CN1549639A - Symmetric radio network game transmitting method - Google Patents

Symmetric radio network game transmitting method Download PDF

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Publication number
CN1549639A
CN1549639A CNA03128552XA CN03128552A CN1549639A CN 1549639 A CN1549639 A CN 1549639A CN A03128552X A CNA03128552X A CN A03128552XA CN 03128552 A CN03128552 A CN 03128552A CN 1549639 A CN1549639 A CN 1549639A
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CN
China
Prior art keywords
game
gaming device
game state
wireless gaming
transmission method
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CNA03128552XA
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Chinese (zh)
Inventor
温世礼
黄建仁
朱明�
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Inventec Corp
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Inventec Corp
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Priority to CNA03128552XA priority Critical patent/CN1549639A/en
Publication of CN1549639A publication Critical patent/CN1549639A/en
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Abstract

The method is mainly as the follows: network game on any radio game device is entered first, then information of other radio game device entered in the network game is inquired, furthermore communication protocol is set up to each other for all radio game device entered in the network game and finally the network game is carried out.

Description

Symmetrical expression wireless network game transmission method
Technical field
The present invention relates to the transmission method between a kind of wireless gaming device, be meant a kind of transmission method of symmetrical expression wireless network game especially, when it was carried out in recreation, the required resource load of each wireless gaming device was close to equity, and has preferable fair play.
Background technology
In recent years, the universalness of mobile phone (mobile phone) has driven the flourish of Mobile Communications technology, and popular online game general mood is also prolonged from fixed terminating machine and burnt wireless game device.With mobile phone, amusement function has become the main demand of market competition; How creating new amusement function, obtain consumer's favor, is mobile phone dealer's common issue.
No matter be that the system specification that adopts is PHS (Personal Handy-phone System), GSM (Global System for Mobile Communication), GPRS (General Packet RadioService), CDMA (Code Division Multiple Access) or WAP (WirelessApplication Protocol), recreation on the grid line that present popularity is noisy and confused is transplanted on the mobile phone, is the field that the mobile phone dealer actively drops into; But because home control network communication protocol differs, wireless transmission frequency range deficiency, lack the restriction of appropriate games job platform or the like, the effect that presents on mobile phone is barely satisfactory.At this moment, utilization short distance, low-power mechanics of communication such as infrared ray (Infrared), blue bud (Bluetooth) are realized the dream of wireless network game, seemingly good selection.
See also Fig. 1, existing wireless network game is to adopt master-slave mode (Server/Client) framework, has comprised unique server-side (server) and minimum one client (clients); The advantage of this framework is to be convenient to management, the mobile phone that participates in recreation is according to this framework, can form unique server-side mobile phone 110, remaining then is client mobile phone 120,130 and 140, the process that adds this framework as for mobile phone 150, to be used for explanation under master-slave architecture, the transmission means of wireless network game.The decision of server-side mobile phone or client mobile phone can be at random, perhaps directly with the user that enters recreation the earliest as server-side.
See also Fig. 2, in known technology, the wireless network game under the master-slave architecture, its transmission method are to finish by following several steps substantially:
One. at first, on mobile phone 150, enter an online game (step 210);
Two. then, inquiry has entered other cellphone information (step 220) of online game, and this step mainly is to be used for detecting in radio transmission range, has added the user profile of a certain online game, wherein the most important thing is, recognize that the mobile phone of playing the part of server-side is a server-side mobile phone 110;
Three. then, set up communications protocol (step 230) with client identity and server-side mobile phone, as the general networking online game, this step is as the action of " login ";
Four. so, the player of mobile phone 150 just can begin recreation, and carrying out along with recreation, transmit the game state update signal to server-side mobile phone (step 240), and after receiving the game state update signal of mobile phone 150, server-side mobile phone 110 not only will be forwarded to it other client mobile phone 120,130 and 140, upgrades other game state for it, also needs the game state of renewal itself;
Five. simultaneously, mobile phone 150 also must receive the composite game state update signal (step 250) of server-side mobile phone, and this composite game state update signal comprises server-side mobile phone 110,120,130 and 140 other game state update signal of client mobile phone;
Six. last, according to the composite game state update signal of receiving, mobile phone 150 promptly upgrades game state (step 260).
In above-mentioned explanation, though being easy to find out server-side mobile phone 110 and other mobile phone is the participant as recreation equally, but must more and login whole recreation group information than other mobile phone, and the load of transmitting the game state update signal, so will cause server-side mobile phone 110 to expend the more cpu resource and the frequency range of communicating by letter, response speed when causing recreation to carry out is slower than client mobile phone 120,130,140 and mobile phone 150, has formed the unfair environment of recreation.
Other problem is that when construction recreation group, set up and the adding of client all be quite loaded down with trivial details at first by the framework of server-side for the player; And the overweight problem of aforementioned server-side resource load can not show a candle to the hand-hold wireless game device of PC for central processing unit usefulness, the mobile phone in the above-mentioned example for example, and the negative effect that causes is extremely serious.
Summary of the invention
Technical problem to be solved by this invention, be in the existing master-slave radio online game framework, the foundation of server-side and the adition process of client are too loaded down with trivial details, and must expend the high processing device usefulness and the frequency range of communicating by letter as the wireless gaming device of server-side, destroyed the fairness of recreation.
In view of the problem of above known technology, purpose of the present invention promptly is to provide a kind of transmission method of symmetrical expression wireless network game, and it mainly comprises the following step: at first enter the online game on arbitrary wireless gaming device; Then, inquiry has entered other wireless gaming device information of online game; Then, all wireless gaming devices that entered online game are set up communications protocol each other; Promptly carry out this online game at last.
The beneficial effect that the present invention reaches is to overcome the problem that existing wireless network game adopts the master-slave architecture transmission, makes each wireless gaming device burden be close to the resource load of equity, and then preferable fair play is provided.
Description of drawings
Fig. 1 is the transmission architecture schematic diagram of known technology;
Fig. 2 is the transfer process figure of known technology;
Fig. 3 is the transmission architecture schematic diagram of preferred embodiment of the present invention;
Fig. 4 is the transfer process figure of preferred embodiment of the present invention;
Fig. 5 a, 5b, 5d and 5e are the display frame of wireless gaming device 350 in the preferred embodiment of the present invention;
Fig. 5 c is the display frame of wireless gaming device 310,320,330,340 in the preferred embodiment of the present invention;
Fig. 6 is the calcspar of recreation control module in the preferred embodiment of the present invention.
Wherein, description of reference numerals is as follows:
110 server-side mobile phones
111 120,130,140 client mobile phone
150 mobile phones
210 enter an online game
220 inquiries have entered other cellphone information of online game
230 set up communications protocol with client identity and server-side mobile phone
240 transmit the game state update signal to the server-side mobile phone
250 receive the composite game state update signal of server-side mobile phone
260 upgrade game state
310,320,330,340,350 wireless gaming devices
410 enter the online game on arbitrary wireless gaming device
420 inquiries have entered other wireless gaming device information of online game
430 all wireless gaming devices that entered online game are set up communications protocol each other
440 arbitrary wireless gaming devices transmit a game state update signal each other according to its game status change
450 arbitrary wireless gaming devices receive the game state that transmits each other and upgrade message
460 upgrade the game state on arbitrary wireless gaming device
500 games modules
510 databases, 520 Transmit-Receive Units
530 servo units, 540 recreation performance elements
Embodiment
See also Fig. 3 to Fig. 6, preferred embodiment of the present invention provides the transmission method of symmetrical expression wireless network game, its whole recreation group framework as shown in Figure 3, wireless gaming device 310,320,330,340 and 350 is for being provided with the game device of blue bud or infrared transceiver, as mobile phone, palmtop computer, translating machine, stock handset, panel computer, even notebook computer, its indivedual status are the relations that are in equity.Present embodiment will add the process of the recreation group that is made of wireless gaming device 310,320,330 and 340 with wireless gaming device 350, and symmetrical expression transmission architecture of the present invention is described:
(1) at first, on wireless gaming device 350, enter an online game, as Fig. 5 a picture displayed.
(2) then, inquiry has entered other wireless gaming device information of online game, this step mainly is to detect in radio transmission range with wireless transceiver, the user profile that has added the Great War of online game playing card, in fact the online game group information can be presented on the picture, shown in Fig. 5 b, participate in the wireless gaming device of recreation group, the subscriber data that comprises the wireless gaming device 310,320,330,340 among Fig. 3 all is shown in user profile tabulation, generally can comprise numbering, user's name, and other user's basic document.
(3) then, set up communications protocol with each wireless gaming device respectively, different with known wireless network game is, the foundation of this step communications protocol is not to sign in to a certain server-side, but sign in on each wireless gaming device 310,320,330,340, the picture on wireless gaming device 310,320,330,340 shows shown in Fig. 5 c; Simultaneously, also accept the login of each wireless gaming device.After the adding, the picture of all wireless gaming devices shows as Fig. 5 d.
(4) like this, the player of wireless gaming device 350 just can begin recreation, and along with the carrying out that plays, shown in Fig. 5 e, transmits the game state update signal respectively to each wireless gaming device; So-called game state comprises stage, sound, image that recreation carries out, carries out speed or the like, and after receiving the game state update signal of wireless gaming device 350, other all wireless gaming devices all will upgrade other game state in view of the above; That is, the changed factor of game state itself utilizes input units such as button or rocking bar except each user, and outside the role, other role is also along with the game state update signal that receives goes to upgrade in the recreation in recreation for control user basis.
(5) simultaneously, wireless gaming device 350 also must receive the game state update signal from each wireless gaming device.
(6) last, upgrade game state.Certainly, in fact the action of transmitting-receiving game state update signal there is no the branch of priority, and the renewal game state is the direct control along with user itself, or the game state update signal of receiving is carried out at once.
Emphasizing once more, is with wireless gaming device 350 in the present embodiment, adds the process of the recreation group that is made of wireless gaming device 310,320,330 and 340, is especially described with the angle of wireless gaming device 350.Therefore, with the angle of integral body recreation group, with symmetrical expression wireless network game transmission method provided by the present invention, when being applied to all to be provided with a plurality of wireless gaming device of wireless transceiver, its step will be adjusted as shown in Figure 4:
A. enter the online game (step 410) on arbitrary wireless gaming device;
B. inquiry has entered other wireless gaming device information (step 420) of online game;
C. all wireless gaming devices that entered online game are set up communications protocol (step 430) each other;
D. arbitrary wireless gaming device transmits a game state update signal (step 440) each other according to its game status change;
E. arbitrary wireless gaming device receives the game state update signal (step 450) that transmits each other; And
F. upgrade the game state (step 460) on arbitrary wireless gaming device.
Key of the present invention is the wireless gaming device foundation of communications protocol to each other, and ensuing three belong to the step of carrying out the online game category, also is to give birth in response to this key, and therefore step of the present invention can be reduced to the following step:
(A) enter online game on arbitrary wireless gaming device;
(B) inquiry has entered other wireless gaming device information of online game;
(C) all wireless gaming devices that entered online game are set up communications protocol each other; And
(D) carry out online game.
The transmission means of construction of the present invention, can effectively overcome in the known technology, the process of setting up of master-slave architecture is too loaded down with trivial details, and must expend problems such as high processing device usefulness and the frequency range of communicating by letter as the wireless gaming device of server-side, and then has ensured the fairness of recreation.
Such transmission means also is applicable to wire transmission certainly, for example uses UART Universal Asynchronous Receiver Transmitter (UART, universal asynchronous receiver/transceiver) and data line, also can carry out the transmission of game data with such framework.
See also Fig. 6, transmission method of the present invention, can control by the games module 500 on the wireless gaming device, it mainly comprises database 510, Transmit-Receive Unit 520, servo unit 530 and recreation performance element 540, and its discrete function function mode is described as follows.
Database is 510 to be used for storing a user profile and a game state sample.
Transmit-Receive Unit 520 is mainly used to drive wireless transceiver, with transmission and reception game state update signal.
Servo unit 530 is the foundation of communication protocol between responsible and other each wireless gaming device, and therefore the initial stage of setting up in recreation group is played the part of very important role.It is to set up communications protocol by the Transmit-Receive Unit 520 and the servo unit of other wireless gaming device, enter after the online game, servo unit 530 can produce a request signal automatically, drive wireless transceivers by Transmit-Receive Unit 520 and transfer to wireless gaming device in the communication range, equally also enter the wireless gaming device of consolidated network recreation, promptly respond a user information signal, further setting up communications protocol, and produce the user profile tabulation for recreation performance element 540.The foundation of communications protocol will be for the source of the received game state update signal of servo unit 530 identification, also can specify the transmission target of the game state update signal that recreation performance element 540 produces simultaneously.
What in addition, servo unit 530 was further monitored each user in the recreation group leads to state; Wherein any factor of a user Ruo Yin loses connection, causes contact to interrupt reaching a certain scheduled time, and other user does not receive in the period under the situation of its game state update signal at this section always, judges automatically that promptly this user withdraws from recreation.
Recreation performance element 540 is used for the carrying out of Control Network recreation, comprise image and voice output corresponding to game state, it can directly accept the instruction that the user assigns by input modules such as button, rocking bars, remove to capture the corresponding game state sample of these instructions to change game state, and, provide the game state update signal to servo unit 530; Simultaneously, also, change game state according to the game state update signal of transmitting from servo unit 530, other wireless gaming device.
The above only is preferred embodiment of the present invention, is not to be used for limiting scope of the present invention; For those of ordinary skill in the field,, all should be included in the claim of the present invention not breaking away from the equivalence variation of being done under spirit of the present invention and the scope and modification.

Claims (10)

1. a symmetrical expression wireless network game transmission method is applied to be provided with on a plurality of wireless gaming devices of wireless transceiver, it is characterized in that, comprises following steps:
Enter the online game on arbitrary described wireless gaming device;
Inquiry has entered other described wireless gaming device information of described online game;
All have entered the described wireless gaming device of described online game and have set up communications protocol each other; And
Carry out described online game.
2. symmetrical expression wireless network game transmission method as claimed in claim 1 is characterized in that, the step of carrying out described online game further comprises the following step:
Arbitrary described wireless gaming device transmits a game state update signal each other according to its game status change;
Arbitrary described wireless gaming device receives the described game state update signal that transmits each other; And
Upgrade the game state on arbitrary described wireless gaming device.
3. symmetrical expression wireless network game transmission method as claimed in claim 1 is characterized in that, inquires about after other described wireless gaming device information, also comprises the step that shows user profile tabulation.
4. symmetrical expression wireless network game transmission method as claimed in claim 3 is characterized in that, the content of described user profile tabulation comprises numbering, user's name or user's basic document at least.
5. symmetrical expression wireless network game transmission method as claimed in claim 1 is characterized in that, the described online game on arbitrary described wireless gaming device is to carry out by a games module, and described games module comprises:
One database stores a subscriber data and a game state sample;
One Transmit-Receive Unit drives described wireless transceiver, with transmission and receive described game state update signal;
One servo unit, described servo unit by described Transmit-Receive Unit and other described wireless gaming device is set up communications protocol, and the described game state update signal source that identification receives according to communications protocol, and the transmission target of the described game state update signal of appointment itself; And
One recreation performance element, control the carrying out of described online game, it is to instruct the described game state sample of acquisition to change game state according to the user, and provide described game state update signal in view of the above to described servo unit, also change game state simultaneously according to the described game state update signal of transmitting from described servo unit.
6. symmetrical expression wireless network game transmission method as claimed in claim 5 is characterized in that, described servo unit is further monitored the state that leads to of each described wireless gaming device of participating in described online game.
7. symmetrical expression wireless network game transmission method as claimed in claim 6, it is characterized in that, when the game state update signal of not receiving a certain described wireless gaming device reaches a scheduled time, judge automatically that promptly this wireless gaming device withdraws from described online game.
8. symmetrical expression wireless network game transmission method as claimed in claim 5, it is characterized in that, described servo unit is after entering described online game, automatically produce a request signal, transfer to other described wireless gaming device in the communication range by described transceiver module, and also enter the described wireless gaming device of described online game, promptly respond a user information signal, further to set up communications protocol.
9. symmetrical expression wireless network game transmission method as claimed in claim 8 is characterized in that, described recreation performance element produces user profile tabulation according to described user information signal.
10. symmetrical expression wireless network game transmission method as claimed in claim 1 is characterized in that the specification of described wireless transceiver is selected from blue bud and ultrared group makes up one of them.
CNA03128552XA 2003-05-07 2003-05-07 Symmetric radio network game transmitting method Pending CN1549639A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101252490B (en) * 2007-12-07 2010-08-04 华中科技大学 Peer-to-peer network organizing method in game middleware base on delay aggregation
CN101841563A (en) * 2010-04-16 2010-09-22 上海亚图软件有限公司 P2P (Peer-to-Peer)-based online game synchronization method controlled by server
CN101213849B (en) * 2004-12-03 2011-03-02 新加坡国立大学 Matching queries in a network
CN103339602A (en) * 2010-12-23 2013-10-02 安蒂克斯实验室有限公司 Methods of distributing software

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101213849B (en) * 2004-12-03 2011-03-02 新加坡国立大学 Matching queries in a network
CN101252490B (en) * 2007-12-07 2010-08-04 华中科技大学 Peer-to-peer network organizing method in game middleware base on delay aggregation
CN101841563A (en) * 2010-04-16 2010-09-22 上海亚图软件有限公司 P2P (Peer-to-Peer)-based online game synchronization method controlled by server
CN103339602A (en) * 2010-12-23 2013-10-02 安蒂克斯实验室有限公司 Methods of distributing software

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