CN202110492U - High adaptation game handle - Google Patents

High adaptation game handle Download PDF

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Publication number
CN202110492U
CN202110492U CN2011201767703U CN201120176770U CN202110492U CN 202110492 U CN202110492 U CN 202110492U CN 2011201767703 U CN2011201767703 U CN 2011201767703U CN 201120176770 U CN201120176770 U CN 201120176770U CN 202110492 U CN202110492 U CN 202110492U
Authority
CN
China
Prior art keywords
game
handle
games
visual angle
game handle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN2011201767703U
Other languages
Chinese (zh)
Inventor
李文城
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shandong University of Science and Technology
Original Assignee
Shandong University of Science and Technology
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shandong University of Science and Technology filed Critical Shandong University of Science and Technology
Priority to CN2011201767703U priority Critical patent/CN202110492U/en
Application granted granted Critical
Publication of CN202110492U publication Critical patent/CN202110492U/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

The computer game handle has been developed for many years, but quite a number of the computer games are not operated by the game handle, such as a FPS type (First-personal Shooting Game). The main reasons for above problem are that: the game handle adaptation is relative weak, the function is simple and the complicated operation is not accomplished. Such as the visual angle change can not be accomplished by the conventional game handle, mainly resulting into not accomplishing the full visual angle game by the handle. The object of the utility model is to provide a game handle capable of operating more computer games, thus various computer games can be operated by the handle. The games comprise various full visual angle games including the FPS type games and games capable of being operated by the conventional handle, thus the adaptation of the game handle is increased.

Description

A kind of high applicability game paddle
Technical field
The utility model relates to a kind of computing machine external device, is used to control computer game.
Background technology
The computer game handle develops for many years, however quite a few computer game but operate without game paddle usually, such as FPS (first person shooting game First-Personal Shooting Game) type.Main cause be the game paddle applicability a little less than, function singleness can't be accomplished complex operations.For example the visual angle conversion just can't use traditional game paddle to accomplish, and this also is that the recreation of full visual angle can't be through lever operated main cause.
Summary of the invention
The purpose of the utility model is to provide a kind of game paddle of operating more computer games; It is lever operated to make most computer games pass through the utility model; Comprise all kinds of full visual angle recreation of F P S class; Simultaneously compatible available tradition lever operated recreation, improve the applicability of game paddle.
As the utility model innovation part, the trailing flank left side of game paddle or right-hand part increase a rocking bar.The rocking bar that increases is got two shortcuts with traditional handle.Rocking bar is used for controlling recreation personage's visual angle.
As the utility model innovation part, through corresponding hand forefinger operation rocking bar, rocking bar is used for changing recreation personage's visual angle in full visual angle game process such as F P S class.Press operation is equal to the shortcut operation under the rocking bar, and customized justice is specifically descended the function of press operation.Because each button surrounding space is enough, separate interference-free, make it can operate the recreation of full visual angle.
As the utility model innovation part, in non-full visual angle recreation, the direction rocking bar only serves as a button, takes into account traditional operation custom function, makes the utility model obtain high applicability.
Description of drawings
Accompanying drawing 1 is the vertical view of a kind of structural representation of the utility model, and accompanying drawing 2 is a front view.
1 is left-half among the figure; 2 is right half part; 3 is initiating key (start); 4 is options button (select); 5 is four directionkeys; 6 is four function keys; 7 is two shortcuts; 8 are press-down type direction rocking bar but (can 360 ° shake, also can make button).(explain: this structural drawing is merely schematic construction, and structure 8 can be positioned at the left side, and all the other structures and integral layout can adjust the change additions and deletions.)
Embodiment
In the recreation of non-full visual angle, direction rocking bar (in the accompanying drawing 8) only serves as one key, takes into account traditional operation custom function, thus this type of recreation of compatibility.
Forefinger operation rocking bar through corresponding hand in F P S class and other all kinds of full visual angles game process (in the synoptic diagram 8), rocking bar is used for changing recreation personage's visual angle; Directionkeys is used for moving of game character; Four function keys are used to control personage's action; Two shortcuts can be used for controlling personage's action, also can control figure action with four function key combinations.Thereby replace mouse through rocking bar and two functions (like A, B in the accompanying drawing), direction of passage key and shortcut, remaining function key replace keyboard.When keyboard function key more for a long time, the customized justice of shortcut is Macintosh, uses with the combination of four function keys.Thereby break away from keyboard and mouse.
For example in certain F P S recreation, the alternative left mouse button of B key in the function key can be set, be used for shooting; Rocking bar presses down button and substitutes right mouse button, and aiming is used to start shooting; Rocking bar substitutes mouse moving, is used for the accommodation angle; Directionkeys substitutes the keyboard directionkeys, is used for the personage and all around moves; Options button replaces the mouse pulley, is used for the weapon conversion; Key is used to control the personage and takeoffs on the shortcut, and following key is used to control the personage and squats down; Function key A is used to check game information; Function key C is used to throw away and picks up weapon; Function key D is used to consult a map.This is wherein a kind of setting, and the user also can be provided with function key, shortcut according to hobby voluntarily.

Claims (1)

1. one kind high applicability game paddle is characterized in that: the trailing flank left side of game paddle or rocking bar of right-hand part increase.
CN2011201767703U 2011-05-20 2011-05-20 High adaptation game handle Expired - Fee Related CN202110492U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2011201767703U CN202110492U (en) 2011-05-20 2011-05-20 High adaptation game handle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2011201767703U CN202110492U (en) 2011-05-20 2011-05-20 High adaptation game handle

Publications (1)

Publication Number Publication Date
CN202110492U true CN202110492U (en) 2012-01-11

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN2011201767703U Expired - Fee Related CN202110492U (en) 2011-05-20 2011-05-20 High adaptation game handle

Country Status (1)

Country Link
CN (1) CN202110492U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103744521A (en) * 2013-12-29 2014-04-23 王利 Physical input keyboard

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103744521A (en) * 2013-12-29 2014-04-23 王利 Physical input keyboard

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Legal Events

Date Code Title Description
C14 Grant of patent or utility model
GR01 Patent grant
C17 Cessation of patent right
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20120111

Termination date: 20130520