CN118217634A - Interactive control method and device and electronic equipment - Google Patents

Interactive control method and device and electronic equipment Download PDF

Info

Publication number
CN118217634A
CN118217634A CN202410176251.9A CN202410176251A CN118217634A CN 118217634 A CN118217634 A CN 118217634A CN 202410176251 A CN202410176251 A CN 202410176251A CN 118217634 A CN118217634 A CN 118217634A
Authority
CN
China
Prior art keywords
team
game
task
target
teams
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202410176251.9A
Other languages
Chinese (zh)
Inventor
冯颖茵
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202410176251.9A priority Critical patent/CN118217634A/en
Publication of CN118217634A publication Critical patent/CN118217634A/en
Pending legal-status Critical Current

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides an interaction control method, an interaction control device and electronic equipment, wherein the interaction control method, the interaction control device and the electronic equipment respond to appointed touch operation aiming at least two team identifications in a plurality of team identifications, and a team set is determined based on game teams corresponding to the at least two team identifications; determining a target task area in a target game scene and a target game task; in response to the designated trigger operation, the game characters in the team set are controlled to enter the target task area to execute the target game task. In the mode, the player can put the corresponding multiple game teams into the same team set by performing appointed touch operation on the multiple team identifications, so that the game roles in the team set are controlled to execute target game tasks in a game scene, the operation of controlling the multiple game teams to execute the game tasks by the player is simplified, and the game experience of the player is improved.

Description

Interactive control method and device and electronic equipment
Technical Field
The invention relates to the technical field of games, in particular to an interaction control method, an interaction control device and electronic equipment.
Background
In policy-type games, players are often required to dispatch multiple teams to complete a game task, such as to attack a higher-level land parcel or to participate in a battle between players. In the related art, a player needs to select a plurality of teams respectively, and then set a target land parcel and an action to be executed for each team respectively, however, the operation of this mode is complicated, and the same operation steps need to be repeated for each team, so that the game experience of the player is affected.
Disclosure of Invention
Accordingly, the present invention is directed to an interactive control method, an interactive control device, and an electronic device, so as to simplify the operation of a player to control a plurality of game teams to execute game tasks and improve the game experience of the player.
In a first aspect, an embodiment of the present invention provides an interaction control method, where a graphical user interface is provided by a terminal device, where the graphical user interface displays a target game scene, and a plurality of team identifiers, where the team identifiers are used to indicate corresponding game teams; a game team comprising at least one game character; the method comprises the following steps: determining a team set based on game teams corresponding to at least two team identifications in response to a designated touch operation for the at least two team identifications; determining a target task area in a target game scene and a target game task; in response to the designated trigger operation, the game characters in the team set are controlled to enter the target task area to execute the target game task.
In a second aspect, an embodiment of the present invention provides an interaction control apparatus, where a graphical user interface is provided by a terminal device, where the graphical user interface displays a target game scene, and a plurality of team identifiers, where the team identifiers are used to indicate corresponding game teams; a game team comprising at least one game character; the device comprises: a team set determining module for determining a team set based on game teams corresponding to at least two team identifications in response to a designated touch operation for at least two team identifications among the plurality of team identifications; the target game task determining module is used for determining a target task area in a target game scene and a target game task; and the task execution module is used for responding to the appointed triggering operation and controlling the game roles in the team set to enter the target task area to execute the target game task.
In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions executable by the processor, and the processor executes the machine executable instructions to implement the interactive control method described above.
In a fourth aspect, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the interactive control method described above.
The embodiment of the invention has the following beneficial effects:
In the interaction control method, the interaction control device and the electronic equipment, the designated touch operation aiming at least two team identifications in a plurality of team identifications is responded, and a team set is determined based on game teams corresponding to the at least two team identifications; determining a target task area in a target game scene and a target game task; in response to the designated trigger operation, the game characters in the team set are controlled to enter the target task area to execute the target game task. In the mode, the player can put the corresponding multiple game teams into the same team set by performing appointed touch operation on the multiple team identifications, so that the game roles in the team set are controlled to execute target game tasks in a game scene, the operation of controlling the multiple game teams to execute the game tasks by the player is simplified, and the game experience of the player is improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are some embodiments of the invention and that other drawings may be obtained from these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart of an interaction control method according to an embodiment of the present invention;
FIG. 2 is a graphical user interface diagram displaying a first indication identifier according to an embodiment of the present invention;
FIG. 3 is a graphical user interface diagram of a team identification generation overlapping area provided by an embodiment of the present invention;
FIG. 4 is a graphical user interface diagram with sequence indication identifiers displayed according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a long press operation on an avatar of a graphical user interface according to an embodiment of the present invention;
FIG. 6 is a graphical user interface diagram with a link identifier displayed according to an embodiment of the present invention;
FIG. 7 is a diagram of a graphical user interface with a task execution information window displayed according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of an interaction control device according to an embodiment of the present invention;
Fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In the current gaming market, strategy games are favored by a wide variety of players. In such games, players are typically required to dispatch multiple teams to complete a mission, to attack a higher-order land parcel, to land a city or to participate in PVP (Player versus Player, i.e., player-to-player), etc. However, in the related art, the player is often required to perform the operations individually for each team, and the same steps are required to be repeated for each dispatch, which is cumbersome and time-consuming.
Specifically, the player needs to select teams in turn, and then set a target land parcel and an action for each team, respectively. This approach is cumbersome to operate and requires the same operational steps to be repeated for each team, resulting in a poor game experience for the player.
Based on the above, the method, the device and the electronic equipment for interaction control provided by the embodiment of the invention can be applied to various game scenes needing to dispatch a plurality of game teams.
The interactive control method in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the interaction control method is operated on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the interaction control method are completed on the cloud game server, the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
Referring to fig. 1, first, an interactive control method provided by an embodiment of the present invention is described, where a graphical user interface is provided by a terminal device, where the graphical user interface displays a target game scene, and a plurality of team identifiers, where the team identifiers are used to indicate corresponding game teams; the game team includes at least one game character. The method comprises the following steps:
Step S102, responding to the designated touch operation aiming at least two team identifications in a plurality of team identifications, and determining a team set based on game teams corresponding to the at least two team identifications.
The plurality of team identifications may be arranged on the gui in a designated order, such as an upper half of the gui arranged horizontally, or arranged on the right side of the gui, etc., and may be specifically set according to game requirements, which is not limited herein. The plurality of teams identify game characters in the corresponding game team that are typically owned by a game account controlled by the terminal device. These game characters may be distributed to the respective game teams by the player via the terminal devices, or may be distributed to the respective game teams by the game system.
The above specified touch operation may be various. For example, a long press operation may be performed on a certain team identifier of the plurality of team identifiers, a team set mode is triggered to be established, and then other team identifiers are clicked, so that both the long pressed and clicked game teams are determined as teams in the team set. The long press operation may be performed on at least two of the plurality of team identifications simultaneously or successively with a plurality of fingers, or the at least two of the plurality of team identifications may be sequentially swiped through a sliding operation, or the like.
The game teams in the team set may have a certain order of task execution, or priority of task execution. The task execution order may indicate a sequence in which a game team starts to designate a certain game task, and the same game task may be sequentially executed according to the sequence. The task execution priority generally refers to that a game team with the highest priority first executes a certain game task, when the game team cannot complete the game task, the game team with the second highest priority executes the game task, and so on until the game task is completed.
The task execution order and the task execution priority may be determined based on the order in which the player performs the designated touch operation on the respective team identifications. For example, the order of execution of the tasks of the game teams corresponding to the team identification that is first subjected to the long press operation is a first order, the order of execution of the tasks of the game teams corresponding to the team identification that is second subjected to the long press operation is a second order, and so on. The task execution order and task priority may also be determined based on the display order of the team identifications in the team set on the graphical user interface. As shown in FIG. 2, team identifications 1-4 are arranged top-to-bottom on a graphical user interface. If the game team corresponding to the team identification 1 and the team identification 2 is determined as the game team in the team combination. Since the team identification 1 is arranged above the team identification 2, the task execution order of the game team corresponding to the team identification 1 can be set before the task execution order of the game team corresponding to the team identification 2.
Step S104, determining a target task area in the target game scene and a target game task.
The target task area may be preset in the target game scene, or may be determined by the level of the game account controlled by the current player, and may specifically be set according to the requirement, which is not limited herein. When a plurality of task areas are included in the target game scene, it is necessary to determine a target task area from among the plurality of task areas.
Because the team combination needs to be controlled to enter the target task area to execute the task, the team identification corresponding to the game team included in the team combination can be subjected to touch operation so as to trigger the task area selection mode. For example, the identity of a certain game team in the team combination may be pressed for a long time, and then a certain task area in the game scene may be clicked, at which time the task area may be determined as the target task area. The sliding operation may be performed with respect to the identification of a certain game team in the team combination. Specifically, the method can be set according to the requirements, and is not limited herein.
The identifier for the touch operation may be any one of the at least two team identifiers, or may be a designated identifier of the at least two team identifiers, for example, a team identifier of a game team whose task execution order is the first order, which may be specifically set according to the requirement, and is not limited herein.
Some task areas may be preset in the game scene, and when the sliding operation starts from the first mark and slides to a certain game scene position displayed on the game screen, if the position is located in a certain task area, the task area may be determined as a target task area. Each task area may set a preset task to be executed, or have a task to be executed that changes with the game situation, and the task to be executed of the target task area at the current moment may determine a target game task. When the contact point of the slide operation moves into the other task area, the target game task also changes accordingly.
The identification of the task to be executed can be displayed on the graphical user interface, when the sliding operation starts from the first identification, the sliding operation slides to the display area of the identification of a certain task to be executed, the task to be executed can be determined to be a target task to be executed, and the scene area where the task to be executed is located is determined to be a target task area.
Step S106, in response to the specified triggering operation, controlling the game roles in the team set to enter the target task area to execute the target game task.
The above-mentioned designated trigger operation may be a contact point for releasing the sliding operation in the target task area, or may be a contact point released after the residence time of the contact point for the sliding operation in the target task area reaches a designated time, or the like. And may be specifically set according to the needs, and is not limited herein.
When a game character in the control team set performs a target game task, the game character in the control team is also typically controlled to perform the target game task in units of the game team in the team set. When the game teams have the task execution sequence, the game teams in the first sequence can be controlled to enter the target task area to execute the target game task, and then the game teams in the second sequence can be controlled to enter the target task area to execute the target game task until the target game task is executed or the game role cannot continue to execute the game task.
In the interactive control method, in response to a designated touch operation for at least two team identifications among a plurality of team identifications, a team set is determined based on game teams corresponding to the at least two team identifications; determining a target task area in a target game scene and a target game task; in response to the designated trigger operation, the game characters in the team set are controlled to enter the target task area to execute the target game task. In the mode, the player can put the corresponding multiple game teams into the same team set by performing appointed touch operation on the multiple team identifications, so that the game roles in the team set are controlled to execute target game tasks in a game scene, the operation of controlling the multiple game teams to execute the game tasks by the player is simplified, and the game experience of the player is improved.
The following embodiments provide an implementation of determining a set of teams based on game teams corresponding to at least two team identifications among a plurality of team identifications in response to a designated touch operation for the at least two team identifications.
In a specific implementation, a team set may be established in response to a long press operation for at least two of the plurality of team identifications, and a game team corresponding to the at least two team identifications may be determined as a game team in the team set. That is, after the player performs the long-press operation on the plurality of team identifications, the game team corresponding to the team identification subjected to the long-press operation can be determined as the game team in the team set.
The at least two team identifications include a first team identification and a second team identification, for example, and the process of establishing the team set is described. The player can press down on the first team identification to generate a first contact, monitor the contact of the first contact in response to a generation event of the first contact acting on the first team identification, and set the task execution sequence of the game team corresponding to the first team identification as a first sequence; in response to the contact point of the first contact point staying at the first team identification and generating a second contact point acting on the second team identification, monitoring the contact point of the second contact point, and simultaneously setting the task execution sequence of the game team corresponding to the second team identification to be a second sequence; and in response to the contact of the second contact being longer than or equal to the specified duration in the stay time of the second team identification, establishing a team set, and determining the game teams corresponding to the first team identification and the second team identification as teams in the team set.
In order to prevent misoperation of a player, long-press operation can be performed on at least two team identifications in a plurality of team identifications by the player, and only the at least two team identifications are determined to be in a trigger state; when the player generates sliding operation for the team identification in the triggering state respectively, the team identification in the triggering state is controlled to move along with the contact point of the corresponding sliding operation; if the player has the overlapping areas through the sliding operation, the player can be confirmed that the player needs to establish the team set, and thus the team set is established. As shown in fig. 3, the display areas of the team logo 1 and the team logo 2 generate overlapping areas, and the overlapping areas are displayed in gray. In order to reduce the operations of the player, the sliding operation may be continuous with the long press operation or discontinuous with the long press operation. If discontinuous, the team identification in the triggered state is typically displayed in a special display format, such as highlighting, flashing, etc., to alert the player which team identifications are in the triggered state.
In addition, the above-described designated touch operation may also be only a sliding operation. The player may perform a sliding operation for each of at least two of the plurality of team identifications, respectively; the sliding operations for different team identifications may not occur simultaneously, but are concurrent for a period of time. Controlling each team mark to move along with the contact point of the corresponding sliding operation in response to the sliding operation for the plurality of team marks; during the sliding operation, if the display areas of the at least two team identifications have overlapping areas, a team set is established, and the game team corresponding to the at least two team identifications is determined as the game team in the team set. After the team collection is established, it is often necessary to control the team identification back to the original display position.
The process of establishing a team set is described by a player sliding the first team identification and the second team identification. If the player slides the first contact acting on the first team mark, namely, the position of the first contact is changed, the first team mark is caused to move along with the first contact; sliding the second contact on the second team logo by the player, i.e., changing the position of the second contact, causes the second team logo to follow the second contact. The player may slide the contact on the first team identification and the contact on the second team identification simultaneously, or may slide both contacts at different times. When the terminal equipment detects that the first contact and/or the second contact move, the team mark corresponding to the moving contact is controlled to move along with the contact, namely, a player slides the first contact, the first team mark moves along with the first contact, the player slides the second contact, and the second team mark moves along with the second contact. When the player moves the first contact or the second contact, causing the first team identification to move along with the first contact or the second team identification to move along with the second contact, a superposition of the display areas of the first team identification and the second team identification may occur. A team set is established in response to the first team identification generating an overlay with the display area of the second team identification.
When more than two team identifications are subjected to designated touch operation, the display areas of the two team identifications can be controlled to generate overlapping parts through sliding operation, so that a team set is triggered to be established; the display areas of the plurality of team identifications of the game team which need to enter the team set can be controlled to generate overlapping parts through sliding operation, so that the team set can be triggered to be built, for example, the display area of the first team identification in the three team identifications is controlled to generate overlapping parts with the display areas of the second team identification and the third team identification at the same time, so that the game teams corresponding to the first team identification, the second team identification and the third team identification can enter the same team set. The setting can be specifically performed according to the requirements, and the setting is not performed here.
In some games, when a plurality of game teams are dispatched, the plurality of game teams need to have a task execution order. The task execution order may be the order of departure of the game team or the order of arrival of the game team at the target task area if the game team starts from a designated position in the game scene. In some game settings, the time required for different game teams to arrive at a target task area from a specified location varies due to differences in the attributes, numbers, etc. of game characters in the different game teams. The above time is also referred to as "marching time". Since the time of marching may be different, the order of departure of the game team and the order of departure of the game team to the target mission area may not be identical. The specific order to be adopted as the task execution order may be set according to the need, and is not limited herein.
To facilitate a player in determining the order of execution of the tasks for the game teams in the team combination, the order of execution of the tasks for the plurality of game teams in the team set may be determined based on the operational parameters specifying the touch operation. When a long press operation is performed on a plurality of team identifications to establish a team set, the order of execution of the tasks of the game teams corresponding to the at least two team identifications in the team set may be determined based on the order of generation of the contacts for the long press operation of the at least two team identifications. For example, when a contact is generated in the team identification of the first team, the second team, and the third team in this order, the order of execution of the tasks of the first team, the second team, and the third team is set to be the first, the second, and the third, respectively.
After the team set is established, a first indication mark can be displayed at the appointed position of at least two team marks; the first indication mark is used for indicating that the game teams corresponding to the at least two team marks are game teams in the team set, and the game teams in the same team set can be considered to have a locking relationship, so that the first indication mark is called a lock mark. For example, the first indication mark may connect the at least two team marks, specifically may be located at a position equidistant from the two team marks, and may be placed at a position in the play of the plurality of team marks when the teams corresponding to the plurality of team marks are collected. The first indication mark may be plural, and the same first indication mark is displayed on the team mark of each game team in the team set. As shown in fig. 2, a game team corresponding to the team identifier 1 and the team identifier 2 included in the team set is displayed with a circle identifier as a first instruction identifier on the upper right of the team identifier 1 and the team identifier 2.
The first indication mark may be configured to be triggerable. The player can trigger the first indication mark through a triggering operation, cancel the team set and cancel the display of the first indication mark in response to the triggering operation aiming at the first indication mark. When the first indication mark is a plurality of indication marks, the player can trigger one first indication mark at will, thereby canceling the team set. In a specific implementation, the triggering operation may be a clicking operation, a long-press operation, or the like of the first indication identifier, which may specifically be set based on requirements, and is not limited herein.
When a game team in the team set has a task execution order, for each of at least two team identifications, an order indication identification may be displayed at a designated location of the team identification; the sequence indication mark is used for indicating the task execution sequence of the game team corresponding to the team mark. The sequence indication identifier also typically requires a reference number to indicate the order in which the tasks of the game team are to be performed. As shown in fig. 4, gray marks connecting the team mark 1 and the team mark 2 are first indication marks, and circular marks marked with numerals on the upper right sides of the team mark 1 and the team mark 2 are sequential indication marks.
The following embodiments provide a method for determining a target task area in a target game scene and implementing a target game task.
In particular, the sliding operation may be applied to any one of the at least two team identifications. For example, when the at least two team identifications include the first team identification and the second team identification, in response to a sliding operation starting from the first team identification or the second team identification, a target task area in the target game scene, and the target game task may be determined based on the sliding operation.
At least one task area is usually preset in the target game scene. In the moving of the contact point of the slide operation, the first area may be determined as the target task area when the stay time of the position of the contact point of the slide operation in the first area among the at least one task area reaches the second designation length. The task area generally has a preset task to be executed, or a task to be executed that follows a change in game time, game progress, or the like. The task to be executed in the target task area may be acquired, and the acquired task to be executed may be determined as the target game task.
When a player performs a sliding operation with a first mark of at least two team marks as a starting point, displaying a team set mark at a position of a contact point of the sliding operation in response to the sliding operation; the team set identification indicates the number of game teams in the team set. By the method, when the player performs sliding operation, the player can feel that the game team moves along with the operation of the player, and the game experience of the player is improved.
When the contact point of the sliding operation is located in the target task area, a task execution information window may be displayed at a designated position in the target task area, and character identification, character information, and the like of the game characters in the team set may be displayed in the task execution information window. The character mark can be a character head portrait; the character information may include character attributes, character skills, and the like. Specific content of the game task, time limit and the like can also be displayed in the task execution information window. Specifically, the device can be set according to the requirement, and is not set here.
When the target game task is a task such as a fight against a designated game character, and the designated game character is involved, a character identification, game information, and the like of the designated game character is displayed in a task execution information window in response to the target game task being related to the designated game character. In general, a game play to which a designated game character belongs is different from a game play to which a game character in a team set belongs.
The following embodiments provide an implementation of controlling game characters in the team set to enter the target task area to execute the target game task.
The game teams in the team set determined by the player have a task execution order. The task execution order may be determined based on an operation parameter of a designated touch operation for a team identification of a game team in the team set, or may be determined based on an arrangement order of the team identifications of the game teams in the team set in the graphical user interface, which is not limited.
If the task execution order indicates the departure order of the game teams, it is necessary to control game characters in the game teams in the team set to sequentially start from the designated position to the target task area according to the task execution order so that the game characters enter the target task area to execute the target game task. The departure time of the game teams can be set according to requirements, for example, the first team can directly start after determining the target game task, the second team needs to start after the first team reaches the target task area or after a designated time interval, the departure time of the subsequent teams and so on.
If the task execution order indicates the order in which the game teams arrive at the target task area, it is necessary to control the game characters in the game teams in the team set to arrive at the target task area in order of task execution so that the game characters enter the target task area to execute the target game task. Since it is necessary to control the time for a game team to reach a target task area, it is necessary to consider the time of marching of different game teams. For example, a first team may need to reach a target task area for 10s, a second team may need to reach a target task area for 5s, and a third team may need to reach a target task area for 15 s; the second team starts at least after the first team starts for more than 5 seconds and the third team may start at the same time as the second team. When the third team is required to reach the target task area within the second team reaching the target task area 3s, the third team then needs to go before the second team goes. The setting may be specifically set according to game requirements, and is not limited herein.
The embodiment of the invention also provides another interaction control method which is realized on the basis of the method shown in fig. 1. In the method, the head portrait is used as a team mark, a design of linking teams (namely, the team set is established) is provided through long-pressing operation and sliding operation of the head portrait, a plurality of teams are dispatched at one time, mechanical operation is reduced, and player experience is improved.
The method comprises the following steps:
(1) The long-press head images of the fingers trigger sorting, which can trigger a plurality of long-press fingers, namely 5 long-press fingers at most, and the sorting is performed according to the successively falling points of the fingers, as shown in fig. 5. The symbols 1 and2 in fig. 5 indicate the order in which the two fingers press the team identifications, and also indicate the ordering of the game teams corresponding to the two team identifications.
(2) After the head portraits intersect, the team collection is established (also called "trigger lock"); after any two head portraits in the sequenced plurality of head portraits are slid until the display areas of the head portraits have overlapping parts, putting the game teams corresponding to the sequenced plurality of head portraits into a team set. Teams in the team collection act together; as shown in fig. 6, a chain logo with a lock is shown, connecting two team logos pressed by a finger, indicating that the corresponding two teams form a team set.
(3) Pressing a certain head portrait and dragging to a display area of a game scene, and standing for 0.5 seconds triggers the selection of a land block, namely the land block is determined to be a target task area. And displays the plot information as shown in fig. 7. The land information is the task execution information window, wherein the related information of game roles in a first team corresponding to the team identification 1 and a second team corresponding to the team identification 2, such as names and combat power, is displayed; meanwhile, the related information of the enemy character in the land is displayed, and the difficulty level of the first team and the second team to fight with the enemy character respectively is displayed. The "simple" displayed on the left side of the task information execution information window indicates that the first team is simpler to fight against the enemy character, and the "difficult" indicates that the second team is more difficult to fight against the enemy character.
(4) Triggering team combat after releasing hands. In general, the second team must travel more than the first team, and so on, ensuring that the first team acts first. Any play loose hands are not triggered and are regarded as invalid.
(5) Clicking the lock button triggers unlocking, and team actions are no longer associated after unlocking.
The method has the following advantages:
(1) Through the design of the linked teams, the player is allowed to dispatch a plurality of teams to give out signs at one time, the time for the player to operate teams one by one is saved, and the sign giving efficiency is improved.
(2) The operation modes of long-time head portrait triggering sorting, finger dragging, target land block setting and the like are adopted, so that the operation flow of sending a plurality of teams by a player is simplified, and the operation difficulty is reduced.
(3) The player can trigger the team ordering by long-pressing a plurality of fingers, and the team order is adjusted according to the successive falling points of the fingers, so that the player can conveniently and rapidly adjust the team order for sign according to actual demands.
(4) Triggering locking when head portraits intersect, and linking a plurality of teams together to realize one-time dispatch; meanwhile, an unlocking function is provided, actions of teams after unlocking are not related any more, and the flexibility of operation is improved.
(5) While achieving dispatch of multiple teams at a time, it is ensured that a first team acts first, a second team must act more than the first team for a new arming time, and so on, providing an ordered sequence of actions to the player.
The method provides a simple, convenient, efficient and flexible multi-team dispatching method for players, and improves game experience.
For the above method embodiment, referring to fig. 8, an embodiment of the present invention provides an interaction control apparatus, where a graphical user interface is provided through a terminal device, where the graphical user interface displays a target game scene, and a plurality of team identifiers, where the team identifiers are used to indicate corresponding game teams; a game team comprising at least one game character; the device comprises:
A team set determination module 802 configured to determine a team set based on game teams corresponding to at least two team identifications in response to a designated touch operation for at least two team identifications of the plurality of team identifications;
A target game task determining module 804, configured to determine a target task area in a target game scene, and a target game task;
A task execution module 806 for controlling game characters in the team set to enter the target task area to execute the target game task in response to the specified trigger operation.
The interactive control device is configured to determine a team set based on game teams corresponding to at least two team identifications in response to a designated touch operation for at least two team identifications among a plurality of team identifications; determining a target task area in a target game scene and a target game task; in response to the designated trigger operation, the game characters in the team set are controlled to enter the target task area to execute the target game task. In the mode, the player can put the corresponding multiple game teams into the same team set by performing appointed touch operation on the multiple team identifications, so that the game roles in the team set are controlled to execute target game tasks in a game scene, the operation of controlling the multiple game teams to execute the game tasks by the player is simplified, and the game experience of the player is improved.
The team set determination module is further configured to: in response to a long press operation for at least two of the plurality of team identifications, a team set is established, and game teams corresponding to the at least two team identifications are determined to be game teams in the team set.
The at least two team identifications comprise a first team identification and a second team identification; the team set determination module is further configured to: listening for contacts of the first contact in response to a generation event acting on the first contact identified by the first team; in response to the contact of the first contact staying at the first team identification and generating a second contact acting on the second team identification, listening for the contact of the second contact; and establishing a team set in response to the contact of the second contact having a dwell time period of greater than or equal to the first specified duration of time for the second team identification.
The team set determination module is further configured to: responding to long-press operation aiming at least two team identifications in a plurality of team identifications, and determining that the at least two team identifications are in a trigger state; controlling the team identifier in the trigger state to follow the contact movement of the corresponding sliding operation in response to a plurality of sliding operations respectively aiming at the team identifier in the trigger state; in response to the plurality of team identification display areas in the triggered state having overlapping areas, a team set is established.
The sliding operation is continuous with the long press operation.
The game teams in the team set have a task execution order; the device further comprises: and the task execution sequence determining module is used for determining the task execution sequences of a plurality of game teams in the team set based on the operation parameters of the designated touch operation.
The task execution sequence determining module is further used for: based on the order of generation of the long press operated contacts for the at least two team identifications, the order of task execution of the at least two game teams in the team set is determined.
The team set determination module is further configured to: controlling, in response to a sliding operation for each of at least two of the plurality of team identifications, respectively, a contact movement of each team identification following the corresponding sliding operation; and establishing a team set in response to the display areas of the at least two team identifications having overlapping areas, and determining the game teams corresponding to the at least two team identifications as the game teams in the team set.
The device further comprises: the indication mark display module is used for displaying a first indication mark at the appointed position of at least two team marks; the first indication mark is used for indicating that the game teams corresponding to the at least two teams marks are game teams in the teams set.
The first indication mark has triggerability; the device further comprises: the mark canceling display module is used for canceling the team set and canceling the display of the first indication mark in response to the triggering operation aiming at the first indication mark.
The game teams in the team set have a task execution order; the task execution order is determined based on the contact generation order of the long-safety operation acting on the game team; the device further comprises: a sequence indication mark display module, configured to display a sequence indication mark at a specified position of the team mark for each of the at least two team marks; the sequence indication mark is used for indicating the task execution sequence of the game team corresponding to the team mark.
The above target game task determination module is further configured to: in response to a sliding operation acting on a first one of the at least two team identifications, a target task area in the target game scene is determined, and a target game task is determined based on the sliding operation.
The target game scene comprises at least one preset task area; the target game task determination module is further configured to: determining a first area as a target task area when a stay time of the first area in at least one task area in response to a position of a contact point of a sliding operation reaches a second designated length; and acquiring a task to be executed in the target task area, and determining the acquired task to be executed as a target game task.
The device further comprises: the first information display module is used for displaying a task execution information window at a designated position of the target task area, and displaying character identification and/or character information of game characters in the team set in the task execution information window.
The device further comprises: the second information display module is used for responding to the relation between the target game task and the appointed game role and displaying the role identification and/or game information of the appointed game role in the task execution information window; the game play to which the designated game character belongs is different from the game plays to which the game characters in the team set belong.
The device further comprises: a team set identification display module for displaying a team set identification at a position of a contact point of a sliding operation in response to the sliding operation starting from a first identification of the at least two team identifications; the team set identification indicates the number of game teams in the team set.
The game teams in the team set have a task execution order; the task execution order is determined based on an operation parameter of a designated touch operation for a team identification of a game team in the team set, or based on an arrangement order of the team identifications of the game teams in the team set in the graphical user interface; the task execution module is further configured to: the game characters in the game teams in the team set are controlled to sequentially start from the designated positions to the target task areas according to the task execution sequence, so that the game characters enter the target task areas to execute target game tasks; or controlling game characters in the game teams in the team set to sequentially reach the target task area according to the task execution sequence so that the game characters enter the target task area to execute the target game task.
The present embodiment also provides an electronic device including a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the interactive control method described above. The method comprises the following steps:
determining a team set based on game teams corresponding to at least two team identifications in response to a designated touch operation for the at least two team identifications; determining a target task area in a target game scene and a target game task; in response to the designated trigger operation, the game characters in the team set are controlled to enter the target task area to execute the target game task.
In the mode, the player can put the corresponding plurality of game teams into the same team set by performing appointed touch operation on the plurality of team identifications, so that the game roles in the team set are controlled to execute target game tasks in a game scene, the operation of controlling the plurality of game teams to execute the game tasks by the player is simplified, and the game experience of the player is improved.
Optionally, the step of determining the team set based on the game teams corresponding to the at least two team identifications in response to the designated touch operation for the at least two team identifications of the plurality of team identifications includes: in response to a long press operation for at least two of the plurality of team identifications, a team set is established, and game teams corresponding to the at least two team identifications are determined to be game teams in the team set.
Optionally, the at least two team identifications include a first team identification and a second team identification; in response to a long press operation for at least two of the plurality of team identifications, the step of establishing a team set comprising: listening for contacts of the first contact in response to a generation event acting on the first contact identified by the first team; in response to the contact of the first contact staying at the first team identification and generating a second contact acting on the second team identification, listening for the contact of the second contact; and establishing a team set in response to the contact of the second contact having a dwell time period of greater than or equal to the first specified duration of time for the second team identification.
Optionally, the step of establishing the team set in response to a long press operation for at least two team identifications among the plurality of team identifications includes: responding to long-press operation aiming at least two team identifications in a plurality of team identifications, and determining that the at least two team identifications are in a trigger state; controlling the team identifier in the trigger state to follow the contact movement of the corresponding sliding operation in response to a plurality of sliding operations respectively aiming at the team identifier in the trigger state; in response to the plurality of team identification display areas in the triggered state having overlapping areas, a team set is established.
Alternatively, the sliding operation is an operation continuous to the long press operation.
Optionally, the game teams in the team set have a task execution sequence; the method further comprises the following steps: based on the operation parameters of the designated touch operation, the task execution order of a plurality of game teams in the team set is determined.
Optionally, the step of determining the task execution sequence of the plurality of game teams in the team set based on the operation parameter of the designated touch operation includes: based on the order of generation of the long press operated contacts for the at least two team identifications, the order of task execution of the at least two game teams in the team set is determined.
Optionally, the step of determining the team set based on the game teams corresponding to the at least two team identifications in response to the designated touch operation for the at least two team identifications of the plurality of team identifications includes: controlling, in response to a sliding operation for each of at least two of the plurality of team identifications, respectively, a contact movement of each team identification following the corresponding sliding operation; and establishing a team set in response to the display areas of the at least two team identifications having overlapping areas, and determining the game teams corresponding to the at least two team identifications as the game teams in the team set.
Optionally, the method further comprises: displaying a first indication mark at the appointed position of at least two team marks; the first indication mark is used for indicating that the game teams corresponding to the at least two teams marks are game teams in the teams set.
Optionally, the first indication mark has triggerability; the method further comprises the following steps: and in response to the triggering operation aiming at the first indication mark, cancelling the team set and cancelling the display of the first indication mark.
Optionally, the game teams in the team set have a task execution sequence; the task execution order is determined based on the contact generation order of the long-safety operation acting on the game team; the method further comprises the following steps: for each of the at least two team identifications, displaying a sequence indication identification at a designated location of the team identification; the sequence indication mark is used for indicating the task execution sequence of the game team corresponding to the team mark.
Optionally, the step of determining the target task area in the target game scene and the target game task includes: in response to a sliding operation acting on a first one of the at least two team identifications, a target task area in the target game scene is determined, and a target game task is determined based on the sliding operation.
Optionally, the target game scene includes at least one preset task area; determining a target task area in the target game scene and a target game task based on the sliding operation, comprising: determining a first area as a target task area when a stay time of the first area in at least one task area in response to a position of a contact point of a sliding operation reaches a second designated length; and acquiring a task to be executed in the target task area, and determining the acquired task to be executed as a target game task.
Optionally, the method further comprises: and displaying a task execution information window at a designated position of the target task area, and displaying character identification and/or character information of the game characters in the team set in the task execution information window.
Optionally, the method further comprises: in response to the target game task being associated with the designated game character, displaying a character identification and/or game information of the designated game character in a task execution information window; the game play to which the designated game character belongs is different from the game plays to which the game characters in the team set belong.
Optionally, the method further comprises: displaying a team set identifier at a position of a contact point of the sliding operation in response to the sliding operation starting from a first identifier of the at least two team identifiers; the team set identification indicates the number of game teams in the team set.
Optionally, the game teams in the team set have a task execution sequence; the task execution order is determined based on an operation parameter of a designated touch operation for a team identification of a game team in the team set, or based on an arrangement order of the team identifications of the game teams in the team set in the graphical user interface; a step of controlling game characters in a team set to enter a target task area to execute a target game task, comprising: the game characters in the game teams in the team set are controlled to sequentially start from the designated positions to the target task areas according to the task execution sequence, so that the game characters enter the target task areas to execute target game tasks; or controlling game characters in the game teams in the team set to sequentially reach the target task area according to the task execution sequence so that the game characters enter the target task area to execute the target game task.
Referring to fig. 9, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions executable by the processor 100, the processor 100 executing the machine executable instructions to implement the interactive control method described above.
Further, the electronic device shown in fig. 9 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The memory 101 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in fig. 9, but not only one bus or one type of bus.
The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 100 or by instructions in the form of software. The processor 100 may be a general-purpose processor, including a central processing unit (Central Processing Unit, abbreviated as CPU), a network processor (Network Processor, abbreviated as NP), etc.; but may also be a digital signal Processor (DIGITAL SIGNAL Processor, DSP), application Specific Integrated Circuit (ASIC), field-Programmable gate array (FPGA) or other Programmable logic device, discrete gate or transistor logic device, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in combination with its hardware, performs the steps of the method of the previous embodiment.
The present embodiments also provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the above-described interaction control method.
The embodiment of the invention provides an interaction control method, an interaction control device and electronic equipment, which comprise a computer readable storage medium storing program codes, wherein the program codes comprise instructions for executing the method in the previous method embodiment. The method comprises the following steps:
determining a team set based on game teams corresponding to at least two team identifications in response to a designated touch operation for the at least two team identifications; determining a target task area in a target game scene and a target game task; in response to the designated trigger operation, the game characters in the team set are controlled to enter the target task area to execute the target game task.
In the mode, the player can put the corresponding plurality of game teams into the same team set by performing appointed touch operation on the plurality of team identifications, so that the game roles in the team set are controlled to execute target game tasks in a game scene, the operation of controlling the plurality of game teams to execute the game tasks by the player is simplified, and the game experience of the player is improved.
Optionally, the step of determining the team set based on the game teams corresponding to the at least two team identifications in response to the designated touch operation for the at least two team identifications of the plurality of team identifications includes: in response to a long press operation for at least two of the plurality of team identifications, a team set is established, and game teams corresponding to the at least two team identifications are determined to be game teams in the team set.
Optionally, the at least two team identifications include a first team identification and a second team identification; in response to a long press operation for at least two of the plurality of team identifications, the step of establishing a team set comprising: listening for contacts of the first contact in response to a generation event acting on the first contact identified by the first team; in response to the contact of the first contact staying at the first team identification and generating a second contact acting on the second team identification, listening for the contact of the second contact; and establishing a team set in response to the contact of the second contact having a dwell time period of greater than or equal to the first specified duration of time for the second team identification.
Optionally, the step of establishing the team set in response to a long press operation for at least two team identifications among the plurality of team identifications includes: responding to long-press operation aiming at least two team identifications in a plurality of team identifications, and determining that the at least two team identifications are in a trigger state; controlling the team identifier in the trigger state to follow the contact movement of the corresponding sliding operation in response to a plurality of sliding operations respectively aiming at the team identifier in the trigger state; in response to the plurality of team identification display areas in the triggered state having overlapping areas, a team set is established.
Alternatively, the sliding operation is an operation continuous to the long press operation.
Optionally, the game teams in the team set have a task execution sequence; the method further comprises the following steps: based on the operation parameters of the designated touch operation, the task execution order of a plurality of game teams in the team set is determined.
Optionally, the step of determining the task execution sequence of the plurality of game teams in the team set based on the operation parameter of the designated touch operation includes: based on the order of generation of the long press operated contacts for the at least two team identifications, the order of task execution of the at least two game teams in the team set is determined.
Optionally, the step of determining the team set based on the game teams corresponding to the at least two team identifications in response to the designated touch operation for the at least two team identifications of the plurality of team identifications includes: controlling, in response to a sliding operation for each of at least two of the plurality of team identifications, respectively, a contact movement of each team identification following the corresponding sliding operation; and establishing a team set in response to the display areas of the at least two team identifications having overlapping areas, and determining the game teams corresponding to the at least two team identifications as the game teams in the team set.
Optionally, the method further comprises: displaying a first indication mark at the appointed position of at least two team marks; the first indication mark is used for indicating that the game teams corresponding to the at least two teams marks are game teams in the teams set.
Optionally, the first indication mark has triggerability; the method further comprises the following steps: and in response to the triggering operation aiming at the first indication mark, cancelling the team set and cancelling the display of the first indication mark.
Optionally, the game teams in the team set have a task execution sequence; the task execution order is determined based on the contact generation order of the long-safety operation acting on the game team; the method further comprises the following steps: for each of the at least two team identifications, displaying a sequence indication identification at a designated location of the team identification; the sequence indication mark is used for indicating the task execution sequence of the game team corresponding to the team mark.
Optionally, the step of determining the target task area in the target game scene and the target game task includes: in response to a sliding operation acting on a first one of the at least two team identifications, a target task area in the target game scene is determined, and a target game task is determined based on the sliding operation.
Optionally, the target game scene includes at least one preset task area; determining a target task area in the target game scene and a target game task based on the sliding operation, comprising: determining a first area as a target task area when a stay time of the first area in at least one task area in response to a position of a contact point of a sliding operation reaches a second designated length; and acquiring a task to be executed in the target task area, and determining the acquired task to be executed as a target game task.
Optionally, the method further comprises: and displaying a task execution information window at a designated position of the target task area, and displaying character identification and/or character information of the game characters in the team set in the task execution information window.
Optionally, the method further comprises: in response to the target game task being associated with the designated game character, displaying a character identification and/or game information of the designated game character in a task execution information window; the game play to which the designated game character belongs is different from the game plays to which the game characters in the team set belong.
Optionally, the method further comprises: displaying a team set identifier at a position of a contact point of the sliding operation in response to the sliding operation starting from a first identifier of the at least two team identifiers; the team set identification indicates the number of game teams in the team set.
Optionally, the game teams in the team set have a task execution sequence; the task execution order is determined based on an operation parameter of a designated touch operation for a team identification of a game team in the team set, or based on an arrangement order of the team identifications of the game teams in the team set in the graphical user interface; a step of controlling game characters in a team set to enter a target task area to execute a target game task, comprising: the game characters in the game teams in the team set are controlled to sequentially start from the designated positions to the target task areas according to the task execution sequence, so that the game characters enter the target task areas to execute target game tasks; or controlling game characters in the game teams in the team set to sequentially reach the target task area according to the task execution sequence so that the game characters enter the target task area to execute the target game task.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood by those skilled in the art in specific cases.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention for illustrating the technical solution of the present invention, but not for limiting the scope of the present invention, and although the present invention has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that the present invention is not limited thereto: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.

Claims (20)

1. An interactive control method is characterized in that a graphical user interface is provided through terminal equipment, the graphical user interface displays a target game scene, and a plurality of team identifications are used for indicating corresponding game teams; the game team includes at least one game character; the method comprises the following steps:
determining a team set based on game teams corresponding to at least two team identifications in response to a designated touch operation for the at least two team identifications;
determining a target task area and a target game task in the target game scene;
And in response to a specified triggering operation, controlling game characters in the team set to enter the target task area to execute the target game task.
2. The method of claim 1, wherein the step of determining a set of teams based on game teams corresponding to at least two team identifications in response to a designated touch operation for the at least two team identifications comprises:
In response to a long press operation for at least two team identifications in a plurality of team identifications, a team set is established, and game teams corresponding to the at least two team identifications are determined to be the game teams in the team set.
3. The method of claim 2, wherein the at least two team identifications comprise a first team identification and a second team identification;
in response to a long press operation for at least two of the plurality of team identifications, the step of establishing a team set comprising:
listening for contacts of a first contact identified by the first team in response to a generation event of the first contact;
in response to the contact of the first contact staying at the first team identification and generating a second contact acting on the second team identification, listening for the contact of the second contact;
And establishing a team set in response to the contact of the second contact being longer than or equal to a first specified length of time at which the second team identification remains.
4. The method of claim 2, wherein the step of establishing the team set in response to a long press operation for at least two of the plurality of team identifications comprises:
determining that at least two team identifications of the plurality of team identifications are in a trigger state in response to a long press operation for the at least two team identifications;
Controlling the team identifier in the trigger state to move along with the contact point of the corresponding sliding operation in response to a plurality of sliding operations respectively aiming at the team identifier in the trigger state;
and establishing a team set in response to the display areas of the plurality of team identifications in the trigger state having overlapping areas.
5. The method of claim 4, wherein the sliding operation is a continuous operation with the long press operation.
6. The method of claim 1, wherein a game team in the team set has a task execution order;
The method further comprises the steps of:
And determining the task execution sequence of a plurality of game teams in the team set based on the operation parameters of the designated touch operation.
7. The method of claim 6, wherein determining a task execution order for a plurality of game teams in the team set based on the operational parameters of the designated touch operation comprises:
Determining the task execution sequence of the game teams corresponding to the at least two teams in the teams set based on the generation sequence of the long-press operation contacts for the at least two teams.
8. The method of claim 1, wherein the step of determining a set of teams based on game teams corresponding to at least two team identifications in response to a designated touch operation for the at least two team identifications comprises:
Controlling, in response to a sliding operation for each of at least two of the plurality of team identifications, respectively, a contact movement of each team identification following the corresponding sliding operation;
and establishing a team set in response to the display areas of the at least two team identifications having overlapping areas, and determining the game teams corresponding to the at least two team identifications as the game teams in the team set.
9. The method according to claim 1, wherein the method further comprises:
displaying a first indication mark at the appointed position of the at least two team marks; the first indication identifier is used for indicating that the game teams corresponding to the at least two teams identifier are game teams in the teams set.
10. The method of claim 9, wherein the first indication identifier is triggerable;
The method further comprises the steps of:
And canceling the team set and canceling display of the first indication mark in response to a triggering operation aiming at the first indication mark.
11. The method of claim 1, wherein a game team in the team set has a task execution order; the task execution order is determined based on a contact generation order of a long-safety operation acting on the game team;
The method further comprises the steps of:
For each of the at least two team identifications, displaying a sequence indication identification at a designated location of the team identification; the sequence indication mark is used for indicating the task execution sequence of the game team corresponding to the team mark.
12. The method of claim 1, wherein the step of determining a target task area in the target game scene and a target game task comprises:
In response to a sliding operation acting on a first one of the at least two team identifications, a target task area in the target game scene, and a target game task are determined based on the sliding operation.
13. The method of claim 12, wherein the target game scene includes at least one task area preset therein;
Determining a target task area in the target game scene and a target game task based on the sliding operation, wherein the method comprises the following steps of:
Determining a first area among the at least one task area as a target task area in response to a dwell time of a position of a contact point of the sliding operation in the first area reaching a second designated length;
And acquiring a task to be executed in the target task area, and determining the acquired task to be executed as a target game task.
14. The method of claim 13, wherein the method further comprises:
And displaying a task execution information window at a designated position of the target task area, and displaying character identification and/or character information of game characters in the team set in the task execution information window.
15. The method of claim 14, wherein the method further comprises:
In response to the target game task being related to a designated game character, displaying character identification and/or game information of the designated game character in the task execution information window; the game play to which the designated game character belongs is different from the game plays to which the game characters in the team set belong.
16. The method according to claim 12, wherein the method further comprises:
Displaying a team set identifier at a position of a contact point of a sliding operation in response to the sliding operation taking a first identifier of the at least two team identifiers as a starting point; the team set identification indicates a number of game teams in the team set.
17. The method of claim 1, wherein a game team in the team set has a task execution order; the task execution order is determined based on an operation parameter of a designated touch operation for a team identification of a game team in the team set, or based on an arrangement order of team identifications of game teams in the team set in the graphical user interface;
Controlling game characters in the team set to enter the target task area to execute the target game task, wherein the step comprises the following steps:
Controlling game roles in game teams in the team set to sequentially start from a designated position to the target task area according to the task execution sequence, so that the game roles enter the target task area to execute the target game task;
Or controlling game roles in the game teams in the team set to sequentially reach the target task area according to the task execution sequence, so that the game roles enter the target task area to execute the target game task.
18. An interactive control device is characterized in that a graphical user interface is provided through a terminal device, the graphical user interface displays a target game scene, and a plurality of team identifications are used for indicating corresponding game teams; the game team includes at least one game character; the device comprises:
A team set determining module, configured to determine a team set based on game teams corresponding to at least two team identifications in response to a specified touch operation for the at least two team identifications;
the target game task determining module is used for determining a target task area and a target game task in the target game scene;
and the task execution module is used for responding to the appointed triggering operation and controlling the game roles in the team set to enter the target task area to execute the target game task.
19. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the interactive control method of any of claims 1-17.
20. A machine-readable storage medium storing machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the interactive control method of any one of claims 1-17.
CN202410176251.9A 2024-02-07 2024-02-07 Interactive control method and device and electronic equipment Pending CN118217634A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410176251.9A CN118217634A (en) 2024-02-07 2024-02-07 Interactive control method and device and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410176251.9A CN118217634A (en) 2024-02-07 2024-02-07 Interactive control method and device and electronic equipment

Publications (1)

Publication Number Publication Date
CN118217634A true CN118217634A (en) 2024-06-21

Family

ID=91510280

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202410176251.9A Pending CN118217634A (en) 2024-02-07 2024-02-07 Interactive control method and device and electronic equipment

Country Status (1)

Country Link
CN (1) CN118217634A (en)

Similar Documents

Publication Publication Date Title
CN108211358B (en) Information display method and device, storage medium and electronic device
CN113069771B (en) Virtual object control method and device and electronic equipment
CN112807686A (en) Game fighting method and device and electronic equipment
CN113546412B (en) Display control method and device in game and electronic equipment
CN112791406B (en) Target locking method, device and terminal equipment
CN111228803A (en) Picture switching method, device, equipment and medium
CN113813604A (en) Information interaction method and device in game and electronic equipment
CN112426718A (en) Information sending method and device and electronic equipment
CN118217634A (en) Interactive control method and device and electronic equipment
CN115634456A (en) Object matching method and device in game and electronic equipment
CN111841003B (en) Information processing method and device in game and electronic equipment
CN116020114A (en) Game operation control method and device and electronic equipment
CN115738230A (en) Game operation control method and device and electronic equipment
CN111569419B (en) Identification method and device in game, electronic equipment and storage medium
CN110841283A (en) Game role control method and device, terminal device and storage medium
CN117883791A (en) Interaction control method and device in game and electronic equipment
CN115845389A (en) Interactive control method and device in game and electronic equipment
CN117046100A (en) Formation control method and device in game and electronic equipment
CN118217638A (en) Fight command method and device in game and electronic equipment
CN116370952A (en) Game task execution control method and device and electronic equipment
CN115193045A (en) Game control method and device and electronic equipment
CN115738248A (en) Interactive control method and device for tactical fight and electronic equipment
CN116301495A (en) Control method and device in game and electronic equipment
CN115957502A (en) Interactive control method and device of game and electronic equipment
CN118253092A (en) Virtual character control method and device and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
SE01 Entry into force of request for substantive examination