CN1411257A - Method possessing radio transmission on-line interdynamic function - Google Patents

Method possessing radio transmission on-line interdynamic function Download PDF

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Publication number
CN1411257A
CN1411257A CN 01126986 CN01126986A CN1411257A CN 1411257 A CN1411257 A CN 1411257A CN 01126986 CN01126986 CN 01126986 CN 01126986 A CN01126986 A CN 01126986A CN 1411257 A CN1411257 A CN 1411257A
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interactive
wireless transmission
online
end
line
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CN 01126986
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Chinese (zh)
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蔡世光
冯永君
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英业达集团(上海)电子技术有限公司
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Priority to CN 01126986 priority Critical patent/CN1411257A/en
Publication of CN1411257A publication Critical patent/CN1411257A/en

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Abstract

This invention provides a method with wireless transmission on-line mode inter mobile function used in one-line inter mobile game program in mobile phones reaching the aim of at least one user end executing program of the said one-line inter mobile game and multi peoples operating on the said on-line inter mobile game program at the same time. This method contains at least the following steps: starting a mobile phone then to start the said on-line inter mobile game program to decide the execution way by signal inputted from the first user end, then executing program and display its result of the said on-line inter mobile game.

Description

具有无线传输的联机式互动功能的方法 The method of on-line interactive type functions having wireless transmission

技术领域 FIELD

本发明涉及为一种应用程序,特别是指一种运用移动电话中并让至少一个使用者端个执行此一程序,进而提供一种具有无线传输功能的联机式互动功能的方法。 The present invention relates to an application, and particularly to a mobile phone and allows the use of at least one of the user's end of execution of this routine, and further provides a method of on-line interactive type functions having a wireless transmission function.

许多新鲜的想法与软件不断的被发明出来,而其中最有趣的应该算是多人联机游戏(Multi User Dungeon;MUD)。 Many fresh ideas and software are constantly being invented, and should be regarded as one of the most interesting multiplayer online game (Multi User Dungeon; MUD). 即使是现在的大学校园里面还是有很多学生在MUD里头流连忘返。 Even now the university campus there are still many students linger in the MUD inside.

当进入一个MUD的时候就等于进入了一个世界,那个世界有着自己的景观以及时代背景。 When entering a MUD time is equivalent to entering a world, the world has its own views and background. 使用者可以在里面到处游走,与别人交谈或者交战。 Users can walk around inside, talking with others or war. 只是那个世界全部都是以文字来描述,使用者可以看到随着使用者自己的游走,画面上不断的显现出文字说明你目前所看到的景物。 All the world is just to describe in words, the user can see that as the user's own walk, constantly on the screen showing text scenery you've seen so far. 使用者只能从那些叙述当中自己去想象游戏终身处的世界是什么样子了。 The user only from among those who describe themselves to imagine life at the world game is what it was like.

以往线上游戏都是在远程的主机执行,使用者使用Telnet联机到主机游玩。 In the past, online games are remote execution hosts, users connect to the host using the Telnet play. 但是这样的模式却使得游戏不可能有精美的图形与画面。 However, this model makes it impossible to have exquisite game graphics and pictures. 唯一可行的方式是,使用者在自己的计算机上面安装游戏软件,然后通过网络联机,这样子图形的处理与显示由自己的计算机来执行,远程主机只负责处理讯息的交换,不失为两全其美的办法。 The only possible way is that users install software on their computer game above, and then through a network connection, like this graphics processing and display performed by your computer, the remote host is only responsible for processing messages exchanged, after all, best of both worlds. 这也是目前大多数线上游戏所采行的模式。 This is also the model adopted by most of the online game.

线上游戏有一种不可思议的力量,会把使用者牢牢的黏住。 Online game has an incredible power, users will firmly stick. 因为使用者联机的对象是其它使用者,所以整个游戏显得多变而不可捉摸,比起计算机单线条的思考,使用者永远无法百分之百预测其它使用者的想法,这种特性因此更让人着迷。 Because the user's connection object other users, so the whole game seem varied and unpredictable, single line of thinking than the computer, the user can never absolutely predict idea of ​​other users, this feature is therefore more fascinating.

网络业界常常在讲网络社群,其实多人联机的线上游戏可说就是一个网络社群的极至。 Network in the industry often talk about the Internet community, in fact, multiplayer online game can be said is a network of community extreme. 每个人在游戏里头都有一个具体的可视化的形象,使用者也可以轻易的通过具像的方式观察到使用者的行为对周遭环境气氛的影响,比起BBS纯文字式的表现方式更吸引人。 In the game inside has a specific visual image of each person, the user can easily observe by way of figurative to influence user behavior on the surrounding atmosphere, compared to the expression of pure text-based BBS more attractive .

但所有的多人联机游戏(Multi User Dungeon;MUD)几乎全都架构于个人计算机或是一般家庭的游乐器中,并未有一款的多人联机游戏是架构于移动电话之上,让功能强大的移动电话无从利用其无线传输的特征来进行联机游戏,此时,在移动电话中发展一套具有多人联机的游戏程序是刻不容缓的事情。 But all multiplayer online games (Multi User Dungeon; MUD) architecture in almost all personal computer or a game console in the average family, did not have a multiplayer online game is architecture on top of a mobile phone, so powerful impossible to use the mobile phone which performs wireless transmission online game, this time, in the development of a mobile phone having a multiplayer online game program is urgent matter.

本方法至少包含下列步骤,开启一移动电话,然后开启该联机式互动游戏程序,接着通过第一使用者端所输入的讯号决定执行的方式,再执行该联机式互动游戏程序及最后显示该联机式互动游戏程序的结果。 The method comprises at least the following steps, a mobile phone is turned on, and then turns on the online interactive game program type, and then decide how a user performed by a first signal input terminal, and then executing the game program and interactive online formula the last display line interactive outcome of the game program.

有关本发明的详细内容及技术,配合附图说明如下,其中: For details and techniques of the present invention, described with the following drawings, wherein:

具有无线传输的联机式互动功能的方法提供了多人能同时进行联机的功能于移动电话之中,首先通过第一使用者端100执行一联机式互动游戏程序,之后可与任意有本程序的其它使用者端120进行游戏的对战,若没有也可以发一讯号至移动电话的电信系统业者,要求联机对战,之后便可与服务器端130进行本程序,而服务器端130为移动电话的电信系统业者所提供的虚拟主机用以与第一使用者端100同时执行该联机式互动游戏程序。 The method of on-line interactive type functions having wireless transmission can simultaneously provide a multiplayer online functions in the mobile phone, the user's end 100 by first performing a first type interactive online game program, then may optionally have the Program other user's end 120 of the competing game, if not can also send a signal to the mobile phone telecommunications system operators, online gaming requirements, can be carried out after this procedure with the server 130, and the server 130 is a mobile phone telecommunications system industry provided by the virtual host to perform the ceremony online interactive game program simultaneously with the first end user 100. 然而通过无线传输与一网络骨干140便可将所有程序中的信息进行传送。 However, with a network backbone 140 via the wireless transmission of information can be transmitted in all programs.

图2-a为本发明的具有无线传输的联机式互动功能的方法的流程图,说明如下:首先开启一移动电话(步骤200),然后再开启一联机式互动游戏程序(步骤202),此一联机式互动游戏程序系安装于移动电话之中,接着通过第一使用者端100所输入的讯号决定执行的方式(步骤204),此一执行的方式可分为下列两种,第一种是单人模式,另一种是多人联机模式,若第一使用者端100选择的是单人模式,则执行该联机式互动游戏程序(步骤206),执行结束之后,便显示该联机式互动游戏程序的结果(步骤208),最后结束本流程。 Online interactive flowchart of a method having the function of formula wireless transmission in FIG. 2-a of the present invention is described as follows: First, a mobile phone is turned on (step 200), then turn a formula online interactive game program (step 202), this an online interactive game program type in a mobile phone attached to the line, then decision mode (step 204) performed by the first user signal input terminal 100, this embodiment performs the following two categories, the first is a single mode, the other is a multiplayer online mode, when a first user's end 100 is the single selection mode, the online interactive game program type (step 206) is executed, executed after the end, the line is displayed formula the results interactive game program (step 208), and finally the end of the process. 此一单人模式乃为已知移动电话所执行游戏的方式。 This is a single player mode is the way mobile phones are known to perform the game.

若第一使用者端100选择的是多人联机模式,则该联机式互动游戏程序会通过第一使用者端100再选择已接收到一联机端的讯号(步骤210),此一联机端的讯号可分为收到一服务器端110的讯号(步骤212)与收到一其它使用者端120的讯号(步骤214),这两者的差异在于,服务器端110为移动电话的电信系统业者所提供给第一使用者端100在无人联机时也能执行多人联机模式的方法,而其它使用者端120为与第一使用者端100同样要执行多人联机模式的玩家,而通过无线传输的功能而达成此一功能。 When the first user terminal 100 selects the multiplayer mode, the online interactive game program type user terminal 100 by a first select signal has been received (step 210) a connection end, a connection end signal may be of this received signal is divided into a server (step 212) and the end 110 receives the signal (step 214) one of the other user's end 120, this difference is that, the server system 110 for the telecommunications industry to provide mobile telephone the method 100 ends multiplayer online mode can be performed when nobody is in a first online user, the other user's end 120 of the first user terminal 100 to perform the same player multiplayer mode through wireless transmission functions to achieve this function.

之后便可选择该联机式互动游戏程序判别结果的方式(步骤216),然后分别进入A或B,判别结果的方式分为下列两种,第一种是回合模式是利用回合制来决定联机式互动游戏程序的结果,例如谁的回合数少就赢,诸如此类的方式,另一种是计时模式是利用一预先设定好的时间来决定联机式互动游戏程序的结果,例如任一使用者端超出了预定时间的限制,则判定为输。 Then can choose the interactive online game program type determination result manner (step 216), respectively, and then into the A or B, and the determination result of the following two ways, the first is the use of turn-round of the pattern is determined online formula the results interactive game program, for example, a small number of rounds who would win that sort of way, and the other is timing mode uses a preset time to determine the outcome of an online interactive game program type, such as either a user end exceeds the predetermined time limit, it is determined that input.

请参阅图2-b,图2-b为本发明的具有无线传输的联机式互动功能的方法的流程图,说明了回合模式的流程图,说明如下:首先进入A,之后该联机式互动游戏程序判断是否分出结果(步骤220),若已经分出游戏结果,则显示出结果(步骤222),便进入A1,再重复步骤208而结束本流程,若未分出游戏结果,则通过该无线传输确定是否轮到该第一使用者端100(步骤224),若确定是该第一使用者端,则该第一使用者端100继续执行下一步(步骤226),之后该第一使用者端100传送执行的步骤至该联机端(步骤228),然后再重回步骤220;若确定不是该第一使用者端100,则联机式互动游戏程序判断是否接收到该联机端下一步之讯号(步骤230),若接收到此一讯号,则该联机端继续执行下一步(步骤236),然后再重回步骤220;若未接收到此一讯号,则联机式互动游戏程序判断等待时间是否 See Figure 2-b, a flowchart of a method of on-line interactive type functions having wireless transmission of FIG. 2-b of the present invention, a flow chart illustrates a round mode, as follows: first into A, then the interactive online game formula the program determines whether the result was separated (step 220), if the game result has been separated, the result is displayed (step 222), will enter A1, and then the process ends in step 208 is repeated, if not separated game result, through the determining whether the wireless transmission turn the first end user 100 (step 224), if it is determined that the first end user, the first user terminal 100 to the next step (step 226), after the first use steps performed by terminal 100 transmits to the connection terminal (step 228), then return to step 220; if it is not determined that the first user terminal 100, the online interactive game program type determines whether reception of the connection end of the next signal (step 230), when receiving this signal a, the end of the line to the next step (step 236), then return to step 220; if not receiving a signal to this, the online game program interactive waiting time Analyzing whether 束(步骤232),此一等待时间不同于计时模式中的时间,而是再联机的过程中,若传输状况不佳造成速度减缓时,联机式互动游戏程序会中断联机,避免使用者端耗费过多时间与金钱来等待,若时间未结束,则重回步骤230,若时间已结束,则显示该联机端退出该程序(步骤234),便进入A1,再重复步骤208而结束本流程。 Beam (step 232), this process is different from the waiting time of the time counting mode, but then the line, if the transmission status caused by poor slowed, online interactive game program interrupt type line, to avoid consuming a user's end too much time and money to wait, if the time has not ended, then back to step 230, if the time has ended, the connection terminal displays the program is exited (step 234), will enter A1, repeating steps 208 and ends this flow.

请参阅图2-c,图2-c为本发明的具有无线传输的联机式互动功能的方法的流程图,说明了计时模式的流程图,说明如下:首先进入B,之后该联机式互动游戏程序判断是否分出结果(步骤240),若已分出结果,则显示出结果(步骤252),并显示该联机端退出该程序(步骤254),便进入B1,再重复步骤208而结束本流程;若未分出结果,则通过该无线传输确定是否轮到该第一使用者端100(步骤242),若确定是该第一使用者端,然后该第一使用者端100继续执行下一步(步骤246),接着联机式互动游戏程序判断该第一使用者端100是否超过执行时间(步骤248),此一执行时间为一预先设定好的时间来决定联机式互动游戏程序的结果,若已超过执行时间,则显示该第一使用者端100退出该程序(步骤250),便进入B1,再重复步骤208而结束本流程;若未超过执行时间,然后再重回步骤220;若 See Figure 2-c, a flowchart of a method of on-line interactive type functions having wireless transmission of FIG. 2-c of the present invention, a flowchart illustrating timing modes, as follows: first into B, then the interactive online game formula the program determines whether the result was separated (step 240), Ruoyi separated results, the results are displayed (step 252), and displays the connection end of the program is exited (step 254), will enter B1, repeating steps 208 and ends the present process; if not separated results, it is determined whether the next turn of the first end user 100 (step 242), if it is determined that the first user terminal, then the first user terminal 100 moves to the wireless transmission step (step 246), then the interactive online game program type user terminal first determines the execution time exceeds 100 (step 248), the execution time is a result of a pre-set time to decide a good online interactive game program of the formula , Ruoyi performed over time, the first user terminal 100 displays the program is exited (step 250), will enter B1, and then repeating step 208 the process ends; if not performed over time, and then return to step 220; If the 步骤242确定不是该第一使用者端,则联机式互动游戏程序判断等待时间是否结束(步骤244),若等待时间未结束,则重回步骤242;若等待时间已结束,则进入步骤254,再进入B1,再重复步骤208而结束本流程。 A first step 242 the user determined not to end, the online interactive game program type determines the waiting time is ended (step 244), if the wait time is not ended, then back to step 242; if the waiting time has elapsed, the process proceeds to step 254, reentry B1, repeating steps 208 and ends this flow.

图3为本发明的具有无线传输的联机式互动功能的方法的实施例流程图,为一猜测数字的联机式互动游戏程序,应用于移动电话中,说明如下: Example embodiments of formula online interactivity with the wireless transmission of the present invention. FIG. 3 is a flowchart of an online game program speculation Interactive figures, used in mobile phones, as follows:

首先通过第一使用者端100所输入的讯号决定执行的方式(步骤300),同步骤204可选择单人模式及多人联机模式,当选择单人模式时,则本程序便产生四个数字(步骤320),让第一使用者端100进行猜测数字的组合(步骤322),然后本程序判断猜测是否正确(步骤324),若猜测正确,则显示获胜(步骤326)的讯息,并结束本程序;若猜测不正确,则显示猜测正确率(步骤328),如:1A2B,2A2B等讯息,接着本程序判断是否超出总步数(步骤330),此一总步数为本程序预先设定,避免第一使用者端100无止尽的猜到正确为止,若超出总步数,则显示出局(步骤332),并结束本程序,若未超出总步数则重回步骤322,便继续上述步骤;当选择多人联机模式时,则本程序便判断是否已接收到一联机端的讯号(步骤302),同步骤210,因不同联机端讯号的来源,分为在服务器端110产生四个数字(步 Mode (step 300) by the first user signal is first applied to the terminal 100 decides to perform the same steps 204 and single-mode selectable multiplayer online mode, when a single mode selected, this procedure will produce the four numbers (step 320), the user's end 100 so that a first guess digit combination (step 322), then the program determines this guess is correct (step 324), if the guess is correct, the winning message (step 326) is displayed, and the end this procedure; if the guess is incorrect, the correct guess ratio (step 328) display, such as: 1A2B, 2A2B, etc. to it, then the program determines whether this exceeds the total number (step 330) steps, a total number of steps in this program preset present set, the user's end 100 to prevent the first endless guessed the correct date, if the total number of steps is exceeded, the exit (step 332) display, and the present routine ends, if not exceed the total number of steps back to the step 322, then continue as above; when a multiplayer online mode, the program determines whether or not this has been received signal (step 302) a connection end, with step 210, due to the different sources of the signal line side is divided into the server 110 generates four numbers (step 304)与在第二使用端120产生四个数字(步骤306),产生四个数字后,在该第一使用端产生四个数字(步骤308)用于双方进行猜测的数字,之后选择该联机式互动游戏程序判别结果的方式(步骤310),再分别进入A与B,回合模式与计时模式,由于图2-b与图2-c有介绍,在此便不再叙述,然而,在本发明无线传输的方式可为红外线传输、蓝牙(Blue Teeth)无线传输、全球移动通讯系统(GSM)、宽频移动数据(GPRS)及无线应用通讯协议(WAP)来传送移动电话中的简讯,利用简讯的功能,达成本发明的功效。 304) and to generate four digital (step 306) using the second end 120, the generates four digits, four digits is generated using the first end (step 308) is used for both digital guess, then select the connection mode (step 310) wherein the interactive game program determination result, and then into the a and B respectively, round mode and the watch mode, since FIG. 2-b 2-c of FIG presentations, it will not be described herein, however, in the present of the invention wireless transmission may be infrared transmission, Bluetooth (Blue Teeth) wireless transmission, the global system for mobile communications (GSM), broadband mobile data (GPRS) and wireless application protocol (WAP) to text telephone in a mobile using SMS It functions, to achieve the efficacy of the present invention.

虽然本发明以前述的较佳实施例揭示如上,然其并非用以限定本发明,任何熟悉此技艺者,在不脱离本发明的精神和范围内,当可作些许的更动与润饰,因此本发明的保护范围当视后附的权利要求范围来界定。 Although the foregoing discloses preferred embodiments of the present invention as described above, they are not intended to limit the invention, those skilled in this art, without departing from the spirit and scope of the present invention, it is intended that modifications and variations, so the scope of the invention as claimed in the scope of the appended claims to define the view.

Claims (16)

1.一种具有无线传输的联机式互动功能的方法,用以在移动电话中的一联机式互动游戏程序,通过无线传输的方式达到至少一个使用者端可执行该联机式互动游戏程序,并提供多人联机的功能,本方法至少包含下列步骤:开启一移动电话;开启该联机式互动游戏程序;通过第一使用者端所输入的讯号决定执行的方式;执行该联机式互动游戏程序;及显示该联机式互动游戏程序的结果。 The method of on-line interactive Formula 1. A wireless transmission having, for a mobile phone line Interactive game program, through wireless transmission to at least one user terminal may perform the online interactive game program type, and multiplayer online features, the method comprising at least the steps of: a mobile phone is turned on; interactive open the online game program; a first signal input by the user terminal determines execution mode; interactive executing the online game program; and display the results of the online interactive game program type.
2.如权利要求1所述的具有无线传输的联机式互动功能的方法,其特征在于,该执行的方式,可分为多个该使用者端与一个使用者端。 2. The method of claim 1 having the formula online interactive wireless transmission function as claimed in claim, wherein the execution mode can be divided into a plurality of the user terminal and a user's end.
3.如权利要求2所述的具有无线传输的联机式互动功能的方法,其特征在于,该为多个该使用者端的执行方式,还包含下列步骤:选择已接收到一联机端的讯号;及选择该联机式互动游戏程序判别结果的方式。 The method of on-line interactive type functions having wireless transmission as claimed in claim 2, wherein the plurality of implementation of the user terminal, further comprising the steps of: selecting a connection that has received the end signal; and select the way interactive game programs judgment result of the line type.
4.如权利要求3所述的具有无线传输的联机式互动功能的方法,其特征在于,该联机端的讯号,可分为服务器端的讯号与其它使用者端的讯号。 4. The method of online interactive features having formula wireless transmission according to claim 3, wherein the line end signal, the signals can be divided into the server and the user's end of the other signals.
5.如权利要求4所述的具有无线传输的联机式互动功能的方法,其特征在于,该服务器端为移动电话的电信系统业者所提供的虚拟主机用以与该第一使用者端同时执行该联机式互动游戏程序。 5. The method of claim 4 in connection with a wireless transmission function as claimed in claim Interactive, characterized in that the telecommunication server is a mobile phone system operators to provide the virtual host to perform simultaneously with the first user terminal the interactive online games.
6.如权利要求3所述的具有无线传输的联机式互动功能的方法,其特征在于,该判别结果的方式,可分为回合模式与计时模式。 The method of claim 3 having the formula wireless transmission line interactive features as claimed in claim, wherein the mode determination result can be divided into round mode and the watch mode.
7.如权利要求6所述的具有无线传输的联机式互动功能的方法,其特征在于,该回合模式,还包含下列步骤:该联机式互动游戏程序判断是否分出结果;及显示出结果。 7. The method of claim 6 having a line-type interactive wireless transmission as claimed in claim, characterized in that the round mode, further comprising the steps of: the online interactive game program judges whether the formula is separated results; and displays the results.
8.如权利要求7所述的具有无线传输的联机式互动功能的方法,其特征在于,该联机式互动游戏程序判断是否分出结果的步骤,确定没有分出结果,还包含下列步骤:通过该无线传输确定是否轮到该第一使用者端;该第一使用者端继续执行下一步;该第一使用者端传送执行的步骤至该联机端;及该联机式互动游戏程序判断是否分出结果。 8. The method of claim 7 in connection with a wireless transmission function Interactive claim, wherein the interactive online game program type determination step of determining whether the separation result, no separation determination result, further comprising the steps of: determining whether the wireless transmission turn the first user end; the first end user to the next step; step of transmitting the first user terminal to the connection end performed; and the interactive online game program judges whether the formula minutes The results.
9.如权利要求8所述的具有无线传输的联机式互动功能的方法,其特征在于,该通过该无线传输确定是否轮到该第一使用者端的步骤,确定没有轮到该第一使用者端,还包含下列步骤:判断是否接收到该联机端下一步的讯号;该联机端继续执行下一步;及该联机式互动游戏程序判断是否分出结果。 The method of on-line interactive type functions having wireless transmission as claimed in claim 8, wherein the step of determining whether the first user end of the wireless transmission turn, determines the first user did not turn end, further comprising the steps of: determining whether reception of the next line end signal; end of the line to the next step; and the interactive online game program judges whether the formula is separated results.
10.如权利要求9所述的具有无线传输的联机式互动功能的方法,其特征在于,该判断是否接收到该联机端下一步的讯号的步骤,确定没有接收到该联机端下一步的讯号,还包含下列步骤:判断一时间是否结束;及显示该联机端退出该程序。 The method of on-line interactive type functions having wireless transmission as claimed in claim 9, wherein the determining whether to receive the connection end of the next step of the signal is determined not receive the connection end of the next signal further comprising the steps of: determining whether an end time; and displaying the connection terminal to quit the program.
11.如权利要求10所述的具有无线传输的联机式互动功能的方法,其特征在于,该时间为该联机式互动游戏程序所预先设定,用以避免该使用者端等待过久的时间。 Online interactive method having the formula 11. The wireless transmission of claim 10, wherein the time-line Interactive game program is set in advance, to avoid the user terminal waits for too long a time .
12.如权利要求6所述的具有无线传输的联机式互动功能的方法,其特征在于,该计时模式,还包含下列步骤:该联机式互动游戏程序判断是否分出结果;显示出结果;显示该联机端退出该程序。 Online interactive method having the formula 12. The wireless transmission as claimed in claim 6, wherein the timer mode, further comprising the steps of: the online interactive game program judges whether the formula is separated results; shows the result; Show the line end exits the program.
13.如权利要求12所述的具有无线传输的联机式互动功能的方法,其特征在于,该联机式互动游戏程序判断是否分出结果的步骤,确定没有分出结果,还包含下列步骤:通过该无线传输确定是否轮到该第一使用者端;该第一使用者端继续执行下一步;判断该第一使用者端是否超过执行时间;及显示该第一使用者端退出该程序。 Online interactive method having the formula 13. The wireless transmission claim 12, characterized in that the interactive online game program type determination step of determining whether the separation result, no separation determination result, further comprising the steps of: determining whether the wireless transmission turn the first user end; the first end user to the next step; determining whether the execution time exceeds the first user terminal; and displaying the first user terminal to quit the program.
14.如权利要求13所述的具有无线传输的联机式互动功能的方法,其特征在于,通过该无线传输确定是否轮到该第一使用者端的步骤,确定没有轮到该第一使用者端,还包含下列步骤:判断等待时间是否结束;及显示该联机端退出该程序。 The method of on-line interactive type functions having wireless transmission as claimed in claim 13, wherein the step of determining whether the first turn to the end user via wireless transmission, determining the first user terminal does not turn further comprising the steps of: determining whether the end of the waiting time; and displaying the connection terminal to quit the program.
15.如权利要求1所述的具有无线传输的联机式互动功能的方法,其特征在于,该无线传输的方式可从红外线传输、蓝牙无线传输、全球移动通讯系统、宽频移动数据及无线应用通讯协议的组合中任意择一。 15. The method of online interactive features having formula wireless transmission according to claim 1, characterized in that the wireless transmission from the infrared transmission, Bluetooth wireless transmission, global system for mobile communications, broadband mobile data communications and wireless applications any optional combination of a protocol.
16.如权利要求1所述的具有无线传输的联机式互动功能的方法,其特征在于,该联机式互动功能系通过移动电话的简讯功能进行发送。 16. The method of claim 1 having the formula online interactive wireless transmission function as claimed in claim, wherein the interconnect transmission line Interactive function via SMS functions of the mobile phone.
CN 01126986 2001-10-10 2001-10-10 Method possessing radio transmission on-line interdynamic function CN1411257A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012009908A1 (en) * 2010-07-23 2012-01-26 中兴通讯股份有限公司 Method and terminal for implementing interactive game based on visual telephone
US8254836B2 (en) 2007-04-27 2012-08-28 Rohm Co., Ltd. Information exchanging apparatus
CN101296268B (en) 2007-04-27 2013-05-15 罗姆股份有限公司 Information exchanging apparatus

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8254836B2 (en) 2007-04-27 2012-08-28 Rohm Co., Ltd. Information exchanging apparatus
CN101296268B (en) 2007-04-27 2013-05-15 罗姆股份有限公司 Information exchanging apparatus
US9037084B2 (en) 2007-04-27 2015-05-19 Rohm Co., Ltd. Information exchanging apparatus
US9525989B2 (en) 2007-04-27 2016-12-20 Rohm Co., Ltd. Information exchanging apparatus
WO2012009908A1 (en) * 2010-07-23 2012-01-26 中兴通讯股份有限公司 Method and terminal for implementing interactive game based on visual telephone

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