CN1663649B - Game machine - Google Patents
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Abstract
本发明提供了一种游戏机,其包括:游戏结果显示装置;CPU,用于当在该游戏结果显示装置上显示预定的游戏结果时产生游戏者的收益状态;以及辅助CPU,用于在发生异常时通知该异常的发生。该辅助CPU(73)多次通知与该发生的异常相关的信息。
The present invention provides a game machine comprising: a game result display device; a CPU for generating a player's profit state when a predetermined game result is displayed on the game result display device; When an exception occurs, notify that the exception occurred. The sub CPU (73) notifies information about the abnormality that has occurred multiple times.
Description
技术领域technical field
本发明涉及一种游戏机,该游戏机具有用于可变地显示游戏所需的各种符号的可变显示装置和诸如微计算机等的用于控制该可变显示的控制装置,该游戏机包括所谓的日本pachi-slot游戏机、投币游戏机(slotmachine)、诸如第一代~第三代的日本弹球盘(pachinko)游戏机的弹球游戏机、排列球游戏机、麻将球游戏机或者slit-slot游戏机、视频投币游戏机、视频扑克游戏机等。The present invention relates to a game machine having a variable display device for variably displaying various symbols required for a game and a control device such as a microcomputer for controlling the variable display, the game machine Including so-called Japanese pachi-slot game machines, slot machines, pachinko game machines such as the first to third generation Japanese pachinko game machines, arrangement ball game machines, and hemp ball games machine or slit-slot game machine, video slot game machine, video poker game machine, etc.
背景技术Background technique
例如,日本pachi-slot游戏机具有机械可变显示装置,其中设置了多个转筒,该多个转筒中的每一个都在位于该游戏机前面的显示窗口内可变地显示多个符号,这些转筒被平行设置成多行。根据由游戏者进行的启动操作,控制装置驱动并控制该可变显示装置,并且转动这些转筒,由此可变地显示这些转筒上的多个符号。自动停止各转筒的转动,或者根据由游戏者进行的停止操作来停止各转筒的转动。此时,在出现在显示窗口内的各转筒上的符号包括一预定组合(获赢模式)的情况下,支付诸如币或硬币的游戏介质,由此给予游戏者预定的收益。For example, a Japanese pachi-slot gaming machine has a mechanically variable display device in which a plurality of reels are provided, each of which variably displays a plurality of symbols in a display window located in front of the gaming machine, The drums are arranged in parallel in rows. According to the activation operation performed by the player, the control device drives and controls the variable display device, and rotates the reels, thereby variably displaying symbols on the reels. The rotation of each reel is automatically stopped, or the rotation of each reel is stopped according to a stop operation performed by the player. At this time, in a case where the symbols on the reels appearing in the display window include a predetermined combination (win mode), game media such as coins or coins are paid out, thereby giving the player a predetermined profit.
此外,以前提出的游戏机具有:多个卷筒;卷带,每一个卷带都设置在各卷筒的外围,并且在每一个卷带的每一个外表面上以分开的方式绘制多个符号;多个光源,每一个光源都从各卷带的后面对各卷带上的符号区进行照明,并且设置在各卷筒内;以及控制装置,用于控制由光源进行的照明。这里,在卷带中,符号部分是半透明的,并且符号的背景是透明或半透明的,光源由以点阵方式排列的多个发光二极管构成。控制装置控制每一个发光二极管的发光,由此控制光源的发光,以通过这些发光二极管显示字符或图形。In addition, the previously proposed gaming machine has: a plurality of reels; reels each provided on the periphery of each reel and a plurality of symbols drawn in a divided manner on each outer surface of each reel a plurality of light sources, each light source illuminates the symbol area on each reel from the back of each reel, and is arranged in each reel; and a control device for controlling the illumination by the light sources. Here, in the tape, the part of the symbol is translucent, the background of the symbol is transparent or translucent, and the light source is composed of a plurality of light emitting diodes arranged in a dot matrix. The control device controls the light emission of each light emitting diode, thereby controlling the light emission of the light source, so as to display characters or figures through these light emitting diodes.
例如,在发生诸如“CR”(所插入币的反向运动)的异常状态的情况下,由于该状态通常是由于游戏机中的异常而导致的,所以可以预先知道通知其中出现异常的游戏机。For example, in the case of occurrence of an abnormal state such as "CR" (reverse movement of an inserted coin), since this state is usually caused by an abnormality in a gaming machine, it is known in advance to notify the gaming machine in which the abnormality occurs .
例如,见日本未审公报No.2001-353255。See, for example, Japanese Unexamined Publication No. 2001-353255.
发明内容Contents of the invention
然而,在以上异常信息中,只通过一种模式来连续地通知异常,这样,不能适当地传达通知异常所需的信息。因此,例如,如果游戏厅的工作人员对该游戏机不熟悉,则该工作人员将会对使该游戏机从异常状态到正常状态的恢复工作感到为难,从而不能顺利地进行该游戏机的恢复工作。因此,很可能导致减少游戏者的游戏乐趣。However, in the above abnormality information, the abnormality is continuously notified by only one mode, and thus, the information necessary for notifying the abnormality cannot be properly communicated. Therefore, for example, if the staff of the gaming hall is not familiar with the game machine, the staff will feel embarrassed about restoring the game machine from an abnormal state to a normal state, thereby failing to carry out the restoration of the game machine smoothly. Work. Therefore, there is a possibility that the player's enjoyment of the game may be reduced.
本发明的目的在于提供一种游戏机,其中,在游戏结果显示装置上多次显示与该游戏机中发生的异常有关的信息,因此,不但游戏者或游戏厅的工作人员可以迅速地找到游戏机中的异常,并且辨别异常的内容,而且可以由该工作人员确定并顺利地完成异常的恢复工作。An object of the present invention is to provide a game machine in which information related to abnormalities occurring in the game machine is displayed multiple times on the game result display device, so that not only the players or the staff of the game hall can quickly find the game The abnormality in the computer can be identified, and the content of the abnormality can be identified, and the abnormal recovery work can be successfully completed by the staff.
本发明的游戏机包括:The game machine of the present invention includes:
游戏结果显示装置:用于在其上显示游戏结果;Game result display device: for displaying the game result thereon;
收益状态产生装置,用于:当在游戏结果显示装置上显示预定游戏结果时,产生游戏者的收益状态(例如,主控制电路41、辅助控制电路71,两者都在后面进行描述);以及Earning state generating means, for: when displaying predetermined game result on game result display means, generate the player's earning state (for example, main control circuit 41, auxiliary control circuit 71, both are described later); And
异常通知装置,用于:在游戏机中出现异常时,通知该异常(例如,后面描述的辅助控制电路71);和Abnormality notification means for: when an abnormality occurs in the game machine, notify the abnormality (for example, an auxiliary control circuit 71 described later); and
异常发生历史记录存储装置,用于对异常发生的次数进行计数、并存储与所述异常发生的次数相关的信息;Abnormal occurrence history record storage device, used to count the number of abnormal occurrences and store information related to the number of abnormal occurrences;
其中,该异常通知装置根据从异常状态到正常状态的恢复工作的多个阶段、多次通知与异常发生相关的信息;Wherein, the abnormality notification device notifies the information related to the occurrence of the abnormality multiple times according to multiple stages of recovery from the abnormal state to the normal state;
其中所述异常发生的次数被分类为至少第一组和第二组,所述第一组对应于第一通知模式,所述第二组对应于第二通知模式,和wherein the number of occurrences of the abnormality is classified into at least a first group corresponding to a first notification mode and a second group corresponding to a second notification mode, and
基于存储在所述异常发生历史记录存储装置中的信息,当所述异常发生的次数属于第一组时,所述异常通知装置通过第一通知模式来通知异常,当所述异常发生的次数属于第二组时,所述异常通知装置通过第二通知模式来通知异常。Based on the information stored in the abnormality occurrence history storage means, when the number of occurrences of the abnormality belongs to the first group, the abnormality notifying means notifies the abnormality through the first notification mode, when the number of occurrences of the abnormality belongs to In the second group, the abnormality notification device notifies the abnormality through the second notification mode.
并且在本发明的具体实施例中,该异常通知装置可以反复地通知与异常相关的信息。And in a specific embodiment of the present invention, the abnormality notification device may repeatedly notify information related to the abnormality.
此外,在本发明的具体实施例中,该异常通知装置可以响应于恢复工作的进展或预定时间的流逝来改变与异常相关的信息。Furthermore, in a specific embodiment of the present invention, the abnormality notifying means may change the information related to the abnormality in response to the progress of restoration work or the elapse of a predetermined time.
并且在本发明的具体实施例中,该异常通知装置可以在进行预定操作时通知与预定异常相关的信息。And in a specific embodiment of the present invention, the abnormality notification device may notify information related to predetermined abnormalities when performing predetermined operations.
在本发明的具体实施例中,把游戏结果显示装置构造得包括第一显示装置(例如,后面描述的转筒3L、3C、3R)和第二显示装置(例如,后面描述的液晶显示装置31),当从游戏机的前表面观察时,该第二显示装置位于该第一显示装置的显示区域的前侧,其中该异常通知装置可以在该第二显示装置上显示与异常相关的信息。In a specific embodiment of the present invention, the game result display device is constructed to include a first display device (for example, the reels 3L, 3C, 3R described later) and a second display device (for example, a liquid crystal display device 31 described later). ), the second display means is located on the front side of the display area of the first display means when viewed from the front surface of the gaming machine, wherein the abnormality notifying means can display abnormality-related information on the second display means.
因此,不但游戏者或游戏厅的工作人员可以迅速地找到游戏机中的异常,并且辨别异常的内容,而且可以由该工作人员确定并顺利地完成异常的恢复工作。Therefore, not only the player or the staff of the gaming hall can quickly find the abnormality in the game machine and identify the content of the abnormality, but also the staff can determine and successfully complete the restoration of the abnormality.
附图说明Description of drawings
图1是根据本实施例的投币游戏机的透视图。Fig. 1 is a perspective view of the slot machine according to the present embodiment.
图2是显示面板显示部分和液晶显示部分的解释性视图。FIG. 2 is an explanatory view of a display panel display section and a liquid crystal display section.
图3是显示其中将灯设置在各转筒内的转筒机构的外观的解释性视图。FIG. 3 is an explanatory view showing the appearance of a tumbler mechanism in which lamps are provided in each tumbler.
图4是显示转筒和设置在该转筒中用于在其中容纳LED的电路板的透视图。FIG. 4 is a perspective view showing a drum and a circuit board disposed in the drum for accommodating LEDs therein.
图5是粗略地显示液晶显示装置的构造的透视图。FIG. 5 is a perspective view roughly showing the configuration of a liquid crystal display device.
图6是显示液晶显示装置的一部分的分解透视图。FIG. 6 is an exploded perspective view showing a part of the liquid crystal display device.
图7是用于说明LED灯和荧光灯的功能的解释性视图。Fig. 7 is an explanatory view for explaining functions of an LED lamp and a fluorescent lamp.
图8是显示本实施例中的一电路的方框图。Fig. 8 is a block diagram showing a circuit in this embodiment.
图9是显示辅助控制电路的构造的方框图。Fig. 9 is a block diagram showing the construction of an auxiliary control circuit.
图10是示意性地显示异常通知模式A的解释性视图。FIG. 10 is an explanatory view schematically showing an abnormality notification pattern A. As shown in FIG.
图11是示意性地显示异常通知模式B的解释性视图。FIG. 11 is an explanatory view schematically showing an abnormality notification pattern B. Referring to FIG.
图12是示意性地显示异常通知模式C的解释性视图。FIG. 12 is an explanatory view schematically showing an abnormality notification pattern C. As shown in FIG.
图13是示意性地显示异常通知模式D的解释性视图。FIG. 13 is an explanatory view schematically showing an abnormality notification mode D. Referring to FIG.
具体实施方式Detailed ways
图1是显示根据本发明一个实施例的游戏机1的外形的透视图。这里,游戏机1是所谓的日本pachi-slot游戏机。虽然在游戏机1中,游戏者通过使用诸如硬币、币或代币、或者其中存储有给予游戏者的游戏分值信息的卡之类的游戏介质来玩游戏,但是在下文中将描述其中使用币的游戏机1。FIG. 1 is a perspective view showing the appearance of a gaming machine 1 according to an embodiment of the present invention. Here, the gaming machine 1 is a so-called Japanese pachi-slot gaming machine. Although in the gaming machine 1, the player plays the game by using a game medium such as coins, coins or tokens, or a card in which information on game points given to the player is stored, hereinafter will be described where coins are used. Game console 1.
目前,主流的日本pachi-slot游戏机具有多种获赢模式。特别地,当接受预定的获赢组合时,游戏者可以在预定时间段内获得比正常游戏状态有更多收益的游戏状态,而不是通过只支付一次币结束该游戏。作为这种获赢组合,存在一种获赢组合,其中可以在预定次数内完成相对地给予游戏者较大收益的游戏(将该获赢组合称为“大加分”,并且在下文中缩写为“BB”),还存在另一种获赢组合,其中在预定次数内完成相对地给予游戏者较小收益的游戏(将该获赢组合称为“常规加分”,并且在下文中缩写为“RB”)。At present, the mainstream Japanese pachi-slot game machines have a variety of winning modes. In particular, when accepting a predetermined winning combination, the player can obtain a game state with more profit than a normal game state within a predetermined period of time, instead of ending the game by paying coins only once. As such a winning combination, there is a winning combination in which a game that relatively gives the player a large profit can be completed within a predetermined number of times (this winning combination is called "big bonus" and is hereinafter abbreviated as "BB"), there is another winning combination in which completing the game within a predetermined number of times relatively gives the player a small profit (this winning combination is referred to as "regular bonus" and hereinafter abbreviated as " RB").
并且在主流的日本pachi-slot游戏机中,为了实现在预定的符号组合沿激活的支付线(在下文中简称为“激活线”)并排排列时支付币或硬币的获赢组合,需要通过内部抽彩处理(在下文中简称为“内部抽彩”)来内部赢得该获赢组合(在下文中简称为“内部获赢”),并且需要在表示该内部赢得获赢组合的符号组合(在下文中简称为“内部获赢组合”)可以沿该激活线停止时,由游戏者进行这些符号的停止操作。也就是说,即使该获赢组合是内部赢得的,当由游戏者进行的停止操作不适时时,也不能实现根据该内部获赢组合的获赢。即,在该主流的日本pachi-slot游戏机中,需要用来适时进行这些符号的停止操作的技术。该技术称为“观察按下”,这项技术干预在该日本pachi-slot游戏机中受到高度重视。And in the mainstream Japanese pachi-slot game machine, in order to realize the winning combination of paying coins or coins when predetermined symbol combinations are arranged side by side along the activated payline (hereinafter simply referred to as "activation line"), it is necessary to pass an internal drawing. (hereinafter simply referred to as "inside lottery") to internally win the winning combination (hereinafter simply referred to as "inside winning"), and need to win the combination of symbols representing the inside winning combination (hereinafter simply referred to as "Internal winning combination") can be stopped along the activation line by the player performing the stop operation of these symbols. That is, even if the winning combination is won internally, when the stop operation by the player is not timely, winning according to the winning combination inside cannot be realized. That is, in this mainstream Japanese pachi-slot game machine, a technique for timely performing stop operations of these symbols is required. The technique is called "observation press", and this technological intervention is highly regarded in this Japanese pachi-slot console.
在完整地形成游戏机1的机柜2的正面,形成具有基本垂直的平面的面板显示单元2a、液晶显示单元2b和固定显示单元2c。对于面板显示单元2a、液晶显示单元2b和固定显示单元2c,将在下文中参照图2对它们进行描述。在机柜2中(在液晶显示单元2b的后侧),沿一水平线可转动地设置了三个转筒3L、3C、3R(包括游戏结果显示装置的第一显示装置),在它们的各外围绘制了包括多种符号的符号列。转筒3L、3C、3R形成该可变显示装置。可以通过符号显示区域21L、21C、21R(在下文中的图2中所示)看到各转筒(转鼓型显示装置)上的多个符号。将各转筒构造为能够以恒定转速(例如,80转/分钟)转动。On the front of the cabinet 2 that completely forms the game machine 1, a panel display unit 2a, a liquid crystal display unit 2b, and a fixed display unit 2c having substantially vertical planes are formed. As for the panel display unit 2a, the liquid crystal display unit 2b, and the fixed display unit 2c, they will be described below with reference to FIG. 2 . In the cabinet 2 (on the rear side of the liquid crystal display unit 2b), three reels 3L, 3C, 3R (including the first display device of the game result display device) are rotatably arranged along a horizontal line, and at their respective peripheries Symbol columns including various symbols are plotted. The reels 3L, 3C, 3R form the variable display means. A plurality of symbols on each reel (drum type display device) can be seen through
在面板显示单元2a、液晶显示单元2b和固定显示单元2c的下部,形成具有基本水平的平面的前凸部分4。在前凸部分4的左侧,设置有下注(BET)开关5,用于通过按钮按下操作来把存留的币下注。在前凸部分4的右侧,形成有投币口6。在前凸部分4的左前侧,设置有C/P开关7,用于根据按钮按下操作来切换游戏者在游戏中获得的币的存留/支付。在通过该C/P开关7进行切换的基础上,从退币口8支付币,并且将所退的币收集在接币托盘9中。At the lower portions of the panel display unit 2a, the liquid crystal display unit 2b, and the fixed display unit 2c, a front convex portion 4 having a substantially horizontal plane is formed. On the left side of the protruding portion 4, there is provided a bet (BET) switch 5 for betting the reserved coins by a push button operation. On the right side of the protruding portion 4, a coin slot 6 is formed. On the left front side of the protruding portion 4, there is provided a C/P switch 7 for switching deposit/payout of coins obtained by the player in the game according to a button press operation. After being switched by the C/P switch 7 , coins are paid out from the coin return port 8 , and the returned coins are collected in the coin receiving tray 9 .
在该C/P开关7的右侧,设置启动杆10(可由游戏者操作的游戏开始指令装置)以能够在预定的角度范围内转动,在由游戏者操作时,该启动杆10使转筒开始转动,并且开始各符号显示区域21L、21C、21R(见图2)内符号的可变显示(开始游戏).在前凸部分4的中前部和启动杆10的右侧,设置有三个停止按钮11L、11C、11R(可由游戏者操作的游戏结果引导装置),分别操作这些按钮,以停止转筒3L、3C、3R的转动.在机柜2的左上侧和右侧,设置有扬声器12L、12R.在扬声器12L、12R之间,设置有支付表格面板13,该支付表格面板13显示符号的获赢组合和作为奖励支付的币数.On the right side of the C/P switch 7, an actuating lever 10 (a game start instruction device that can be operated by a player) is set to be able to rotate within a predetermined angle range, and when operated by a player, the actuating lever 10 causes the drum Start to rotate, and start variable display (start game) of symbols in each
参照图2对面板显示单元2a、液晶显示单元2b和固定显示单元2c进行说明。The panel display unit 2a, the liquid crystal display unit 2b, and the fixed display unit 2c will be described with reference to FIG. 2 .
面板显示单元2a包括加分游戏信息显示部分16、下注灯17a~17c、支付显示部分18和存留显示部分19。这里,加分显示部分16由多个7段LED构成,用于显示加分游戏过程中的游戏信息。根据为进行游戏所下注的币数打开1-BET灯17a、2-BET灯17b、MAX-BET灯17c。当下注币数为“1”时,打开1-BET灯17a。当下注币数为“2”时,打开2-BET灯17b。而当下注币数为“3”时,打开MAX-BET灯17c。支付显示部分18和存留显示部分19分别由多个7段LED构成。当实现获赢时,支付显示部分18显示支付的币数。存留显示部分19显示累积的(存留的)币数。The panel display unit 2 a includes a bonus game information display section 16 , bet lamps 17 a to 17 c , a payout display section 18 and a credit display section 19 . Here, the bonus display section 16 is composed of a plurality of 7-segment LEDs for displaying game information during the bonus game. The 1-BET lamp 17a, the 2-BET lamp 17b, and the MAX-BET lamp 17c are turned on according to the number of coins bet for the game. When the number of bet coins is "1", the 1-BET lamp 17a is turned on. When the number of bet coins is "2", the 2-BET lamp 17b is turned on. And when the number of bet coins is "3", the MAX-BET lamp 17c is turned on. The payout display section 18 and the credit display section 19 are each composed of a plurality of 7-segment LEDs. When a win is achieved, the payout display section 18 displays the number of coins paid out. The credit display section 19 displays the accumulated (reserved) number of coins.
液晶显示单元2b包括符号显示区域21L、21C、21R、窗口框(frame)显示区域22L、22C、22R、以及效果显示区域23。根据在下文中所述的转筒3L、3C、3R的可变符号显示模式、符号的停止显示模式和液晶显示装置31的操作来可变地改变在液晶显示器2b上显示的显示内容。The liquid crystal display unit 2 b includes
对应于转筒3L、3C、3R分别设置符号显示区域21L、21C、21R,并且在其上显示设置在转筒3L、3C、3R的外围上的符号以及各种效果。这里,在对应于符号显示区域21L、21C、21R的转筒3L、3C、3R正在转动的情况下,或者在对应于符号显示区域21L、21C、21R的停止按钮11L、11C、11R正处于对转筒3L、3C、3R的停止操作的可操作状态的情况下,各符号显示区域21L、21C、21R是透明显示的,以使得能够容易地识别设置在转筒3L、3C、3R的外围上的符号,并且不显示例如由符号、字母、图形、标记、字符通过静止图像或动画体现的效果。
窗口框显示区域22L、22C、22R被形成以包围各符号显示区域21L、21C、21R,并且表示设置在转筒3L、3C、3R的外围上的符号的框。The window frame display areas 22L, 22C, 22R are formed to surround the respective
在液晶显示单元2b中的符号显示区域21L、21C、21R和窗口框显示区域22L、22C、22R以外的区域中形成效果显示区域23。该效果显示区域23显示确定地表示可实现加分获赢的图像(表示所谓的“WIN LAMP(获赢灯)”)、用于提高游戏兴趣的效果和对游戏者有利地进行游戏所需的信息。The
固定显示单元2c是用于显示预先确定的图像的区域。具体地说,固定显示单元2c显示绘制在下文中所述的显示板33上的“成排房屋的一部分”。通过组合显示在固定显示部分2c上的图像和显示在效果显示区域23上的图像,可以显示一幅静止图像或动画。在本实施例中,可以显示该成排房屋的一个完整的图像。The fixed display unit 2c is an area for displaying a predetermined image. Specifically, the fixed display unit 2c displays "a part of a row of houses" drawn on a
此外,将参照图3和4描述设置在转筒3L、3C、3R中的LED灯29。LED灯29用作对设置在转筒3L、3C、3R的外围上的符号进行照明的照明装置,以及用于对主要对应于液晶板34(在后面描述)区域内的符号显示区域21L、21C、21R的区域进行照明的照明装置之一。这样,LED灯29用作用于对以上符号和区域进行公共照明的公共照明装置。并且LED灯29还用作用于从第一显示装置的后侧对其进行照明的后照明装置。In addition, the LED lamps 29 provided in the drums 3L, 3C, 3R will be described with reference to FIGS. 3 and 4 . The LED lamps 29 are used as lighting means for illuminating the symbols provided on the peripheries of the reels 3L, 3C, 3R, and for the
如图3所示,在转筒3L、3C、3R中,设置有位于三个符号行的符号(总共九个符号)后面的多个LED容纳电路板24,当转筒3L、3C、3R的转动停止时,在各符号显示区域21L、21C、21R中出现各符号列.各LED容纳电路板24具有三个LED容纳部分,在每一个LED容纳部分中设置有多个LED灯29.在下文中,在九个LED容纳部分中,从上面的水平行的左部开始依次将LED容纳部分表示为Z1、Z2、Z3,从中间的水平行的左部开始依次将LED容纳部分表示为Z4、Z5、Z6,从下面的水平行的左部开始依次将LED容纳部分表示为Z7、Z8、Z9.LED灯29通过白光对转筒板的后侧进行照明,该转筒板沿转筒3L、3C、3R的外围安装在转筒3L、3C、3R上.该转筒板是透明的,这样,从LED灯29发出的光可以穿透到该转筒板的前面.As shown in FIG. 3, in the reels 3L, 3C, 3R, a plurality of LED accommodating circuit boards 24 located behind the symbols of three symbol rows (nine symbols in total) are provided, and when the reels 3L, 3C, 3R When the rotation stops, each symbol column appears in each
如图4所示,转筒3L由圆筒形框架结构构成,其中通过多个连接构件27连接具有相同形状的两个圆形框架25和26,同时在它们之间隔开一定距离(对应于转筒的宽度),并且传动构件28用于将在该框架结构的中心位置中设置的步进电机53L(见图8)的驱动力传输给圆形框架25和26。这里,省略了安装在转筒3L的外围的转筒板。As shown in FIG. 4, the rotating drum 3L is constituted by a cylindrical frame structure in which two circular frames 25 and 26 having the same shape are connected by a plurality of connecting members 27 while being spaced at a certain distance therebetween (corresponding to the rotating drum). The width of the barrel), and the transmission member 28 is used to transmit the driving force of the stepping motor 53L (see FIG. 8 ) provided in the center of the frame structure to the circular frames 25 and 26. Here, the drum plate installed on the periphery of the drum 3L is omitted.
设置在转筒3L内的LED容纳电路板24具有三个LED容纳部分Z1、Z4和Z7,各容纳多个LED灯29。对LED容纳电路板24进行设置,以使LED容纳部分Z1、Z4、Z7分别位于多个符号(总共三个符号)的后侧,游戏者可以通过符号显示区域21L看到这些符号。这里,虽然没有示出转筒3C和3R,但是这两个转筒具有相同的构造,并且各转筒内都设置有LED容纳电路板24。The LED accommodating circuit board 24 provided in the drum 3L has three LED accommodating portions Z1 , Z4 and Z7 each accommodating a plurality of LED lamps 29 . The LED accommodating circuit board 24 is arranged so that the LED accommodating portions Z1, Z4, Z7 are respectively located on the rear side of a plurality of symbols (three symbols in total) which the player can see through the
接下来,将参照图5和6对透射型液晶显示装置31(对应于构成游戏结果显示装置的第二显示装置)进行描述。图5是显示液晶显示装置31的概要构造的透视图(从机柜2的后侧看)。图6是显示液晶显示装置31的部分构造的展开透视图。Next, the transmission type liquid crystal display device 31 (corresponding to the second display device constituting the game result display device) will be described with reference to FIGS. 5 and 6 . FIG. 5 is a perspective view (viewed from the rear side of the cabinet 2 ) showing the schematic configuration of the liquid crystal display device 31 . FIG. 6 is a developed perspective view showing a partial configuration of the liquid crystal display device 31 .
液晶显示装置31由以下部分构成:保护玻璃32、显示板33、液晶面板34、导光板35、反射膜36、用作所谓白光源(能够发出包括具有预定比率的所有波长的光的光,以使特定颜色对于人眼不会太醒目)的荧光灯37a、37b、38a、38b、灯座39a~39h以及柔性电路板(未示出),该柔性电路板包括安装用于驱动该液晶面板的IC的板载封装(tablecarrier package)(TCP),该TCP与液晶面板34的接线端部分相连。将液晶显示装置31设置在转筒3L、3C、3R的显示区域的前侧(转筒3L、3C、3R的显示平面的前侧),以布置在转筒3L、3C、3R之上。并且独立设置转筒3L、3C、3R和液晶显示装置31(它们之间具有预定的距离)。The liquid crystal display device 31 is made up of the following parts: a
保护玻璃32和显示板33由可透光材料制成。保护玻璃32用于保护液晶面板34。在对应于显示板33的面板显示单元2a以及固定显示单元2c的区域绘制有图像。这里,没有示出对应于面板显示单元2a的位于显示板33中的区域后侧的各种显示区域以及用于操作下注灯17a~17c的电路。The
通过在透明板(例如其上形成有薄膜晶体管层的玻璃板)和与其相对的透明板之间形成的间隙中填充液晶材料来形成液晶面板34。将液晶面板34的显示模式设置为常白模式。这里,“常白”是指这样一种构造,即:当没有驱动液晶面板34时,液晶面板34变为白色显示状态(光可以向显示平面前进,即,可以从外部看到透射的光)。通过利用构造成具有常白模式的液晶面板34,即使出现不能驱动液晶面板的故障,也可以通过符号显示区域21L、21C、21R看到和识别设置在转筒3L、3C、3R上的多个符号(符号显示部分的可变显示和静止显示)。由此,游戏者可以继续游戏。也就是说,如果出现以上故障,可以基于诸如转筒3L、3C、3R的可变显示和静止显示的基本功能进行游戏。The liquid crystal panel 34 is formed by filling a liquid crystal material in a gap formed between a transparent plate such as a glass plate on which a thin film transistor layer is formed and an opposing transparent plate. The display mode of the liquid crystal panel 34 is set to a normally white mode. Here, "normally white" refers to a configuration such that when the liquid crystal panel 34 is not driven, the liquid crystal panel 34 becomes a white display state (light can go toward the display plane, that is, transmitted light can be seen from the outside) . By using the liquid crystal panel 34 configured to have a normally white mode, even if there is a failure that the liquid crystal panel cannot be driven, it is possible to see and recognize a plurality of symbols provided on the reels 3L, 3C, 3R through the
将导光板35设置在液晶面板34的后侧,以便将从荧光灯37a、37b发出的光引导到液晶面板34(以对该液晶面板进行照明).例如,导光板35可以由具有大约2cm的厚度(具有透光能力)并由丙烯酸树脂制成的可透光部件构成.The light guide plate 35 is provided on the rear side of the liquid crystal panel 34 so as to guide the light emitted from the fluorescent lamps 37a, 37b to the liquid crystal panel 34 (to illuminate the liquid crystal panel). For example, the light guide plate 35 may be made of (with light-transmitting ability) and consists of light-transmitting parts made of acrylic resin.
对于反射膜36,例如,它使用在白色聚酯膜或铝薄膜上形成银淀积层的部件。反射膜36将引导到导光板35的光向导光板35的前侧反射。该反射膜36由反射区域36A和非反射区域(非可透射区域)36BL、36BC、36BR构成。将非反射区域36BL、36BC、36BR形成为可透光区域(这些可透光区域由透明材料制成,并透射导向它门的光,而不进行反射),并将它们设置在当转筒3L、3C、3R的转动停止时显示的各符号(总共三个符号)的前面。在这种情况下,对应于转筒板的区域就用作可透光区域。具体地说,非反射区域36BL、36BC、36BR的大小和位置与符号显示区域21L、21C、21R的一致。反射区域36A反射导向它的光,并用作用于主要对应于液晶面板34的区域内的窗口框显示区域22L、22C、22R和效果显示区域23的区域的照明装置之一。根据以上构造,由于游戏者可以通过反射装置中的可透光区域看到和识别符号显示区域中的符号的可变显示和静止显示,所以游戏者可以基于符号显示区域和液晶显示装置的显示方式享受游戏的乐趣。For the
沿导光板35的上边缘和下边缘设置荧光灯37a和37b,并且通过灯座39支撑荧光灯37a、37b的两端。荧光灯37a、37b用作主要对应于液晶面板34的区域内的窗口框显示区域22L、22C、22R和效果显示区域23的照明装置。即,荧光灯37a和37b发出导向导光板35的光(这些灯独立地将光导向导光板35)。Fluorescent lamps 37 a and 37 b are provided along upper and lower edges of the light guide plate 35 , and both ends of the fluorescent lamps 37 a , 37 b are supported by lamp sockets 39 . The fluorescent lamps 37 a , 37 b are used as lighting means mainly corresponding to the window frame display areas 22L, 22C, 22R and the
并且对荧光灯38a和38b进行设置,以在反射膜36后侧的上部和下部面向转筒3L、3C、3R。从荧光灯38a和38b发出并被反射到转筒3L、3C、3R的表面上的光进一步进入非反射区域36BL、36BC、38BR,并对液晶面板34进行照明。因此,荧光灯38a和38b用作用于对设置在转筒3L、3C、3R上的符号进行照明的照明装置,并且用作用于对主要对应于液晶面板34的区域内的符号显示区域21L、21C、21R的区域进行照明的照明装置之一。荧光灯38a和38b用作用于对以上符号和区域进行照明的公共照明装置。此外,荧光灯38a和38b还用作用于从第一显示装置前侧对第一显示装置进行照明的前照明装置。And the fluorescent lamps 38 a and 38 b are arranged so as to face the drums 3L, 3C, 3R at the upper and lower parts on the rear side of the
如上所述,通过该公共照明装置对第一显示装置和第二显示装置进行公共照明。也就是说,由于从该公共照明装置发出的光不但对第一显示装置进行照明,而且对第二显示装置进行照明,所以成本变得比对各显示装置单独设置照明装置的情况更低。此外,通过控制该公共照明装置,可以使照明控制更简单,并且可以同时实现对两个显示装置的相同的照明。As mentioned above, the public lighting device performs public lighting on the first display device and the second display device. That is, since the light emitted from the common lighting device illuminates not only the first display device but also the second display device, the cost becomes lower than the case of separately providing lighting devices for each display device. In addition, by controlling the common lighting device, the lighting control can be made simpler, and the same lighting can be realized for both display devices at the same time.
接下来,将参照图7对LED灯29和荧光灯37a、37b、38a、38b的作用进行描述。在图7中,通过箭头显示从灯发出的光的运动方向。Next, the actions of the LED lamp 29 and the fluorescent lamps 37a, 37b, 38a, 38b will be described with reference to FIG. 7 . In FIG. 7, the direction of movement of the light emitted from the lamp is shown by arrows.
图7(A)示意性地显示了当没有驱动存在于符号显示区域21L、21C、21R处的液晶(没有在对应于液晶面板34中的符号显示区域的部分的透明板之间施加电压)时各个灯的作用。FIG. 7(A) schematically shows when the liquid crystals present at the
从荧光灯38a、38b发出的光的一部分在转筒板上被反射。而从设置在LED容纳电路板24上的LED灯29发出的光的一部分则透过转筒板。由于以上光透过非反射区域36BL、36BC、36BR、导光板35和液晶面板34(导光板35和液晶面板34构成液晶显示装置31),所以游戏者可以看到并识别设置在这些转筒上的符号。因此,在没有驱动存在于符号显示区域21L、21C、21R处的液晶的情况下,LED灯29和荧光灯38a、38b用作用于设置在转筒3L、3C、3R上的符号的照明装置。Part of the light emitted from the fluorescent lamps 38a, 38b is reflected on the drum plate. And part of the light emitted from the LED lamp 29 provided on the LED containing circuit board 24 passes through the drum plate. Since the above light passes through the non-reflective regions 36BL, 36BC, 36BR, the light guide plate 35, and the liquid crystal panel 34 (the light guide plate 35 and the liquid crystal panel 34 constitute the liquid crystal display device 31), players can see and recognize the reels installed on these reels. symbol. Therefore, without driving the liquid crystals present at the
相反,从荧光灯37a、37b发出并引入导光板35的光透过液晶面板34,并进入游戏者的视线。也就是,荧光灯37a、37b用作用于液晶显示面板34中对应于以上窗口框显示区域22L、22C、22R和效果显示区域23的区域的照明装置。On the contrary, the light emitted from the fluorescent lamps 37a, 37b and introduced into the light guide plate 35 passes through the liquid crystal panel 34, and enters the player's line of sight. That is, the fluorescent lamps 37 a , 37 b are used as illumination means for areas of the liquid crystal display panel 34 corresponding to the above window frame display areas 22L, 22C, 22R and the
图7(B)示意性地显示了当驱动存在于符号显示区域21L、21C、21R处的液晶(在对应于液晶面板34中的符号显示区域的部分的透明板之间施加电压)时各个灯的作用。FIG. 7(B) schematically shows each lamp when the liquid crystal present at the
从荧光灯38a、38b发出的光的一部分在转筒板上被反射。而从LED灯29发出的光的一部分则透过转筒板。由于以上光的一部分在液晶面板34的区域内的对液晶进行驱动的区域上被反射,或者在该区域中被吸收,或者透过该区域,所以游戏者可以看到并识别在符号显示区域21L、21C、21R上显示的效果显示等。因此,在驱动存在于符号显示区域21L、21C、21R处的液晶的情况下,LED灯29和荧光灯38a、38b用作对应于液晶面板34的区域内的符号显示区域21L、21C、21R的照明装置。Part of the light emitted from the fluorescent lamps 38a, 38b is reflected on the drum plate. A part of the light emitted from the LED lamp 29 passes through the drum plate. Since a part of the above light is reflected on the area where the liquid crystal is driven in the area of the liquid crystal panel 34, or is absorbed in this area, or passes through this area, the player can see and recognize the light in the
这里,在驱动对应于液晶面板34的区域内的符号显示区域21L、21C、21R的区域的一部分的情况下,LED灯29和荧光灯38a、38b用作用于设置在转筒3L、3C、3R上的符号的照明装置,并且用作用于对应于液晶面板34内的符号显示区域21L、21C、21R中的未驱动液晶的区域的照明装置。Here, in the case of driving a part of the area corresponding to the
图8显示了电路构成,该电路构成包括:主控制电路41,用于控制游戏机1中的游戏处理操作;多个外围设备,与主控制电路41电连接;以及辅助控制电路71,用于根据从主控制电路41发送的控制命令来控制液晶显示装置31和扬声器12L、12R。主控制电路41和辅助控制电路71构成游戏结果显示控制装置。主控制电路41具有如内部获赢组合确定装置、第一显示控制装置和收益状态产生装置的功能。该内部获赢组合确定装置根据来自游戏开始指令装置的输出确定多个获赢组合中的内部获赢组合。该第一显示控制装置根据该内部获赢组合确定装置的确定结果和该游戏结果引导装置的输出来控制该第一显示装置。当在游戏结果显示装置上显示一预定游戏结果时,该收益状态产生装置产生游戏者的收益状态。辅助控制电路71根据该内部获赢组合确定装置的确定结果和来自游戏结果引导装置的输出来控制第二显示装置。8 shows a circuit configuration, which includes: a main control circuit 41 for controlling game processing operations in the game machine 1; a plurality of peripheral devices electrically connected to the main control circuit 41; and an auxiliary control circuit 71 for The liquid crystal display device 31 and the speakers 12L, 12R are controlled according to control commands sent from the main control circuit 41 . The main control circuit 41 and the auxiliary control circuit 71 constitute game result display control means. The main control circuit 41 has functions such as internal winning combination determining means, first display control means and profit state generating means. The internal winning combination determining means determines an internal winning combination among the plurality of winning combinations based on the output from the game start instructing means. The first display control means controls the first display means based on the determination result of the internal winning combination determination means and the output of the game result guidance means. When a predetermined game result is displayed on the game result display means, the profit status generating means generates the player's profit status. The auxiliary control circuit 71 controls the second display means based on the determination result of the internal winning combination determination means and the output from the game result guidance means.
主控制电路41除用于抽样随机数的电路外,主要由设置在电路板上的微计算机42构成。微计算机42包括用于根据预设程序进行控制操作的CPU 43、ROM 44和RAM 45。The main control circuit 41 is mainly composed of a microcomputer 42 provided on a circuit board except for a circuit for sampling random numbers. The microcomputer 42 includes a CPU 43, a ROM 44 and a RAM 45 for controlling operations according to preset programs.
用于产生基准时钟脉冲的时钟脉冲发生器46、分频器47、用于产生所抽样的随机数的随机数发生器48以及抽样电路49分别与CPU 43相连。这里,作为用于对随机数抽样的装置,可以构造为根据微计算机42中的CPU 43的操作程序来完成随机数抽样。在这种情况下,可以省略随机数发生器48和抽样电路49,或者可以保留这些装置,以作为随机数抽样操作的后备方式。A clock generator 46 for generating a reference clock pulse, a frequency divider 47, a random number generator 48 for generating a sampled random number and a sampling circuit 49 are connected to the CPU 43 respectively. Here, as means for sampling random numbers, it may be configured to perform random number sampling in accordance with the operating program of the CPU 43 in the microcomputer 42. In such a case, the random number generator 48 and the sampling circuit 49 may be omitted, or these devices may be retained as a backup to the random number sampling operation.
在微计算机42的ROM 44中存储有:概率抽彩表,用于判断在启动杆10的每次操作(开始操作)时进行的随机数抽样;停止控制表,用于根据停止按钮的操作确定转筒的停止组合;以及要发送给辅助控制电路71的各种控制指令(命令)。这里,辅助控制电路71从不发送命令、信息等给主控制电路41,而只进行从主控制电路41到辅助控制电路71的单向传输。Stored in the ROM 44 of the microcomputer 42 are: a probability lottery table, which is used to judge the random number sampling carried out when each operation (start operation) of the start lever 10; a stop control table, which is used to determine according to the operation of the stop button combination of stopping of the drum; and various control instructions (commands) to be sent to the auxiliary control circuit 71 . Here, the auxiliary control circuit 71 never sends commands, information, etc. to the main control circuit 41 , but only performs one-way transmission from the main control circuit 41 to the auxiliary control circuit 71 .
在图8的电路中,作为根据来自微计算机42的控制信号而被控制的主执行器,有下列装置:各种灯(1-BET灯17a、2-BET灯17b、MAX-BET灯17c);各种显示部分(加分游戏信息显示部分16、支付显示部分18、存留显示部分19);储币仓(hopper)52,作为游戏分值给出装置(包括支付驱动部分),用于存储币,并根据储币仓驱动电路51的指令支付预定数量的币;以及步进电机53L、53C、53R,用于驱动转筒3L、3C、3R以使其转动.In the circuit of Fig. 8, as the main actuator controlled according to the control signal from the microcomputer 42, there are the following devices: various lamps (1-BET lamp 17a, 2-BET lamp 17b, MAX-BET lamp 17c) various display parts (additional points game information display part 16, payment display part 18, deposit display part 19); coin storage bin (hopper) 52, as game point value giving device (comprising payment drive part), is used for storing Coins, and pay a predetermined amount of coins according to the instruction of the coin storage bin drive circuit 51; and stepping motors 53L, 53C, 53R, used to drive the drums 3L, 3C, 3R to rotate.
用于驱动和控制步进电机53L、53C、53R的电机驱动电路54、用于驱动和控制储币仓52的储币仓驱动电路51、用于驱动和控制各种灯的灯驱动电路55、以及用于驱动和控制多个显示部分的显示驱动电路56通过I/O端口57与CPU 43的输出部分相连。当接收到从CPU 43输出的诸如驱动命令的控制命令时,这些驱动电路控制各执行器中的操作。A motor drive circuit 54 for driving and controlling the stepping motors 53L, 53C, 53R, a coin storage bin drive circuit 51 for driving and controlling the coin storage bin 52, a lamp drive circuit 55 for driving and controlling various lamps, And the display driver circuit 56 for driving and controlling a plurality of display parts is connected with the output part of the CPU 43 through the I/O port 57. These drive circuits control operations in the respective actuators when receiving control commands such as drive commands output from the CPU 43.
此外,对于主要用于产生微计算机42产生控制命令所需的输入信号的输入信号产生装置,提供了下注开关5、用于检测所投入的币的币传感器6S、C/P开关7、启动开关10S、转筒停止信号电路58、转筒位置检测电路59和支付完成信号电路60。这些装置也通过I/O端口57与CPU 43相连。In addition, for the input signal generating means mainly for generating the input signal required for the microcomputer 42 to generate the control command, there are provided the betting switch 5, the coin sensor 6S for detecting the coins put in, the C/P switch 7, the start A switch 10S, a reel stop signal circuit 58 , a reel position detection circuit 59 and a payment completion signal circuit 60 . These devices are also connected to CPU 43 through I/O port 57.
币传感器6S检测投入投币口6的币。启动开关10S检测启动杆10的操作。转筒停止信号电路58产生对应于各停止按钮11L、11C、11R的操作的停止信号。当接收到来自转筒转动传感器的脉冲信号时,转筒位置检测电路59向CPU 43提供信号,以检测各转筒3L、3C、3R的位置。当币检测单元52S的计数(对应于从储币仓52支付的币数)达到指定数量的数据时,支付完成信号电路60产生用于检测支付完成的信号。The coin sensor 6S detects coins inserted into the coin slot 6 . The start switch 10S detects the operation of the start lever 10 . The drum stop signal circuit 58 generates a stop signal corresponding to the operation of the respective stop buttons 11L, 11C, 11R. When receiving the pulse signal from the drum rotation sensor, the drum position detection circuit 59 provides a signal to the CPU 43 to detect the position of each drum 3L, 3C, 3R. When the count of the coin detection unit 52S (corresponding to the number of coins paid out from the hopper 52) reaches a specified number of data, the payment completion signal circuit 60 generates a signal for detecting payment completion.
在图8所示的电路中,随机数发生器48产生在预定数值范围内的随机数,并且抽样电路49在操作启动杆10后的适当定时进行一个随机数的抽取。根据如此抽取的随机数和存储在ROM 44中的概率抽彩表,确定符号的内部获赢组合。在确定之后,再次进行随机数的抽取,以选择“停止控制表”。In the circuit shown in FIG. 8, the random number generator 48 generates random numbers within a predetermined range of values, and the sampling circuit 49 performs sampling of a random number at an appropriate timing after the start lever 10 is operated. Based on the random numbers thus drawn and the probability lottery table stored in the ROM 44, internal winning combinations of the symbols are determined. After determination, random number extraction is performed again to select the "stop control table".
转筒3L、3C、3R开始转动后,计算向各步进电机53L、53C、53R所提供的驱动脉冲的数量,并将所计算的数量写入RAM 45的预定区域中。各转筒3L、3C、3R每旋转一周都产生复位脉冲,并且通过转筒位置检测电路59将这些复位脉冲输入CPU 43。根据如此获得的复位脉冲,将在RAM 45中计算的驱动脉冲的计数清为“0”。因此,在RAM 45中,存储了对应于各转筒3L、3C、3R旋转一周内的转动位置的计数。After the drums 3L, 3C, 3R start to rotate, the number of drive pulses supplied to the stepping motors 53L, 53C, 53R is calculated, and the calculated number is written into a predetermined area of the RAM 45. Each drum 3L, 3C, 3R generates a reset pulse every time it rotates once, and these reset pulses are input to the CPU 43 through the drum position detection circuit 59. According to the reset pulse thus obtained, the count of the drive pulse counted in the RAM 45 is cleared to "0". Therefore, in the RAM 45, counts corresponding to the rotational positions within one rotation of each of the drums 3L, 3C, 3R are stored.
为了将转筒3L、3C、3R的转动位置与绘制在这些转筒的外围上的符号联系起来,在ROM 44中存储有符号表。在该符号表中,编号和符号码相互关联,其中,通过将产生该复位脉冲的转动位置设置为基准转动位置,每隔各转筒3L、3C、3R的预定的转动节距依次给定每个编号,每个符号码都表示对应于各编号的符号。In order to relate the rotational positions of the reels 3L, 3C, 3R to the symbols drawn on the peripheries of these reels, a symbol table is stored in the ROM 44. In this symbol table, numbers and symbol codes are associated with each other, wherein each predetermined rotation pitch of each drum 3L, 3C, 3R is sequentially given by setting the rotation position at which the reset pulse is generated as a reference rotation position. number, and each symbol code represents the symbol corresponding to each number.
此外,在ROM 44中,存储有获赢符号组合表。在该获赢符号组合表中,对应于各种获赢的获赢符号组合、对应于各获赢的支付数量和表示各获赢的获赢确定码彼此对应。当进行左转筒3L、中间转筒3C和右转筒3R的停止控制时,并且当所有转筒3L、3C、3R都停止后确认获赢时,查阅以上获赢符号组合表。Furthermore, in the ROM 44, a winning symbol combination table is stored. In this winning symbol combination table, winning symbol combinations corresponding to various winnings, payout amounts corresponding to respective winnings, and winning determination codes representing respective winnings correspond to each other. When performing stop control of the left reel 3L, middle reel 3C, and right reel 3R, and when winning is confirmed after all reels 3L, 3C, 3R are stopped, refer to the winning symbol combination table above.
当根据以上随机数的抽样通过抽彩处理(概率抽彩处理)来内部赢得一个获赢组合时,CPU 43根据游戏者操作停止按钮11L、11C、11R时从转筒停止信号电路58发送的操作信号和所选择的停止控制表,将用于进行转筒3L、3C、3R的停止控制的停止信号发送给电机驱动电路54。When a winning combination is internally won by the lottery process (probability lottery process) based on the sampling of the above random numbers, the CPU 43 operates according to the operation transmitted from the reel stop signal circuit 58 when the player operates the stop buttons 11L, 11C, 11R. The signal and the selected stop control table transmit a stop signal to the motor drive circuit 54 for performing stop control of the drums 3L, 3C, and 3R.
如果这些符号以实现内部获赢组合的停止模式停止,则CPU 43将支付命令信号提供给储币仓驱动电路51,由此从储币仓52支付预定数量的币.此时,币检测单元52S计算所支付的币的数量,并且当所支付的币的数量达到预定数量时,将支付完成信号输入CPU 43。由此,CPU 43通过储币仓驱动电路51停止储币仓52的驱动,结果,终止币的支付处理。If these symbols stop with the stop mode that realizes the internal winning combination, the CPU 43 provides a payout command signal to the coin storage bin drive circuit 51, thereby paying out a predetermined amount of coins from the coin storage bin 52. At this time, the coin detection unit 52S The amount of paid coins is calculated, and when the amount of paid coins reaches a predetermined amount, a payment completion signal is input to the CPU 43. Thus, the CPU 43 stops the driving of the coin storage bin 52 through the coin storage bin driving circuit 51, and as a result, terminates the payment processing of the coins.
图9显示了辅助控制电路71的构成。辅助控制电路71根据来自主控制电路41的控制命令来进行LED灯29的打开和关闭处理、液晶显示装置31的显示控制和扬声器12L、12R的声音输出的输出控制。在与其上形成主控制电路41的电路板相独立的电路板上构成该辅助控制电路71,并且该辅助控制电路71主要由微计算机(在下文中简称为“辅助微计算机”)72构成。辅助控制电路71由以下部分构成:LED驱动电路77,作为显示控制装置,用于控制设置在游戏机1的机柜上的多个装饰灯、LED灯29和荧光灯37a、37b;图像控制电路81,作为液晶显示装置31的显示控制装置;声源IC 78,用于控制从扬声器12L、12R输出的声音;以及功率放大器79,用作放大器。FIG. 9 shows the configuration of the auxiliary control circuit 71 . Auxiliary control circuit 71 performs on and off processing of LED lamp 29 , display control of liquid crystal display device 31 , and output control of audio output from speakers 12L, 12R in accordance with control commands from main control circuit 41 . The auxiliary control circuit 71 is formed on a circuit board separate from the circuit board on which the main control circuit 41 is formed, and is mainly composed of a microcomputer (hereinafter simply referred to as “auxiliary microcomputer”) 72 . Auxiliary control circuit 71 is made up of following parts: LED driver circuit 77, as display control device, is used for controlling a plurality of decorative lamps, LED lamp 29 and fluorescent lamp 37a, 37b that are arranged on the cabinet of game machine 1; Image control circuit 81, A display control device as the liquid crystal display device 31; a sound source IC 78 for controlling sound output from the speakers 12L, 12R; and a power amplifier 79 serving as an amplifier.
辅助微计算机72包括:辅助CPU 73,用于根据从主控制电路41发送的控制命令进行控制操作;程序ROM 74,用作存储装置;以及工作RAM75。虽然辅助控制电路71没有时钟脉冲发生器、分频器、随机数发生器和抽样电路,但是将它被构造为在辅助CPU 73的操作程序中进行随机数抽样。程序ROM 74存储在辅助CPU 73中执行的控制程序。此外,程序ROM 74还存储与液晶显示装置31上的显示相关的图像控制程序以及各种选择表。将工作RAM 75构造为在通过辅助CPU 73执行控制程序时使用的临时存储装置。The auxiliary microcomputer 72 includes: an auxiliary CPU 73 for performing control operations in accordance with control commands sent from the main control circuit 41; a program ROM 74 serving as storage means; and a work RAM 75. Although the auxiliary control circuit 71 has no clock pulse generator, frequency divider, random number generator, and sampling circuit, it is constructed to perform random number sampling in the operation program of the auxiliary CPU 73. The program ROM 74 stores control programs executed in the sub CPU 73. In addition, the program ROM 74 also stores image control programs related to display on the liquid crystal display device 31 and various selection tables. The work RAM 75 is configured as a temporary storage device used when the control program is executed by the sub CPU 73.
图像控制电路81由图像控制工作RAM 83、图像ROM 86、视频RAM 87和图像控制IC 82构成。图像控制IC 82根据由辅助CPU 73指定的多个参数来确定在液晶显示装置31上显示的显示内容。在由图像控制IC 82形成图像时,以及在由辅助CPU 73把接下来要在液晶显示装置31上显示的图像指定给图像控制IC 82时,使用图像控制工作RAM 83来临时存储图像。图像控制IC 82形成对应于由辅助CPU 73确定的显示内容的图像,并将其输出给液晶显示装置31。图像ROM 86存储各种图像,以形成要显示的图像。视频RAM 87被构造为当在图像控制IC 82中形成图像时使用的临时存储器装置。Image control circuit 81 is made up of image control work RAM 83, image ROM 86, video RAM 87 and image control IC 82. The image control IC 82 determines display contents to be displayed on the liquid crystal display device 31 in accordance with a plurality of parameters specified by the sub CPU 73. The image control work RAM 83 is used to temporarily store images when an image is formed by the image control IC 82 and when an image to be displayed next on the liquid crystal display device 31 is assigned to the image control IC 82 by the sub CPU 73. The image control IC 82 forms an image corresponding to the display content determined by the sub CPU 73, and outputs it to the liquid crystal display device 31. The image ROM 86 stores various images to form images to be displayed. The video RAM 87 is configured as a temporary memory device used when forming an image in the image control IC 82.
在本实施例的游戏机1中,上述辅助CPU 73具有如异常通知装置的功能,该异常通知装置在游戏机1中发生异常的情况下,通知发生异常,并且在构成游戏结果显示装置的液晶显示装置31的效果显示区域23上显示与发生在游戏机1中的异常相关的信息。辅助CPU 73控制液晶显不器31,以根据由游戏厅的工作人员进行的该异常的恢复工作的阶段(具体地说,根据预定时间的流逝或该异常的恢复过程),在效果显示区域23上显示与游戏机1中发生的异常相关的信息,以使游戏者或工作人员可以很容易地理解与游戏机1中的异常有关的信息(异常的发生、异常的起因、异常的恢复阶段、异常的恢复、从异常的发生开始已过去的时间等等)。由此,游戏者或游戏厅的工作人员可以容易地识别与异常有关的信息,并且可以顺利地进行游戏机1中的异常的恢复工作。In the game machine 1 of the present embodiment, the above-mentioned auxiliary CPU 73 has a function as an abnormality notification device which, when an abnormality occurs in the game machine 1, notifies that an abnormality has occurred, and displays the abnormality on the liquid crystal constituting the game result display device. Information related to an abnormality occurring in the game machine 1 is displayed on the
这里,“通知”意思是在效果显示区域23上显示角色、字母、图形、标记或它们的组合、或者它们和色彩的组合。具体地说,当游戏机正常工作时,在效果区域23上显示在后面描述的角色“RED DONCHAN(红色DONCHAN)”91。相反,当游戏机中发生异常时,显示在后面描述的角色“GREEN DONCHAN(绿色DONCHAN)”92.并且在用于显示异常的绿色显示区域或红色显示区域上由多个字母显示异常的恢复过程(异常发生的起因的消除过程),绿色显示区域和红色显示区域都在后面描述.由此,可以迅速地通知游戏厅的工作人员游戏机的外围设备处于异常状态,并且可以有效地完成消除异常的起因的恢复工作.这里,根据发生异常的起因,在绿色显示区域和红色显示区域上显示的恢复过程彼此不同.虽然大多数游戏者通常都专注于游戏结果显示装置上的可变显示/静止显示,但是由于辅助CPU 73控制第二显示装置,以显示与异常有关的信息,所以游戏者可以识别突然出现的错误信息和异常的出现及其内容(例如,“请呼叫工作人员”的消息),而不用频繁地移动他们的视线,游戏者可以立即对这些错误进行响应,由此可以达到减少不愉快的游戏中断时间的效果。Here, "notification" means displaying characters, letters, graphics, marks, or a combination thereof, or a combination of them and colors, on the
关于游戏机1中的异常,例如包括:警报、CE(币的通过时间)、CJ(币的通过检查)、CO(辅助币存储箱的满币状态)、CR(所投入的币的反向运动)、HE(储币仓空)、HJ(储币仓堵塞)、EE(非法击打)等。这里,CE、CJ、CO、CR、HE、HJ、EE表示错误代码。Regarding the abnormality in the game machine 1, for example, include: alarm, CE (coin passing time), CJ (coin passing check), CO (full coin state of auxiliary coin storage box), CR (reversal of coin inserted) Movement), HE (coin storage empty), HJ (coin storage blocked), EE (illegal strike), etc. Here, CE, CJ, CO, CR, HE, HJ, and EE represent error codes.
上述工作RAM 75具有如异常发生历史记录存储装置的功能,该异常发生历史记录存储装置计算异常发生的次数,并且异常的通知模式基于工作RAM 75中所存储的信息而变化。具体地说,有三种通知模式。第一种模式为异常通知模式A(图10),其中异常发生的次数为1-2次。第二种模式为异常通知模式B(图11),其中异常发生的次数为3次。第三种模式为异常通知模式C(图12),其中异常发生的次数大于四次。由此游戏厅的工作人员可以很容易地察觉游戏机中的故障或游戏者的不合理行为。The work RAM 75 described above has a function as an abnormality occurrence history storage means that counts the number of occurrences of an abnormality, and the notification pattern of the abnormality is changed based on the information stored in the work RAM 75. Specifically, there are three notification modes. The first mode is abnormal notification mode A (Fig. 10), where the number of abnormal occurrences is 1-2 times. The second mode is exception notification mode B (FIG. 11), where the number of abnormal occurrences is 3 times. The third mode is exception notification mode C (FIG. 12), in which the number of abnormal occurrences is greater than four. Thereby, the staff of the game hall can easily detect a malfunction in the game machine or an unreasonable behavior of the player.
在下文中,将参照图10~13对异常通知模式A、B和C进行说明。这些附图中的每一个都显示了从游戏机1的正常操作过程中发生异常到消除异常发生的起因的流程。在效果显示区域23上显示的内容(与异常相关的信息)对应于异常的恢复阶段或预定时间的流逝而变化。由此,可以根据通知模式的变化识别异常的发生、异常发生的起因、异常的恢复阶段、异常的恢复、和从异常发生开始所经过的时间。Hereinafter, abnormality notification modes A, B, and C will be described with reference to FIGS. 10 to 13 . Each of these drawings shows the flow from the occurrence of an abnormality during the normal operation of the gaming machine 1 to the elimination of the cause of the occurrence of the abnormality. The content (information related to the abnormality) displayed on the
图10显示了异常通知模式A。这里,图10(1)显示了正常操作游戏机1的状态。在效果显示区域23的下部显示了角色“RED DONCHAN(红色DONCHAN)”91。角色“RED DONCHAN(红色DONCHAN)”91表示可以正常操作游戏机1的状态。Figure 10 shows exception notification pattern A. Here, FIG. 10(1) shows a state in which the game machine 1 is normally operated. In the lower part of the
这里,如果在游戏机1中发生了异常(本实施例中上述的CR),则在效果显示区域23的下部显示一蓝色异常显示区域101,其中显示了消息“ERROR OCCURS(发生异常)”,如图10(2)所示。此时,在效果显示区域23的右边部分显示角色“GREEN DONCHAN(绿色DONCHAN)”92。也就是说,对游戏者显示游戏机中发生了异常。Here, if an abnormality (the above-mentioned CR in this embodiment) has occurred in the game machine 1, a blue
这里,当过了3秒钟时,显示一蓝色异常显示区域102以叠加在蓝色异常显示区域101上,在该蓝色异常显示区域102中显示了消息“PLEASE CALL CLERK(请呼叫工作人员)”,如图10(3)所示。即,蓝色异常显示区域102指示游戏者呼叫游戏厅的工作人员。Here, when 3 seconds have elapsed, a blue
这里,当其后过了5秒钟时,显示一蓝色异常显示区域103以叠加在蓝色异常显示区域102上,在该蓝色异常显示区域103中显示了消息“FIRST,PLEASE OPEN COVER(首先,请打开盖)”,如图10(4)所示。也就是说,蓝色异常显示区域103将消除过程告知工作人员,以消除异常发生的起因。Here, when 5 seconds have elapsed thereafter, a blue
这里,当其后过了3秒钟时,显示一蓝色异常显示区域104以叠加在蓝色异常显示区域103上,在该蓝色异常显示区域104中显示了消息“PLEASE REMOVE MEDALS(请清除币)”,如图10(5)所示。即,蓝色异常显示区域104将下一消除过程告知工作人员,以进一步消除异常发生的起因。Here, when 3 seconds have elapsed thereafter, a blue
如根据具体实例参照图10(2)到10(5)所说明的,异常通知装置多次(四次:“ERROR OCCURS(发生异常)”、“PLEASE CALL CLERK(请呼叫工作人员)”、“FIRST,OPEN COVER(首先,请打开盖)”、“PLEASE REMOVEMEDALS(请清除币)”)通知与异常相关的信息(与所投入币的反向运动有关的错误)。As described with reference to Fig. 10 (2) to 10 (5) according to specific examples, the abnormal notification device is repeatedly (four times: "ERROR OCCURS (abnormal occurrence)", "PLEASE CALL CLERK (please call the staff)", " FIRST, OPEN COVER (first, please open the cover)", "PLEASE REMOVEMEDALS (please remove the coins)") Notify the information related to the abnormality (error related to the reverse movement of the inserted coin).
这里,当其后过了10秒钟时,如图10(6)所示,只显示蓝色异常显示区域101,也就是说,重复进行异常发生的通知。因此,由于工作人员等可以确认根据特定操作而通知的内容,所以他们可以确实地进行异常的恢复。Here, when 10 seconds have elapsed thereafter, as shown in FIG. 10(6), only the blue
如根据图10(2)到10(6)所示的具体实例所说明的,异常通知装置多次(两次:图10(2)和10(6)中的“ERROR OCCURS(发生异常)”)通知与异常相关的信息(与所投入的币的反向运动有关的错误)。因此,即使在反复显示“ERROR OCCURS(发生异常)”、“PLEASE CALL CLERK(请呼叫工作人员)”、“FIRST,OPEN COVER(首先,请打开盖)”、“PLEASE REMOVEMEDALS(请清除币)”的四条消息时,恢复异常的人员(例如工作人员)错过了一部分消息,在几秒钟以后仍会显示相同的消息。这样,该人员决不会错过该消息,并且可以确实地处理异常。As explained based on the specific examples shown in Figures 10(2) to 10(6), the abnormality notification device is repeated (twice: "ERROR OCCURS (abnormal occurrence)" in Figures 10(2) and 10(6) ) notifies information related to anomalies (errors related to the reverse movement of invested coins). Therefore, even if "ERROR OCCURS (an exception occurred)", "PLEASE CALL CLERK (please call the staff)", "FIRST, OPEN COVER (first, please open the cover)" and "PLEASE REMOVEMEDALS (please clear coins)" are repeatedly displayed When the four messages of , the person recovering the exception (e.g. a worker) misses part of the messages, the same message will still be displayed after a few seconds. That way, the person never misses the message, and the exception can be handled reliably.
这里,在消除了异常发生的起因的情况下,如图10(7)所示,在效果显示区域23中显示角色“RED DONCHAN(红色DONCHAN)”91,由此告知游戏机1处于可正常操作状态。也就是说,根据异常恢复工作的结束而改变了通知模式。通过角色、字母、图形、标记或它们的组合、或者它们与色彩的组合来显示通知模式的这种变化,在本实施例中,通知模式从角色“GREEN DONCHAN(绿色DONCHAN)”91变化到角色“RED DONCHAN(红色DONCHAN)”92。Here, when the cause of abnormal occurrence is eliminated, as shown in FIG. 10 (7), the character "RED DONCHAN (red DONCHAN)" 91 is displayed in the
正如所述,在采用其中通过除字符行信息之外的模式来通知错误的功能的情况下,可以达到有效地防止游戏者的乐趣减少的效果。虽然在游戏机中发生异常时许多游戏者感到沮丧或者被激怒,但是可以通过不同于字符行信息的效果显示使游戏者具有愉快和高兴的心情,由此可以使得游戏者在消除异常后,以新的感觉再次享受游戏的乐趣。As described, in the case of employing a function in which an error is notified by a mode other than the character row information, an effect of effectively preventing the player's fun from being reduced can be achieved. Although many players feel frustrated or irritated when an abnormality occurs in a game machine, it is possible to make the player feel happy and happy by displaying an effect different from the character line information, thereby enabling the player to play with Enjoy the game again with a new feeling.
图11显示了异常通知模式B。这里,图11(1)显示了正常操作游戏机1的状态。在效果显示区域23的下部显示角色“RED DONCHAN(红色DONCHAN)”91。这里,如果在游戏机1中发生了异常(与以上示例相同,为上述的CR),则在效果显示区域23的下部显示一红色异常显示区域111,其中显示了消息“ERROR OCCURS(发生异常)”,如图11(2)所示。此时,在效果显示区域23的右边部分显示角色“GREEN DONCHAN(绿色DONCHAN)”92。Figure 11 shows exception notification pattern B. Here, FIG. 11(1) shows a state in which the game machine 1 is normally operated. The character "RED DONCHAN" 91 is displayed in the lower part of the
这里,当过了3秒钟时,显示一红色异常显示区域112以叠加在红色异常显示区域111上,在该红色异常显示区域112中显示了消息“PLEASE CALL CLERK(请呼叫工作人员)”,如图11(3)所示。这里,当其后过了5秒钟时,显示一红色异常显示区域113以叠加在红色异常显示区域112上,在该红色异常显示区域113中显示了信息“FIRST,PLEASE OPEN COVER(首先,请打开盖)”,如图11(4)所示。Here, when 3 seconds have elapsed, a red abnormality display area 112 in which a message "PLEASE CALL CLERK (please call a worker)" is displayed to be superimposed on the red abnormality display area 111 is displayed, As shown in Figure 11(3). Here, when 5 seconds have elapsed thereafter, a red abnormality display area 113 in which the message "FIRST, PLEASE OPEN COVER (first, please Open the cover)", as shown in Figure 11(4).
这里,当其后过了3秒钟时,显示一红色异常显示区域114以叠加在红色异常显示区域113上,在该红色异常显示区域114中显示了消息“PLEASE REMOVE MEDALS(请清除币)”,如图11(5)所示。这里,当其后过了10秒钟时,如图11(6)所示,只显示红色异常显示区域111。也就是说,反复进行异常发生的通知。这里,在消除了异常发生的起因的情况下,如图11(7)所示,在效果显示区域23中显示角色“RED DONCHAN(红色DONCHAN)”91。Here, when 3 seconds have elapsed thereafter, a red abnormality display area 114 in which a message "PLEASE REMOVE MEDALS (please clear coins)" is displayed is displayed to be superimposed on the red abnormality display area 113 , as shown in Figure 11(5). Here, when 10 seconds have elapsed thereafter, only the red abnormality display area 111 is displayed as shown in FIG. 11(6). That is, the notification of abnormal occurrence is repeated. Here, when the cause of the abnormality is eliminated, the character "RED DONCHAN" 91 is displayed in the
图12显示了异常通知模式C。这里,图12(1)显示了正常操作游戏机1的状态。在效果显示区域23的下部显示角色“RED DONCHAN(红色DONCHAN)”91.这里,如果在游戏机1中发生了异常(与以上示例相同,为上述的CR),则在效果显示区域23的下部显示一蓝色异常显示区域101,其中显示了消息“ERROR OCCURS(发生异常)”,如图12(2)所示。此时,在效果显示区域23的右边部分显示角色“BLUE DONCHAN(蓝色DONCHAN)”93。Figure 12 shows exception notification pattern C. Here, FIG. 12(1) shows a state in which the game machine 1 is normally operated. The character "RED DONCHAN (red DONCHAN)" 91 is displayed in the lower part of the
这里,当过了3秒钟时,显示一蓝色异常显示区域102以叠加在蓝色异常显示区域101上,在该蓝色异常显示区域102中显示了消息“PLEASE CALL CLERK(请呼叫工作人员)”,如图12(3)所示。这里,当其后过了5秒钟时,显示一蓝色异常显示区域103以叠加在蓝色异常显示区域102上,在该蓝色异常显示区域103中显示了消息“FIRST,PLEASE OPEN COVER(首先,请打开盖)”,如图12(4)所示。这里,当其后过了3秒钟时,显示一蓝色异常显示区域104以叠加在蓝色异常显示区域103上,在该蓝色异常显示区域104中显示了消息“PLEASE REMOVEMEDALS(请清除币)”,如图12(5)所示。Here, when 3 seconds have elapsed, a blue
这里,当其后过了10秒钟时,如图12(6)所示,只显示蓝色异常显示区域101。也就是说,反复进行异常发生的通知。这里,在游戏厅的工作人员消除了游戏机1中的异常发生的起因的情况下,如图12(7)所示,在效果显示区域23中显示角色“RED DONCHAN(红色DONCHAN)”91。Here, when 10 seconds have elapsed thereafter, only the blue
在下文中,将参照图13对异常通知模式D进行说明。Hereinafter, the abnormality notification mode D will be described with reference to FIG. 13 .
图13显示了从游戏机1的正常操作过程中发生异常到消除异常发生的起因的流程序列。图13(1)显示了正常操作游戏机1的状态。在效果显示区域23的下部显示角色“RED DONCHAN(红色DONCHAN)”91。这里,如果在游戏机1中发生了异常(与以上示例相同,为上述的CR),则在效果显示区域23的下部显示蓝色异常显示区域101,其中显示了消息“ERROROCCURS(发生异常)”,如图13(2)所示。此时,在效果显示区域23的右边部分显示角色“GREEN DONCHAN(绿色DONCHAN)”92。FIG. 13 shows the flow sequence from occurrence of an abnormality during normal operation of the gaming machine 1 to elimination of the cause of the occurrence of the abnormality. FIG. 13(1) shows the state in which the game machine 1 is normally operated. The character "RED DONCHAN" 91 is displayed in the lower part of the
这里,当由工作人员等人(包括游戏者、业务人员)完成异常发生的起因的显示操作时,如图13(3)所示,在效果显示区域23中显示异常发生的起因。由工作人员进行的该显示操作可以通过操作特定的操作装置(未示出)来进行,该特定操作装置用来显示异常发生的起因,并且设置在游戏机1中。这里,当游戏厅的工作人员消除了异常发生的起因时,如图13(4)所示,在效果显示区域23中显示角色“RED DONCHAN(红色DONCHAN)”91。Here, when the display operation of the cause of the abnormality is completed by the staff or the like (including players and business personnel), the cause of the abnormality is displayed in the
虽然根据这些实施例进行了描述,但是本发明不限于以上内容。Although described in terms of these embodiments, the present invention is not limited to the above.
虽然上述异常通知装置根据存储在异常发生历史记录存储装置中的信息而改变通知模式,但是本发明不限于以上内容,可以根据确定内部获赢组合的内部获赢组合确定装置(例如,上述CPU 43)的确定结果来改变上述通知模式。Although the above-mentioned abnormality notification means changes the notification mode based on the information stored in the abnormality occurrence history storage means, the present invention is not limited to the above, and may be based on the internal winning combination determining means (for example, the above-mentioned CPU 43 ) to change the above notification mode.
并且可以根据特定的操作来改变该通知模式。具体地说,虽然预先确定了在以上通知模式中显示的角色“RED DONCHAN(红色DONCHAN)”、“BLUE DONCHAN(蓝色DONCHAN)”、“GREEN DONCHAN(绿色DONCHAN)”,但是可以通过特定的操作将所显示的角色等改变为另外的角色。And the notification mode can be changed according to a specific operation. Specifically, although the characters "RED DONCHAN (Red DONCHAN)", "BLUE DONCHAN (Blue DONCHAN)" and "GREEN DONCHAN (Green DONCHAN)" displayed in the above notification mode are predetermined, it is possible to Change the displayed character etc. to another character.
此外,不限于在游戏机中发生的异常状态,可以想到,在正常操作游戏机时,可以通过特定的操作将该角色改变成另外的角色。Furthermore, not limited to an abnormal state occurring in the game machine, it is conceivable that the character can be changed to another character by a specific operation when the game machine is normally operated.
可以想到,游戏厅的工作人员可以决定是否更准确或更简单地通知以上恢复过程。It is conceivable that arcade staff can decide whether to inform the above recovery process more accurately or simply.
此外,在本实施例中,虽然以上异常通知装置根据异常的恢复阶段或预定时间的流逝时间而改变通知模式,但是本发明不限于以上内容,例如,可以根据特定的操作通知下一个恢复过程.在这种情况下,可以根据由工作人员进行的异常恢复工作的阶段迅速提前所通知的恢复过程.In addition, in this embodiment, although the above abnormality notification means changes the notification mode according to the recovery phase of the abnormality or the elapsed time of the predetermined time, the present invention is not limited to the above, for example, the next recovery process may be notified according to a specific operation. In this case, the recovery process can be informed in advance according to the stage of the abnormal recovery work carried out by the staff promptly.
并且,可以显示与异常恢复有关的静止图像或动画。例如,可以通过动画显示异常恢复工作。在这种情况下,即使该工作人员是不熟悉该异常恢复工作的修理工,该工作人员也可以通过根据该动画进行工作来恢复该异常。当然,通过结合角色信息显示该过程,诸如工作人员的修理人员可以根据他或她的技能查看适合他自己或她自己的显示。And, still images or animations related to abnormal recovery can be displayed. For example, you can animate exceptions to resume work. In this case, even if the worker is a repairman who is not familiar with the recovery work of the abnormality, the worker can recover the abnormality by working according to the animation. Of course, by displaying the process in conjunction with role information, a repair person such as a worker can view a display suitable for him or herself according to his or her skills.
此外,可以通过图像和声音二者完成该异常通知。如果需要,诸如工作人员的修理人员可以通过适当地使用图像和声音来确定恢复过程的内容。例如,存在以下这种情况:当打开机柜时,可以通过在确定异常的类型时通过图像确定恢复过程而在进行细致的工作时通过声音确定恢复过程,来进一步提高修理人员的工作效率。此外,可以通过设置在机柜上的灯来通知异常。在这种情况下,适合于使远离机柜的工作人员立即察觉到异常。Furthermore, the notification of the abnormality can be done both through images and sounds. If necessary, repair personnel such as workers can determine the content of the restoration process by using images and sounds appropriately. For example, there are cases where the work efficiency of the repairman can be further improved by confirming the recovery process by image when determining the type of abnormality and by sound when performing delicate work when opening the cabinet. In addition, abnormalities can be notified by lights provided on the cabinet. In this case, it is suitable for immediately noticing the abnormality to the staff far from the cabinet.
可以通知诸如CR、CE、CJ等的错误代码。这种通知有助于提高不需要很长的信息并且熟悉恢复工作的工作人员的工作效率。Error codes such as CR, CE, CJ, etc. can be notified. This kind of notification helps increase the productivity of workers who don't need long messages and who are familiar with recovery efforts.
此外,当通知上述异常通知模式A到D时,可以在显示部分(例如,上述液晶显示装置31)上显示这些错误代码。Furthermore, these error codes may be displayed on a display portion (for example, the above-mentioned liquid crystal display device 31 ) when the above-mentioned abnormality notification modes A to D are notified.
并且,如果通过角色行信息以外的其他信息来显示异常,则可以为每一种类型的异常而改变通知模式。例如,可以在储币仓空的异常的情况下显示角色“GREEN DONCHAN(绿色DONCHAN)”,而在储币仓堵塞的异常的情况下显示角色“RED DONCHAN(红色DONCHAN)”。至于角色行信息以外的通知模式,可以使用图形、字符、标记、或它们的组合。因此,使异常显示多样化,并且可以使游戏者转移由于异常的发生而产生的愤怒情绪。并且如果游戏者很少看到与异常相关的异常显示,则这种异常是非常新颖的,并且适合于游戏者,因为它成为交谈的话题。And, if the abnormality is displayed by information other than the character line information, the notification mode can be changed for each type of abnormality. For example, the character "GREEN DONCHAN" may be displayed in the case of an abnormality in which the hopper is empty, while the character "RED DONCHAN" may be displayed in the case of an abnormality in which the hopper is blocked. As for notification modes other than character row information, graphics, characters, marks, or a combination thereof may be used. Therefore, the display of the abnormality can be diversified, and the player's anger caused by the occurrence of the abnormality can be diverted. And if the player rarely sees abnormal displays related to the anomaly, the anomaly is very novel and suitable for the player because it becomes a topic of conversation.
此外,作为上述第一显示装置、第二显示装置和第三显示装置中的任何一种,可以使用具有诸如角色、图形、玩具娃娃、动物、昆虫、著名建筑物、鱼、交通工具等形状的可移动部件。In addition, as any one of the above-mentioned first display means, second display means, and third display means, objects having shapes such as characters, figures, dolls, animals, insects, famous buildings, fish, vehicles, etc. can be used. removable parts.
此外,可以想到,将通过使用上述第一显示装置和第二显示装置二者来通知异常。因此,该异常显示使游戏者看到重叠的图像。这种类型的显示是以前没有的新颖的通知显示,游戏者可以转移对不愉快的异常发生的注意力。Furthermore, it is conceivable that the abnormality will be notified by using both of the above-described first display means and second display means. Therefore, this abnormal display causes the player to see overlapping images. This type of display is a novel notification display that has not been done before, and the player can divert attention from unpleasant abnormal occurrences.
并且在本实施例中,虽然采用转筒3L、3C、3R作为第一显示装置,采用液晶显示装置31作为第二显示装置,但是本发明不限于此。例如,可以采用CRT、LCD、等离子显示器、7段LED、LED点阵、灯、LED、荧光灯、有机EL显示器、圆盘、电子纸(electronic paper)、柔性LED、柔性液晶、液晶投影仪、FED等作为第一显示装置、第二显示装置或第三显示装置.此外,与第一显示装置和第二显示装置不同的第三显示装置可以设置在第二显示装置的前侧(当从游戏机的前侧看时)、设置在第一显示装置与第二显示装置之间、或者设置在第一显示装置的后侧(当从游戏机的前侧看时).在第一显示装置、第二显示装置或第三显示装置上显示的显示结果由静止图像或动画构成.可以一体地构成其中合并有第一显示装置、第二显示装置和第三显示装置中的两个或更多或者全部的组合.在这种情况下,存在可以整体更换该一体构造的单元的情况,并且由于可以省略其分解工作和组装工作的时间和劳动,并改善维护工作,所以这种情况是优选的.此外,如果在该单元中可以共用一些部件和结构,则由于可以降低成本,所以这种情况是优选的.当然,如果在该单元中包括公共照明装置可共用的照明装置,则可以达到与上面相同的效果.And in this embodiment, although the drums 3L, 3C, 3R are used as the first display device and the liquid crystal display device 31 is used as the second display device, the present invention is not limited thereto. For example, CRT, LCD, plasma display, 7-segment LED, LED dot matrix, lamp, LED, fluorescent lamp, organic EL display, disc, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, FED etc. as the first display device, the second display device or the third display device. In addition, a third display device different from the first display device and the second display device may be provided on the front side of the second display device (when viewed from the game machine when viewed from the front side of the game machine), disposed between the first display device and the second display device, or disposed on the rear side of the first display device (when viewed from the front side of the game machine). In the first display device, the second display device The display results displayed on the second display device or the third display device are composed of still images or animations. It can be integrally formed in which two or more or all of the first display device, the second display device and the third display device are combined. In this case, there is a case where the integrally constructed unit can be replaced as a whole, and since time and labor for its disassembly work and assembly work can be omitted, and maintenance work can be improved, this case is preferable. In addition , if some components and structures can be shared in the unit, it is preferable because the cost can be reduced. Of course, if the common lighting device is included in the unit, the same lighting device as above can be achieved Effect.
此外,收益状态包括:实现预定组合(例如,重玩、BB、RB、小组合、单次加分等)的状态;免费游戏;告知游戏者顺利地进行游戏所需的信息的状态;获得预定组合的内部获赢的概率很高的状态;高概率地实现预定组合的获赢的状态;允许高概率地实现预定组合或继续的预定组合的获赢;转筒根据游戏者操作停止按钮的操作定时而基本上停止的所谓的“挑战时间”;小组合;中等组合;大组合;组合(打开或扩大所谓的“符号启动开口”(当球进入该符号启动开口时,启动符号可变运动)的状态;所谓的“概率变化状态”;所谓的“时间缩短状态”);或以上状态的组合。这里,该小组合、中等组合和大组合与所谓的日本Pachinko游戏机中的打开所谓的“大获赢开口”的状态有关。In addition, the earning state includes: the state of realizing a predetermined combination (for example, replay, BB, RB, small combination, single bonus, etc.); A state in which the probability of winning inside a combination is high; a state in which winning of a predetermined combination is realized with a high probability; winning of a predetermined combination is allowed to be realized or continued with a high probability; the reels are operated according to the player's operation of the stop button The so-called "challenge time" that is timed and basically stopped; small combinations; medium combinations; large combinations; combinations (opening or expanding the so-called "symbol activation opening" (when the ball enters the symbol activation opening, the activation symbol variable movement) state; the so-called "probability change state"; the so-called "time shortened state"); or a combination of the above states. Here, the small combination, medium combination and large combination are related to a state of opening a so-called "big win slot" in a so-called Japanese Pachinko game machine.
当内部获赢组合确定装置确定一预定组合(例如,加分)作为内部获赢组合时,可以关闭包括在公共照明装置中的一个或更多个或者全部照明装置。例如,每当操作对应于转筒3L、3C、3R的操作按钮时,或者每当操作以上操作按钮以外的操作按钮时,可以关闭为各转筒3L、3C、3R设置的LED灯29。根据以上构造,增加了游戏的乐趣。并且可以为各符号显示部分(转筒3L、3C、3R)提供前照明装置(荧光灯38a、38b)。When the internal winning combination determination means determines a predetermined combination (for example, bonus points) as the internal winning combination, one or more or all of the lighting devices included in the common lighting device may be turned off. For example, the LED lights 29 provided for the respective reels 3L, 3C, 3R may be turned off whenever operation buttons corresponding to the reels 3L, 3C, 3R are operated, or whenever operation buttons other than the above operation buttons are operated. According to the above configuration, the fun of the game is increased. And front lighting means (fluorescent lamps 38a, 38b) may be provided for each symbol display portion (reels 3L, 3C, 3R).
此外,可以构造包括在公共照明装置中的一个或更多个或者全部的照明装置,以进行可变显示。例如,通过改变LED灯29的打开模式或从其发出的光的颜色,或者通过连续地改变它们来在第一显示装置(转筒板)上显示静止图像或动画。可以采用自发光型等离子显示器、有机EL显示器等作为照明装置(第三照明装置的一个示例),由此可以在第一显示装置上显示图像。通过这种构造,增加了游戏的乐趣。Additionally, one or more or all of the lighting fixtures included in the common lighting fixtures may be configured for variable display. For example, a still image or an animation is displayed on the first display means (drum board) by changing the turn-on pattern of the LED lamp 29 or the color of light emitted therefrom, or by continuously changing them. A self-luminous type plasma display, an organic EL display, or the like can be employed as the lighting device (an example of the third lighting device), whereby an image can be displayed on the first display device. With this configuration, the fun of the game is increased.
在在第一显示装置或第二显示装置上显示特殊游戏结果(例如,表示实现了加分获赢的符号组合)的情况下,可以提供在其上显示游戏者的收益状态的特殊游戏状态产生装置。并且该特殊游戏状态产生装置和第二显示装置可以形成在单个控制电路板上。可以通过将第一显示装置上显示的图像与第二显示装置上显示的图像进行叠加来显示游戏状态。此外,根据实现预定状态的触发器,可以完成第二显示装置上的效果显示,以避免特定符号停止并显示在符号显示部分上,或者以叠加这些特定符号。如果通过叠加的图像来显示游戏状态,则可以以比其中不显示叠加图像的情况更高的概率产生游戏者的收益状态。由此,可以包括使游戏者的期望值增加得超出前面情况的效果。这样,这种效果有助于提高兴趣。In the case of displaying a special game result (for example, a combination of symbols indicating that a bonus win has been achieved) on the first or second display device, a special game state generation on which the player's earnings state is displayed may be provided. device. And the special game state generating means and the second display means can be formed on a single control circuit board. The game state may be displayed by superimposing the image displayed on the first display means with the image displayed on the second display means. In addition, according to a trigger that achieves a predetermined state, effect display on the second display means can be performed to prevent specific symbols from being stopped and displayed on the symbol display portion, or to superimpose the specific symbols. If the game state is displayed by a superimposed image, the player's profit state can be generated with a higher probability than in a case where the superimposed image is not displayed. Thus, the effect of increasing the player's expectations beyond the previous situation may be included. In this way, this effect contributes to interest.
在本实施例中,虽然采用启动杆10作为游戏开始指令装置,但是本发明不限于此。例如,可以采用下注开关5、投币口6、币传感器6S或者启动开关10S。In this embodiment, although the activation lever 10 is used as the game start instructing means, the present invention is not limited thereto. For example, the bet switch 5, the coin slot 6, the coin sensor 6S, or the start switch 10S may be employed.
显示包括:通过视觉的显示、通过听觉的显示、通过嗅觉的通知、灯的打开或者它们的组合。显示模式包括:颜色、图案、形状(轮廓形状、内部形状)等。可以在游戏开始指令装置或游戏结果引导装置的操作之后显示游戏结果。The display includes: display by vision, display by hearing, notification by smell, turning on of a light, or a combination thereof. The display mode includes: color, pattern, shape (outline shape, inner shape), etc. The game result may be displayed after the operation of the game start instructing means or the game result guiding means.
在本实施例中,虽然上述LED驱动电路用作用于多个装饰灯、LED灯和荧光灯(它们中的每一个都设置在机柜中)的显示控制装置,但是本发明不限于此.可以通过另一个显示控制装置来进行LED灯的打开控制.在这种情况下,例如,在LED灯的打开控制中,可以供电,以使LED灯在从游戏机通电到游戏机断电的期间始终打开.这里,打开包括LED灯以很短的时间间隔间歇地闪亮的闪烁模式.这样,由于LED灯始终是打开的,所以即使在所述的LED驱动电路中发生了异常,从LED灯发出的光也可以始终对各符号显示区域进行照明.因此,游戏者可以始终通过各符号显示区域看到设置在各转筒上的符号,因此以上打开控制是优选的.In this embodiment, although the LED drive circuit described above is used as a display control device for a plurality of decorative lamps, LED lamps, and fluorescent lamps (each of which is provided in a cabinet), the present invention is not limited thereto. A display control device for LED light on control. In this case, for example, in the LED light on control, it is possible to supply power so that the LED light is always on during the period from when the game machine is powered on to when the game machine is powered off. Here, turning on includes a blinking pattern in which the LED lamp is intermittently blinked at short intervals. In this way, since the LED lamp is always on, even if an abnormality occurs in the LED driving circuit, the light emitted from the LED lamp It is also possible to always illuminate each symbol display area. Therefore, the player can always see the symbols provided on each reel through each symbol display area, so the above opening control is preferable.
此外,可以由另一个显示控制装置来完成上述荧光灯的打开控制。在这种情况下,例如,在荧光灯的打开控制中,可以供电,以使荧光灯在从游戏机通电到游戏机断电的期间始终打开。因此,与上面相似,即使在所述的LED驱动电路中发生了异常,从荧光灯发出的光也可以始终对各符号显示区域进行照明。因此,游戏者可以始终通过各符号显示区域看到并识别设置在各转筒上的符号。Furthermore, the above-mentioned turn-on control of the fluorescent lamp may be performed by another display control device. In this case, for example, in the turn-on control of the fluorescent lamp, power may be supplied so that the fluorescent lamp is always on from when the game machine is powered on to when the game machine is powered off. Therefore, similarly to the above, even if an abnormality occurs in the LED drive circuit described above, the light emitted from the fluorescent lamp can always illuminate the respective symbol display areas. Therefore, the player can always see and recognize the symbols provided on the respective reels through the respective symbol display areas.
此外,在本实施例中,虽然上述辅助CPU执行设置在机柜中的多个装饰灯的显示控制、声音输出控制、以及液晶显示装置的图像显示控制,但是本发明不限于此。与以上辅助CPU相分立的另一辅助CPU可以执行以上各种控制。例如,在与以上辅助CPU相分立的另一辅助CPU执行设置在机柜中的多个装饰灯的控制的情况下,并且,例如,在该显示控制中发生了异常的情况下,只要将发生异常的辅助CPU或者包括该发生异常的辅助CPU的电路结构更换为正常的辅助CPU或具有正常的辅助CPU的电路结构就足够了。因此,可以省略用于消除异常发生的起因的时间和劳动,并且这种构造是非常可取的。并且在不同于以上辅助CPU的另一辅助CPU执行声音输出控制或图像显示控制的情况下,或者例如,在该声音输出控制或图像显示控制中发生异常的情况下,只要更换该发生异常的辅助CPU或包括该发生异常的辅助CPU的电路结构就足够了。Also, in the present embodiment, although the aforementioned sub CPU performs display control of a plurality of decorative lights provided in the cabinet, sound output control, and image display control of the liquid crystal display device, the present invention is not limited thereto. Another sub CPU separate from the above sub CPU can perform the above various controls. For example, in the case where another sub CPU separate from the above sub CPU executes the control of a plurality of decorative lights provided in the cabinet, and, for example, in the case where an abnormality occurs in this display control, as long as the abnormality will occur It is sufficient to replace the auxiliary CPU or the circuit structure including the abnormal auxiliary CPU with a normal auxiliary CPU or a circuit structure having a normal auxiliary CPU. Therefore, time and labor for eliminating the cause of occurrence of abnormality can be omitted, and this configuration is highly desirable. And in the case where another sub CPU different from the above sub CPU executes sound output control or image display control, or for example, in the case of an abnormality occurring in the sound output control or image display control, only the auxiliary CPU in which the abnormality occurred is replaced. A CPU or a circuit configuration including the sub-CPU in which the abnormality occurred is sufficient.
此外,本实施例中所述的液晶显示装置可以具有用于按预定的放大倍率来放大输入图像的图像放大装置。例如,该图像放大装置可以将640×480点的图像数据转换成1024×768点的图像数据,并且将所转换的图像数据输出到显示部分(上述终端部分)。因此,可以使用用于小显示区域的图像数据,与用于实际显示区域的图像数据相比较,其数据量较小。结果,可以减小ROM的存储量和图像数据形成时间。Furthermore, the liquid crystal display device described in this embodiment may have image enlarging means for enlarging an input image by a predetermined magnification. For example, the image enlarging device may convert image data of 640x480 dots into image data of 1024x768 dots, and output the converted image data to the display section (the above-mentioned terminal section). Therefore, it is possible to use image data for a small display area, the data amount of which is smaller compared with image data for an actual display area. As a result, the storage amount of the ROM and the image data formation time can be reduced.
并且在本实施例中,虽然对应于三个转筒3L、3C、3R中的每一个来划分符号显示区域,但是本发明不限于此,可以形成符号显示区域,而不进行划分。例如,可以想到,可以通过一个符号显示区域来看到并识别转筒3L、3C、3R中的两个或三个。如果将第一显示装置和第三显示装置设置在第二显示装置的背面或后侧,则可以将其构造为使得游戏者通过一个符号显示区域看到并识别部分或整个第一显示装置以及部分或整个第三显示装置。当产生反射装置时,存在以下这种情况,即,与分别形成多个透明部分的情况相比,可以容易地产生反射装置。And in this embodiment, although the symbol display area is divided corresponding to each of the three reels 3L, 3C, 3R, the present invention is not limited thereto, and the symbol display area may be formed without division. For example, it is conceivable that two or three of the reels 3L, 3C, 3R may be seen and identified through one symbol display area. If the first display device and the third display device are arranged on the back side or the rear side of the second display device, it can be constructed so that the player sees and recognizes part or the whole of the first display device and part of the first display device through one symbol display area. Or the entire third display device. When generating the reflective means, there is a case where the reflective means can be easily generated compared to the case of separately forming a plurality of transparent portions.
此外,除了本实施例中的投币游戏机以外,本发明还可以应用于日本Pachinko游戏机、排列球游戏机、麻将球游戏机、视频投币游戏机、视频扑克游戏机以及其它游戏机。甚至在家庭游戏机中的模拟执行上述投币游戏机的操作的游戏程序中,也可以应用本发明,并执行该游戏。在这种情况下,可以使用CD-ROM、FD(软盘)以及类似的存储介质作为用于存储该游戏程序的存储介质。Furthermore, the present invention can be applied to Japanese Pachinko game machines, arrangement ball game machines, mahjong ball game machines, video slot game machines, video poker game machines, and other game machines in addition to the slot machine in this embodiment. Even in a game program in a home game machine that simulates the execution of the operation of the slot machine described above, the present invention can be applied and the game executed. In this case, a CD-ROM, FD (Flexible Disk), and the like can be used as a storage medium for storing the game program.
这里,近来在主流的日本Pachinko游戏机中,其中将诸如液晶显示装置的电子显示装置设置在游戏板的中央的游戏机得到了普及.在该电子显示装置中,可变地显示了由多个图像表示的多个符号(下文中简称为“特殊符号”),由此模拟显示投币游戏机中的三列转筒.当特殊符号的可变显示停止、并且为一预定的停止模式(其中相同的特殊符号停止,例如7-7-7,并且该停止模式通常称为“大组合”)时,该游戏转换到使游戏者有收益的特殊游戏状态.在普通的日本Pachinko游戏机中,在通过操作射击手柄而在游戏板内射出的球进入一预定的获赢洞(所谓的“可变显示开始洞”)的条件下,开始特殊符号的可变显示.在经过预定的时间后,停止这些特殊符号的可变显示.Here, among mainstream Japanese Pachinko game machines recently, a game machine in which an electronic display device such as a liquid crystal display device is provided at the center of the game board has become popular. A plurality of symbols represented by images (hereinafter simply referred to as "special symbols"), thereby simulating and displaying three rows of reels in a slot machine. When the variable display of special symbols stops, and it is a predetermined stop pattern (where When the same special symbols stop, such as 7-7-7, and this stop mode is usually called "big combination"), the game switches to a special game state that makes the player profitable. In ordinary Japanese Pachinko game machines, Under the condition that the ball shot in the game board by operating the shooting handle enters a predetermined winning hole (so-called "variable display start hole"), the variable display of special symbols starts. After a predetermined time elapses, Stop variable display of these special symbols.
在这种日本Pachinko游戏机中,可以将液晶显示装置(第二显示装置)和第一显示装置(例如,鼓型转筒)设置在该液晶显示装置的显示区域(显示平面)的更后侧(当从游戏机的前侧看时)。并且可以在第一显示装置(例如,该液晶显示装置)和第二显示装置(例如,鼓型转筒)中的一个或两个上可变地显示这些特殊符号。In such a Japanese Pachinko game machine, a liquid crystal display device (second display device) and a first display device (for example, a drum-type reel) may be arranged on the further rear side of the display area (display plane) of the liquid crystal display device (when viewed from the front side of the gaming machine). And these special symbols can be variably displayed on one or both of the first display device (for example, the liquid crystal display device) and the second display device (for example, the drum-type reel).
上述游戏结果显示装置可以构造为包括第一显示装置和第二显示装置,当从游戏机的前表面看时,第二显示装置设置在第一显示装置的显示区域的前侧。并且该游戏结果显示装置可以构造为包括第一显示装置和第二显示装置,当从游戏机的前侧看时,第二显示装置设置在第一显示装置的显示区域的前侧。The above game result display means may be configured to include a first display means and a second display means, the second display means being disposed on the front side of the display area of the first display means when viewed from the front surface of the gaming machine. And the game result display device may be configured to include a first display device and a second display device, the second display device being arranged on the front side of the display area of the first display device when viewed from the front side of the gaming machine.
上述后照明装置从第二显示装置的后侧对该第二显示装置进行照明。并且上述前照明装置从第二显示装置的后侧对该第二显示装置进行照明。并且该前照明装置可以从第二显示装置的侧面对该第二显示装置进行照明。The back lighting device illuminates the second display device from the rear side of the second display device. And the above-mentioned front lighting device illuminates the second display device from the rear side of the second display device. And the front lighting device can illuminate the second display device from the side of the second display device.
上述第一显示装置和/或第二显示装置可以形成为弯曲的形状。至于曲率的范围,第一显示装置和第二显示装置可以具有基本相同的曲率。因此,可以改善游戏机的设计,并使游戏机更有吸引力。即使使用小的曲率半径或使用大的曲率半径对第一显示装置进行弯曲,也可以获得以上相同的效果。The first display device and/or the second display device described above may be formed in a curved shape. As for the range of curvature, the first display device and the second display device may have substantially the same curvature. Therefore, the design of the game machine can be improved and the game machine can be made more attractive. Even if the first display device is curved with a small radius of curvature or with a large radius of curvature, the same effect as above can be obtained.
上述反射装置对应于至少具有将由光引导装置引导的光的一部分或全部向液晶面板折射、并对液晶面板进行照明的功能的装置。The reflecting device corresponds to a device having at least a function of refracting part or all of the light guided by the light guiding device toward the liquid crystal panel and illuminating the liquid crystal panel.
上述游戏开始指令装置可以是可变符号显示开始洞,该可变符号显示开始洞在检测到获赢组合或球的通过时产生输出信号。弹球游戏机中的游戏开始指令装置对应于用于特殊符号的可变显示开始洞(或开始门)、用于公共符号的可变显示开始洞、各种判断符号显示开始洞(或开始门)。The above-mentioned game start instructing means may be a variable symbol display start hole that generates an output signal upon detection of a winning combination or passage of a ball. The game start instruction device in the pinball game machine corresponds to a variable display start hole (or start gate) for special symbols, a variable display start hole for common symbols, and various judgment symbol display start holes (or start gates). ).
在上述内部获赢组合确定装置把预定组合确定为内部获赢组合的情况下,关闭包括在公共照明装置中的一个或多个照明装置。或者可以始终关闭这些照明装置。In a case where the above-mentioned internal winning combination determination means determines a predetermined combination as an internal winning combination, one or more lighting devices included in the common lighting device are turned off. Or these lights can always be turned off.
可以基本上在上述内部获赢组合确定装置确定该预定组合为内部获赢组合的同时,关闭包括在公共照明装置中的一个或多个照明装置。或者可以始终关闭这些照明装置。One or more lighting devices included in the public lighting device may be turned off substantially at the same time when the above-mentioned internal winning combination determining means determines that the predetermined combination is an internal winning combination. Or these lights can always be turned off.
关于由包括在公共照明装置中的照明装置进行的可变显示,可以有各种显示模式。例如,可以构造成能够执行特殊符号可变显示。这里该特殊符号可变显示可以以诸如以下的模式执行:照明装置中的显示部分的一部分或者全部中的亮度与非特殊符号可变显示中的不同;显示在非特殊符号可变显示中不显示的静止图像、动画、特殊字母、数字、图形、角色;可变显示速度与非特殊符号可变显示中的不同。此外,可以使用自发显示模式。并且在进行特殊符号可变显示的情况下,可以构造为与没有进行特殊符号可变显示的情况相比较,可以以高的概率出现游戏者的收益状态。因此,可以包括使游戏者的期望值增加得超出前面情况的效果。这样,这种效果有助于提高兴趣。With regard to variable display by lighting devices included in public lighting devices, various display modes are possible. For example, it may be configured to be able to perform variable display of special symbols. Here, the special symbol variable display can be performed in a mode such as: the brightness in a part or all of the display part in the lighting device is different from that in the non-special symbol variable display; the display is not displayed in the non-special symbol variable display Still images, animations, special letters, numbers, graphics, characters; variable display speeds are different from those in variable display of non-special symbols. Additionally, a spontaneous display mode can be used. And in the case of performing variable display of special symbols, it may be configured so that the player's profit state can appear with a high probability compared with the case of not performing variable display of special symbols. Therefore, the effect of increasing the player's expectations beyond the previous situation may be included. In this way, this effect contributes to interest.
关于用作第三显示装置的装置,如上所述,可以采用可用作第一显示装置和第二显示装置的显示装置.可以将一个或多个效果显示转筒用作第三显示装置,并且将第一显示装置和第三显示装置都设置在第二显示装置的背面或后侧.在这种情况下,可以将符号显示区域设置在第二显示装置中,游戏者通过该符号显示区域将看到第三显示装置的显示区域.因此,游戏者可以容易地识别第三显示装置的显示区域上的显示内容,这样,该构造是非常可取的.Regarding the means used as the third display means, as described above, a display means usable as the first display means and the second display means can be employed. One or more effect display drums can be used as the third display means, and Both the first display device and the third display device are arranged on the back side or rear side of the second display device. In this case, a symbol display area may be provided in the second display device, through which the player will The display area of the third display means can be seen. Therefore, the player can easily recognize the display content on the display area of the third display means, and like this, this configuration is very desirable.
此外,可以进行控制,以使游戏者可以看到通过叠加第二显示装置的图像和第三显示装置的图像而形成的图像,并且当出现这种控制时,以比不出现这种控制的情况更高的概率出现收益状态。因此,可以包括使游戏者的期望值增加得超出前面情况的效果。这样,这种效果有助于提高兴趣。In addition, control may be performed so that the player can see an image formed by superimposing the image of the second display means and the image of the third display means, and when such control occurs, it is better than the case where such control does not occur. There is a higher probability of income status. Therefore, the effect of increasing the player's expectations beyond the previous situation may be included. In this way, this effect contributes to interest.
此外,第一显示装置、第二显示装置和第三显示装置中的任何一个可以由具有诸如图形、玩具娃娃、动物、昆虫、著名结构、鱼、交通工具的形状的可移动结构构成。例如,以上结构可以在以下情况下进行转动、摆动、往复运动或振动:内部赢取了特殊组合;实现了特殊组合;与内部赢取的特殊组合相同、但没有实现的组合的数量超过预定数量;在与以上结构不同的显示装置上显示特殊图像。并且可以由多个部件构成以上结构,并移动一部分这些部件。在这种情况下,还可以进一步期望除了图像显示装置以外通过显示而获得的更加多样的效果。Furthermore, any one of the first display means, the second display means, and the third display means may be constituted by a movable structure having a shape such as a figure, a doll, an animal, an insect, a famous structure, a fish, a vehicle. For example, the above structure may rotate, swing, reciprocate, or vibrate under the following conditions: a special combination is won inside; a special combination is realized; the number of combinations that are the same as the special combination won inside but not realized exceeds a predetermined number ;Display a special image on a display device with a structure different from the above. And the above structure may be constituted by a plurality of parts, and a part of these parts may be moved. In this case, more various effects obtained by display other than the image display device can be further expected.
此外,可以将前照明装置设置在第一显示装置和第二显示装置的前侧。在这种情况下,如果游戏厅内部昏暗,则前照明装置可以使用足够的光对第一显示装置和第二显示装置进行照明。因此,游戏者可以清楚地识别显示在显示装置上的图像,这样可以期待游戏者能够享受游戏机中更加多样的效果。In addition, the front lighting device may be disposed on the front side of the first display device and the second display device. In this case, if the inside of the game hall is dark, the front lighting device may use sufficient light to illuminate the first display device and the second display device. Therefore, the player can clearly recognize the image displayed on the display device, so it can be expected that the player can enjoy more various effects in the game machine.
虽然以上只详细描述了本发明的一些示例性的实施例,但是本领域内的技术人员可以很容易地理解,在没有实质上脱离本发明的新颖教导和优点的情况下,可以对这些示例性实施例进行许多修改。因此,所有这些修改都被包括在本发明的范围内。Although only some exemplary embodiments of the present invention have been described in detail above, those skilled in the art can easily understand that these exemplary embodiments can be modified without substantially departing from the novel teachings and advantages of the present invention. The examples are subject to many modifications. Accordingly, all such modifications are included within the scope of this invention.
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| EP1111558A2 (en) * | 1999-12-22 | 2001-06-27 | Aruze Corporation | Gaming machine |
| US6517433B2 (en) * | 2001-05-22 | 2003-02-11 | Wms Gaming Inc. | Reel spinning slot machine with superimposed video image |
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| JP2000233058A (en) * | 1999-02-12 | 2000-08-29 | Aruze Corp | Gaming machine |
| EP1111558A2 (en) * | 1999-12-22 | 2001-06-27 | Aruze Corporation | Gaming machine |
| US6517433B2 (en) * | 2001-05-22 | 2003-02-11 | Wms Gaming Inc. | Reel spinning slot machine with superimposed video image |
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