CN1236652C - Stereo sound effect production method - Google Patents

Stereo sound effect production method Download PDF

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CN1236652C
CN1236652C CN 02140249 CN02140249A CN1236652C CN 1236652 C CN1236652 C CN 1236652C CN 02140249 CN02140249 CN 02140249 CN 02140249 A CN02140249 A CN 02140249A CN 1236652 C CN1236652 C CN 1236652C
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hrtf
monaural
itd
ears
stereo sound
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CN1466401A (en
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林柏廷
吴奇峰
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Silicon Integrated Systems Corp
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Abstract

The invention discloses a method for generating stereo sound effect (3 Daudio), which can synthesize a binaural sound effect from a monaural sound source by using a monaural head corresponding transform algorithm (HRTF) technology; comprises the following steps: measuring double ears to obtain a conversion function of the two ears; recording a set of HRTF coefficients of one ear through a monaural HRTF measurement operation to establish a monaural head correspondence transformation algorithm (HRTF) database; calculating the interaural sound time difference (ITD) compensation curve according to the conversion function of the two ears; and converting an externally input monaural signal into a stereo sound effect signal according to the two monaural HRTF databases and the ITD compensation curve.

Description

立体音效的产生方法Stereo sound effect production method

技术领域technical field

本发明涉及立体音效的处理,尤其是一种可利用单耳头部对应转换演算法(HRTF)技术以自一单耳音源中合成一双声道音效的立体音效的产生方法(implementation method of 3D audio)。The present invention relates to the processing of stereo sound effect, especially a kind of stereo sound effect generation method (implementation method of 3D audio) that can utilize monaural head corresponding conversion algorithm (HRTF) technology to synthesize a binaural sound effect from a monaural sound source ).

背景技术Background technique

一典型的环绕音效系统使用一些简单的延迟电路及相位滤波器将左右声道的资料混合处理,以模拟一立体音效。然而,这种方式通常会因为混合处理使左右声道的资料混淆,以致造成原始资料的失真。又,上述典型的环绕音效系统无法从一聆听者的前、后、上及下四个方向中产生立体音效,尤其是当聆听者不位于所谓的“甜点(sweet spot)时。因此,上述系统需在前后音的位置上安装滤波器,再提供一电性系统,以允许聆听者转头180度从左转至右时,可经由前面的滤波器听到前面的声音,并从右转至左时,可经由后面的滤波器听到后面的声音。根据数值分析所导出的系统计资料,将定标器(scaler)用于滤波器的输出入上,以调整音源产生的范围及位置,以消除例如ITD及两耳闻声音密度差(11D)(后述)。然而,这将需要大量的电路元件及滤波功率,以提供临场音效。因此,进而发展出目前常用于产生立体音效的HRTF技术。上述HRTF提供一资料库,资料库内建在360度空间中测量每个既定位置上所发出的声音传送至两耳时,耳朵及大脑感受到的频率响应特性。利用一数字信号处理器(DSP)将上述频多响应特性作运算,即可计算出具有立体音效持微的音波,此音波传送至耳朵,就可使大脑感受到360度的真实感而产生立体音的效果。图1显示一典型的360度HRTF测量。如图1所示,在一圆圈10的中心处摆放一个假人头12并将圆圈10分割成360段,每段指定一方位角控制参数(360度控制)并代表一个不重复的定位点。如此,当一光源的位置顺利地由一段转至下一段,假人头12可察觉到光源位置的连续性移动。根据上述HRTF测量,假设位置0对准着头12的左耳,以编号14代表。位置90在头12正前方,以编号16代表。同样地,位置180对准着头12的右耳,以编号18代表,位置270在头12正后方,以编号20代表。因为方位角位置参数环绕着圆圈10配置,因此,位置0及360会重叠在编号14的地方。使用一范围参数来表示声源的出声范围或距离。以头12的中心点为原点(位置0),从原点至圆圈10间分割成360个圆圈来代表声源距离。其中位置0至19为头12的范围,如图示编号22。其余位置20至359以图示编号24代表。其中上述位置359为能够听到声音范围上的极限。当然,上述极限可依实际需求做调整。A typical surround sound system uses some simple delay circuits and phase filters to mix the left and right channel data to simulate a stereo sound effect. However, this method usually confuses the data of the left and right channels due to the mixing process, resulting in distortion of the original data. Again, the above-mentioned typical surround sound system cannot produce stereophonic effects from four directions of a listener's front, rear, up and down, especially when the listener is not located in a so-called "sweet spot". Therefore, the above-mentioned system Filters need to be installed at the position of the front and rear sound, and then an electrical system is provided to allow the listener to hear the front sound through the front filter when the listener turns his head 180 degrees from left to right, and turn from right to right. When left, the sound behind can be heard through the filter behind. According to the system data derived from the numerical analysis, the scaler is used on the output and input of the filter to adjust the range and position of the sound source. To eliminate such as ITD and two hearing sound density differences (11D) (described later). However, this will require a large amount of circuit components and filter power to provide on-the-spot sound effects. Therefore, the HRTF technology commonly used to produce stereo sound effects is developed The above-mentioned HRTF provides a database, and the database is built in to measure the frequency response characteristics of the ear and the brain when the sound emitted at each given position is transmitted to the two ears in a 360-degree space. Using a digital signal processor ( DSP) calculates the above-mentioned frequency multi-response characteristics to calculate the sound wave with stereo sound effect. When the sound wave is transmitted to the ear, the brain can feel the 360-degree reality and produce the effect of stereo sound. Figure 1 shows A typical 360-degree HRTF measurement.As shown in Figure 1, a dummy head 12 is placed at the center of a circle 10 and the circle 10 is divided into 360 sections, and each section specifies an azimuth control parameter (360-degree control) and Represents a non-repetitive positioning point. In this way, when the position of a light source is smoothly transferred from one section to the next, the dummy head 12 can perceive the continuous movement of the light source position. According to the above HRTF measurement, it is assumed that position 0 is aligned with head 12 The left ear of the head is represented by the number 14. The position 90 is directly in front of the head 12 and is represented by the number 16. Similarly, the position 180 is aligned with the right ear of the head 12 and is represented by the number 18, and the position 270 is directly behind the head 12 and is represented by the number 18. Number 20 represents. Because the azimuth position parameters are configured around the circle 10, therefore, positions 0 and 360 will overlap at the number 14. A range parameter is used to represent the sound range or distance of the sound source. Take the center point of head 12 is the origin (position 0), and is divided into 360 circles from the origin to circle 10 to represent the sound source distance. Among them, positions 0 to 19 are the range of the head 12, as shown in the figure number 22. The remaining positions 20 to 359 are numbered in the figure 24. The above-mentioned position 359 is the limit of the hearing range. Of course, the above-mentioned limit can be adjusted according to actual needs.

前述配置必须架构于一无响室(echoic chamber)内,分别在360度(段)不同的座标空间的各声源下执行双耳测量,以记录48或44.IKHZ取样速率下20HZ到20KHZ的声波。因为声波传送至两耳间的标准时间差约为音波走20公分亦即范围0-19)的时间,以致造成两耳闻声音时间差(ITD)。又,不同人的头、肩、臂会吸收不同的声波能量,这时两耳所听到的大小声音振幅是不同的,因而造成两耳间声音密度差(11D)。如此,利用一单声源分别对左右耳做HRTF测量及记录,以完成HRTF资料库的建立。但是,这种方式如熟知此项技术的人士所熟知的,声波碰到物体都会有反射的效应,经人躯体、肩、头及外耳改变的不同波长的音波会在外耳壳中产生绕射(diffractive)现象,进而使音鼓所感受到的声音的频率响应也是不同的。记录于HRTF资料库中的这些变化不但随着点声源方位角仰角、范围及频率而变,也因人而易,因此若要建立这类HRTF资料库通常相当辛苦,一般来说,加上来回的调整一套完整HRTF参数要花费数个月的时间才能完成。The aforementioned configuration must be built in an echoic chamber, and binaural measurements are performed under each sound source in a 360-degree (segment) different coordinate space to record 20HZ to 20KHZ at a sampling rate of 48 or 44.IKHZ sound waves. Because the standard time difference between the sound waves transmitted to the two ears is about the time for the sound waves to travel 20 centimeters (range 0-19), resulting in the sound time difference between the two ears (ITD). In addition, different people's heads, shoulders, and arms will absorb different sound wave energy. At this time, the amplitudes of the loud and small sounds heard by the two ears are different, resulting in a difference in sound density between the two ears (11D). In this way, a single sound source is used to measure and record the HRTF of the left and right ears respectively, so as to complete the establishment of the HRTF database. But this way is well known to those who are familiar with this technology, the sound wave will have a reflection effect when it hits an object, and the sound waves of different wavelengths changed by the human body, shoulder, head and outer ear will produce diffraction in the outer ear shell ( diffractive) phenomenon, so that the frequency response of the sound felt by the drum is also different. These changes recorded in the HRTF database not only vary with the azimuth, elevation, range and frequency of the point sound source, but also vary from person to person. Therefore, it is usually quite laborious to establish this kind of HRTF database. Generally speaking, adding It takes several months to complete the adjustment of a complete set of HRTF parameters.

发明内容Contents of the invention

有鉴于此,本发明的一目的是提供一种立体音效的产生方法,其使用头部对应转换演算法(HRTF),以自一单耳音源中合成一双声道音效。In view of this, an object of the present invention is to provide a method for generating a stereo sound effect, which uses a Head Response Transformation algorithm (HRTF) to synthesize a binaural sound effect from a monaural sound source.

本发明的立体音效的产生方法包含下列步骤:The generation method of stereophonic effect of the present invention comprises the following steps:

对双耳进行测量以取得两耳的转换函式;Measurements are taken on both ears to obtain the transfer function for both ears;

经由一单耳HRTF测量操作记录一只耳朵的一组HRTF系数,用以建立一单耳头部对应转换演算法(HRTF)资料库;Recording a set of HRTF coefficients of one ear through a monaural HRTF measurement operation to establish a monaural head correspondence transformation algorithm (HRTF) database;

根据所述的两耳的转换函式以计算上述两耳间声音时间差(ITD)补偿曲线;以及According to the conversion function of the two ears to calculate the above-mentioned interaural sound time difference (ITD) compensation curve; and

根据所建立的上述两组单耳HRTF资料库及ITD补偿曲线,将一外部输入的单耳信号转换成一立体音效信号。According to the above two established monaural HRTF databases and ITD compensation curves, an externally input monaural signal is converted into a stereo sound effect signal.

上述立体音效的产生方法进一步包含下列步骤根据该ITD补偿曲线来调整该立体音效信号的ITD模组。上述立体音效的产生方法进一步包含提供一调整工具给一使用者,以设定头部阴影参数至所期待的立体音效环绕效果。The method for generating stereo sound effect further includes the following steps of adjusting the ITD module of the stereo sound effect signal according to the ITD compensation curve. The above method for generating stereo sound effect further includes providing an adjustment tool for a user to set the head shadow parameters to the expected surround effect of stereo sound effect.

本发明指出的另一种立体音效的产生方法,对双耳进行测量以取得两耳的转换函式;Another stereophonic production method pointed out by the present invention is to measure the two ears to obtain the conversion function of the two ears;

经由一单耳HRTF测量操作来记录一只耳朵的一组HRTF系数,用以建立一单耳头部对应转换演算法(HRTF)资料库;Recording a set of HRTF coefficients of one ear through a monaural HRTF measurement operation to establish a monaural head correspondence transformation algorithm (HRTF) database;

根据上述的两耳的上述转换函式以计算上述两耳间的声音时间差(ITD)补偿曲线;Calculate the sound time difference (ITD) compensation curve between the above-mentioned two ears according to the above-mentioned conversion function of the above-mentioned two ears;

根据所建立的HRTF资料库来分开一外部输入单耳信号成为一近端双耳信号及一远端双耳信号;Separate an external input monaural signal into a near-end binaural signal and a far-end binaural signal according to the established HRTF database;

根据所建立的HRTF资料库及ITD补偿曲线来调整上述远端双耳信号的一ITD模组;adjusting an ITD module of the above-mentioned remote binaural signal according to the established HRTF database and ITD compensation curve;

提供一调整工具给一使用者,以设定上述近端双耳信号及上述具有调整过的ITD模组的远端双耳信号两者的头部阴影参数至所期待的立体音效环绕效果。An adjustment tool is provided for a user to set the head shadow parameters of both the near-end binaural signal and the far-end binaural signal with the adjusted ITD module to a desired stereo sound surround effect.

本发明可利用单耳头部对应转换演算法(HRTF)技术以自一单耳音源中合成一双声道音效,从而使立体音效的设定更加便捷,并节约了调整时间。The present invention can use HRTF technology to synthesize a binaural sound effect from a monaural sound source, thereby making stereo sound effect setting more convenient and saving adjustment time.

附图说明Description of drawings

图1显示一具有360度的典型HRTF测量图;Figure 1 shows a typical HRTF measurement map with 360 degrees;

图2显示一本发明的单耳HRTF测量图;Fig. 2 shows a single ear HRTF measurement chart of the present invention;

图3显示一根据本发明的双声道合成结构图;Fig. 3 shows a two-channel synthesizing structure diagram according to the present invention;

图4显示一根据本发明用于图3的ITD波器中的ITD补偿曲线图;Fig. 4 shows a graph of ITD compensation used in the ITD oscillator of Fig. 3 according to the present invention;

图5为一根据本发明图3的操作流程图。FIG. 5 is a flowchart of the operation of FIG. 3 according to the present invention.

具体实施方式Detailed ways

全文中,类似元件功能以相同元件编号代表。Throughout, similar element functions are denoted by the same element number.

图2显示一本发明的单耳HRTF测量图。在图2中上述单耳HRTF测量只记录左耳或右耳的测量资料(一组滤波器数),其不同于典型的HRTF测量,必须分别记录左耳及右耳两者的测量资料。如图2所示,一台扩音器21被放在距离头部22左耳(如同接收麦克风的作用)1.4米远的地方,用以传送声音至左耳中。由于人的脸部大致上呈现对称性,在进行HRTF测量时,可以只对右半面或左半面进行量测,在每一个量测点(例如,在预设好具有方位角θAC及仰角θAB的A点位置上)记录由麦克风以44.1kHZ取样从扩音器播出的声音,在频率领域中记录一组滤波器数(脉冲响应)并求出它们之间的转换函式(transfer function)(从频率领域转换到时间领域),即可完成HRTF资料库。又,可以使用一时间等化器(未显示)来消除测量仪器的影响,例如扩音器21、头部22及接收麦克风(测量侧的耳朵)本身的频率响应。如此,储存于HRTF资料库的量测结果将是和包含头在内的量测仪器本身无关的转换函式。此外,如果想直接实施上述资料库实际上是有因难的,因为它必须用很长的FIR滤波器才有可能,通常是数百阶(tap)以上的程次,我们必须再做进一步的化简。由于到左耳的转换函式和到右耳的转换函式之间的相位差可以包含进ITD模组来补偿,所以我们对两耳的转换函式做最小相位转换,再观察转换后的结果发现大部份的能量都集中在前面32阶(tap)的地方。如此,到测量资料经由最小相位转换后产生的转换函式,只要储存这个转换函式的前32阶即可很有效的模拟出3-D的立体效果。上述包含前32阶的FIR滤波器数的HRTF资料库就可简单地利用一32阶FIR滤波器来实行。只是,考虑到实际应用时每个人的头形都不尽相同,为了把头部22对转换函式的影响去除,参考图3,不管是到左耳还是右耳的声音都会经由头部阴影效应的补偿滤波器32、34来补偿不同头形对3-D立体音效的不同感受。另外,根据音响心理学,近端扩音器至左右耳的延迟小到可被忽略,但远端扩音器至两耳间的时间差无法被忽略,所以需要使用一ITD滤波器来做补偿。这样,利用很简单的滤波器架构,就可达成个别不同的3-D立体音效的感受,以节省计算的花费及时间。图4显示一根据本发明用于图3的ITD滤波器中的ITD补偿曲线图。在图4中,上述补偿曲线在0度仰角(也就是图2中的C轴)时的ITD模组。如图4所示,取出原测量资料库中的同一个量测位置(方位角)上,由左耳测得的转换函式及由右耳测得的转换函式的延迟部分做互相关系运算(crosscorrelation)(可利用高斯函式(Gaussian function)乘以正弦函数(sine)得到),以找出最大的延迟值,这个值即为我们要补偿的ITD参考值。接着,将图4中导出的ITD补偿曲线以图3中显示的ITD滤波器配置于单耳HRTF资料库及远端IIR滤波器之间。又,基于上述每个人的不同头形,除了建立共同的32阶FIR滤波器来模拟立体音效外,还提供一调整工具给使用者,以设定近端及远端阴影效应波波器的头部阴影参数,藉此提供调整个别差异的方法以达到立体音效环绕效果。这个调整工具提供二个参数设定装置,以调整每个IIR滤波器的极点及零点值(pole and zero values)至一让使用者明显感受到立体音效的程度。Figure 2 shows a single-ear HRTF measurement diagram of the present invention. In Fig. 2, the above single-ear HRTF measurement only records the measurement data of the left ear or the right ear (a set of filter numbers), which is different from the typical HRTF measurement, which must record the measurement data of the left ear and the right ear separately. As shown in FIG. 2, a loudspeaker 21 is placed 1.4 meters away from the left ear of the head 22 (as a receiving microphone) for transmitting sound to the left ear. Since the human face is roughly symmetrical, when performing HRTF measurement, it is possible to measure only the right half face or the left half face, at each measurement point (for example, at the preset azimuth angle θ AC and elevation angle θ At point A of AB ) record the sound broadcast from the loudspeaker sampled by the microphone at 44.1kHZ, record a set of filter numbers (impulse response) in the frequency domain and obtain the transfer function between them ) (conversion from the frequency domain to the time domain), the HRTF database can be completed. Also, a time equalizer (not shown) can be used to remove the effects of the measuring instrument, such as the frequency response of the loudspeaker 21, head 22 and receiving microphone (ear on the measuring side) itself. In this way, the measurement results stored in the HRTF database will be conversion functions independent of the measurement instrument itself including the header. In addition, it is actually difficult to directly implement the above database, because it must be possible with a very long FIR filter, usually hundreds of taps or more, and we have to do further Simplification. Since the phase difference between the transfer function to the left ear and the transfer function to the right ear can be included in the ITD module to compensate, we perform a minimum phase shift on the transfer functions for both ears, and then observe the converted results It is found that most of the energy is concentrated in the front 32 taps. In this way, as long as the first 32 orders of the conversion function are stored in the conversion function generated by the measurement data through the minimum phase conversion, the 3-D stereoscopic effect can be effectively simulated. The aforementioned HRTF database including the number of FIR filters of the first 32 orders can be implemented simply by using a 32-order FIR filter. However, considering that each person’s head shape is different in practical applications, in order to remove the influence of the head 22 on the conversion function, refer to Figure 3, whether the sound to the left ear or the right ear will pass through the head shadow effect The compensation filters 32, 34 are used to compensate the different perceptions of the 3-D stereo sound effects of different head shapes. In addition, according to acoustic psychology, the delay from the near-end loudspeaker to the left and right ears is so small that it can be ignored, but the time difference between the far-end loudspeaker and the two ears cannot be ignored, so an ITD filter needs to be used to compensate. In this way, individual and different 3-D stereo sound effects can be achieved by using a very simple filter structure, so as to save calculation costs and time. FIG. 4 shows a graph of ITD compensation used in the ITD filter of FIG. 3 according to the present invention. In FIG. 4 , the above compensation curve is the ITD module when the elevation angle is 0 degrees (that is, the C axis in FIG. 2 ). As shown in Figure 4, at the same measurement position (azimuth angle) in the original measurement database, the delay part of the conversion function measured by the left ear and the conversion function measured by the right ear is taken out for cross-correlation calculation (crosscorrelation) (can be obtained by multiplying the Gaussian function by the sine function) to find the maximum delay value, which is the ITD reference value we want to compensate. Next, the ITD compensation curve derived in Fig. 4 was placed between the monaural HRTF database and the far-end IIR filter with the ITD filter shown in Fig. 3 . Also, based on the above-mentioned different head shapes of each person, in addition to establishing a common 32-order FIR filter to simulate stereo sound effects, an adjustment tool is also provided for users to set the head of the near-end and far-end shadow effect wave filters. Inner shadow parameters, which provide a way to adjust individual differences to achieve stereo surround effects. This adjustment tool provides two parameter setting devices to adjust the pole and zero values of each IIR filter to a level that allows the user to clearly feel the stereo effect.

综合上述,将图3结构的操作流程显示于图5中。在图5中,该操作流程包含下列步骤:建立一单耳HRTF资料库及一ITD补偿曲线(S1);及根据所建立的单耳HRTF资料库及ITD补偿曲线来执行ITD调整及阴影效应调整(S2)。如图5所示,上述建立一单耳HRTF资料库包含32阶FIR滤波器系数及利用一32阶FIR滤波器来实施该单耳HRTF资料库。此处虽以32阶为说明例,然而实务上,可根据实际需求来决定用于配置上述资料库所需用到的阶数,并不限于32阶。所建立的ITD补偿曲线的斜率会呈现一近乎比例常数的曲线(如图4所示),如此,使用者可通过调整本发明ITD模组及远近端头部阴影效应滤波器(IIR滤波器),轻易地找到自己认为3-D效果最明显的设定。因此,经由本发明的立体音效产生方法,不须对个别差异做HRTF测量及/或改变储存于资料库中的滤波器数,就可产生令使用者满意的立体音效。In summary, the operation flow of the structure in FIG. 3 is shown in FIG. 5 . In Fig. 5, the operation flow includes the following steps: establishing a single-ear HRTF database and an ITD compensation curve (S1); and performing ITD adjustment and shadowing effect adjustment according to the established single-ear HRTF database and ITD compensation curve (S2). As shown in FIG. 5 , the above-mentioned establishment of a monaural HRTF database includes 32-order FIR filter coefficients and a 32-order FIR filter is used to implement the monaural HRTF database. Although 32 levels are used as an example for illustration here, in practice, the required level for configuring the above database can be determined according to actual needs, and is not limited to 32 levels. The slope of the established ITD compensation curve will present a curve that is close to a proportional constant (as shown in Figure 4). In this way, the user can adjust the ITD module of the present invention and the far and near end head shadow effect filter (IIR filter) , easily find the setting that you think the 3-D effect is the most obvious. Therefore, through the stereo sound effect generation method of the present invention, it is not necessary to perform HRTF measurement on individual differences and/or change the number of filters stored in the database to generate stereo sound effects that satisfy users.

虽然本发明已以较佳实施例揭露如上,然其并非用以限定本发明,任何熟悉此项技艺者,在不脱离本发明之精神和范围内,当可做些许更动与润饰,因此本发明之保护范围当视权利要求书范围所界定者为准。Although the present invention has been disclosed as above with preferred embodiments, it is not intended to limit the present invention. Anyone familiar with this art can make some changes and modifications without departing from the spirit and scope of the present invention. Therefore, this The scope of protection of an invention shall be defined by the scope of the claims.

Claims (8)

1.一种立体音效的产生方法,其特征是:包括以下步骤:1. A method for producing stereophonic effects is characterized in that it may further comprise the steps: 对双耳进行测量以取得两耳的转换函式;Measurements are taken on both ears to obtain the transfer function for both ears; 经由一单耳HRTF测量操作记录一只耳朵的一组HRTF系数,用以建立一单耳头部对应转换演算法(HRTF)资料库;Recording a set of HRTF coefficients of one ear through a monaural HRTF measurement operation to establish a monaural head correspondence transformation algorithm (HRTF) database; 根据所述的两耳的转换函式以计算上述两耳间声音时间差(ITD)补偿曲线;以及According to the conversion function of the two ears to calculate the above-mentioned interaural sound time difference (ITD) compensation curve; and 根据所建立的上述两组单耳HRTF资料库及ITD补偿曲线,将一外部输入的单耳信号转换成一立体音效信号。According to the above two established monaural HRTF databases and ITD compensation curves, an externally input monaural signal is converted into a stereo sound effect signal. 2.如权利要求1所述的立体音效的产生方法,其特征是:该建立一单耳头部对应转换演算法(HRTF)资料库包含有限脉冲响应(FIR)滤波器系数,且上述有限脉冲响应(FIR)滤波器系数以一FIR滤波器来实施。2. the generation method of stereophonic effect as claimed in claim 1 is characterized in that: this builds up a monaural head correspondence conversion algorithm (HRTF) data bank to comprise finite impulse response (FIR) filter coefficient, and above-mentioned finite impulse Response (FIR) filter coefficients are implemented as a FIR filter. 3.如权利要求1所述的立体音效的产生方法,其特征是:进一步包括一步骤为根据该ITD补偿曲线来调整该立体音效信号的ITD模组。3. The method for generating stereo sound effect according to claim 1, further comprising a step of adjusting the ITD module of the stereo sound effect signal according to the ITD compensation curve. 4.如权利要求1所述的立体音效的产生方法,其特征是:进一步包括一步骤为提供一调整工具给一使用者,以设定头部阴影参数至所期待的立体音效环绕效果。4. The method for generating stereo sound effects as claimed in claim 1, further comprising a step of providing an adjustment tool for a user to set the head shadow parameters to the expected surround effect of stereo sound effects. 5.如权利要求4所述的立体音效的产生方法,其特征是:该头部阴影参数包括无限脉冲响(IIRs)。5. The method for generating stereo sound effects as claimed in claim 4, wherein the head shadow parameters include infinite impulse responses (IIRs). 6.一种立体音效的产生方法,其特征是:包括下列步骤:6. A method for producing stereophonic effects, characterized in that: comprise the following steps: 对双耳进行测量以取得两耳的转换函式;Measurements are taken on both ears to obtain the transfer function for both ears; 经由一单耳HRTF测量操作来记录一只耳朵的一组HRTF系数,用以建立一单耳头部对应转换演算法(HRTF)资料库;Recording a set of HRTF coefficients of one ear through a monaural HRTF measurement operation to establish a monaural head correspondence transformation algorithm (HRTF) database; 根据上述的两耳的上述转换函式以计算上述两耳间的声音时间差(ITD)补偿曲线;Calculate the sound time difference (ITD) compensation curve between the above-mentioned two ears according to the above-mentioned conversion function of the above-mentioned two ears; 根据所建立的HRTF资料库来分开一外部输入单耳信号成为一近端双耳信号及一远端双耳信号;Separate an external input monaural signal into a near-end binaural signal and a far-end binaural signal according to the established HRTF database; 根据所建立的HRTF资料库及ITD补偿曲线来调整上述远端双耳信号的一ITD模组;adjusting an ITD module of the above-mentioned remote binaural signal according to the established HRTF database and ITD compensation curve; 提供一调整工具给一使用者,以设定上述近端双耳信号及上述具有调整过的ITD模组的远端双耳信号两者的头部阴影参数至所期待的立体音效环绕效果。An adjustment tool is provided for a user to set the head shadow parameters of both the near-end binaural signal and the far-end binaural signal with the adjusted ITD module to a desired stereo sound surround effect. 7.如权利要求6所述的立体音效的产生方法,其特征是:该建立一单耳头部对应转换演算法HRTF资料库包含有限脉冲响应(FIR)滤波器系数,且上述有限脉冲响应(FIR)滤波器系数以一FIR滤波器来实施。7. the generation method of stereophonic effect as claimed in claim 6 is characterized in that: this establishes a monaural head corresponding transformation algorithm HRTF database to comprise finite impulse response (FIR) filter coefficient, and above-mentioned finite impulse response ( FIR) filter coefficients are implemented as a FIR filter. 8.如权利要求6所述的立体音效的产生方法,其特征是:该头部阴影参数包括无限脉冲响(IIRs)。8. The method for generating stereo sound effects as claimed in claim 6, wherein the head shadow parameters include infinite impulse responses (IIRs).
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CN109005496A (en) * 2018-07-26 2018-12-14 西北工业大学 A Method of Vertical Orientation Enhancement in HRTF
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