CN1411257A - Method possessing radio transmission on-line interdynamic function - Google Patents

Method possessing radio transmission on-line interdynamic function Download PDF

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Publication number
CN1411257A
CN1411257A CN 01126986 CN01126986A CN1411257A CN 1411257 A CN1411257 A CN 1411257A CN 01126986 CN01126986 CN 01126986 CN 01126986 A CN01126986 A CN 01126986A CN 1411257 A CN1411257 A CN 1411257A
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China
Prior art keywords
line
interdynamic
wireless transmission
user
function
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Application number
CN 01126986
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Chinese (zh)
Inventor
蔡世光
冯永君
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Inventec Group Shanghai Electronic Technology Co Ltd
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Inventec Group Shanghai Electronic Technology Co Ltd
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Priority to CN 01126986 priority Critical patent/CN1411257A/en
Publication of CN1411257A publication Critical patent/CN1411257A/en
Pending legal-status Critical Current

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Abstract

This invention provides a method with wireless transmission on-line mode inter mobile function used in one-line inter mobile game program in mobile phones reaching the aim of at least one user end executing program of the said one-line inter mobile game and multi peoples operating on the said on-line inter mobile game program at the same time. This method contains at least the following steps: starting a mobile phone then to start the said on-line inter mobile game program to decide the execution way by signal inputted from the first user end, then executing program and display its result of the said on-line inter mobile game.

Description

Method with on-line interdynamic function of wireless transmission
Technical field
The present invention relates to be a kind of application program, be meant in a kind of utilization mobile phone especially and allow at least one user hold this program of execution, and then a kind of method with on-line interdynamic function of wireless transmission function is provided.
Background technology
The history of online game is quite remote, does not also have commercialization in the Internet, and browser and world wide web (WWW) just exist on the internet when not occurring as yet.The Internet then makes a search except a large amount of usefulness of academic personnel the purposes, also is one and tests the place freely.
Many fresh ideas and software are constantly invented, and the wherein the most interesting game on-line of many people at last (Multi User Dungeon; MUD).Even the inside, present campus still has a lot of students so enchanted by the scenery as to forget to return in MUD the inside.
Just equal to have entered a world when entering a MUD, there is view and the historical background of oneself in that world.User's migration everywhere inside is with others' talk or belligerent.Just that world is described with literal, and the user can see the migration along with user oneself, constantly shows your present scenery of seeing of explanatory note on the picture.The user can only oneself go to imagine that what the lifelong world of recreation has been in the middle of those narrations.
Online game in the past all is to carry out at long-range main frame, and the user uses Telnet to connect to main frame and plays.But such pattern but makes recreation that exquisite figure and picture can not be arranged.Unique feasible mode is, the user installs Games Software on the computer of oneself, then by network on-line, the processing of so figure is carried out by the computer of oneself with demonstration, distance host only is responsible for handling the exchange of message, the way of can yet be regarded as and making the best of both worlds.This also is the pattern that present most of online game adopted.
Online game has a kind of mysterious strength, can stick the user firmly.Because the user online to as if other user, so whole recreation seems changeable and subtle, compared with the thinking of computer single line bar, the user can't absolutely predict other user's idea forever, this specific character is therefore more fascinating.
The network industry is usually being said network social association, and the online online game of many in fact people can say to be exactly the best of a network social association.Everyone has a concrete visual image in recreation the inside, and the user also can observe the influence of user's behavior to context atmosphere by the mode of tool picture easily, and is more attractive compared with the manifestation mode of BBS pure words formula.
But all many people game on-line (Multi User Dungeon; MUD) almost all framework in the personal computer or the Game device of general family, it is that framework is on mobile phone that a many people game on-line is not arranged, allow powerful mobile phone have no way of utilizing the feature of its wireless transmission to carry out game on-line, at this moment, in mobile phone development one cover to have the online games of many people are instant things.
Summary of the invention
In view of this, in order to address the above problem, the present invention proposes a kind of method with on-line interdynamic function of wireless transmission function, and this method mainly provides many people game on-line (Multi User Dungeon; MUD) function is carried out this on-line interdynamic games by mobile phone simultaneously for several users, and utilize a wireless transmission to carry out the transmission of data in the program, also send and reach same purpose with newsletter function in the mobile phone or infrared ray, when first user is online, there is no the online words of other user in addition, the telecommunication system dealer also provides a server, in order to together to carry out this on-line interdynamic games, increase the diversification of this program with first user.
This method comprises the following step at least, open a mobile phone, open this on-line interdynamic games then, then the signal of being imported by first user end determines the mode of execution, carries out these on-line interdynamic games and the last result who shows these on-line interdynamic games again.
Relevant detailed content of the present invention and technology, conjunction with figs. is described as follows, wherein:
Description of drawings
Fig. 1 is the schematic diagram of the method for the on-line interdynamic function with wireless transmission function of the present invention;
Fig. 2-a is the flow chart of the method for the on-line interdynamic function with wireless transmission of the present invention;
Fig. 2-b is the flow chart of the method for the on-line interdynamic function with wireless transmission of the present invention;
Fig. 2-c is the flow chart of the method for the on-line interdynamic function with wireless transmission of the present invention; And
Fig. 3 is the embodiment flow chart of the method for the on-line interdynamic function with wireless transmission of the present invention.
Embodiment
The present invention has disclosed a kind of method with on-line interdynamic function of wireless transmission, provides many people game on-line (Multi User Dungeon; MUD) function is used for mobile phone, and utilizes a wireless transmission to carry out the transmission of data, reaches the function of on-line interdynamic.Please refer to Fig. 1, Fig. 1 is the schematic diagram of the method for the on-line interdynamic function with wireless transmission function of the present invention, has introduced the present invention and user's annexation among the figure.
Method with on-line interdynamic function of wireless transmission provides many people to carry out online function simultaneously among mobile phone, at first hold 100 to carry out on-line interdynamic games by first user, can hold 120 fights of playing with other user that this program is arranged arbitrarily afterwards, if there be not can send out the telecommunication system dealer of a signal to mobile phone yet, require online fight, just can carry out this program with server end 130 afterwards, and the fictitious host computer that server end 130 is provided for the telecommunication system dealer of mobile phone is in order to hold 100 to carry out this on-line interdynamic games simultaneously with first user.Yet just the information in all programs can be transmitted by a wireless transmission and a network backbone 140.
Fig. 2-a is the flow chart of the method for the on-line interdynamic function with wireless transmission of the present invention, is described as follows:
At first open a mobile phone (step 200), and then open on-line interdynamic games (step 202), this on-line interdynamic games system is installed among the mobile phone, then hold the mode (step 204) of the 100 signal decision execution of importing by first user, this mode of carrying out can be divided into following two kinds, first kind is single player mode, another kind is many people online mode, if what first user held 100 selections is single player mode, then carry out this on-line interdynamic games (step 206), carry out after the end, just show result's (step 208) of these on-line interdynamic games, last process ends.This single player mode is the mode for the performed recreation of known mobile phone.
If what first user held 100 selections is many people online mode, then these on-line interdynamic games can be held 100 signals (step 210) of selecting to have received an online end again by first user, the signal of this online end can be divided into the signal (step 212) of receiving a server end 110 and receive that other user holds 120 signal (step 214), the two difference is, server end 110 holds 100 in the unmanned method that also can carry out many people online mode when online for the telecommunication system dealer of mobile phone offers first user, and other user holds 120 for to hold 100 players that will carry out many people online mode equally with first user, and reaches this function by the function of wireless transmission.
Just can select these on-line interdynamic games to differentiate result's mode (step 216) afterwards, enter A or B then respectively, the mode of differentiating the result is divided into following two kinds, first kind is that the bout pattern is to utilize turn-based to decide the result of on-line interdynamic games, for example whose rounds is just won less, suchlike mode, another kind is that timing mode is to utilize the pre-set time to decide the result of on-line interdynamic games, the restriction that for example arbitrary user's end has exceeded the scheduled time then is judged to be defeated.
See also Fig. 2-b, Fig. 2-b is the flow chart of the method for the on-line interdynamic function with wireless transmission of the present invention, and the flow chart of bout pattern has been described, is described as follows:
At first enter A, these on-line interdynamic games judge whether to tell result's (step 220) afterwards, if told game result, then demonstrate result's (step 222), just enter A1, repeating step 208 and process ends again, if do not tell game result, then determine whether to take turns to this first user and hold 100 (steps 224) by this wireless transmission, if determine it is this first user end, then this first user holds 100 to continue to carry out next step (step 226), and this first user holds 100 steps that transmit execution to this online end (step 228) afterwards, and then resumes step 220; If determine it is not that this first user holds 100, then the on-line interdynamic games judge whether to receive next step signal (step 230) of this online end, if receive this signal, then this online end continues to carry out next step (step 236), and then resumes step 220; If do not receive this signal, then the on-line interdynamic games judge whether the stand-by period finishes (step 232), this first-class time for the treatment of is different from the time in the timing mode, but in the online again process, when causing speed to slow down as if status transmission is not good, the on-line interdynamic games can interrupt online, avoid the user to hold expending the too much time and money is waited for, if the time does not finish, then resumes step 230, if the time finishes, show that then this online end withdraws from this program (step 234), just enter A1, again repeating step 208 and process ends.
See also Fig. 2-c, Fig. 2-c is the flow chart of the method for the on-line interdynamic function with wireless transmission of the present invention, and the flow chart of timing mode has been described, is described as follows:
At first enter B, these on-line interdynamic games judge whether to tell result's (step 240) afterwards, if told the result, then demonstrate result's (step 252), and show that this online end withdraws from this program (step 254), just enter B1, again repeating step 208 and process ends; If do not tell the result, then determine whether to take turns to this first user and hold 100 (steps 242) by this wireless transmission, if determine it is this first user end, this first user holds 100 to continue to carry out next step (step 246) then, then the on-line interdynamic games judge that this first user holds 100 whether to surpass the time of implementation (step 248), this time of implementation is the result who the pre-set time decides the on-line interdynamic games, if surpassed the time of implementation, show that then this first user holds 100 to withdraw from this program (step 250), just enter B1, again repeating step 208 and process ends; If do not surpass the time of implementation, and then resumes step 220; If step 242 determines it is not this first user end, then the on-line interdynamic games judge whether the stand-by period finish (step 244), do not finish as if the stand-by period, and then resumes step 242; If the stand-by period finishes, then enter step 254, enter B1 again, again repeating step 208 and process ends.
Fig. 3 is the embodiment flow chart of the method for the on-line interdynamic function with wireless transmission of the present invention, is the on-line interdynamic games of a conjecture numeral, is applied in the mobile phone, is described as follows:
At first hold the mode (step 300) of the 100 signal decision execution of importing by first user, can select single player mode and many people online mode with step 204, when selecting single player mode, then this program just produces four numerals (step 320), allow first user hold 100 to guess digital combination (step 322), whether correctly this program judges conjecture (step 324) then, if guess correct, then show the message of (step 326) of winning, and finish this program; If conjecture is incorrect, then show conjecture accuracy (step 328), as: 1A2B, messages such as 2A2B, then this program judges whether to exceed total step number (step 330), this total step number preestablishes for this program, avoid first user hold 100 do not have end most guess correct till, if exceed total step number, then show out (step 332), and finish this program, if do not exceed then resumes step 322 of total step number, just continue above-mentioned steps; When being elected to majority people online mode, then this program just judges whether to have received the signal (step 302) of an online end, with step 210, source because of the online end signal of difference, be divided at server end 110 and produce four numerals (step 304) and produce four numerals (step 306) at second use side 120, after producing four numerals, produce four numerals (step 308) at this first use side and be used for the numeral that both sides guess, select these on-line interdynamic games to differentiate result's mode (step 310) afterwards, enter A and B more respectively, bout pattern and timing mode, because Fig. 2-b and Fig. 2-c have introduction, in this just no longer narration, yet, can be infrared transmission in Wireless transmission mode of the present invention, bluetooth (Blue Teeth) wireless transmission, global system for mobile communications (GSM), wideband mobile data (GPRS) and Wireless Application Protocol (WAP) transmit the news in brief in the mobile phone, utilize the function of news in brief, reach effect of the present invention.
Though the present invention discloses as above with aforesaid preferred embodiment; right its is not in order to limiting the present invention, anyly is familiar with this skill person, without departing from the spirit and scope of the present invention; when can doing a little change and retouching, so protection scope of the present invention defines when looking the accompanying Claim scope.

Claims (16)

1. method with on-line interdynamic function of wireless transmission, in order to the on-line interdynamic games in mobile phone, reach at least one user's end by Wireless transmission mode and can carry out this on-line interdynamic games, and many people are provided online function, this method comprises the following step at least:
Open a mobile phone;
Open this on-line interdynamic games;
Hold the mode of the signal decision execution of being imported by first user;
Carry out this on-line interdynamic games; And
The result who shows these on-line interdynamic games.
2. the method with on-line interdynamic function of wireless transmission as claimed in claim 1 is characterized in that, the mode of this execution can be divided into a plurality of these user's ends and user's end.
3. the method with on-line interdynamic function of wireless transmission as claimed in claim 2 is characterized in that, should be the executive mode of a plurality of these user's ends, also comprises the following step:
Select to have received the signal of an online end; And
Select these on-line interdynamic games to differentiate result's mode.
4. the method with on-line interdynamic function of wireless transmission as claimed in claim 3 is characterized in that, the signal of this online end can be divided into the signal of server end and the signal of other user end.
5. the method with on-line interdynamic function of wireless transmission as claimed in claim 4, it is characterized in that the fictitious host computer that this server end is provided for the telecommunication system dealer of mobile phone is in order to carry out this on-line interdynamic games simultaneously with this first user end.
6. the method with on-line interdynamic function of wireless transmission as claimed in claim 3 is characterized in that, the mode that this differentiates the result can be divided into bout pattern and timing mode.
7. the method with on-line interdynamic function of wireless transmission as claimed in claim 6 is characterized in that, this bout pattern also comprises the following step:
These on-line interdynamic games judge whether to tell the result; And
Demonstrate the result.
8. the method with on-line interdynamic function of wireless transmission as claimed in claim 7 is characterized in that these on-line interdynamic games judge whether to tell result's step, determines not tell the result, also comprises the following step:
Determine whether to take turns to this first user end by this wireless transmission;
This first user holds and continues to carry out next step;
This first user holds the step that transmits execution to this online end; And
These on-line interdynamic games judge whether to tell the result.
9. the method with on-line interdynamic function of wireless transmission as claimed in claim 8 is characterized in that, should determine whether to take turns to the step of this first user end by this wireless transmission, determines not take turns to this first user end, also comprises the following step:
Judge whether to receive next step signal of this online end;
This online end continues to carry out next step; And
These on-line interdynamic games judge whether to tell the result.
10. the method with on-line interdynamic function of wireless transmission as claimed in claim 9, it is characterized in that, this judges whether to receive next step the step of signal of this online end, determines not receive next step signal of this online end, also comprises the following step:
Whether the time of judging finishes; And
Show that this online end withdraws from this program.
11. the method with on-line interdynamic function of wireless transmission as claimed in claim 10 is characterized in that, this time is preestablished by these on-line interdynamic games, holds the wait time of a specified duration excessively in order to avoid this user.
12. the method with on-line interdynamic function of wireless transmission as claimed in claim 6 is characterized in that, this timing mode also comprises the following step:
These on-line interdynamic games judge whether to tell the result;
Demonstrate the result;
Show that this online end withdraws from this program.
13. the method with on-line interdynamic function of wireless transmission as claimed in claim 12 is characterized in that these on-line interdynamic games judge whether to tell result's step, determines not tell the result, also comprises the following step:
Determine whether to take turns to this first user end by this wireless transmission;
This first user holds and continues to carry out next step;
Judge whether this first user end surpasses the time of implementation; And
Show that this first user end withdraws from this program.
14. the method with on-line interdynamic function of wireless transmission as claimed in claim 13 is characterized in that, determines whether to take turns to the step that this first user holds by this wireless transmission, determines not take turns to this first user end, also comprises the following step:
Judge whether the stand-by period finishes; And
Show that this online end withdraws from this program.
15. the method with on-line interdynamic function of wireless transmission as claimed in claim 1, it is characterized in that this Wireless transmission mode can select one arbitrarily from the combination of infrared transmission, Bluetooth wireless transmission, global system for mobile communications, wideband mobile data and Wireless Application Protocol.
16. the method with on-line interdynamic function of wireless transmission as claimed in claim 1 is characterized in that, this on-line interdynamic function system sends by the newsletter function of mobile phone.
CN 01126986 2001-10-10 2001-10-10 Method possessing radio transmission on-line interdynamic function Pending CN1411257A (en)

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Application Number Priority Date Filing Date Title
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CN1411257A true CN1411257A (en) 2003-04-16

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012009908A1 (en) * 2010-07-23 2012-01-26 中兴通讯股份有限公司 Method and terminal for implementing interactive game based on visual telephone
US8254836B2 (en) 2007-04-27 2012-08-28 Rohm Co., Ltd. Information exchanging apparatus
CN101296268B (en) * 2007-04-27 2013-05-15 罗姆股份有限公司 Information exchanging apparatus

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8254836B2 (en) 2007-04-27 2012-08-28 Rohm Co., Ltd. Information exchanging apparatus
CN101296268B (en) * 2007-04-27 2013-05-15 罗姆股份有限公司 Information exchanging apparatus
US9037084B2 (en) 2007-04-27 2015-05-19 Rohm Co., Ltd. Information exchanging apparatus
US9525989B2 (en) 2007-04-27 2016-12-20 Rohm Co., Ltd. Information exchanging apparatus
WO2012009908A1 (en) * 2010-07-23 2012-01-26 中兴通讯股份有限公司 Method and terminal for implementing interactive game based on visual telephone

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