CN1937778A - Flow media playing method, system and device - Google Patents
Flow media playing method, system and device Download PDFInfo
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- CN1937778A CN1937778A CN 200510037442 CN200510037442A CN1937778A CN 1937778 A CN1937778 A CN 1937778A CN 200510037442 CN200510037442 CN 200510037442 CN 200510037442 A CN200510037442 A CN 200510037442A CN 1937778 A CN1937778 A CN 1937778A
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Abstract
The invention applies to the field of communications, providing a stream media playing method, systems and equipment. The method related includes: set up a ring buffer for buffer memory of the stream media data downloaded from the server; set the threshold value of controlling play; compare the length of streaming media data in the ring buffer memory and the control threshold value to control the play of the stream media data according to the results of the comparison. This invention can be used to achieve unlimited long, smooth play of stream media, can also reduce the system source consumption resulted by frequent switching or writing document and enhance streaming media playing efficiency.
Description
Technical field
The invention belongs to the communications field, relate in particular to a kind of method, stream media play system and equipment of on portable terminal, realizing streaming media playing.
Background technology
Brew (Binary Runtime Environment for Wireless, vedio on radio binary operation environment) is a wireless applications running environment that provides at the CDMA chip for cell phone by QualCom company, for application program provides a series of API (Application Programmer Interface, application programming interfaces), by these API, the hardware and software resource of mobile phone can be visited and use to the Brew application program.At present, the application development of Brew is very rapid, and the user can realize tens kinds of data, services such as download games, application software, GPS (GlobalPositioning System, global positioning system) location or wireless shopping.
Brew SDK (Software Development Kits, software development kit) provides a series of multimedia interfaces, can play the file or the data fragments of voice and video by these interfaces.In the prior art, client is by network download media data segment, is saved in the buffer memory or in the file, these segments of media play interface broadcast one by one of using Brew SDK to provide then are to realize the continuous broadcast of voice and video.
But this implementation is not real streaming to be play, but a kind streaming is play, be difficult to realize not having limit and streaming media playing smoothness, because this mode otherwise stop carrying out the switching of media segment, need repeated priming/stop play operation, so in playing process, can periodically occur pausing, have a strong impact on the result of broadcast of Streaming Media, and because frequent memory copying operation, switching and operating writing-file causes system resources consumption bigger.
Summary of the invention
The objective of the invention is to solve and be difficult to realize the no limit of Streaming Media in the prior art and play glibly that system resources consumption is bigger, influences the problem of streaming media playing effect.
In order to realize goal of the invention, the invention provides a kind of flow media playing method, described method comprises:
A ring-type buffer memory is set, is used for the stream medium data that buffer memory is downloaded from server;
The Play Control threshold value is set;
With the length and the described Play Control threshold of stream medium data in the described ring-type buffer memory, according to the broadcast of comparative result control flows media data.
Described method further comprises:
Be provided with to start and play threshold value;
Threshold is play in the length and the described startup of stream medium data in the described ring-type buffer memory, and when the length of stream medium data in the described ring-type buffer memory was play threshold value more than or equal to described startup, log-on data was play.
Described method further comprises:
Setting stops to play threshold value;
With the length of stream medium data in the described ring-type buffer memory and describedly stop to play threshold, when the length of stream medium data in the described ring-type buffer memory when stopping to play threshold value, is suspended data playback smaller or equal to described.
Described method further comprises:
Setting stops receive threshold;
The length of stream medium data in the described ring-type buffer memory is compared with the described receive threshold that stops, when the length of stream medium data in the described ring-type buffer memory more than or equal to described when stopping receive threshold, send to suspend to server and send request of data, suspend Data Receiving.
Described method further comprises:
The startup receive threshold is set;
The length of stream medium data in the described ring-type buffer memory is compared with described startup receive threshold, when the length of stream medium data in the described ring-type buffer memory during smaller or equal to described startup receive threshold, send data sending request to server, indicate and suspended the Data Position that receives last time, the Data Position that request server receives from described time-out continues to send data.
Described method further comprises the step of carrying out F.F. or fast reverse play operation according to described comparative result.
In order to realize goal of the invention better, the present invention further provides a kind of stream media play system, comprise server, and be connected that play from the playback equipment of the stream medium data of described server download, described playback equipment comprises with described server:
The ring-type buffer is used for the stream medium data that buffer memory is downloaded from server;
Threshold value is provided with device, is used to be provided with the Play Control threshold value;
Playing controller is used for length and described Play Control threshold with described ring-type buffer stream medium data, according to the broadcast of comparative result control flows media data.
Described threshold value is provided with device and is further used for being provided with startup broadcast threshold value;
Described playing controller is further used for data length in the described ring-type buffer and described startup are play threshold, when the data length in the described ring-type buffer is play threshold value more than or equal to described startup, control described playback equipment log-on data and play.
Described threshold value is provided with device and is further used for being provided with and stops to play threshold value;
Described playing controller is further used for the data length in the described ring-type buffer and describedly stops to play threshold, when the data length in the described ring-type buffer, is controlled described playback equipment and suspended data playback when stopping to play threshold value smaller or equal to described.
Described threshold value is provided with device and is further used for being provided with and stops receive threshold;
Described playing controller is further used for the data length in the described ring-type buffer is compared with the described receive threshold that stops, when the data length in the described ring-type buffer more than or equal to described when stopping receive threshold, send time-out to server and send request of data, control described playback equipment and suspend Data Receiving.
Described threshold value is provided with device and is further used for being provided with the startup receive threshold;
Described playing controller is further used for the data length in the described ring-type buffer is compared with described startup receive threshold, when the data length in the described ring-type buffer during smaller or equal to described startup receive threshold, send data sending request to server, indicate and suspended the Data Position that receives last time, the Data Position that request server receives from described time-out continues to send data.
Described playing controller is further used for controlling described playback equipment according to described comparative result and carries out F.F. or fast reverse play operation.
Described server further comprises live transfer server, and being used for provides real-time live broadcast stream media data to described playback equipment.
Described server further comprises the on-demand content server, and being used for provides the non real-time stream medium data to described playback equipment.
In order to realize goal of the invention better, the present invention also provides a kind of stream media playing device, and described playback equipment comprises:
The ring-type buffer is used for the stream medium data that buffer memory is downloaded from server;
Threshold value is provided with device, is used to be provided with the Play Control threshold value;
Playing controller is used for length and described Play Control threshold with described ring-type buffer stream medium data, according to the broadcast of comparative result control flows media data.
Described threshold value is provided with device and is further used for being provided with startup broadcast threshold value;
Described playing controller is further used for data length in the described ring-type buffer and described startup are play threshold, when the data length in the described ring-type buffer is play threshold value more than or equal to described startup, control described playback equipment log-on data and play.
Described threshold value is provided with device and is further used for being provided with and stops to play threshold value;
Described playing controller is further used for the data length in the described ring-type buffer and describedly stops to play threshold, when the data length in the described ring-type buffer, is controlled described playback equipment and suspended data playback when stopping to play threshold value smaller or equal to described.
Described threshold value is provided with device and is further used for being provided with and stops receive threshold;
Described playing controller is further used for the data length in the described ring-type buffer is compared with the described receive threshold that stops, when the data length in the described ring-type buffer more than or equal to described when stopping receive threshold, send time-out to server and send request of data, control described playback equipment and suspend Data Receiving.
Described threshold value is provided with device and is further used for being provided with the startup receive threshold;
Described playing controller is further used for the data length in the described ring-type buffer is compared with described startup receive threshold, when the data length in the described ring-type buffer during smaller or equal to described startup receive threshold, send data sending request to server, indicate and suspended the Data Position that receives last time, the Data Position that request server receives from described time-out continues to send data.
Described playing controller is further used for controlling described playback equipment according to described comparative result and carries out F.F. or fast reverse play operation.
Can realize not having streaming media playing limit, smooth by the present invention, can reduce effectively simultaneously, improve the efficient of streaming media playing because of the system resources consumption that frequently switches or written document causes.
Description of drawings
Fig. 1 is suitable for system construction drawing of the present invention;
Fig. 2 is a ring-type buffer memory schematic diagram provided by the invention;
Fig. 3 is that client is at the Data Receiving flow chart that suspends under the broadcast state;
Fig. 4 is that client is at the Data Receiving flow chart that continues under the broadcast state;
Fig. 5 is the realization flow figure of client executing skip forward/back operation;
Fig. 6 is the structure chart of client provided by the invention.
Embodiment
In order to make purpose of the present invention, technical scheme and advantage clearer,, the present invention is further elaborated below in conjunction with drawings and Examples.Should be appreciated that specific embodiment described herein only in order to explanation the present invention, and be not used in qualification the present invention.
Fig. 1 shows and is suitable for system configuration of the present invention, and client 100 can be to support the various terminals of Brew, as mobile phone, PDA (Personal Digital Assistant, personal digital assistant) etc.Client 100 is undertaken alternately by IP network and server, the stream medium data that Download Server provides, and the broadcast of stream medium data controlled, comprise playing/stop, suspending/continue and skip forward/back.Server sends media data to client 100, comprises real-time live transfer server 200 and on-demand content server 300, wherein:
Live transfer server 200 receives the stream medium data of media broadcast such as broadcasting station, TV freely in real time, according to the request of client 100, data is carried out code conversion then, and the data after will encoding at last send to client 100.The broadcast mode of this Streaming Media generally is used for the service of live classes such as broadcasting station, TV.Client 100 can only be play according to the time series that live transfer server 200 sends data, can not carry out the skip forward/back operation.
On-demand content server 300 provides non real-time stream medium data to the user, and the broadcast mode of this Streaming Media generally is used for the service of program request classes such as music, film, and user's interactivity and controlled stronger can be carried out operations such as skip forward/back.
Because the play property of stream medium data is to receive and play and carry out simultaneously, so the present invention creates the ring-type buffer memory that length is L in client 100, as shown in Figure 2.Be kept at after stream medium data receives in this buffer memory, play-over the data in this buffer memory during broadcast, D1 is the data length of storing in the buffer memory, and D2 is the receivable buffer storage length of residue.Receive and play a shared ring-type buffer memory and can significantly reduce the system resources consumption that produces owing to memory copying.
In the present invention, because data playback and receive to use same buffer memory, so playing pointer is set and two pointers of reception pointer are used for identifying current receiving position and current play position respectively.Playing pointer indicates the cache location that current data is played to, and reception pointer indicates the cache location that current data receives.Because buffer memory is ring-type, when playing pointer or reception pointer surpass buffer storage length L, then turn to 0 position of buffer memory automatically, so playing pointer and reception pointer there are two kinds of relations, as shown in Figure 2.
" ping-pong " in receive and play, the present invention is provided with four and is used for the Play Control threshold values that control data receives and plays, promptly starts to play threshold value, start receive threshold, stop to play threshold value and stop receive threshold, wherein:
Start to play threshold value, be used for broadcast stop or halted state under, determine after receiving how many data the broadcast of log-on data;
Start receive threshold, be used for reception stop or halted state under, after determining to have play how many data, the reception of log-on data;
Stop to play threshold value, be used under broadcast state, determine that how many times remaining data is, stops or suspending the broadcast of data;
Stop receive threshold, be used under accepting state, determine that how many times remaining data is, stops or suspending the reception of data.
Below data are play and received to client 100 process be elaborated:
(1) initial start is play
When client 100 started media play, the initial play state was for stopping, but in the ring-type buffer memory played data do not arranged as yet, and playing pointer and reception pointer all point to 0 position of buffer memory.After data began to receive, reception pointer moved forward, when the data length D1 in the buffer memory plays threshold value more than or equal to startup, and the then broadcast of log-on data, playing pointer begins to move forward.
(2) suspend broadcast
When Network Transmission was obstructed, at this moment the broadcasting speed of data just needed to suspend data playback greater than inbound pacing, waits replenishing of pending data.When the data length D1 in the buffer memory when stopping to play threshold value, the data that client 100 can played in order be received.Otherwise client 100 is suspended the broadcast of data, waits for receiving enough data.
(3) start broadcast
Play owing to behind the data deficiency time-out, continue to receive data.When the data length D1 that receives in the buffer memory plays threshold value more than or equal to startup, start and continue to play.
(4) suspend reception
When Network Transmission was unobstructed, the inbound pacing of data was greater than broadcasting speed, and annular buffer memory is filled full, needed to suspend to receive, and waited for that clearance spaces appears in buffer memory.When the data length D1 in the buffer memory when stopping receive threshold, the current reception pointer of client 100 records, send time-out to server and send request of data, and abandon the follow-up data that receive, thereby suspend the reception of data, reception pointer stops to move, and waits for that data playback produces free memory.
(5) start reception
After Data Receiving stopped, along with the carrying out of data playback, playing pointer constantly advanced, thereby produced new received space.When the data length D1 in the buffer memory when starting receive threshold, client 100 sends to server and continues to send request of data, indicate and suspended the Data Position that receives last time, request server suspended the Data Position that receives from last time and continues to send data, and client 100 continues to receive data.
When client 100 starts streaming media playing, at first select the Media Stream that will play, game server receives data to server requests then.After server was received the Data Receiving request of client 100, beginning was to the media data flow of client 100 transmission appointments, and client 100 begins to play after receiving media data.When client 100 stops media play, stop data sending request to the server transmission, stop the broadcast of local data then.
Among the step S301, client 100 is suspended played data;
Among the step S302, the playing pointer of buffer memory stops to move, but the Data Receiving of client 100 does not stop at this moment, and reception pointer continues to move forward;
Among the step S303, when the data length in the buffer memory satisfied the time-out receive threshold, then execution in step S304 suspended Data Receiving, and reception pointer stops to move.
Fig. 4 shows the DRP data reception process of client 100 under the continuation broadcast state:
Among the step S401, client 100 continues played data;
Among the step S402, playing pointer begins to move;
Among the step S403, when the data length in the buffer memory satisfied the startup receive threshold, execution in step S404 continued the reception of data, and reception pointer begins to move.
Skip forward/back provides the function of quick positioning playing position for the user, and this function is only effective to a broadcasting flow-medium, and for real-time programme televised live, the user can't carry out skip forward/back.
Skip forward/back is actually the process of reorientating to reception/played data, and Fig. 5 shows the realization flow that client 100 is carried out the skip forward/back operation:
Among the step S501, client 100 navigates to the position that needs broadcast according to user's operation;
Among the step S502, search play position whether in buffer memory, if, execution in step S503 then, otherwise execution in step S504;
Among the step S503, start playing pointer, playing pointer is directly navigated to play position;
Among the step S504, suspend current data playback and reception;
Among the step S505, playing pointer and reception pointer are returned to initial condition, i.e. the starting position of buffer memory;
Among the step S506, send request to server, request server sends data from the play position of appointment;
Among the step S507, receive the also data of caching server transmission;
Among the step S508, when judging whether satisfy to start to play threshold value, be execution in step S509 then, otherwise continue execution in step S506;
Among the step S509, begin played data from the play position of user's appointment.
Fig. 6 shows the pie graph of the client 100 based on the Brew play stream media data provided by the invention, for the purpose of simplifying the description, only shows part related to the present invention.Simultaneously, repeat no more for the content of above having described.
Ring-type buffer 101 is used for cache client 100 by the stream medium data of IP network from live transfer server 200 or 300 downloads of on-demand content server.Ring-type buffer 101 has playing pointer and two pointers of reception pointer, is respectively applied for the cache location that the indication cache location that is played to of current data and current data receive.
Threshold value is provided with device 102, and the threshold value that is used to that the described playback equipment played data of control is set or receives data is provided with in the present invention to start and plays threshold value, stops to play threshold value, stops receive threshold and start four threshold values of receive threshold.
Playing controller 103 is used for data length and described threshold with described ring-type buffer, controls described playback equipment according to comparative result and carries out data playback or Data Receiving operation, specifically comprises:
(1) data length in the ring-type buffer 101 and described startup are play threshold, when the data length in the ring-type buffer 101 is play threshold value more than or equal to startup, control client 100 log-on data play operation.
(2) with the data length in the ring-type buffer 101 and describedly stop to play threshold, when the data length in the ring-type buffer 101 when stopping to play threshold value, control client 100 is suspended the data playback operation, waits for that ring-type buffer 101 receives enough played data.
(3) data length in the ring-type buffer 101 is compared with the described receive threshold that stops, when the data length in the ring-type buffer 101 when stopping receive threshold, write down current reception pointer, send time-out to server and send request of data, the reception pointer of control ring-type buffer 101 stops to move, and waits for that data playback produces free memory.
(4) data length in the ring-type buffer 101 is compared with described startup receive threshold, when the data length in the ring-type buffer 101 when starting receive threshold, send data sending request to server, indicate and suspended the Data Position that receives last time, request server suspended the Data Position that receives from last time and continues to send data.
Simultaneously, consider that terminal 100 receives the live broadcast stream media service that live transfer server 200 provides, playing controller 103 also has the function that control client 100 is carried out the skip forward/back operation.
Obviously, the present invention is not limited to the Brew platform, go for client terminal playing by wired or wireless mode from service end download in real time or the various applications of non real-time stream medium data.
The above only is preferred embodiment of the present invention, not in order to restriction the present invention, all any modifications of being done within the spirit and principles in the present invention, is equal to and replaces and improvement etc., all should be included within protection scope of the present invention.
Claims (20)
1, a kind of flow media playing method is characterized in that, described method comprises:
A ring-type buffer memory is set, is used for the stream medium data that buffer memory is downloaded from server;
The Play Control threshold value is set;
With the length and the described Play Control threshold of stream medium data in the described ring-type buffer memory, according to the broadcast of comparative result control flows media data.
2, flow media playing method as claimed in claim 1 is characterized in that, described method further comprises:
Be provided with to start and play threshold value;
Threshold is play in the length and the described startup of stream medium data in the described ring-type buffer memory, and when the length of stream medium data in the described ring-type buffer memory was play threshold value more than or equal to described startup, log-on data was play.
3, flow media playing method as claimed in claim 1 is characterized in that, described method further comprises:
Setting stops to play threshold value;
With the length of stream medium data in the described ring-type buffer memory and describedly stop to play threshold, when the length of stream medium data in the described ring-type buffer memory when stopping to play threshold value, is suspended data playback smaller or equal to described.
4, flow media playing method as claimed in claim 1 is characterized in that, described method further comprises:
Setting stops receive threshold;
The length of stream medium data in the described ring-type buffer memory is compared with the described receive threshold that stops, when the length of stream medium data in the described ring-type buffer memory more than or equal to described when stopping receive threshold, send to suspend to server and send request of data, suspend Data Receiving.
5, flow media playing method as claimed in claim 1 is characterized in that, described method further comprises:
The startup receive threshold is set;
The length of stream medium data in the described ring-type buffer memory is compared with described startup receive threshold, when the length of stream medium data in the described ring-type buffer memory during smaller or equal to described startup receive threshold, send data sending request to server, indicate and suspended the Data Position that receives last time, the Data Position that request server receives from described time-out continues to send data.
6, flow media playing method as claimed in claim 1 is characterized in that, described method further comprises the step of carrying out F.F. or fast reverse play operation according to described comparative result.
7, a kind of stream media play system comprises server, and is connected with described server, plays from the playback equipment of the stream medium data of described server download, it is characterized in that described playback equipment comprises:
The ring-type buffer is used for the stream medium data that buffer memory is downloaded from server;
Threshold value is provided with device, is used to be provided with the Play Control threshold value;
Playing controller is used for length and described Play Control threshold with described ring-type buffer stream medium data, according to the broadcast of comparative result control flows media data.
8, stream media play system as claimed in claim 7 is characterized in that, described threshold value is provided with device and is further used for being provided with startup broadcast threshold value;
Described playing controller is further used for data length in the described ring-type buffer and described startup are play threshold, when the data length in the described ring-type buffer is play threshold value more than or equal to described startup, control described playback equipment log-on data and play.
9, stream media play system as claimed in claim 7 is characterized in that, described threshold value is provided with device and is further used for being provided with and stops to play threshold value;
Described playing controller is further used for the data length in the described ring-type buffer and describedly stops to play threshold, when the data length in the described ring-type buffer, is controlled described playback equipment and suspended data playback when stopping to play threshold value smaller or equal to described.
10, stream media play system as claimed in claim 7 is characterized in that, described threshold value is provided with device and is further used for being provided with and stops receive threshold;
Described playing controller is further used for the data length in the described ring-type buffer is compared with the described receive threshold that stops, when the data length in the described ring-type buffer more than or equal to described when stopping receive threshold, send time-out to server and send request of data, control described playback equipment and suspend Data Receiving.
11, stream media play system as claimed in claim 7 is characterized in that, described threshold value is provided with device and is further used for being provided with the startup receive threshold;
Described playing controller is further used for the data length in the described ring-type buffer is compared with described startup receive threshold, when the data length in the described ring-type buffer during smaller or equal to described startup receive threshold, send data sending request to server, indicate and suspended the Data Position that receives last time, the Data Position that request server receives from described time-out continues to send data.
12, stream media play system as claimed in claim 7 is characterized in that, described playing controller is further used for controlling described playback equipment according to described comparative result and carries out F.F. or fast reverse play operation.
13, stream media play system as claimed in claim 7 is characterized in that, described server further comprises live transfer server, and being used for provides real-time live broadcast stream media data to described playback equipment.
14, stream media play system as claimed in claim 7 is characterized in that, described server further comprises the on-demand content server, is used for providing the non real-time stream medium data to described playback equipment.
15, a kind of stream media playing device is characterized in that, described playback equipment comprises:
The ring-type buffer is used for the stream medium data that buffer memory is downloaded from server;
Threshold value is provided with device, is used to be provided with the Play Control threshold value;
Playing controller is used for length and described Play Control threshold with described ring-type buffer stream medium data, according to the broadcast of comparative result control flows media data.
16, stream media playing device as claimed in claim 15 is characterized in that, described threshold value is provided with device and is further used for being provided with startup broadcast threshold value;
Described playing controller is further used for data length in the described ring-type buffer and described startup are play threshold, when the data length in the described ring-type buffer is play threshold value more than or equal to described startup, control described playback equipment log-on data and play.
17, stream media playing device as claimed in claim 15 is characterized in that, described threshold value is provided with device and is further used for being provided with and stops to play threshold value;
Described playing controller is further used for the data length in the described ring-type buffer and describedly stops to play threshold, when the data length in the described ring-type buffer, is controlled described playback equipment and suspended data playback when stopping to play threshold value smaller or equal to described.
18, stream media playing device as claimed in claim 15 is characterized in that, described threshold value is provided with device and is further used for being provided with and stops receive threshold;
Described playing controller is further used for the data length in the described ring-type buffer is compared with the described receive threshold that stops, when the data length in the described ring-type buffer more than or equal to described when stopping receive threshold, send time-out to server and send request of data, control described playback equipment and suspend Data Receiving.
19, stream media playing device as claimed in claim 15 is characterized in that, described threshold value is provided with device and is further used for being provided with the startup receive threshold;
Described playing controller is further used for the data length in the described ring-type buffer is compared with described startup receive threshold, when the data length in the described ring-type buffer during smaller or equal to described startup receive threshold, send data sending request to server, indicate and suspended the Data Position that receives last time, the Data Position that request server receives from described time-out continues to send data.
20, stream media playing device as claimed in claim 15 is characterized in that, described playing controller is further used for controlling described playback equipment according to described comparative result and carries out F.F. or fast reverse play operation.
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WO2008151536A1 (en) * | 2007-06-11 | 2008-12-18 | Huawei Technologies Co., Ltd. | Network communication data processing method, network communication system and client end |
WO2009033345A1 (en) * | 2007-09-11 | 2009-03-19 | Zte Corporation | A method for simultaneously downloading and playing hypertext transfer stream media |
CN101938451A (en) * | 2009-07-02 | 2011-01-05 | 中国移动通信集团公司 | System, method and related device for displaying interactive content |
CN102006476A (en) * | 2010-11-19 | 2011-04-06 | 厦门雅迅网络股份有限公司 | Optimal processing method for transmitting and receiving real-time video data |
CN101442586B (en) * | 2008-12-31 | 2012-06-27 | 中兴通讯股份有限公司 | Method and terminal for playing multimedia |
CN103474080A (en) * | 2013-09-02 | 2013-12-25 | 百度在线网络技术(北京)有限公司 | Processing method, device and system of audio data based on code rate switching |
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CN105100876A (en) * | 2015-08-28 | 2015-11-25 | 北京奇艺世纪科技有限公司 | Streaming media playing method and device |
CN105979346A (en) * | 2015-12-03 | 2016-09-28 | 乐视致新电子科技(天津)有限公司 | Method and device for playing streaming media |
CN106063284A (en) * | 2014-02-28 | 2016-10-26 | 三星电子株式会社 | Method and device for playing multimedia content in communication system |
WO2018126487A1 (en) * | 2017-01-09 | 2018-07-12 | 华为技术有限公司 | Downlink media transmission control method and related device |
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WO2008151536A1 (en) * | 2007-06-11 | 2008-12-18 | Huawei Technologies Co., Ltd. | Network communication data processing method, network communication system and client end |
WO2009033345A1 (en) * | 2007-09-11 | 2009-03-19 | Zte Corporation | A method for simultaneously downloading and playing hypertext transfer stream media |
CN101442586B (en) * | 2008-12-31 | 2012-06-27 | 中兴通讯股份有限公司 | Method and terminal for playing multimedia |
CN101938451A (en) * | 2009-07-02 | 2011-01-05 | 中国移动通信集团公司 | System, method and related device for displaying interactive content |
CN102006476A (en) * | 2010-11-19 | 2011-04-06 | 厦门雅迅网络股份有限公司 | Optimal processing method for transmitting and receiving real-time video data |
CN103474080A (en) * | 2013-09-02 | 2013-12-25 | 百度在线网络技术(北京)有限公司 | Processing method, device and system of audio data based on code rate switching |
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