CN118267715A - Editing method and device for digital content in game and electronic equipment - Google Patents

Editing method and device for digital content in game and electronic equipment Download PDF

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Publication number
CN118267715A
CN118267715A CN202410203418.6A CN202410203418A CN118267715A CN 118267715 A CN118267715 A CN 118267715A CN 202410203418 A CN202410203418 A CN 202410203418A CN 118267715 A CN118267715 A CN 118267715A
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China
Prior art keywords
game
editing
digital content
display area
interface
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CN202410203418.6A
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Chinese (zh)
Inventor
谢佳雯
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202410203418.6A priority Critical patent/CN118267715A/en
Publication of CN118267715A publication Critical patent/CN118267715A/en
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Abstract

The present disclosure discloses a method, an apparatus, an electronic device, and a computer-readable storage medium for editing digital content in a game, the method comprising: providing a graphical user interface for displaying a target game through the mobile terminal; responding to a digital content editing event triggered in the target game, dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other; displaying a game picture of the target game in a game display area, and displaying an editing interface for editing digital content in a digital content editing area; displaying a corresponding game picture in a game picture display area according to the game operation in response to the game operation in the game display area, and displaying an editing picture corresponding to the editing operation in an editing interface in response to the editing operation in the digital content editing area, wherein the game operation and the editing operation are respectively executed through different processes. The present disclosure enables editing of digital content without interrupting the game.

Description

Editing method and device for digital content in game and electronic equipment
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a method and apparatus for editing digital content in a game, an electronic device, and a computer readable storage medium.
Background
With the continuous development of computer technology, mobile terminals support more and more target games, so as to support social demands of users in games, most of games allow users to share pictures or videos with friends of the users, and when sharing pictures or videos, the users generally desire to further process the pictures or videos, so that the demands of picture editing or video editing are faced in the target games.
At present, with the continuous development of a picture editing technology and a video editing technology, the picture editing includes not only basic operations of cutting, rotating, adjusting brightness and the like on a picture, but also more complex special effect processing, such as operations of adding a filter, characters and the like, and correspondingly, video editing is also more complex. However, these operations typically need to be performed in a specialized editing interface, and cannot be directly edited in the game interface.
However, the mobile terminal has a limited screen size, and when the target game is played, the game interface is usually paved with the whole screen, so that in order to finish the picture editing or video editing with high quality, the user often needs to temporarily quit the game interface and open a special editing interface to edit the picture or video, thus interrupting the operation of the user in the current game interface and reducing the game experience of the user. Therefore, how to implement editing of pictures or videos without interrupting the game is a technical problem to be solved.
Disclosure of Invention
The present disclosure provides a method, apparatus, electronic device, and computer-readable storage medium for editing digital content in a game, capable of realizing editing of digital content without interrupting the game. The specific scheme is as follows:
In a first aspect, an embodiment of the present disclosure provides a method for editing digital content in a game, the method including:
providing a graphical user interface for displaying a target game through the mobile terminal;
responding to a digital content editing event triggered in the target game, dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other;
Displaying a game picture of the target game in the game display area, and displaying an editing interface for editing digital content in the digital content editing area;
And displaying an editing screen corresponding to the editing operation in the editing interface in response to the game operation in the game display area, displaying a corresponding game screen in the game screen display area according to the game operation, and displaying the editing screen corresponding to the editing operation in the editing area according to the editing operation in the digital content editing area, wherein the game operation and the editing operation are respectively executed through different processes.
In a second aspect, embodiments of the present disclosure provide an editing apparatus of digital content in a game, the apparatus including:
a providing unit for providing a graphical user interface for displaying a target game through the mobile terminal;
the dividing unit is used for responding to the digital content editing event triggered in the target game and dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other;
a first display unit configured to display a game screen of the target game in the game presentation area, and display an editing interface for editing digital content in the digital content editing area;
A second display unit configured to display a corresponding game screen in the game screen display area according to a game operation in the game display area in response to the game operation in the game display area, and display an edit screen corresponding to the edit operation in the edit interface in response to the edit operation in the digital content edit area, wherein the game operation and the edit operation are executed by different processes, respectively.
In a third aspect, the present disclosure also provides an electronic device, including:
A processor; and
A memory for storing a data processing program, the electronic device being powered on and executing the program by the processor, to perform the method according to the first aspect.
In a fourth aspect, embodiments of the present disclosure also provide a computer readable storage medium storing a data processing program, the program being executed by a processor to perform the method according to the first aspect.
Compared with the prior art, the method has the following advantages:
The editing method of the digital content in the game provided by the embodiment of the disclosure comprises the following steps: providing a graphical user interface for displaying a target game through the mobile terminal; responding to a digital content editing event triggered in the target game, dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other; displaying a game picture of the target game in a game display area, and displaying an editing interface for editing digital content in a digital content editing area; in response to a game operation in the game presentation area, a corresponding game screen is displayed in the game screen presentation area according to the game operation, and in response to an edit operation in the digital content edit area, an edit screen corresponding to the edit operation is displayed in the edit interface, wherein the game operation and the edit operation are performed by different processes, respectively. Therefore, when the digital content editing event is triggered in the target game, the graphical user interface for displaying the target game is at least divided into a game display area and a digital content editing area which are not overlapped with each other, the game picture for performing game operation is displayed in the game display area, and the editing interface for editing the digital content is displayed in the digital content editing area, so that the editing of the digital content can be realized without interrupting the game.
In addition, in the method for editing digital content in a game provided by the embodiment of the present disclosure, when the game screen and the editing interface of the digital content are respectively displayed in different areas divided by the graphical user interface, the game operation performed by the user in the game screen and the editing operation performed by the editing interface of the digital content can be separated from each other, and since the game operation and the editing operation are respectively performed by different processes, the two operations will not affect each other when the game operation and the editing operation are simultaneously performed, on one hand, the response speed of the game operation and the editing operation is improved, and on the other hand, when one process fails, the operation on the other process will not be affected.
Drawings
FIG. 1-a is an interface diagram of an example of a picture transmission function provided in a target game in the prior art;
FIG. 1-b is an interface diagram of another example of a picture transmission function provided in a target game in the prior art;
FIG. 1-c is an interface diagram of another example of a picture transmission function provided in a target game in the prior art;
FIG. 1-d is an interface diagram of another example of a picture transmission function provided in a target game in the prior art;
FIG. 1-e is an interface diagram of another example of a picture transmission function provided in a target game in the prior art;
FIG. 2 is a system architecture diagram of a method of editing in-game digital content provided by an embodiment of the present disclosure;
FIG. 3 is a flow chart of a method of editing in-game digital content provided by an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of an example of a graphical user interface corresponding to a method for editing in-game digital content provided in an embodiment of the present disclosure;
FIG. 5 is an interface diagram of an example of editing operations performed on digital content in an editing method of in-game digital content according to an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of an example of sharing of digital content after editing in an editing method of digital content in a game provided in an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of an example of sharing edited digital content in an editing interface in an editing method of digital content in a game according to an embodiment of the present disclosure;
FIG. 8 is a schematic diagram of another example of a graphical user interface corresponding to an editing method of digital content in a game provided by an embodiment of the present disclosure;
FIG. 9 is a block diagram showing an example of a device for editing in-game digital content according to an embodiment of the present disclosure;
fig. 10 is a block diagram illustrating an example of an electronic device according to an embodiment of the present disclosure.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present disclosure. The present disclosure may be embodied in many other forms than described herein and similarly generalized to the state of the art may be made by the person skilled in the art without departing from the spirit of the disclosure and, therefore, the disclosure is not limited to the specific implementations disclosed below.
It should be noted that the terms "first," "second," "third," and the like in the claims, specification, and drawings of the present disclosure are used for distinguishing between similar objects and not for describing a particular sequential or chronological order. The data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and their variants are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Before explaining the embodiments of the present disclosure in detail, related concepts will be first described and the prior art will be further explained.
1. Introduction to related concepts
1. Game software application product: a game software application product refers to an application program developed according to game application requirements, and the types of games may include, but are not limited to, at least one of the following: two-dimensional (Two-dimensional) game applications, three-dimensional (Three-dimensional) game applications, virtual Reality (VR) game applications, augmented Reality (Augmented Reality, AR) game applications, mixed Reality (MR) game applications. The game software application product (hereinafter referred to as a target game) may be any one of application programs such as a multiplayer online tactical competition game (Multiplayer Online Battle ARENA GAMES, moba) and a multiplayer online role playing game (Multiplayer Online Role-PLAYING GAME, MMORPG).
2. And (3) a server: the server is a server device for providing functions of computation, storage and the like for the client, and can be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, and can also be a cloud server for providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (Content Delivery Network, CDNs), basic cloud computing services such as big data and artificial intelligent platforms and the like.
In the embodiment of the present disclosure, the server is a device that provides the terminal device with functions of calculation, storage, and the like in the target game.
3. Terminal equipment: a terminal device is any device with computing hardware capable of supporting and executing applications. Common terminal devices include, but are not limited to, desktop computers, notebook computers, cell phones, tablet computers, servers, and the like.
In the embodiment of the disclosure, the terminal device is a mobile terminal, typically, the size of the mobile terminal is smaller, and when the target game is played on the mobile terminal, the game screen of the target game will be paved on the whole screen, and the mobile terminal can support and execute any one of application programs such as a multi-user online tactical competition game, a multi-user online role playing game, and the like.
The mobile terminal may have one or more multi-touch-sensitive screens for sensing and obtaining input of a user through a touch or slide operation performed at a plurality of points of one or more touch-sensitive display screens.
4. Network: the network is a data link formed by physical links connecting together individual workstations or hosts. The network may use standard communication techniques and/or protocols. The network may be the internet, but can also be any network including, but not limited to, a local area network (local area network, LAN), metropolitan area network (metropolitan area network, MAN), wide area network (wide area network, WAN), mobile network, wired or wireless network, private network, or any combination of virtual private networks. In some embodiments, the data exchanged over the network is represented using techniques and/or formats including hypertext markup language (HTML), extensible markup language (extensible markup language, XML), and the like. In addition, all or some of the links can be encrypted using conventional encryption techniques such as secure sockets layer (secure socket layer, SSL), transport layer security (transport layer security, TLS), virtual private network (virtual private network, VPN), internet protocol security (internet protocol security, IPsec), etc.
2. Further description of the prior art
At present, in a target game, a user usually has a need of sharing pictures or videos with other users while playing the game, taking the sharing pictures as an example, in order to realize quick picture sharing in the target game, a picture sending function is usually set in the target game, but the picture sending function set in the target game is to select a corresponding picture from a picture library and send the picture to friends of the user in the target game under the condition that the user is authorized and the target game is allowed to access the picture library of the terminal device, so that the pictures cannot be directly edited.
The following describes, in connection with fig. 1-a to 1-e, a picture transmission function set in a target game in the prior art:
1-a, an interface diagram of an example of a picture sending function set in a target game in the prior art is shown in FIG. 1-a, a control 101 for displaying friends, a control 102 for displaying recently contacted friends, and a friend list 103 are shown in FIG. 1-a, wherein the friend list 103 displays 200 friends total number, 11 friends number on line currently, after a user selects friend 2, the head portrait of friend 2 is shown on the left side of FIG. 1-a, and a chat interface 112 of the user and friend 2 is shown at the same time, and chat content "Happy! Friend ", a control 105 for sending voice and a control 106 for sending pictures are also displayed in the chat interface 112, and after clicking the control 106, the interface shown in fig. 1-b will be displayed on the interface.
As shown in fig. 1-b, which is an interface diagram of another example of a picture transmission function set in a target game in the prior art, a control 107 for photographing and a control 108 for selecting a picture from an album are shown in fig. 1-b, and after the control 106 in fig. 1-a is clicked, the elements included in the interface illustrated in fig. 1-a cannot be selected after the control 107 and the control 108 are displayed, and after the control 108 is clicked, the interface illustrated in fig. 1-c is displayed on the interface.
As shown in fig. 1-c, which is an interface diagram of another example of the picture transmission function provided in the prior art target game, each picture in the gallery is displayed in fig. 1-c, and after the picture 110 is selected, the interface shown in fig. 1-d is displayed on the interface.
As shown in fig. 1-d, which is an interface diagram of another example of a picture sending function set in a target game in the prior art, a control 111 for sending a selected picture to a friend is displayed in fig. 1-d, a picture 110 in a selected state is displayed, and after the control 111 is clicked, the interface shown in fig. 1-e is displayed on the interface.
As shown in fig. 1-e, which is an interface diagram of another example of the picture transmission function set in the target game in the prior art, the selected picture 110 is displayed in the chat interface 112 in fig. 1-e and transmitted to the friend 2.
It can be seen that the picture sending function set in the target game cannot directly edit the picture. However, before sharing the picture, the user often wants to edit the picture, and shares the edited picture to the friend. For example, a user firstly shoots a picture, then cuts or trims the shot picture, and then shares the cut or trimmed picture with other users. Because the pictures cannot be edited in the game picture, when the pictures are expected to be edited and sent to other users, the picture editing interface is usually required to be opened for picture editing, the picture editing interface is closed after the editing is completed, and the edited pictures are sent to the other users in the game picture.
However, the above solution has several drawbacks:
firstly, after the picture editing interface is opened, the graphical user interface is changed from the display game interface to the display picture editing interface, which interrupts the operation of the user in the current game interface, and the editing and sending of pictures in the game need to be switched back and forth between the game interface and the picture editing interface, so that the efficiency of picture editing is too low.
Secondly, after the user edits the picture editing interface, the user cannot share the edited picture to friends in the target game immediately, and the user needs to close the picture editing interface to open the game interface to realize the sharing of the edited picture, which can cause difficulty in instant picture sharing.
Thirdly, when the pictures are returned to the game interface to be sent, at least partial shielding is often carried out on the ongoing game interface, so that the game experience of the user is affected, the efficiency of editing the pictures in the game is too low, and the game experience of the user is further reduced.
For the above reasons, in order to enable editing of digital content without interrupting a game, embodiments of the present disclosure provide a method for editing digital content in a game, where the method is applied to a mobile terminal, and the mobile terminal may be a mobile phone, a smart watch, a notebook computer, a tablet computer, or other electronic devices with smaller screen size capable of editing digital content in a game, and embodiments of the present disclosure are not particularly limited.
It should be noted that, the method for editing in-game digital content provided in the embodiment of the present disclosure may also be implemented on a non-mobile terminal device, where the non-mobile terminal device may include, but is not limited to, a desktop computer, etc., but when the method for editing in-game digital content provided in the embodiment of the present disclosure is applied to a mobile terminal, the problem that when editing digital content is expected in the process of playing a target game due to undersize of a screen of the mobile terminal, a game interface needs to be closed, so that the game is forced to be interrupted may be solved.
Before describing the method for editing in-game digital content provided by the present disclosure, a system architecture of the method for editing in-game digital content provided by the embodiment of the present disclosure is described below with reference to fig. 2.
As shown in fig. 2, a system architecture of the method for editing in-game digital content provided in the embodiment of the present disclosure includes a mobile terminal 201 and a server 202. Wherein the mobile terminal 201 communicates and data interacts with the server 202 via the network 203. The mobile terminal 201 may include a plurality of terminals, and the server may include a plurality of physical machines. When a system architecture includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals and different servers may be connected to each other through different networks.
The method of editing in-game digital content in one embodiment of the present disclosure may be run on a local client device or a server. When the editing method of the digital content in the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the editing method of the digital content in the game are completed on the cloud game server, and the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile client, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a method for editing digital content in a game, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or the aforementioned client equipment in the cloud interaction system.
The following describes a method for editing digital content in a game according to an embodiment of the present disclosure with reference to fig. 3 to 8.
As shown in fig. 3, the method for editing in-game digital content provided by the present disclosure includes the following steps S301 to S304.
Step S301: a graphical user interface is provided by the mobile terminal that displays the target game.
Displaying the target game in the graphical user interface in step S301 means that: and displaying a game picture of the target game in the graphical user interface. Wherein a target game refers to any of the aforementioned game software application products. When the target game is played, a game picture can be displayed on a graphic user interface of the mobile terminal in a full screen mode, the displayed game picture can be a game interface corresponding to the virtual character controlled by the mobile terminal when the virtual character is in a game scene, the displayed game picture can also be a hall interface of the target game, and for convenience of explanation, the virtual character controlled by the mobile terminal is called a first virtual character in the disclosure.
The virtual character refers to a character that does not exist in reality, and includes a virtual character in at least one creative work of a television show, a movie, a cartoon, or a game, and in the target game, the virtual character may be a player character operated by a user or a Non-player character (Non-PLAYER CHARACTER, abbreviated as NPC) that is not operated by the user. Wherein the non-player character is capable of guiding the user to play a game and interacting with the virtual character operated by the user.
In an embodiment of the present disclosure, a user may use a mobile terminal to operate a first virtual character located in a game scene to play game actions including, but not limited to: adjusting at least one of body posture, crawling, walking, running, jumping, driving, picking up, shooting, attacking, throwing, moving, running, defending.
Step S302: in response to a digital content editing event triggered in the target game, the graphical user interface is divided into at least a game presentation area and a digital content editing area that do not overlap each other.
The user may trigger a digital content editing event in the target game, and in response to the digital content editing event triggered in the target game, the graphical user interface may be divided into at least two regions that do not overlap each other, wherein one region is a game presentation region and the other region is a digital content editing region. It should be appreciated that in embodiments of the present disclosure, other regions may also be partitioned in the graphical user interface as desired, such as weapon detail information regions for detailed description of virtual weapons in a combat game, and so forth.
In the disclosed embodiments, digital content refers to one of a picture and a video. The digital content editing event may be triggered by any one of the following: controls, voices, shortcuts, specific gesture actions on the touch-sensitive screen, detection of completion of a target game event.
The target game event may be a game event for generating digital content in the target game, for example, the target game event may be a screen capturing event or a screen recording event performed in the target game, and when the screen capturing event or the screen recording event performed in the target game is detected, the digital content editing operation may be triggered. The target game event may also be a game event other than a screen capture event and a screen capture event that is capable of generating digital content in the target game, which is not particularly limited in this disclosure.
In the editing method of the digital content in the game provided by the embodiment of the disclosure, a screen capturing event or a screen recording event can be performed in a game interface of a game, and the screen capturing event or the screen recording event can be performed in a hall interface and can be triggered by any one of a single click screen, a double click screen, a control, a shortcut key and the like.
After the screenshot event is completed, a corresponding picture is obtained, and after the screen recording event is completed, a corresponding video is obtained. After obtaining the picture or the video, there may be a need to edit the picture or the video, so in the present disclosure, after detecting the screen capturing event or the screen recording event, triggering the digital content editing operation may quickly enter an editing interface capable of editing the digital content under the condition of facing the need to edit the picture or the video.
In the case where the gui is divided into two regions, the two regions may be two regions having the same region size, or two regions having a difference in region size, and the two regions may be two regions obtained by dividing the gui into upper and lower regions, or two regions obtained by dividing the gui into left and right regions, and the present disclosure is not particularly limited to the two regions obtained by dividing the gui.
After the graphical user interface is divided into at least two mutually non-overlapping and mutually independent areas, any one of the two areas can be determined as a game display area, and the other area except the game display area in the two areas is taken as a digital content editing area, so that the graphical user interface is divided into at least mutually non-overlapping and mutually independent game display areas and digital content editing areas.
It should be noted that in an alternative embodiment, the game show area and the digital content editing area may be distinguished by a split line, which may be highlighted on the graphical user interface, and the game show area and the digital content editing area may also be distinguished by different hues, which is not particularly limited in this disclosure.
Step S303: a game screen of the target game is displayed in the game presentation area, and an editing interface for editing the digital content is displayed in the digital content editing area.
In the present disclosure, in order to enable editing operations of digital content without affecting game operations of a target game, a game screen and an editing interface of digital content may be simultaneously run in a multitasking parallel mode, since editing operations of digital content may be more complicated operations.
Therefore, the editing operation performed in the editing interface of the digital content and the game operation performed in the game screen in the target game are mutually independent tasks, that is, the editing operation performed in the editing interface of the digital content and the game operation performed in the game screen are performed by different processes, respectively. The process refers to an application program running in the memory, each process has a separate memory space, so that the editing interface of the digital content and the game picture of the target game are independent from each other in memory and processor resources.
In the method, the editing interface of the digital content and the game picture of the target game are executed through different processes, so that the editing interface of the digital content and the game picture of the target game are not mutually influenced in game operation or digital content editing operation, and the continuity and fluency of the game operation and the digital content editing operation in the target game are ensured.
In addition, in order to realize editing of digital content without interrupting the game and exiting the target game, after the digital content editing operation is triggered in the target game is detected, the graphical user interface can be divided into at least a game display area and a digital content editing area which are not overlapped with each other, game pictures of the target game are displayed in the game display area, editing interfaces for editing the digital content are respectively displayed in the digital content editing area, and the game pictures for performing the game operation and the editing interfaces for editing the digital content are ensured to be independent and not overlapped with each other.
It can be understood that, under the condition that the digital content editing event is not triggered in the target game, the game picture of the target game is always displayed in the whole graphical user interface, that is, the game picture of the target game is displayed in the whole graphical user interface, when the digital content editing event is triggered in the target game, the game picture is switched from being displayed in the whole screen to being displayed in the game display area divided by the graphical user interface, and in order to promote the game experience and the visual experience of the user, the size of the game picture can be adaptively adjusted, so that the game picture can be completely displayed in the game display area.
By means of the technical means, when the condition that the game picture and the digital content editing interface are displayed in the graphical user interface at the same time is met, the game picture and the digital content editing interface are displayed in two mutually independent and non-overlapping areas, so that game operations performed by a user in the game picture and editing operations performed by the digital content editing interface are mutually separated, and operation disorder caused by mistaken touching of the editing interface in the game picture or mistaken touching of the game picture in the editing operation in the editing interface is avoided. Therefore, the requirement of users for playing games and editing digital content simultaneously is met, and the influence on the corresponding process due to false touch in the operation process can be avoided.
Step S304: in response to a game operation in the game presentation area, a corresponding game screen is displayed in the game screen presentation area according to the game operation, and in response to an edit operation in the digital content edit area, an edit screen corresponding to the edit operation is displayed in the edit interface, wherein the game operation and the edit operation are performed by different processes, respectively.
After the game screen is displayed in the game presentation area and the editing interface of the digital content is displayed in the digital content editing area, the game operation and the editing operation of the digital content can be performed in the game screen displayed in the game presentation area and the editing interface of the digital content displayed in the digital content editing area, respectively, and the user can perform the editing operation in the editing interface of the digital content while performing the game operation in the game screen.
It is understood that, when the user performs the editing operation in the editing interface of the digital content while performing the game operation in the game screen, the mobile terminal may receive the game operation performed in the game presentation area and the editing operation performed in the digital content editing area at the same time, and, for the display interface of the mobile terminal, the game screen indicated by the game operation performed in the game presentation area will be displayed in the game screen displayed in the game presentation area, and the editing screen indicated by the editing operation performed in the digital content editing area will be displayed in the editing interface displayed in the digital content editing area at the same time.
It should be noted that, when a game screen is displayed in the game display area in the graphical user interface and an editing interface of digital content is displayed in the digital content editing area, the user may perform a game operation in the game display area, where the game operation may include, but is not limited to, at least one of the following: entering a fight scene from a lobby interface, selecting a fight type, entering the lobby interface from the fight scene, controlling a first virtual character in the fight scene to play a game, and the like. In this way, when the game picture displayed in the current game display area is an interface for chatting with friends, the game picture displayed in the game display area can be changed into a fight interface through game operation; under the condition of the game picture fight interface displayed in the current game display area, the fight interface displayed in the game display area can be changed into a chat interface with friends through game operation.
It can be understood that since the game operation and the edit operation are executed by different processes, the two operations will not affect each other when the game operation and the edit operation are simultaneously performed, on the one hand, the response speed of the game operation and the edit operation is improved, on the other hand, when one process fails, the operation on the other process is not affected, on the other hand, the game operation and the edit operation are supported by different processes, and the resources of the CPU (Central Processing Unit, the central processing unit) can be better utilized, thereby effectively processing a large amount of data.
As shown in fig. 4, an exemplary graphical user interface corresponding to the method for editing digital content in a game according to an embodiment of the present disclosure includes interfaces (4-a) to (4-c):
the interface (4-a) is an interface schematic diagram of a game picture displayed in a graphical user interface of the mobile terminal, the game picture is a combat interface in a target game, 401 is a first virtual character controlled by the mobile terminal, and 402 is a player virtual character controlled by other mobile terminals or a non-player character not controlled by a user. After triggering a digital content editing event in the mobile terminal, an interface as shown by interface (4-b) will be displayed in the graphical user interface.
The interface (4-b) is an interface schematic diagram of an editing interface of a game screen and digital content in a graphical user interface of a mobile terminal, after a digital content editing event is triggered in the mobile terminal, the graphical user interface is divided into a game display area 406 and a digital content editing area 407, the game screen is displayed in the game display area 406, and the editing interface of the digital content is displayed in the digital content editing area 407. The game screen displayed in the game display area 406 includes a first virtual character 401 and a virtual character 402 controlled by the mobile terminal, where the virtual character 402 is a player virtual character controlled by other mobile terminals or a non-player character not controlled by a user; in the editing interface of the digital content displayed in the digital content editing area 407, a control 403 for taking a picture or taking a video, a control 402 for selecting a picture or video from an album, and a control 405 for exiting the editing interface of the digital content are included. The user can perform a game operation in the game presentation area 406 and an editing operation in the digital content editing area 407 at the same time, and in the example of the interface (4-b), the user controls the first virtual character 401 to launch the virtual ammunition 408 toward the second virtual character 402 in the game presentation area 406, and the user selects the control 403 for taking a picture or taking a video in the digital content editing area 407, and at this time, the interface as shown in the interface (4-c) is displayed in the graphical user interface.
The interface (4-c) is an interface schematic diagram of a user performing a game operation in a game screen and performing a digital content editing operation in a digital content editing interface, the user controls the first virtual character 401 to perform a game action in the game screen displayed in the game display area 406 and simultaneously performs editing of the digital content in the digital content editing interface displayed in the digital content editing area 407, the digital content editing interface displayed in the digital content editing area 407 is an editing interface after the control 403 is selected in the digital content editing interface of the interface (4-b), the editing interface includes a control 409 for performing photographing, a control 410 for performing flash setting, and a control 408 for turning over a lens, and in the example of the interface (4-c), the user photographs the photographing object 411 in the digital content editing area 407, specifically may be one of photographing a picture or photographing a video.
The editing method of the digital content in the game provided by the embodiment of the disclosure comprises the following steps: providing a graphical user interface for displaying a target game through the mobile terminal; responding to a digital content editing event triggered in the target game, dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other; displaying a game picture of the target game in a game display area, and displaying an editing interface for editing digital content in a digital content editing area; in response to a game operation in the game presentation area, a corresponding game screen is displayed in the game screen presentation area according to the game operation, and in response to an edit operation in the digital content edit area, an edit screen corresponding to the edit operation is displayed in the edit interface, wherein the game operation and the edit operation are performed by different processes, respectively. Providing a graphical user interface with a game interface displayed in a full screen manner through the mobile terminal; responsive to a digital content editing event triggered in the game interface, dividing the graphical user interface into two regions that do not overlap each other; displaying a game interface in a first area of the two areas, and displaying an editing interface for editing digital content in a second area of the two areas except the first area; in response to a game operation performed in the first area, a game screen indicated by the game operation is displayed in the game interface, and in response to an edit operation performed in the second area, an edit screen indicated by the edit operation is displayed in the edit interface, the game operation and the edit operation being performed by different processes, respectively. Therefore, when the digital content editing event is triggered in the game interface target game, the graphical user interface of the target game with the game interface displayed on the full screen is divided into at least two areas of a game display area and a digital content editing area which are not overlapped with each other, the game screen of the game interface displayed in the graphical user interface for game operation is changed to be displayed in one of the two areas which are not overlapped with each other and displayed in the game display area, and the editing interface for editing the digital content is displayed in the other area of the digital content editing area, so that the editing of the digital content can be realized without interrupting the game.
In addition, in the method for editing digital content in a game provided by the embodiment of the present disclosure, when the game screen and the editing interface of the digital content are respectively displayed in different areas divided in the graphical user interface, the game operation performed by the user in the game screen and the editing operation performed by the editing interface of the digital content can be separated from each other, and since the game operation and the editing operation are respectively performed by different processes, the two operations will not be mutually affected when the game operation and the editing operation are simultaneously performed, on one hand, the response speed of the game operation and the editing operation is improved, and on the other hand, when one process fails, the operation on the other process will not be affected. It will be appreciated that editing of digital content in a target game may include one of editing of pictures and editing of video.
It should be noted that, the edited picture may be a picture stored locally in the mobile terminal, or may be a picture obtained by shooting through the mobile terminal, or may be a picture obtained by loading from the cloud through the mobile terminal; correspondingly, the edited video can be video stored locally by the mobile terminal, can be video shot by the mobile terminal, and can be a picture loaded from the cloud by the mobile terminal. The present disclosure is not particularly limited to edited pictures and edited videos.
When the editing of the digital content performed is editing of a picture, editing operations common to the picture may include, but are not limited to, at least one of: cutting out a picture, adjusting the size of the picture, adjusting the brightness of the picture, adjusting the contrast of the picture, enhancing or weakening the color and brightness effect of the picture, adding a filter, adding special effects, adding characters, blurring at least part of the picture, rotating or turning the picture, and adding watermarks.
The picture cutting refers to cutting the picture according to actual needs, and reserving a desired part; adjusting the size of the picture refers to changing the aspect ratio of the picture so as to adapt to a specific scene; adjusting brightness refers to enhancing or weakening the color of the picture; adjusting contrast means enhancing or weakening the bright-dark effect of the picture; the filter and special effect are added to increase artistic sense for the picture, so that the picture is attractive; adding text refers to adding text description or other information on the picture; blurring at least part of the picture refers to mosaic (mosaics) processing on the picture to cover at least part of information on the picture; rotating or turning the picture means changing the orientation of the picture so as to change the display mode of the picture; watermarking refers to placing a special mark or text on a certain position of a picture, and the added watermark can be a static watermark or a dynamic watermark.
When the editing of the digital content performed is editing of a video, common editing operations for the video may include, but are not limited to, at least one of: video cutting, deleting image frames in video, adding music to the video, changing the speed of the video, adjusting the brightness of the video, adjusting the contrast of the video, adding a filter, adding special effects, adding characters, blurring at least part of the video and adding watermarks.
The video cutting refers to dividing a video file into a plurality of parts according to a designated time point or a designated fragment, so as to obtain a desired video fragment; deleting image frames in the video means that at least one image frame is removed from the video, and the image frames can be used for trimming the video and shortening the playing time of the video; adding music to a video refers to adding background music or audio in the video to enhance the viewing experience or convey a particular emotion; the speed change of the video means that the playing speed of the video is changed, so that the playing speed of the video can be accelerated or slowed down, and the rhythm and the duration of the video are influenced; adjusting the brightness of the video is to modify the overall brightness level of the video so that the image becomes brighter or darker; adjusting the video contrast is to change the brightness difference degree in the video image, and enhance or weaken the brightness contrast of the image; adding filters is to apply various visual effects, such as black whitening, blurring, sharpening, hue variation, etc., on the video image to change the appearance and style of the video; adding special effects is adding some dynamic effects or visual effects, such as transition effects, animation effects, particle effects, etc., to the video to increase visual appeal or expressive force; adding text is to add static or dynamic text elements in video for the purposes of title, label, caption, explanation, etc., and adding caption is to add text on video picture for showing dialogue, explanation, title, etc. information to provide better understanding and communication; blurring at least part of the video is a way of applying a blurring effect to the video or to a specific region of the video, such that the image becomes unclear or blurred; the watermark adding is to superimpose a special mark or text on the video, wherein the same watermark can be added on each image frame of the video, different watermarks can be added on each image frame of the video, the added watermark can be a static watermark or a dynamic watermark, and in a specific embodiment, the method can be specifically operated according to actual requirements.
Fig. 5 is a schematic interface diagram showing an example of editing operations performed on digital content in the method for editing digital content in a game according to an embodiment of the present disclosure. The graphical user interface shown in fig. 5 includes a game display area 406 for displaying a game screen and a digital content editing area 407 for displaying a digital content, where the digital content editing area 407 includes a captured picture 412 and at least one control for performing an editing operation on the picture, and the at least one control for performing an editing operation on the picture may include: a control 413 for adding a mark in the picture, a control 414 for adding an expression in the picture, a control 415 for adding text in the picture, a control 416 for cropping the picture, and a control 417 for adding a mosaic in the picture.
The following describes a mobile terminal to which the method for editing in-game digital content provided by the embodiments of the present disclosure is applied:
In a specific embodiment, the mobile terminal may be a single-screen device, in which case the graphical user interface may be divided into two areas that do not overlap each other by a split-screen technique.
In another specific embodiment, the mobile terminal may be a folding screen device, where the folding screen device may be folded up and down, or may be folded left and right. In the case that the mobile terminal is a folding screen device, the screen of the mobile terminal may include a first display area and a second display area divided by a folding line, the first display area being any one of at least two areas divided by the folding line, the second display area being the other, in which embodiment the first display area may be determined as a game presentation area and the second display area may be determined as a digital content editing area, it should be understood that the second display area may also be determined as a game presentation area and the first display area may be determined as a digital content editing area.
It should be noted that, the folding screen device generally uses a flexible display panel, and can be folded without damaging the display screen, so as to create a larger display area.
In another embodiment, the mobile terminal may be a dual-screen device, which refers to a mobile terminal having two independent screens.
In the case that the mobile terminal is a dual-screen device, two screens of the mobile terminal may be respectively determined as a game presentation area and a digital content editing area that do not overlap each other, that is, one screen of the mobile terminal is the game presentation area and the other screen of the mobile terminal is the digital content editing area. In this way, a game picture of the target game is displayed on one screen of the mobile terminal, an editing interface of the digital content is displayed on the other screen of the mobile terminal, and the user can perform corresponding operation on the two screens, so that the use experience and efficiency of the user are improved.
In the following embodiments of the present disclosure, a mobile terminal is described as a folding screen device.
Optionally, in order to enable the game screen of the target game to be displayed in the game display area in a complete and highly-fitting manner, when the game screen is displayed in the game display area, the following manner may be specifically implemented:
adjusting the picture size of the game picture target game according to the area size of the first display area to obtain an adjusted game picture, so that the picture size of the adjusted game picture is consistent with the area size of the first display area;
and displaying the adjusted game screen in the first display area.
In an alternative specific embodiment, the adjusting the screen size of the game screen according to the area size of the first display area may be: the length and width values of the game picture of the target game displayed in the graphic user interface are compressed according to the length and width values of the first display area in a corresponding proportion, for example, the length of the game picture displayed in the graphic user interface in a full screen mode is 15 cm, the width is 8 cm, the length of the game display area is 7.5 cm, the width is 8 cm, the length of the game picture can be compressed to be half, the width is kept unchanged, the interface size of the game picture is consistent with the area size of the game display area, and the game picture is displayed in the game display area completely.
It should be noted that, in order to ensure the visual experience of the user, in another alternative embodiment, the adjusting the screen size of the game screen according to the area size of the first display area may further be: the method comprises the steps of firstly adjusting the positions of one or more elements in a game picture, then adjusting the picture size of the game picture with the adjusted element positions, for example, when a friend list is displayed on the left side of the game picture and a chat interface with a certain friend is displayed on the right side of the game picture, the position of the chat interface with the certain friend displayed on the right side of the game picture can be adjusted to be below the friend list, and then adjusting the size of the game picture with the adjusted chat interface with the certain friend, so that the picture size of the game picture is consistent with the area size of a first display area, and therefore, the visual experience of a user can be ensured while the game picture is displayed in the first display area in a complete and high-fitting mode.
It should be noted that, in order to realize instant sharing of the edited digital content in the present disclosure, after the editing operation of the digital content is completed in the editing interface of the digital content, the instant sharing of the edited digital content may be realized through the interactive operation of the user.
Specifically, the editing method of digital content in a game provided by the embodiment of the present disclosure may further include the following steps:
displaying the edited digital content in an editing interface;
and responding to a sharing instruction triggered by the edited digital content, and sending the edited digital content from the second display area to a first friend in the first display area, wherein the first friend is a friend of a game account corresponding to the mobile terminal.
In specific implementation, after the edited digital content is displayed in the editing interface, the user may trigger a sharing instruction for the edited digital content displayed in the editing interface, and after the sharing instruction is triggered, the edited digital content displayed in the editing interface may be sent from the second display area to the first display area, that is, the edited digital content is sent from the editing interface to the first friend belonging to the friend with the game account operated by the user in the game screen, and it is noted that the chat interface between the user and the first friend is not necessarily currently displayed in the game interface.
In a specific embodiment, the first friend may be any friend of friends of the game account corresponding to the mobile terminal, the first friend may also be a friend with the highest interaction frequency with the game account, and the first friend may also be a friend recently contacted with the game account. It should be noted that the first friend may be one or more, which is not limited in this disclosure.
On the bottom layer implementation, a sharing instruction triggered by a user aiming at the edited digital content in the editing interface can be responded, a corresponding interface is called, and communication between a process of running the editing interface of the digital content and a process of running a game picture of a target game is realized through the calling of the interface, so that the first friend who successfully shares the edited digital content in the editing interface to the game picture is realized.
In the method, the edited digital content and the game picture of the target game are simultaneously displayed in the graphical user interface, and the edited digital content can be instantly shared to friends in the game picture in the editing interface of the digital content, so that the edited digital content can be shared without closing the editing interface of the digital content and opening the game picture of the target game, and instant sharing of the digital content in the target game is efficiently realized.
Several possible implementations of triggering of sharing instructions for edited digital content in an editing interface are described below:
The implementation mode is as follows: and setting a first control for sending the digital content to the game picture in the second display area, and triggering a sharing instruction for the edited digital content through triggering operation of the first control.
In a first implementation manner, the user may perform a triggering operation on the first control, where the triggering operation may be one of a clicking operation, a dragging operation, a sliding operation, a long-press operation, and a voice triggering operation, and the disclosure is not limited in particular.
When the triggering operation for the first control is a sliding operation, the sharing instruction may be specifically triggered in response to the sliding operation starting from the first control and ending at the game screen in the disclosure.
When the triggering operation for the first control is a drag operation, the sharing instruction may be triggered by: responding to the pressing operation of the first control, and acquiring the pressing duration of the pressing operation; when the pressing time length is longer than or equal to the preset time length, changing the first control into a draggable state; and triggering the sharing instruction in response to a drag operation of dragging the first control from the second display area to the first display area.
The user can press the displayed first control in the second display area, and drag the first control to the first display area from the current starting position to trigger the sharing instruction after the pressing duration exceeds the preset duration or the pressing area exceeds the preset contact area.
Thus, in the present disclosure, the pressing duration may be acquired in response to the pressing operation for the first control; when the pressing time length is longer than or equal to the preset time length, changing the first control into a draggable state; responding to a drag operation of dragging the first control from the second display area to the first display area, and triggering a sharing instruction; or in the present disclosure, the pressing area may also be obtained in response to a pressing operation for the first control; when the pressing area is larger than or equal to the preset contact area, changing the first control into a draggable state; and triggering the sharing instruction in response to a drag operation of dragging the first control from the second display area to the first display area.
It should be noted that, in the present disclosure, if the game frame of the target game includes the chat interface of the first friend, the drag operation may be terminated in the chat interface of the first friend in the game frame, that is, "the" triggering the sharing instruction in response to the drag operation of dragging the first control from the editing interface to the game frame "may be substantially: and responding to the dragging operation of dragging the first control from the editing interface to the chat interface of the first friend in the game picture, and triggering a sharing instruction. In this way, after the sharing instruction is triggered, the edited digital content can be sent and displayed in the chat interface of the first friend, so that the edited digital content can be ensured to be successfully sent to the first friend.
In the disclosure, if the chat interface of the first friend is not displayed in the game screen of the target game, for example, the game screen is currently in the fight interface, after the sharing instruction is triggered, a friend list including the first friend may be displayed in the game screen, and then, in response to a selection operation for the first friend in the friend list, the edited digital content is sent to the chat interface of the first friend.
It can be understood that the selection operation and the drag operation for the first friend in the friend list may be continuous operation, that is, after the friend list is displayed through the drag operation, the first control is continuously dragged to the position of the first friend in the friend list to select the first friend; the clicking operation for the first friend of the friend list may be performed, that is, after the friend list is displayed through the dragging operation, clicking the first friend in the friend list to select the first friend.
The implementation mode II is as follows: triggering a sharing instruction for the edited digital content through voice.
When a sharing instruction is triggered by voice for the edited digital content, the sharing instruction needs to be issued by voice to the edited interface of the digital content, and because the game display area for displaying the game picture of the target game and the digital content editing area for displaying the edited interface of the digital content are divided in the graphical user interface in the disclosure, different wake-up audios can be set for different interfaces in order to be able to issue the instruction to the correct interface.
For the first display area, a first wake-up audio for causing the first display area to successfully respond may be set, and for the second display area, a second wake-up audio for causing the second display area to successfully respond, that is, the game presentation area is woken up by the first wake-up audio, and the digital content editing area is woken up by the second wake-up audio, may be set. In this way, the game presentation area may respond accordingly in response to receiving the voice content including the first wake up audio, and the digital content editing area may respond accordingly in response to receiving the voice content including the second wake up audio. Therefore, in response to receiving the voice sharing instruction including the second wake-up audio, the edited digital content may be sent to the first friend in the game screen through the editing interface.
For example, the content of the first wake-up audio may be "small a", the content of the second wake-up audio may be "small b", when "small a" is received, a buddy list may be displayed in a game screen displayed in the game show area when a jump to the buddy list is requested, and when "small b" is received, when "please send the picture 1 to the first buddy in the game screen", the picture 1 may be shared to the first buddy in the game screen in an editing interface of the digital content displayed in the digital content editing area.
In this way, the sharing instruction can be successfully triggered in the second display area for the edited digital content through the voice content containing the second wake-up audio.
Fig. 6 is a schematic diagram showing an example of sharing of digital content after editing in the method for editing digital content in a game according to the embodiment of the present disclosure. FIG. 6 includes interfaces (6-a) through (6-d):
The interface (6-a) is an interface one for sharing digital content edited in the method for editing digital content in a game provided by the embodiments of the present disclosure, the graphical user interface includes a game display area (i.e. a first display area) 406 displaying a game screen of a target game and a digital content editing area (i.e. a second display area) 407 displaying an editing interface of the digital content, the digital content editing area 407 includes an edited picture 412, a control for performing an editing operation on the edited picture 412, and a control 418 for sharing the picture 412 to a friend in the game screen, the control 418 is displayed with a control name "click drag send", and the user can press and drag the control 418 to implement instant sharing of the edited picture 412 from the editing interface of the digital content to the friend in the game screen.
The interface (6-b) is a second interface for sharing the digital content edited in the method for editing the digital content in the game provided by the embodiment of the present disclosure, after the user presses the control 418 for more than a preset period of time, the control 418 may be dragged from the digital content editing area 407 into the game display area 406, and the dragging track is 419, where an interface as shown in the interface (6-c) is displayed in the graphical user interface.
The interface (6-c) is an interface three of sharing of digital content edited in the method for editing digital content in a game provided by the embodiment of the present disclosure, after a user presses the control 418 for more than a preset period of time, the control 418 may be dragged from the digital content editing area 407 into the game display area 406, and then the friend list 420 is displayed in a game screen displayed in the game display area 406, so that 200 friends are displayed in total in the friend list, the friends currently on line are 11, the user may select friend 2 in the friend list, and at this time, an interface as shown in the interface (6-d) is displayed in the graphical user interface.
The interface (6-d) is an interface four for sharing the digital content edited in the method for editing the digital content in the game provided by the embodiment of the present disclosure, after the edited picture is shared to the friend 2, the interface may not display the editing interface of the digital content any more, only the game picture is displayed, in the example of the interface (6-d), the chat interface 421 of the friend 2 is displayed on the left side of the interface, and the chat interface 421 of the friend 2 displays the picture that the user successfully sends the edited picture to the friend 2.
In an alternative embodiment, the instant sharing of the edited digital content may also be achieved by displaying a buddy list in the editing interface of the digital content. Specifically, the step of "transmitting the edited digital content from the second display area to the first friend in the first display area" may be implemented by the following steps: displaying a buddy list in a second display area; and responding to the selection operation for the first friend in the friend list, and sending the edited digital content to the first friend in the first display area.
After the sharing instruction for the edited digital content is triggered in the editing interface, a friend list can be displayed in the editing interface, and at this time, a user can trigger the friend list displayed in the editing interface, so that the edited digital content can be sent to the first friend in the first display area from the second display area in response to the selection operation for the first friend in the friend list displayed in the second display area.
Specifically, the second display area may include a control for sharing the edited digital content with friends in the game screen of the target game, and after the control is triggered, a friend list in the target game may be displayed in the second display area, so that the user may select the first friend and share the edited digital content with the first friend based on the friend list displayed in the second display area.
Fig. 7 is a schematic diagram of an example of sharing edited digital content in an editing interface in the method for editing digital content in a game according to an embodiment of the present disclosure, where the method includes interfaces (7-a) to (7-b):
The interface (7-a) is an interface I for sharing the edited digital content in the editing interface, the interface (7-a) comprises a first display area 406 displaying a game picture and a second display area 407 displaying the editing interface of the digital content, the second display area displays the current edited digital content 412 and a sharing control 422 for sharing the edited digital content 412 to friends in the first display area, a user can trigger the sharing control 422, and after clicking the sharing control 422, the interface shown in the interface (7-b) is displayed on the graphical user interface.
The interface (7-b) is an interface two for sharing the edited digital content in the editing interface, wherein a friend list is displayed in the editing interface of the digital content displayed in the second display area 407, a currently selectable friend can be displayed in the friend list, and the currently selectable friend can be a friend currently on line, so that a user can trigger a selection operation on the friend displayed in the friend list, and after selecting the friend 2, the edited digital content 412 is shared to the friend 2 in the first display area 406.
In an alternative embodiment, when a target game is displayed in the graphical user interface, the user may trigger a digital content editing event by opening a chat interface with friends, thereby dividing the graphical user interface into two areas that do not overlap each other.
Specifically, under the condition that the chat interface of the first friend is displayed in the game screen, the sharing operation of the digital content can be triggered in the chat interface, so that the graphical user interface can be divided into two areas which are not overlapped with each other in response to the sharing operation of the digital content triggered in the chat interface of the first friend, the game screen is displayed in the game display area in the two areas, and the editing interface of the digital content is displayed in the digital content editing area in the two areas.
Under the condition that the chat interface of the first friend is not displayed in the game picture, the chat interface of the first friend can be opened in the game picture, so that the chat interface of the first friend can be displayed in the game picture in response to the unfolding operation of the chat interface of the first friend in the game picture, and then the sharing operation of the digital content can be triggered in the chat interface, so that the graphical user interface can be divided into at least a game display area and a digital content editing area which are not overlapped with each other in response to the sharing operation of the digital content triggered in the chat interface of the first friend, the game picture is displayed in the game display area, and the editing interface for editing the digital content is displayed in the two digital content editing areas.
As shown in fig. 8, another example of a graphical user interface corresponding to the editing method of digital content in a game provided by an embodiment of the present disclosure includes interfaces (8-a) to (8-e):
The interface (8-a) is a game picture of a target game, the interface is a schematic diagram of a chat interface for displaying friends in the game picture, a friend list 502 is displayed in the interface (8-a), wherein the total number of friends is 200, 11 people are present in the current online friends, after friend 2 in the friend list is selected, the chat interface for displaying friend 2 in the graphical user interface, an identifier 503 of friend 2 which can be a head portrait, a name and the like of friend 2 is displayed in the chat interface, a control 504 for displaying selectable expression, a control 505 for sending shortcut reply content to friend 2, a control 511 for sending voice content to friend 2 and a letter-sending control 510 for sending content in an edit box to friend 2 are also displayed in the chat interface, after the control 504 is selected, a control 506 for displaying expressions collected by a game account, a control 507 for displaying expressions commonly used by the game account, a control 508 for searching expressions and the like are included in the chat interface, after the control 506 is selected, the graphical user interface for triggering the user interface for displaying the expressions including 1, 2 and 509 and a digital control for triggering the displayed in the chat interface (after the user interface is displayed by the user interface 9).
The interface (8-b) is a schematic diagram of an editing interface for simultaneously displaying game pictures and digital contents in a graphical user interface, the interface (8-b) comprises a first display area 512 and a second display area 513, the chat interface of the friend 2 is displayed in the game picture displayed in the first display area 512, at least one currently selectable digital content is displayed in the editing interface of the digital contents displayed in the second display area 513, the displayed digital content comprises pictures and videos, after a selection operation is triggered on the digital content 514 in the displayed digital content, the digital content 514 is displayed in a selected state, and then the interface shown in the interface (8-c) is displayed in the graphical user interface.
The interface (8-c) is a schematic diagram for editing the selected digital content in an editing interface of the digital content, and the second display area 513 in the interface (8-c) displays the currently selected digital content 514 and controls for editing the currently selected digital content 514, where the controls for editing include: a control 413 for adding a mark in the picture, a control 414 for adding an expression in the picture, a control 415 for adding text in the picture, a control 416 for cropping the picture, and a control 417 for adding a mosaic in the picture, after selection of the control 415, text will be added in the digital content 514, at which point the interface shown in interface (8-d) will be displayed in the graphical user interface.
The interface (8-d) is a schematic diagram for displaying the edited digital content in the editing interface of the digital content, and the second display area 513 in the interface (8-d) is displayed with the added text "zebra-! "post digital content 514, and display a control 418 for sharing the edited digital content 514 to friends in the game screen, the control 418 has a control name" click drag send "displayed thereon, and the user can trigger the control 418.
The interface (8-e) is a schematic diagram of sharing edited digital content in the editing interface of digital content, after the user presses the control 418 for more than a preset period of time, the control 418 can be dragged from the second display area 513 to the chat interface of the friend 2 displayed in the first display area 512, and at this time, the chat interface of the friend 2 displayed in the first display area 512 will display the edited digital content 514 successfully sent to the friend 2.
Optionally, in response to an ending instruction of the digital content editing event, closing the editing interface displayed in the second display area, and displaying the target game in a graphical user interface formed by the first display area and the second display area.
In a specific embodiment, the ending instruction of the digital content editing event may be triggered by completing sharing of the digital content by the first friend, may be triggered by voice, and may be triggered by touch operation of a control, which is not particularly limited in the present application.
Specifically, in response to an ending instruction of the digital content editing event, the editing interface displayed in the second display area is closed, the screen of the folding screen is not divided into two areas, and a graphic user interface for resuming the display of the target game is provided through the mobile terminal.
In order to quickly resume full-screen display of game pictures after the digital content is edited and successfully shared with friends in the graphical user interface, the editing interface for avoiding long-time display of digital content unnecessary for users in the graphical user interface can be further provided with the following steps: and responding to the completion of the event that the edited digital content is sent to the first friend, and displaying the target game in the graphical user interface.
In a specific embodiment, the method includes the steps that an event that the edited digital content is sent to a first friend is responded, an editing interface displayed in a second display area is closed, and a game picture is displayed in a full screen mode in a graphical user interface; and the method can also be that the event that the edited digital content is sent to the first friend is responded, the game picture is displayed in a full screen mode in the graphical user interface, the editing interface displayed in the second display area is not closed, and the display level of the game picture displayed in the full screen mode is set to be the highest display level, so that the operation performed by the user in the second display area can be ensured to enable the game picture displayed in the full screen mode to respond successfully.
Corresponding to the editing method of the digital content in the game provided by the embodiment of the present disclosure, the embodiment of the present disclosure further provides an editing apparatus of the digital content in the game, as shown in fig. 9, where the editing apparatus 900 of the digital content in the game includes:
a providing unit 901 for providing a graphical user interface for displaying a target game through a mobile terminal;
a dividing unit 902, configured to divide the graphical user interface into at least a game display area and a digital content editing area that do not overlap each other in response to a digital content editing event triggered in the target game;
a first display unit 903 for displaying a game screen of the target game in the game presentation area and displaying an editing interface for editing digital content in the digital content editing area;
A second display unit 904 configured to display a corresponding game screen in the game screen presentation area according to a game operation in the game presentation area in response to the game operation, and display an edit screen corresponding to an edit operation in the digital content edit area in the edit interface in response to the edit operation, wherein the game operation and the edit operation are performed by different processes, respectively.
Optionally, the mobile terminal is a folding screen device, and the screen of the mobile terminal includes a first display area and a second display area divided by folding lines; the dividing unit 902 specifically is configured to:
the first display area is determined as the game presentation area, and the second display area is determined as the digital content editing area.
Optionally, the first display unit 903 is specifically configured to:
Adjusting the picture size of the game picture target game according to the area size of the first display area to obtain an adjusted game picture, so that the picture size of the adjusted game picture is consistent with the area size of the first display area;
And displaying the adjusted game screen in the first display area.
Optionally, the editing apparatus 900 of digital content in a game further includes a restoring unit, where the restoring unit is configured to:
And responding to an ending instruction of the digital content editing event, closing an editing interface displayed in the second display area, and displaying the target game in the graphical user interface formed by the first display area and the second display area.
Optionally, the editing apparatus 900 for digital content in a game further includes a sharing unit, where the sharing unit is configured to:
displaying the edited digital content in the editing interface;
And responding to a sharing instruction triggered by the edited digital content, and sending the edited digital content from the second display area to a first friend in the first display area, wherein the first friend is a friend of a game account corresponding to the mobile terminal.
Optionally, the second display area includes a first control for sending digital content to the game screen, and the sharing unit is configured to trigger a sharing instruction by:
responding to the pressing operation of the first control, and acquiring the pressing duration of the pressing operation;
When the pressing time length is longer than or equal to the preset time length, changing the first control into a draggable state;
And responding to a drag operation of dragging the first control from the second display area to the first display area, and triggering the sharing instruction.
Optionally, in the case that the chat interface of the first friend is displayed in the game screen, the drag operation is terminated at the chat interface of the first friend in the game screen; the sharing unit is specifically configured to:
and sending and displaying the edited digital content in the chat interface of the first friend.
Optionally, in the case that the chat interface of the first friend is not displayed in the game screen, the sharing unit is specifically configured to:
displaying a friend list comprising the first friend in the game picture;
and responding to the selection operation of the first friend in the friend list, and sending the edited digital content to a chat interface of the first friend.
Optionally, the sharing unit is specifically configured to:
displaying a buddy list in the second display area;
and responding to the selection operation of the first friend in the friend list, and sending the edited digital content to the first friend in the first display area.
Optionally, the mobile terminal is a dual-screen device, and the dividing unit 902 is specifically configured to:
And respectively determining the two screens of the mobile terminal as a game display area and a digital content editing area which are not overlapped with each other.
When the game picture triggers the digital content editing event, the editing device for the digital content in the game provided by the embodiment of the disclosure divides the graphical user interface for displaying the target game into at least two areas which are not overlapped with each other, displays the game picture of the target game on the game display area in the two areas which are not overlapped with each other, displays the editing interface for editing the digital content on the digital content editing area except the game display area in the two areas, displays the game picture indicated by the game operation in the game picture in response to the game operation performed in the game display area, and displays the editing picture indicated by the editing operation in the editing interface in response to the editing operation performed in the digital content editing area, wherein the game operation and the editing operation are respectively performed through different processes. In this way, editing of digital content can be achieved without interrupting the game. In addition, since the game operation and the editing operation are respectively operated through different processes, the two operations will not be mutually influenced when the game operation and the editing operation are simultaneously carried out, on one hand, the response speed of the game operation and the editing operation is improved, and on the other hand, when one process fails, the operation on the other process is not influenced.
Corresponding to the editing method of the digital content in the game provided by the embodiment of the disclosure, the embodiment of the disclosure also provides an electronic device for editing the digital content in the game. As shown in fig. 10, the electronic device 1000 includes: a processor 1001; and a memory 1002 for storing a program of an editing method of digital contents in a game, the apparatus, after powering on and running the program of the editing method of digital contents in a game by the processor, performs the steps of:
providing a graphical user interface for displaying a target game through the mobile terminal;
responding to a digital content editing event triggered in the target game, dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other;
Displaying a game picture of the target game in the game display area, and displaying an editing interface for editing digital content in the digital content editing area;
And displaying an editing screen corresponding to the editing operation in the editing interface in response to the game operation in the game display area, displaying a corresponding game screen in the game screen display area according to the game operation, and displaying the editing screen corresponding to the editing operation in the editing area according to the editing operation in the digital content editing area, wherein the game operation and the editing operation are respectively executed through different processes. Corresponding to the method for editing in-game digital content provided by the embodiments of the present disclosure, the embodiments of the present disclosure provide a computer-readable storage medium storing a program for the method for editing in-game digital content, the program being executed by a processor to perform the steps of:
providing a graphical user interface for displaying a target game through the mobile terminal;
responding to a digital content editing event triggered in the target game, dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other;
Displaying a game picture of the target game in the game display area, and displaying an editing interface for editing digital content in the digital content editing area;
And displaying an editing screen corresponding to the editing operation in the editing interface in response to the game operation in the game display area, displaying a corresponding game screen in the game screen display area according to the game operation, and displaying the editing screen corresponding to the editing operation in the editing area according to the editing operation in the digital content editing area, wherein the game operation and the editing operation are respectively executed through different processes. It should be noted that, for the detailed description of the apparatus, the electronic device, and the computer readable storage medium provided in the embodiments of the present disclosure, reference may be made to the related description of the method for editing the digital content in the game provided in the embodiments of the present disclosure, which is not repeated here.
While the present disclosure has been described in terms of the preferred embodiments, it is not intended to limit the disclosure, and any person skilled in the art can make variations and modifications without departing from the spirit and scope of the present disclosure, so that the scope of the present disclosure shall be defined by the claims of the present disclosure.
In one typical configuration, the node devices in the blockchain include one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include volatile memory in a computer-readable medium, random Access Memory (RAM) and/or nonvolatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of computer-readable media.
1. Computer readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of storage media for a computer include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), random Access Memory (RAM) of other nature, read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Disks (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage media or any other non-transmission media that can be used to store information that can be accessed by a computing device. Computer readable media, as defined herein, does not include non-transitory computer readable media (transmission media), such as modulated data signals and carrier waves.
2. It will be appreciated by those skilled in the art that embodiments of the present disclosure may be provided as a method, system, or computer program product. Accordingly, the present disclosure may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present disclosure may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
While the present disclosure has been described in terms of the preferred embodiments, it is not intended to limit the disclosure, and any person skilled in the art can make variations and modifications without departing from the spirit and scope of the present disclosure, so that the scope of the present disclosure shall be defined by the claims of the present disclosure.

Claims (16)

1. A method of editing digital content in a game, the method comprising:
providing a graphical user interface for displaying a target game through the mobile terminal;
responding to a digital content editing event triggered in the target game, dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other;
Displaying a game picture of the target game in the game display area, and displaying an editing interface for editing digital content in the digital content editing area;
And displaying an editing screen corresponding to the editing operation in the editing interface in response to the game operation in the game display area, displaying a corresponding game screen in the game screen display area according to the game operation, and displaying the editing screen corresponding to the editing operation in the editing area according to the editing operation in the digital content editing area, wherein the game operation and the editing operation are respectively executed through different processes.
2. The method of claim 1, wherein the mobile terminal is a folding screen device, and wherein the screen of the mobile terminal includes a first display area and a second display area divided by a folding line; the dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other comprises:
the first display area is determined as the game presentation area, and the second display area is determined as the digital content editing area.
3. The method of claim 2, wherein displaying a game screen of the target game in the game presentation area comprises:
Adjusting the picture size of the game picture target game according to the area size of the first display area to obtain an adjusted game picture, so that the picture size of the adjusted game picture is consistent with the area size of the first display area;
And displaying the adjusted game screen in the first display area.
4. The method according to claim 2, wherein the method further comprises:
And responding to an ending instruction of the digital content editing event, closing an editing interface displayed in the second display area, and displaying the target game in the graphical user interface formed by the first display area and the second display area.
5. A method according to claim 3, characterized in that the method further comprises:
displaying the edited digital content in the editing interface;
And responding to a sharing instruction triggered by the edited digital content, and sending the edited digital content from the second display area to a first friend in the first display area, wherein the first friend is a friend of a game account corresponding to the mobile terminal.
6. The method of claim 5, wherein the second display area includes a first control for sending digital content to the game screen, the sharing instruction triggered by:
responding to the pressing operation of the first control, and acquiring the pressing duration of the pressing operation;
When the pressing time length is longer than or equal to the preset time length, changing the first control into a draggable state;
And responding to a drag operation of dragging the first control from the second display area to the first display area, and triggering the sharing instruction.
7. The method of claim 6, wherein the drag operation terminates at the chat interface of the first buddy in the game screen with the chat interface of the first buddy displayed in the game screen;
the sending the edited digital content to the first friend in the game picture comprises the following steps:
and sending and displaying the edited digital content in the chat interface of the first friend.
8. The method of claim 7, wherein the sending the edited digital content to the first buddy in the game screen without displaying the chat interface of the first buddy in the game screen comprises:
displaying a friend list comprising the first friend in the game picture;
and responding to the selection operation of the first friend in the friend list, and sending the edited digital content to a chat interface of the first friend.
9. The method of claim 5, wherein the sending the edited digital content from the second display area to the first buddy in the first display area comprises:
displaying a buddy list in the second display area;
and responding to the selection operation of the first friend in the friend list, and sending the edited digital content to the first friend in the first display area.
10. The method of claim 1, wherein the mobile terminal is a dual-screen device, and wherein the dividing the graphical user interface into at least a game presentation area and a digital content editing area that do not overlap each other comprises:
And respectively determining the two screens of the mobile terminal as a game display area and a digital content editing area which are not overlapped with each other.
11. The method of claim 1, wherein the digital content is one of a picture and a video.
12. The method of claim 11, wherein, in the case where the digital content is a picture, the editing operation includes at least one of:
cutting a picture, adjusting the size of the picture, adjusting the brightness of the picture, adjusting the contrast of the picture, adding a filter, adding special effects, adding characters, blurring at least part of the picture, rotating or turning the picture, and adding watermarks.
13. The method of claim 11, wherein, in the case where the digital content is video, the editing operation comprises at least one of:
Video cutting, deleting image frames in video, adding music to the video, changing the speed of the video, adjusting the brightness of the video, adjusting the contrast of the video, adding a filter, adding special effects, adding characters, blurring at least part of the video and adding watermarks.
14. An editing apparatus for digital content in a game, the apparatus comprising:
a providing unit for providing a graphical user interface for displaying a target game through the mobile terminal;
the dividing unit is used for responding to the digital content editing event triggered in the target game and dividing the graphical user interface into at least a game display area and a digital content editing area which are not overlapped with each other;
a first display unit configured to display a game screen of the target game in the game presentation area, and display an editing interface for editing digital content in the digital content editing area;
A second display unit configured to display a corresponding game screen in the game screen display area according to a game operation in the game display area in response to the game operation in the game display area, and display an edit screen corresponding to the edit operation in the edit interface in response to the edit operation in the digital content edit area, wherein the game operation and the edit operation are executed by different processes, respectively.
15. An electronic device, comprising:
A processor; and
A memory for storing a data processing program, the electronic device being powered on and executing the program by the processor, for performing the method of any of claims 1-13.
16. A computer readable storage medium, characterized in that a data processing program is stored, which program is run by a processor, performing the method according to any of claims 1-13.
CN202410203418.6A 2024-02-22 2024-02-22 Editing method and device for digital content in game and electronic equipment Pending CN118267715A (en)

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Applications Claiming Priority (1)

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CN202410203418.6A CN118267715A (en) 2024-02-22 2024-02-22 Editing method and device for digital content in game and electronic equipment

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