CN1949222A - Storing method and system of playing map and obtaining method and system of playing map - Google Patents

Storing method and system of playing map and obtaining method and system of playing map Download PDF

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Publication number
CN1949222A
CN1949222A CNA2006101441242A CN200610144124A CN1949222A CN 1949222 A CN1949222 A CN 1949222A CN A2006101441242 A CNA2006101441242 A CN A2006101441242A CN 200610144124 A CN200610144124 A CN 200610144124A CN 1949222 A CN1949222 A CN 1949222A
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Prior art keywords
map
block
unit
map block
compression
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CNA2006101441242A
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CN100595758C (en
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陈敏
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Beijing Kingsoft Software Co Ltd
Beijing Jinshan Digital Entertainment Technology Co Ltd
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Beijing Kingsoft Software Co Ltd
Beijing Jinshan Digital Entertainment Technology Co Ltd
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Priority to CN200610144124A priority Critical patent/CN100595758C/en
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Abstract

The invention supplies game map storage and acquisition method. It includes the following steps: decomposing the game map to map block with given size; distributing one unique identification for each block; compressing it and storing the map identification information, unique identification, compressed length and stored position address information of each block in the map file; while triggering to read game map information, searching map file by the identification information, searching and computing map block stored address and length by unique identification; decompressing the compressed map block and displaying. The invention also supplies game map storage and acquisition system includes catching unit, partitioning unit, numbering unit, compressing/decompressing unit, storage unit, display unit, computing unit, and acquisition unit.

Description

The acquisition methods of the storage means of map and system, map and system
Technical field
The present invention relates to the picture display technique, relate in particular to the display packing and the system of the storage means of map and system, map.
Background technology
Map is also referred to as the scene of recreation, is to make the player can incorporate the important elements of recreation.Especially the characteristics of the outdoor map of 3D are broad views.For fully outstanding these characteristics, 3D recreation at present all adopts the mode of height map to make the face of land.Adapt to the more and more higher requirement of game player in order to give, the area of outdoor map is also increasing, and the size of thing followed height map has also increased fast so.After height map is stored as map file, cause map file too huge, taken too much storage space.
Height map recited above in fact just is meant a two-dimensional array that is used to store terrain information.In fact terrain information is meant the grid that a series of height are different, and the subscript of each element in the array just can be used for locating different grids (X, Y), the value that each element is stored in the array is exactly the height (Z) of grid like this.
For example use two-dimensional array A (a[0] [0]; A[0] [1]; A[1] [0]; A[1] [1]) locate different grids: use a[0] [0] locating (X0, Y0); A[0] and [1] locating (X0, Y1); A[1] and [0] locating (X1, Y0); A[1] and [1] locating (X1, Y1).A[0] [0] be used for save mesh (X0, height value Y0) (Z1); A[0] [1] be used for save mesh (X0, height value Y1) (Z2); A[1] [0] be used for save mesh (X1, height value Y0) (Z3); A[1] [1] be used for save mesh (X1, height value Y1) (Z4).
In the outdoor map of storage 3D, the employed height map of map has determined the size of scene, has therefore also determined the size of storage space.Supposing to express one is the map of 1024*1024 rice greatly for a short time, and the size of height map is a 1024*1024 rice so, if use floating number storing highly figure, 1 floating number equals 4 bytes, and Cun Chu file size is 4*1024*1024=4 (million) so.If use this storage means, a map will take a large amount of storage spaces as can be seen.
In order to address this problem, the method for using is the degree of accuracy that reduces the height value of storing highly figure at present, does not use floating type, and uses 1 bytes store height value.For example, the minimum point in the landform is represented with 0, and peak is represented with 255, and then the height map that forms is compressed.
Though the storage space when adopting the method that reduces the height value precision can reduce the storage map to a certain extent, but reduce the height value precision and also just reduced the ground meter accuracy in the map, can reduce the visual effect of recreation like this, make the game player experience the visual impact that brings less than the 3D recreation, reduced the recreational of recreation.
In sum, take the bigger problem of storage space though prior art can solve map, user experience and mutual on all undesirable.
Summary of the invention
The problem to be solved in the present invention provides the acquisition methods and the system of the storage means of map and system, map, reduces the storage space that takies not needing to reduce under the situation of map display precision, and the storage of being convenient to map with read.
For achieving the above object, the present invention realizes by technical scheme once:
Map is decomposed into the map block of default size, and distributes a unique identification for each map block; Respectively map block is compressed and preserve in the map file, and the address information of preserving the unique identification of identification information, each map block of the map that is decomposed and length after the compression of each map block and memory location is to map file.
Wherein, map block is adopted the Zlib compression algorithm compress.
For achieving the above object, the present invention also provides a kind of acquisition methods of map, and this method is specially:
Map is decomposed into the map block of default size and distributes a unique identification for each map block; Respectively map block is compressed and preserve in the map file, and the address information of preserving the unique identification of identification information, each map block of the map that is decomposed and length after the compression of each map block and memory location is to map file;
When map information is read in triggering, the map block scope that calculate to need, the identification information by the map that is decomposed finds map file, and the unique identification by map block, search the memory address and the length of the map block in the computer capacity, with the compression map block decompress(ion) that the obtains demonstration of contracing.
Wherein, map block is adopted the Zlib compression algorithm compress and decompression.
For realizing said method, the present invention also provides a kind of storage system of map, and this system comprises: divide module unit, numbered cell, compression unit, storage unit;
Divide module unit to be used for map is resolved into the map block of preset size;
Numbered cell is used for the map block that minute module unit decomposites is numbered;
The map block that compression unit is used for resolving cell is decomposited carries out data compression;
Storage unit is used for the map block data that the store compressed cell compression crosses, sign, the numbering of each map block and the memory location and the size information of each map block of storage map.
For realizing the acquisition methods of map, the present invention also provides a kind of system that obtains of map, this system comprises: capture unit, branch module unit, numbered cell, compression/decompression unit, storage unit, display unit, computing unit, acquiring unit;
Divide module unit to be used for map is resolved into the map block of preset size;
Numbered cell is used for the map block that minute module unit decomposites is numbered;
Compression/decompression unit is used for map block is carried out data compression and decompression;
Storage unit is used for the map block data that the store compressed cell compression crosses, sign, the numbering of each map block and the memory location and the size information of each map block of storage map;
Capture unit is used to obtain player's current coordinate position;
Computing unit is used for calculating the map nomenclature at current player place according to the player's coordinate position that obtains, and calculates the map block numbering that needs obtain according to player's coordinate position;
Acquiring unit is used for the map nomenclature that calculates according to computing unit, the map block that player's needs obtain is numbered the memory address and the size information of searching the compression map block, and obtains compression map block data;
Display unit is used for the map block that the compression/decompression unit decompress(ion) is crossed is shown to the player
In sum, the present invention is resolved into map block with map, and gives each map block numbering back compression storage, can realize the compression storage of map like this; By practice, the storage space of map can be reduced to original about 1/10 by this kind method.
And owing in storing process, write down the numbering of each map and the related data of each map block, make when needs read map, can search out the map datum of needs fast and effectively and draw.
Therefore the present invention can reduce the storage space of map under the situation that does not reduce the map precision, and makes and read in the process fast and effectively, can provide high-quality visual effect for the player, has improved the recreational of recreation.
Description of drawings
Fig. 1 is a storing process process flow diagram of the present invention;
Fig. 2 is a map file structural drawing of the present invention;
Fig. 3 is map block numbering figure of the present invention;
Fig. 4 is map block numbering figure of the present invention;
Fig. 5 stores the system diagram of map for the present invention;
Fig. 6 obtains the process flow diagram of map for the present invention;
Fig. 7 obtains the system diagram of map for the present invention.
Embodiment
The present invention is the acquisition methods and the system of the storage means of map and system, map, for making purpose of the present invention, technical scheme and advantage clearer, below with reference to the accompanying drawing embodiment that develops simultaneously, the present invention is described in more detail.
At first the storing process to map file describes.Referring to Fig. 1, the present invention is divided into piece with map, and the map block that will be divided into piece again compresses.
Step 101: map is divided into the map block of pre-sizing, and is numbered for each map block.
Step 102: the data block portions of the map block that decomposes being compressed and is stored to map file.
The map file structure as shown in Figure 2, this map file comprise file header and the compression after data block.
File header is again a record sheet, stores the identification information of current map and the index information of used map block, for example length and the position that begins of map block, the i.e. memory address of map block after the numbering of map block, the compression.
Data block portions is used for the map block after the store compressed.
Step 103: with the height map data of map block correspondence, the length after the address compression of map block and the map block compression soon and the identification information storage of original map are gone into map file.
Describe below by a concrete example.
Step 201: be numbered A1 with one, size is decomposed into the map block of 64 16*16 rice for the map of 1024*1024 rice, and to each map block number consecutively.
As Fig. 3, the A1 map is decomposed into the map block of 64 16*16 rice, the numbering of each map is as shown in table 1 to be 1-64.
Numbering also can adopt the method with two-dimensional array as shown in Figure 4, adopts this numbering more intuitively clear, and the position of map block and the relation of the position between the map block can directly be found out by numbering.Certainly can also adopt other numbering, this instructions does not carry out exhaustive to it, also can't carry out it exhaustive, but no matter adopt which kind of numbering not influence realization of the present invention, so the present invention does not limit the numbering of map block.
Step 202: the map block of 64 16*16 rice is used in the zlib compression algorithm respectively compresses, and will compress the data block portions that good data storage is advanced map file respectively.
What use in the present embodiment is the zlib compression algorithm, because of the data major part of face of land information in the map is that rule is orderly, just meets the characteristics of zlib algorithm; So adopt the zlib algorithm can farthest reduce the size of map file.Certainly in compression process, also can take other compression algorithms, not limit at this.
Step 203: the file header that the identification information of original map is deposited in map file; Simultaneously the data length after identification information, memory address and the compression of each map block is stored the file header part that into map file is big.
Map file gauge outfit part stores the unique identification information B001 of the map that is decomposed and the information of each map block successively.Store the numbering of map block, the memory location of map block, the data length of map block in the list item of each storage map block information.Just can obtain the data of map block from the data block portions of map file fast by the information of these map blocks.
In implementing process of the present invention, can find, can be by the method with a 1024*1024, size is the game map data that 144,000,000 map is stored as 44,000,000 sizes.We can find out from data and adopt storage means of the present invention that the storage space of map is reduced to original about 1/10.
For realizing the storage means of above-mentioned map, the present invention also provides a kind of storage system of map, and referring to Fig. 5, this system comprises: divide module unit (11), numbered cell (12), compression unit (13), storage unit (14);
Divide module unit (11) to be used for map is resolved into the map block of preset size;
Numbered cell (12) is used for the map block that minute module unit decomposites is numbered;
The map block that compression unit (13) is used for resolving cell is decomposited carries out data compression;
Storage unit (14) is used for the map block data that the store compressed cell compression crosses, sign, the numbering of each map block and the memory location and the size information of each map block of storage map.
Below all be to introduce the storage means of map, introduce the step in the time need reading the dependent game map block below, referring to Fig. 6:
Step 301:, calculate the map at the current place of player according to current player's coordinate position;
Step 302:, load map corresponding map file according to current map nomenclature;
Step 303: the coordinate position current according to the player calculates the current map block scope that should draw of player;
Step 304: number by each map block that the map block scope that calculates obtains in this scope, in map file, search related data, obtain position and length that map block is stored in data block by the numbering of each map block.
Step 305: take out the data of the map block in the computer capacity, draw after the decompression.
With reference to said method, enumerate a concrete example.For example:
Step 401: the current coordinate position of certain player is (15*40), is A1 by the map that calculates the current place of player;
Step 402:, load map corresponding map file according to current map nomenclature A1;
Step 403: the coordinate position current (15*40) according to the player, by calculating this coordinate position corresponding to the map block that is numbered 10, what suppose visible scene correspondence is the scene that 2*2 map block is formed, and is that the center obtains visible scene corresponding map piece and is respectively 9,10,17,18 with this map block then;
Step 404: by the map block numbering that calculates, in map file, search related data, obtain position and length that map block is stored in data block.
Step 405: take out the data of the map block in the computer capacity, draw after the decompression.
Acquisition methods corresponding to above-mentioned map, the present invention also provides a kind of system that obtains of map, referring to Fig. 7, this system comprises: capture unit (21), branch module unit (22), numbered cell (23), compression/decompression unit (24), storage unit (25), display unit (26), computing unit (27), acquiring unit (28);
Divide module unit (22) to be used for map is resolved into the map block of preset size;
Numbered cell (23) is used for the map block that minute module unit decomposites is numbered;
The map block that compression/decompression unit (24) is used for resolving cell is decomposited carries out data compression, or compression map block that acquiring unit is obtained decompress;
Storage unit (25) is used for the map block data that the store compressed cell compression crosses, sign, the numbering of each map block and the memory location and the size information of each map block of storage map;
Capture unit (21) is used to obtain player's current coordinate position;
Computing unit (27) is used for calculating the map nomenclature at current player place according to the player's coordinate position that obtains, and calculates the map block numbering that needs obtain according to player's coordinate position;
Acquiring unit (28) is used for the map nomenclature that calculates according to computing unit, the map block that player's needs obtain is numbered the memory address and the size information of searching the compression map block, and obtains compression map block data;
Display unit (26) is used for the map block that the compression/decompression unit decompress(ion) is crossed is shown to the player.
More than the method and system of the media file update prompting based on immediate communication tool provided by the present invention are described in detail, used specific case herein principle of the present invention and embodiment are set forth, the explanation of above embodiment just is used for helping to understand method of the present invention and core concept thereof; Simultaneously, for one of ordinary skill in the art, according to thought of the present invention, the part that all can change in specific embodiments and applications, in sum, this description should not be construed as limitation of the present invention.

Claims (6)

1, a kind of storage means of map is characterized in that, this method comprises:
Map is decomposed into the map block of default size, and distributes a unique identification for each map block; Respectively map block is compressed and preserve in the map file, and the address information of preserving the unique identification of identification information, each map block of the map that is decomposed and length after the compression of each map block and memory location is to map file.
2, the storage means of map according to claim 1 is characterized in that, adopts the Zlib compression algorithm to compress map block.
3, a kind of acquisition methods of map is characterized in that, this method comprises:
Map is decomposed into the map block of default size and distributes a unique identification for each map block; Respectively map block is compressed and preserve in the map file, and the address information of preserving the unique identification of identification information, each map block of the map that is decomposed and length after the compression of each map block and memory location is to map file;
When map information is read in triggering, the map block scope that calculate to need, the identification information by the map that is decomposed finds map file, and the unique identification by map block, search the memory address and the length of the map block in the computer capacity, with the compression map block decompress(ion) that the obtains demonstration of contracing.
4, the storage means of map according to claim 3 is characterized in that, adopts the Zlib compression algorithm to compress and decompression map block.
5, a kind of storage system of map is characterized in that, this system comprises: divide module unit, numbered cell, compression unit, storage unit;
Divide module unit to be used for map is resolved into the map block of preset size;
Numbered cell is used for the map block that minute module unit decomposites is numbered;
The map block that compression unit is used for resolving cell is decomposited carries out data compression;
Storage unit is used for the map block data that the store compressed cell compression crosses, sign, the numbering of each map block and the memory location and the size information of each map block of storage map.
6, a kind of system that obtains of map is characterized in that, this system comprises: capture unit, branch module unit, numbered cell, compression/decompression unit, storage unit, display unit, computing unit, acquiring unit;
Divide module unit to be used for map is resolved into the map block of preset size;
Numbered cell is used for the map block that minute module unit decomposites is numbered;
Compression/decompression unit is used for map block is carried out data compression and decompression;
Storage unit is used for the map block data that the store compressed cell compression crosses, sign, the numbering of each map block and the memory location and the size information of each map block of storage map;
Capture unit is used to obtain player's current coordinate position;
Computing unit is used for calculating the map nomenclature at current player place according to the player's coordinate position that obtains, and calculates the map block numbering that needs obtain according to player's coordinate position;
Acquiring unit is used for the map nomenclature that calculates according to computing unit, the map block that player's needs obtain is numbered the memory address and the size information of searching the compression map block, and obtains compression map block data;
Display unit is used for the map block that the compression/decompression unit decompress(ion) is crossed is shown to the player.
CN200610144124A 2006-11-27 2006-11-27 Storing method and system of playing map and obtaining method and system of playing map Expired - Fee Related CN100595758C (en)

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CN101056252B (en) * 2007-06-07 2010-04-21 中兴通讯股份有限公司 Transmission method of compression file
CN102168983A (en) * 2010-02-12 2011-08-31 三星电子株式会社 Method and apparatus for transmitting and receiving map data
CN102567377A (en) * 2010-12-27 2012-07-11 上海博泰悦臻电子设备制造有限公司 Electronic map data management system and method
WO2014139463A1 (en) * 2013-03-14 2014-09-18 International Business Machines Corporation Data compression using compression blocks and partitions
CN106600708A (en) * 2016-12-15 2017-04-26 北京金山软件有限公司 Method and system for processing game map
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CN111617469A (en) * 2020-06-04 2020-09-04 广州西山居世游网络科技有限公司 Game data processing method and device
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US4972319A (en) * 1987-09-25 1990-11-20 Delorme David M Electronic global map generating system

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CN110442393A (en) * 2019-07-17 2019-11-12 高新兴科技集团股份有限公司 Map dynamic loading method, computer storage medium and electronic equipment
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CN112245916A (en) * 2020-11-20 2021-01-22 北京冰封互娱科技有限公司 Method, device, equipment and storage medium for generating mirror image island map in game
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