CN1895709A - Game apparatus and its control method - Google Patents

Game apparatus and its control method Download PDF

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Publication number
CN1895709A
CN1895709A CN 200610098821 CN200610098821A CN1895709A CN 1895709 A CN1895709 A CN 1895709A CN 200610098821 CN200610098821 CN 200610098821 CN 200610098821 A CN200610098821 A CN 200610098821A CN 1895709 A CN1895709 A CN 1895709A
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China
Prior art keywords
role
operator scheme
display unit
azimuth
positional information
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CN 200610098821
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Chinese (zh)
Inventor
松野胜太郎
中西谦悟
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Bandai Inc
Bandai Co Ltd
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Bandai Inc
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Publication of CN1895709A publication Critical patent/CN1895709A/en
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Abstract

In a first operation mode, the location distribution of one or more characters is displayed on a display screen of a display unit (103). In a second operation mode, the location distribution of characters located in azimuths near the azimuth detected by an azimuth sensor (206) is displayed on the display screen of the display unit (103), and game processing is performed in accordance with the operation result to a key group (104) and handle unit (102) in correspondence with this display state.

Description

Game station and control method thereof
Technical field
The present invention relates to a kind of game station, and more specifically, relate to a kind of technology that is associated with portable game device.
Background technology
Traditionally, knownly there are various portable game devices.A kind of as in these portable game devices, the game station that is disclosed in No. 3046095 utility model patent case of Japan registration is known.
This game station is a kind of pistol type equipment.The player grips a grasping unit of this equipment, opens one from the side and activates thin lid, upwards opens display, and depresses a trigger by a nozzle unit that points to sound source.Thus, the frequency of sampled sound wave or waveform patterns will be analyzed through the computer in the described equipment, and select a predefined specific monster according to analysis result.
Judge according to for example similar parameters such as time, temperature whether selected monster occurs.Occur if determine monster, then on liquid crystal panel, show the image of this monster.The player operates an arrow button and triggers seizure to this monster.If successfully capture described monster, then upgrade the quantity of the monster of catching.Can collect different monsters by catching operation towards different sound sources.
Summary of the invention
Inventor of the present invention has been provided by a kind of technology that recreation is provided by the azimuth of newly establishing an azimuth sensor on above-mentioned traditional portable game device, face according to the main body of game station that provides.
Therefore, an object of the present invention is to provide a kind of azimuth of being faced according to the game station main body and search and catch the game station that is present in the role in the Virtual Space.
For realizing purpose of the present invention, for example, a kind of game station of the present invention comprises following assembly.
In other words, a kind of game station, it comprises an operating unit that can be rotated by a player, a display unit, an and input block, it comprises:
One is used for the azimuth sensor of detection side's parallactic angle;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
Detection means, it is used for detecting one first operator scheme and the wherein a kind of input of operator scheme of one second operator scheme; And
Handle member, it is used for reaching corresponding to being performed game process by the detected described operator scheme of described detection means
Wherein when described detection means detects the described input of described first operator scheme,
Described processing member is controlled the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When described detection means detects the described input of described second operator scheme,
Described processing member is according to the described positional information that is stored in each role in the described memory, controls the position distribution that described display unit shows the described role who is positioned near the place, azimuth the azimuth of being detected by described azimuth sensor, and
Described processing member is according to an operating result of described input block and described operating unit and the show state on the described display unit are performed game process accordingly.
For realizing purpose of the present invention, for example, a kind of game station of the present invention comprises following assembly.
In other words, a kind of game station, it comprises an operating unit that can be rotated by a player, a display unit, an and input block, it comprises:
One is used for the azimuth sensor of detection side's parallactic angle;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between described role and the described azimuth sensor;
Control member, it is used for according to being stored in each role's of described memory positional information, controls the position distribution that described display unit shows the role who is positioned near the place, azimuth the azimuth of being detected by described azimuth sensor, and
Handle member, it is used for according to an operating result of described input block and described operating unit and the show state on the described display unit are performed game process accordingly.
For realizing purpose of the present invention, for example, a kind of game station of the present invention comprises following assembly.
In other words, a kind of game station, it comprises an operating unit that can be rotated by a player, a display unit, an and input block, it comprises:
One is used for the azimuth sensor of detection side's parallactic angle;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
Detection means, it is used for detecting one first operator scheme and the wherein a kind of input of operator scheme of one second operator scheme; And
Handle member, it is used for reaching corresponding to being performed game process by the detected described operator scheme of described detection means
Wherein when described detection means detects the described input of described first operator scheme,
Described processing member is controlled the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When described detection means detects the described input of described second operator scheme,
Described processing member is according to the described positional information that is stored in each role in the described memory, control described display unit and carry out a demonstration, described demonstration indication and one is positioned at the most approaching role by place, the detected described azimuthal azimuth of described azimuth sensor belligerent possibility takes place, and
Described when belligerent when taking place, described processing member is according to an operating result of described input block and described operating unit and the show state on the described display unit are performed game process accordingly.
For realizing purpose of the present invention, for example, a kind of game station of the present invention comprises following assembly.
In other words, a kind of game station, it comprises an operating unit that can be rotated by a player, a display unit, an and input block, it comprises:
One is used for the azimuth sensor of detection side's parallactic angle;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between described role and the described azimuth sensor;
Control member, it is used for according to the described positional information that is stored in each role of described memory, control described display unit and carry out a demonstration, described demonstration indication and one is positioned at the most approaching role by place, the detected described azimuthal azimuth of described azimuth sensor belligerent possibility takes place, and
Be used for when taking place described when belligerent, the member that performs game process accordingly according to an operating result and the show state on the described display unit to described input block and described operating unit.
For realizing purpose of the present invention, for example, a kind of game station of the present invention comprises following assembly.
In other words, a kind of game station, it comprises an operating unit and a display unit, it comprises:
One is used for the azimuth sensor of detection side's parallactic angle;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
Detection means, it is used for detecting one first operator scheme and the wherein a kind of input of operator scheme of one second operator scheme; And
Handle member, it is used for reaching corresponding to being performed game process by the detected described operator scheme of described detection means
Wherein when described detection means detects the described input of described first operator scheme,
Described processing member is controlled the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When described detection means detects the described input of described second operator scheme,
Described processing member according to the described positional information that is stored in each role in the described memory, according to one one the most approaching by described azimuth sensor the role at place, detected described azimuthal azimuth an azimuth with by described azimuth sensor the difference between the detected described azimuth put up a notice, reach
Described processing member is according to described advise fate, perform game process according to the show state on the described display unit or to an operating result of described operating unit.
For realizing purpose of the present invention, for example, the method for a kind of control one game station of the present invention comprises the steps.
In other words, the method for a kind of control one game station, described game station comprises an azimuth sensor that can be used for detection side's parallactic angle by operating unit, a display unit, the input block, that a player rotates, an and memory, this method comprises:
One storage control step: positional information is stored in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One detects step: detect a wherein a kind of input of operator scheme in one first operator scheme and one second operator scheme; And
One treatment step: perform game process corresponding to detected described operator scheme in described detection step, and
Wherein said treatment step comprises the steps:
When in described detection step, detecting the described input of described first operator scheme, control the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When in described detection step, detecting the described input of described second operator scheme, according to the described positional information that is stored in each role in the described memory, control described display unit and show a position distribution that is positioned at by near the described role at place, the azimuth the detected described azimuth of described azimuth sensor, and
According to an operating result of described input block and described operating unit and the show state on the described display unit are performed game process accordingly.
For realizing purpose of the present invention, for example, the method for a kind of control one game station of the present invention comprises the steps.
In other words, the method for a kind of control one game station, described game station comprises an azimuth sensor that can be used for detection side's parallactic angle by operating unit, a display unit, the input block, that a player rotates, an and memory, this method comprises:
One storage control step: positional information is stored in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One control step: control described display unit according to the described positional information that is stored in each role in the described memory and show a position distribution that is positioned at by near the role at place, the azimuth the detected described azimuth of described azimuth sensor, and
One execution in step: according to an operating result of described input block and described operating unit and the show state on the described display unit are performed game process accordingly.
For realizing purpose of the present invention, for example, the method for a kind of control one game station of the present invention comprises following scheme.
In other words, the method for a kind of control one game station, described game station comprises an azimuth sensor that can be used for detection side's parallactic angle by operating unit, a display unit, the input block, that a player rotates, an and memory, this method comprises:
One storage control step: positional information is stored in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One detects step: detect a wherein a kind of input of operator scheme in one first operator scheme and one second operator scheme; And
One treatment step: perform game process corresponding to detected described operator scheme in described detection step, and
Wherein said treatment step comprises the steps:
When in described detection step, detecting the described input of described first operator scheme, control the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When in described detection step, detecting the described input of described second operator scheme, according to the described positional information that is stored in each role in the described memory, control described display unit and carry out a demonstration, described demonstration indication and one is positioned at the most approaching role by place, the detected described azimuthal azimuth of described azimuth sensor belligerent possibility takes place, and
Described when belligerent when taking place, according to an operating result of described input block and described operating unit and the show state on the described display unit are performed game process accordingly.
For realizing purpose of the present invention, for example, the method for a kind of control one game station of the present invention comprises the steps.
In other words, the method for a kind of control one game station, described game station comprises an azimuth sensor that can be used for detection side's parallactic angle by operating unit, a display unit, the input block, that a player rotates, an and memory, this method comprises:
One storage control step: positional information is stored in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One control step: according to the described positional information that is stored in each role in the described memory, control described display unit and carry out a demonstration, described demonstration indication and is positioned at the most approaching role by place, the detected described azimuthal azimuth of described azimuth sensor belligerent possibility takes place; And
One execution in step: described when belligerent when taking place, according to an operating result of described input block and described operating unit and the show state on the described display unit are performed game process accordingly.
For realizing purpose of the present invention, for example, the method for a kind of control one game station of the present invention comprises the steps.
In other words, a kind of method of control one game station, described game station comprises that an operating unit, a display unit, are used for the azimuth sensor of detection side's parallactic angle, reach a memory, this method comprises:
One storage control step: positional information is stored in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One detects step: detect a wherein a kind of input of operator scheme in one first operator scheme and one second operator scheme; And
One treatment step: perform game process corresponding to detected described operator scheme in described detection step, and
Wherein said treatment step comprises the steps:
When in described detection step, detecting the described input of described first operator scheme, control the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
Described treatment step also comprises the steps:
When in described detection step, detecting the described input of described second operator scheme, according to the described positional information that is stored in each role in the described memory, according to one one the most approaching by described azimuth sensor the role at place, detected described azimuthal azimuth an azimuth with by described azimuth sensor the difference between the detected described azimuth put up a notice, reach
Perform game process according to the show state on the described display unit or to an operating result of described operating unit according to described advise fate.
Read hereinafter explanation in conjunction with the accompanying drawings, it is very clear that other features and advantages of the present invention will become, and in each accompanying drawing, identical reference symbol is represented same or analogous parts from start to finish.
Description of drawings
The accompanying drawing of incorporating in this specification and constituting the part of this specification illustrates various embodiments of the present invention, and is used from this explanation one and explains principle of the present invention.
Fig. 1 is the perspective view of a demonstration one according to the outward appearance of the portable game device of first embodiment of the invention;
Fig. 2 is the calcspar of a demonstration one according to the hardware configuration of the portable game device 100 of first embodiment of the invention;
Fig. 3 is the flow chart of the main processing that will be carried out by portable game device 100 (CPU 201);
Fig. 4 one is used to explain the view of the display position of a mark;
Fig. 5 shows the demonstration example of the position distribution of each role on a display unit 103; And
Fig. 6 is the flow chart of the game processing of carrying out in one second operator scheme;
Fig. 7 one shows the flow chart of the game processing of carrying out according to fourth embodiment of the invention in second operator scheme;
Fig. 8 A shows that one will be shown in the demonstration example of the display window on the display block 103 in step S703;
Fig. 8 B shows the demonstration example of a belligerent window;
Fig. 9 is the perspective view of a demonstration one according to the outward appearance of the portable game device 900 of fifth embodiment of the invention;
Figure 10 is the calcspar of a demonstration according to the hardware configuration of the portable game device 900 of fifth embodiment of the invention;
Figure 11 is the side view of portable game device 900 when one second main body 900b centers on an axis 950 half-twists; And
Figure 12 is the flow chart of the game processing of carrying out in second operator scheme.
The specific embodiment
To describe preferred embodiment of the present invention with reference to the accompanying drawings in detail now.
[first embodiment]
This embodiment will explain a kind of portable game device, and it provides a kind of and be used for " a having angled " role's recreation.
Fig. 1 is the perspective view of a demonstration one according to the outward appearance of the portable game device of this embodiment.As shown in FIG. 1, a portable game device 100 is made of the first main body 101a and the second main body 101b.Second main body 101b attaching on the first main body 101a becomes and can slide along a direction that is arranged essentially parallel to the latter, shown in the arrow A among Fig. 1.
The first main body 101a by display unit 103, input block (for example key among Fig. 1) 104a to 104e, and operating unit (for example one handle unit among Fig. 1) 102 constitute.Display unit 103 for example comprises a LCD and shows various game screen described hereinafter.
Key 104a to 104e is used to import various operational orders for the player.In the explanation, sometimes key 104a to 104e together is called one " key group 104 " hereinafter.
Handle unit 102 is operated for the player and has been angled a role.Handle 102 attaching on the first main body 101a becomes and can be rotated by the direction shown in the arrow B among Fig. 1 around axis (being represented by chain-dotted line in Fig. 1) edge of an attaching unit among the first main body 101a.
In the explanation to this embodiment, suppose that this portable game device has the surface structure shown in Fig. 1 hereinafter.Yet the position of display unit 103, key 104a to 104e and handle unit 102, shape or the like are not limited in shown in Fig. 1, but can carry out various modifications.As apparent according to hereinafter explanation institute, hereinafter explanation can be applicable to each independent modification.
Fig. 1 and subsequent drawings mainly are presented at hereinafter used various piece in the explanation, and for example do not show any parts that do not constitute the main idea of present embodiment such as power switch.
Fig. 2 is the calcspar of a demonstration according to the hardware configuration of the portable game device 100 of present embodiment.It should be noted that identical reference numerals among Fig. 2 represent with Fig. 1 in identical parts, and will no longer be given unnecessary details it.
Ref. No. 201 expression one CPU, its use is stored in program among the ROM 203 and data, be stored in data among the RAM 202 or the like temporarily controls whole portable game device 100, and carries out hereinafter institute with the game processing that illustrates.But CPU 201 has the timer internal (not shown) of a Measuring Time.
Ref. No. 202 expressions one RAM, it can provide various desired zones, a zone that is used for the data that interim storage handling for example, one is used for the measurement result of an encoder 204 is stored as temporarily the zone of data, one is used for the testing result of an azimuth sensor 206 is stored as the zone of data, and one by CPU 201 employed working region or the like when carrying out various types of processing.
Ref. No. 203 expression one ROM, it is stored as program and the data that make the whole portable game device of CPU 201 controls 100 required, and carries out hereinafter institute with the game processing that illustrates.The data of being stored comprise the parameter that is associated with the role, and described parameter comprises each role's initial vitality (or vital values), weight and similar parameters.These parameters are loaded among the RAM 202 and use in processing as required.
Ref. No. 204 expression one is used to measure the encoder of the anglec of rotation of handle unit 102.The measurement result of encoder 204 is stored among the RAM 202 with data mode.
Ref. No. 205 expressions one run detector.The second main body 101b can as indicated abovely slide on the first main body 101a, and has and one slide into maximum state therein on the side, and slide into maximum state on opposite side.Wherein a kind of in a kind of state before run detector 205 detects (wherein the entire body basically of the second main body 101b all overlap the state of the first main body 101a) and a kind of state in back (wherein the entire body basically of the second main body 101b do not overlap the state of the first main body 101a), and notify CPU 201 with testing result.
During a kind of state, CPU 201 is set at one first operator scheme with the operator scheme of portable game device 100 before described detected state is designated as; And when described detected state was designated as a kind of state in back, CPU 201 was set at one second operator scheme with the operator scheme of portable game device 100.Described first and second operator scheme will be illustrated hereinafter.
Ref. No. 206 expressions one are used to detect azimuthal azimuth sensor of main body.Testing result is stored among the RAM 202 with data mode.The accuracy of detection that it should be noted that azimuth sensor 206 is not subjected to concrete restriction.
Ref. No. 207 expression one be used to the to interconnect bus of aforementioned each unit.
Hereinafter will by Fig. 3 illustrate portable game device 100 (CPU 201) the main processing that will carry out, Fig. 3 shows the flow chart of this kind processing.Should note, be used for making CPU 201 to carry out program and the data handled and be stored in ROM 203 according to flow chart shown in Figure 3, and when CPU 201 uses described programs and data to carry out described processings, according to the portable game device 100 of present embodiment carry out hereinafter with the respective handling that illustrates.When the player opens the power switch of portable game device and use key group 104 inputs, one recreation sign on, will begin to carry out processing according to flow chart shown in Figure 3.
CPU 201 accepts the testing result that sends from run detector 205, and as indicated abovely sets a kind of (step S300) in first operator scheme and second operator scheme according to described testing result.
Therefore, if CPU 201 is set at first operator scheme, then this flow process advances to step S302, and CPU 201 is with first operator scheme perform game process (step S302).After this, if CPU 201 is set at second operator scheme, then this flow process advances to step S303, and CPU 201 is with second operator scheme perform game process (step S303).The details of the processing of being carried out in step S302 and S303 will be illustrated hereinafter.
If if the player uses 104 inputs, the one game over instruction of key group or runs into a game over condition, then the processing of carrying out according to this flow process promptly comes to an end.Yet if if the player does not import any game over instruction or do not run into the game over condition, this flow process is back to step S300 and carries out subsequent treatment.
The game processing of carrying out in first operator scheme and second operator scheme will be illustrated hereinafter.
<the game processing of in first operator scheme, carrying out 〉
Hereinafter the game processing of carrying out will be described at first in first operator scheme.Suppose that it is the circle zone at center that the role that will angle is positioned at a position with azimuth sensor 206 with virtual mode, give the role that will be positioned suitable azimuth and (virtual) distance.
The azimuth of the position from azimuth sensor 206 to each role is represented at described azimuth.Described distance expression is from the distance of position to each role's the position of azimuth sensor 206.Thereby " role is positioned " means the setting data (positional information of the relative position relation between role who indicates to be positioned and the azimuth sensor 206) that registration is made of described azimuth and distance in RAM 202.
The method that produces these group data is not particularly limited, and described distance and azimuth can be given randomly, and perhaps it can be determined according to the rule of determining in advance for each role.
In this way, can make in all sorts of ways each role is positioned.For example, can use following method.In other words, in ROM 203 for each role storage by manifesting azimuth, distance and manifesting the date and setting data that the time constitutes.For one its manifest date and time and by CPU 201 measured current date and corresponding to role of time, this role is arranged in this to manifest azimuth and the distance that date and time together are contained in described setting data.
After described role was positioned, CPU 201 moved each role.When moving each role, each role's azimuth and distance can change along with moving of they.Thereby CPU 201 moves according to it and carries out processing, to be updated in each role's who is managed among the RAM 202 azimuth and distance.Thereby, each role's of management when forward azimuth and distance in RAM 202.
CPU 201 shows each role's position distribution on the display screen of display unit 103.This demonstration will be illustrated hereinafter.Fig. 5 shows that one of the position distribution of each role on display unit 103 shows example.
Referring to Fig. 5, Ref. No. 501 expressions one position with azimuth sensor 206 is the central circular zone; And mark 502 to 504 each roles of expression are with respect to the position relation of the position of azimuth sensor 206.
It should be noted that the display position that hereinafter will use Fig. 4 that mark 502 to 504 is described.Fig. 4 one is used to explain the view of the display position of a mark.Make (cx, cy) location coordinate of expression azimuth sensor 206, and θ and d represent a role azimuth and direction (management in RAM 202) (on the direction that makes progress, azimuth=0 °) therefore in screen, corresponding to the display position coordinate of this role's mark (ex ey) is expressed as:
ex=cx-sin(θ)×d′
ey=cx+cos(θ)×d′
Wherein d ' is the distance that will obtain apart from d normalization (reduction) by according to the display screen size of display unit 103.Under arbitrary speed, display unit 103 is all according to the direction of seeing from the position of azimuth sensor 206 on its display screen and apart from the position that shows each role.Thereby the present invention is not limited in display mode shown in Figure 5, as long as show according to this kind purport, and can use various display modes.
When mark shown on the display screen of display unit 103 is positioned on the border circular areas 501, CPU 201 makes the flicker of described border circular areas or shows that a specific markers image gives a warning, and is positioned at the pre-distance range determined corresponding to the role of this mark with respect to the position of azimuth sensor 206 with indication.If the portable game device of present embodiment comprises a sound producer and voice output unit, then available its produces one and gives a warning by sound.
In addition, when described mark during more and more near border circular areas 501, flash speed can increase, and perhaps volume is variable big.
As indicated above, when performing game process with first operator scheme, be the setting data that management is made of the distance between role position and described role position and the azimuth sensor 206 in RAM 202, and on the display screen of display unit 103, show the position distribution of each role with respect to the position of azimuth sensor 206.When a role with respect to the position of azimuth sensor 206 when being positioned at a pre-distance range of determining, can send a warning that proposes corresponding suggestion.
<the game processing of in second operator scheme, carrying out 〉
Hereinafter the game processing of carrying out will be described in second operator scheme.Fig. 6 is the flow chart of a game processing of carrying out in second operator scheme.
When described control entered second kind of operator scheme, CPU 201 just activated the azimuth that azimuth sensor 206 comes detection orientation angle transducer 206 self, and detected azimuth is stored in (step S601) among the RAM 202 with data mode.
Next, CPU 201 checks each role's who is managed azimuth in RAM 202, be equal to or less than a pre-role who determines amount with definite those its azimuths and the azimuthal difference that in step S601, is obtained, and the corresponding position show tags (step S602) on the display screen of display unit 103.In this way, CPU 201 can be in the position distribution of the role those its azimuths of demonstration on the display screen of display unit 103 are positioned at the current direction of facing of described portable game device (azimuth sensor 206 detected azimuths) near.
The mark quantity that 201 couples of CPU are current to be shown on the display screen of display unit 103 is counted, and checks whether described count value is equal to or greater than a pre-determined value M (step S603).If the result who checks determines described count value less than pre-determined value M, then can't angle any role, and this flow process is returned step S304 in step S603.
On the contrary, be equal to or greater than pre-determined value M if determine described count value as the result who checks, then this flow process advances to step S604, and CPU 201 checks whether set a kind of standby mode that will be illustrated hereinafter (step S604).If the result who checks determines the current standby mode of having set, then this flow process advances to step S606.The processing of carrying out in step S606 and subsequent step will be illustrated hereinafter.
On the contrary, if do not set standby mode, then this flow process advances to step S605.In step S605, CPU 201 makes an indication and is used to indicate described count value to be equal to or greater than pre-determined value M on the display screen of display unit 103, and starts its timer internal (step S605).Be used to indicate count value to be equal to or greater than the indication of pre-determined value M as described, for example, a pre-image sparkling of determining, when perhaps for example being provided with light-emitting component such as LED or like when this portable game device, it can glimmer.
It should be noted that because each role's position distribution is to change always, thereby the quantity and the display position thereof of shown mark also is all to change all the time on the display screen of display unit 103.
If current on the display screen of display unit 103 quantity of shown mark be equal to or greater than pre-determined value M, then the player can't angle a role, unless it presses the key that one in the key group 104 determines in advance in a pre-time cycle (for example 1 second) of determining.Thereby CPU 201 checks one to determine whether to supress in the time cycle described pre-definite key (step S605) in advance after the starting of described timer in step S605.If do not press the described pre-key of determining, then this flow process is returned step S304.
On the contrary, if detect pre-pre-definite key of determining to supress in the time cycle in the key group 104 after the starting of described timer, then described control enters standby mode (first step), and this flow process advances to step S606.In step S606, the quantity that 201 couples of CPU are current to be shown in the mark on the display screen of display unit 103 is counted, and checks whether described count value is equal to or greater than pre-value N (>M) (a step S606) who determines.
If the result who checks in step S606 determines described count value less than pre-determined value N, then this flow process is returned step S304.
On the contrary, be equal to or greater than pre-determined value N if the result who checks determines described count value, then this flow process advances to step S607, and CPU 201 makes a character image glimmer (step S607) on the display screen of display unit 103.It should be noted that in step S607 and can use various display modes.
If the mark quantity on the current display screen that is shown in display unit 103 be equal to or greater than pre-determined value N (>M), then the player can't angle a role, unless it presses the pre-key of determining one a pre-number of times of determining in the key group 104 in a pre-definite time cycle.Therefore, the player described pre-determine in the time cycle key group 104 in the pre-key of determining press the pre-number of times of determining.
Therefore, after this flow process advances to step S608 certainly, detect when pressing for the first time the key of determining in advance, CPU 201 is from described detection starting timer internal regularly, and checks the described pre-key of determining whether be pressed in the pre-time cycle of determining (for example 3 seconds) a pre-definite number of times or more times (for example 10 times or more than) (step S608).
If determining, the result who checks fails in 3 seconds, to detect 10 times or above key input, then this flow process advances to step S609, and CPU 201 shows that on the display screen of display unit 103 an indication player fails to have angled described role's message, and this flow process is returned step S304 subsequently.
In step S609, carry out after the demonstration processing, no longer continue to carry out game processing, but perform game process with first operator scheme with second operator scheme.Therefore, in step S609, CPU 201 is also showing on the display screen of display unit 103 that a message reminds the player first main body 101a so that the whole substantially body of the second main body 101b overlaps that slides on the second main body 101b.
On the contrary, if in 3 seconds, detect 10 times or above key input, then this flow process advances to step S610 and enters the belligerent pattern of a kind of and described role (second step), and CPU 201 shows that on the display screen of display unit 103 message indicates the belligerent beginning (step S610) with described role.CPU 201 shows that on the display screen of display unit 103 message " beats for example! ﹠amp; Belligerent! ".
After this, on the display screen of display unit 103, show image as adversary's described role.The player rotates recognition unit 102 (along the direction shown in the arrow B among Fig. 1) and has angled described adversary role.When player's turning handle unit 102, encoder 204 can be measured its rotational angle.In addition, because CPU 201 its timer internals of starting, thereby it calculates the rotary speed (anglec of rotation/second) (step S611) of handle unit 102 according to these variablees.CPU 201 from ROM 203 or RAM 202, read one the indication described adversary role weight parameter and quote this parameter (step S611).Then, CPU 201 uses described rotary speed and weight to calculate:
Tension force=the weight of setline+rotary speed
By this formula as seen, tension force can increase along with the increase of adversary role's weight.In addition, tension force also can increase with the increase of rotary speed.
CPU 201 compares a tension value and a pre-threshold value of determining of being calculated to check whether described tension force is equal to or greater than the described pre-threshold value of determining (step S611).
If described tension force is equal to or greater than the pre-threshold value of determining, then this flow process advances to step S609, indicates the player to fail to have angled described adversary role to show a message on the display screen of display unit 103.Then, this flow process is returned step S304.In other words, unless described tension force is lower than the pre-threshold value of determining at least, otherwise can't angle described adversary role.
On the contrary, if described tension force is lower than the pre-threshold value of determining, then this flow process advances to step S612, with the data of checking the indication adversary role vital values (being abbreviated as HP hereinafter) that is contained among the RAM 202 HP value=0 (step S612) whether.
If the result who checks in step S612 determines HP=0, then this flow process advances to step S613, indicate the player successfully to angle described adversary role (step S613) with demonstration one message on the display screen of display unit 103, and this flow process is back to step S304.
On the contrary, if HP ≠ 0, then this flow process advances to step S614 and carries out processing, so that HP reduces an amount (step S614) corresponding to the rotary speed of calculating in step S611.For example, if the player rotates handle unit 102 repeatedly, then HP will reduce a bigger amount.
After described control entered belligerent pattern, described adversary role can move so that be not easy and angled.Thus, this role's azimuth and distance will change.Therefore, the player azimuth that changes this portable game device 100 in every way is to turn to the azimuth that has this role with the direction of portable game device 100 (azimuth sensor 206 measured azimuth).When the direction of portable game device 100 was consistent with the azimuth that has described role, this role's image will be presented on the display screen of display unit 103.
Thereby, in step S614, only be shown on the display screen of display unit 103 and player's turning handle unit 102, simultaneously described tension force programming to be lower than pre-when determining threshold value at described role's image, this role's HP just reduces.
In this way, described role's HP just can not reduce because of turning handle unit 102 only.Because the player searches the orientation at described role place, and turning handle unit 102 just after this role's image is shown on the display screen of display unit 103 only, thereby described role's HP can reduce.Therefore, the player has angled described role and the operation that will carry out becomes more difficult, thereby has improved the difficulty of recreation.It should be noted that role's the visual role of translational speed and different.
Next, CPU 201 checks whether passed through a pre-time cycle (step S615) of determining after described control enters belligerent pattern.In other words, owing to must in the pre-time cycle of determining (type that should " the pre-time cycle of determining " visual adversary role and different), finish with the belligerent of adversary role, if thereby through the described pre-time cycle of determining, then this flow process will advance to step S609, indicate the player to fail to have angled described role with demonstration one message on the display screen of display unit 103, and this flow process is returned step S304 subsequently.
On the contrary, if as yet through the pre-time cycle of determining, then this flow process is returned step S611 and is repeated subsequently process.
In the present embodiment, come switching operation modes by the second main body 101b that slides.Yet the present invention is not limited only to this.For example, can come switching operation modes according to a pre-key input of determining of for example key group 104.
Display mode on the display screen of the operation timing of method of operating that is used to have angled described role and key group 104 and display unit 103 can make various modifications, and the present invention is not limited only to above-mentioned specific embodiment.
According to the scheme of present embodiment, can provide a kind of and make each role positioning and allow the player to angle arbitrary role's recreation on every side in azimuth sensor 206 (i.e. the player of this portable game device).Different with known virtual now, the enforcement of this recreation can need not to carry out complicated three-dimensional coordinate and calculate.
In the present embodiment, for starting belligerent pattern, need determine in advance by next or the more number of times of key that in the state of step S607, in the pre-time cycle of determining, will determine in advance.Yet, be not subjected to concrete restriction for starting the required condition of belligerent pattern, operation and similar factor.For example, can use following condition: " in the state of step S607, in a pre-time cycle of determining, make handle unit 102 rotate a pre-number of times of determining.
[second embodiment]
As having illustrated in first embodiment, when described role is angled time-out, the data that are associated with the role who has been angled can be stored among the RAM 202.If portable game device 100 comprises hard disk for example etc. and can preserve the storage device of information after outage, then this kind data can be stored in this storage device.
Therefore, when the player uses 104 instructions of key group to enter a kind of pattern of the information inventory that demonstration is associated with its role who has before been angled on the display screen of display unit 103, from then on CPU 201 can plant and read the data that are associated with the role who has been angled in the storage device, and on the display screen of display unit 103, show and the information inventory that is associated by the role that angled the role's who has been angled image, title, weight, quilt date and the time and the similar information of having been angled for example as photograph album.
In addition, also can provide a kind of pattern of having been angled the role that is used to cultivate.In addition, also can provide a kind of being used for to be angled the role to be transformed into the pattern that also to buy items at the coin that this recreation is used with the coin of institute's conversion.
These items can comprise makes the items that the player can more effective role of having angled.For example, this kind items can reduce the threshold value that compares with tension force.
Portable game device 100 can comprise a communication unit that can communicate with other portable game devices.If so, can implement following recreation.In other words, the player can use its game station to angle role's recreation, and can exchange the information that be associated with the role who has been angled by described communication unit and another player after through a pre-time cycle of determining.Thus, can check that the role which player angled is bigger by game station each other, thereby determine the winner.
[the 3rd embodiment]
In first embodiment, those its azimuths and azimuthal difference of being obtained in step S601 are equal to or less than one determine that the role of amount is determined in advance, and in step 602 on the correspondence position on the display screen of display unit 103 show tags.Yet, in the present embodiment, in step S602, be determine its azimuth the most approaching in step S601 azimuthal role that obtains, and on the display screen of display unit 103 demonstration and determine that belligerent possibility takes place the role.This kind possibility is indicated by the mark quantity on the display screen that is shown in display unit 103.In other words, belligerent possibility increasing and raise with mark quantity taken place.It should be noted that the possibility display packing is not subjected to concrete restriction.
Thereby this kind possibility (corresponding to the quantity of shown mark) becomes with the pre-rule of determining or changes randomly.201 pairs of possibilities of CPU change implements control.
The process that will carry out in step S603 and subsequent step is with identical in first embodiment.Mark quantity on having set standby mode and the current display screen that is shown in display unit 103 be equal to or greater than pre-determined value N (>M) time, since with the most approaching in step S601 azimuthal role that obtains belligerent possibility takes place is equal to or higher than a pre-determined value, thereby the processing in execution in step S603 and the subsequent step and this role carry out belligerent.
[the 4th embodiment]
Present embodiment will be explained the another kind processing of carrying out with second operator scheme.In the present embodiment, only the processing of carrying out with second operator scheme is different, and other each points are all with identical in first embodiment.Fig. 7 is game processing is carried out in a demonstration with second operator scheme according to present embodiment a flow chart.
When described control entered second operator scheme, CPU 201 activated azimuth sensor 206 and makes its azimuth of detecting himself, and detected azimuth is stored in (step S701) among the RAM 202 with data mode.
Next, CPU 201 quotes each role who is managed in RAM 202 azimuth is obtained azimuthal role to determine that its azimuth is the most approaching in step 701, and on the display screen of display part 103, showing a yardstick window, the length of this yardstick window is corresponding to poor (angle of cut) (step S702) between determining role's azimuth and the azimuth that obtained in step S701.Fig. 8 A is presented at a demonstration example of the display screen that is shown among the step S702 on the display part 103.Referring to Fig. 8, the yardstick that Ref. No. 801 expressions one are formed by a plurality of yardstick blocks.The length of described yardstick becomes with the quantity of the yardstick block that will show.The length of this yardstick (quantity of the yardstick block that will show) diminishes (quantity of the yardstick block that will show tails off) with the increase of the angle of cut, perhaps its reducing and become big (it is big that the quantity of the yardstick block that will show becomes) with the angle of cut.For example, when the angle of cut is 180 °, show a yardstick block; And when the angle of cut is 0 °, show the yardstick block of a maximum quantity (being 6 in Fig. 8 A).In this way, the player can by observe described yardstick know with its azimuth position near an angle of cut that is positioned near the azimuthal role the current direction of facing of portable game device (azimuth sensor 206 detected azimuths).
When the described angle of cut becomes when being equal to or less than a pre-determined value, on a zone 802 of window shown in Fig. 8 A position, display orientation angle the most approaching in step S701 azimuthal role's that obtains image.In this kind situation, the player can obtain the sound notice about this fact, if perhaps portable game device 100 comprises a LED, and can should the fact by described LED being glimmered notify the user.Described notification mode is not subjected to concrete restriction, and is identical as long as the purpose of notifying the described angle of cut to become to be equal to or less than pre-determined value keeps.
If scale length becomes maximum (promptly working as the angle of cut became enough hour), then CPU 201 checks whether handle portions 102 had rotated a pre-amount (step S704) of determining.The method of the amount of spin of acquisition handle portion 102 is with identical in first embodiment.Therefore, if scale length becomes maximum and handle portion 102 has turned over the pre-amount of determining, then this flow process advances to step S705; Otherwise this flow process is returned step S702.
In step S705, when scale length became maximum (be the angle of cut becomes enough little) and handle portion 102 and rotated the pre-amount of determining, CPU 201 was showing on the display screen of display part 103 that an indication beginning carries out belligerent message (step 705) with the role who is shown on the zone 802.CPU 201 shows that on the display screen of display part 103 message " beats for example! ".Then, CPU 201 shows on the display screen of display part 103 just like at the belligerent window (step S706) shown in Fig. 8 B.Fig. 8 B shows that one of belligerent window shows example.When belligerent when having begun, run away owing to begin to move, thereby this role's azimuth can change to succession as adversary's role.Therefore, in step S706, CPU 201 further shows the direction that portable game device 100 will be faced on the display screen of display part 103, so that the azimuth of portable game device 100 is consistent with adversary role's azimuth.
For example, make α represent adversary role's azimuth, make β represent the forward azimuth of working as of portable game device 100, and assumed azimuth is that the center clockwise direction increases with player.If α>β, the then image of demonstration one arrow that refers to the right on the display screen of display part 103; And if α<β, the then image of demonstration one arrow that refers to left on the display screen of display part 103.Certainly, in step S706, CPU 201 is used for azimuthal process that succession ground obtains portable game device 100 as carrying out among the step S701.When the angle of cut between the azimuth of portable game device 100 and adversary role's the azimuth becomes when being equal to or less than pre-determined value, just at the image that in zone 802, shows adversary role on the window shown in Fig. 8 B.
Next, CPU 201 checks whether the described angle of cut is equal to or less than an enough little pre-determined value (step S707).If the described angle of cut is not less than described pre-determined value, then this flow process is returned step S706.On the contrary, if the described angle of cut is equal to or less than described pre-determined value, then this flow process advances to step S709 and carries out and above identical processing in step S611.In other words, CPU 201 calculates the rotary speed (anglec of rotation/second) of handle portions 102, and indicates the parameter of adversary role's weight to read out on the RAM 202 and quote this parameter one.Then, CPU 201 uses described rotary speed and weight parameter to calculate the tension force of setline by method mentioned above.Then, whether CPU 201 is equal to or greater than the described pre-threshold value of determining (step S709) with a tension value and the pre-threshold of determining calculated to check described tension force.
If described tension force is equal to or greater than the pre-threshold value of determining, then this flow process advances to step S710, indicates the player to fail to have angled adversary role (step S710) to show a message on the display screen of display part 103.Then, this flow process is returned step S304.After in step S710, carrying out described demonstration processing, no longer continue to carry out game processing, but perform game process with first operator scheme with second operator scheme.Thereby, in step S710, CPU 201 also on the display screen of display unit 103, show a message remind the player slide the second main body 101b so that the whole substantially body of the second main body 101b overlaps the first main body 101a.
On the contrary, if described tension force is lower than the pre-threshold value of determining, then this flow process advances to step S711, with the data of checking the indication adversary role vital values (being abbreviated as HP hereinafter) that is stored among the RAM 202 HP value=0 (step S711) whether.
If the result who checks in step S711 determines HP=0, then this flow process advances to step S712, indicate the player successfully to angle described adversary role (step S712) with demonstration one message on the display screen of display part 103, and this flow process is back to step S304.
On the contrary, if HP ≠ 0, then this flow process advances to step S713 and carries out processing, so that HP reduces an amount (step S713) corresponding to the rotary speed of calculating in step S709.For example, if the player rotates handle portion 102 repeatedly, then HP will reduce a bigger amount.On the window shown in Fig. 8 B, Ref. No. 803 expressions one yardstick, it represents the HP value by its length, and dash area is represented remaining HP value.Therefore, when HP reduced, the length of dash area (length of described yardstick) will reduce.
Next, CPU 201 checks whether passed through a pre-time cycle (step S714) of determining after described control enters belligerent pattern.In other words, owing to must in the pre-time cycle of determining (type that should " the pre-time cycle of determining " visual adversary role and different), finish with the belligerent of adversary role, if thereby through the described pre-time cycle of determining, then this flow process will advance to step S710, indicate the player to fail to have angled described role with demonstration one message on the display screen of display part 103, and this flow process is returned step S304 subsequently.
On the contrary, if as yet through the pre-time cycle of determining, then this flow process is returned step S706 and is repeated subsequently process.
[the 5th embodiment]
This embodiment will be provided by a kind of providing by shooting the portable game device of each role with its recreation of " beating back ".
Fig. 9 shows a kind of outward appearance of the portable game device according to this embodiment.As shown in Figure 19, a portable game device 900 comprises one first main body 900a, the second main body 900b and member 905.
The first main body 900a is attached to member 905 by a hinge (not shown) so that can be around axis 960 rotation, and described axis 960 passes 1: 959 on the side 909 of member 905 and is substantially perpendicular to side 909, as shown by arrow A.
The second main body 900b is attached to member 905 so that can be around axis 950 rotation, and described axis 950 passes the central point 911 on the bottom surface 910 of the second main body 900b and is substantially perpendicular to bottom surface 910, as shown by arrow B.Figure 11 is a side view when second main body 900b portable game device 900 when axis 950 half-twists.In the present embodiment, the processing that is associated with one second operator scheme is to begin after described apparatus settings is state shown in Figure 11.
The first main body 910a comprises a display part 901.Display part 901 comprises a for example LCD, and shows described various games window hereinafter.
The second main body 900b comprises a trigger 902 and each key 904a and 904b.Trigger 902 is attached to the second main body 900b in the mode that can be pressed in the second main body 900b, shown in the arrow C among Figure 11. Key 904a and 904b are used to import various operational orders for the player.In the explanation, in some cases key 904a and 904b together are called one " key group 904 " hereinafter.
In the explanation to present embodiment, described portable game device has as at the surface structure as shown in Fig. 9 and 11.Yet the layout of display part 901, trigger 902 and key group 904, shape or the like are not limited in shown in Fig. 9 and 11, but can carry out various modifications.As apparent according to hereinafter explanation institute, hereinafter explanation can be applicable to each these modification.
Fig. 9 and subsequent drawings mainly are presented at hereinafter used various piece in the explanation, and for example do not show any parts that do not constitute the main idea of present embodiment such as power switch.
Figure 10 is the calcspar of a demonstration according to the hardware configuration of the portable game device 900 of present embodiment.It should be noted that identical reference numerals among Figure 10 represent with Fig. 9 in identical parts, and will no longer be given unnecessary details it.
Ref. No. 1001 expression one CPU, its use is stored in program among the ROM 1003 and data, be stored in data among the RAM 1002 or the like temporarily controls whole portable game device 900, and carries out hereinafter institute with the game processing that illustrates.But CPU 1001 has the timer internal (not shown) of a Measuring Time.
Ref. No. 1002 expressions one RAM, it can provide various desired zones, a zone that is used for the data that interim storage handling for example, one is used for the pressed state of a detector 1004 detected triggers 902 is stored as temporarily the zone of data, one is used for the testing result of an azimuth sensor 1008 is stored as temporarily the zone of data, and one by CPU 1001 employed working region or the like when carrying out various types of processing.
Ref. No. 1003 expression one ROM, it is stored as program and the data that make the whole portable game device of CPU 1001 controls 900 required, and carries out hereinafter institute with the game processing that illustrates.The data of being stored comprise the parameter that is associated with the role, and described parameter comprises each role's initial vitality (or vital values), weight and similar parameters.Described data also comprise and are used to stipulate the initial bullet quantity that penetrates by pulls trigger 902 and the parameter of power thereof.These parameters are loaded among the RAM 1002 and use in processing as required.
Ref. No. 1004 expressions one are used for the detector whether detection triggers 902 is pressed.Testing result is stored among the RAM 1002 with data mode.
Detector is driven/is closed in Ref. No. 1005 expressions one.As indicated above, the first main body 900a can be with respect to member 905 around axis 960 rotations, and have one wherein the first main body 900a rotate to fully a side state, and one wherein the first main body 900a rotate to the state of opposite side fully.Wherein a kind of in a kind of state before driving/close detector 1005 and detecting (wherein the entire body basically of the first main body 900a all overlap the state of the second main body 900b) and a kind of state in back (wherein the first main body 900a and the second main body 900b do not overlap each other state), and notify CPU 1001 with described testing result.
During a kind of state, CPU 1001 is set at first operator scheme with the operator scheme of portable game device 900 before described testing result is designated as; And when described testing result was designated as a kind of state in back, CPU 1001 was set at second operator scheme with the operator scheme of portable game device 900.Described first and second operator scheme will be illustrated hereinafter.
Ref. No. 1008 expressions one are used to detect azimuthal azimuth sensor of main body.Testing result is stored among the RAM 1002 with data mode.The accuracy of detection that it should be noted that azimuth sensor 1008 is not subjected to concrete restriction.
Ref. No. 1009 expression one be used to the to interconnect bus of aforementioned each unit.
As for the main processing that portable game device 900 (CPU 1001) will be carried out, the game content in the present embodiment itself is different from first embodiment, but is carrying out in the handling problem identical with first embodiment according to first and second operator scheme.In the situation of present embodiment, be used for making CPU 1001 these programs mainly handled of execution and data to be stored in ROM 1003.When CPU 1001 uses these programs and data to carry out processing, carry out and mainly to handle according to the portable game device 900 of present embodiment.Should the main execution of handling be when the player opens the power switch of described portable game device and use key group 904 inputs, one recreation sign on, to begin.
The game processing of carrying out in first operator scheme and second operator scheme will be illustrated respectively below.
<the game processing of in first operator scheme, carrying out 〉
The processing of carrying out in first operator scheme is basically with identical in first embodiment.In other words, it is the circle zone at center that the role that beat back is positioned at a position with azimuth sensor 1008 with virtual mode, and gives the role that will be positioned suitable azimuth and (virtual) distance.After each role is positioned, move each role, and on the display screen of display part 901, show these roles' position distribution.When being positioned at a pre-distance range of determining with respect to the position of azimuth sensor 1008 corresponding to the role of each mark, carry out the processing that is used to circulate a notice of a message, described message can provide corresponding suggestion.
<the game processing of in second operator scheme, carrying out 〉
Hereinafter the game processing of carrying out will be described in second operator scheme.Figure 12 is the flow chart of a game processing of carrying out in second operator scheme.
When described control entered second kind of operator scheme, CPU 1001 just activated the azimuth that azimuth sensor 1008 comes detection orientation angle transducer 1008 self, and detected azimuth is stored in (step S1201) among the RAM1002 with data mode.
Next, CPU 1001 checks each role's who is managed azimuth in RAM 1002, to determine the most approaching azimuthal role who in step S1201, is obtained in its azimuth, and on the display screen of display part 901, showing a yardstick window, the length of described yardstick window changes (step S1202) with poor (angle of cut) between determined role's azimuth and the azimuth that obtained in step S1201.Described yardstick window is identical with the yardstick window shown in Fig. 8 A basically.It should be noted that because the game content in the present embodiment is " beating back the role by the shooting bullet ", thereby can use the bullet image to replace the yardstick block.When the angle of cut becomes when being equal to or less than a pre-determined value, on the zone 802 of window shown in Fig. 8 A, show the most approaching azimuthal role's who in step S1201, is obtained in its azimuth position image.In this kind situation, the player can obtain the sound notice about this fact, if perhaps portable game device 900 comprises a LED, and can should the fact by described LED being glimmered notify the user.In these two kinds of situations, described notification mode is not subjected to concrete restriction, and is identical as long as the purpose of notifying the described angle of cut to become to be equal to or less than pre-determined value keeps.
After described scale length becomes maximum (promptly when the angle of cut became enough hour), the player must beat back described role by (for example in 1 second) pulls trigger 902 1 pre-number of times that determine or more in a pre-time cycle of determining.Be used to be defined in described scale length become maximum after the processing of number of times of pulls trigger be for example to implement in this mode: CPU 1001 described scale length become maximum after the time started measure, and its number of times that detector 1004 is detected pulls trigger 902 after measuring in the time started is counted.When count value became before through a pre-time cycle of determining when being equal to or greater than a pre-value of determining, promptly determine " in the pre-time cycle of determining with trigger 902 pullings one pre-number of times that determine or more ".
CPU 1001 becomes whether be pulled pre-number of times (step S1203) that determine or more at the pre-time cycle internal trigger of determining 902 after enough little by the said method inspection the described angle of cut.If trigger 902 is not pulled as yet, then this flow process is returned step S1202; Otherwise this flow process advances to step S1204.
In step S1204, CPU 1001 indicates with role shown on zone 802 in demonstration on the display screen of display part 901 one and begins belligerent message (step S1204).CPU 1001 shows a message " locking for example on the display screen of display part 901! ".Then, CPU 1001 shows the belligerent window (step S1205) shown in Fig. 8 B on the display screen of display part 901.In the situation of present embodiment, the window shown in Fig. 8 B shows the yardstick 801 of use bullet image as the yardstick block.When belligerent when having begun, run away owing to begin to move, thereby this role's azimuth can change to succession as adversary's role.Therefore, in step S1205, CPU 1001 further shows the direction that portable game device 900 will be faced on the display screen of display part 901, so that the azimuth of portable game device 900 is consistent with adversary role's azimuth.When the angle of cut between the azimuth of portable game device 900 and adversary role's the azimuth becomes when being equal to or less than pre-determined value, just at the image that in zone 802, shows adversary role on the window shown in Fig. 8 B.These processes are identical with process among the 4th embodiment.
Next, CPU 1001 checks whether the described angle of cut is equal to or less than an enough little pre-determined value (step S1206).If the described angle of cut is not less than described pre-determined value, then this flow process is returned step S1205.On the contrary, if the described angle of cut is equal to or less than described pre-determined value, then this flow process advances to whether the quantity that step S1207 checks the current residual bullet is 0 (step S1207).As the result who checks, if the quantity of residue bullet is 0, then this flow process advances to step S1208, with the message (step S1208) that shows that on the display screen of display part 901 an indication adversary role has run away.After this, this flow process is returned step S304.After in step S1208, carrying out the demonstration processing, no longer continue to carry out game processing, but perform game process with first operator scheme with second operator scheme.Therefore, in step S1208, CPU 1001 also shows a message second main body 900b that reminds the player to rotate the first main body 900a so that the first main body 900a overlaps on the display screen of display part 901.
On the contrary, if the quantity of residue bullet is 0, then this flow process advances to step S1209, once is pulled (step S1209) to check whether detector 1004 detects trigger 902 after step S1206.As the result who checks, if detecting trigger 902, detector 1004 once was not pulled, then this flow process jumps to step S1213; Otherwise this flow process advances to step S1210.
CPU 1001 checks HP value=0 (step S1210) at step S1210 with reference to the data of the indication adversary role's who is preserved vital values (being abbreviated as HP hereinafter) in RAM 1002.
If the result who checks in step S1210 determines HP=0, then this flow process advances to step S1211, and with demonstration one message (step S1211) of beating back adversary role on the display screen of display part 901, and this flow process is returned step S304.
On the contrary, if HP ≠ 0, then this flow process advances to step S1212 and carries out the processing (step S1212) that HP is reduced.As for the amount that will reduce, can use a pre-value of determining or can determine an amount according to the power of presently used bullet.When using the window shown in Fig. 8 B as belligerent window, when HP reduced, the length of dash area (scale length) can shorten.
Next, CPU 1001 checks whether passed through a pre-time cycle (step S1213) of determining after described control enters belligerent pattern.In other words, owing to must in the pre-time cycle of determining (type that should " the pre-time cycle of determining " visual adversary role and different), finish with the belligerent of adversary role, if thereby through the described pre-time cycle of determining, then this flow process will advance to step S1208, indicate adversary role to run away with demonstration one message on the display screen of display unit 901, and this flow process is returned step S304 subsequently.
On the contrary, if as yet through the pre-time cycle of determining, then this flow process is returned step S1205 and is repeated subsequently process.

Claims (13)

1, a kind of game station, it comprises an operating unit that can be rotated by a player, a display unit, an and input block, it comprises:
One is used to detect an azimuthal azimuth sensor;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
Detection means, it is used for detecting one first operator scheme and the wherein a kind of input of operator scheme of one second operator scheme; And
Handle member, it is used for reaching corresponding to being performed game process by the detected described operator scheme of described detection means
Wherein when described detection means detects the described input of described first operator scheme,
Described processing member is controlled the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When described detection means detects the described input of described second operator scheme,
Described processing member is controlled described display unit and is shown a position distribution that is positioned at by near the described role at place, the azimuth the detected described azimuth of described azimuth sensor according to the described positional information that is stored in each role in the described memory, and
Described processing member is according to an operating result of described input block and described operating unit, perform game process accordingly with a show state on the described display unit.
2, equipment as claimed in claim 1, wherein said memory is one group of azimuth from described position to each role's the described position of described azimuth sensor, and saves as described positional information from a distance of described position to each role's the described position of described azimuth sensor.
3, equipment as claimed in claim 1, wherein when described detection means detects the described input of described second operator scheme, and when a Displaying timer of the described position distribution of each role on described display unit one determine to detect in the time cycle one when importing in advance later from the operation of described input block-described role's quantity is not less than a pre-determined value M, described processing member control beginning one first step
After beginning at described first step, one determine to detect in the time cycle one when importing from the operation of one of described operating unit and described input block in advance later at a Displaying timer of each role's described position distribution-described role's quantity is not less than a pre-determined value N (N>M), described processing member control beginning one second step, and
Described processing member is controlled described display unit and is shown an indication and the belligerent message of a role, and carries out a demonstration according to the operating result to described operating unit after described second step begins.
4, equipment as claimed in claim 1, wherein said role's described position distribution are the relative position relations between each role.
5, a kind of game station, it comprises an operating unit that can be rotated by a player, a display unit, an and input block, it comprises:
One is used to detect an azimuthal azimuth sensor;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between described role and the described azimuth sensor;
Control member, it is used for according to the positional information that is stored in each role of described memory, and control described display unit and show a position distribution that is positioned at by near the role at place, the azimuth the detected described azimuth of described azimuth sensor, and
Handle member, it is used for according to an operating result of described input block and described operating unit, perform game process accordingly with a show state on the described display unit.
6, a kind of game station, it comprises an operating unit that can be rotated by a player, a display unit, an and input block, it comprises:
One is used to detect an azimuthal azimuth sensor;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
Detection means, it is used for detecting one first operator scheme and the wherein a kind of input of operator scheme of one second operator scheme; And
Handle member, it is used for reaching corresponding to being performed game process by the detected described operator scheme of described detection means
Wherein when described detection means detects the described input of described first operator scheme,
Described processing member is controlled the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When described detection means detects the described input of described second operator scheme,
Described processing member is according to the described positional information that is stored in each role in the described memory, control described display unit and carry out a demonstration, described demonstration indication and one is positioned at the most approaching role by place, the detected described azimuthal azimuth of described azimuth sensor belligerent possibility takes place, and
Described when belligerent when taking place, described processing member is according to an operating result of described input block and described operating unit, perform game process accordingly with a show state on the described display unit.
7, a kind of game station, it comprises an operating unit that can be rotated by a player, a display unit, an and input block, it comprises:
One is used to detect an azimuthal azimuth sensor;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between described role and the described azimuth sensor;
Control member, it is used for according to the positional information that is stored in each role of described memory, control described display unit and carry out a demonstration, described demonstration indication and one is positioned at the most approaching role by place, the detected described azimuthal azimuth of described azimuth sensor belligerent possibility takes place, and
Be used for when taking place described when belligerent, according to the member that performs game process accordingly to an operating result of described input block and described operating unit, with a show state on the described display unit.
8, a kind of game station, it comprises an operating unit and a display unit, it comprises:
One is used to detect an azimuthal azimuth sensor;
One memory, it is used for preserving positional information in each role's virtual ground bit in time around the position of described azimuth sensor, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
Detection means, it is used for detecting one first operator scheme and the wherein a kind of input of operator scheme of one second operator scheme; And
Handle member, it is used for reaching corresponding to being performed game process by the detected described operator scheme of described detection means
Wherein when described detection means detects the described input of described first operator scheme,
Described processing member is controlled the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When described detection means detects the described input of described second operator scheme,
Described processing member according to the described positional information that is stored in each role in the described memory, according to one one the most approaching by described azimuth sensor the role at place, detected described azimuthal azimuth an azimuth with by described azimuth sensor the difference between the detected described azimuth put up a notice, reach
Described processing member is according to described advise fate, performs game process according to the show state on the described display unit or to an operating result of described operating unit.
9, the method for a kind of control one game station, described game station comprise that one can be used to detect an azimuthal azimuth sensor, an and memory by operating unit, a display unit, the input block, that a player rotates, and this method comprises:
One storage control step, it is stored in positional information in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One detects step, and it detects a wherein a kind of input of operator scheme in one first operator scheme and one second operator scheme; And
One treatment step, it performs game process corresponding to detected described operator scheme in described detection step, and
Wherein said treatment step comprises the steps:
When in described detection step, detecting the described input of described first operator scheme, control the position distribution that described display unit shows described at least one role according to the described positional information that is stored at least one role in the described memory, and
When in described detection step, detecting the described input of described second operator scheme, according to the described positional information that is stored in each role in the described memory, control described display unit and show a position distribution that is positioned at by near the described role at place, the azimuth the detected described azimuth of described azimuth sensor, and
According to an operating result of described input block and described operating unit, perform game process accordingly with a show state on the described display unit.
10, the method for a kind of control one game station, described game station comprise that one can be used to detect an azimuthal azimuth sensor, an and memory by operating unit, a display unit, the input block, that a player rotates, and this method comprises:
One storage control step, it is stored in positional information in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One control step, it is controlled described display unit according to the positional information that is stored in each role in the described memory and shows a position distribution that is positioned at by near the role at place, the azimuth the detected described azimuth of described azimuth sensor, and
One execution in step, it is according to an operating result of described input block and described operating unit, perform game process accordingly with a show state on the described display unit.
11, the method for a kind of control one game station, described game station comprise that one can be used to detect an azimuthal azimuth sensor, an and memory by operating unit, a display unit, the input block, that a player rotates, and this method comprises:
One storage control step, it is stored in positional information in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One detects step, and it detects a wherein a kind of input of operator scheme in one first operator scheme and one second operator scheme; And
One treatment step, it performs game process corresponding to detected described operator scheme in described detection step, and
Wherein said treatment step comprises the steps:
When in described detection step, detecting the described input of described first operator scheme, according to the described positional information that is stored at least one role in the described memory, control the position distribution that described display unit shows described at least one role, and
When in described detection step, detecting the described input of described second operator scheme, according to the described positional information that is stored in each role in the described memory, control described display unit and carry out a demonstration, described demonstration indication and one is positioned at the most approaching role by place, the detected described azimuthal azimuth of described azimuth sensor belligerent possibility takes place, and
Described when belligerent when taking place, according to an operating result of described input block and described operating unit, perform game process accordingly with a show state on the described display unit.
12, the method for a kind of control one game station, described game station comprise that one can be used to detect an azimuthal azimuth sensor, an and memory by operating unit, a display unit, the input block, that a player rotates, and this method comprises:
One storage control step, it is stored in positional information in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One control step, it is according to the positional information that is stored in each role in the described memory, control described display unit and carry out a demonstration, described demonstration indication and is positioned at the most approaching role by place, the detected described azimuthal azimuth of described azimuth sensor belligerent possibility takes place; And
One execution in step, it is described when belligerent when taking place, according to an operating result of described input block and described operating unit, perform game process accordingly with a show state on the described display unit.
13, a kind of method of control one game station, described game station comprise that an operating unit, a display unit, are used to detect an azimuthal azimuth sensor, reach a memory, and this method comprises:
One storage control step, it is stored in positional information in the described memory in around the position of described azimuth sensor the time in each role's virtual ground bit, and described positional information is indicated the relative position relation between each role and the described azimuth sensor;
One detects step, and it detects a wherein a kind of input of operator scheme in one first operator scheme and one second operator scheme; And
One treatment step, it performs game process corresponding to detected described operator scheme in described detection step, and
Wherein said treatment step comprises the steps:
When in described detection step, detecting the described input of described first operator scheme, according to the described positional information that is stored at least one role in the described memory, control the position distribution that described display unit shows described at least one role, and
Described treatment step also comprises the steps:
When in described detection step, detecting the described input of described second operator scheme, according to the described positional information that is stored in each role in the described memory, according to one one the most approaching by described azimuth sensor the role at place, detected described azimuthal azimuth an azimuth and by described azimuth sensor the difference between the detected described azimuth put up a notice; And
Perform game process according to the show state on the described display unit or to an operating result of described operating unit according to described advise fate.
CN 200610098821 2005-07-15 2006-07-13 Game apparatus and its control method Pending CN1895709A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2005207461 2005-07-15
JP2005207461 2005-07-15
JP2006138223 2006-05-17

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102574019A (en) * 2009-10-19 2012-07-11 皇家飞利浦电子股份有限公司 Device and method for conditionally transmitting data
CN103913137A (en) * 2013-01-08 2014-07-09 株式会社三丰 Coordinate measuring device and method for controlling the same
CN104707334A (en) * 2014-12-17 2015-06-17 广东艾力达动漫文化娱乐有限公司 Handheld game machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102574019A (en) * 2009-10-19 2012-07-11 皇家飞利浦电子股份有限公司 Device and method for conditionally transmitting data
CN103913137A (en) * 2013-01-08 2014-07-09 株式会社三丰 Coordinate measuring device and method for controlling the same
CN103913137B (en) * 2013-01-08 2018-03-13 株式会社三丰 Coordinate measuring set and its control method
CN104707334A (en) * 2014-12-17 2015-06-17 广东艾力达动漫文化娱乐有限公司 Handheld game machine
CN104707334B (en) * 2014-12-17 2017-11-10 广东艾力达动漫文化娱乐有限公司 A kind of hand-held game machine

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