CN1404019A - Method of creating vivid lighting effect under virtual environment several factor effects - Google Patents

Method of creating vivid lighting effect under virtual environment several factor effects Download PDF

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CN1404019A
CN1404019A CN02146013A CN02146013A CN1404019A CN 1404019 A CN1404019 A CN 1404019A CN 02146013 A CN02146013 A CN 02146013A CN 02146013 A CN02146013 A CN 02146013A CN 1404019 A CN1404019 A CN 1404019A
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flue dust
level
illumination
lighting effect
virtual environment
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CN1156797C (en
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陈小武
赵沁平
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Beihang University
Beijing University of Aeronautics and Astronautics
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Abstract

The method of creating vivid lighting effect in multifactor virtual environment includes the steps of: collecting and integrating true meteorological, geometrical and hydrographic data to compose virtual natural environment; expressing topographic and corresponding hierarchite details with the topographic details stored in tree structure, matching characteristic sampling points and calculating transition set model; deforming the 3D set object in the virtual environment for smooth transition; sorting meteorological factors and estimating real-time dynamic changes of meteorological factors in some discrete time section; separating the sky into spherical layers; describing environmental lighting variation under different atmosphere conditions to create the lighting effect in the layer near ground.

Description

Under the virtual environment multifactor impact, generate the method for lighting effect true to nature
Technical field
The invention belongs to computer virtual reality and computer graphics techniques field, specifically a kind of method that under the multiple factor affecting of virtual environment, generates lighting effect true to nature.
Background technology
Human information to the objective world perception has 75%-80% from vision, looking of generating of virtual reality system, listen, in the incorporate virtual environment of sense of touch, what comes into a driver's true to nature is to use the key factor of family generation feeling of immersion.What comes into a driver's generally generates with geometric configuration, locus and the character of surface of surface color and light and dark color expressive object, and calculates in the virtual environment multiple nature and non-natural cause to the influence of lighting effect based on illumination model.So the lighting effect in the virtual environment under the multiple factor affecting can influence the what comes into a driver's verisimilitude and the virtual environment sense of reality of virtual reality system.
In real world, after influencing each other, light and true nature scene, make the observer produce the visually-perceptible of this true nature scene to the spread effect of human eye.In virtual environment, have the lighting effect true to nature that the user of feeling of immersion can experience, also be to embody by the sense of reality of illuminated target object in three-dimensional vision in the illumination range.So the generation of lighting effect under the multiple factor affecting not only is calculated as the basis with illumination model in the virtual environment, and influence for example topography and geomorphology with the various factors of synthetic physical environment, meteorology, flue dust etc. are prerequisite.
At present, many researchers are devoted to the research of this aspect.Kelly Clarkson provides plane multilayer Atmospheric models on the figure journal of american computer association, come simulated environment scattering of light effect simply, but has reduced the sense of reality of surround lighting in this model about the hypothesis of sky, plane dead level.1993, Nice reached and provided an illumination model in the computer graphical conference of the U.S., and at first to the ground layer modeling of atmosphere, the effect of surface layer to surround lighting calculated in the scattering process of computing environment light in atmosphere then to this model at last; He was improved this model again in 1996, made the repeatedly scattering process that it can support environment light.The graceful illuminance model to the international illumination council of Preece improves in american computer figure conference in 1999, and by the practical data analytical approach that it provides, has generated the ambient lighting effect of earth surface.But these methods are mainly used in the research work of the Visual calculation of surround lighting, need huge calculation requirement and data pre-service, are difficult to directly be applied in the virtual reality system that requires real time execution.
1997, US military has been set up a synthetic physical environment that comprises environmental factors such as topography and geomorphology, meteorology, cigarette, mist, and realizes the influence of meteorologic factor to user, environment visibility and the artificial physical of virtual environment based on photoelectricity tactics aid decision making, overall Atmosphere and Ocean service and dynamic virtual world module.But the various aspects that this method does not have to synthesize nature organically combine, and the dynamic real-time of support environment factor does not change, and this makes this method to be widely used in general virtual reality system.
Because illumination model needs a large amount of computing costs, when having a large amount of light sources in the virtual environment, the expression of illumination model and calculating will seem even more important.In the computer graphical conference of the U.S. in 1997, Wa Erte has provided a roaming system, its radiometric computation model is not considered the diffusion of light effect, though this method can generate the lighting effect that less light source produces under the simple scenario, its fidelity descends to some extent.In the computer graphical conference of the U.S. in 1998, the illumination calculation method that Ou Feike proposes based on the classification virtual vertex, the real-time vivid effect of light reflection in the interactive system is strengthened to some extent, but this method requires virtual environment to have very high calculated performance, this be not general virtual reality system can have, and when the quantity of light source increased, system can not calculate the lighting effect true to nature of these light sources in real time.In current conference, Dai Beiweike is divided into distant view, close shot and synthetic object with the what comes into a driver's that generates, in conjunction with the lighting effect in figure and the visual generation technique real-time rendering virtual environment, his this expense that though the method for illumination object class can be reduced some illumination calculation, but can not guarantee the real-time performance of a large amount of light sources in virtual environment, because this method does not change the illumination model of a large amount of computing costs of requirement itself.
The flue dust of synthetic physical environment also often influences the lighting effect in certain zone.In the computer graphical conference of the nineteen eighty-two U.S., Bu Lin is once according to the reflection of light function, a kind of smoke, mists and clouds dust model that is of universal significance has been proposed, flue dust model based on Reeves (Rui Weisi) particIe system and Sabella (Sai Beila) autoluminescence particle, the Density Distribution of having represented flue dust preferably, but because calculated amount is bigger, this method generally only is applied to visualization system, is difficult in the effect that the virtual environment kind generates real-time flue dust.Recently, in the american computer figure conference of 1997 and 1999, the FOX top grade provides the hot gas motion model that comprises flue dust, this light nurse then utilizes the diffuse fluid method to generate various gaseous state objects such as flame, flue dust, but these two kinds of methods need the lot of data pre-service to calculate, so generally only be applied to generate the animation effect of flue dust, and be difficult to calculate flue dust influence to various entity visibility in virtual environment.On the other hand, the flue dust empirical model that provides for the various infrared weapons of US military according to U.S.'s laboratory for atmospheric sciences, Sai Kesi and Si Difen etc. provide analytical model for the flue dust that part ammunition blast after-combustion source is produced, but the release module of flue dust does not guarantee that the flue dust in the time interval represents to be of universal significance in this model, make the calculating of approximate flue dust have bigger error, influence the performance true to nature of virtual environment easily, the computing cost of this model makes that also this method is difficult to be applied in the virtual environment that real-time performance is had relatively high expectations simultaneously.
Summary of the invention
In order to overcome the deficiencies in the prior art, the object of the present invention is to provide a kind of method that under the virtual environment multifactor impact, generates lighting effect true to nature.
For finishing goal of the invention, the technical solution used in the present invention is: the method that generates lighting effect true to nature under the virtual environment multifactor impact, comprise collecting and integrate real meteorology, geographical, data such as the hydrology, synthetic virtual physical environment, terrain block and its corresponding level of detail of synthesizing physical environment with the topographic details layering of tree structure storage, the matching characteristic sampled point also calculates the transition aggregation model, collection object in the virtual environment is carried out the partial 3 d distortion, seamlessly transit the switching between level of detail adjacent in the relief block, the meteorologic factor that meteorologic model is related to sorts, the dynamic change of a certain discrete time section meteorologic factor of estimation in real time, sky is divided into spherical level, describe the surround lighting variation under the different atmospheric conditions in the synthetic physical environment, and the ambient lighting effect of generation surface layer, illumination level in the synthetic physical environment of definition, and carry out switching between illumination layer time, and generating the flue dust of synthetic physical environment, geometrical calculation generates the step of what comes into a driver's.
Synthetic physical environment comprises relief block, meteorologic model and hydrological model; In synthetic physical environment, adopt the dynamic geometry object in the quaternary tree management illumination effect scope; Tree structure is a quaternary tree; The geometric representation of the various precision of tree structure storage is the piecemeal storage.
Seamlessly transitting between the level of detail taked in the level and smooth level of detail piece of need sampling grid zone equably, and set up the corresponding relation that needs between the level and smooth level of detail piece corresponding region by the sampled point of net region, by moving, add or deleting grid vertex and edit grid, to set up the coupling of sampled point, shine upon by contrary the mediation, set up the sampled point coupling in this a pair of zone, the level of detail piece that need are level and smooth is made the step of local distortion.
The meteorologic factor ordering is according to cause and effect between each meteorologic factor or the ordering of primary and secondary relation; Meteorologic factor is meant one or more of temperature, air pressure, air humidity, wind direction, wind speed, cloud condition and visibility etc.
The spherical level of sky is the variation according to atmospheric turbidity in the synthetic virtual physical environment, utilize atmospheric visibility and contrast critical value to calculate to have the approximate distance of atmosphere and the earth surface of certain turbidity, construct in the turbidity that obtains atmosphere and on the corresponding relation basis of earth surface distance and form; The ratio of atmosphere contrast is 0.02; The spherical level of sky is divided into continuous seven layers, and each layer is for having certain thickness spherical shell, and the thickness of spherical shell is directly proportional to Effect of Environmental such as landform with atmospheric height, turbidity and cloud layer; Changed in one day in the synthetic physical environment and different atmospheric conditions under surround lighting to change be variation according to surround lighting and various environmental factors, change in the multilayer sphere sky model parameter at all levels and describe to form; In the spherical sky model of multilayer parameter at all levels be turbidity, ambient light, highly, in the thickness, shading value, color table etc. one or more; The average sight line angle of pitch generates the ambient lighting effect of surface layer fast in the regional area with simplifying; Calculate the decay of high dead level surround lighting with the approximate representation of the vertical coverage angle of pitch.
When the illumination level of light source is meant that light source is not in effective range of observation of viewpoint, light source itself is not shinny, any target object of synthesizing physical environment is not produced lighting effect yet, adopt unglazed level, when light source is remoter apart from viewpoint, has only light source originally as visible bright spot, but can't in synthetic physical environment, observe the lighting effect of light source to its surroundings object, adopt the some photosphere, when light source is closer apart from viewpoint, according to the characteristics of accuracy requirement and illumination object, adopt wherein a certain local light level; Switching between the illumination level is by critical parameters relevant with the imaging ratio of geometric object on screen and the critical parameters control relevant with the brightness of illumination effect generation; The switching of illumination level comprises the relevant critical parameters of brightness that calculate the critical parameters relevant with the imaging ratio of geometric object on screen and produce with the illumination effect, the step of carrying out the rising or the reduction of illumination level according to the value of critical parameters; The step of calculating the critical parameters relevant with the imaging ratio of geometric object on screen further comprises if the geometric object in the illumination level is away from viewpoint in the synthetic physical environment, then reduce the illumination level, reduce the illumination calculation expense, if the geometric object in the synthetic virtual physical environment in the illumination level is near viewpoint, the illumination level that then raises strengthens the step of the verisimilitude of lighting effect; The step of calculating the critical parameters relevant with the brightness of illumination effect generation further comprises if the geometric object brightness under the effect of illumination level in the illumination range is lower, then reduce the illumination level of this light source, save the illumination calculation expense, if the geometric object brightness under the effect of illumination level in the illumination range is higher, then the raise illumination level of this light source strengthens the step of the verisimilitude of lighting effect.
Flue dust is the flue dust that Gaussian is represented; Flue dust comprises the step that flue dust discharges and merges; Flue dust discharges the similarity that comprises between the adjacent flue dust that calculates a certain Combustion Source release, cycle duration that will discharge flue dust according to the power of similarity is divided into several less time intervals, density is similar and flue dust that the time is close was placed in the same time interval, the direction that moves along flue dust, the express time of the flue dust that discharges in prolonging on the one hand as far as possible sometime at interval, on the other hand, according to Effect of Environmental, suitably restriction sometime the environmental factor undulating quantity at interval exceed the express time that the user sets the approximate flue dust of initial value, the step in a rational time interval is obtained in these two aspects of balanced mutual restriction; This rational time interval is meant the mean value in these two aspect time intervals; Flue dust merges quaternary tree or the Octree that comprises based on storage flue dust position and size, it is right to search the flue dust that coupling may merge, when the flue dust number of unit space is prescribed a time limit above given the going up of system, the flue dust that carries out in this scope merges, produce new approximate flue dust, and the error sum total that flue dust is merged is no more than the given error sum total upper limit of system, when the pooled error of two quite similar flue dust is not more than given the going up in limited time of system, with merging the step that substitutes two original flue dust recently like flue dust that produces.
The present invention compared with prior art, its beneficial feature is:
1, the present invention is according to the characteristic of landform piecemeal and topological structure thereof, the local deformation of utilizing quaternary tree or octree structure in the process of terrain block dynamic change, to calculate and managing each terrain block with seamlessly transit, regional area distortion proposed by the invention, its computing cost of overall situation distortion has reduced much relatively, has saved a large amount of system resource.
2, the present invention at first classifies to various meteorologic factors in the virtual environment according to cause and effect or primary and secondary relation, represent based on this classification then, the dynamic change of certain discrete time section meteorologic factor of estimation in real time, the classification of this meteorologic factor has represented to simplify the calculating of meteorologic model, both guaranteed the real-time performance of virtual reality system to a certain extent, and made the meteorological condition of synthetic physical environment and true nature environment quite similar again.
3, the expression and the processing of surround lighting in the multilayer sky model of the present invention, by codomain restriction to the local sight line angle of pitch and vertical angle, having simplified the surround lighting in the different spaces represents, in keeping virtual environment, in the ambient light effects true to nature of real-time change, also significantly reduced the calculated amount in the surround lighting attenuation process.
4, the illumination of dynamic multilayer time is represented and is handled employing illumination level among the present invention, this method makes light source can have different manifestation modes in the air when different, the computational resource of system only is assigned in the calculative illumination model, this can reduce the computing cost of system greatly, the contradiction between the real-time of the verisimilitude of alleviation virtual environment and system's operation.
5, flue dust of the present invention discharges, represent the approximate flue dust in this time interval with the mean value flue dust of physics flue dust computation model, and control the precision and the quantity of approximate flue dust with this, this makes virtual reality system can select the similarity degree of approximate flue dust according to the computing power of oneself, in guaranteeing virtual environment, in the approximate flue dust fidelity, significantly reduced the computing cost that flue dust generates and visibility is represented.
Description of drawings
Fig. 1 is a main flow chart of the present invention;
Fig. 2 is the building process figure of synthetic physical environment in the virtual environment of the present invention;
Fig. 3 is based on the quick local deformation transition synoptic diagram of quaternary tree among the present invention;
Fig. 4 is an atmospheric turbidity sky model synoptic diagram among the present invention;
Fig. 5 is based on the multilayer sky hierarchical model figure of atmospheric turbidity
Fig. 6 is an illumination level definition synoptic diagram of the present invention;
Illumination level switching flow figure among Fig. 7 the present invention;
Fig. 8 is the periphery of illumination level handover mechanism among the present invention and the luminance difference figure of central area;
Fig. 9 is that flue dust of the present invention discharges process flow diagram.
The present invention is further detailed explanation below in conjunction with the drawings and specific embodiments.
Embodiment
Consult Fig. 1 main flow chart of the present invention, at first synthetic virtual physical environment in certain zone.Synthetic virtual physical environment comprises relief block, meteorologic model and hydrological model, as shown in Figure 2, the relief block of synthetic physical environment mainly comprises face of land shape, nature and artificial feature thing, this is called the cultural traits thing again, as road, the river, bridge, buildings, mark etc., it generates step: position and the scope of at first determining model according to system requirements, gather proper proportion in this zone, polytype true geography, meteorological and hydrographic information data are as original model data, for example the landform altitude data of true nature environment, the cultural traits data, meteorological hydrology surveying and mapping data and taking photo by plane or satellite photo; Then model data is carried out suitable pre-service, handle as filtration, simplification, format conversion and consistance to data; Regeneration can supply geographical environment data, cultural traits data, meteorological grid and various texture, the picture of trigonometric ratio, texture; Carry out geometric representation afterwards, with the environmental data trigonometric ratio, the three-dimensional geometry that provides essential characteristic thing such as river, traffic etc. is described; At last that triangle gridding, geometric properties model and computing grid is synthetic, for example to relief block, can set up independent cultural traits models such as building group, forest-tree, park, square, bridge dam, airport, station, and the geometric position that utilizes digital map to provide, by how much suitable variations they are mapped on the triangle gridding of relief block.
The terrain block and the corresponding level of detail thereof that synthesize physical environment then with the topographic details layering of tree structure storage.And the geometric representation that tree structure is stored various precision also is the piecemeal storage, and tree structure is meant quaternary tree or Octree.See also Fig. 3, in the transient process of adjacent LODa (landform level of detail) and LODb switching, the 3D shape of carrying out the part is level and smooth.For comprising some leg-of-mutton area L ODb0 among the LODb, can in LODa, find its corresponding LODa0.LODb0 and LODa0 are done local distortion, and other summit is almost constant, does not need to seamlessly transit processing.Then, sampling grid zone equably in LODa0 and LODb0, and set up the corresponding relation in this a pair of zone by the sampled point of net region.No A 1And B 1Be a pair of matching area of LODa0 and LODb0, A 2And B 2Be their four limit parameter fields.Even control mesh with two certain resolution places A respectively earlier 2And B 2On.Then by moving, add or deleting grid vertex and edit grid, to set up the coupling of sampled point.Shine upon by contrary the mediation at last, sampled point is mapped to A respectively 1And B 1On, the sampled point of setting up this a pair of zone thus mates.At last, according to the matching result of LODa0 and LODb0, realize the shape transition in this a pair of zone.
The meteorologic factor ordering that afterwards meteorologic model is related to.With atmospheric stability and wind speed and direction is example, according to cause and effect between each meteorologic factor such as temperature, air pressure, air humidity, wind direction, wind speed, cloud condition and the visibility etc. or primary and secondary relation the meteorologic factor that meteorologic model relates to is sorted.Suppose to exist n ordering meteorologic factor A 1, A 2..., A n, its t weather data constantly is: (A 1, t), (A 2, t) ..., (A n, t).Calculate t+1 meteorologic factor A constantly successively by 1 to n iVariation.At first, be arranged in A with n ordering meteorologic factor classification iMeteorologic factor in the past is the first kind, is arranged in A iLater meteorologic factor (comprises A i) be second class.Calculate t+1 meteorologic factor A constantly iVariation the time, consider t+1 constantly first kind meteorologic factor and t constantly the second class meteorologic factor to A iPerturbation action:
When i=1, (A i, t+1)=f ((A 1, t), (A 2, t) ..., (A n, t));
When 1<i≤n, (A i, t+1)=f ((A 1, t+1) ..., (A I-1, t+1), (A i, t) ..., (A n, t)).
As shown in Figure 4, then according to the variation of synthesizing atmospheric turbidity in the physical environment, utilize atmospheric visibility and contrast critical value to calculate the approximate distance of atmosphere and earth surface with certain turbidity, if the ratio of contrast is 0.02, turbidity that obtains atmosphere and corresponding relation apart from the earth surface distance.On this basis, in its synthetic physical environment, constructed the spherical sky model of a multilayer, as shown in Figure 5, this model is divided into continuous seven layers with the sky of its synthetic environment, each layer is for having certain thickness spherical shell, the thickness of spherical shell is directly proportional to Effect of Environmental such as landform by atmospheric height, turbidity and cloud layer, and the effect of ambient light effects is had nothing in common with each other.Variation according to surround lighting and various environmental factors, for example change parameter at all levels in the spherical sky model of multilayer, turbidity, ambient light, highly, thickness, shading value, color table etc., depict in the synthetic physical environment surround lighting variation under one day 24 hours variation and the different atmospheric conditions such as fine, cloudy, cloudy, foggy.
On the other hand, utilize the characteristics of surface layer in the model, represent, generate the ambient lighting effect of surface layer with the simplification of the average sight line angle of pitch in the regional area fast according to the piecemeal of synthetic physical environment mesorelief model.Particularly, because relief block is divided into several terrain block according to certain rule, can calculate the average height h of i piece landform i, and leave in the data structure of this terrain block:
h(i,x)=h 0(i)+xcosθ(i)≈h 0+xcos θ(i)= h(i)
Wherein, θ (i) be h (i, x)=sight line angle of pitch during h (i).By law of exponent, the scattered light that arrives observer's eyes in terrain block i is: I scatter = ∫ 0 s I x 0 ( θ , φ ) ρ ( i ) [ exp ( - ∫ 0 x β 0 ρ ( i ) dy ) ] dx ρ (i)=e wherein -ah (i)When there be m terrain block in direction of visual lines.The scattered light that arrive observer's eyes this moment is: I scatter = Σ i = 1 m - 1 ∫ s i s i + 1 I x 0 ( θ , φ ) ρ ( i ) [ exp ( - ∫ s i s i + 1 β 0 ρ ( i ) dy ) ] dx
0=s wherein 1≤ s 2≤ s m=s.
Simultaneously, reduce the decay calculating of high dead level surround lighting with the approximate representation of the vertical coverage angle of pitch.Suppose that cloud layer is made up of some cloudlets, because viewpoint also in the atmosphere of high dead level, might as well be established viewpoint and look squarely, then θ ≈ is 90 °, so have: ρ ( x ) = e - α ( h 0 + x cos θ ) = e - α h 0 = e - α h z
H wherein zHeight for the viewpoint place.The average height of i piece cloudlet is h (i) on the same hypothesis direction of visual lines, so arrive the scattered light of observer's eyes in cloud mass i is: I scatter = ∫ s i s i I x 0 ( θ , φ ) ρ ( i ) [ exp ( - ∫ s i s i + 1 β 0 ρ ( i ) dy ) ] dx ρ (i)=e wherein -ah (i)When direction of visual lines exists n effectively during cloud mass, the scattered light that arrive observer's eyes this moment is: I scatter = Σ i = 1 n - 1 ∫ s i s i + 1 I x 0 ( θ , φ ) ρ ( i ) [ exp ( - ∫ s i s i + 1 β 0 ρ ( i ) dy ) ] dx
0=s wherein 1≤ s 2≤ s m=s.
The illumination level of each light source in the define system again makes wherein light source at the different lighting effects that show varying level relatively the time in the air of synthetic physical environment.See also Fig. 6, light source has surround lighting level, local light level, the inferior and unglazed level of some photosphere, and wherein the local light level is again because of adopting different illumination algorithms to have several different local light levels.
Following mass color is according to shown in the stratification, and light source is not in effective range of observation of viewpoint the time, and light source itself is not shinny, also any target object of synthetic physical environment do not produced lighting effect, adopts unglazed level; When light source is remoter apart from viewpoint, have only light source originally as visible bright spot, but can't in synthetic physical environment, observe the lighting effect of light source its surroundings object, adopt the some photosphere; When light source is closer apart from viewpoint,, adopt wherein a certain local light level according to the characteristics of accuracy requirement and illumination object.
Light source position The illumination level
Not in the viewpoint effective range Unglazed level
Remoter apart from viewpoint The point photosphere
Closer apart from viewpoint N local light level
?
Nearest apart from viewpoint The 1st local light level
Infinite distant place (lossless) The surround lighting level
See also Fig. 7, the present invention is with the switching between two critical parameters control illumination levels, and one is and the relevant critical parameters η of the imaging ratio of geometric object on screen 1, another is the relevant critical parameters η of brightness that produces with the illumination effect 2The concrete steps that the illumination level switches are: 1, calculate its critical parameters η 1And η 22, whether determine conversion illumination level according to the value of critical parameters.
For problem is described more accurately, to some definition: L (q)={ l 1, l 2..., l kThe set that constitutes of all illumination level LOL that may show in synthetic physical environment for a certain light source q is that L (q) is a non-NULL ordered set, l iBe the illumination level.In the identical synthetic physical environment, as 1≤i<j≤k, the time, l is arranged i<l j, illumination level l jThe effect degree true to nature of user's visually-perceptible down is higher than illumination level l iClaim light source q l jSubstitute l iFor " rising " illumination level, use l iSubstitute l jBe " reduction " illumination level.In a certain moment of system's operation, the illumination level that light source q shows in synthetic physical environment is l i∈ L (q), i=1,2 ..., k.Definition Θ iBe Ω 1 iIllumination range in synthetic physical environment, Ω 1 iFor by Θ iIn the set { F that forms of the line segment of all geometric objects 1 i, F 2 i..., F s i, Ω 2 iFor by Θ iIn the set { T that forms of the triangle of all geometric objects 1 i, T 2 i..., T e i.Claim F iFor having Ω 1 iIn average line segment length and be positioned at " average line segment " of Θ i center, F Max iBe Ω 1 iThe line segment of middle conductor length maximum, F Min iBe Ω 1 iThe line segment of middle conductor length minimum.A given illumination level l i∈ L (q), definition ε f iBe line-segment sets Ω 1 iMiddle nose section F Max iThe lower limit critical value of projected length on screen, δ f iBe line-segment sets Ω 1 iMiddle line of shortest length section F Min iThe upper limit critical value of projected length on screen, ε f i, δ f iBe line-segment sets Ω 1 iIn " average line segment " F iThe lower limit of projected length and upper limit critical value on screen.Definition ε T iBe Θ iThe center than the very big lower limit critical value of brightness in the bright area, δ T iBe Θ iPeriphery than the upper limit critical value of minimum brightness in the dark areas, ε T i, δ T iBe Θ iThe center than mean flow rate in the bright area and periphery than the lower limit and the upper limit critical value of mean flow rate in the dark areas.Definition η 1For with synthetic physical environment in the imaging ratio relevant critical parameters of geometric object on screen, η 2For with synthetic physical environment in the relevant critical parameters of brightness that produce of illumination effect, η is the final argument whether control changes the illumination level that light source shows.η 1, η 2, η codomain be 1,0,1}, and the value of η is by η 1And η 2Decision.If the illumination level that a certain moment light source q shows in synthetic physical environment is l i∈ L (q), when η=-1 and 1<i, the illumination level l that light source q is showed iChange l into I-1When η=0, the illumination level that light source q is showed is constant; When η=1 and i<k, the illumination level l that light source q is showed iChange l into I+1Begin to adopt illumination level l at light source q iThe time, η 1, η 2, η initial value be 0.
Calculate critical parameters η 1The illumination level that vacation does not have a certain system time light source q to show in synthetic physical environment is l i∈ L (q), F ∈ Ω 1 iIt is parallel with screen place plane M and line line segment center and viewpoint is vertical with screen plane to establish the line segment F of synthetic physical environment.The imaging of F on screen is that length is the line segment of f, and is a Visual Angle in Perspective, and D is the distance of user's viewpoint to line segment F center, and d is the distance of line segment F center to M.At first calculate the projected length f of line segment F on M: Suppose that screen plane M goes up corresponding ρ the pixel of unit length, then the number of pixels ξ of line segment F correspondence is:
Figure A0214601300122
Change ξ with distance D also changes.When ξ increases or reduces to a certain degree, think that the projection of line segment F on screen of synthetic physical environment changes to the significance level of what comes into a driver's, thus scope Θ iInterior lighting effect also changes simultaneously.Calculate the critical parameters η of illumination level 11Initial value be 0), its calculation procedure is: 1, calculating and Ω 1 iMiddle F Max iCorresponding number of pixels ξ Max i, work as ξ Max i<ε f iThe time, η 1=-1, the geometric object in the then synthetic virtual physical environment in the illumination level considers to reduce the illumination level away from viewpoint, reduces the illumination calculation expense.2, calculating and Ω 1 iMiddle F Min iCorresponding number of pixels ξ Min i, work as ξ Min i>δ f iThe time, η 1=1, the geometric object in the then synthetic physical environment in the illumination level is considered rising illumination level near viewpoint, strengthens the verisimilitude of lighting effect.If the calculating of 3 fronts does not change η 1Value, further calculate and Ω 1 iMiddle F iCorresponding number of pixels ξ iWork as ξ i<ε f iThe time, η 1=-1, the geometric object in the then synthetic physical environment in the illumination level considers to reduce the illumination level away from viewpoint, reduces the illumination calculation expense.4, work as ξ i>δ f iThe time, η 1=1, the geometric object in the then synthetic physical environment in the illumination level is considered rising illumination level near viewpoint, strengthens the verisimilitude of lighting effect.5 otherwise, η 1Value remain unchanged.
Calculate critical parameters η 2A certain system time, illumination level l in the synthetic physical environment iCoverage Θ iBe taper shape, on the ground level of synthetic physical environment, formed the light area of a circle.See also Fig. 8, suppose that radius is that the circle of R is l iThe light area, radius is that the roundlet of r (r → 0) is for apart from the nearest zone of this light source.If having radius among the R is r 1(r 1→ r) and radius be r 2(r 2→ R) two circles, and r<r 1<r 2<R.Claim r 1Circular arc near be the center than bright area, r 2Circular arc near be peripheral than dark areas.Get n in the central area by r 1The circular arc triangle T of passing j I, 1(1≤j≤n), get m in the neighboring area by r 2The circular arc triangle T of passing j I, 2(1≤j≤m), and T j I, 1, T j I, 2∈ Ω 2 iCalculate them at illumination level l iBrightness X under the effect j I, 1And X j I, 2, brightness extreme value X Max I, 1And X Min I, 2, average brightness value X I, 1And X I, 2:
X max i,1≥X j i,1,1≤j≤n;
X min i,2≤X j i,2,1≤j≤m; X ‾ i , 1 = 1 n Σ j X j i , 1 ; X ‾ i , 2 = 1 m Σ j X j i , 2
With the variation of viewpoint and synthetic physical environment state, scope Θ iInterior lighting effect also changes.Calculate the critical parameters η of illumination level 22Initial value be 0), key step has: 1, work as X Max I, 1<ε T iPerhaps X I, 1<ε T iThe time, η 2=-1, then the geometric object in the illumination range is at l iEffect under brightness lower, consider to reduce the illumination level of this light source, save the illumination calculation expense.2, work as X Min I, 2>δ T iPerhaps X I, 2>δ T iThe time, η 2=1, then the geometric object in the illumination range is at l iEffect under brightness higher, the illumination level of this light source that consider to raise strengthens the verisimilitude of lighting effect.3 otherwise, η 2Value remain unchanged.
By critical parameters η 1And η 2Value, provide the method for multiple change illumination level, step is: if 1 system-computed ability is strong and more emphasize the verisimilitude of lighting effect, then: work as η 1=1 or η 2=1 o'clock, η=1 is arranged, if i<k, the illumination level l that light source q is showed iChange l into I+1Work as η 1=-1 and η 2=-1 o'clock, η=-1 is arranged, if 1<i, the illumination level l that light source q is showed iChange l into I-1Otherwise η=0.If 2 systems more emphasize real-time performance, then: work as η 1=1 and η 2=1 o'clock, η=1 is arranged, if i<k, the illumination level l that light source q is showed iChange l into I+1Work as η 1=-1 or η 2=-1 o'clock, η=-1 is arranged, if 1<i, the illumination level l that light source q is showed iChange l into I-1Otherwise η=0.
The flue dust that synthesizes physical environment at last.See also Fig. 9, in the flue dust generative process of synthetic virtual physical environment, the discrete release of the approximate flue dust of many precision mainly comprises following four steps: 1, the similarity between the adjacent flue dust of a certain Combustion Source release of calculating, cycle duration that will discharge flue dust according to the power of similarity is divided into several little time intervals, and the length in the time interval can be different.Just according to the specific requirement of system, density is similar and flue dust that the time is close was placed in the same time interval.2, the direction that moves along flue dust, prolong the express time of a certain approximate flue dust on the one hand as far as possible, adjust the corresponding time interval, the flue dust that makes Combustion Source discharge in this time interval has certain continuity, and has reduced density and represented the computing cost calculated with track.On the other hand,, suitably limit the express time of some approximate flue dust, adjust the corresponding time interval, avoid producing false flue dust effect owing to factors such as ignoring wind direction according to Effect of Environmental.Just when the environmental factor undulating quantity in this time interval exceeds the initial value of user oneself setting, shorten this time interval.3, two of the step 2 of balanced mutual restriction aspects find a rational time interval, generally are the mean value of getting these two aspects of step 2, make the existing continuity preferably of approximate flue dust of release, can be subjected to Effect of Environmental again.
Specifically, adjusting before certain time interval, according to dichotomy from the Combustion Source of continuous release flue dust uniform sampling should be in the time interval n the different flue dust of release constantly.Because the time interval is less, the direction of propagation of supposing flue dust is a straight line, along comparing their Density Distribution situation by the line segment at flue dust center, as shown in Figure 8.Suppose c iAnd σ iBe respectively center density value and the density decay coefficient of flue dust i, c and σ are respectively the average center density value and the average density decay coefficient of n flue dust: c ‾ = 1 n Σ i c i , σ ‾ = 1 n Σ i σ i For minimum density attenuation coefficient σ Min, calculation deviation θ σ Min: θ σ min = Variation { c ‾ * exp ( - ( x - x center ) 2 2 σ min 2 ) - c ‾ * exp ( - ( x - x center ) 2 2 σ ‾ 2 ) } A given deviation upper limit ε 0If, θ σ Min≤ ε 0, order discharges flue dust σ MinThe moment be t σ MinOtherwise, adjust the time interval and get rid of this flue dust, and continue to calculate the flue dust of density decay coefficient minimum in n-1 the remaining flue dust and the deviation between the σ.
Can obtain t with similar method σ Max, might as well establish t σ Min≤ t σ Max, the then adjusted time interval is [t σ Min, t σ Max].The worst may be exactly n flue dust adjusted different time at interval in, but deviation lower bound ε 0Value can avoid the appearance of this situation.If β iBe weights, calculate the selected possibility of each flue dust in the adjusted time interval:
i=β 0i- σ|+β 1|c i- c|
wherein iThe minimum flue dust of value is exactly the adjusted time interval [t σ Min, t σ Max] the approximate flue dust that discharged.
On the other hand, the step that flue dust merges mainly contains: 1, based on the quaternary tree or the Octree of storage flue dust position and size, it is right to search the flue dust that coupling may merge according to nearest principle.2, the flue dust number when unit space surpasses the given upper limit N of system MaxThe time, the flue dust of forcing to carry out in this scope merges the new approximate flue dust of generation, and guarantees that as far as possible the error sum total that flue dust merges is no more than the given error sum total upper limit δ of system 03, the pooled error when two quite similar flue dust is not more than the given upper limit ε of system 1The time, substitute two original flue dust like flue dust recently with what merging produced.
Specifically, count maximum upper limit N with flue dust Max, error sum total upper limit δ 0, pooled error upper limit ε 1Critical value as control merging degree.Suppose to have generated new approximate flue dust 12 after flue dust 1 and flue dust 2 merge, the error of then approximate flue dust 12 after time merging of γ+1 is: ϵ 12 γ + 1 = Dist { f 12 γ + 1 - Σ 1,2 f i γ }
F wherein i γBe the Density Distribution of flue dust i after the γ time merging.Owing to 1 or 2 may also being the approximate flue dust that generates by merging, thereby must further consider the error that produces in 1 or 2 the process of generating.In order to reduce system overhead, the error upper bound that the estimation flue dust merges is as whether merging a rational criterion.According to the triangle inequality in Euclidean geometry space, the error upper bound after flue dust merges is: ϵ 12 γ + 1 ≤ ∫ [ f 12 γ + 1 ( v ) - ( f 1 γ ( v ) + f 2 γ ( v ) ) ] 2 · dv + ϵ 1 γ + ϵ 2 γ
If flue dust i (i=1,2) is original flue dust, γ=0, then ε i γ=0; Otherwise, when the merging generation is similar to flue dust i, preserve the error ε of i i γ, and estimate the error upper bound when generating approximate flue dust 12 with it.According to the requirement of the computing power and the virtual environment of experiment porch, calculate and can control the critical value that is similar to the flue dust precision, generating in this platform influences less, as to have certain precision approximate flue dust to real-time performance.And estimate the confidence level of this approximate flue dust in synthetic physical environment, to the attenuation of lighting effect.

Claims (15)

1. under the virtual environment multifactor impact, generate the method for lighting effect true to nature, it is characterized in that this method comprises the steps:
(1) collects data such as integrating real meteorology, geography, the hydrology, the synthetic virtual physical environment that comprises relief block, meteorologic model and hydrological model;
(2) synthesize terrain block and its corresponding level of detail, the matching characteristic sampled point of piecemeal storage in the physical environment and calculate the transition aggregation model with the topographic details layering of quad-tree structure storage, geometric object in the virtual environment is carried out the partial 3 d distortion, seamlessly transit the switching between level of detail adjacent in the relief block;
(3) dynamic change of a certain discrete time section meteorologic factor is estimated in the meteorologic factor ordering that meteorologic model is related in real time;
(4) sky is divided into spherical level, describes the surround lighting variation under the different atmospheric conditions in the synthetic physical environment, and the build environment lighting effect;
(5) the illumination level in the synthetic physical environment of definition carries out the switching between the illumination level, and adopts the dynamic geometry object in the quaternary tree management illumination effect scope in synthetic physical environment;
(6) generate the flue dust that synthesizes physical environment;
(7) geometrical calculation generates what comes into a driver's.
2. the method that under the virtual environment multifactor impact, generates lighting effect true to nature according to claim 1, it is characterized in that: following steps are taked in seamlessly transitting between the described level of detail of step (2):
(1) sampling grid zone equably in the level and smooth level of detail piece of need, and set up the corresponding relation that needs between the level and smooth level of detail piece corresponding region by the sampled point of net region;
(2) by moving, add or deleting grid vertex and edit grid, to set up the coupling of sampled point;
(3) shine upon by contrary the mediation, set up the sampled point coupling in this a pair of zone.
(4) will need level and smooth level of detail piece to do local distortion;
3. the method that generates lighting effect true to nature under the virtual environment multifactor impact according to claim 1 is characterized in that: the described meteorologic factor ordering of step (3) is according to cause and effect between one or more meteorologic factors of temperature, air pressure, air humidity, wind direction, wind speed, cloud condition and visibility etc. or the ordering of primary and secondary relation.
4. the method that under the virtual environment multifactor impact, generates lighting effect true to nature according to claim 1, it is characterized in that: the spherical level of the described sky of step (4) is the variation according to atmospheric turbidity in the synthetic virtual physical environment, when the ratio of atmosphere contrast is 0.02, utilize atmospheric visibility and contrast critical value to calculate to have the approximate distance of atmosphere and the earth surface of certain turbidity, construct in the turbidity that obtains atmosphere and on the corresponding relation basis of earth surface distance and form.
5. the method that under the virtual environment multifactor impact, generates lighting effect true to nature according to claim 4, it is characterized in that: the spherical level of sky is divided into continuous seven layers, each layer is for having certain thickness spherical shell, and the thickness of spherical shell is directly proportional to Effect of Environmental such as landform with atmospheric height, turbidity and cloud layer.
6. the method that under the virtual environment multifactor impact, generates lighting effect true to nature according to claim 4, it is characterized in that: changed in one day in the synthetic physical environment and different atmospheric conditions under the surround lighting variation be variation according to surround lighting and various environmental factors, change in the spherical sky model of multilayer parameter at all levels and describe to form, in the spherical sky model of multilayer parameter at all levels be turbidity, ambient light, highly, in the thickness, shading value, color table etc. one or more.
7. the method that under the virtual environment multifactor impact, generates lighting effect true to nature according to claim 1, it is characterized in that: step (4) also comprises with simplifying the ambient lighting effect that the interior average sight line angle of pitch of regional area generates surface layer fast, the decay of calculating high dead level surround lighting with the approximate representation of the vertical coverage angle of pitch.
8. the method that under the virtual environment multifactor impact, generates lighting effect true to nature according to claim 1, it is characterized in that: the illumination level of step (5) light source that defines is meant: light source is not in effective range of observation of viewpoint the time, light source itself is not shinny, any target object of synthesizing physical environment is not produced lighting effect yet, adopt unglazed level, when light source is remoter apart from viewpoint, has only light source originally as visible bright spot, but can't in synthetic physical environment, observe the lighting effect of light source to its surroundings object, adopt the some photosphere, when light source is closer apart from viewpoint, according to the characteristics of accuracy requirement and illumination object, adopt wherein a certain local light level.
9. the method that generates lighting effect true to nature under the virtual environment multifactor impact according to claim 1 is characterized in that: the switching between the described illumination level of step (5) is by critical parameters relevant with the imaging ratio of geometric object on screen and the critical parameters control relevant with the brightness of illumination effect generation.
10. the method that generates lighting effect true to nature under the virtual environment multifactor impact according to claim 9 is characterized in that: described illumination level switching comprises the steps:
(1) the relevant critical parameters of brightness that calculate the critical parameters relevant and produce with the illumination effect with the imaging ratio of geometric object on screen;
(2) carry out the rising or the reduction of illumination level according to the value of critical parameters.
11. the method that under the virtual environment multifactor impact, generates lighting effect true to nature according to claim 10, it is characterized in that: the step of calculating the critical parameters relevant with the imaging ratio of geometric object on screen further comprises: if the geometric object in the illumination level is away from viewpoint in the synthetic physical environment, then reduce the illumination level, reduce the illumination calculation expense, if the geometric object in the synthetic virtual physical environment in the illumination level is near viewpoint, the illumination level that then raises strengthens the verisimilitude of lighting effect.
12. the method that under the virtual environment multifactor impact, generates lighting effect true to nature according to claim 10, it is characterized in that: the step of calculating the critical parameters relevant with the brightness of illumination effect generation further comprises: if the geometric object brightness under the effect of illumination level in the illumination range is lower, then reduce the illumination level of this light source, save the illumination calculation expense, if the geometric object brightness under the effect of illumination level in the illumination range is higher, then the raise illumination level of this light source strengthens the verisimilitude of lighting effect.
13. the method that generates lighting effect true to nature under the virtual environment multifactor impact according to claim 1 is characterized in that: the flue dust of step (6) is the approximate flue dust of Gaussian that comprises that flue dust discharges and merges.
14. the method that generates lighting effect true to nature under the virtual environment multifactor impact according to claim 13 is characterized in that: described flue dust discharges and may further comprise the steps:
(1) calculate similarity between the adjacent flue dust that a certain Combustion Source discharges, cycle duration that will discharge flue dust according to the power of similarity is divided into several less time intervals, and density is similar and flue dust that the time is close was placed in the same time interval;
(2) direction that moves along flue dust, the express time of the flue dust that discharges in prolonging on the one hand as far as possible sometime at interval, on the other hand, according to Effect of Environmental, suitably restriction sometime the environmental factor undulating quantity at interval exceed the express time that the user sets the approximate flue dust of initial value;
(3) two aspects of balanced mutual restriction step (2), the mean value of obtaining two aspect time intervals are the reasonable time interval.
15. the method that generates lighting effect true to nature under the virtual environment multifactor impact according to claim 13 is characterized in that: described flue dust merging may further comprise the steps:
(1) based on the quaternary tree or the Octree of storage flue dust position and size, it is right to search the flue dust that coupling may merge;
(2) the flue dust number when unit space surpasses given the going up in limited time of system, and the flue dust that carries out in this scope merges, and produces new approximate flue dust, and the error sum total that flue dust is merged is no more than the given error sum total upper limit of system;
(3) pooled error when two quite similar flue dust is not more than given the going up in limited time of system, substitutes two original flue dust like flue dust recently with what merging produced.
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