CN118079380B - Cloud game terminal virtual display control method, cloud game terminal virtual display control system and electronic equipment - Google Patents

Cloud game terminal virtual display control method, cloud game terminal virtual display control system and electronic equipment Download PDF

Info

Publication number
CN118079380B
CN118079380B CN202410529561.4A CN202410529561A CN118079380B CN 118079380 B CN118079380 B CN 118079380B CN 202410529561 A CN202410529561 A CN 202410529561A CN 118079380 B CN118079380 B CN 118079380B
Authority
CN
China
Prior art keywords
action
real
time
picture
sequence
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202410529561.4A
Other languages
Chinese (zh)
Other versions
CN118079380A (en
Inventor
请求不公布姓名
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Yunji Digital Technology Qingdao Co ltd
Shenzhen Yuntian Changxiang Information Technology Co ltd
Original Assignee
Yunji Digital Technology Qingdao Co ltd
Shenzhen Yuntian Changxiang Information Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Yunji Digital Technology Qingdao Co ltd, Shenzhen Yuntian Changxiang Information Technology Co ltd filed Critical Yunji Digital Technology Qingdao Co ltd
Priority to CN202410529561.4A priority Critical patent/CN118079380B/en
Publication of CN118079380A publication Critical patent/CN118079380A/en
Application granted granted Critical
Publication of CN118079380B publication Critical patent/CN118079380B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a cloud game terminal virtual display control method, a cloud game terminal virtual display control system and electronic equipment, wherein the cloud game terminal virtual display control method comprises the following steps: the control end is automatically linked with the equipment end; putting in a picture; constructing an action database; establishing a link between the equipment end and the action database, and switching picture parameters based on action parameters generated by the equipment end in real time to form a real-time picture; analyzing a real-time action sequence formed by action parameters, and triggering to display hidden display elements or sub-frame action pictures of the real-time pictures based on the fact that the real-time action sequence is matched with a standard action sequence; and distinguishing the later real-time action sequence after the trigger display action so as to retract and display the action of hiding the display element or the sub-frame action picture under the condition that the later real-time action sequence is matched with the later action sequence of other standard action sequences. In the invention, the action of hiding the display element or sub-frame action picture is retracted and displayed under the condition that the latter real-time action sequence is matched with the rear-stage action sequences of other standard action sequences, thereby improving the accuracy of game picture switching.

Description

Cloud game terminal virtual display control method, cloud game terminal virtual display control system and electronic equipment
Technical Field
The invention relates to the technical field of virtual games, in particular to a cloud game terminal virtual display control method, a cloud game terminal virtual display control system and electronic equipment.
Background
Virtual Reality (VR) technology is a simulation technology capable of creating and experiencing a virtual world, and mainly utilizes computer graphics technology to generate audio-visual experience and audio equipment to generate auditory perception, so that sensory simulation about vision, hearing, touch and the like is provided for a user, and the cloud game of VR technology is combined, so that the use experience of the user is greatly improved, immersive impression is brought, and along with the development of virtual reality technology, the requirements of the user on the reality degree and substitution impression of the virtual reality are higher and higher.
In the prior art, in the game process, certain specific game stages need to be manually operated by operators, so that the next game stage is entered and the next game picture is displayed, the experience of the VR end on cloud games is poor, and in order to solve the problems, the design of recognizing gestures at the VR end exists, and the game modes and stages are freely switched through the variation of the gestures.
The mode of game switching by judging the game operation performed by an operator through gesture variation and actions of the overall composition may cause action judgment errors due to the fact that the gesture compositions are similar, so that errors occur in the game mode and the picture switching result in the game process, and the game experience of a player is reduced.
Disclosure of Invention
Therefore, the invention provides the cloud game terminal virtual display control method, the cloud game terminal virtual display control system and the electronic equipment, and effectively solves the problems that in the prior art, the mode of judging the game operation performed by an operator through gesture variation and overall composition actions so as to switch the game can cause action judgment errors due to similar conditions of gesture compositions, and thus, the error of game modes and picture switching results occurs in the game process.
In order to solve the technical problems, the invention specifically provides the following technical scheme: the cloud game terminal virtual display control method comprises the following steps:
acquiring access verification of the equipment end, and automatically linking the equipment end by the control end;
Based on the cloud game running package of the control end, transmitting the cloud game running package to the equipment end for picture delivery;
creating an initial training set according to the action parameters acquired by the docking equipment end, and training and constructing an action database by the initial training set;
establishing a link between the equipment end and the action database, and switching picture parameters based on action parameters generated by the equipment end in real time to form a real-time picture;
Analyzing a real-time action sequence formed by action parameters, and triggering to display hidden display elements or sub-frame action pictures of the real-time pictures based on the fact that the real-time action sequence is matched with a standard action sequence;
And distinguishing the later real-time action sequence after the trigger display action so as to retract and display the action of hiding the display element or the sub-frame action picture under the condition that the later real-time action sequence is matched with the later action sequence of other standard action sequences.
Further, the method comprises the steps of,
Creating an initial training set according to action parameters acquired by a docking device end, and training and constructing an action database by the initial training set, wherein the method specifically comprises the following steps of:
Acquiring n action parameters, and training to form corresponding n action models;
acquiring a plurality of continuous action parameters, and combining to form a standard action sequence;
classifying and summing the action model and the standard action sequence, and inputting the sum result into an action database.
Further, the method comprises the steps of,
Creating an initial training set according to action parameters acquired by the docking equipment end, training and constructing an action database by the initial training set, and further comprising the following steps:
And inputting paired display data corresponding to different standard action sequences so as to collect and form hidden display elements or sub-frame action pictures.
Recording matching relations between the hidden display elements and the sub-frame action pictures as well as between the hidden display elements and the standard action sequences into an action database;
Wherein, one hidden display element at least corresponds to one standard action sequence, and one sub-frame action picture at least corresponds to one standard action sequence.
Further, the method comprises the steps of,
The method comprises the steps of establishing a link between the equipment end and an action database, switching picture parameters based on action parameters generated by the equipment end in real time to form a real-time picture, and specifically comprises the following steps:
acquiring action parameters generated by an equipment end in real time;
Acquiring a corresponding action model based on the action parameters;
determining a corresponding action image according to the action model, and selecting a layer of the action image in a real-time picture to replace the original action image with a current action image;
And forming a real-time screen based on the switched motion image.
Further, the method comprises the steps of,
Analyzing a real-time action sequence formed by action parameters, triggering and displaying hidden display elements or sub-frame action pictures of a real-time picture based on the fact that the real-time action sequence is matched with a standard action sequence, and specifically comprising the following steps:
acquiring and analyzing a real-time action sequence consisting of action parameters in real time;
judging whether the real-time action sequence is in accordance with one of the standard action sequences;
And under the condition that the real-time action sequence is matched with one of the standard action sequences, acquiring and displaying a hidden display element or a sub-frame action picture corresponding to the standard action sequence.
Further, the method comprises the steps of,
Under the condition that the real-time action sequence is matched with one of the standard action sequences, a hidden display element or a sub-frame action picture corresponding to the standard action sequence is acquired and displayed, and the method specifically comprises the following steps:
If the standard action sequence corresponds to the hidden display element, selecting a corresponding layer to display the hidden display element so as to update the real-time picture;
if the standard action sequence corresponds to the sub-frame action picture, the sub-frame action picture replaces the current real-time picture to form a new real-time picture;
Wherein, the display time of the hidden display element or the sub-frame action picture is t time after successful fitting, and t is less than or equal to 0.2s.
Further, the method comprises the steps of,
The method for distinguishing the action of displaying the hidden display element or the sub-frame action picture in a retractive way under the condition that the action sequence of the later real-time action sequence after triggering the display action exists is matched with the back-stage action sequence of the standard action sequence comprises the following steps:
acquiring a later real-time action sequence after triggering the display action, and distinguishing;
When the latter real-time action sequence is matched with the back-stage action sequence of the standard action sequence, the action of hiding the display element or sub-frame action picture is retracted and displayed;
The latter real-time action sequence comprises at least one group of action parameters behind the real-time action sequence, and the time for retracting and displaying the action of the hidden display element or the sub-frame action picture is within t time after the first engagement is successful.
In order to solve the technical problems, the invention further provides the following technical scheme: a cloud game terminal virtual display control system is provided with:
The control end is in communication connection with the equipment end, acquires access verification of the equipment end, and transmits a cloud game running package of the control end to the equipment end for picture delivery;
the equipment end is used for acquiring the action parameters and transmitting the action parameters to the control end so as to construct an action database;
The picture switching module is in communication connection with the equipment end, acquires action parameters acquired by the equipment end in real time, and switches the picture parameters based on the action parameters generated by the equipment end in real time so as to form a real-time picture;
the self-analysis retraction module is in communication connection with the equipment end, analyzes a real-time action sequence formed by action parameters, triggers and displays hidden display elements or sub-frame action pictures of the real-time pictures based on the fact that the real-time action sequence is matched with the standard action sequence, and distinguishes the later real-time action sequence after triggering and displaying the actions so as to retract and display the actions of the hidden display elements or the sub-frame action pictures under the condition that the later real-time action sequence is matched with the back-stage action sequences of other standard action sequences.
Further, the method comprises the steps of,
The equipment end comprises VR equipment and at least one group of operation equipment;
the VR device and the operation device are both linked with the control end;
The operating device includes at least an operating handle and an action module mounted within the VR device body.
In order to solve the technical problems, the invention further provides the following technical scheme: an electronic device includes a processor, a memory;
Wherein,
The memory is used for storing a computer program;
The processor loads and executes the computer program to enable the electronic equipment to execute the cloud game terminal virtual display control method.
Compared with the prior art, the invention has the following beneficial effects:
According to the invention, the real-time action sequence formed by the action parameters is analyzed, the hidden display element or the sub-frame action picture of the real-time picture is triggered and displayed based on the fact that the real-time action sequence is matched with the standard action sequence, the later real-time action sequence after triggering and displaying the action is distinguished before the hidden display element or the sub-frame action picture is displayed, so that the action of the hidden display element or the sub-frame action picture is retracted and displayed under the condition that the later action sequence is matched with the other standard action sequence, the action of the hidden display element or the sub-frame action picture is retracted and displayed, the condition that the whole real-time action sequence is misjudged due to the fact that part of the action parameters are overlapped is avoided, the accuracy of picture switching and game mode switching is improved, and the experience of a user is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. It will be apparent to those of ordinary skill in the art that the drawings in the following description are exemplary only and that other implementations can be obtained from the extensions of the drawings provided without inventive effort.
Fig. 1 is a flowchart of a cloud game terminal virtual display control method according to an embodiment of the present invention.
FIG. 2 is a partial flowchart of a cloud gaming terminal virtual display control method according to an embodiment of the present invention;
fig. 3 is a block diagram of a cloud game terminal virtual display control system according to an embodiment of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
As shown in fig. 1, the present invention provides a cloud game terminal virtual display control method, including:
acquiring access verification of the equipment end, and automatically linking the equipment end by the control end;
Based on the cloud game running package of the control end, transmitting the cloud game running package to the equipment end for picture delivery;
creating an initial training set according to the action parameters acquired by the docking equipment end, and training and constructing an action database by the initial training set;
establishing a link between the equipment end and the action database, and switching picture parameters based on action parameters generated by the equipment end in real time to form a real-time picture;
Analyzing a real-time action sequence formed by action parameters, and triggering to display hidden display elements or sub-frame action pictures of the real-time pictures based on the fact that the real-time action sequence is matched with a standard action sequence;
And distinguishing the later real-time action sequence after the trigger display action so as to retract and display the action of hiding the display element or the sub-frame action picture under the condition that the later real-time action sequence is matched with the later action sequence of other standard action sequences.
According to the invention, the real-time action sequence formed by the action parameters is analyzed, the hidden display element or the sub-frame action picture of the real-time picture is triggered and displayed based on the fact that the real-time action sequence is matched with the standard action sequence, the later real-time action sequence after triggering and displaying the action is distinguished before the hidden display element or the sub-frame action picture is displayed, so that the action of the hidden display element or the sub-frame action picture is retracted and displayed under the condition that the later action sequence is matched with the other standard action sequence, the action of the hidden display element or the sub-frame action picture is retracted and displayed, the condition that the whole real-time action sequence is misjudged due to the fact that part of the action parameters are overlapped is avoided, the accuracy of picture switching and game mode switching is improved, and the experience of a user is improved.
In the invention, the equipment end comprises VR equipment and at least one group of operation equipment, and the VR equipment and the operation equipment are both linked with the control end.
The operation device at least comprises an operation handle and an action module arranged in the VR device body, wherein the operation handle can directly acquire action parameters corresponding to hand actions of an operator, so that the operation handle is displayed in the VR device through a control end, the action module can also be arranged as an image pickup element capable of directly picking up the hand actions of the operator, and the operation module is displayed in the VR device in real time after picking up the hand actions of the operator.
In the invention, an initial training set is established according to action parameters acquired by a docking equipment end, and an action database is constructed by training the initial training set, comprising the following steps:
Acquiring n action parameters, and training to form corresponding n action models;
acquiring a plurality of continuous action parameters, and combining to form a standard action sequence;
classifying and summing the action model and the standard action sequence, and inputting the sum result into an action database.
The n motion parameters in the initial training set need to be input into motion parameters corresponding to different standard motion sequences one by an operator after the equipment end enters a training mode.
The action database stores action models, the equipment side can display pictures according to the action models, and also stores standard action sequences composed of action parameters, and links exist between different action models and corresponding standard action sequences, so that real-time action parameters can be acquired to distinguish the corresponding standard action sequences.
The method is characterized in that the action parameters which are partially overlapped may exist between different standard action sequences, and if a certain standard action sequence is sequentially composed of action parameters a-b-c-d-e-f-g (wherein letters are only marks represented by certain action parameters), and another standard action sequence is sequentially composed of action parameters d-e-f-g-h-i, the action parameters which are partially overlapped exist between the two standard action sequences, when the equipment end makes the action parameters a-b-c-d-e-f-g, the first standard action sequence formed by the equipment end cannot be completely judged, and the second standard action sequence is formed, so that misjudgment easily occurs in the judging process of the standard action sequences with overlapped action parameters.
In the invention, an initial training set is established according to the action parameters acquired by the docking equipment end, and an action database is constructed by training the initial training set, and the method further comprises the following steps:
And inputting paired display data corresponding to different standard action sequences so as to collect and form hidden display elements or sub-frame action pictures.
Recording matching relations between the hidden display elements and the sub-frame action pictures as well as between the hidden display elements and the standard action sequences into an action database;
wherein, a hidden display element at least corresponds to a standard action sequence, and a sub-frame action picture at least corresponds to a standard action sequence.
The paired display data corresponding to different standard action sequences are collected to form a hidden display element or a sub-frame action picture, that is, one standard action sequence corresponds to one hidden display element or one sub-frame action picture, wherein the real-time picture is assumed to be the action picture of the current frame, and the sub-frame action picture is assumed to be the action picture of the frame after the real-time picture.
In the invention, a link is established between a device end and an action database, and picture parameters are switched based on action parameters generated by the device end in real time to form a real-time picture, which comprises the following steps:
acquiring action parameters generated by an equipment end in real time;
Acquiring a corresponding action model based on the action parameters;
determining a corresponding action image according to the action model, and selecting a layer of the action image in a real-time picture to replace the original action image with a current action image;
And forming a real-time screen based on the switched motion image.
The above process discloses a process of switching pictures under the condition that the action parameters of a standard action sequence cannot be formed, firstly, the action parameters generated by a device end in real time are required to be obtained (through a corresponding image pickup element), a corresponding action model (the action model corresponding to each action parameter) is obtained from an action database based on the action parameters, a corresponding action image is determined according to the action model, a picture layer of the action image in a real-time picture is selected to replace the original action image with the current action image, and the switched action image forms a real-time picture.
The real-time picture is usually composed of a cloud game background picture and a picture layer picture, and the picture layer picture of each picture layer is overlapped with the cloud game background picture to form the real-time picture, so that it is known that when the motion parameter change exists at the equipment end, the switching of the real-time picture is mainly the switching of the motion picture, that is, the switching of at least one picture layer picture is corresponding, meanwhile, the switching of the other picture layer pictures and the switching of the cloud game background picture can also exist, and most of the switching is performed by adaptively adjusting according to the current game scene or the game mode change under the switching condition of the motion picture.
That is, the change of the real-time screen is performed substantially in synchronization with the change of the motion parameter.
In the invention, a real-time action sequence composed of action parameters is analyzed, a hidden display element or a sub-frame action picture of a real-time picture is triggered and displayed based on the fact that the real-time action sequence is matched with a standard action sequence, and the method comprises the following steps:
acquiring and analyzing a real-time action sequence consisting of action parameters in real time;
judging whether the real-time action sequence is in accordance with one of the standard action sequences;
And under the condition that the real-time action sequence is matched with one of the standard action sequences, acquiring and displaying a hidden display element or a sub-frame action picture corresponding to the standard action sequence.
The above process discloses a process of switching real-time pictures under the condition that the action parameters can form a corresponding standard action sequence, firstly, the real-time action sequence formed by the real-time parameters is obtained in the process of obtaining the action parameters in real time, wherein the real-time action sequence is not necessarily capable of forming a complete standard action sequence, and also may be a random action sequence, and also may be a preformed part of the standard action sequence, for example, a certain standard action sequence is sequentially formed by the action parameters a-b-c-d-e-f-g, the current real-time action sequence is x-x-a-b-c-d, the real-time action sequence is a preformed part of the standard action sequence, and the current real-time action sequence is assumed to be x-x-a-b-c-d-y, so that the real-time action sequence cannot form the corresponding standard action sequence and is the random action sequence.
And secondly, judging whether the real-time action sequence is matched with one of the standard action sequences, and acquiring and displaying a hidden display element or a sub-frame action picture corresponding to the standard action sequence under the condition that the real-time action sequence is matched with one of the standard action sequences.
The real-time action sequence is obtained by obtaining current action parameters and n action parameters before the action parameters, sequentially arranging the current action parameters and the n action parameters according to a time sequence to form the real-time action sequence, and setting n to be 6, 7 and other proper values according to actual conditions.
When the real-time action sequence is matched with one of the standard action sequences, the hidden display elements or sub-frame action pictures corresponding to the standard action sequences are acquired and displayed, and the method comprises the following steps:
If the standard action sequence corresponds to the hidden display element, selecting a corresponding layer to display the hidden display element so as to update the real-time picture;
if the standard action sequence corresponds to the sub-frame action picture, the sub-frame action picture replaces the current real-time picture to form a new real-time picture.
When the real-time action sequence is matched with one of the standard action sequences, firstly distinguishing whether the standard action sequence corresponds to a hidden display element or a sub-frame action picture, if the standard action sequence corresponds to the hidden display element, switching a picture layer picture in the real-time picture, or adding a corresponding picture layer, placing the hidden display element in the corresponding picture layer picture, and if the standard action sequence corresponds to the sub-frame action picture, only replacing the sub-frame action picture with the current real-time picture.
For example, a standard action sequence is sequentially composed of action parameters a-b-c-d-e-f-g, and the "real-time action sequence fits one of the standard action sequences" can be defined as: there are m motion parameters that overlap, assuming m is 4, when the real-time motion sequence is d-e-f-g, c-d-e-f-g, b-c-d-e-f-g, a-b-c-d-e-f-g, etc. All can be considered as: the real-time action sequence is compatible with the standard action sequence.
The display mode of the hidden display element or the sub-frame action picture is delayed display, the display time of the hidden display element or the sub-frame action picture is t less than or equal to 0.2s after the matching is successful, the specific value of t can be adjusted according to the actual situation, and the purpose of delayed display is to facilitate withdrawal before the display of the wrong hidden display element or the sub-frame action picture.
As shown in fig. 2, the act of distinguishing the existence of the subsequent real-time action sequence after triggering the display action to retract and display the hidden display element or the sub-frame action picture when the subsequent action sequence is in accordance with the standard action sequence includes:
acquiring a later real-time action sequence after triggering the display action, and distinguishing;
When the latter real-time action sequence is matched with the back-stage action sequence of the standard action sequence, the action of hiding the display element or sub-frame action picture is retracted and displayed;
The latter real-time action sequence comprises at least one group of action parameters behind the real-time action sequence, and the time for retracting and displaying the action of the hidden display element or the sub-frame action picture is within the time t after the first fitting success.
The latter real-time action sequence comprises at least one group of action parameters behind the real-time action sequence, and the time for retracting and displaying the action of the hidden display element or the sub-frame action picture is within the time t after the first fitting success.
The specific retracting process is as follows: and acquiring a real-time action sequence composed of p action parameters after triggering and displaying the action, distinguishing, and retracting and displaying the action of the hidden display element or the sub-frame action picture when the p action parameters are combined with the previous action parameters to form a rear-stage action sequence of another standard action sequence.
Wherein p can be set to 1 or 2, under the condition that p takes the value of 2, it is assumed that a certain standard action sequence is sequentially composed of action parameters a-b-c-d-e-f-g, another standard action sequence is sequentially composed of action parameters d-e-f-g-h-i, a real-time action sequence composed of action parameters at the moment T is composed of action parameters c-d-e-f-g, the display action of a hidden display element or a sub-frame action picture corresponding to the first standard action sequence is triggered, at this moment, though the display action is triggered, the real-time action sequence composed of action parameters at the moment T+1 is composed of action parameters c-d-e-f-g-h, the real-time action sequence composed of action parameters at the moment T+2 is composed of action parameters c-d-e-f-g-h-i, a part of action sequence of another standard action sequence d-e-f-g-i is formed, at this moment, the hidden display action of a hidden display element or a sub-frame action trend picture corresponding to the first standard action sequence is withdrawn, at this moment, the hidden display action of the hidden display element or sub-frame action picture corresponding to the second standard action sequence can be avoided, and the hidden action picture corresponding to the second standard action sequence can be displayed in real-time.
The time of retracting the action of displaying the hidden display element or the sub-frame action picture is within t time after the first successful fitting, that is, before displaying the hidden display element or the sub-frame action picture, the action can be completely retracted, which requires that the acquisition process of p action parameters and the discrimination process of the corresponding real-time action sequence are completely within t time.
In the invention, access verification of the equipment end is obtained, and the control end is automatically linked with the equipment end, comprising:
the equipment end is started and sends an access request to the control end;
The control terminal automatically acquires and verifies the parameters of the accessed equipment terminal;
outputting the verification result, and opening the link channel by the control end.
In addition, based on cloud game operation package of control end, transmit to the equipment end and carry out the picture input, include:
The equipment end sends a release start signal;
the control end obtains a throwing rule of the cloud game running package based on the throwing opening instruction, and throwing parameter setting is carried out on the cloud game running package based on the throwing rule;
and transmitting the cloud game running package to the equipment end for picture delivery according to the delivery parameters.
As shown in fig. 3, the present invention further provides a cloud game terminal virtual display control system, which includes:
The control end is in communication connection with the equipment end, acquires access verification of the equipment end, and transmits a cloud game running packet of the control end to the equipment end for picture delivery;
the equipment end is used for acquiring the action parameters and transmitting the action parameters to the control end so as to construct an action database;
The picture switching module is in communication connection with the equipment end, acquires action parameters acquired by the equipment end in real time, and switches the picture parameters based on the action parameters generated by the equipment end in real time so as to form a real-time picture;
the self-analysis retracting module is in communication connection with the equipment end, analyzes a real-time action sequence formed by action parameters, triggers and displays hidden display elements or sub-frame action pictures of the real-time pictures based on the fact that the real-time action sequence is matched with the standard action sequence, and distinguishes the later real-time action sequence after triggering and displaying the actions so as to retract and display the actions of the hidden display elements or the sub-frame action pictures under the condition that the later real-time action sequence is matched with the back-stage action sequences of other standard action sequences.
The invention also provides an electronic device, which comprises a processor and a memory;
Wherein the memory is used for storing a computer program; the processor loads and executes the computer program to enable the electronic equipment to execute the cloud game terminal virtual display control method.
The above embodiments are only exemplary embodiments of the present application and are not intended to limit the present application, the scope of which is defined by the claims. Various modifications and equivalent arrangements of this application will occur to those skilled in the art, and are intended to be within the spirit and scope of the application.

Claims (10)

1. The cloud game terminal virtual display control method is characterized by comprising the following steps:
acquiring access verification of the equipment end, and automatically linking the equipment end by the control end;
Based on the cloud game running package of the control end, transmitting the cloud game running package to the equipment end for picture delivery;
creating an initial training set according to the action parameters acquired by the docking equipment end, and training and constructing an action database by the initial training set;
establishing a link between the equipment end and the action database, and switching picture parameters based on action parameters generated by the equipment end in real time to form a real-time picture;
Analyzing a real-time action sequence formed by action parameters, and triggering to display hidden display elements or sub-frame action pictures of the real-time pictures based on the fact that the real-time action sequence is matched with a standard action sequence;
And distinguishing a later real-time action sequence after the trigger display action exists, so as to retract and display actions of hidden display elements or sub-frame action pictures under the condition that the later real-time action sequence is matched with the later action sequences of other standard action sequences, wherein the later real-time action sequence comprises at least one group of action parameters after the real-time action sequence.
2. The cloud gaming terminal virtual display control method of claim 1, wherein,
Creating an initial training set according to action parameters acquired by a docking device end, and training and constructing an action database by the initial training set, wherein the method specifically comprises the following steps of:
Acquiring n action parameters, and training to form corresponding n action models;
acquiring a plurality of continuous action parameters, and combining to form a standard action sequence;
classifying and summing the action model and the standard action sequence, and inputting the sum result into an action database.
3. The cloud gaming terminal virtual display control method of claim 2, wherein,
The method comprises the steps of creating an initial training set according to action parameters acquired by a docking equipment end, training and constructing an action database by the initial training set, and further comprising the following steps:
Inputting paired display data corresponding to different standard action sequences to collect and form hidden display elements or sub-frame action pictures;
recording matching relations between the hidden display elements and the sub-frame action pictures as well as between the hidden display elements and the standard action sequences into an action database;
Wherein, one hidden display element at least corresponds to one standard action sequence, and one sub-frame action picture at least corresponds to one standard action sequence.
4. The method for controlling virtual display of a cloud gaming terminal as set forth in claim 3, wherein,
The method comprises the steps of establishing a link between the equipment end and an action database, switching picture parameters based on action parameters generated by the equipment end in real time to form a real-time picture, and specifically comprises the following steps:
acquiring action parameters generated by an equipment end in real time;
Acquiring a corresponding action model based on the action parameters;
determining a corresponding action image according to the action model, and selecting a layer of the action image in a real-time picture to replace the original action image with a current action image;
And forming a real-time screen based on the switched motion image.
5. The cloud gaming terminal virtual display control method of claim 4, wherein,
Analyzing a real-time action sequence formed by action parameters, triggering and displaying hidden display elements or sub-frame action pictures of a real-time picture based on the fact that the real-time action sequence is matched with a standard action sequence, and specifically comprising the following steps:
acquiring and analyzing a real-time action sequence consisting of action parameters in real time;
judging whether the real-time action sequence is in accordance with one of the standard action sequences;
And under the condition that the real-time action sequence is matched with one of the standard action sequences, acquiring and displaying a hidden display element or a sub-frame action picture corresponding to the standard action sequence.
6. The cloud gaming terminal virtual display control method of claim 5, wherein,
Under the condition that the real-time action sequence is matched with one of the standard action sequences, a hidden display element or a sub-frame action picture corresponding to the standard action sequence is acquired and displayed, and the method specifically comprises the following steps:
If the standard action sequence corresponds to the hidden display element, selecting a corresponding layer to display the hidden display element so as to update the real-time picture;
if the standard action sequence corresponds to the sub-frame action picture, the sub-frame action picture replaces the current real-time picture to form a new real-time picture;
Wherein, the display time of the hidden display element or the sub-frame action picture is t time after successful fitting, and t is less than or equal to 0.2s.
7. The cloud gaming terminal virtual display control method of claim 1, wherein,
The method for distinguishing the action of displaying the hidden display element or the sub-frame action picture in a retractive way under the condition that the action sequence of the later real-time action sequence after triggering the display action exists is matched with the back-stage action sequence of the standard action sequence comprises the following steps:
acquiring a later real-time action sequence after triggering the display action, and distinguishing;
When the latter real-time action sequence is matched with the back-stage action sequence of the standard action sequence, the action of hiding the display element or sub-frame action picture is retracted and displayed;
The time for retracting and displaying the action of the hidden display element or the sub-frame action picture is within the time t after the first engagement is successful.
8. A cloud game terminal virtual display control system is characterized by comprising:
The control end is in communication connection with the equipment end, acquires access verification of the equipment end, and transmits a cloud game running package of the control end to the equipment end for picture delivery;
the equipment end is used for acquiring the action parameters and transmitting the action parameters to the control end so as to construct an action database;
The picture switching module is in communication connection with the equipment end, acquires action parameters acquired by the equipment end in real time, and switches the picture parameters based on the action parameters generated by the equipment end in real time so as to form a real-time picture;
The self-analysis retracting module is in communication connection with the equipment end, analyzes a real-time action sequence formed by action parameters, triggers and displays hidden display elements or sub-frame action pictures of the real-time pictures based on the fact that the real-time action sequence is matched with a standard action sequence, and distinguishes a later real-time action sequence after triggering and displaying actions so as to retract and display actions of the hidden display elements or the sub-frame action pictures under the condition that the later real-time action sequence is matched with a later section action sequence of other standard action sequences, wherein the later real-time action sequence comprises at least one group of action parameters behind the real-time action sequence.
9. The cloud gaming terminal virtual display control system of claim 8, wherein,
The equipment end comprises VR equipment and at least one group of operation equipment;
the VR device and the operation device are both linked with the control end;
The operating device includes at least an operating handle and an action module mounted within the VR device body.
10. An electronic device, comprising a processor and a memory;
Wherein,
The memory is used for storing a computer program;
The processor loads and executes the computer program to enable the electronic device to execute the cloud game terminal virtual display control method according to any one of claims 1-7.
CN202410529561.4A 2024-04-29 2024-04-29 Cloud game terminal virtual display control method, cloud game terminal virtual display control system and electronic equipment Active CN118079380B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410529561.4A CN118079380B (en) 2024-04-29 2024-04-29 Cloud game terminal virtual display control method, cloud game terminal virtual display control system and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410529561.4A CN118079380B (en) 2024-04-29 2024-04-29 Cloud game terminal virtual display control method, cloud game terminal virtual display control system and electronic equipment

Publications (2)

Publication Number Publication Date
CN118079380A CN118079380A (en) 2024-05-28
CN118079380B true CN118079380B (en) 2024-07-05

Family

ID=91165699

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202410529561.4A Active CN118079380B (en) 2024-04-29 2024-04-29 Cloud game terminal virtual display control method, cloud game terminal virtual display control system and electronic equipment

Country Status (1)

Country Link
CN (1) CN118079380B (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112839241A (en) * 2020-12-31 2021-05-25 贵阳动视云科技有限公司 Cloud game image frame loss compensation method and device
CN116958355A (en) * 2023-08-21 2023-10-27 北京字跳网络技术有限公司 Action animation generation method and device, electronic equipment and storage medium

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6340977B1 (en) * 1999-05-07 2002-01-22 Philip Lui System and method for dynamic assistance in software applications using behavior and host application models
CN117033954A (en) * 2022-07-25 2023-11-10 腾讯科技(深圳)有限公司 Data processing method and related product

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112839241A (en) * 2020-12-31 2021-05-25 贵阳动视云科技有限公司 Cloud game image frame loss compensation method and device
CN116958355A (en) * 2023-08-21 2023-10-27 北京字跳网络技术有限公司 Action animation generation method and device, electronic equipment and storage medium

Also Published As

Publication number Publication date
CN118079380A (en) 2024-05-28

Similar Documents

Publication Publication Date Title
US8922588B2 (en) Information processing program, information processing system, information processing apparatus, and information processing method, utilizing augmented reality technique
US9186586B2 (en) Communication game system
US20180300037A1 (en) Information processing device, information processing method, and program
US11778263B2 (en) Live streaming video interaction method and apparatus, and computer device
CN110119700B (en) Avatar control method, avatar control device and electronic equipment
JP6133018B2 (en) GAME SYSTEM, GAME DEVICE, GAME PROGRAM, AND GAME CONTROL METHOD
US8553938B2 (en) Information processing program, information processing system, information processing apparatus, and information processing method, utilizing augmented reality technique
CN111467790B (en) Target object control method, device and system
CN111467791B (en) Target object control method, device and system
CN110149553A (en) Treating method and apparatus, storage medium and the electronic device of image
CN113485617A (en) Animation display method and device, electronic equipment and storage medium
CN118079380B (en) Cloud game terminal virtual display control method, cloud game terminal virtual display control system and electronic equipment
CN113680054A (en) Game interaction method and device based on computer vision library
CN111167119B (en) Game development display method, device, equipment and storage medium
CN113101633A (en) Simulation operation method and device of cloud game and electronic equipment
CN110769904A (en) Output content processing method, output method, electronic device, and storage medium
CN110413180B (en) Application program control method and related equipment
CN114036044A (en) Openvr development drive-based debugging method
CN112764527A (en) Product introduction projection interaction method, terminal and system based on somatosensory interaction equipment
CN116650950B (en) Control system and method for VR game
TW202017627A (en) Interactive gamimg system
CN113157471B (en) Debug system and early warning system
CN112245910B (en) Modeling and limit movement method and system based on Quest head display
CN114299581A (en) Human body action display method, device, equipment and readable storage medium
CN114281185A (en) Body state recognition and body feeling interaction system and method based on embedded platform

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant