CN1462965A - Methods for improving effect of learning E-book - Google Patents

Methods for improving effect of learning E-book Download PDF

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Publication number
CN1462965A
CN1462965A CN 02122127 CN02122127A CN1462965A CN 1462965 A CN1462965 A CN 1462965A CN 02122127 CN02122127 CN 02122127 CN 02122127 A CN02122127 A CN 02122127A CN 1462965 A CN1462965 A CN 1462965A
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China
Prior art keywords
book
learning
user
recreation
information
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CN 02122127
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Chinese (zh)
Inventor
温世义
黄建仁
史旻
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MINGRI WORKROOM CO Ltd
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MINGRI WORKROOM CO Ltd
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Publication date
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Priority to CN 02122127 priority Critical patent/CN1462965A/en
Publication of CN1462965A publication Critical patent/CN1462965A/en
Pending legal-status Critical Current

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Abstract

A method for improving the learning effect of electronic book features that in the learning procedure with electronic book, the electronic game is additionally used, so combining the learning with game to increase the learning effect.

Description

Promote the method for effect of learning E-book
Technical field
The invention relates to a kind of method of promoting effect of learning E-book, be meant that especially a kind of game mode that adds is to promote the method for effect of learning E-book
Background technology
Be in the information explosion epoch, except continuous study, the collection of digital information, processing and transmission are the prerequisite abilities of modern.For the trend that adapts to the information age with alleviate the unnecessary burden of modern, traditional mode of learning also needs in addition significantly innovation, can both absorb new knowledge and transfer to constantly.Carrying and the principle that meets hommization of data for convenience, people then pursue light, thin, short, little and have the wireless electron book system of personalization function concurrently.
E-book is as the term suggests be a product that existing printing and publishing is already had substituted and compatibility.Electronic publishing is the most tangible different with the tradition publication, is its digitized data formats, and can be by network as main negotiable instruments.Based on this advantage, just be enough to traditional publishing business is produced deep revolution.That is to say that the producers and consumers can directly link up by network and face, and has saved publisher more easily and has sold system by tradition, the circulation cost of marrying again layer by layer.
At present general e-book is converted into digital format with the content of books, and the knowledge that institute's tendency to develop is passed cooperates literal and figure to show.The media characteristic that cooperates e-book again is current by the integration of science and technology with making book contents " very impressive " alternately, the ways of presentation that books are elaborated by simple plane literal, picture and orthoscopic plot transfers to present for the multimedia mode of three-dimensional audio-video interaction.With respect to traditional reading matter, because increased sound and light programs such as aside, audio, animation.As if more can attract reader's notice, attract its reading interest.
Yet common people's obstacle in the study, subject or the subject matter for study lacks interest and can not find interest in the process of study often, can't empathize and further produces effcient memory.Point out that according to statistical figure people's memory has 1 15 from what they heard, 20 percent from what they saw, were to come from the things that interaction is once arranged, participate in person more than 60 percent and surpass.Because the formation of knowledge is not by passive acceptance or taught and come, but in the staggered experience of new and old experience, initiatively construction is come out by learner's (no matter conscious or unconscious study).In other words, the hearer that reads of conventional book or e-book must be in readding the process of listening, constantly coordinate, recombinate oneself old experience, and add aggressive study and knowledge information interactive, that contrast is new, could form the new knowledge structure of oneself, also normally we expect that a book read a result who listens back institute output for this.E-book itself has and can help to make serious stiff subject matter to become comparatively active, as the books of aspects such as mathematics, biology, chemistry, language and philosophy in conjunction with multimedia advantage.Yet will further make e-book produce interaction, and then the learning interest that excites the user is present important development directions with promoting results of learning with the user.
Summary of the invention
The purpose of this invention is to provide a kind of method of promoting effect of learning E-book, in the process of utilizing e-book reading and study, can effectively improve user's learning interest, reach the effect of promoting study.
For achieving the above object, the invention provides a kind of method of promoting effect of learning E-book, be applied to have the e-book of a plurality of study chapters and sections, when its a plurality of study chapters and sections are connected, increase user's results of learning and concentrate power with interaction mode, wherein, include following steps:
Open study chapters and sections of an e-book;
Receive the information of examination at the beginning;
Enter an examination picture, the user carries out an answer program;
Receive the correct information of an answer;
Receive the information of recreation at the beginning;
Enter a game picture, the user carries out a recreation;
Receive the information of an Exit Game; And
Calculating also shows that user's an achievement integration is also stored;
Rebound should the study chapters and sections.
The method of aforesaid enhancement effect of learning E-book wherein, also is included in this step results that receives the correct information of an answer for not the time, receives one and abandons the step of the step of information with these study chapters and sections of direct rebound.
The method of aforesaid enhancement effect of learning E-book, wherein, this recreation presents for a multimedia that comprises sound and image, can the person of being to use in a plurality of mobile cards, find out the memory game of finding out designated pictures in the eyesight recreation of correct picture or the card of user, also can the person of being to use a plurality of cards be combined into the picture arrangement game of a full graphics in a plurality of coverings.
The method of aforesaid enhancement effect of learning E-book wherein, also comprises the step that this achievement integration of user is reacted on virtual pet raising or the mechanism of making a breakthrough.
The invention has the beneficial effects as follows, increase the interest of study by in utilizing the learning process of e-book, adding recreation, with uninteresting study change into adopt more colourful, be imbued with interesting and recreationally, it is a joyful thing that reading is become.The entertainment effect that brings by recreation stimulates people to produce positive study mood.
The invention will be further described below in conjunction with the drawings and specific embodiments.
Description of drawings
Fig. 1 is a process flow diagram of the present invention;
Fig. 2 to Fig. 4 is the synoptic diagram of the first recreation specific embodiment of the present invention;
Fig. 5 to Fig. 7 is the synoptic diagram of the second recreation specific embodiment of the present invention.
Embodiment
The method of the disclosed enhancement effect of learning E-book of the present invention is to add recreation to bring relaxation effect in the process of study; Also can train user's antistress and memory by suitable game content.Simultaneously, in the process of using e-book study,, then can reach faster effective again results of learning if the knowledge information that we will be more important is aided with entertaining and interactive game design.The advantage place of interactive game that Here it is.But recreation must appropriate use, just can a presumptuous guest usurps the role of the host have influence on real theme.
As shown in Figure 1, be process flow diagram of the present invention.The actual execution in step of the inventive method includes: step 110: study chapters and sections of opening an e-book; Step 120: receive the information of examination at the beginning; Step 130: enter an examination picture, the user carries out an answer program; Step 140: receive the correct information of an answer; Step 150: receive the information of recreation at the beginning; Step 160: enter a game picture, the user carries out an interactive entertainment, step 170: the information that receives an Exit Game; Step 180: calculating also shows that user's an achievement integration is also stored; Step 190: directly chapters and sections are learnt in rebound.Wherein, receive the step of the correct information of an answer; Its result is as for being that the reception that then enters step 150 begins the step of game information; As for not, then go back to the lasting above-mentioned user of step 130 and carry out an answer program step, or entering step 210 abandons information these study chapters and sections of direct rebound to change step 190 over to until receiving one.
Wherein, the embodiment of the invention is that the content with e-book is divided into a plurality of chapters and sections, and after each chapters and sections finished, the user must accept an examination test, as a result during conformance with standard, will directly enter game mode as answer; Its recreation can be the user and find out the reaction capacity of the eyesight recreation of correct picture with the training user in a plurality of mobile card; Or the user finds out the memory game of designated pictures to promote user's memory in the card of a plurality of coverings.In addition, the present invention more comprises the step that user's achievement integration is reacted on the virtual pet raising of e-book.
To shown in Figure 4, the eyesight recreation of finding out correct picture with the user in a plurality of mobile cards is as first specific embodiment as Fig. 2, and it be of the present invention first synoptic diagram of playing specific embodiment.At first, after finishing to browse the study chapters and sections and finishing the answer program smoothly, enter game picture at the beginning, as shown in Figure 2, have one to be village's picture of appointment in the card that three are opened; Three cards overturn and become the state of coverings then, and as shown in Figure 3, the position of three cards begins to intercourse and rotates; The user needs by village's picture position of selecting appointment in the static card; At last, three cards are opened and display result simultaneously, as shown in Figure 4.
To shown in Figure 7, the memory game of finding out designated pictures with the user in the card of a plurality of coverings is second specific embodiment again as Fig. 5, and so that the present invention to be described in detail in detail, it be of the present invention second synoptic diagram of playing specific embodiment.At first, after finishing to browse the study chapters and sections and finishing the answer program smoothly, enter game picture at the beginning, as shown in Figure 5, village's picture of an appointment above Game Zone, occurs; And have in three cards that open in below one identical with top village's picture; And select the identical card of village's picture in as shown in Figure 6, the user needs in 5 seconds with appointment; At last, then show the answer result, as shown in Figure 7.
In addition, recreation can also be to allow the user a plurality of cards are combined into the picture arrangement game of a full graphics.
The method of enhancement effect of learning E-book of the present invention is that the mode of using recreation allows the user more drop in the atmosphere of study, and this moment is the inning transmitted of knowledge just also, also can stay darker impression in people's the brain.Certainly in the process of recreation, how appropriate design elements such as utilization picture and sound also determined to promote the success or not of results of learning.
Though the present invention discloses as above with preferred embodiment, is not to be used for limiting the present invention, all are in the scope that does not break away from spirit of the present invention, and a little change and the retouching done all are included in the claim of the present invention.

Claims (7)

1. a method of promoting effect of learning E-book is applied to have the e-book of a plurality of study chapters and sections, it is characterized in that, increases user's results of learning and concentrates power with interaction mode when its a plurality of study chapters and sections are connected, and includes following steps:
Open study chapters and sections of an e-book;
Receive the information of examination at the beginning;
Enter an examination picture, the user carries out an answer program;
Receive the correct information of an answer;
Receive the information of recreation at the beginning;
Enter a game picture, the user carries out a recreation;
Receive the information of an Exit Game; And
Calculating also shows that user's an achievement integration is also stored;
Rebound should the study chapters and sections.
2. the method for enhancement effect of learning E-book as claimed in claim 1 is characterized in that, also is included in this step results that receives the correct information of an answer for not the time, receives one and abandons the step of the step of information with these study chapters and sections of direct rebound.
3. the method for enhancement effect of learning E-book as claimed in claim 1 is characterized in that, the eyesight recreation of correct picture is found out in this recreation in a plurality of mobile cards for the user.
4. the method for enhancement effect of learning E-book as claimed in claim 1 is characterized in that, the memory game of designated pictures is found out in this recreation in the card of a plurality of coverings for the user.
5. the method for enhancement effect of learning E-book as claimed in claim 1 is characterized in that, this recreation is combined into a plurality of cards for the user picture arrangement game of one full graphics.
6. the method for enhancement effect of learning E-book as claimed in claim 1 is characterized in that, this recreation presents for a multimedia that comprises sound and image.
7. the method for enhancement effect of learning E-book as claimed in claim 1 is characterized in that, this achievement integration that also comprises the user reacts on the step that a virtual pet is raised.
CN 02122127 2002-05-31 2002-05-31 Methods for improving effect of learning E-book Pending CN1462965A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN 02122127 CN1462965A (en) 2002-05-31 2002-05-31 Methods for improving effect of learning E-book

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN 02122127 CN1462965A (en) 2002-05-31 2002-05-31 Methods for improving effect of learning E-book

Publications (1)

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CN1462965A true CN1462965A (en) 2003-12-24

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018214689A1 (en) * 2017-05-22 2018-11-29 董津沁 Double-screen device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018214689A1 (en) * 2017-05-22 2018-11-29 董津沁 Double-screen device

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