CN118236687A - Game acceleration method, device, equipment and storage medium - Google Patents

Game acceleration method, device, equipment and storage medium Download PDF

Info

Publication number
CN118236687A
CN118236687A CN202410431103.7A CN202410431103A CN118236687A CN 118236687 A CN118236687 A CN 118236687A CN 202410431103 A CN202410431103 A CN 202410431103A CN 118236687 A CN118236687 A CN 118236687A
Authority
CN
China
Prior art keywords
game
acceleration
mobile phone
cloud mobile
accelerated
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202410431103.7A
Other languages
Chinese (zh)
Inventor
牟彦滔
甘振杰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Duling Technology Co ltd
Beijing Baidu Netcom Science and Technology Co Ltd
Original Assignee
Guangzhou Duling Technology Co ltd
Beijing Baidu Netcom Science and Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Duling Technology Co ltd, Beijing Baidu Netcom Science and Technology Co Ltd filed Critical Guangzhou Duling Technology Co ltd
Priority to CN202410431103.7A priority Critical patent/CN118236687A/en
Publication of CN118236687A publication Critical patent/CN118236687A/en
Pending legal-status Critical Current

Links

Landscapes

  • Telephonic Communication Services (AREA)

Abstract

The disclosure provides a game acceleration method, a game acceleration device, game acceleration equipment and a storage medium, relates to the technical field of cloud computing, and can be applied to a cloud platform. The method comprises the following steps: in response to receiving a game acceleration request, determining a game to be accelerated and acceleration parameters corresponding to the game to be accelerated; determining a target cloud mobile phone set, wherein the target cloud mobile phone set comprises at least one target cloud mobile phone, and the target cloud mobile phone is provided with a game to be accelerated; and sending the acceleration parameters to at least one target cloud mobile phone so that the at least one target cloud mobile phone accelerates the game to be accelerated based on the pre-installed acceleration development kit and the acceleration parameters. The method can enable the user to accelerate the game in the cloud mobile phone rapidly and efficiently, so that the acceleration experience of the user is improved.

Description

Game acceleration method, device, equipment and storage medium
Technical Field
The disclosure relates to the technical field of cloud computing, and in particular relates to a game acceleration method, device, equipment and storage medium.
Background
As the market size of games continues to expand, the demand for external games, i.e., games in which a server is located abroad, is increasing year by year. At present, domestic players may encounter problems such as network delay and disconnection when connecting the external game.
Disclosure of Invention
The present disclosure provides a game acceleration method, apparatus, device, and storage medium.
According to a first aspect of the present disclosure, there is provided a game acceleration method including: in response to receiving a game acceleration request, determining a game to be accelerated and acceleration parameters corresponding to the game to be accelerated; determining a target cloud mobile phone set, wherein the target cloud mobile phone set comprises at least one target cloud mobile phone, and the target cloud mobile phone is provided with a game to be accelerated; and sending the acceleration parameters to at least one target cloud mobile phone so that the at least one target cloud mobile phone accelerates the game to be accelerated based on the pre-installed acceleration development kit and the acceleration parameters.
According to a second aspect of the present disclosure, there is provided a game acceleration device including: the acceleration parameter determining module is configured to determine a game to be accelerated and acceleration parameters corresponding to the game to be accelerated in response to receiving a game acceleration request; the cloud mobile phone determining module is configured to determine a target cloud mobile phone set, wherein the target cloud mobile phone set comprises at least one target cloud mobile phone, and the target cloud mobile phone is provided with a game to be accelerated; and the acceleration module is configured to send the acceleration parameters to the at least one target cloud mobile phone so that the at least one target cloud mobile phone accelerates the game to be accelerated based on the pre-installed acceleration development kit and the acceleration parameters.
According to a third aspect of the present disclosure, there is provided an electronic device comprising: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method as described in any one of the implementations of the first aspect.
According to a fourth aspect of the present disclosure, there is provided a non-transitory computer readable storage medium storing computer instructions for causing a computer to perform a method as described in any one of the implementations of the first aspect.
According to a fifth aspect of the present disclosure, there is provided a computer program product comprising a computer program which, when executed by a processor, implements a method as described in any of the implementations of the first aspect.
It should be understood that the description in this section is not intended to identify key or critical features of the embodiments of the disclosure, nor is it intended to be used to limit the scope of the disclosure. Other features of the present disclosure will become apparent from the following specification.
Drawings
The drawings are for a better understanding of the present solution and are not to be construed as limiting the present disclosure. Wherein:
FIG. 1 is an exemplary system architecture diagram to which the present disclosure may be applied;
FIG. 2 is a flow chart of one embodiment of a game acceleration method according to the present disclosure;
FIG. 3 is a flow chart of another embodiment of a game acceleration method according to the present disclosure;
FIG. 4 is an application scenario diagram of a game acceleration method according to the present disclosure;
FIG. 5 is a schematic structural view of one embodiment of a game acceleration device according to the present disclosure;
fig. 6 is a block diagram of an electronic device for implementing a game acceleration method of an embodiment of the present disclosure.
Detailed Description
Exemplary embodiments of the present disclosure are described below in conjunction with the accompanying drawings, which include various details of the embodiments of the present disclosure to facilitate understanding, and should be considered as merely exemplary. Accordingly, one of ordinary skill in the art will recognize that various changes and modifications of the embodiments described herein can be made without departing from the scope and spirit of the present disclosure. Also, descriptions of well-known functions and constructions are omitted in the following description for clarity and conciseness.
It should be noted that, without conflict, the embodiments of the present disclosure and features of the embodiments may be combined with each other. The present disclosure will be described in detail below with reference to the accompanying drawings in conjunction with embodiments.
FIG. 1 illustrates an exemplary system architecture 100 in which embodiments of the gaming acceleration methods or gaming acceleration devices of the present disclosure may be applied.
As shown in fig. 1, a system architecture 100 may include terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 is used as a medium to provide communication links between the terminal devices 101, 102, 103 and the server 105. The network 104 may include various connection types, such as wired, wireless communication links, or fiber optic cables, among others.
The user may interact with the server 105 via the network 104 using the terminal devices 101, 102, 103 to receive or transmit information or the like. Various client applications can be installed on the terminal devices 101, 102, 103.
The terminal devices 101, 102, 103 may be hardware or software. When the terminal devices 101, 102, 103 are hardware, they may be various electronic devices including, but not limited to, smartphones, tablets, laptop and desktop computers, and the like. When the terminal devices 101, 102, 103 are software, they can be installed in the above-described electronic devices. Which may be implemented as a plurality of software or software modules, or as a single software or software module. The present invention is not particularly limited herein.
The server 105 may provide various services. For example, the server 105 may analyze and process the game acceleration requests received from the terminal devices 101, 102, 103, and generate processing results (for example, accelerate a game to be accelerated).
The server 105 may be hardware or software. When the server 105 is hardware, it may be implemented as a distributed server cluster formed by a plurality of servers, or as a single server. When server 105 is software, it may be implemented as a plurality of software or software modules (e.g., to provide distributed services), or as a single software or software module. The present invention is not particularly limited herein.
It should be noted that, the game acceleration method provided in the embodiments of the present disclosure is generally executed by the server 105, and accordingly, the game acceleration device is generally disposed in the server 105.
It should be understood that the number of terminal devices, networks and servers in fig. 1 is merely illustrative. There may be any number of terminal devices, networks, and servers, as desired for implementation.
With continued reference to FIG. 2, a flow 200 of one embodiment of a game acceleration method according to the present disclosure is shown. The game acceleration method comprises the following steps:
In step 201, in response to receiving the game acceleration request, a game to be accelerated and acceleration parameters corresponding to the game to be accelerated are determined.
In this embodiment, the executing body of the game acceleration method (e.g., the server 105 shown in fig. 1) determines the game to be accelerated after receiving the game acceleration request. Specifically, when recognizing that the user clicks the game in the game acceleration page, the client generates a game acceleration request, and sends the game acceleration request to the execution subject. Since the game acceleration request includes the identification information of the game clicked by the user, the executing body determines the game clicked by the user in the game acceleration request as the game to be accelerated after receiving the game acceleration request.
The executing body may also determine an acceleration parameter of the game to be accelerated based on the identification information of the game to be accelerated, where the acceleration parameter may be default or set by the user according to the actual situation, which is not specifically limited in this embodiment. Acceleration parameters may include, but are not limited to: network delay, network packet loss rate, game frame rate, etc. These parameters will directly affect the acceleration effect and the game experience.
For example, in terms of network latency, in general, the lower the latency, the better the gaming experience. However, in some cases, too low a delay may cause a clip on the game screen, and thus, an appropriate adjustment is required according to the actual situation. In terms of network packet loss rate, if the situation of disconnection and reconnection frequently occurs in a game, the data transmission rate can be adjusted according to the real-time network condition so as to ensure stable transmission of game data. In terms of game frame rate, an appropriate frame rate can improve the smoothness of the game. It should be noted that too high a frame rate may cause tearing or jamming of the picture. Therefore, the adjustment can be appropriately performed according to the actual situation.
Step 202, determining a target cloud mobile phone set.
In this embodiment, the executing entity may determine a target cloud mobile phone set, where the target cloud mobile phone set includes at least one target cloud mobile phone, and the target cloud mobile phone is installed with a game to be accelerated. Because the to-be-accelerated game is possibly installed on a plurality of cloud mobile phones, after the to-be-accelerated game is determined, the execution body determines the cloud mobile phone on which the to-be-accelerated game is installed, namely, the target cloud mobile phone, from the plurality of cloud mobile phones, so that a target cloud mobile phone set is obtained.
And step 203, sending the acceleration parameters to at least one target cloud mobile phone.
In this embodiment, the executing entity may send the acceleration parameter to at least one target cloud mobile phone, so that the at least one target cloud mobile phone accelerates the game to be accelerated based on the pre-installed acceleration package and the acceleration parameter. The executing body sends the acceleration parameters to each target cloud mobile phone in the target cloud mobile phone set, that is, the executing body sends the acceleration parameters to each target cloud mobile phone provided with the game to be accelerated so as to accelerate the game to be accelerated in the target cloud mobile phones. Here, the executing host may send the acceleration parameters to the target cloud mobile phone in the form of an instruction, that is, send the acceleration parameters to the target cloud mobile phone through the instruction.
It should be noted that, the executing entity may first package the game acceleration development data, so as to obtain an acceleration development package, that is, an acceleration SDK (Software Development Kit ), and integrate the acceleration SDK into a ROM (Read-Only Memory) of the cloud mobile phone.
Therefore, after the executing body sends the acceleration parameters to the target cloud mobile phone, the target cloud mobile phone runs the pre-installed SDK package to accelerate.
The game acceleration method provided by the embodiment of the disclosure includes the steps of firstly, responding to a received game acceleration request, determining a game to be accelerated and acceleration parameters corresponding to the game to be accelerated; then, determining a target cloud mobile phone set; and finally, sending the acceleration parameters to at least one target cloud mobile phone so that the at least one target cloud mobile phone accelerates the game to be accelerated based on the pre-installed acceleration development kit and the acceleration parameters. According to the game acceleration method, the acceleration SDK is integrated to the ROM bottom layer of the cloud mobile phone, so that when a user needs to accelerate a game, the acceleration SDK can be started by issuing acceleration parameters to the cloud mobile phone in the form of instructions, and acceleration is achieved. The user can conveniently select the game under the cloud mobile phone to accelerate by clicking the acceleration button of the client, and in the acceleration process, the user does not perceive the existence of the accelerator, so that the method can accelerate the game in the cloud mobile phone more rapidly and efficiently, and the acceleration experience of the user is improved.
With continued reference to fig. 3, fig. 3 illustrates a flow 300 of another embodiment of a game acceleration method according to the present disclosure. The game acceleration method comprises the following steps:
In step 301, in response to receiving the game acceleration request, the game clicked by the user is determined as a game to be accelerated.
In the present embodiment, the game acceleration request includes identification information of a game clicked by the user on the game acceleration page. The method comprises the steps that a client displays all games installed on a cloud mobile phone to a user in a list mode, generates a game acceleration request when the user is identified to click on the displayed games, and sends the game acceleration request to an execution main body of a game acceleration method, wherein the game acceleration request sent by the client comprises identification information of the games clicked by the user.
Upon receiving the game acceleration request, the execution subject of the game acceleration method (e.g., the server 105 shown in fig. 1) determines the game clicked by the user as a game to be accelerated. Since the game acceleration request includes identification information of the game clicked by the user, the executing body determines which game the user clicks on based on the identification information, and takes the determined game as the game to be accelerated.
Step 302, determining acceleration parameters corresponding to the game to be accelerated based on the identification information.
In this embodiment, the executing body may further determine an acceleration parameter of the game to be accelerated based on the identification information of the game to be accelerated, where the acceleration parameter may be default or set by the user according to an actual situation, which is not specifically limited in this embodiment. Acceleration parameters may include, but are not limited to: network delay, network packet loss rate, game frame rate, etc. These parameters will directly affect the acceleration effect and the game experience.
For example, in terms of network latency, in general, the lower the latency, the better the gaming experience. However, in some cases, too low a delay may cause a clip on the game screen, and thus, an appropriate adjustment is required according to the actual situation. In terms of network packet loss rate, if the situation of disconnection and reconnection frequently occurs in a game, the data transmission rate can be adjusted according to the real-time network condition so as to ensure stable transmission of game data. In terms of game frame rate, an appropriate frame rate can improve the smoothness of the game. It should be noted that too high a frame rate may cause tearing or jamming of the picture. Therefore, the adjustment can be appropriately performed according to the actual situation.
Step 303, determining a target cloud mobile phone set.
In this embodiment, the executing entity may determine a target cloud mobile phone set, where the target cloud mobile phone set includes at least one target cloud mobile phone, and the target cloud mobile phone is installed with a game to be accelerated. Because the to-be-accelerated game is possibly installed on a plurality of cloud mobile phones, after the to-be-accelerated game is determined, the execution body determines the cloud mobile phone on which the to-be-accelerated game is installed, namely, the target cloud mobile phone, from the plurality of cloud mobile phones, so that a target cloud mobile phone set is obtained.
And step 304, sending the acceleration parameters to at least one target cloud mobile phone.
In this embodiment, the executing entity may send the acceleration parameter to at least one target cloud mobile phone, so that the at least one target cloud mobile phone accelerates the game to be accelerated based on the pre-installed acceleration package and the acceleration parameter. The executing body sends the acceleration parameters to each target cloud mobile phone in the target cloud mobile phone set, that is, the executing body sends the acceleration parameters to each target cloud mobile phone provided with the game to be accelerated so as to accelerate the game to be accelerated in the target cloud mobile phones. Here, the executing host may send the acceleration parameters to the target cloud mobile phone in the form of an instruction, that is, send the acceleration parameters to the target cloud mobile phone through the instruction.
In some optional implementations of this embodiment, the game acceleration method further includes: packaging the game acceleration development data to obtain an acceleration development package; the accelerated development package is installed in a memory of the cloud mobile phone.
In this implementation, the executing entity may first package the game acceleration development data, thereby obtaining an acceleration development package, that is, an acceleration SDK (Software Development Kit ), and integrate the acceleration SDK into a ROM (Read-Only Memory) of the cloud mobile phone.
Therefore, after the executing body sends the acceleration parameters to the target cloud mobile phone, the target cloud mobile phone runs the pre-installed SDK package to accelerate.
By adopting the mode that the acceleration SDK is integrated into the ROM of the cloud mobile phone, the acceleration SDK service is started through the script, so that a user cannot perceive the existence of the accelerator, and the acceleration experience of the user is improved.
As can be seen from fig. 3, compared with the embodiment corresponding to fig. 2, in the game acceleration method in this embodiment, by displaying the games installed on the cloud mobile phone to the user, the user can more intuitively see all the cloud mobile phones and the games installed, and can conveniently select the games under the cloud mobile phone to accelerate only by clicking the acceleration button, and the user can realize acceleration without logging in the accelerator, so that the acceleration experience of the user is further improved.
In some optional implementations of this embodiment, the game acceleration method further includes: in response to receiving a switching acceleration request in the game data acceleration process, determining a target switching game; determining a switching line based on parameter information of a target switching game; and switching the current acceleration game to a target switching game based on the switching line.
In this implementation, when the user clicks a button for switching the acceleration game at the client, a switching acceleration request is generated and sent to the execution subject. When the executing body receives the switching acceleration request, the executing body determines the target switching game based on the information contained in the switching acceleration request.
And then determining a switching line based on the parameter information of the target switching game and the parameter information of the original acceleration game. That is, the optimal network line is determined based on the parameter information of the original acceleration game and the target switching game, so that the original acceleration game is smoothly switched to the target switching game.
In some optional implementations of this embodiment, the game acceleration method further includes: ending the current game acceleration process in response to receiving the restart acceleration request; and re-transmitting the acceleration parameters of the current game acceleration process to the target cloud mobile phone so that the target cloud mobile phone accelerates again based on the pre-installed acceleration development package and the acceleration parameters.
In this implementation, if the user clicks a button for restarting acceleration at the client, a restart acceleration request is generated and sent to the execution body. When the executing body receives the restart acceleration request, the executing body will end the current game acceleration process. And then, the acceleration parameters of the current game acceleration process are sent to the target cloud mobile phone again, so that the target cloud mobile phone accelerates again based on the pre-installed acceleration development package and the acceleration parameters, and the process of restarting acceleration is realized.
In some optional implementations of this embodiment, the game acceleration method further includes: in response to receiving the stop acceleration request, the current game acceleration process is paused.
In this implementation, when the user clicks a button for stopping acceleration at the client point, a stop acceleration request is generated and sent to the execution subject. The executing body pauses the current game acceleration process when receiving the acceleration stopping request. And if the user does not have other acceleration requests within the preset time, ending the current game acceleration process.
Through the steps, the user can sense the current acceleration state and support the user to perform switching game acceleration, restarting acceleration, stopping acceleration and the like.
Further referring to fig. 4, fig. 4 shows an application scenario diagram of the game acceleration method of the present disclosure, and as can be seen from fig. 4, in the application scenario, the client side will show all the games installed by the cloud mobile phone to the user, so that the user can more intuitively see all the cloud mobile phones and the games installed. The user clicks the game on the client, and the client generates a game acceleration request based on the clicking operation of the user and sends the game acceleration request to the cloud server. The cloud server determines acceleration parameters corresponding to the game to be accelerated based on the information of the game to be accelerated in the game acceleration request, and issues the determined acceleration parameters to all target cloud mobile phones installed with the game to be accelerated in the form of instructions. So that the target cloud mobile phone accelerates the game to be accelerated based on the pre-installed acceleration SDK and the received acceleration parameters.
With further reference to fig. 5, as an implementation of the method shown in the foregoing figures, the present disclosure provides an embodiment of a game acceleration device, which corresponds to the method embodiment shown in fig. 2, and which is particularly applicable to various electronic devices.
As shown in fig. 5, the game acceleration device 500 of the present embodiment includes: acceleration parameter determination module 501, cloud handset determination module 502, and acceleration module 503. The acceleration parameter determining module 501 is configured to determine a game to be accelerated and acceleration parameters corresponding to the game to be accelerated in response to receiving a game acceleration request; the cloud mobile phone determining module 502 is configured to determine a target cloud mobile phone set, wherein the target cloud mobile phone set comprises at least one target cloud mobile phone, and the target cloud mobile phone is provided with a game to be accelerated; the acceleration module 503 is configured to send acceleration parameters to at least one target cloud handset to cause the at least one target cloud handset to accelerate the game to be accelerated based on the pre-installed acceleration development kit and the acceleration parameters.
In the present embodiment, in the game acceleration device 500: the specific processes of the acceleration parameter determining module 501, the cloud mobile phone determining module 502 and the acceleration module 503 and the technical effects thereof may refer to the relevant descriptions of steps 201 to 203 in the corresponding embodiment of fig. 2, and are not described herein.
In some optional implementations of this embodiment, the game acceleration request includes identification information of the game clicked by the user on the game acceleration page; and the acceleration parameter determining module is further configured to: determining the game clicked by the user as a game to be accelerated; and determining acceleration parameters corresponding to the game to be accelerated based on the identification information.
In some optional implementations of this embodiment, the game acceleration device 500 further includes: the packaging module is configured to package the game acceleration development data to obtain an acceleration development package; and the installation module is configured to install the accelerated development package in a memory of the cloud mobile phone.
In some optional implementations of this embodiment, the game acceleration device 500 further includes: a switching game determination module configured to determine a target switching game in response to receiving a switching acceleration request during acceleration of game data; a switching line determining module configured to determine a switching line based on parameter information of the target switching game; and a switching module configured to switch the current acceleration game to a target switching game based on the switching line.
In some optional implementations of this embodiment, the game acceleration device 500 further includes: an ending module configured to end a current game acceleration process in response to receiving the restart acceleration request; and the re-acceleration module is configured to re-send the acceleration parameters of the current game acceleration process to the target cloud mobile phone so that the target cloud mobile phone re-accelerates based on the pre-installed acceleration development package and the acceleration parameters.
In some optional implementations of this embodiment, the game acceleration device 500 further includes: and a pause acceleration module configured to pause a current game acceleration process in response to receiving the stop acceleration request.
According to embodiments of the present disclosure, the present disclosure also provides an electronic device, a readable storage medium and a computer program product.
Fig. 6 illustrates a schematic block diagram of an example electronic device 600 that may be used to implement embodiments of the present disclosure. Electronic devices are intended to represent various forms of digital computers, such as laptops, desktops, workstations, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. The electronic device may also represent various forms of mobile devices, such as personal digital processing, cellular telephones, smartphones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions, are meant to be exemplary only, and are not meant to limit implementations of the disclosure described and/or claimed herein.
As shown in fig. 6, the apparatus 600 includes a computing unit 601 that can perform various appropriate actions and processes according to a computer program stored in a Read Only Memory (ROM) 602 or a computer program loaded from a storage unit 608 into a Random Access Memory (RAM) 603. In the RAM603, various programs and data required for the operation of the device 600 may also be stored. The computing unit 601, ROM602, and RAM603 are connected to each other by a bus 604. An input/output (I/O) interface 605 is also connected to bus 604.
Various components in the device 600 are connected to the I/O interface 605, including: an input unit 606 such as a keyboard, mouse, etc.; an output unit 607 such as various types of displays, speakers, and the like; a storage unit 608, such as a magnetic disk, optical disk, or the like; and a communication unit 609 such as a network card, modem, wireless communication transceiver, etc. The communication unit 609 allows the device 600 to exchange information/data with other devices via a computer network, such as the internet, and/or various telecommunication networks.
The computing unit 601 may be a variety of general and/or special purpose processing components having processing and computing capabilities. Some examples of computing unit 601 include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), various specialized Artificial Intelligence (AI) computing chips, various computing units running machine learning model algorithms, a Digital Signal Processor (DSP), and any suitable processor, controller, microcontroller, etc. The computing unit 601 performs the respective methods and processes described above, such as a game acceleration method. For example, in some embodiments, the game acceleration method may be implemented as a computer software program tangibly embodied on a machine-readable medium, such as storage unit 608. In some embodiments, part or all of the computer program may be loaded and/or installed onto the device 600 via the ROM 602 and/or the communication unit 609. When the computer program is loaded into the RAM 603 and executed by the computing unit 601, one or more steps of the game acceleration method described above may be performed. Alternatively, in other embodiments, the computing unit 601 may be configured to perform the game acceleration method in any other suitable way (e.g., by means of firmware).
Various implementations of the systems and techniques described here above may be implemented in digital electronic circuitry, integrated circuit systems, field Programmable Gate Arrays (FPGAs), application Specific Integrated Circuits (ASICs), application Specific Standard Products (ASSPs), systems On Chip (SOCs), load programmable logic devices (CPLDs), computer hardware, firmware, software, and/or combinations thereof. These various embodiments may include: implemented in one or more computer programs, the one or more computer programs may be executed and/or interpreted on a programmable system including at least one programmable processor, which may be a special purpose or general-purpose programmable processor, that may receive data and instructions from, and transmit data and instructions to, a storage system, at least one input device, and at least one output device.
Program code for carrying out methods of the present disclosure may be written in any combination of one or more programming languages. These program code may be provided to a processor or controller of a general purpose computer, special purpose computer, or other programmable data processing apparatus such that the program code, when executed by the processor or controller, causes the functions/operations specified in the flowchart and/or block diagram to be implemented. The program code may execute entirely on the machine, partly on the machine, as a stand-alone software package, partly on the machine and partly on a remote machine or entirely on the remote machine or server.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. The machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
To provide for interaction with a user, the systems and techniques described here can be implemented on a computer having: a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to a user; and a keyboard and pointing device (e.g., a mouse or trackball) by which a user can provide input to the computer. Other kinds of devices may also be used to provide for interaction with a user; for example, feedback provided to the user may be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user may be received in any form, including acoustic input, speech input, or tactile input.
The systems and techniques described here can be implemented in a computing system that includes a background component (e.g., as a data server), or that includes a middleware component (e.g., an application server), or that includes a front-end component (e.g., a user computer having a graphical user interface or a web browser through which a user can interact with an implementation of the systems and techniques described here), or any combination of such background, middleware, or front-end components. The components of the system can be interconnected by any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include: local Area Networks (LANs), wide Area Networks (WANs), and the internet.
The computer system may include a client and a server. The client and server are typically remote from each other and typically interact through a communication network. The relationship of client and server arises by virtue of computer programs running on the respective computers and having a client-server relationship to each other. The server may be a cloud server, a server of a distributed system, or a server incorporating a blockchain.
It should be appreciated that various forms of the flows shown above may be used to reorder, add, or delete steps. For example, the steps recited in the present disclosure may be performed in parallel, sequentially, or in a different order, provided that the desired results of the disclosed aspects are achieved, and are not limited herein.
The above detailed description should not be taken as limiting the scope of the present disclosure. It will be apparent to those skilled in the art that various modifications, combinations, sub-combinations and alternatives are possible, depending on design requirements and other factors. Any modifications, equivalent substitutions and improvements made within the spirit and principles of the present disclosure are intended to be included within the scope of the present disclosure.

Claims (15)

1. A game acceleration method, comprising:
in response to receiving a game acceleration request, determining a game to be accelerated and acceleration parameters corresponding to the game to be accelerated;
Determining a target cloud mobile phone set, wherein the target cloud mobile phone set comprises at least one target cloud mobile phone, and the target cloud mobile phone is provided with the game to be accelerated;
And sending the acceleration parameters to the at least one target cloud mobile phone so that the at least one target cloud mobile phone accelerates the game to be accelerated based on a pre-installed acceleration development package and the acceleration parameters.
2. The method of claim 1, wherein the game acceleration request includes identification information of a game clicked by a user on a game acceleration page; and
The determining the game to be accelerated and the acceleration parameters corresponding to the game to be accelerated comprises the following steps:
Determining the game clicked by the user as the game to be accelerated;
And determining acceleration parameters corresponding to the game to be accelerated based on the identification information.
3. The method of claim 2, further comprising:
Packaging the game development acceleration data to obtain the development acceleration package;
and installing the accelerated development package in a memory of the cloud mobile phone.
4. The method of claim 1, further comprising:
in response to receiving a switching acceleration request in the game data acceleration process, determining a target switching game;
determining a switching line based on the parameter information of the target switching game;
and switching the current acceleration game into the target switching game based on the switching line.
5. The method of claim 1, further comprising:
ending the current game acceleration process in response to receiving the restart acceleration request;
And re-transmitting the acceleration parameters of the current game acceleration process to the target cloud mobile phone so that the target cloud mobile phone accelerates again based on a pre-installed acceleration development package and the acceleration parameters.
6. The method of claim 1, further comprising:
In response to receiving the stop acceleration request, the current game acceleration process is paused.
7. A game acceleration device comprising:
The acceleration parameter determining module is configured to determine a game to be accelerated and acceleration parameters corresponding to the game to be accelerated in response to receiving a game acceleration request;
The cloud mobile phone determining module is configured to determine a target cloud mobile phone set, wherein the target cloud mobile phone set comprises at least one target cloud mobile phone, and the target cloud mobile phone is provided with the game to be accelerated;
and the acceleration module is configured to send the acceleration parameters to the at least one target cloud mobile phone so that the at least one target cloud mobile phone accelerates the game to be accelerated based on a pre-installed acceleration development package and the acceleration parameters.
8. The apparatus of claim 7, wherein the game acceleration request includes identification information of a game clicked by a user on a game acceleration page; and
The acceleration parameter determination module is further configured to:
Determining the game clicked by the user as the game to be accelerated;
And determining acceleration parameters corresponding to the game to be accelerated based on the identification information.
9. The apparatus of claim 8, further comprising:
The packaging module is configured to package the game accelerated development data to obtain the accelerated development package;
and the installation module is configured to install the accelerated development package in a memory of the cloud mobile phone.
10. The apparatus of claim 7, further comprising:
A switching game determination module configured to determine a target switching game in response to receiving a switching acceleration request during acceleration of game data;
A switching line determining module configured to determine a switching line based on parameter information of the target switching game;
And a switching module configured to switch a current acceleration game to the target switching game based on the switching line.
11. The apparatus of claim 7, further comprising:
An ending module configured to end a current game acceleration process in response to receiving the restart acceleration request;
and the re-acceleration module is configured to re-send the acceleration parameters of the current game acceleration process to the target cloud mobile phone so that the target cloud mobile phone re-accelerates based on a pre-installed acceleration development package and the acceleration parameters.
12. The apparatus of claim 7, further comprising:
and a pause acceleration module configured to pause a current game acceleration process in response to receiving the stop acceleration request.
13. An electronic device, comprising:
at least one processor; and
A memory communicatively coupled to the at least one processor; wherein,
The memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of claims 1-6.
14. A non-transitory computer readable storage medium storing computer instructions for causing the computer to perform the method of any one of claims 1-6.
15. A computer program product comprising a computer program which, when executed by a processor, implements the method according to any of claims 1-6.
CN202410431103.7A 2024-04-10 2024-04-10 Game acceleration method, device, equipment and storage medium Pending CN118236687A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410431103.7A CN118236687A (en) 2024-04-10 2024-04-10 Game acceleration method, device, equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410431103.7A CN118236687A (en) 2024-04-10 2024-04-10 Game acceleration method, device, equipment and storage medium

Publications (1)

Publication Number Publication Date
CN118236687A true CN118236687A (en) 2024-06-25

Family

ID=91554419

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202410431103.7A Pending CN118236687A (en) 2024-04-10 2024-04-10 Game acceleration method, device, equipment and storage medium

Country Status (1)

Country Link
CN (1) CN118236687A (en)

Similar Documents

Publication Publication Date Title
KR20220151585A (en) Business data processing method, apparatus, electronic apparatus, storage media and computer program
CN112965799B (en) Task state prompting method and device, electronic equipment and medium
CN114374703B (en) Cloud mobile phone information acquisition method, device, equipment and storage medium
CN113905040B (en) File transmission method, device, system, equipment and storage medium
CN114363704B (en) Video playing method, device, equipment and storage medium
CN118236687A (en) Game acceleration method, device, equipment and storage medium
CN112966201B (en) Object processing method, device, electronic equipment and storage medium
CN113641439B (en) Text recognition and display method, device, electronic equipment and medium
CN113535020B (en) Method, apparatus, device, medium and product for generating application icons
CN113420275B (en) Data connection processing method, related device and computer program product
CN115437709A (en) Method and device for loading application home page splash screen resources
CN113709506A (en) Multimedia playing method, device, medium and program product based on cloud mobile phone
CN114138358A (en) Application program starting optimization method, device, equipment and storage medium
CN113327602A (en) Method and device for speech recognition, electronic equipment and readable storage medium
CN113382081A (en) Time delay estimation adjusting method, device, equipment and storage medium
CN112540804A (en) Applet running method and device, electronic equipment and medium
CN112988105A (en) Playing state control method and device, electronic equipment and storage medium
CN114428646B (en) Data processing method and device, electronic equipment and storage medium
CN114125135B (en) Video content presentation method and device, electronic equipment and storage medium
CN114006902B (en) Cloud mobile phone restarting method, device, equipment and storage medium
CN114449095B (en) Cloud mobile phone screenshot method and device, electronic equipment and storage medium
CN114157917B (en) Video editing method and device and terminal equipment
CN113032040B (en) Method, apparatus, device, medium, and article for processing tasks
CN117201481A (en) Method and device for downloading software update file, electronic equipment and readable medium
CN117336890A (en) Equipment connection method and device, electronic equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
SE01 Entry into force of request for substantive examination