CN1462959A - Method and system for creating contents of computer games - Google Patents

Method and system for creating contents of computer games Download PDF

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Publication number
CN1462959A
CN1462959A CN 02121972 CN02121972A CN1462959A CN 1462959 A CN1462959 A CN 1462959A CN 02121972 CN02121972 CN 02121972 CN 02121972 A CN02121972 A CN 02121972A CN 1462959 A CN1462959 A CN 1462959A
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China
Prior art keywords
question
user
contents
computer games
generation system
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CN 02121972
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Chinese (zh)
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王永睿
温世义
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MINGRI WORKROOM CO Ltd
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MINGRI WORKROOM CO Ltd
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Priority to CN 02121972 priority Critical patent/CN1462959A/en
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Abstract

A method and system for generating the contents of computer game is disclosed. The said method includes storing a number of questions in a game contents database, putting the questions to the game player by a quizzing module, evaluating the correctness of game player's answers by a statistical module, and storing the result in said game contents database.

Description

A kind of contents of computer games generation method and system
Invention field
A kind of contents of computer games generation method and system relate to a kind of accuracy rate by statistics player answer and revise subject of question to increase the contents of computer games generation method and the system of player's answer impression.
Background technology
Along with making rapid progress of electronic information industry, and even of all kinds have in the middle of the deep society of multi-functional electronics and IT products, school, the family's personal lifestyle.Wherein, again with computer equipment can offer people's convenience, information transfer function is the most remarkable in a large number and fast.
Computing machine except can help the user handle a large amount of data and computing complexity program, the user also can be provided the multimedia platform with acousto-optic visual and sound effects, with computer game is example, the module of software and hardware of video game program or the function of equipment relative also make the developer of games constantly pursue higher sound and light program from strength to strength.But, also cause the many educators and the head of a family to the strong query of computer game, and then oppose children's contact computation machine comprehensively, also strangled them to learn the chance of computing machine in invisible because recreation does not have Meaning of Education mostly.
In fact not being that all computer games do not possess educational function, may be that the computer game of these education character lacks variability mostly, just with so-called computer-aided instruction (Computer Aided Instruction; CAI) software is example, and it is the educational procedure that can treat as educational aid, but wherein rough segmentation is the comprehension that form of teachings such as private tutor's formula, training type and question and answer mode present teaching theme and test the student.Real subject matter can be helped to present by this computer-aided instruction (CAI) software, and the speed of student can be allowed according to the paces adjustment study of oneself.Certainly the theme content of its teaching also is from astronomy to geography.
Though no matter this type of computer-aided instruction (CAI) software is all very substantial and with selectivity quantitatively or on the content, but may be unique also be the most serious deficiency be exactly study process in, must learn or answer in proper order according to the fixed course of software program deviser according to fixing enquirement, certainly so-called preset or permanent order is not the simple complete nonoptional leeway of finger learner and have only an one-way road end of through to, in fact, the content that these softwares can provide the user directly to select them to learn in the middle of index or catalogue, from some angle, the user can select them to want the content of learning really.Therefore, for general learner, particularly entertain the child of strong desire for knowledge for nouveaut, so these teaching softwares are not attractive, real key should be when the user has acquired chapters and sections or fragment, what wait for that they answer is same problem forever, has just lost feeling of freshness certainly after using several times, in the course of time also can be to the education software forfeiture interest of same type.
At the problems referred to above, the deviser of some education software can be designed to the teaching environment of whole software an operation-interface and an environment with personage and scene as computer game, even be aided with plot again and run through whole learning process, can allow the user feel in recreation study or in study, play.In addition, more can design different development plots at plot, such multipath has been avoided the sensation of user's dullness when using conventional teaching software.Though but the user can have many learning tracks in the process of study, but in case the situation that plot repeats takes place, the problem that is run into or other the content of courses remain repetition so, and these contents whether also be regardless of be that learner institute is familiar or strange.
More prior, above-mentioned exactly teaching software all can't provide a kind of situation of answering or study situation that can the statistical learning person, and then in learning process backward, repeatedly unfamiliar content is interrogated, by increasing the grasp degree of learner to the problem originally be not familiar with.Simultaneously also can influence the interest of recreation or the efficient of study.
Summary of the invention
For solving the shortcoming of above-mentioned known technology, fundamental purpose of the present invention is to provide a kind of contents of computer games generation method and system, in order to allow the user can be in the process that recreation is carried out, have an opportunity to increase the probability that this exercise question occurs and repeat in order to the user at the relatively poor exercise question of grasp situation; Then reduce probability that this exercise question occurs and unlikely at the preferable exercise question of grasp degree because of repeating to cause the user to play and learning wish and reduce.
Another object of the present invention is to provide a kind of contents of computer games generation method and system, can select the rule of puing question to according to oneself interest or study schedule in order to the user to be provided; In addition, also can utilize enquirement pattern at random provided by the present invention carry out game content.
According to above-mentioned purpose, contents of computer games generation system of the present invention comprises with lower member: one in order to the member that this contents of computer games generation system is provided and the CPU (central processing unit) of intermodule phase interworking; One in order to store the game-content data storehouse that each problem of several exercise question data and user is grasped the statistical data of degree; And one in order to provide this contents of computer games generation system to put question to and add up the user grasps degree to each problem main control module in recreation is carried out.Wherein, this main control module includes an enquirement module that asks a question or the grasp degree of each problem is asked a question according to the user in order to the designed pattern of setting a question of foundation game design person; And one in order to the accuracy rate (grasp degree) of answering each problem at the user in addition statistical computation in order to provide this enquirement module with problem grasp degree be set a question according to the time criterion.
By contents of computer games generation system of the present invention, carrying out contents of computer games when generating, in advance with several exercise question data storage to this game-content data storehouse; Secondly, make this main control module, drive this enquirement module and ask a question according to this pattern according to the desired enquirement pattern of user; Moreover, make this main control module drive this answer accuracy rate statistical module, answer the number of times that the accuracy rate of this problem respectively comprises that the user answers at this exercise question respectively and the ratio of correctly answering shared answer number of times is added up with regard to the user; And last, with the statistics of this answer accuracy rate statistical module be stored in this game-content data storehouse in order to provide this enquirements module with user's answer accuracy rate do enquirement according to the time normative reference.
By contents of computer games generation method of the present invention and system, when the question and answer function that the user of recreation provides in playing can be provided, one can the selection problem puts question to the function of pattern, wherein, except that can carrying out the question and answer, also can increase or reduce the probability that each exercise question occurs to the situation of answering of each exercise question according to the user according to the rule that game design person sets.Therefore the user of recreation can not set a question in proper order too dull in recreation is carried out and repeat to answer the problem of grasping already, has avoided the user to produce the sensation of being weary of for computer game too early.
Description of drawings
For allowing the present invention become apparent, with reference to the accompanying drawings, cooperate embodiment, describe the invention process process in detail, the content Description of accompanying drawing is as follows:
Fig. 1 is a system block diagrams, wherein shows the basic framework of a preferred embodiment of contents of computer games generation system of the present invention;
Fig. 2 is a MSDS synoptic diagram, wherein shows the data content in its game-content data storehouse of contents of computer games generation system of the present invention; And
Fig. 3 is a process flow diagram, wherein shows contents of computer games generation method of the present invention, is carrying out the process step that game content generates.
Drawing reference numeral
1 contents of computer games generation system
10 CPU (central processing unit)
20 game-content data storehouses
30 main control modules
32 put question to module
34 answer accuracy rate statistical modules
101 exercise questions numbering data position
102 item content data positions
103 occurrence number data positions
104 answer questions number of times data position
105 answer accuracy rate data positions
Embodiment
First embodiment
See also Fig. 1, wherein show the basic framework of a preferred embodiment of contents of computer games generation system of the present invention, this contents of computer games generation system 1 includes with lower member: a CPU (central processing unit) 10; One game-content data storehouse 20; An and main control module 30.
This CPU (central processing unit) 10, it provides the usefulness of the member and the intermodule phase interworking of this contents of computer games generation system 1.
This game-content data storehouse 20, it provides the function that this contents of computer games generation system 1 stores the statistical data of several exercise question data and each problem grasp degree of user.Wherein, this game-content data storehouse 20 can be a relevant database, by the foundation of relevant database, and the efficient in the time of can promoting the module data searching of this contents of computer games generation system 1.The mode of setting up of this relevant database can be for example for to be decomposed the content of several exercise questions in advance, be distinguished into different projects, wherein, can comprise exercise question numbering, exercise question type (history, geography, literature etc.), difficulty or ease grade, item content, occurrence number, answer questions number of times and answer accuracy rate etc.; Afterwards, again above-mentioned different project is set up corresponding data position respectively at this game-content data storehouse 20, as long as contents of computer games generation system 1 then of the present invention is looked the needs of its system itself, and with arbitrary project wherein as the foundation of data-searching, can retrieve the data position relevant, the purpose of efficient when reaching the module data searching that promotes this contents of computer games generation system 1 with this project.What this should be specified be, the construction mode of this database is the pattern of qualified relation type database not, and relevant database construction mode also has multiple, all can reaching promoted data-searching efficient person and all is contained in the construction scope in game-content data of the present invention storehouse 20, so do not repeat them here.
This main control module 30, it provides the function that this contents of computer games generation system 1 asks a question in the process that recreation is carried out according to user's demand and adds up user's answer accuracy rate.Wherein, this main control module 30 includes: one puts question to a module 32 and an answer accuracy rate statistical module 34.
This puts question to module 32, and its running is to be controlled by this main control module 30, must ask a question or according to the user grasp degree of each problem be asked a question according to the designed pattern of setting a question of game design person in order to this contents of computer games generation system 1 to be provided.
This answer accuracy rate statistical module 34, its running are to be controlled by this main control module 30, in order to this contents of computer games generation system 1 to be provided the result of each exercise question that the user answers are added up.Wherein, the accuracy rate that this statistical item includes respectively result that number of times that this exercise question occurs, user answer at this exercise question respectively at least and answers at this exercise question respectively, in order to provide this enquirements module 32 with the grasp degree of user's answer be set a question according to the time judgement standard.
By aforesaid contents of computer games generation system 1, its flow process is as follows when carrying out the game content generation, what must be illustrated is, present embodiment is one to be able to the computer game software that question formulation is played, this computer game comprises other content and function again, and the part that itself and the present invention have nothing to do then will not be given unnecessary details at this.
At first, with several exercise question data storage to this game-content data storehouse 20.Wherein, the exercise question of this multiple-choice question form several answer choice of including exercise question and including a correct option; The exercise question of this multiple-choice question form includes an exercise question and a corresponding correct option; And the exercise question of this question-and-answer problem form then includes an exercise question and a corresponding correct option.
Secondly, make asking a question according to this pattern of this main control module 30 according to this enquirement module 32 of the desired enquirement mode activated of user.Wherein, when the user selected to carry out question and answer according to recreation progress or the set rule of setting a question, subject of question that this enquirement module 32 can set in advance according to game design person and order retrieve relevant problem and propose carrying out for recreation in this game-content data storehouse 20; When if the user requires to set a question with random pattern, 32 of this enquirements modules retrieve relevant problem in the mode of random number and propose for the carrying out that plays in this game-content data storehouse 20; When if user's selection is carried out question and answer with answer grasp degree, then should put question to module 32 promptly according to the user to the grasp degree of this exercise question respectively, do the variation of exercise question probability of occurrence in various degree, that is just reduce the probability that these exercise questions occur automatically when the user grasps preferable then this enquirement module 32 of degree for some exercise question; Anti-, if the user just improves the probability that these exercise questions occur automatically for relatively poor then this enquirement module 32 of the grasp degree of some exercise question, by this pattern of setting a question, can make the user of recreation in recreation, naturally the exercise question that originally can't grasp be deepened its impression via enquirement repeatedly, and reach the purpose of teaching through lively activities.
Moreover, make this main control module 30 drive that these answer accuracy rate statistical modules 34 are answered the number of times that the accuracy rate of this problem respectively comprises that the user answers at this exercise question respectively with regard to the user and the ratio of correctly answering shared answer number of times is added up.See also Fig. 2, wherein show the data content in contents of computer games generation system of the present invention 1 its game-content data storehouse 20, this data position 101 is numberings of this exercise question respectively; This data position 102 is contents of this exercise question respectively; This data position 103 is number of times of occurring in game process of this exercise question respectively; This data position 104 persons of being to use are at the number of times of answering questions of this problem respectively; And 105 persons of being to use in this data position are at the answer accuracy rate of this problem respectively, and this answer accuracy rate is for disconnected according to the occurrence number of exercise question and the number percent of answering questions number of times; And
At last, the statistics of this answer accuracy rate statistical module 34 is stored in this game-content data storehouse 20 in order to provide this enquirement module with user's answer accuracy rate do to put question to according to the time normative reference.Detailed, in the present embodiment, with the grasp degree of user's answer for set a question according to the time, first criterion can be benchmark for the exercise question occurrence number of this data position 103, when occurrence number is no more than three times, because the sampling standard deficiency still can't be concluded the true grasp degree of user to this exercise question, hereat still set a question with the probability of standard; Except that aforesaid first criterion, second criterion be exactly answer accuracy rate with this data position 105 be benchmark, when the answer accuracy rate only have percentage 25 the time, the probability that this exercise question occurs is just than other exercise question height; When the answer accuracy rate have percentage 80 the time, then the probability that occurs of this exercise question is just low than other exercise question, the probability of setting a question of its reality just then can be set by game design person according to circumstances.
See also Fig. 3, wherein show contents of computer games generation method of the present invention, in carrying out the process step that game content generates.
In step 201, several exercise question data storage to this game-content data storehouse 20, are then carried out step S202.
In step S202, make asking a question according to this pattern of this main control module 30 according to this enquirement module 32 of the desired enquirement mode activated of user, then carry out step S203.
In step S203, make this main control module 30 drive that these answer accuracy rate statistical modules 34 are answered the number of times that the accuracy rate of this problem respectively comprises that the user answers at this exercise question respectively with regard to the user and the ratio of correctly answering shared answer number of times is added up, then carry out step S204.
In step S204, with the statistics of this answer accuracy rate statistical module 34 be stored in this game-content data storehouse 20 in order to provide this enquirement module with user's answer accuracy rate do to put question to according to the time normative reference.
By above-mentioned flow process, contents of computer games generation method of the present invention and system, when the question and answer function that the user of recreation provides playing can be provided, one can the selection problem puts question to the function of pattern, wherein, except that can carrying out the question and answer, also can increase or reduce the probability that each exercise question occurs to the situation of answering of each exercise question according to the user according to the rule that game design person sets.
Second embodiment
Brought forward is described, contents of computer games generation method of the present invention and system, and it also can pass through a data updating module (not icon), and the exercise question data in this game-content data storehouse 20 is upgraded at any time.If carrying out contents of computer games generation method of the present invention and system is by a computing machine or an electronic game machine, and this computing machine and electronic game machine have the function that connects network communication system, then can download the exercise question data from distance host, in order to upgrade the exercise question in this game-content data storehouse 20 by this network communication system.
The 3rd embodiment
Brought forward is described, contents of computer games generation system 1 of the present invention, also can be established in the online game system (not icon), wherein this online game system can comprise the system architecture that play relative program and data all is stored in this server-side host machine part; Also can be part is played relative program and data storage in this server-side main frame, play relative program and data of part then is stored in the system architecture of this client host.
When game design person desires to carry out the renewal of problem data, can be at this server-side by a data updating module, the data-base content that is stored in the database server is upgraded on line in real time, when the user carries out online game by this network communication system, exercise question data that promptly can the be up-to-date question and answer of playing can increase the interest of user's study and recreation.
The above is preferred embodiment of the present invention only, is not in order to limit the scope of essence technology contents of the present invention.Essence technology contents of the present invention broadly is defined within the scope of claims.If any technology entity or method that other people are finished identical or be a kind of equivalence change with the content of claims, all will be regarded as being covered by among the protection domain of this patent.

Claims (18)

1. contents of computer games generation method, by a contents of computer games generation system, in order to provide the user when carrying out the recreation of question-answering mode, can select the grasp degree of this problem respectively to be controlled the probability that each exercise question occurs according to it, this contents of computer games generation system comprises with lower member: one in order to the member that this contents of computer games generation system is provided and the CPU (central processing unit) of intermodule phase interworking, one in order to store the game-content data storehouse that each problem of several exercise question data and user is grasped the statistical data of degree, and one in order to provide this contents of computer games generation system to put question in recreation is carried out and add up the user each problem is grasped the main control module of degree, it is characterized in that this contents of computer games generation method comprises:
With several exercise question data storage to this game-content data storehouse;
Make this main control module ask a question according to this pattern according to this enquirement module of the desired enquirement mode activated of user;
Make this main control module drive the number of times that accuracy rate that this answer accuracy rate statistical module answers this problem with regard to the user comprises that the user answers at this exercise question and the ratio of correctly answering shared answer number of times is added up; And
With the statistics of this answer accuracy rate statistical module be stored in this game-content data storehouse in order to provide this enquirement module with user's answer accuracy rate do to put question to according to the time normative reference.
2. method as claimed in claim 1 is characterized in that, this enquirement pattern can be the predefined enquirement rule of game design person institute.
3. the method for claim 1 is characterized in that, this enquirement pattern can be an irregular at random enquirement pattern.
4. method according to claim 1 is characterized in that, this enquirement pattern can be one according to the user to the grasp degree of this exercise question respectively enquirement pattern as the probabilistic standard of setting a question.
5. method as claimed in claim 4 is characterized in that, but the exercise question grasp degree user of this enquirement pattern is at the number of times of this exercise question appearance and the ratio of answering questions.
6. method as claimed in claim 4 is characterized in that, the probabilistic standard of setting a question of this enquirement pattern is meant that the probability height that exercise question occurs is inversely proportional to the grasp degree of this exercise question with the user.
7. the method for claim 1 is characterized in that, the main control module of this contents of computer games generation system comprises:
One puts question to module, and its running is to be controlled by this main control module, must ask a question or according to the user grasp degree of each problem be asked a question according to the designed pattern of setting a question of game design person in order to this contents of computer games generation system to be provided;
One answer accuracy rate statistical module, its running is to be controlled by this main control module, in order to provide this contents of computer games generation system to answer result that number of times that each exercise question occurs, user answer at this exercise question respectively with the user and added up at the accuracy rate that this exercise question is respectively answered, provide this enquirements module with the grasp degree of user's answer be set a question according to the time judgement standard.
8. the method for claim 1 is characterized in that, this contents of computer games generation system is applicable to computing machine and the wherein any device of electronic game machine.
9. method as claimed in claim 8 is characterized in that, this computing machine and electronic game machine also have the function that connects network communication system.
10. the method for claim 1 is characterized in that, several exercise question data storage can be carried out the down loading updating of exercise question data by network communication system to this game-content data storehouse.
11. method as claimed in claim 9 is characterized in that, this network communication system can be an internet (Internet), wireless telecommunication system and line communication system wherein any.
12. the method for claim 1 is characterized in that, this game-content data storehouse can be a relevant database, in order to the efficient of the module data searching that promotes this contents of computer games generation system.
13. contents of computer games generation system, in order to provide the user when carrying out the recreation of question-answering mode, can select the grasp degree of this problem respectively to be controlled the probability that each exercise question occurs, it is characterized in that this contents of computer games generation system comprises according to it:
One CPU (central processing unit), it provides the function of the member and the intermodule phase interworking of this contents of computer games generation system;
One game-content data storehouse, it provides the function that this contents of computer games generation system stores the statistical data of several exercise question data and each problem grasp degree of user; And
One main control module, it provides the function that this contents of computer games generation system asks a question in the process that recreation is carried out according to user's demand and adds up user's answer accuracy rate.
14. system as claimed in claim 13 is characterized in that, this game-content data storehouse can be a relevant database, the efficient when promoting the module data searching of this contents of computer games generation system.
15. system as claimed in claim 13 is characterized in that, the main control module of this contents of computer games generation system comprises:
One puts question to module, and its running is to be controlled by this main control module, must ask a question or according to the user grasp degree of each problem be asked a question according to the designed pattern of setting a question of game design person in order to this contents of computer games generation system to be provided;
One answer accuracy rate statistical module, its running is to be controlled by this main control module, in order to provide this contents of computer games generation system to answer result that number of times that each exercise question occurs, user answer at this exercise question respectively with the user and added up at the accuracy rate that this exercise question is respectively answered, provide this enquirements module with the grasp degree of user's answer be set a question according to the time judgement standard.
16. system as claimed in claim 13 is characterized in that, this system is applicable to computing machine and electronic game machine any device wherein.
17. system as claimed in claim 16 is characterized in that, this computing machine and electronic game machine also have the function that connects network communication system.
18. system as claimed in claim 17, wherein, this network communication system can be an internet (Internet), wireless telecommunication system and line communication system wherein any.
CN 02121972 2002-05-29 2002-05-29 Method and system for creating contents of computer games Pending CN1462959A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006058485A1 (en) * 2004-11-30 2006-06-08 Huawei Technologies Co., Ltd. A method for generating a game service
CN101472651B (en) * 2006-04-25 2012-05-30 盖姆劳吉克公司 Method for conducting a game of chance
CN109364488A (en) * 2018-12-12 2019-02-22 北京像素软件科技股份有限公司 Game guides processing method and processing device
CN110400030A (en) * 2018-04-24 2019-11-01 中国移动通信集团有限公司 A kind of assessment method and system, storage medium handling dynamic problem ability
CN114949836A (en) * 2022-05-19 2022-08-30 四川启睿克科技有限公司 Projector guiding method and device for multi-player offline game

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006058485A1 (en) * 2004-11-30 2006-06-08 Huawei Technologies Co., Ltd. A method for generating a game service
CN101472651B (en) * 2006-04-25 2012-05-30 盖姆劳吉克公司 Method for conducting a game of chance
CN110400030A (en) * 2018-04-24 2019-11-01 中国移动通信集团有限公司 A kind of assessment method and system, storage medium handling dynamic problem ability
CN109364488A (en) * 2018-12-12 2019-02-22 北京像素软件科技股份有限公司 Game guides processing method and processing device
CN114949836A (en) * 2022-05-19 2022-08-30 四川启睿克科技有限公司 Projector guiding method and device for multi-player offline game

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