring information and the clocking information data that receive.Match control end 1 also is connected with a server and a PRN device, by server competition data is carried out real-time storage, prints relevant form by printer, as being poised for battle table or marks sequencing table etc.
Control module 11 can also be play commercial advertisement in I/O end 2; Information for the game comprises event on the same day, player information, first and second half and last result of the match, prize-giving information etc.
See also Fig. 3, Figure 3 shows that the structural framing figure of Data Enter end 4.Data Enter end 4 is connected with I/O end 2l, be used for pre-games typing relevant information, comprise typing match date, project name, team participating in the contest, troop's composition and typing schedule are set, and definition or editor indicating template and the data relevant with template.Data Enter end 4 comprises typing operation layer 41 and typing persistent layer 42.Typing operation layer 41 is connected with I/O end 2, be used for changing into from the input message that I/O end 2 receives being fit to the data format that typing persistent layer 42 is preserved, and the data after will changing is sent to typing persistent layer 42 and stores.Typing persistent layer 42 is used for save data.
Timing ﹠ Scoring described in the utility model also comprises a large screen display system 3, and this large screen display system 3 comprises a giant-screen 32 and giant-screen control end 31.Giant-screen 32 can be in a light-emitting diode display, PDP or the LCD TV one or more.The giant-screen control end comprises giant-screen operation layer and giant-screen persistent layer, and the giant-screen operation layer is connected with described giant-screen, is used for from giant-screen persistent layer reading out data and is sent to described giant-screen presentation layer; The giant-screen persistent layer is connected with score system with described timekeeping system, and the connection of described giant-screen operation layer, is used for receiving score information and clocking information, and score information and clocking information are sent to described giant-screen operation layer.
Below describe the course of work of this large screen display system 3 in detail:
Whether giant-screen has update displayed by timer and SOCKET port monitoring giant-screen operation layer, if have, then obtain the display items display table by the giant-screen operation layer to the giant-screen persistent layer, the display items display table comprises indicating template, score information and clocking information etc.The giant-screen persistent layer returns the display items display table to the giant-screen operation layer, after the giant-screen operation layer is changed displaying contents, is sent to giant-screen 32 and shows.
With respect to prior art, kabaddi Timing ﹠ Scoring described in the utility model is inputted the athletic scoring information in competition field in real time by I/O end 2.The utility model is processed by control module 11, can be with information for the game at the display device of appointment or according to showing needs, show at various show media, even can also in the I/O end of system, realize the function that breaks for commercialsy realizing higher commercial value.
The utility model can realize existing various scoring devices and display device automatic adaptation and definition by data and template separate configuration are deposited, the processing such as the various score data acquisitions in the convenient all kinds of matches, exchange, integrated and issue.By with representing of different purposes and different screen adaptive problem converted the facility information storehouse to, represented the matching problem in ATL and Adapted information storehouse, show the problem of management that represents of different information for different crowds such as difference judge, spectators thereby having solved competes, also can be fit to the flexible and changeable needs of all kinds match, software has good adaptability and versatility.
More than describe preferred embodiment of the present utility model in detail, the ordinary skill that should be appreciated that this area need not creative work and just can make many modifications and variations according to design of the present utility model.Therefore, all in the art technical staff according to the utility model design on the prior art basis by logic analysis, reasoning or according to the available technical scheme of limited experiment, all should be among the determined protection domain by these claims.

Claims (3)

1. Timing ﹠ Scoring based on commercial sport match kabaddi, it is characterized in that: comprise match control end and some I/O ends, described I/O end is connected alternately with described match control end, for man-machine interaction; Described match control end comprises:
Score system is connected with control module, is used for and the mutual score information of control module;
Timekeeping system is connected with control module, is used for timing and this clocking information is sent to control module in real time;
Control module, with described score system and timekeeping system, and the connection of described I/O end, be used for and the mutual score information of described I/O end and clocking information.
2. Timing ﹠ Scoring as claimed in claim 1, it is characterized in that: also comprise a large screen display system, described large screen display system comprises giant-screen and the giant-screen control end that is connected with described giant-screen; Described I/O end comprises a touch-screen, and described giant-screen is one or more in PDP, LCD TV, the light-emitting diode display.
3. Timing ﹠ Scoring as claimed in claim 2, it is characterized in that: also comprise a background server, described background server is connected with described match controller, is used for the storage competition data.
CN 201220233302 2012-05-22 2012-05-22 Kabaddi timing and scoring system based on commercial sport competition Expired - Fee Related CN202751768U (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102755726A (en) * 2012-05-22 2012-10-31 华南师范大学 Kabaddi timing and scoring system based on commercial sports game
CN107185212A (en) * 2017-05-27 2017-09-22 西安诺瓦电子科技有限公司 Electronic timer system and scoreboard control system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102755726A (en) * 2012-05-22 2012-10-31 华南师范大学 Kabaddi timing and scoring system based on commercial sports game
CN107185212A (en) * 2017-05-27 2017-09-22 西安诺瓦电子科技有限公司 Electronic timer system and scoreboard control system
CN107185212B (en) * 2017-05-27 2019-10-29 西安诺瓦星云科技股份有限公司 Electronic timer system and scoreboard control system

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Granted publication date: 20130227

Termination date: 20130522