CN201052408Y - Handle for computer game - Google Patents

Handle for computer game Download PDF

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Publication number
CN201052408Y
CN201052408Y CN 200720125431 CN200720125431U CN201052408Y CN 201052408 Y CN201052408 Y CN 201052408Y CN 200720125431 CN200720125431 CN 200720125431 CN 200720125431 U CN200720125431 U CN 200720125431U CN 201052408 Y CN201052408 Y CN 201052408Y
Authority
CN
China
Prior art keywords
mouse
hollow ball
paddle
key
circular hole
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN 200720125431
Other languages
Chinese (zh)
Inventor
徐涛
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to CN 200720125431 priority Critical patent/CN201052408Y/en
Application granted granted Critical
Publication of CN201052408Y publication Critical patent/CN201052408Y/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

The utility model relates to a computer game paddle which has the functions of mouse moving, a mouse left key, and a mouse right key, and is characterized in that a paddle main body is formed by the connection of a left and a right two equal hollow balls through a shell body, the outsides of the hollow balls arranged on the left and the right two sides are controlling portions for both hands, sixth of the front portion of the right side hollow ball is vertically cut off, one portion of the internal hollow ball which is embodied is exposed, the finger can touch and facilitate the freedom rotation, a circular hole which is arranged right behind the right side hollow ball leads the internal portion of the right hollow ball to be communicated with the internal portion of a connecting shell, a photosensitive IC which is the same as the internal portion of a photoelectric mouse is mounted at the position at which the internal portion of the connecting shell is located at the circular hole, the photosensitive IC can detect the position changes of the ball rotation in the right hollow ball, the position changes of the right internal hollow ball rotating relatively to the photosensitive IC are similar to that of the mouse relative to a table top, thereby the moving function of the table top mouse is achieved on the paddle, and direction keys, multiple functional keys, the left key and the right key of the mouse are arranged on the paddle. The paddle can be used to play the computer games which need to be operated by the mouse or to be jointly operated by the mouse and the keyboard.

Description

The computer game handle
Affiliated field
The utility model is a kind of computer game handle, has that mouse moves, a computer game handle of left mouse button and right mouse button function.
Background technology
Computer single-play game and online game, especially online game now mostly is the optical mouse operation, is aided with a small amount of keyboard button operation.Common game paddle because do not possess mouse function, can not be used.Some handle utilizes rocking bar to come the analog mouse move operation, but the variation of shift position is flexible not as mouse, and translational speed is controlled freely not as mouse.So these handles can not extensive use in computer game.
Summary of the invention
A kind of computer game handle is provided, and except that handle keypress function commonly used was provided, it also combined mouse moving and right and left key function.The technical scheme that its technical problem that solves the utility model adopts is: with about two equal hollow balls connect to form the main body of computer game handle by a housing, the outside of the hollow ball of the left and right sides is the two-handed hand-held position, a hollow ball just preceding part in right side vertically cuts sixth, the boring spheroid that will comprise exposes a part, can touch with finger, and can make it freely to rotate.There is circular hole that right hollow ball is inner and is connected shell inside and is connected in position, hollow ball just rearward, right side, is positioned at position, circular hole place, be equipped with and the identical sensitization IC in optical mouse inside, as An Jielun A2030 in connection shell inside.Sensitization IC can detect the change in location that the inner spheroid of right hollow ball rotates by circular hole, and the variation of the turned position of the relative sensitization IC of right interior spheroid has so just realized the locomotive function of desktop mouse as the change in location of mouse in desktop on handle.On the connection housing end face left side handle orientations key is arranged, in the middle of the end face 6 handle multifunction keys are arranged, left mouse button and right button are at rightmost.Multifunction key on the handle can utilize handle keypress function switching software under the unsupported situation of recreation, as Joy2Key, JoyToKey etc., the directionkeys on the handle, multifunction key are converted to the keyboard operation of the correspondence that needs use in computer.
The beneficial effects of the utility model are, just can play the recreation that must will make mouse-based operation on this handle, perhaps must want the recreation of mouse and keyboard joint operation.This handle is held in the both hands plays games, can remove bimanualness mouse and keyboard from, both arms need anchor, thereby the health that causes is stiff tired.
Below in conjunction with drawings and Examples the utility model is further specified,
Fig. 1 is the surface texture schematic diagram of overlooking of the present utility model.
Fig. 2 is a preceding right stravismus surface texture schematic diagram of the present utility model.
Fig. 3 is right side of the present utility model spheroid and the vertical section structural map that is connected shell.
In Fig. 1, Fig. 2,1. left hollow ball 2. connects shell, 3. multifunction push key, 4. multifunction push key, 5. multifunction push key, 6. right hollow ball, 7. right mouse button, 8. left mouse button, 9. right in hollow ball, 10. multifunction push key, 11. multifunction push keys, 12. multifunction push keys, 13. directionkeys.
In Fig. 3,1. right hollow ball, 2. right interior hollow ball, 3. circular hole, 4. sensitization IC, 5. connection shell.
The specific embodiment
In Fig. 1, left hollow ball 1, connection shell 2 and right hollow ball 6 are formed the main body of computer game handles, and sixth is vertically cut in right hollow ball 6 positive front portions, exposes the part of hollow ball 9 in comprise right, freely rotate with pointing can touch also.On the end face left side that connects shell 2 directionkeys 13 is arranged, multifunction key 3, multifunction key 4, multifunction key 5, multifunction key 10, multifunction key 11, multifunction key 12 are arranged in the middle of the end face, end face the right has a mouse left side to build 8, right mouse button 7.
In Fig. 2, the left hand palm fastens left hollow ball 1, and right hand palm fastens right hollow ball 6, the thumb of left hand can be controlled directionkeys 13, middle multifunction key 3, multifunction key 4, multifunction key 11, multifunction key 12, hand thumb can be controlled left mouse button 8, right mouse button 7, multifunction key 5, multifunction key 10, all the other fingers of the right hand can be controlled the rotation of right interior hollow ball 9, finish the operating function that needs mouse to move.
In Fig. 3, sixth is vertically cut in right hollow ball 1 positive front portion, exposes the right interior hollow ball 2 that inside comprises, at right hollow ball 1 rear portion, have circular hole 3 to communicate with being connected shell 5 with center of circle level place, the position that connection shell 5 inside are positioned at circular hole 3 places is equipped with sensitization IC 4.The rotation of hollow ball 2 is detected the variation of position in right by sensitization IC 4 by circular hole 3, the rotation of the right interior hollow ball 2 that exposes is controlled by right finger, in control is right hollow ball 2 respectively up and down, when turning left and right, in right all can move in the opposite direction in the back side of hollow ball 2,3 sensitization IC 4 detect its change in location by circular hole, and this change in location is equivalent to mouse and changes at the movement position of desktop.

Claims (2)

1. computer game handle, it is characterized in that, with about two equal hollow balls connect to form the main body of computer game handle by a housing, a hollow ball just preceding part in right side vertically cuts sixth, the interior spheroid that will comprise exposes a part, can touch with finger, and can make it freely to rotate.Have circular hole that right hollow ball inside is communicated with being connected shell inside in position, hollow ball just rearward, right side, be positioned at position, circular hole place in the connection enclosure interior, sensitization IC is installed, sensitization IC can detect the change in location that the inner spheroid of right hollow ball rotates by circular hole.
2. according to right 1 described computer game handle, it is characterized in that on the connection shell end face left side directionkeys being arranged, there are 6 multifunction keys the centre, and there are left mouse button and right button in the right.
CN 200720125431 2007-07-09 2007-07-09 Handle for computer game Expired - Fee Related CN201052408Y (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN 200720125431 CN201052408Y (en) 2007-07-09 2007-07-09 Handle for computer game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN 200720125431 CN201052408Y (en) 2007-07-09 2007-07-09 Handle for computer game

Publications (1)

Publication Number Publication Date
CN201052408Y true CN201052408Y (en) 2008-04-30

Family

ID=39392077

Family Applications (1)

Application Number Title Priority Date Filing Date
CN 200720125431 Expired - Fee Related CN201052408Y (en) 2007-07-09 2007-07-09 Handle for computer game

Country Status (1)

Country Link
CN (1) CN201052408Y (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101770285B (en) * 2008-12-27 2012-01-25 鸿富锦精密工业(深圳)有限公司 Keyboard
CN108854058A (en) * 2018-09-03 2018-11-23 深圳市艾柏祺生物科技有限公司 Capsule game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101770285B (en) * 2008-12-27 2012-01-25 鸿富锦精密工业(深圳)有限公司 Keyboard
CN108854058A (en) * 2018-09-03 2018-11-23 深圳市艾柏祺生物科技有限公司 Capsule game machine
CN108854058B (en) * 2018-09-03 2023-12-08 深圳市艾柏祺生物科技有限公司 Capsule game machine

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Legal Events

Date Code Title Description
C14 Grant of patent or utility model
GR01 Patent grant
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20080430

Termination date: 20140709

EXPY Termination of patent right or utility model